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- <?php
- namespace loyalsoft;
- /**
- * Description of RankProc 排行榜模块
- * @version
- * 1.0.0 Created at 2020.4.2. by --gwang
- * @author gwang (mail@wanggangzero.cn)
- * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
- */
- class RankProc {
- /**
- * 处理逻辑分发
- * 所有的Proc中必须有这样一个方法
- */
- static function procMain() {
- switch (req()->cmd) {
- case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
- return self::GetFpowerRank();
- case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
- return self::DrawFpowerBreakThrougReward();
- case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
- return self::GetRankingOfUserFightPower();
- case CmdCode::rank_fpower_breachLog: # 6607 查询战力榜突破记录
- return self::GetFpowerBreachLog();
- case CmdCode::rank_getTop1: # 6604 查询top1信息
- return self::RankGetAllTop1();
- case CmdCode::rank_playerlevel_getrank: # 6605 查询通关榜榜单信息
- return self::getPlayerLevelRankInfo();
- // case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
- // return self::GetPassgateRank();
- case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
- return self::DrawPassgateReward();
- case CmdCode::rank_passgate_breachLog: # 6608 查询通关帮突破记录
- return self::GetPassgateBreachLog();
-
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
-
- /**
- * 获得等级榜信息
- * @return type
- */
- static function getPlayerLevelRankInfo() {
- $RowsPerPage = 10; # 常量:每页数据条数10条
- $MaxRankId = 100; # 常量:最大上榜人数.
- $pageId = req()->paras[0]; # 参数:页码, 从零开始.
- $key = self::Game_Rank_playerLevel_zset(req()->zoneid); # redis key
- $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
- $endId = $startid + $RowsPerPage - 1; # 结束id
- if ($endId > $MaxRankId) { # 榜单长度
- $endId = $MaxRankId;
- }
- $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
- $userInfos = array(); # 玩家信息
- foreach ($uids as $uid => $score) {
- $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
- $userInfos[] = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($game->baseInfo->name, ""),
- 'level' => my_null_default($game->baseInfo->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($game->baseInfo->headImg, "")
- );
- }
- $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
- $user_score = gMem()->zscore($key, req()->uid); # 查询积分
- return Resp::ok(array(# # 返回值
- 'rankInfo' => $userInfos,
- 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
- 'score' => my_null_default($user_score, 0)
- ));
-
- }
- /**
- * 查询指定榜单的top1
- * @param type $key
- * @return type
- */
- static function _RankGetTop1($key) {
- $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
- if (count($no1) > 0) {
- foreach ($no1 as $uid => $score) { # 即使只有一行也用的遍历
- $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
- return array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($game->baseInfo->name, ""),
- 'level' => my_null_default($game->baseInfo->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($game->baseInfo->headImg, "")
- );
- }
- }
- return null; # 未找到
- }
- //
- // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
- /**
- * [6607] 排行榜 - 查询战力榜突破记录
- */
- static function GetFpowerBreachLog() {
- $key = MemKey_GameRun::Game_Rank_FPowerBreakLog_hash(req()->zoneid); # redis key 战力榜突破记录
- $kv = gMem()->hgetall($key);
- $ret = array();
- foreach ($kv as $condition => $uid) {
- $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
- if (empty($game)) {
- CLog::err("未找到战力突破榜玩家$uid");
- continue;
- }
- $ret[$condition] = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($game->baseInfo->name, ""),
- 'level' => my_null_default($game->baseInfo->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($game->baseInfo->headImg, "")
- );
- }
- return Resp::ok($ret);
- }
- /**
- * [6601]拉取战斗力榜单数据
- */
- static function GetFpowerRank() {
- $RowsPerPage = 10; # 常量:每页数据条数10条
- $MaxRankId = 100; # 常量:最大上榜人数.
- $pageId = req()->paras[0]; # 参数:页码, 从零开始.
- $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
- $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
- $endId = $startid + $RowsPerPage - 1; # 结束id
- if ($endId > $MaxRankId) { # 榜单长度
- $endId = $MaxRankId;
- }
- $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
- $userInfos = array(); # 玩家信息
- foreach ($uids as $uid => $score) {
- $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
- if (empty($game)) {
- CLog::err("未找到战力榜玩家$uid");
- continue;
- }
- $userInfos[] = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($game->baseInfo->name, ""),
- 'level' => my_null_default($game->baseInfo->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($game->baseInfo->headImg, "")
- );
- }
- $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
- $user_score = gMem()->zscore($key, req()->uid); # 查询积分
- return Resp::ok(array(# # 返回值
- 'rankInfo' => $userInfos,
- 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
- 'score' => my_null_default($user_score, 0)
- ));
- }
- /**
- * [6602]领取战斗力突破奖励
- */
- static function DrawFpowerBreakThrougReward() {
- $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
- $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
- $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
- $_power = 0;
- foreach ($no1 as $uid => $power) { #
- $_power = $power; # 状元的站立值
- break;
- }
- if ($_power < $rewardCondition) { # 不满足领取条件
- return Resp::err(ErrCode::rank_fpower_unlocked);
- }
- if (in_array($rewardCondition, ctx()->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
- return Resp::err(ErrCode::rank_reward_hasgetted);
- }
- ctx()->privateState->RankFpowerRewardRec[] = $rewardCondition; # 添加领取记录
- $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
- StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
- UserProc::updateUserInfo(); # 流程结束,回写玩家数据
- return Resp::ok();
- }
- /**
- * [6603]查询玩家战斗力排名
- */
- static function GetRankingOfUserFightPower() {
- $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
- $ranking = gMem()->zrevrank($key, req()->uid); # 查询排名
- $power = gMem()->zscore($key, req()->uid); # 查询战斗力
- $ret = array(
- 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
- 'power' => intval($power)
- );
- return Resp::ok($ret); # 返回
- }
- /**
- * [6604] 排行榜查询战斗力最高值
- */
- static function RankGetAllTop1() {
- $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key 战力榜
- //$key_passgate = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
- $key_passgate = self::Game_Rank_playerLevel_zset(req()->zoneid);
- // $key_yanling ="";
- $ret = array(
- "FightPower" => self::_RankGetTop1($key_fPower),
- "PassGate" => self::_RankGetTop1($key_passgate),
- "Yanling" => null
- );
- return Resp::ok($ret);
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
- /**
- * [6608]排行榜 - 查询通关榜突破记录--改成了玩家等级榜
- */
- static function GetPassgateBreachLog() {
- //$key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 战力榜突破记录
- $key = self::Game_Rank_playerlevel_BreachLog_hash(req()->zoneid);
- $rankKey = self::Game_Rank_playerLevel_zset(req()->zoneid);
- $kv = gMem()->hgetall($key);
- $ret = array();
- foreach ($kv as $condition => $uid) {
- $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
- $score = gMem()->zscore($rankKey, $uid);
-
- $ret[$condition] = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($game->baseInfo->name, ""),
- 'level' => my_null_default($game->baseInfo->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($game->baseInfo->headImg, "")
- );
- }
- if (count($ret) < 1) {
- $ret = ObjectInit();
- }
- return Resp::ok($ret);
- }
- /**
- * [6606] 领取通关榜突破奖励--改成了玩家等级榜
- */
- static function DrawPassgateReward() {
- $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
- $privateState = ctx()->privateState;
- //$key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
- $key = self::Game_Rank_playerLevel_zset(req()->zoneid);
- $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
- $score = 0;
- foreach ($no1 as $uid => $_score) { #
- $score = $_score; # 状元的通关记录
- break;
- }
- if ($score < $rewardCondition) { # 不满足领取条件
- return Resp::err(ErrCode::rank_passsgate_unlocked);
- }
- if (in_array($rewardCondition, $privateState->RankPassGateRewardRec)) { # 检查是否已经领取过了
- return Resp::err(ErrCode::rank_reward_hasgetted);
- }
- $privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
- //$rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
- $rewardMo = GameConfig::rank_playerlevel_reward_getItem($rewardCondition);
-
- StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
- UserProc::updateUserInfo(); # 流程结束,回写玩家数据
- return Resp::ok();
- }
- /**
- * [6605] 查询通关榜榜单信息
- * @return type
- */
- static function GetPassgateRank() {
- $RowsPerPage = 10; # 常量:每页数据条数10条
- $MaxRankId = 100; # 常量:最大上榜人数.
- $pageId = req()->paras[0]; # 参数:页码, 从零开始.
- $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
- $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
- $endId = $startid + $RowsPerPage - 1; # 结束id
- if ($endId > $MaxRankId) { # 榜单长度
- $endId = $MaxRankId;
- }
- $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
- $userInfos = array(); # 玩家信息
- foreach ($uids as $uid => $score) {
- $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
- $userInfos[] = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($game->baseInfo->name, ""),
- 'level' => my_null_default($game->baseInfo->level, 1),
- 'score' => my_null_default($score, 0),
- 'headImg' => my_null_default($game->baseInfo->headImg, "")
- );
- }
- $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
- $user_score = gMem()->zscore($key, req()->uid); # 查询积分
- return Resp::ok(array(# # 返回值
- 'rankInfo' => $userInfos,
- 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
- 'score' => my_null_default($user_score, 0)
- ));
- }
- /**
- * [6603]查询玩家通关榜排名--改成了玩家等级榜
- * @param req $req
- */
- static function GetRankingOfUserPassGate($req) {
- //$key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
- $key = self::Game_Rank_playerLevel_zset($req->zoneid); # redis key
- $ranking = gMem()->zrevrank($key, $req->uid); # 查询排名
- $power = gMem()->zscore($key, $req->uid); # 查询通关记录
- $ret = array(
- 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
- 'power' => $power # # 通关记录
- );
- return Resp::ok($ret); # 返回
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
- /**
- * 更新玩家等级信息
- * @param type $uid
- * @param type $level
- */
- public static function recordPlayerLevelInfo($uid,$level,$zoneid) {
- gMem()->zadd(self::Game_Rank_playerLevel_zset($zoneid), array("$uid" => $level));
-
- $key_log = self::Game_Rank_playerlevel_BreachLog_hash($zoneid); # redis key 等级榜突破记录
-
- $mo = GameConfig::rank_playerlevel_reward();
- foreach ($mo as $condition => $reward) { # 遍历突破奖励数据
- if ($level >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
- gMem()->hset($key_log, $condition, $uid); # 添加突破记录
- CornerSignEventProc::OnRanking_GageReward_new();
- }
- }
- }
-
- public static function Game_Rank_playerLevel_zset($zoneid) {
- $key_rank = "gamerun-rank-playerLevel-zone$zoneid";
- return $key_rank;
- }
- public static function Game_Rank_playerlevel_BreachLog_hash($zoneid) {
- $key_rank = "gamerun-rank-playerlevel-breaklog-zone$zoneid";
- return $key_rank;
- }
- /**
- * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
- */
- const MaxUserCount = 1000000;
- /**
- * 辅助方法: 添加玩家通关记录
- * @param type $uid
- * @param type $gateId
- */
- public static function recordNewPassGateInfo($uid, $gateId) {
- $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
- $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
- $key_log = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 通关榜突破记录
- $ranking = gMem()->hincrby($key_count, $gateId, 1); # 添加通关计数
- $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
- gMem()->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
- foreach (GameConfig::rankreward_passgate() as $condition => $reward) { # 遍历突破奖励数据
- if ($gateId >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
- gMem()->hset($key_log, $condition, $uid); # 添加突破记录
- CornerSignEventProc::OnRanking_GageReward_new();
- }
- }
- }
- // </editor-fold>
- }
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