PayProc.php 38 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; // 日志类型定义
  4. require_once __DIR__ . '/PayProc/MLogType.php'; // 日志类型定义
  5. if (PLAT == 'web') {
  6. include_once __DIR__ . '/PayProc/WebPayProc.php';
  7. }
  8. /**
  9. * 付费、游戏内消费相关处理
  10. * 全部动态交易数据需要保存到db作为[存根]
  11. * @version <br/>
  12. * 4.0.0 第四版: 言灵世界 商城模块
  13. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  14. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  15. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  16. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  17. * @author gwang (mail@wanggangzero.cn)
  18. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  19. */
  20. class PayProc {
  21. const orderTab = 'tpl_order_tab';
  22. /**
  23. * 逻辑分发
  24. * 所有的Proc中必须有这样一个方法
  25. */
  26. public static function procMain() {
  27. switch (req()->cmd) {
  28. // 支付相关的活动
  29. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  30. return PayProc::m_GetFirstPayGift();
  31. // <editor-fold defaultstate="collapsed" desc=" 手机多渠道版 mpay ">
  32. case CmdCode::cmd_mpay_pay: # 8807 消费..
  33. return self::m_pay(); # ::==> 购买普通商城物品
  34. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  35. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  41. return self::selfhelpCheckOrders();
  42. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  43. return self::GetPayRecoreds();
  44. // </editor-fold>
  45. // <editor-fold defaultstate="collapsed" desc=" 支付新版 2021.11.16 ">
  46. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813
  47. return self::PayDeliverGoods();
  48. case CmdCode::cmd_mpay_UserRechargeDrawPrize:
  49. return self::UserRechargeDrawPrize();
  50. case CmdCode::cmd_mpay_text:
  51. return self::text();
  52. // </editor-fold>
  53. default:
  54. return Resp::err(ErrCode::cmd_err);
  55. }
  56. }
  57. static $retArr;
  58. static function text() {
  59. //$result = pay_op::CheckAndDrawOrder(req()->uid,1912111624,array(new PayProc,'distributePayGoods_NEW'));
  60. //my_Assert($result->err != 0, ErrCode::shop_firstRechargeNotRepeat);
  61. //var_dump($result);
  62. return Resp::ok(array(
  63. "ret" => self::$retArr,
  64. ));
  65. }
  66. static function distributePayGoods_NEW($order) {
  67. $cash = 10;
  68. self::$retArr = array();
  69. self::$retArr[] = "2," . $cash;
  70. }
  71. /**
  72. * 领取奖励
  73. * @return type
  74. */
  75. static function UserRechargeDrawPrize() {
  76. list($type, $typeId) = req()->paras;
  77. $user = ctx();
  78. self::$retArr = array();
  79. switch ($type) {
  80. case Enum_Recharge::FirstRecharge://首冲
  81. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  82. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  83. $user->pay->firstRechage = 1;
  84. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  85. break;
  86. case Enum_Recharge::DaliySpecialPackages://每日特惠
  87. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  88. $mo = GameConfig::shop_limit_getItem($typeId);
  89. my_Assert($mo != null, ErrCode::err_const_no);
  90. if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  91. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  92. $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
  93. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  94. }
  95. $itemid = explode(',', $mo->reward)[0];
  96. $itemMO = GameConfig::item_package_getItem($itemid);
  97. my_Assert(null != $itemMO, ErrCode::err_const_no);
  98. StoreProc::AddMultiItemInStore($itemMO->contents);
  99. self::$retArr[] = $itemMO->contents;
  100. $shopdata = new Info_UserShop(ctx()->shopdata);
  101. $shopdata->daliySpecialPackages[] = $typeId;
  102. ctx()->shopdata = $shopdata;
  103. break;
  104. case Enum_Recharge::RechargeRebate://充值返利
  105. $mo = GameConfig::rechargeRebate_getItem($typeId);
  106. my_Assert($mo != null, ErrCode::err_const_no);
  107. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  108. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  109. StoreProc::AddMultiItemInStore($mo->rewards);
  110. self::$retArr[] = $mo->rewards;
  111. break;
  112. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  113. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  114. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  115. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  116. self::checklimitBuyRecharge($typeId);
  117. break;
  118. default:
  119. break;
  120. }
  121. ctx($user);
  122. UserProc::updateUserInfo();
  123. return Resp::ok(array(
  124. "ret" => self::$retArr,
  125. "pay" => $user->pay,
  126. "shopdata" => ctx()->shopdata,
  127. "base" => $user->baseInfo,
  128. "store" => $user->store,
  129. ));
  130. }
  131. static function checklimitBuyRecharge($packageId) {
  132. //$packageId = req()->paras[0]; # 参数; 礼包id
  133. $shopdata = new Info_UserShop(ctx()->shopdata);
  134. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  135. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  136. $arr = array();
  137. switch ((int) $packageCfg->subType) {
  138. case 1:
  139. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  140. $arr = $shopdata->purchasedDailyLimitPackages;
  141. break;
  142. case 2:
  143. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  144. $arr = $shopdata->purchasedWeeklyLimitPackages;
  145. break;
  146. case 3:
  147. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  148. $arr = $shopdata->purchasedMonthlyLimitPackages;
  149. break;
  150. default:
  151. Err(ErrCode::err_innerfault);
  152. }
  153. $hasN = count(array_filter($arr, function ($val)use ($packageId) {
  154. return $val == $packageId;
  155. }));
  156. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max);
  157. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  158. $itemMO = GameConfig::item_package_getItem($itemid);
  159. my_Assert(null != $itemMO, ErrCode::err_const_no);
  160. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  161. self::$retArr[] = $itemMO->contents;
  162. my_Assert(ErrCode::ok == $err, $err);
  163. ctx()->shopdata = $shopdata; # 回写数据
  164. }
  165. /**
  166. * 充值发货
  167. */
  168. static function PayDeliverGoods() {
  169. list($cpOrderId) = req()->paras;
  170. $user = ctx();
  171. $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
  172. my_Assert($result->err == 0, ErrCode::pay_fail);
  173. ctx($user);
  174. NormalEventProc::OnPaySuccess();
  175. UserProc::updateUserInfo(); # 回写玩家数据
  176. return Resp::ok(array(
  177. "ret" => self::$retArr,
  178. "pay" => $user->pay,
  179. "base" => $user->baseInfo,
  180. "shopdata" => $user->shopdata,
  181. "store" => $user->store,
  182. ));
  183. }
  184. //发货
  185. static function distributePayGoods($order = null) {
  186. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  187. $user = ctx();
  188. self::$retArr = array();
  189. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  190. $mo = GameConfig::recharge_getItem($order->product_id);
  191. my_Assert($mo != null, ErrCode::err_const_no);
  192. $cash = $mo->rmd * 10;
  193. if ($user->baseInfo->charge_amt <= 0) {
  194. $cash = $mo->rmd * 10 * $mo->firstDouble;
  195. }
  196. $user->base()->Add_Cash($cash);
  197. $user->baseInfo->rechargeFun_amt += $order->amount;
  198. self::$retArr[] = "2," . $cash;
  199. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  200. self::checklimitBuyRecharge($order->product_id);
  201. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  202. $mo = GameConfig::shop_limit_getItem($order->product_id);
  203. my_Assert($mo != null, ErrCode::err_const_no);
  204. if ($mo->price == 60) {
  205. $user->shopdata->daliySpecial_ts = now();
  206. } else {
  207. $itemid = explode(',', $mo->reward)[0];
  208. $itemMO = GameConfig::item_package_getItem($itemid);
  209. my_Assert(null != $itemMO, ErrCode::err_const_no);
  210. StoreProc::AddMultiItemInStore($itemMO->contents);
  211. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  212. self::$retArr[] = $itemMO->contents;
  213. }
  214. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  215. $mo = GameConfig::shop_limit_getItem($order->product_id);
  216. my_Assert($mo, ErrCode::err_const_no);
  217. my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  218. $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  219. $itemid = explode(',', $mo->reward)[0];
  220. $itemMO = GameConfig::item_package_getItem($itemid);
  221. my_Assert(null != $itemMO, ErrCode::err_const_no);
  222. StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  223. self::$retArr[] = $itemMO->contents;
  224. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  225. $shopdata = new Info_UserShop(ctx()->shopdata);
  226. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  227. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  228. if ($packageCfg->subType == 4) {
  229. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  230. } elseif ($packageCfg->subType == 5) {
  231. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  232. }
  233. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  234. self::$retArr[] = $packageCfg->pri_reward;
  235. my_Assert(ErrCode::ok == $err, $err);
  236. if ($packageCfg->subType == 4) {
  237. $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  238. } elseif ($packageCfg->subType == 5) {
  239. $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  240. }
  241. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  242. ctx()->shopdata = $shopdata;
  243. }
  244. $user->baseInfo->charge_amt += $order->amount;
  245. ctx($user);
  246. return true;
  247. //CLog::pay("支付奖励回存状态".$ret);
  248. //return $ret == ErrCode::ok? true:false;
  249. }
  250. static function checkAmount($order) {
  251. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  252. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  253. $mo = GameConfig::recharge_getItem($order->product_id);
  254. my_Assert($mo != null, ErrCode::err_const_no);
  255. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  256. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  257. //该功能暂时没有开发
  258. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  259. $mo = GameConfig::shop_limit_getItem($order->product_id);
  260. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  261. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  262. //该功能暂时没有开发
  263. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  264. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  265. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  266. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  267. }
  268. return true;
  269. }
  270. /**
  271. * 8812 查询充值记录
  272. */
  273. static function GetPayRecoreds() {
  274. $uid = req()->uid;
  275. $table = "tpl_order_tab";
  276. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  277. ->where("uid")->eq($uid)
  278. ->andWhere("status")->eq(1)
  279. ->fetchall();
  280. return Resp::ok($arr);
  281. }
  282. //
  283. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  284. /**
  285. * 刷新充值订单(领取充值结果)
  286. */
  287. public static function m_refreshChargeOrders() {
  288. # 客户端参数解析
  289. $uid = req()->uid; # userID
  290. $zoneid = req()->zoneid; # 分区Id
  291. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  292. return self::selfhelpCheckOrders();
  293. }
  294. $cpOrderId = req()->paras[0]; # 后台订单编号
  295. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  296. return Resp::err(ErrCode::paras_err);
  297. }
  298. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  299. ->where('cpOrderId')->eq($cpOrderId)
  300. ->limit(1)->fetch();
  301. if (!$order) {
  302. // var_dump($order);
  303. CLog::pay(' 订单不存在! ' . $cpOrderId);
  304. return Resp::err(ErrCode::pay_order_no);
  305. }
  306. if (false === strpos($uid, $order->uid)) { # UID不符
  307. return Resp::err(ErrCode::pay_order_uid);
  308. }
  309. if ($order->status != 1) {
  310. CLog::pay(' 订单尚未完成支付!');
  311. return Resp::err(ErrCode::pay_order_paystatus);
  312. }
  313. if ($order->drawed_ts > 0) { # 定单已经发过货了
  314. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  315. return Resp::err(ErrCode::pay_order_drawed);
  316. }
  317. // 准备发货
  318. $product_id = $order->product_id;
  319. $product_count = $order->product_count;
  320. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  321. switch ($typid) {
  322. case '802': # 神秘商城物品
  323. $item = GameConfig::secretshop_typeId_getItem($product_id);
  324. break;
  325. case '801': # 商城物品
  326. $item = GameConfig::shop_getItem($product_id);
  327. break;
  328. default :
  329. return Resp::err(ErrCode::pay_systembusy_err);
  330. }
  331. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  332. if ($item->pricetype != 0) {
  333. CLog::pay(" 道具付费类型异常:" . $product_id);
  334. return Resp::err(ErrCode::pay_m_type_err);
  335. }
  336. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  337. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  338. }
  339. $n = daoInst()->update(self::orderTab)
  340. ->data(array('drawed_ts' => now()))
  341. ->where('cpOrderId')->eq($cpOrderId)
  342. ->exec();
  343. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  344. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  345. UserProc::updateUserInfo(); # 更新玩家数据信息
  346. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  347. CLog::pay("订单发货成功: $cpOrderId");
  348. return Resp::ok(# 返回
  349. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  350. 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
  351. 'store' => ctx()->store, # # 背包
  352. 'goods' => $item->goods, # # 发货内容
  353. 'count' => $product_count, # # 发货数量
  354. )
  355. );
  356. }
  357. /**
  358. * 检查内侧订单
  359. */
  360. static function checkDeltest() {
  361. $uid = req()->uid;
  362. if (!isset(ctx()->privateState->deltest)) {
  363. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  364. ->where('uid')->eq(substr($uid, strpos($uid, "-") + 1))
  365. ->andwhere('status')->eq(1)
  366. ->fetchall();
  367. if (count($orders) > 0) { # 有充值记录
  368. foreach ($orders as $order) {
  369. // 准备补发
  370. $product_id = $order->product_id;
  371. $product_count = $order->product_count;
  372. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  373. switch ($typid) {
  374. case '802': # 神秘商城物品
  375. $item = GameConfig::secretshop_typeId_getItem($product_id);
  376. break;
  377. case '801': # 商城物品
  378. $item = GameConfig::shop_getItem($product_id);
  379. break;
  380. default :
  381. return Resp::err(ErrCode::pay_systembusy_err);
  382. }
  383. if (!$item) {
  384. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  385. }
  386. if ($item->pricetype != 0) { # 并非人民币定价
  387. CLog::pay(" 道具付费类型异常:" . $product_id);
  388. return Resp::err(ErrCode::pay_m_type_err);
  389. }
  390. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  391. EmailProc::SendDelTestMail(req()->zoneid, $uid, $item->name, $item->goods);
  392. }
  393. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  394. }
  395. }
  396. ctx()->privateState->deltest = 0;
  397. }
  398. }
  399. /**
  400. * 检查异常订单
  401. */
  402. public static function selfhelpCheckOrders() {
  403. if ('ios' == PLAT) { # ios版的创建订单时带着前缀了。。。
  404. $uid = req()->uid;
  405. } else {
  406. $uid = substr(req()->uid, strpos(req()->uid, '-') + 1);
  407. }
  408. $orders = daoInst()->select()
  409. ->from('tpl_order_tab')
  410. ->where('uid')->eq($uid)
  411. ->andWhere('status')->eq(1)
  412. ->andWhere('drawed_ts')->le(0)
  413. ->fetchAll();
  414. if (count($orders) > 0) {
  415. foreach ($orders as $order) {
  416. // 准备补发
  417. $product_id = $order->product_id;
  418. $product_count = $order->product_count;
  419. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  420. $goods = '';
  421. switch ($typid) {
  422. case '802': # 神秘商城物品
  423. $item = GameConfig::secretshop_typeId_getItem($product_id);
  424. break;
  425. case '801': # 商城物品
  426. $item = GameConfig::shop_getItem($product_id);
  427. break;
  428. default :
  429. return Resp::err(ErrCode::pay_systembusy_err);
  430. }
  431. if (!$item) {
  432. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  433. }
  434. if ($item->pricetype != 0) { # 并非人民币定价
  435. CLog::pay(" 道具付费类型异常:" . $product_id);
  436. return Resp::err(ErrCode::pay_m_type_err);
  437. }
  438. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  439. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  440. }
  441. $goods .= $item->goods;
  442. $n = daoInst()->update(self::orderTab) # 更新订单状态
  443. ->data(array('drawed_ts' => now()))
  444. ->where('cpOrderId')->eq($order->cpOrderId)
  445. ->exec();
  446. if (!$n) { # 影响条数应为1
  447. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  448. return Resp::err(ErrCode::err_db); # 数据库操作失败
  449. }
  450. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  451. UserProc::updateUserInfo(); # 回写玩家数据
  452. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  453. }
  454. return Resp::ok(# 返回
  455. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  456. 'store' => ctx()->store, # # 背包
  457. 'goods' => $goods, # # 发货内容
  458. 'count' => count($orders), # # 发货数量
  459. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  460. ));
  461. }
  462. return Resp::ok('ok'); # everything is ok!
  463. }
  464. // </editor-fold>
  465. //
  466. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  467. /**
  468. * 【移动支付】获取神秘商城物品
  469. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  470. */
  471. public static function m_pay_getDynamic() {
  472. $user = ctx();
  473. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  474. // 参数提取
  475. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  476. switch ($refreshType) {
  477. case 1: # 免费刷
  478. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  479. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  480. }
  481. break;
  482. case 2: # 钻石刷
  483. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  484. return Resp::err(ErrCode::pay_refresh_times);
  485. } # 可以继续刷新,
  486. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  487. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  488. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  489. return Resp::err(ErrCode::notenough_cash_msg);
  490. }
  491. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  492. break;
  493. case 0: # 不刷
  494. default : # 默认不刷
  495. // do nothing.
  496. break;
  497. }
  498. if ($refreshType != 0) { # 是否刷新
  499. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  500. if ($err) {
  501. return Resp::err($err);
  502. }
  503. $user->userSecretshop = $userSecretshop;
  504. ctx($user);
  505. UserProc::updateUserInfo();
  506. }
  507. // 返回最新物品表
  508. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  509. 'gold' => $user->baseInfo->gold,
  510. 'tili' => $user->baseInfo->tili,
  511. 'cash' => $user->baseInfo->cash,
  512. 'uss' => $userSecretshop, # # 当前神秘商城数据
  513. ));
  514. }
  515. /**
  516. * 更新神秘商城物品
  517. * @param Info_UserSecretshop $userSecretshop Description
  518. */
  519. private static function refreshDynamicShopItems(&$userSecretshop) {
  520. $userSecretshop->lastRefreshTs = now();
  521. // todo: 这里补完更新物品的函数, // 第一版: 随机
  522. $userSecretshop->currentItems = ObjectInit();
  523. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  524. $arr = GameConfig::secretshop_goodsType_getItem($i);
  525. if (count($arr) > 0) {
  526. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  527. if ($err) {
  528. return $err;
  529. }
  530. }
  531. }
  532. return ErrCode::ok;
  533. }
  534. /**
  535. * 投骰子
  536. * @param assoc_array $arr 奖池物品
  537. * @param int $number 提取数量
  538. * @return string itemid,num;itemid,num;...
  539. */
  540. static function Dice($arr, $number, &$userSecretshop) {
  541. $max = 0; # 计算物品权重总和
  542. array_walk($arr, function ($value) use (&$max) {
  543. $max += $value->probability;
  544. });
  545. if (!$max) { # 配置数据有问题
  546. return ErrCode::err_const_no;
  547. }
  548. for ($i = 0; $i < $number; $i++) {
  549. $rnd = CommUtil::random(1, $max); # 投骰子
  550. $start = 0;
  551. $rew = null;
  552. foreach ($arr as $item) { # 循环判断落入那个物品上
  553. if (CommUtil::isPropertyExists($item, 'probability') // #
  554. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  555. $rew = $item; # 记录物品
  556. break;
  557. }
  558. $start += $item->probability; # 继续判断是否落入下一物品的区间
  559. } # foreach end
  560. if (!$rew) {
  561. return ErrCode::lottery_noselecteditem;
  562. }
  563. $id = $rew->typeId;
  564. $userSecretshop->currentItems->$id = 0;
  565. } # for end
  566. return ErrCode::ok;
  567. }
  568. /**
  569. * 清理每日各种上限
  570. */
  571. private static function clearDailyLimits() {
  572. $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
  573. $userSecretshop->refreshedTimes = 0;
  574. ctx()->userSecretshop = $userSecretshop;
  575. }
  576. /**
  577. * [8809]【移动支付】购买神秘商城物品
  578. * 规则: 商城物品会刷新
  579. */
  580. public static function m_pay_buyDynamic() {
  581. $user = new Data_UserGame(ctx());
  582. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  583. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  584. $num = 1; # 暂时固定为一次购买一个
  585. #
  586. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  587. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  588. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  589. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  590. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  591. switch ($shopItem->pricetype) {
  592. case 1:
  593. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  594. break;
  595. case 2:
  596. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  597. break;
  598. default :
  599. return Resp::err(ErrCode::pay_m_type_err);
  600. }
  601. // 道具解包/发货
  602. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  603. if ($err != ErrCode::ok) { # 发货失败
  604. return Resp::err($err);
  605. }
  606. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  607. $user->userSecretshop = $userSecretshop;
  608. ctx($user);
  609. UserProc::updateUserInfo(); # 回写数据
  610. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  611. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  612. 'gold' => $user->baseInfo->gold,
  613. 'tili' => $user->baseInfo->tili,
  614. 'cash' => $user->baseInfo->cash,
  615. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  616. 'heros' => $user->baseInfo->heros # # 角色
  617. ));
  618. //
  619. }
  620. /**
  621. *
  622. * @param sm_secretshop $shopItem
  623. * @param type $num
  624. */
  625. private static function expendSecretShopItem($shopItem, $num) {
  626. for ($i = 0; $i < $num; $i++) {
  627. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  628. if ($err) {
  629. return $err;
  630. }
  631. }
  632. return ErrCode::ok;
  633. }
  634. /**
  635. * [8807]【移动支付】 购买普通商城物品
  636. */
  637. public static function m_pay() {
  638. $user = ctx(); # user引用
  639. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  640. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  641. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  642. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  643. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  644. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  645. $amt = $shopItem->price; # 道具价格(钻石)
  646. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  647. $bDeal = false; # 成交标志位
  648. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  649. case 1: # 钻石
  650. $bDeal = ctx()->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  651. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  652. break;
  653. case 2: # 金币
  654. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  655. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  656. break;
  657. default : # 未知的支付类型
  658. return Resp::err(ErrCode::pay_m_type_err);
  659. }
  660. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  661. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  662. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  663. UserProc::updateUserInfo(); # 回写数据
  664. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  665. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  666. 'gold' => $user->baseInfo->gold,
  667. 'tili' => $user->baseInfo->tili,
  668. 'cash' => $user->baseInfo->cash,
  669. 'store' => $user->store
  670. ));
  671. }
  672. /**
  673. * 解包商城物品
  674. * @param sm_Shop $shopItem
  675. * @param int $num 数量
  676. */
  677. static function expendShopItem($shopItem, $num) {
  678. for ($i = 0; $i < $num; $i++) {
  679. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  680. my_Assert(ErrCode::ok == $err, $err);
  681. }
  682. return ErrCode::ok;
  683. }
  684. // </editor-fold>
  685. //
  686. //
  687. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  688. /**
  689. * [8802] 领取首付礼包
  690. */
  691. public static function m_GetFirstPayGift() {
  692. $itemId = glc()->FirstPay_ItemId;
  693. $privateState = ctx()->privateState;
  694. if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  695. && $privateState->firstPayGift) { # 如果已经领取首付礼包
  696. return Resp::err(ErrCode::pay_firstpaygetted);
  697. }
  698. my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  699. $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  700. if ($itemModel == null) { # 检测首付礼包是否存在
  701. return Resp::err(ErrCode::err_const_no);
  702. }
  703. ctx()->privateState->firstPayGift = true; # 设置首付标志
  704. StoreProc::AddMultiItemInStore($itemModel->goods); # 发放首付礼包到玩家仓库
  705. UserProc::updateUserInfo(); # 更新玩家数据
  706. return Resp::ok(array('itemid' => $itemId,
  707. 'rewardstr' => $itemModel->goods,
  708. 'store' => ctx()->store)); # 回送成功信息
  709. }
  710. // </editor-fold>
  711. //
  712. //
  713. //
  714. }