TaskProc.php 15 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  20. return TaskProc::getActiveReward($req);
  21. default:
  22. return Err(ErrCode::cmd_err);
  23. }
  24. }
  25. /**
  26. * [6204] 领取日常任务活跃度阶段奖励
  27. * @param req $req
  28. */
  29. static function getActiveReward($req) {
  30. list($num) = $req->paras; # 提取参数: 领奖的阶段
  31. $userTask = $req->userInfo->game->task;
  32. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  33. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  34. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  35. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  36. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  37. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  38. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  39. UserProc::updateUserInfo(); # 回存数据
  40. return Resp::ok(array(// # 返回
  41. "gold" => $req->userInfo->game->baseInfo->gold,
  42. "cash" => $req->userInfo->game->baseInfo->cash,
  43. "tili" => $req->userInfo->game->baseInfo->tili,
  44. "store" => $req->userInfo->game->store,
  45. "task" => $req->userInfo->game->task
  46. ));
  47. }
  48. /**
  49. * [6203] 设置关注任务
  50. * @param req $req
  51. */
  52. static function setAttentionTask($req) {
  53. list($taskId) = $req->paras;
  54. $userTask = $req->userInfo->game->task;
  55. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  56. $taskItem = new TaskInfo($userTask->taskListPlot->$taskId);
  57. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  58. $userTask->curTaskId = $taskId;
  59. // var_dump($userTask);
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => $req->userInfo->game->task));
  62. }
  63. /**
  64. * [6201]更新任务状态
  65. * @param req $req
  66. */
  67. static function GetTaskInfo($req) {
  68. // 刷新
  69. // 返回
  70. return Resp::ok(array("task" => $req->userInfo->game->task));
  71. }
  72. /**
  73. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  74. * @param req $req
  75. */
  76. static function GetTaskReward($req) {
  77. list($taskId) = $req->paras; # 提取参数: 任务id
  78. $userTask = new UserTaskInfo($req->userInfo->game->task);
  79. $mask = 100000; # 根据id段来区分任务和每日任务.
  80. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  81. switch ($type) { #
  82. case 4: # 剧情任务
  83. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  84. $task = new TaskInfo($userTask->taskListPlot->$taskId);
  85. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  86. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  87. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  88. my_Assert($taskCfg != null, ErrCode::err_const_no);
  89. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  90. my_Assert($ok == ErrCode::ok, $ok);
  91. $task->rewardGeted = 1;
  92. $userTask->taskListPlot->$taskId = $task;
  93. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  94. $userTask->curTaskNode += 1;
  95. $userTask->taskListPlot = ObjectInit();
  96. $userTask->initialize();
  97. }
  98. break;
  99. case 5: # 每日任务
  100. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  101. $task = new TaskInfo($userTask->taskListDaily->$taskId);
  102. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  103. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  104. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  105. my_Assert($taskCfg != null, ErrCode::err_const_no);
  106. UserGameModel::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  107. $userTask->dailyActivePoint += $taskCfg->activePoint;
  108. $task->rewardGeted = 1;
  109. $userTask->taskListDaily->$taskId = $task; # 回存下
  110. break;
  111. default:
  112. break;
  113. }
  114. $req->userInfo->game->task = $userTask; # 回存
  115. UserProc::updateUserInfo();
  116. return Resp::ok(array(// # 返回
  117. "gold" => $req->userInfo->game->baseInfo->gold,
  118. "cash" => $req->userInfo->game->baseInfo->cash,
  119. "tili" => $req->userInfo->game->baseInfo->tili,
  120. "store" => $req->userInfo->game->store,
  121. "task" => $req->userInfo->game->task
  122. ));
  123. }
  124. // 每日任务, 自动刷新
  125. //
  126. /**
  127. * 重置每日任务
  128. * @param Req $req
  129. */
  130. static function ResetDailyTask($req) {
  131. $userTask = new UserTaskInfo($req->userInfo->game->task);
  132. $userTask->resetDailyTask();
  133. $req->userInfo->game->task = $userTask;
  134. }
  135. //
  136. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  137. /**
  138. * 检查任务条件是否达成
  139. * @param TaskParams $taskParam Description
  140. */
  141. static function CheckTaskConditions($taskParam) {
  142. var_dump($taskParam);
  143. $bUpdate = false;
  144. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  145. $taskCfg = GameConfig::task_getItem($tid);
  146. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  147. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  148. continue;
  149. }
  150. isEditor() and $task = new TaskInfo(-1);
  151. if ($task->progress == 1) { # 已完成的不再更新处理
  152. continue;
  153. }
  154. if (is_null($taskCfg->canshu1)) {
  155. $task->progress = 1;
  156. $bUpdate = true;
  157. continue;
  158. }
  159. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  160. $task->tag1 = $taskParam->canshu1;
  161. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  162. $task->progress = 1;
  163. $task->tag2 = $taskParam->canshu2;
  164. $bUpdate = true;
  165. } else {
  166. if (is_numeric($taskCfg->canshu2)) {
  167. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  168. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  169. $bUpdate = true;
  170. $task->progress = 1;
  171. }
  172. } else {
  173. $task->tag2 = $taskParam->canshu2;
  174. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  175. $bUpdate = true;
  176. $task->progress = 1;
  177. }
  178. }
  179. }
  180. }
  181. }
  182. if ($bUpdate) {
  183. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  184. CornerSignEventProc::OnTask_Plot_new($req);
  185. }
  186. }
  187. /**
  188. * 检查任务条件是否达成
  189. * @param TaskParams $taskParam Description
  190. */
  191. static function CheckDailyTaskConditions($taskParam) {
  192. $bUpdate = false;
  193. $req = req();
  194. $daily = $req->userInfo->game->task->taskListDaily;
  195. foreach ($daily as $tid => &$task) {
  196. $taskCfg = GameConfig::task_daily_getItem($tid);
  197. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  198. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  199. continue;
  200. }
  201. $task = new TaskInfo($task);
  202. if ($task->progress >= 1) { # 已完成的不再更新处理
  203. continue;
  204. }
  205. $task->counter++; # 计数器
  206. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  207. $task->progress = 1;
  208. $bUpdate = true;
  209. continue;
  210. }
  211. if ($taskCfg->canshu1 == $task->counter) {
  212. $task->progress = 1;
  213. $bUpdate = true;
  214. continue;
  215. }
  216. }
  217. if ($bUpdate) {
  218. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  219. CornerSignEventProc::OnTask_Daily_new($req);
  220. }
  221. }
  222. // </editor-fold>
  223. //
  224. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  225. //
  226. /**
  227. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  228. */
  229. static function OnUserLevelUp($newLvl) {
  230. $taskParam = new TaskParams(EnumTaskType::CommanderLevelUpTo, $newLvl);
  231. self::CheckTaskConditions($taskParam);
  232. }
  233. /**
  234. * 英雄升级
  235. * @param type $heroMoId
  236. * @param type $newLvl
  237. */
  238. static function OnHeroLevelUp($heroMoId, $newLvl) {
  239. $taskParam = new TaskParams(EnumTaskType::HeroLevelUpTo, $heroMoId, $newLvl);
  240. self::CheckTaskConditions($taskParam);
  241. }
  242. /**
  243. * 英雄升阶
  244. * @param type $heroMoId
  245. * @param type $newGrade
  246. */
  247. static function OnHeroGradeUp($heroMoId, $newGrade) {
  248. $taskParam = new TaskParams(EnumTaskType::HeroGradeUpTo, $heroMoId, $newGrade);
  249. self::CheckTaskConditions($taskParam);
  250. self::OnHeroImprove();
  251. }
  252. /**
  253. * 英雄碎片数量达到指定值
  254. * @param type $heroMoId
  255. * @param type $num
  256. */
  257. static function OnHeroSegmengNum($heroMoId, $num) {
  258. $taskParam = new TaskParams(EnumTaskType::HeroSegmentNumberTo, $heroMoId, $num);
  259. self::CheckTaskConditions($taskParam);
  260. }
  261. /**
  262. * 英雄解锁技能
  263. * @param type $heroMoId
  264. * @param type $skillId
  265. */
  266. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  267. $taskParam = new TaskParams(EnumTaskType::HeroSkillUnlock, $heroMoId, $skillId);
  268. self::CheckTaskConditions($taskParam);
  269. }
  270. /**
  271. * 通关剧情关卡
  272. * @param type $gateId
  273. * @param type $difficulty
  274. */
  275. static function OnPassGateN($gateId, $difficulty) {
  276. $taskParam = new TaskParams(EnumTaskType::PassGateN, $gateId, $difficulty);
  277. self::CheckTaskConditions($taskParam);
  278. self::OnPassGate();
  279. }
  280. /**
  281. * 通关副本关卡
  282. * @param type $gateId
  283. * @param type $difficulty
  284. */
  285. static function OnPassCarboN($gateId, $difficulty) {
  286. $taskParam = new TaskParams(EnumTaskType::passCarbonN, $gateId, $difficulty);
  287. self::CheckTaskConditions($taskParam);
  288. }
  289. /**
  290. * 竞技场胜利场次
  291. * @param type $num
  292. */
  293. static function OnPvPWinN($num) {
  294. $taskParam = new TaskParams(EnumTaskType::PvPWinNumberTo, $num);
  295. self::CheckTaskConditions($taskParam);
  296. }
  297. /**
  298. * 竞技场积分
  299. * @param type $score
  300. */
  301. static function OnPvPScoreN($score) {
  302. $taskParam = new TaskParams(EnumTaskType::PvPScoreTo, $score);
  303. self::CheckTaskConditions($taskParam);
  304. }
  305. /**
  306. * 玩家总战力值
  307. * @param type $num
  308. */
  309. static function OnUserFightPowerN($num) {
  310. $taskParam = new TaskParams(EnumTaskType::UserPowerTo, $num);
  311. self::CheckTaskConditions($taskParam);
  312. }
  313. /**
  314. * 玩家收集积分
  315. * @param type $num
  316. */
  317. static function OnUserCollectScoreN($num) {
  318. $taskParam = new TaskParams(EnumTaskType::UserCollectScoreTo, $num);
  319. self::CheckTaskConditions($taskParam);
  320. }
  321. //
  322. // </editor-fold>
  323. //
  324. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  325. //
  326. /**
  327. * 每日登陆
  328. */
  329. static function OnUserLogin() {
  330. $taskParam = new TaskParams(EnumTaskType::DailyLogin);
  331. self::CheckDailyTaskConditions($taskParam);
  332. }
  333. /**
  334. * 每日:英雄强化(升级或升阶)n次
  335. */
  336. static function OnHeroImprove() {
  337. $taskParam = new TaskParams(EnumTaskType::DailyHeroImprove);
  338. self::CheckDailyTaskConditions($taskParam);
  339. }
  340. /**
  341. * 每日:剧情关卡,胜利n次
  342. */
  343. static function OnPassGate() {
  344. $taskParam = new TaskParams(EnumTaskType::DailyGatesWin);
  345. self::CheckDailyTaskConditions($taskParam);
  346. }
  347. /**
  348. * 竞技场每日挑战,胜负均可
  349. */
  350. static function OnPvp() {
  351. $taskParam = new TaskParams(EnumTaskType::DailyPVP);
  352. self::CheckDailyTaskConditions($taskParam);
  353. }
  354. /**
  355. * 每日挑战,胜负均可
  356. */
  357. static function OnRankChalenge() {
  358. $taskParam = new TaskParams(EnumTaskType::DailyRankChalenge);
  359. self::CheckDailyTaskConditions($taskParam);
  360. }
  361. /**
  362. * 每日购买商品
  363. */
  364. static function OnShopping() {
  365. $taskParam = new TaskParams(EnumTaskType::DailyShopping);
  366. self::CheckDailyTaskConditions($taskParam);
  367. }
  368. //
  369. // </editor-fold>
  370. }