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- <?php
- namespace loyalsoft;
- /**
- * PVPProc 竞技场 战斗模块, 挑战玩家镜像
- * @version
- * 1.0.0 Created at 2017-6-26. by --gwang
- * @author gwang (mail@wanggangzero.cn)
- * @copyright ? 2017-6-26, SJZ LoyalSoft Corporation & gwang. All rights reserved.
- */
- class PVPProc {
- //
- // <editor-fold defaultstate="collapsed" desc=" 常量 ">
- /**
- * 挑战记录最大条数
- */
- const maxLogCount = 49;
- /**
- * 查找对手数量
- */
- const matchCount = 5;
- /**
- * 竞技场赛季起始时间戳
- */
- const pvpStartTs = 1588521600; # 2020年5月4日 0时0分0秒
- /**
- * 每个赛季持续时常
- */
- const pvpSeasonLengt = 86400 * 14; # 2周
- /**
- * 竞技场初始积分
- */
- const pvpBaseScore = 1000;
- /**
- * 竞技场 最大上榜人数
- */
- const pvpMaxRank = 500;
- // </editor-fold>
- /**
- * [6803] 挑战 - 查询对手信息 等级、头像、昵称、战队信息(言灵师,等级,星级,武器,技能,言灵)
- */
- public static function GetChallengeAdversaryInfo() {
- $targetUID = req()->paras[0]; # 参数: 对手的UID
- $game = UserProc::getUserGame(req()->zoneid, $targetUID); # 读取玩家信息
- if (null == $game) {
- Err(ErrCode::user_no_err);
- }
- // $game = UserProc::getUserGame(req()->zoneid, $targetUID);
- $team = JsonUtil::decode($game->heroTeamConfig);
- $heros = new \stdClass();
- $curTeamId = $team->curUseTeamID;
- foreach ($team->teamDic->$curTeamId->heros as $i => $hid) {
- if ($hid > 0) {
- $n_hid = $hid - 10000;
- $heros->$n_hid = $game->heros->collectHeros->$hid;
- }
- }
- $adversary = array(# # 拼装玩家信息
- 'uid' => $targetUID,
- 'name' => my_null_default($game->base()->name, ""),
- 'level' => my_null_default($game->base()->level, 1),
- 'headImg' => my_null_default($game->base()->headImg, ""),
- // 'skills' => null, # # skills暂时没有实例数据
- 'equipment' => array("equipments" => my_null_default($game->store->equipment, new \stdClass())), # 武器
- 'yanling' => array("items" => my_null_default($game->store->yanling, new \stdClass())), # 言灵
- 'heros' => my_null_default($heros, new \stdClass()), # # 英雄集合
- );
- $result = array(# # 拼装返回值
- "adversaryInfo" => $adversary
- );
- return Resp::ok($result);
- }
- /**
- * [6804] 挑战 - 记录挑战结果
- */
- static function LogChallengeInfo() {
- list($targetUID, $name, $headImg, $win, $msg) = req()->paras; // 参数: 对手uid,对手昵称,对手头像, 对战结果, 胜利者的留言(失败时无法留言"")
- $key_mine = MemKey_User::OffensiveLog_zset(req()->zoneid, req()->uid);
- $key_target = MemKey_User::DefensiveLog_zset(req()->zoneid, $targetUID);
- $ts = now(); # 记录时间戳
- gMem()->zadd($key_mine, array(# # 组装被挑战对手信息
- JsonUtil::encode(array(
- 'uid' => my_null_default($targetUID, "-"),
- 'name' => my_null_default($name, ""),
- 'headImg' => my_null_default($headImg, ""),
- 'win' => my_null_default($win, false),
- 'msg' => my_null_default($msg, ""),
- 'ts' => $ts
- )) => $ts));
- gMem()->zremrangebyrank($key_mine, self::maxLogCount, -1); # 保留50条数据
- gMem()->zadd($key_target, array(# # 组装挑战者信息
- JsonUtil::encode(array(
- 'uid' => req()->uid,
- 'name' => ctx()->baseInfo->name,
- 'headImg' => ctx()->baseInfo->headImg,
- 'win' => !my_null_default($win, false),
- 'msg' => my_null_default($msg, ""),
- 'ts' => $ts
- )) => $ts));
- gMem()->zremrangebyrank($key_target, self::maxLogCount, -1); # 保留50条数据
- // 暂无发放奖励流程
- TaskProc::OnRankChalenge(); // 更新每日任务
- UserProc::updateUserInfo();
- return Resp::ok(); # 返回成功
- }
- /**
- * [6805] 挑战 - 拉取挑战记录
- */
- static function GetChagllengeLog() {
- // 参数:无
- $key_off = MemKey_User::OffensiveLog_zset(req()->zoneid, req()->uid);
- $key_def = MemKey_User::DefensiveLog_zset(req()->zoneid, req()->uid);
- // 拉取自己的挑战记录
- $offLog = gMem()->zrange($key_off, 0, self::maxLogCount);
- $defLog = gMem()->zrange($key_def, 0, self::maxLogCount);
- // Ps. 挑战记录分为2个榜, 且按照时间戳记录,晚于指定时间戳的判定为未读消息,挑战记录最多记录50条
- // if (!CommUtil::isPropertyExists($req->userInfo->game->privateState, "lastCheckDefLog")) {
- ctx()->privateState->lastCheckDefLog_ts = now(); # 记录时间戳
- // }
- UserProc::updateUserInfo(); # 回写数据
- // 记录拉取时间戳(在主界面有个未读消息条数显示, 需要靠最后拉取时间戳对比, 时间戳之后的消息是未读消息)
- // 回传数据记录
- array_walk($offLog, function (&$i) { # 解码一下
- $i = JsonUtil::decode($i);
- });
- array_walk($defLog, function (&$i) { # 解码一下
- $i = JsonUtil::decode($i);
- });
- return Resp::ok(array(
- 'offLog' => $offLog,
- 'defLog' => $defLog
- ));
- }
- // <editor-fold defaultstate="collapsed" desc=" 竞技商店 ">
- /**
- * 王刚 16:23:39 (2020.5.9)
- 商店现在的模式定位:
- 商店显示所有物品, 刷新时是重置购买/售罄记录
- 刘海 16:24:23 (2020.5.9)
- 没错
- */
- /**
- * [6820] 竞技商店 主界面
- */
- public static function pvpShopMain() {
- $pvp = new Info_UserPVP(ctx()->pvp); # PVP信息
- if ($pvp->shopRefreshTs < now()) { # 检查刷新时间<now => 刷新商品列表
- $pvp->shopRefreshTs = now() + glc()->PVP_shop_refresh_interval; # 更新刷新时间
- $pvp->curShopItems = GameConfig::pvp_shop(); # 重刷道具
- ctx()->pvp = $pvp; # 回写
- UserProc::updateUserInfo();
- }
- return Resp::ok($pvp); // 返回
- }
- /**
- * [6821] 竞技 商店 购买道具
- */
- public static function pvpShopBuy() {
- $index = req()->paras[0]; # 参数:道具索引(typeId)
- $pvp = new Info_UserPVP(ctx()->pvp); # PVP 数据
- my_Assert(CommUtil::isPropertyExists($pvp->curShopItems, $index), ErrCode::err_innerfault); # 没有找到改商品
- // isEditor() && $citem = new \sm_pvp_shop();
- $citem = $pvp->curShopItems->$index; # 查询物品数据
- my_Assert($citem->sold == 0, ErrCode::pvp_item_soldout); # 防御道具已售罄
- // var_dump($citem);
- my_Assert($citem->priceType == 5, ErrCode::pay_price_err); # 防御定价异常
- my_Assert($pvp->pvpCoins > $citem->price, ErrCode::pvp_coinnotenough); # pvp币不足
- $citem->sold += 1; # 设置已售罄/已购买标志
- $pvp->pvpCoins -= $citem->price; # 扣除竞技币
- StoreProc::AddMultiItemInStore($citem->goods); # 发放道具
- ctx()->pvp = $pvp; // 回写数据
- UserProc::updateUserInfo();
- return Resp::ok(array('pvp' => $pvp, 'store' => ctx()->store)); # 返回
- }
- /**
- * [6822] 竞技 商店 刷新道具
- */
- public static function pvpShopRefresh() {
- // 扣除刷新消耗
- $pvp = ctx()->pvp();
- $costCash = glc()->PVP_shop_refresh_cash;
- my_Assert(ctx()->base()->Consume_Cash($costCash), ErrCode::notenough_cash_msg);
- // $pvp->shopRefreshTs = now() + glc()->PVP_shop_refresh_interval; # 更新刷新时间
- $pvp->curShopItems = GameConfig::pvp_shop(); # 重刷道具
- // ctx()->pvp = $pvp; # 回写
- UserProc::updateUserInfo(); # 回写玩家数据
- return Resp::ok($pvp); # 返回
- }
- // // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 竞技场 681x">
- //
- /**
- * 辅助方法:取当前赛季的编号(从赛季起始开始算起)
- * @return int
- */
- public static function GetCurSeasonID() {
- $n = ceil((now() - self::pvpStartTs ) / self::pvpSeasonLengt); # 进一取整
- return $n;
- }
- /**
- * 辅助方法:取指定赛季的结束时间戳
- * @param int $seasonID
- * @return int
- */
- public static function GetSeasonEndTs($seasonID) {
- $ts = self::pvpStartTs + $seasonID * self::pvpSeasonLengt; # 从起始点开始 + n个赛季时常
- return $ts;
- }
- /**
- * [6810] 竞技场 拉取主界面信息
- */
- static function pvpMainInfo() {
- $uid = req()->uid; # 快速访问UID
- $zoneid = req()->zoneid; # 快速访问zoneid
- $pvp = new Info_UserPVP(ctx()->pvp); # 设计玩家pvp数据结构
- $pvp->refreshDailyData(); # 刷新免费挑战次数
- $seasonId = self::GetCurSeasonID(); # 当前赛季ID
- $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonId); # 积分总榜
- $score = self::_getScore_by_uid($uid, $key); # 玩家积分
- $rank = self::_getRank_by_uid($uid, $key); # 玩家排名
- $fPower = HeroProc::CalcUserFightPower($zoneid, $uid, ctx()); # 玩家总战力?还是当前防守队伍的战斗力?
- $numNewLog = 0; // todo: 真正查询是否有新战报
- $matches = self::getNewMatches($pvp, $uid, $zoneid); # 获得新的匹配对手
- $pvp->sendRewardEmail($zoneid, $uid, $seasonId); # 发奖励邮件
- ctx()->pvp = $pvp;
- UserProc::updateUserInfo();
- $ret = array(# # 组装 返回值结构
- 'score' => $score, # # 自己的积分
- 'rank' => $rank, # # 自己的排名
- 'pvpCoins' => $pvp->pvpCoins, # # 自己的竞技币
- 'fPower' => $fPower, # # 自己的总战力
- 'fightTicket' => $pvp->fightTicket, # # 自己的挑战票
- 'defTeam' => $pvp->defTeam, # # 自己的防守队伍
- 'bHasNewFightLog' => $numNewLog, # # 是否有战报刷新
- 'matches' => my_null_default($matches, array()), # # 对手列表
- );
- return Resp::ok($ret); # 返回
- }
- /**
- * [6811] 竞技场 刷新对手
- */
- static function pvp_Refresh() {
- // 刷新无花费, 间隔时间3秒(客户端控制得了)
- $pvp = new Info_UserPVP(ctx()->pvp);
- $ts = now();
- my_Assert($pvp->nextRefreshTs < $ts, ErrCode::pvp_refresh_time); # 验证时间间隔
- $pvp->curMatches = self::getNewMatches($pvp, req()->uid, req()->zoneid);
- $pvp->nextRefreshTs = now(3);
- ctx()->pvp = $pvp;
- UserProc::updateUserInfo(); # 回写数据
- $ret = array(
- 'curMatches' => my_null_default($pvp->curMatches, array()), # # 当前对手清单
- );
- return Resp::ok($ret);
- }
- /**
- * [6812] 竞技场 挑战对手xx
- */
- static function pvp_PK() {
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- $baseInfo = ctx()->baseInfo;
- list($target_uid, $result, $target_name, $target_HeadImg) = req()->paras; # 对手id,胜负结果 0负,1胜
- $pvp = ctx()->pvp;
- if ($pvp->freeFightTickets > 0) { # 有免费挑战票,先扣除免费的
- $pvp->freeFightTickets -= 1;
- } else {
- my_Assert($pvp->fightTicket > 0, ErrCode::pvp_no_tickets); # 防御: 挑战票不足
- $pvp->fightTicket -= 1; # 扣除挑战票
- }
- $season = self::GetCurSeasonID(); # 当前赛季
- $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $season); # redis key
- $RA = self::_getScore_by_uid($uid, $key); # A的积分
- $RB = self::_getScore_by_uid($target_uid, $key); # B的积分
- $EA = 1 / (1 + pow(10, ($RA - $RB) / 400)); # A的胜率期望值
- $EB = 1 / (1 + pow(10, ($RB - $RA) / 400)); # B的胜率期望值
- $K = 32; # 浮动系数, 暂定为32
- $SA = $result ? 1 : 0; # 我的胜负结果
- $SB = $result ? 0 : 1; # 对手的胜负结果
- $R_A = intval($RA + $K * ($SA - $EA )); # 我的最终积分
- $R_B = intval($RB + $K * ($SB - $EB)); # 对手的最终积分
- #
- $myOldRank = self::_getRank_by_uid($uid, $key); # 记录下战前排名
- self::_addScore_by_uid($zoneid, $uid, $R_A - $RA); # 更新A的积分
- $B_Change = $result ? $R_B - $RB : 0; # 计算对方的积分变化:对方输了的情况下扣分,我输了的情况下,不加分
- if ($B_Change != 0) { #
- self::_addScore_by_uid($zoneid, $target_uid, $B_Change); # 更新B的积分
- }
- $myNewRank = self::_getRank_by_uid($uid, $key); # 查询战后排名
- if ($result) {
- $pvp->totalWin += 1;
- TaskProc::OnPvPWinN($pvp->totalWin);
- TaskProc::OnPvPScoreN($R_A);
- }
- ctx()->pvp = $pvp;
- TaskProc::OnPvp(); # 每日PVP挑战即可
- UserProc::updateUserInfo(); # 回写数据
- // 写挑战记录
- $key_mine = MemKey_User::PVP_OffensiveLog_zset($zoneid, $uid); # 我的主动挑战记录
- self::_Log_PVP_PK_Info($key_mine, $target_uid, $target_name, $target_HeadImg, $result, $R_A - $RA); # 自己的挑战记录
- $key_target = MemKey_User::PVP_DefensiveLog_zset($zoneid, $target_uid); # 对手的被挑战记录
- self::_Log_PVP_PK_Info($key_target, $uid, $baseInfo->name, $baseInfo->headImg, !$result, $B_Change); # 对手的被挑战记录
- $ret = array(# # 组装返回值
- 'freeFightTickets' => $pvp->freeFightTickets, # # 自己剩余免费票
- 'fightTicket' => $pvp->fightTicket, # # 自己剩余挑战票
- 'RA' => $RA, # # 自己挑战之前积分
- 'RB' => $RB, # # 对手挑战之前积分
- 'R_A' => $R_A, # # 自己最新积分
- 'R_B' => $R_B, # # 对手最新积分
- 'rank_diff' => $myNewRank - $myOldRank, # # 自己的排名变化
- 'rank_new' => $myNewRank, # # 最新排名
- );
- return Resp::ok($ret); # 返回
- }
- /**
- * [6813] 竞技场 设置防守队伍
- */
- public static function pvp_setTeam() {
- $heros = req()->paras[0]; # para: 新阵容
- $pvp = new Info_UserPVP(ctx()->pvp);
- my_Assert(is_array($heros), ErrCode::paras_err); # 参数检查
- $pvp->defTeam = $heros; # 更新阵容
- ctx()->pvp = $pvp;
- UserProc::updateUserInfo(); # 回存数据
- return Resp::ok($pvp); # 返回
- }
- /**
- * [6814] 购买挑战票
- * @return Resp
- */
- static function pvp_buyticket() {
- $amt = req()->paras[0]; # 购买数量
- my_Assert($amt > 0, ErrCode::paras_err); # 数量>0
- $pvp = ctx()->pvp();
- $g = glc();
- $costCash = $g->PVP_pk_ticket_price * $amt; # 计算消耗钻石
- my_Assert($costCash > 0, ErrCode::pvp_ticket_cost_ilegal); # 定价数据异常
- my_Assert(ctx()->base()->Consume_Cash($costCash), ErrCode::notenough_cash_msg); # 扣除钻石失败
- $pvp->fightTicket += $amt; # 发放挑战票
- // ctx()->pvp = $pvp;
- UserProc::updateUserInfo(); # 回写玩家数据
- $ret = array(
- 'fightTicket' => $pvp->fightTicket,
- 'costCash' => $costCash,
- 'userCash' => ctx()->baseInfo->cash
- );
- return Resp::ok($ret); # 返回
- }
- /**
- * [6815] 竞技场 拉取榜单数据
- */
- static function pvp_getRank() {
- $maxAmt = 10; # 一次最多取10个玩家信息
- $zoneid = req()->zoneid;
- list($index, $n) = req()->paras; # 起始(0), 数量(n<=max)
- if ($n < 1 || $n > $maxAmt) { # 防御非法情况
- $n = $maxAmt;
- }
- $arr = self::getRankPlayers($zoneid, $index - 1, ($index + $n) - 1); // 上榜玩家
- $rankId = $index;
- $result = ObjectInit();
- if (count($arr)) {
- foreach ($arr as $key => $value) { // $value 的数据类型是array
- $value["uid"] = $key;
- $result->$rankId = $value;
- $rankId += 1;
- }
- }
- $key_rank = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, self::GetCurSeasonID());
- $myRank = self::_getRank_by_uid(req()->uid, $key_rank);
- $myScore = self::_getScore_by_uid(req()->uid, $key_rank);
- $ret = array(
- 'dic' => $result,
- 'myRank' => $myRank,
- 'myScore' => $myScore
- );
- return Resp::ok($ret);
- }
- /**
- * [6816] 竞技场 查看战报
- */
- static function pvp_getFightLogs() {
- // 提取主动挑战+被挑战记录
- // 更新下刷新时间
- // 返回
- // 参数:无
- $key_off = MemKey_User::PVP_OffensiveLog_zset(req()->zoneid, req()->uid);
- $key_def = MemKey_User::PVP_DefensiveLog_zset(req()->zoneid, req()->uid);
- // 拉取自己的挑战记录
- $offLog = gMem()->zrange($key_off, 0, self::maxLogCount); # 主动挑战数据
- $defLog = gMem()->zrange($key_def, 0, self::maxLogCount); # 防守数据
- // Ps. 挑战记录分为2个榜, 且按照时间戳记录,晚于指定时间戳的判定为未读消息,挑战记录最多记录50条
- $pvp = new Info_UserPVP(ctx()->pvp); # 玩家竞技场数据
- $pvp->lastCheckDefLog_ts = now(); # 记录时间戳
- UserProc::updateUserInfo(); # 回写数据
- array_walk($offLog, function (&$i) { # 解码一下
- $i = JsonUtil::decode($i);
- });
- array_walk($defLog, function (&$i) { # 解码一下
- $i = JsonUtil::decode($i);
- });
- return Resp::ok(array(
- 'offLog' => $offLog,
- 'defLog' => $defLog
- ));
- }
- // ---------------- 辅助函数 -----------------------
- // <editor-fold defaultstate="collapsed" desc=" 辅助 函数 ">
- /**
- * 竞技场 - 记录挑战结果
- */
- private static function _Log_PVP_PK_Info($key, $oppUID, $name, $headImg, $win, $score) {
- $ts = now(); # 记录时间戳
- gMem()->zadd($key, array(# # 组装被挑战对手信息
- JsonUtil::encode(array(
- 'uid' => my_null_default($oppUID, "-"), # # 对手uid
- 'name' => my_null_default($name, ""), # # 对手昵称
- 'headImg' => my_null_default($headImg, ""), # # 对手头像
- 'win' => my_null_default($win, false), # # 胜负结果
- 'msg' => "竞技场中没有留言羞辱对手的设定.", # # 胜利者留言
- 'scoreInfo' => my_null_default($score, 0), # # 积分变动
- 'ts' => $ts, # # 时间戳
- )) => $ts));
- gMem()->zremrangebyrank($key, self::maxLogCount, -1); # 保留50条数据
- }
- /**
- * 修改积分
- * @param int $zoneid
- * @param string $uid
- * @param int $addValue 可以是负值
- */
- private static function _addScore_by_uid($zoneid, $uid, $addValue) {
- $mem = gMem();
- $seasonId = self::GetCurSeasonID();
- $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonId); # 积分榜
- $score = $mem->zscore($key, $uid);
- if (is_null($score) || $score <= 0) { # 分数异常, 理论上不会出现负分
- $score = self::pvpBaseScore; # 新手基础分
- $mem->zadd($key, array($uid => $score)); # 重置玩家积分
- }
- $newscore = $mem->zincrby($key, $uid, $addValue); # 返回最新值
- // var_dump($newscore);
- return $newscore;
- }
- /**
- * 竞技场 查询玩家的积分
- * @param type $uid
- * @return int
- */
- static function _getScore_by_uid($uid, $key) {
- if ("" == $uid) {
- CLog::err('"uid" is Null!');
- return 10; # 记录错误并返回一个极低分
- }
- $mem = gMem();
- // var_dump($key);
- $score = $mem->zscore($key, $uid);
- if (is_null($score) || $score <= 0) { # 分数异常
- $score = self::pvpBaseScore; # 新手基础分
- $mem->zadd($key, array($uid => $score)); # 更新玩家积分
- }
- return $score;
- }
- /**
- * 竞技场 查询玩家的排名
- * @param string $uid
- * @param string $key
- * @return int
- */
- static function _getRank_by_uid($uid, $key) {
- $rank = self::pvpMaxRank + 1; # 未上榜
- if ("" == $uid) {
- CLog::err('"uid" is Null!');
- return $rank; # 记录错误并返回未上榜
- }
- $mem = gMem();
- $r = $mem->zrevrank($key, $uid);
- if (!is_null($r)) {
- $rank = $r + 1; # 有名次,更新(zset从0开始排序)
- }
- return $rank; # 返回
- }
- /**
- * 获取对手匹配结果
- * @param Info_UserPVP $pvp
- * @param CRedisutil $mem
- * @param type $uid
- * @param type $zoneid
- */
- private static function getNewMatches($pvp, $uid, $zoneid) {
- $seasonID = self::GetCurSeasonID();
- $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonID); # redis key
- $arr = self::findmatcher($key, $uid); # 积分榜查找
- if (count($arr) < self::matchCount) { # 再不行, 准备机器人吧
- CLog::err('PVP刷对手数量不足, 赶快考虑加入机器人.', 'PVP'); // todo: 这里引入gm对手数据,
- }
- $ret = self::GetPlayerInfosForPVP($zoneid, $arr);
- return $ret;
- }
- /**
- * 查找匹配的对手
- * @param type $key
- * @param type $uid
- */
- private static function findmatcher($key, $uid) {
- // 根据匹配规格获得5个对手即可(1. 排除自己, 2. 最好不要出现已经刷到过的对手)
- // 低于玩家当前积分 -- 1个 -5%~-20%之间
- // 与玩家当前积分基本持平 2个, ±5%之间
- // 高于玩家当前积分 -- 1个 +5%~+40%之间
- $score = self::_getScore_by_uid($uid, $key); # 查积分
- // 计算 比自己弱的 上线下线
- $bH = ceil($score * (1 - 0.05)); # 低于当前玩家积分5%
- $bL = ceil($score * (1 - 0.2)); # 低于当前玩家积分20%
- $aL = ceil($score * (1 + 0.05)); # 高于当前玩家积分5%
- $aH = ceil($score * (1 + 0.2)); # 高于当前玩家积分20%
- $bPlayerUIDs = gMem()->zrevrangebyscore($key, $bH, $bL, true, true, 0, 10); # 取低于玩家积分的uids1个
- $mPlayerUIDs = gMem()->zrevrangebyscore($key, $aL, $bH, true, true, 0, 13); # 取玩家相当的uid2个(以防包含玩家自己)
- $aPlayerUIDs = gMem()->zrevrangebyscore($key, $aH, $aL, true, true, 0, 10); # 取高于玩家的uids1个
- if (array_key_exists($uid, $mPlayerUIDs)) { # 如果积分相近的那一组包含自己
- unset($mPlayerUIDs[$uid]); # 剔除掉
- } else { # 或者不包含自己
- array_pop($mPlayerUIDs); # 那多一个人,踢掉一个
- }
- $bPlayerUIDs = self::array_random_assoc($bPlayerUIDs, 1);
- $mPlayerUIDs = self::array_random_assoc($mPlayerUIDs, 2);
- $aPlayerUIDs = self::array_random_assoc($aPlayerUIDs, 1);
- $uidWithScore = array_merge($bPlayerUIDs, $mPlayerUIDs, $aPlayerUIDs); # 合并为玩家列表
- return $uidWithScore; # 返回uid集合
- }
- /**
- * 随机关联数组
- * @param type $arr
- * @param type $num
- * @return type
- */
- private static function array_random_assoc($arr, $num = 1) {
- $keys = array_keys($arr);
- shuffle($keys);
- if ($num > count($arr)) {
- $num = count($keys);
- }
- $r = array();
- for ($i = 0; $i < $num; $i++) {
- $r[$keys[$i]] = $arr[$keys[$i]];
- }
- return $r;
- }
- /**
- * 获取榜单玩家
- * @param Credisutil $mem
- * @param int $zoneid
- * @param int $start
- * @param int $stop
- * @return type
- */
- private static function getRankPlayers($zoneid, $start, $stop) {
- $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, self::GetCurSeasonID());
- $retUidsWithScore = gMem()->zrevrange($key, $start, $stop, true);
- return self::GetPlayerInfosForPVP($zoneid, $retUidsWithScore);
- }
- // private static function get
- /**
- * 拉取玩家信息-pvp模块专用信息
- * @param CredisUtil $mem
- * @param type $zoneid
- * @param type $retUidsWithScore
- * @return type
- */
- private static function GetPlayerInfosForPVP($zoneid, $retUidsWithScore) {
- $arr = ArrayInit();
- foreach ($retUidsWithScore as $uid => $score) {
- $game = UserProc::getUserGame($zoneid, $uid); # 玩家数据
- $teamConfig = $game->pvp->defTeam; # 防守阵容
- $heros = new \stdClass(); # 英雄集合
- foreach ($teamConfig as $hid) {
- if ($hid > 0) {
- $n_hid = $hid - 10000;
- $heros->$n_hid = $game->heros->collectHeros->$hid;
- }
- }
- $fpower = HeroProc::CalcUserFightPower($zoneid, $uid, $game); # 计算总战力
- $adversary = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($game->baseInfo->name, ""),
- 'level' => my_null_default($game->baseInfo->level, 1),
- 'headImg' => my_null_default($game->baseInfo->headImg, ""),
- // 'skills' => null, # # skills暂时没有实例数据
- 'equipment' => array("equipments" => my_null_default($game->store->equipment, new \stdClass())), # 武器
- 'yanling' => array("items" => my_null_default($game->store->yanling, new \stdClass())), # 言灵
- 'heros' => my_null_default($heros, new \stdClass()), # # 英雄集合
- 'score' => $score, # # 积分
- 'fpower' => $fpower, # # 总战力
- );
- // $arr[$uid] = $adversary;
- $arr[] = $adversary;
- }
- if (count($arr) <= 0) {
- $arr = null;
- }
- return $arr;
- }
- // </editor-fold>
- //
- // </editor-fold>
- //
- }
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