RankProc.php 20 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. */
  15. static function procMain() {
  16. switch (req()->cmd) {
  17. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  18. return self::GetFpowerRank();
  19. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  20. return self::DrawFpowerBreakThrougReward();
  21. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  22. return self::GetRankingOfUserFightPower();
  23. case CmdCode::rank_fpower_breachLog: # 6607 查询战力榜突破记录
  24. return self::GetFpowerBreachLog();
  25. case CmdCode::rank_getTop1: # 6604 查询top1信息
  26. return self::RankGetAllTop1();
  27. case CmdCode::rank_playerlevel_getrank: # 6605 查询通关榜榜单信息
  28. return self::getPlayerLevelRankInfo();
  29. // case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  30. // return self::GetPassgateRank();
  31. case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
  32. return self::DrawPassgateReward();
  33. case CmdCode::rank_passgate_breachLog: # 6608 查询通关帮突破记录
  34. return self::GetPassgateBreachLog();
  35. default:
  36. return Resp::err(ErrCode::cmd_err);
  37. }
  38. }
  39. /**
  40. * 获得等级榜信息
  41. * @return type
  42. */
  43. static function getPlayerLevelRankInfo() {
  44. $RowsPerPage = 10; # 常量:每页数据条数10条
  45. $MaxRankId = 100; # 常量:最大上榜人数.
  46. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  47. $key = self::Game_Rank_playerLevel_zset(req()->zoneid); # redis key
  48. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  49. $endId = $startid + $RowsPerPage - 1; # 结束id
  50. if ($endId > $MaxRankId) { # 榜单长度
  51. $endId = $MaxRankId;
  52. }
  53. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  54. $userInfos = array(); # 玩家信息
  55. foreach ($uids as $uid => $score) {
  56. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  57. $userInfos[] = array(# # 拼装玩家信息
  58. 'uid' => $uid,
  59. 'name' => my_null_default($game->baseInfo->name, ""),
  60. 'level' => my_null_default($game->baseInfo->level, 1),
  61. 'score' => my_null_default($score, 0),
  62. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  63. );
  64. }
  65. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  66. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  67. return Resp::ok(array(# # 返回值
  68. 'rankInfo' => $userInfos,
  69. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  70. 'score' => my_null_default($user_score, 0)
  71. ));
  72. }
  73. /**
  74. * 查询指定榜单的top1
  75. * @param type $key
  76. * @return type
  77. */
  78. static function _RankGetTop1($key) {
  79. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  80. if (count($no1) > 0) {
  81. foreach ($no1 as $uid => $score) { # 即使只有一行也用的遍历
  82. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  83. return array(# # 拼装玩家信息
  84. 'uid' => $uid,
  85. 'name' => my_null_default($game->baseInfo->name, ""),
  86. 'level' => my_null_default($game->baseInfo->level, 1),
  87. 'score' => my_null_default($score, 0),
  88. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  89. );
  90. }
  91. }
  92. return null; # 未找到
  93. }
  94. //
  95. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  96. /**
  97. * [6607] 排行榜 - 查询战力榜突破记录
  98. */
  99. static function GetFpowerBreachLog() {
  100. $key = MemKey_GameRun::Game_Rank_FPowerBreakLog_hash(req()->zoneid); # redis key 战力榜突破记录
  101. $kv = gMem()->hgetall($key);
  102. $ret = array();
  103. foreach ($kv as $condition => $uid) {
  104. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  105. if (empty($game)) {
  106. CLog::err("未找到战力突破榜玩家$uid");
  107. continue;
  108. }
  109. $ret[$condition] = array(# # 拼装玩家信息
  110. 'uid' => $uid,
  111. 'name' => my_null_default($game->baseInfo->name, ""),
  112. 'level' => my_null_default($game->baseInfo->level, 1),
  113. 'score' => my_null_default($score, 0),
  114. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  115. );
  116. }
  117. return Resp::ok($ret);
  118. }
  119. /**
  120. * [6601]拉取战斗力榜单数据
  121. */
  122. static function GetFpowerRank() {
  123. $RowsPerPage = 10; # 常量:每页数据条数10条
  124. $MaxRankId = 100; # 常量:最大上榜人数.
  125. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  126. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  127. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  128. $endId = $startid + $RowsPerPage - 1; # 结束id
  129. if ($endId > $MaxRankId) { # 榜单长度
  130. $endId = $MaxRankId;
  131. }
  132. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  133. $userInfos = array(); # 玩家信息
  134. foreach ($uids as $uid => $score) {
  135. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  136. if (empty($game)) {
  137. CLog::err("未找到战力榜玩家$uid");
  138. continue;
  139. }
  140. $userInfos[] = array(# # 拼装玩家信息
  141. 'uid' => $uid,
  142. 'name' => my_null_default($game->baseInfo->name, ""),
  143. 'level' => my_null_default($game->baseInfo->level, 1),
  144. 'score' => my_null_default($score, 0),
  145. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  146. );
  147. }
  148. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  149. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  150. return Resp::ok(array(# # 返回值
  151. 'rankInfo' => $userInfos,
  152. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
  153. 'score' => my_null_default($user_score, 0)
  154. ));
  155. }
  156. /**
  157. * [6602]领取战斗力突破奖励
  158. */
  159. static function DrawFpowerBreakThrougReward() {
  160. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  161. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  162. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  163. $_power = 0;
  164. foreach ($no1 as $uid => $power) { #
  165. $_power = $power; # 状元的站立值
  166. break;
  167. }
  168. if ($_power < $rewardCondition) { # 不满足领取条件
  169. return Resp::err(ErrCode::rank_fpower_unlocked);
  170. }
  171. if (in_array($rewardCondition, ctx()->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  172. return Resp::err(ErrCode::rank_reward_hasgetted);
  173. }
  174. ctx()->privateState->RankFpowerRewardRec[] = $rewardCondition; # 添加领取记录
  175. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  176. StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
  177. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  178. return Resp::ok();
  179. }
  180. /**
  181. * [6603]查询玩家战斗力排名
  182. */
  183. static function GetRankingOfUserFightPower() {
  184. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  185. $ranking = gMem()->zrevrank($key, req()->uid); # 查询排名
  186. $power = gMem()->zscore($key, req()->uid); # 查询战斗力
  187. $ret = array(
  188. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  189. 'power' => intval($power)
  190. );
  191. return Resp::ok($ret); # 返回
  192. }
  193. /**
  194. * [6604] 排行榜查询战斗力最高值
  195. */
  196. static function RankGetAllTop1() {
  197. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key 战力榜
  198. //$key_passgate = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  199. $key_passgate = self::Game_Rank_playerLevel_zset(req()->zoneid);
  200. // $key_yanling ="";
  201. $ret = array(
  202. "FightPower" => self::_RankGetTop1($key_fPower),
  203. "PassGate" => self::_RankGetTop1($key_passgate),
  204. "Yanling" => null
  205. );
  206. return Resp::ok($ret);
  207. }
  208. // </editor-fold>
  209. //
  210. // <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
  211. /**
  212. * [6608]排行榜 - 查询通关榜突破记录--改成了玩家等级榜
  213. */
  214. static function GetPassgateBreachLog() {
  215. //$key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 战力榜突破记录
  216. $key = self::Game_Rank_playerlevel_BreachLog_hash(req()->zoneid);
  217. $rankKey = self::Game_Rank_playerLevel_zset(req()->zoneid);
  218. $kv = gMem()->hgetall($key);
  219. $ret = array();
  220. foreach ($kv as $condition => $uid) {
  221. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  222. $score = gMem()->zscore($rankKey, $uid);
  223. $ret[$condition] = array(# # 拼装玩家信息
  224. 'uid' => $uid,
  225. 'name' => my_null_default($game->baseInfo->name, ""),
  226. 'level' => my_null_default($game->baseInfo->level, 1),
  227. 'score' => my_null_default($score, 0),
  228. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  229. );
  230. }
  231. if (count($ret) < 1) {
  232. $ret = ObjectInit();
  233. }
  234. return Resp::ok($ret);
  235. }
  236. /**
  237. * [6606] 领取通关榜突破奖励--改成了玩家等级榜
  238. */
  239. static function DrawPassgateReward() {
  240. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  241. $privateState = ctx()->privateState;
  242. //$key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  243. $key = self::Game_Rank_playerLevel_zset(req()->zoneid);
  244. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  245. $score = 0;
  246. foreach ($no1 as $uid => $_score) { #
  247. $score = $_score; # 状元的通关记录
  248. break;
  249. }
  250. if ($score < $rewardCondition) { # 不满足领取条件
  251. return Resp::err(ErrCode::rank_passsgate_unlocked);
  252. }
  253. if (in_array($rewardCondition, $privateState->RankPassGateRewardRec)) { # 检查是否已经领取过了
  254. return Resp::err(ErrCode::rank_reward_hasgetted);
  255. }
  256. $privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
  257. //$rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
  258. $rewardMo = GameConfig::rank_playerlevel_reward_getItem($rewardCondition);
  259. StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
  260. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  261. return Resp::ok();
  262. }
  263. /**
  264. * [6605] 查询通关榜榜单信息
  265. * @return type
  266. */
  267. static function GetPassgateRank() {
  268. $RowsPerPage = 10; # 常量:每页数据条数10条
  269. $MaxRankId = 100; # 常量:最大上榜人数.
  270. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  271. $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  272. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  273. $endId = $startid + $RowsPerPage - 1; # 结束id
  274. if ($endId > $MaxRankId) { # 榜单长度
  275. $endId = $MaxRankId;
  276. }
  277. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  278. $userInfos = array(); # 玩家信息
  279. foreach ($uids as $uid => $score) {
  280. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  281. $userInfos[] = array(# # 拼装玩家信息
  282. 'uid' => $uid,
  283. 'name' => my_null_default($game->baseInfo->name, ""),
  284. 'level' => my_null_default($game->baseInfo->level, 1),
  285. 'score' => my_null_default($score, 0),
  286. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  287. );
  288. }
  289. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  290. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  291. return Resp::ok(array(# # 返回值
  292. 'rankInfo' => $userInfos,
  293. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  294. 'score' => my_null_default($user_score, 0)
  295. ));
  296. }
  297. /**
  298. * [6603]查询玩家通关榜排名--改成了玩家等级榜
  299. * @param req $req
  300. */
  301. static function GetRankingOfUserPassGate($req) {
  302. //$key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  303. $key = self::Game_Rank_playerLevel_zset($req->zoneid); # redis key
  304. $ranking = gMem()->zrevrank($key, $req->uid); # 查询排名
  305. $power = gMem()->zscore($key, $req->uid); # 查询通关记录
  306. $ret = array(
  307. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  308. 'power' => $power # # 通关记录
  309. );
  310. return Resp::ok($ret); # 返回
  311. }
  312. // </editor-fold>
  313. //
  314. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  315. /**
  316. * 更新玩家等级信息
  317. * @param type $uid
  318. * @param type $level
  319. */
  320. public static function recordPlayerLevelInfo($uid,$level,$zoneid) {
  321. gMem()->zadd(self::Game_Rank_playerLevel_zset($zoneid), array("$uid" => $level));
  322. $key_log = self::Game_Rank_playerlevel_BreachLog_hash($zoneid); # redis key 等级榜突破记录
  323. $mo = GameConfig::rank_playerlevel_reward();
  324. foreach ($mo as $condition => $reward) { # 遍历突破奖励数据
  325. if ($level >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
  326. gMem()->hset($key_log, $condition, $uid); # 添加突破记录
  327. CornerSignEventProc::OnRanking_GageReward_new();
  328. }
  329. }
  330. }
  331. public static function Game_Rank_playerLevel_zset($zoneid) {
  332. $key_rank = "gamerun-rank-playerLevel-zone$zoneid";
  333. return $key_rank;
  334. }
  335. public static function Game_Rank_playerlevel_BreachLog_hash($zoneid) {
  336. $key_rank = "gamerun-rank-playerlevel-breaklog-zone$zoneid";
  337. return $key_rank;
  338. }
  339. /**
  340. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  341. */
  342. const MaxUserCount = 1000000;
  343. /**
  344. * 辅助方法: 添加玩家通关记录
  345. * @param type $uid
  346. * @param type $gateId
  347. */
  348. public static function recordNewPassGateInfo($uid, $gateId) {
  349. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  350. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  351. $key_log = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 通关榜突破记录
  352. $ranking = gMem()->hincrby($key_count, $gateId, 1); # 添加通关计数
  353. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  354. gMem()->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  355. foreach (GameConfig::rankreward_passgate() as $condition => $reward) { # 遍历突破奖励数据
  356. if ($gateId >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
  357. gMem()->hset($key_log, $condition, $uid); # 添加突破记录
  358. CornerSignEventProc::OnRanking_GageReward_new();
  359. }
  360. }
  361. }
  362. // </editor-fold>
  363. }