AuctionProc.php 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of AuctionProc
  5. *
  6. * @author cyzhao
  7. */
  8. class AuctionProc {
  9. static function procMain() {
  10. switch (req()->cmd) {
  11. case CmdCode::cmd_Auction_GetUserAuctionItemsInfo: # 7401 获取全部拍卖信息
  12. return AuctionProc::GetAuctionItemsInfo();
  13. case CmdCode::cmd_Auction_GetUserUploadAuctionItems: # 7402 玩家上架拍品信息
  14. return AuctionProc::GetUserUploadAuctionItems();
  15. case CmdCode::cmd_Auction_GetUserAuctionItems: # 7403 玩家竞拍信息
  16. return AuctionProc::GetUserAuctionItems();
  17. case CmdCode::cmd_Auction_UserAuctionBidItem: # 7404 竞拍/一口价
  18. return AuctionProc::UserAuctionBidItem();
  19. case CmdCode::cmd_Auction_CancelAuction: # 7405 取消出售
  20. return AuctionProc::CancelAuction();
  21. case CmdCode::cmd_Auction_UploadAuctionItems: # 7406 上传拍品
  22. return AuctionProc::UploadAuctionItems();
  23. default:
  24. Err(ErrCode::cmd_err);
  25. }
  26. }
  27. /**
  28. * 获取全部拍卖信息
  29. */
  30. static function GetAuctionItemsInfo() {
  31. $obj = self::getAuctionUserItemListCache();
  32. if ($obj == null || $obj->ts < TimeUtil::tsCurrent(-3)) { # 查不到缓存,或者缓存是3秒以前的
  33. $obj = self::updateAuctionUserItemListCache(); # 更新玩家列表
  34. }
  35. $ret = array(
  36. "auctionitems" => $obj->data,
  37. //"bidRecord" => $req->userInfo->privateState->arrUserlAucBidItems # 加一个出价记录
  38. );
  39. UserProc::updateUserInfo(); # 回写玩家数据
  40. return Resp::ok(array(
  41. "ret" => $ret,
  42. ));
  43. }
  44. /**
  45. * 玩家上架拍品信息
  46. */
  47. static function GetUserUploadAuctionItems() {
  48. $list = self::getMyAuctionItems();#上架信息
  49. UserProc::updateUserInfo(); # 回写玩家数据
  50. return Resp::ok(array(
  51. "auction" => $list,
  52. ));
  53. }
  54. /**
  55. * 玩家竞拍信息
  56. */
  57. static function GetUserAuctionItems() {
  58. $result = self::selectMyAuctionBid();
  59. UserProc::updateUserInfo(); # 回写玩家数据
  60. return Resp::ok(array(
  61. "auction" => $result,
  62. ));
  63. }
  64. /**
  65. * 竞拍/一口价-----暂时没有竞拍,只有一口价
  66. */
  67. static function UserAuctionBidItem() {
  68. list($uId) = req()->paras;
  69. $aucItem = self::getAuctionItem($uId);
  70. $price = $itemMo->buyoutPrice + intval($itemMo->buyoutPrice * 0.05);
  71. my_Assert(req()->userInfo->game->baseInfo->cash >=$price, ErrCode::notenough_cash_msg);
  72. //扣除钻石--交易费用 + 手续费
  73. req()->userInfo->game->baseInfo->cash -= $price;
  74. //更新表里的交易状态
  75. $aucItem->result = "完成";
  76. $aucItem->currpeopleid = req()->uid;
  77. $aucItem->currpeoplename = req()->userInfo->game->baseInfo->name;
  78. self::settleAuctionItem($aucItem); # 更新数据库
  79. //更新拍品缓存
  80. $obj = self::updateAuctionUserItemListCache();
  81. //发送邮件,给拍品
  82. $sList = explode(',', $aucItem->contents);
  83. EmailProc::SendAuctionItemsMail($zoneid, $uid, $sList[0], $sList[1]);
  84. UserProc::updateUserInfo(); # 回写玩家数据
  85. return Resp::ok(array(
  86. "auction" => $obj,
  87. ));
  88. }
  89. /**
  90. * 取消出售
  91. */
  92. static function CancelAuction() {
  93. list($uId) = req()->paras;
  94. $aucItem = self::getAuctionItem($uId);
  95. $aucItem->result = "取消出售";
  96. self::updateAuctionItemState($aucItem);
  97. $obj = self::updateAuctionUserItemListCache();
  98. UserProc::updateUserInfo(); # 回写玩家数据
  99. return Resp::ok(array(
  100. "auction" => $obj,
  101. ));
  102. }
  103. /**
  104. * 上传拍品
  105. * @return type
  106. */
  107. static function UploadAuctionItems() {
  108. list($itemId, $num, $price, $buyoutPrice) = req()->paras; //上传拍品的 id 数量 竞拍价 一口价
  109. $user = req()->userInfo->game;
  110. my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId), ErrCode::store_itemno_err); # 参数合法性判断
  111. $auctionPrice = GameConfig::item_base_getItem($itemId)->auctionPrice;
  112. my_Assert($auctionPrice * $num <= $price && $auctionPrice * $num <= $buyoutPrice, ErrCode::store_itemno_err); # 参数合法性判断
  113. StoreProc::removeItemFromStore($user->store, $itemId, $num);
  114. $aucItem = new Ins_AuctionItemModel();
  115. $aucItem->addstep = 1;
  116. $aucItem->contents = $itemId.",".$num;
  117. $aucItem->startprice = $price;
  118. $aucItem->buyoutPrice = $buyoutPrice;
  119. $aucItem->startts = time();
  120. $aucItem->endts = glc()->AuctionEndTs * 60 * 60 + time(); # 24小时
  121. $aucItem->sellerid = req()->uid;
  122. $aucItem->sellername = $user->baseInfo->name;
  123. $aucItem->zoneid = req()->zoneid;
  124. $err = self::insertNewUserAuctionItem($aucItem);
  125. if($err == 0){
  126. return ;
  127. }
  128. # 插入成功后,更新缓存
  129. # 写入玩家数据
  130. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  131. req()->userInfo->game = $user;
  132. UserProc::updateUserInfo(); # 回写玩家数据
  133. return Resp::ok(array(
  134. "store" => $user->store,
  135. "auction"=>$auctionDic,#拍品
  136. ));
  137. }
  138. /**
  139. * 获取当前的玩家拍卖缓存
  140. * @param type $mem
  141. * @return array
  142. */
  143. static function getAuctionUserItemListCache($zoneid) {
  144. return gMem()->get(self::auctionItemListCache(req()->zoneid));
  145. }
  146. /**
  147. * 玩家拍卖的拍品列表缓存
  148. * @return string
  149. */
  150. static function auctionItemListCache($zoneid) {
  151. return "auction-user-itemlist" . "-zone" . $zoneid;
  152. }
  153. /**
  154. * 插入新的玩家拍品
  155. * @param Ins_AuctionItemModel $aucItem
  156. */
  157. static function insertNewUserAuctionItem($aucItem) {
  158. $paydb = daoInst();
  159. $sql = "INSERT INTO `tab_auctionitems` (contents,startprice,buyoutPrice,startts,endts,sellerid,sellername,auchistory,zoneid) VALUES ('%s',%d,%d,%d,%d,'%s','%s','{}',%d)";
  160. $query = sprintf($sql, $aucItem->contents, $aucItem->startprice,$aucItem->buyoutPrice,$aucItem->startts, #
  161. $aucItem->endts, $aucItem->sellerid, mysql_real_escape_string($aucItem->sellername), $aucItem->zoneid);
  162. $result = $paydb->exec($query);
  163. return $result;
  164. }
  165. /**
  166. * 更新玩家拍卖拍品列表缓存
  167. * @param type $mem
  168. * @return array
  169. */
  170. static function updateAuctionUserItemListCache() {
  171. $aucOfficial = self::getAuctionUserItemList(req()->zoneid); // 查询拍品列表
  172. $obj = array(
  173. 'ts' => CommUtil:: tsCurrent(),
  174. 'data' => $aucOfficial
  175. );
  176. gMem()->set(self:: auctionItemListCache($zoneid), $obj); # 写入缓存
  177. return json_decode(json_encode($obj));
  178. }
  179. /**
  180. * 取今天的玩家拍卖拍品集合
  181. * @return array
  182. */
  183. static function getAuctionUserItemList($zoneid = 1) {
  184. $now = time(); # 当前时间戳
  185. $sql = "SELECT * from tab_auctionitems WHERE zoneid=$zoneid and $now < endts and $now > startts";
  186. $paydb = daoInst();
  187. $result = $paydb->query($sql)->fetchAll();
  188. return $result; # 索引数组
  189. }
  190. /**
  191. * 查询某个拍品
  192. * @param type $aucItemId
  193. * @return type
  194. */
  195. static function getAuctionItem($aucItemId) {
  196. $sql = "SELECT * from tab_auctionitems WHERE itemid = $aucItemId";
  197. $paydb = daoInst();
  198. $result = $paydb->query($sql)->fetchAll();
  199. return $result[0]; # 索引数组
  200. }
  201. /**
  202. * 结算更新
  203. * @param AuctionItemModel $aucItem
  204. */
  205. static function settleAuctionItem($aucItem) {
  206. $sql = "UPDATE `tab_auctionitems` set result = '%s',currpeopleid = '%s',currpeoplename = '%s' where itemid=%s";
  207. $query = sprintf($sql, $aucItem->result, $aucItem->currpeopleid,$aucItem->currpeoplename, $aucItem->itemid);
  208. $paydb = daoInst();
  209. $paydb->exec($sql);
  210. }
  211. /**
  212. *
  213. * @param type $aucItem
  214. */
  215. static function updateAuctionItemState($aucItem) {
  216. $sql = "UPDATE `tab_auctionitems` set result = '%s' where itemid=%s";
  217. $query = sprintf($sql, $aucItem->result, $aucItem->itemid);
  218. $paydb = daoInst();
  219. $paydb->exec($sql);
  220. }
  221. /**
  222. * 查询我的上架拍品的信息
  223. * @return type
  224. */
  225. static function getMyAuctionItems() {
  226. $ts = time();
  227. $zoneid = req()->zoneid;
  228. $uid = req()->uid;
  229. $db = daoInst();
  230. $sql = "select * from tab_auctionitems where zoneid=$zoneid and sellerid = '$uid' and datediff(from_unixtime($ts),from_unixtime(startts))<=7";
  231. $result = $db->query($sql)->fetchAll();
  232. return $result;
  233. }
  234. /**
  235. * 玩家的竞拍信息
  236. * @param type $zoneid
  237. * @param type $oid
  238. * @return type
  239. */
  240. static function selectMyAuctionBid() {
  241. $zoneid = req()->zoneid;
  242. $oid = req()->uid;
  243. $db = daoInst();
  244. $sql = "select * from tab_auctionitems where zoneid=$zoneid and currpeopleid = '$oid'";
  245. $result = $db->query($sql)->fetchAll();
  246. return $result;
  247. }
  248. }