ActiveProc.php 27 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/ActiveProc/Lotterys.php';
  4. require_once __DIR__ . '/ActiveProc/Boxes.php';
  5. require_once __DIR__ . '/ActiveProc/Day7Tasks.php';
  6. require_once __DIR__ . '/ActiveProc/CipheredBase32.php';
  7. /**
  8. * 活动模块
  9. */
  10. class ActiveProc {
  11. /**
  12. * 兑换码礼包使用记录
  13. */
  14. const tab_toke_gift = 'tab_token_gift';
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::active_day7_gettasklist: # 6500 刷新任务状态
  23. return Day7Tasks::Day7_RefreshTaskList($req);
  24. case CmdCode::active_day7_completetask: # 6501 完成任务
  25. return Day7Tasks:: Day7_CompleteTask($req);
  26. case CmdCode::active_day7_drawreward: # 6502 领取奖励
  27. return Day7Tasks::Day7_DrawReward($req);
  28. case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
  29. return ActiveProc::GetZonePublicTS($req);
  30. case CmdCode::Task_completetask: # 6506 完成任务
  31. return ActiveProc::Tasks_CompleteTask($req);
  32. case CmdCode::Task_drawreward: # 6507 领取奖励
  33. return ActiveProc::Tasks_DrawReward($req);
  34. case CmdCode::Task_Tili: # 6508 体力变化
  35. return ActiveProc::RecoveryTili($req);
  36. case CmdCode::lottery: # 6509 抽奖
  37. return Boxes::OpenBox($req); # 宝箱
  38. // return Lotterys::Lottery($req);
  39. // return Lotterys::Lottery_Hero($req);
  40. case CmdCode::lottery_demo: # 6510 新手引导: 抽奖
  41. return Lotterys::demoLottery($req);
  42. case CmdCode::lottery_baodi: # 6511 抽奖 - 保底奖励
  43. return Lotterys::baodiLottery($req);
  44. case CmdCode::active_token_drawReward: # 6512 兑换码礼包
  45. return self::drawActivePackageByCode($req);
  46. case CmdCode::active_draw_onlinegift: # 6513 领取在线礼包
  47. return self::drawOnlineGift();
  48. case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
  49. return self::drawRegGift($req);
  50. case CmdCode::active_presentTili: # 6515 领取在线赠送体力
  51. return self::drawTiliGift($req);
  52. case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
  53. return self::getRegNumber($req);
  54. case CmdCode::box_SubCoolDown: # 6517 减少冷却时间
  55. return Boxes::SubBoxCoolDown($req);
  56. default:
  57. return Resp::err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" 赠送体力 ">
  61. /**
  62. * 领取 赠送体力
  63. * @param Req $req
  64. * @return type
  65. */
  66. static function drawTiliGift($req) {
  67. $user = new UserGameModel($req->userInfo->game);
  68. $privateState = new PrivateStateModel($user->privateState);
  69. $hour = date('G');
  70. if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取
  71. return Resp::err(ErrCode::active_hasgetted);
  72. }
  73. $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
  74. if (!in_array($hour, $arr)) {
  75. return Resp::err(ErrCode::active_illegal); # 不满足条件
  76. }
  77. $err = UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励
  78. if ($err) {
  79. return Resp::err($err); # 失败
  80. }
  81. $privateState->dailyDrawedTiliGift[] = $hour;
  82. $req->userInfo->game->privateState = $privateState;
  83. UserProc::updateUserInfo($req); # 回存
  84. return Resp::ok(array(# # 返回值
  85. 'key' => 'ok',
  86. 'record' => $privateState->dailyDrawedTiliGift,
  87. 'tili' => $req->userInfo->game->tili,
  88. 'time' => $req->userInfo->game->privateState->TiliTime,
  89. ));
  90. }
  91. ////
  92. // </editor-fold>
  93. // <editor-fold defaultstate="collapsed" desc=" 全服注册礼包 ">
  94. /**
  95. * 查询当前全服注册人数
  96. * @param type $req
  97. */
  98. static function getRegNumber($req) {
  99. return Resp::ok(array(
  100. 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid))
  101. ));
  102. }
  103. /**
  104. * 领取全服注册礼包
  105. * @param Req $req
  106. */
  107. static function drawRegGift($req) {
  108. $user = new UserGameModel($req->userInfo->game);
  109. $privateState = new PrivateStateModel($user->privateState);
  110. $giftId = $req->paras[0]; # 礼包id
  111. $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
  112. if (null == $giftModel) {
  113. return Resp::err(ErrCode::err_const_no);
  114. }
  115. if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
  116. return Resp::err(ErrCode::active_hasgetted);
  117. }
  118. // 判断是否满足领取条件
  119. if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) {
  120. return Resp::err(ErrCode::active_illegal); # 不满足条件
  121. }
  122. $err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励
  123. if ($err) {
  124. return Resp::err($err); # 失败
  125. }
  126. $privateState->drawedRegGift[] = $giftId;
  127. $user->privateState = $privateState;
  128. $req->userInfo->game = $user;
  129. UserProc::updateUserInfo($req); # 回存
  130. return Resp::ok(array(# # 返回值
  131. 'key' => 'ok',
  132. 'store' => $req->userInfo->game->store
  133. ));
  134. }
  135. // </editor-fold>
  136. // <editor-fold defaultstate="collapsed" desc=" 在线礼包 ">
  137. /**
  138. * 6513 领取连续在线礼包
  139. * @return type
  140. */
  141. static function drawOnlineGift() {
  142. $req = req();
  143. $user = $req->userInfo->game;
  144. $privateState = new PrivateStateModel($user->privateState);
  145. $giftid = $req->paras[0]; # 提取参数: 礼包的编号
  146. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  147. if ($giftData == NULL) {
  148. return Resp::err(ErrCode::onlinegift_constno_err);
  149. }
  150. if ($privateState->onlineGiftts + $giftData->onlineSec > now()) { # 时间未到,不可以领取
  151. return Resp::err(ErrCode::onlinegift_timenotenough);
  152. }
  153. if (!CommUtil::isPropertyExists($privateState, "onlineGiftID")) {#初始化 这个字段
  154. $privateState->onlineGiftID = 1;
  155. } else {
  156. if ($privateState->onlineGiftID == 0) {
  157. $privateState->onlineGiftID = 1;
  158. }
  159. }
  160. if ($privateState->onlineGiftID != $giftid) { # 判断礼包ID是否正确,可以领取,
  161. return Resp::err(ErrCode::onlinegift_wrongid, $privateState->onlineGiftID . '--->' . $giftid);
  162. }
  163. $privateState->onlineGiftts = now(); # 更新时间戳
  164. $privateState->onlineGiftID = $giftid + 1; # 已领礼包ID++
  165. $err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励
  166. if ($err) {
  167. return Resp::err($err, '发放奖励失败');
  168. }
  169. $user->privateState = $privateState;
  170. // var_dump($privateState);
  171. $req->userInfo->game = $user;
  172. UserProc::updateUserInfo($req); # 回写用户数据
  173. return Resp::ok(array(
  174. 'onlineGiftts' => $privateState->onlineGiftts,
  175. 'onlineGiftID' => $privateState->onlineGiftID,
  176. 'store' => $req->userInfo->game->store
  177. )); # 设置返回值
  178. }
  179. /**
  180. * 清理/重置 在线礼包时间戳
  181. * @param Req $req
  182. */
  183. static private function ClearOnlineGiftTs($req) {
  184. $req->userInfo->game->privateState->onlineGiftts = 0;
  185. $req->userInfo->game->privateState->onlineGiftID = 1;
  186. }
  187. // </editor-fold>
  188. // <editor-fold defaultstate="collapsed" desc=" 兑换码 ">
  189. /**
  190. * 凭兑换码领取礼包
  191. * @param Req $req
  192. */
  193. static function drawActivePackageByCode($req) {
  194. $user = new UserGameModel($req->userInfo->game);
  195. $privateState = new PrivateStateModel($user->privateState);
  196. $activeId = $req->paras[0]; # 取参数 活动id
  197. $active = GameConfig::activity_getItem($activeId); # 活动数据
  198. if (null == $active) {
  199. return Resp::err(ErrCode::active_const_no_err);
  200. }
  201. if ($active->startts > now() or $active->endts < now()) { # 校验开放时间
  202. return Resp::err(ErrCode::active_time);
  203. }
  204. $codestring = $req->paras[1]; # 取参数 激活码
  205. if (!preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring)) { # 长度校验(10个字符)
  206. return Resp::err(ErrCode::active_activecode_format);
  207. }
  208. $activeCode = CipheredBase32::Decode($codestring); # 解码
  209. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  210. if (GameConstants::AllPlatStr !== $codePlatStr # 忽略全平台礼包
  211. && $req->userInfo->getPlatStr() !== $codePlatStr) { # 平台字符串必须相符
  212. return Resp::err(ErrCode::active_activecode_plat, $codePlatStr); # # 平台错误
  213. }
  214. if (!is_int($activeCode->number) # 检查 兑换码的编号范围0~50000
  215. || $activeCode->number < 1 || $activeCode->number > 50000) {
  216. return Resp::err(ErrCode::active_activecode_format);
  217. }
  218. $packageID = $activeCode->package; # 礼包id
  219. $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
  220. if ($packageInfo == null) { # 无效
  221. return Resp::err(ErrCode::err_const_no);
  222. }
  223. if ($packageInfo->expirets < now() || $packageInfo->startTs > now()) { # 激活码已经失效,或者礼包尚未开启
  224. return Resp::err(ErrCode::active_activecode_outtime);
  225. }
  226. if (in_array($packageID, $privateState->usedTokens)) { # 已经领取过该礼包了
  227. return Resp::err(ErrCode::active_hasgetted);
  228. }
  229. if (self::checkActiveCodeIsUsed($activeCode)) { # 检查 该激活码是否已经使用过了
  230. return Resp::err(ErrCode::active_activecode_used);
  231. } # 发放礼包,
  232. $err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward);
  233. if ($err) {
  234. return Resp::err($err);
  235. }
  236. $req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录
  237. $ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库
  238. if (!$ok) {
  239. return Resp::err(ErrCode::err_db, daoInst()->getError(TRUE)); # # 数据库操作失败- 重试
  240. }
  241. UserProc::updateUserInfo($req); # 回存玩家数据
  242. $ret = array(# # 返回值
  243. "plat" => $codePlatStr,
  244. "packageId" => $activeCode->package,
  245. "reward" => $packageInfo->reward,
  246. 'store' => $req->userInfo->game->store,
  247. );
  248. return Resp::ok($ret); # 返回成功信息
  249. }
  250. /**
  251. * 检查兑换码是否已经使用过了
  252. * @param ActiveCode $activeCode
  253. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  254. */
  255. static function checkActiveCodeIsUsed($activeCode) {
  256. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  257. $activeCode->plat, $activeCode->package, $activeCode->number);
  258. $rows = daoInst()
  259. ->select()
  260. ->from(self::tab_toke_gift) # 表名
  261. ->where($sql)
  262. ->count();
  263. return $rows > 0;
  264. }
  265. /**
  266. * 将兑换码添加到使用记录中
  267. * @param ActiveCode $actvieCode
  268. * @param string $uid
  269. * @return boolean true: 操作成功, false: 操作失败
  270. */
  271. static function setActiveCodeUserRecord($actvieCode, $uid) {
  272. $actvieCode->uid = $uid; # 添加uid
  273. $ret = daoInst()
  274. ->insert(self::tab_toke_gift) # 表名
  275. ->data($actvieCode)
  276. ->exec();
  277. return $ret > 0;
  278. }
  279. // </editor-fold>
  280. /**
  281. * 每天重置
  282. * @param type $req
  283. */
  284. static function DailyReset($req) {
  285. self::DailyResetTaskAccountNum($req);
  286. self::ResetEverydayTask($req);
  287. self::ClearLotteryRecord($req);
  288. self::ClearOnlineGiftTs($req);
  289. self::ClearDailyTiliGift($req);
  290. }
  291. /**
  292. * 清理每天的赠送体力领取记录
  293. * @param Req $req
  294. */
  295. private static function ClearDailyTiliGift($req) {
  296. $req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit();
  297. }
  298. /**
  299. * 清理每天的抽奖次数记录
  300. * @param Req $req
  301. */
  302. public static function ClearLotteryRecord($req) {
  303. Lotterys::ClearLotteryRecord($req);
  304. }
  305. /**
  306. * 查询当前分区开放时间戳
  307. * @param Req $req
  308. */
  309. private static function GetZonePublicTS($req) {
  310. $zoneInfo = GameConfig::zonelist_getItem($req->zoneid);
  311. return Resp::ok($zoneInfo->publicTs);
  312. }
  313. //
  314. // <editor-fold defaultstate="collapsed" desc=" 每日任务 ">
  315. //
  316. /**
  317. * 普通任务 完成任务
  318. * @param Req $req
  319. */
  320. private static function Tasks_CompleteTask($req) {
  321. $taskId = $req->paras[0]; // 任务ID
  322. $tasks = $req->userInfo->game->privateState->Tasks;
  323. if (!$tasks) {
  324. return Resp::err(ErrCode::user_data_broken_err);
  325. }
  326. if ($tasks->$taskId->state == 3) {
  327. return Resp::err(ErrCode::active_day7_taskstate_err);
  328. }
  329. $taskModel = GameConfig::task_getItem($taskId);
  330. if (!$taskModel) {
  331. return Resp::err(ErrCode::active_day7_const_no_err);
  332. }
  333. if (ActiveProc::CheckTaskComplete($taskModel, $req)) { //下面该检测了,检测客户端发来的完成任务请求是否准确
  334. $tasks->$taskId->state = 2; // 更新任务状态
  335. UserProc::updateUserInfo($req); // 回写玩家数据
  336. }
  337. return Resp::ok(array("ret" => "ok"));
  338. }
  339. /**
  340. * 普通任务 - 领取奖励
  341. * @param Req $req
  342. */
  343. private static function Tasks_DrawReward($req) {
  344. $taskId = $req->paras[0]; // 任务ID
  345. $task = $req->userInfo->game->privateState->Tasks->$taskId; // 取任务数据
  346. if (!$task) { // 找不到任务数据
  347. return Resp::err(ErrCode::active_day7_taskno_err);
  348. }
  349. if ($task->state == 1) { // 看任务状态,如果是未完成状态,则报错
  350. return Resp::err(ErrCode::active_day7_taskstate_err);
  351. }
  352. if ($task->state != 2) { // 看任务状态,如果是已领取状态,则直接返回当前数据
  353. $result = array(
  354. 'store' => $req->userInfo->game->store,
  355. 'heros' => $req->userInfo->game->heros,
  356. 'cash' => $req->userInfo->game->cash,
  357. 'tili' => $req->userInfo->game->tili,
  358. 'time' => $req->userInfo->game->privateState->TiliTime,
  359. 'gold' => $req->userInfo->game->gold
  360. );
  361. return Resp::ok($result);
  362. }
  363. $taskModel = GameConfig::task_getItem($taskId); // 取任务常量
  364. if (!$taskModel) {
  365. return Resp::err(ErrCode::active_day7_const_no_err);
  366. }
  367. $task->state = 3; // 修改任务状态
  368. $err = StoreProc::AddMultiItemInStore($req, $taskModel->reward, 2);
  369. if (ErrCode::ok != $err) {
  370. return Resp::err($err);
  371. }
  372. $result = array(
  373. 'store' => $req->userInfo->game->store,
  374. 'heros' => $req->userInfo->game->heros,
  375. 'cash' => $req->userInfo->game->cash,
  376. 'tili' => $req->userInfo->game->tili,
  377. 'time' => $req->userInfo->game->privateState->TiliTime,
  378. 'gold' => $req->userInfo->game->gold
  379. );
  380. return Resp::ok($result);
  381. }
  382. /**
  383. * 普通任务的完成
  384. * @param sm_task $taskModel 任务的数据
  385. * @param Req $req
  386. */
  387. private static function CheckTaskComplete($taskModel, $req) {
  388. ////下面该检测了,检测客户端发来的完成任务请求是否准确
  389. ////数据库还没改好,不知道会用什么,暂时用老办法
  390. return true; ///////因为数据量太大,先这样测试
  391. switch ($taskModel->tasktype) {
  392. case 5://每日登录任务,只要能发送这个消息就说明他完成了登录任务,只需要判断当天是否已经领取过
  393. // 建议改法: return $req->userInfo->game->privateState->LoginTaskComplete = 1;
  394. if ($req->userInfo->game->privateState->LoginTaskComplete == 0) {
  395. $req->userInfo->game->privateState->LoginTaskComplete = 1;
  396. return true;
  397. }
  398. break;
  399. case 11: // 战斗力是否达到要求,战斗力暂时不检测,
  400. // 因为目前即使服务器验证也是客服端计算的上传结果. 20170311
  401. return true;
  402. case 12: //如果是英雄升级任务
  403. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengji;
  404. case 13://如果是英雄升阶任务
  405. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengjie;
  406. case 14: //如果是英雄技能升级任务
  407. return $taskModel->canshu <= $req->userInfo->game->privateState->herojinhua;
  408. case 15: //如果是英雄升星任务
  409. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengxing;
  410. case 21: //如果是通关任务普通
  411. return $taskModel->canshu <= $req->userInfo->game->gates->normal->highest;
  412. case 22://如果是通关任务困难
  413. return $taskModel->canshu <= $req->userInfo->game->gates->hard->highest;
  414. case 23://如果是通关任务精英
  415. return $taskModel->canshu <= $req->userInfo->game->gates->elite->highest;
  416. case 24://如果是通关任务次数
  417. return $taskModel->canshu <= $req->userInfo->game->gates->Times;
  418. case 25: # pvp 挑战次数
  419. return $taskModel->canshu <= $req->userInfo->game->pvp->dailyPkCnt;
  420. case 31: //如果是装备升级任务
  421. return $taskModel->canshu <= $req->userInfo->game->privateState->ItemUpgrage;
  422. case 32: //如果是宝石合成任务
  423. return $taskModel->canshu <= $req->userInfo->game->privateState->GemUpgrage;
  424. case 41: //如果是好友任务
  425. return $taskModel->canshu <= FriendProc::getCurrentFriendsCount($req);
  426. default :
  427. return false;
  428. }
  429. }
  430. /**
  431. * 更新任务计数
  432. * @param Req $req
  433. */
  434. public static function ChangeTaskCount($req) {
  435. switch ($req->cmd) {
  436. case CmdCode::cmd_hero_levelup: # 英雄升级
  437. $req->userInfo->game->privateState->heroshengji++;
  438. break;
  439. case CmdCode::cmd_hero_strength: # 英雄强化
  440. $req->userInfo->game->privateState->heroshengjie++;
  441. break;
  442. case CmdCode::cmd_hero_upstar: # 英雄升星
  443. $req->userInfo->game->privateState->heroshengxing++;
  444. break;
  445. case CmdCode::cmd_hero_buyCollectHeroLimtCount: # 扩展英雄数量上限
  446. break;
  447. case CmdCode::cmd_hero_upgradeSkillLevel: # 升级技能
  448. $req->userInfo->game->privateState->herojinhua++;
  449. break;
  450. case CmdCode::cmd_store_ItemUpgrade: # 升级装备
  451. $req->userInfo->game->privateState->ItemUpgrage++;
  452. break;
  453. case CmdCode::cmd_store_GemCompose: # 宝石合成
  454. $req->userInfo->game->privateState->GemUpgrage++;
  455. break;
  456. }
  457. UserProc::updateUserInfo($req);
  458. }
  459. public static function AddEverydayTask() {
  460. }
  461. // </editor-fold>
  462. //
  463. public static function RecoveryTili($req) {
  464. $useTili = $req->paras[0];
  465. ActiveProc::ChangeTili($useTili, $req);
  466. UserProc::updateUserInfo($req);
  467. $result = array(
  468. 'time' => $req->userInfo->game->privateState->TiliTime,
  469. 'tili' => $req->userInfo->game->tili
  470. );
  471. $resp = Resp::ok($result);
  472. return $resp;
  473. }
  474. public static function ChangeTili($useTili, $req) {
  475. ////获取客户端发来的体力值变化
  476. // $useTili = $req->paras[0];
  477. ////超上限的体力值
  478. $moreTili = 0;
  479. ////如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
  480. if (!CommUtil::isPropertyExists($req->userInfo->game->privateState, "TiliTime")) {
  481. $req->userInfo->game->privateState->TiliTime = time() - 120;
  482. }
  483. ////如果该账户体力值本身是大于上限的,获取一下超出的体力值
  484. if ($req->userInfo->game->tili > 120) {
  485. $moreTili = $req->userInfo->game->tili - 120;
  486. }
  487. $useTime = time() - $req->userInfo->game->privateState->TiliTime;
  488. ////该账户超过了时间需要补充体力值
  489. if ($useTime > 300) {
  490. if ($moreTili == 0) {
  491. $req->userInfo->game->tili += (int) ( (int) ($useTime / 300));
  492. if ($req->userInfo->game->tili > 120) {
  493. $req->userInfo->game->tili = 120;
  494. }
  495. }
  496. $req->userInfo->game->privateState->TiliTime = time();
  497. }
  498. ////如果是消耗体力
  499. if ($useTili < 0) {
  500. ////如果消耗的体力超过现有体力,报错.
  501. if (abs($useTili) > $req->userInfo->game->tili) {
  502. return ErrCode::notenough_tili;
  503. }
  504. ////扣除体力
  505. else {
  506. $req->userInfo->game->tili += $useTili;
  507. }
  508. }
  509. ////如果是购买增加体力
  510. else if ($useTili > 0) {
  511. $req->userInfo->game->tili += $useTili;
  512. }
  513. return ErrCode::ok;
  514. }
  515. /**
  516. * 重置每日任务相关计数器
  517. * @param Req $req
  518. */
  519. static function DailyResetTaskAccountNum($req) {
  520. $req->userInfo->game->gates->Times = 0;
  521. $req->userInfo->game->privateState->GemUpgrage = 0;
  522. $req->userInfo->game->privateState->ItemUpgrage = 0;
  523. $req->userInfo->game->privateState->herojinhua = 0;
  524. $req->userInfo->game->privateState->heroshengji = 0;
  525. $req->userInfo->game->privateState->heroshengjie = 0;
  526. $req->userInfo->game->privateState->heroshengxing = 0;
  527. $req->userInfo->game->privateState->LoginTaskComplete = 0;
  528. if (count($req->userInfo->game->privateState->LoginDays) < 7) {
  529. $req->userInfo->game->privateState->LoginDays[] = tsDay();
  530. }
  531. }
  532. /**
  533. * 清理每日任务,每天都会将每日任务置为未完成状态
  534. * @param type $req
  535. */
  536. public static function ResetEverydayTask($req) {
  537. $tasks = $req->userInfo->game->privateState->Tasks;
  538. $conTasks = GameConfig::task();
  539. $arrTask = ArrayInit();
  540. // var_dump($conTasks);
  541. foreach ($conTasks as $s_taskid => $s_task) {
  542. if ($s_task->ban == 1) { # 每日任务
  543. if (CommUtil::isPropertyExists($tasks, $s_taskid)) {
  544. unset($tasks->$s_taskid);
  545. }
  546. $val = explode(",", $s_task->taskrank);
  547. $lowlevel = $val[0];
  548. $highlevel = $val[1];
  549. if ($req->userInfo->game->level > $lowlevel && $req->userInfo->game->level <= $highlevel) {
  550. $tasks->$s_taskid = json_decode('{"state":1}');
  551. // $arrTask[] = $s_taskid;
  552. // var_dump($arrTask);
  553. }
  554. } else {
  555. if ($s_task->ban == 5) { # pvp任务
  556. $tasks->$s_taskid = json_decode('{"state":1}');
  557. }
  558. }
  559. }
  560. // $rand_keys = array_rand($arrTask, 5); # 每日任务随机出现5个
  561. // foreach ($rand_keys as $index) {
  562. // $s_taskid = $arrTask[$index];
  563. // $tasks->$s_taskid->state = 1;
  564. // }
  565. // $req->userInfo->game->privateState->LoginCount = 1;
  566. $req->userInfo->game->privateState->Tasks = $tasks;
  567. }
  568. }