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- <?php
- namespace loyalsoft;
- require_once __DIR__ . '/ActiveProc/Lotterys.php';
- require_once __DIR__ . '/ActiveProc/Boxes.php';
- require_once __DIR__ . '/ActiveProc/Day7Tasks.php';
- require_once __DIR__ . '/ActiveProc/CipheredBase32.php';
- /**
- * 活动模块
- */
- class ActiveProc {
- /**
- * 兑换码礼包使用记录
- */
- const tab_toke_gift = 'tab_token_gift';
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::active_day7_gettasklist: # 6500 刷新任务状态
- return Day7Tasks::Day7_RefreshTaskList($req);
- case CmdCode::active_day7_completetask: # 6501 完成任务
- return Day7Tasks:: Day7_CompleteTask($req);
- case CmdCode::active_day7_drawreward: # 6502 领取奖励
- return Day7Tasks::Day7_DrawReward($req);
- case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
- return ActiveProc::GetZonePublicTS($req);
- case CmdCode::Task_completetask: # 6506 完成任务
- return ActiveProc::Tasks_CompleteTask($req);
- case CmdCode::Task_drawreward: # 6507 领取奖励
- return ActiveProc::Tasks_DrawReward($req);
- case CmdCode::Task_Tili: # 6508 体力变化
- return ActiveProc::RecoveryTili($req);
- case CmdCode::lottery: # 6509 抽奖
- return Boxes::OpenBox($req); # 宝箱
- // return Lotterys::Lottery($req);
- // return Lotterys::Lottery_Hero($req);
- case CmdCode::lottery_demo: # 6510 新手引导: 抽奖
- return Lotterys::demoLottery($req);
- case CmdCode::lottery_baodi: # 6511 抽奖 - 保底奖励
- return Lotterys::baodiLottery($req);
- case CmdCode::active_token_drawReward: # 6512 兑换码礼包
- return self::drawActivePackageByCode($req);
- case CmdCode::active_draw_onlinegift: # 6513 领取在线礼包
- return self::drawOnlineGift();
- case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
- return self::drawRegGift($req);
- case CmdCode::active_presentTili: # 6515 领取在线赠送体力
- return self::drawTiliGift($req);
- case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
- return self::getRegNumber($req);
- case CmdCode::box_SubCoolDown: # 6517 减少冷却时间
- return Boxes::SubBoxCoolDown($req);
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
- // <editor-fold defaultstate="collapsed" desc=" 赠送体力 ">
- /**
- * 领取 赠送体力
- * @param Req $req
- * @return type
- */
- static function drawTiliGift($req) {
- $user = new UserGameModel($req->userInfo->game);
- $privateState = new PrivateStateModel($user->privateState);
- $hour = date('G');
- if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取
- return Resp::err(ErrCode::active_hasgetted);
- }
- $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
- if (!in_array($hour, $arr)) {
- return Resp::err(ErrCode::active_illegal); # 不满足条件
- }
- $err = UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励
- if ($err) {
- return Resp::err($err); # 失败
- }
- $privateState->dailyDrawedTiliGift[] = $hour;
- $req->userInfo->game->privateState = $privateState;
- UserProc::updateUserInfo($req); # 回存
- return Resp::ok(array(# # 返回值
- 'key' => 'ok',
- 'record' => $privateState->dailyDrawedTiliGift,
- 'tili' => $req->userInfo->game->tili,
- 'time' => $req->userInfo->game->privateState->TiliTime,
- ));
- }
- ////
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 全服注册礼包 ">
- /**
- * 查询当前全服注册人数
- * @param type $req
- */
- static function getRegNumber($req) {
- return Resp::ok(array(
- 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid))
- ));
- }
- /**
- * 领取全服注册礼包
- * @param Req $req
- */
- static function drawRegGift($req) {
- $user = new UserGameModel($req->userInfo->game);
- $privateState = new PrivateStateModel($user->privateState);
- $giftId = $req->paras[0]; # 礼包id
- $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
- if (null == $giftModel) {
- return Resp::err(ErrCode::err_const_no);
- }
- if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
- return Resp::err(ErrCode::active_hasgetted);
- }
- // 判断是否满足领取条件
- if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) {
- return Resp::err(ErrCode::active_illegal); # 不满足条件
- }
- $err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励
- if ($err) {
- return Resp::err($err); # 失败
- }
- $privateState->drawedRegGift[] = $giftId;
- $user->privateState = $privateState;
- $req->userInfo->game = $user;
- UserProc::updateUserInfo($req); # 回存
- return Resp::ok(array(# # 返回值
- 'key' => 'ok',
- 'store' => $req->userInfo->game->store
- ));
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 在线礼包 ">
- /**
- * 6513 领取连续在线礼包
- * @return type
- */
- static function drawOnlineGift() {
- $req = req();
- $user = $req->userInfo->game;
- $privateState = new PrivateStateModel($user->privateState);
- $giftid = $req->paras[0]; # 提取参数: 礼包的编号
- $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
- if ($giftData == NULL) {
- return Resp::err(ErrCode::onlinegift_constno_err);
- }
- if ($privateState->onlineGiftts + $giftData->onlineSec > now()) { # 时间未到,不可以领取
- return Resp::err(ErrCode::onlinegift_timenotenough);
- }
- if (!CommUtil::isPropertyExists($privateState, "onlineGiftID")) {#初始化 这个字段
- $privateState->onlineGiftID = 1;
- } else {
- if ($privateState->onlineGiftID == 0) {
- $privateState->onlineGiftID = 1;
- }
- }
- if ($privateState->onlineGiftID != $giftid) { # 判断礼包ID是否正确,可以领取,
- return Resp::err(ErrCode::onlinegift_wrongid, $privateState->onlineGiftID . '--->' . $giftid);
- }
- $privateState->onlineGiftts = now(); # 更新时间戳
- $privateState->onlineGiftID = $giftid + 1; # 已领礼包ID++
- $err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励
- if ($err) {
- return Resp::err($err, '发放奖励失败');
- }
- $user->privateState = $privateState;
- // var_dump($privateState);
- $req->userInfo->game = $user;
- UserProc::updateUserInfo($req); # 回写用户数据
- return Resp::ok(array(
- 'onlineGiftts' => $privateState->onlineGiftts,
- 'onlineGiftID' => $privateState->onlineGiftID,
- 'store' => $req->userInfo->game->store
- )); # 设置返回值
- }
- /**
- * 清理/重置 在线礼包时间戳
- * @param Req $req
- */
- static private function ClearOnlineGiftTs($req) {
- $req->userInfo->game->privateState->onlineGiftts = 0;
- $req->userInfo->game->privateState->onlineGiftID = 1;
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 兑换码 ">
- /**
- * 凭兑换码领取礼包
- * @param Req $req
- */
- static function drawActivePackageByCode($req) {
- $user = new UserGameModel($req->userInfo->game);
- $privateState = new PrivateStateModel($user->privateState);
- $activeId = $req->paras[0]; # 取参数 活动id
- $active = GameConfig::activity_getItem($activeId); # 活动数据
- if (null == $active) {
- return Resp::err(ErrCode::active_const_no_err);
- }
- if ($active->startts > now() or $active->endts < now()) { # 校验开放时间
- return Resp::err(ErrCode::active_time);
- }
- $codestring = $req->paras[1]; # 取参数 激活码
- if (!preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring)) { # 长度校验(10个字符)
- return Resp::err(ErrCode::active_activecode_format);
- }
- $activeCode = CipheredBase32::Decode($codestring); # 解码
- $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
- if (GameConstants::AllPlatStr !== $codePlatStr # 忽略全平台礼包
- && $req->userInfo->getPlatStr() !== $codePlatStr) { # 平台字符串必须相符
- return Resp::err(ErrCode::active_activecode_plat, $codePlatStr); # # 平台错误
- }
- if (!is_int($activeCode->number) # 检查 兑换码的编号范围0~50000
- || $activeCode->number < 1 || $activeCode->number > 50000) {
- return Resp::err(ErrCode::active_activecode_format);
- }
- $packageID = $activeCode->package; # 礼包id
- $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
- if ($packageInfo == null) { # 无效
- return Resp::err(ErrCode::err_const_no);
- }
- if ($packageInfo->expirets < now() || $packageInfo->startTs > now()) { # 激活码已经失效,或者礼包尚未开启
- return Resp::err(ErrCode::active_activecode_outtime);
- }
- if (in_array($packageID, $privateState->usedTokens)) { # 已经领取过该礼包了
- return Resp::err(ErrCode::active_hasgetted);
- }
- if (self::checkActiveCodeIsUsed($activeCode)) { # 检查 该激活码是否已经使用过了
- return Resp::err(ErrCode::active_activecode_used);
- } # 发放礼包,
- $err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward);
- if ($err) {
- return Resp::err($err);
- }
- $req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录
- $ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库
- if (!$ok) {
- return Resp::err(ErrCode::err_db, daoInst()->getError(TRUE)); # # 数据库操作失败- 重试
- }
- UserProc::updateUserInfo($req); # 回存玩家数据
- $ret = array(# # 返回值
- "plat" => $codePlatStr,
- "packageId" => $activeCode->package,
- "reward" => $packageInfo->reward,
- 'store' => $req->userInfo->game->store,
- );
- return Resp::ok($ret); # 返回成功信息
- }
- /**
- * 检查兑换码是否已经使用过了
- * @param ActiveCode $activeCode
- * @return boolean true : 已经用过了, false : 激活码尚未使用过.
- */
- static function checkActiveCodeIsUsed($activeCode) {
- $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
- $activeCode->plat, $activeCode->package, $activeCode->number);
- $rows = daoInst()
- ->select()
- ->from(self::tab_toke_gift) # 表名
- ->where($sql)
- ->count();
- return $rows > 0;
- }
- /**
- * 将兑换码添加到使用记录中
- * @param ActiveCode $actvieCode
- * @param string $uid
- * @return boolean true: 操作成功, false: 操作失败
- */
- static function setActiveCodeUserRecord($actvieCode, $uid) {
- $actvieCode->uid = $uid; # 添加uid
- $ret = daoInst()
- ->insert(self::tab_toke_gift) # 表名
- ->data($actvieCode)
- ->exec();
- return $ret > 0;
- }
- // </editor-fold>
- /**
- * 每天重置
- * @param type $req
- */
- static function DailyReset($req) {
- self::DailyResetTaskAccountNum($req);
- self::ResetEverydayTask($req);
- self::ClearLotteryRecord($req);
- self::ClearOnlineGiftTs($req);
- self::ClearDailyTiliGift($req);
- }
- /**
- * 清理每天的赠送体力领取记录
- * @param Req $req
- */
- private static function ClearDailyTiliGift($req) {
- $req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit();
- }
- /**
- * 清理每天的抽奖次数记录
- * @param Req $req
- */
- public static function ClearLotteryRecord($req) {
- Lotterys::ClearLotteryRecord($req);
- }
- /**
- * 查询当前分区开放时间戳
- * @param Req $req
- */
- private static function GetZonePublicTS($req) {
- $zoneInfo = GameConfig::zonelist_getItem($req->zoneid);
- return Resp::ok($zoneInfo->publicTs);
- }
- //
- // <editor-fold defaultstate="collapsed" desc=" 每日任务 ">
- //
- /**
- * 普通任务 完成任务
- * @param Req $req
- */
- private static function Tasks_CompleteTask($req) {
- $taskId = $req->paras[0]; // 任务ID
- $tasks = $req->userInfo->game->privateState->Tasks;
- if (!$tasks) {
- return Resp::err(ErrCode::user_data_broken_err);
- }
- if ($tasks->$taskId->state == 3) {
- return Resp::err(ErrCode::active_day7_taskstate_err);
- }
- $taskModel = GameConfig::task_getItem($taskId);
- if (!$taskModel) {
- return Resp::err(ErrCode::active_day7_const_no_err);
- }
- if (ActiveProc::CheckTaskComplete($taskModel, $req)) { //下面该检测了,检测客户端发来的完成任务请求是否准确
- $tasks->$taskId->state = 2; // 更新任务状态
- UserProc::updateUserInfo($req); // 回写玩家数据
- }
- return Resp::ok(array("ret" => "ok"));
- }
- /**
- * 普通任务 - 领取奖励
- * @param Req $req
- */
- private static function Tasks_DrawReward($req) {
- $taskId = $req->paras[0]; // 任务ID
- $task = $req->userInfo->game->privateState->Tasks->$taskId; // 取任务数据
- if (!$task) { // 找不到任务数据
- return Resp::err(ErrCode::active_day7_taskno_err);
- }
- if ($task->state == 1) { // 看任务状态,如果是未完成状态,则报错
- return Resp::err(ErrCode::active_day7_taskstate_err);
- }
- if ($task->state != 2) { // 看任务状态,如果是已领取状态,则直接返回当前数据
- $result = array(
- 'store' => $req->userInfo->game->store,
- 'heros' => $req->userInfo->game->heros,
- 'cash' => $req->userInfo->game->cash,
- 'tili' => $req->userInfo->game->tili,
- 'time' => $req->userInfo->game->privateState->TiliTime,
- 'gold' => $req->userInfo->game->gold
- );
- return Resp::ok($result);
- }
- $taskModel = GameConfig::task_getItem($taskId); // 取任务常量
- if (!$taskModel) {
- return Resp::err(ErrCode::active_day7_const_no_err);
- }
- $task->state = 3; // 修改任务状态
- $err = StoreProc::AddMultiItemInStore($req, $taskModel->reward, 2);
- if (ErrCode::ok != $err) {
- return Resp::err($err);
- }
- $result = array(
- 'store' => $req->userInfo->game->store,
- 'heros' => $req->userInfo->game->heros,
- 'cash' => $req->userInfo->game->cash,
- 'tili' => $req->userInfo->game->tili,
- 'time' => $req->userInfo->game->privateState->TiliTime,
- 'gold' => $req->userInfo->game->gold
- );
- return Resp::ok($result);
- }
- /**
- * 普通任务的完成
- * @param sm_task $taskModel 任务的数据
- * @param Req $req
- */
- private static function CheckTaskComplete($taskModel, $req) {
- ////下面该检测了,检测客户端发来的完成任务请求是否准确
- ////数据库还没改好,不知道会用什么,暂时用老办法
- return true; ///////因为数据量太大,先这样测试
- switch ($taskModel->tasktype) {
- case 5://每日登录任务,只要能发送这个消息就说明他完成了登录任务,只需要判断当天是否已经领取过
- // 建议改法: return $req->userInfo->game->privateState->LoginTaskComplete = 1;
- if ($req->userInfo->game->privateState->LoginTaskComplete == 0) {
- $req->userInfo->game->privateState->LoginTaskComplete = 1;
- return true;
- }
- break;
- case 11: // 战斗力是否达到要求,战斗力暂时不检测,
- // 因为目前即使服务器验证也是客服端计算的上传结果. 20170311
- return true;
- case 12: //如果是英雄升级任务
- return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengji;
- case 13://如果是英雄升阶任务
- return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengjie;
- case 14: //如果是英雄技能升级任务
- return $taskModel->canshu <= $req->userInfo->game->privateState->herojinhua;
- case 15: //如果是英雄升星任务
- return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengxing;
- case 21: //如果是通关任务普通
- return $taskModel->canshu <= $req->userInfo->game->gates->normal->highest;
- case 22://如果是通关任务困难
- return $taskModel->canshu <= $req->userInfo->game->gates->hard->highest;
- case 23://如果是通关任务精英
- return $taskModel->canshu <= $req->userInfo->game->gates->elite->highest;
- case 24://如果是通关任务次数
- return $taskModel->canshu <= $req->userInfo->game->gates->Times;
- case 25: # pvp 挑战次数
- return $taskModel->canshu <= $req->userInfo->game->pvp->dailyPkCnt;
- case 31: //如果是装备升级任务
- return $taskModel->canshu <= $req->userInfo->game->privateState->ItemUpgrage;
- case 32: //如果是宝石合成任务
- return $taskModel->canshu <= $req->userInfo->game->privateState->GemUpgrage;
- case 41: //如果是好友任务
- return $taskModel->canshu <= FriendProc::getCurrentFriendsCount($req);
- default :
- return false;
- }
- }
- /**
- * 更新任务计数
- * @param Req $req
- */
- public static function ChangeTaskCount($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_hero_levelup: # 英雄升级
- $req->userInfo->game->privateState->heroshengji++;
- break;
- case CmdCode::cmd_hero_strength: # 英雄强化
- $req->userInfo->game->privateState->heroshengjie++;
- break;
- case CmdCode::cmd_hero_upstar: # 英雄升星
- $req->userInfo->game->privateState->heroshengxing++;
- break;
- case CmdCode::cmd_hero_buyCollectHeroLimtCount: # 扩展英雄数量上限
- break;
- case CmdCode::cmd_hero_upgradeSkillLevel: # 升级技能
- $req->userInfo->game->privateState->herojinhua++;
- break;
- case CmdCode::cmd_store_ItemUpgrade: # 升级装备
- $req->userInfo->game->privateState->ItemUpgrage++;
- break;
- case CmdCode::cmd_store_GemCompose: # 宝石合成
- $req->userInfo->game->privateState->GemUpgrage++;
- break;
- }
- UserProc::updateUserInfo($req);
- }
- public static function AddEverydayTask() {
-
- }
- // </editor-fold>
- //
- public static function RecoveryTili($req) {
- $useTili = $req->paras[0];
- ActiveProc::ChangeTili($useTili, $req);
- UserProc::updateUserInfo($req);
- $result = array(
- 'time' => $req->userInfo->game->privateState->TiliTime,
- 'tili' => $req->userInfo->game->tili
- );
- $resp = Resp::ok($result);
- return $resp;
- }
- public static function ChangeTili($useTili, $req) {
- ////获取客户端发来的体力值变化
- // $useTili = $req->paras[0];
- ////超上限的体力值
- $moreTili = 0;
- ////如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
- if (!CommUtil::isPropertyExists($req->userInfo->game->privateState, "TiliTime")) {
- $req->userInfo->game->privateState->TiliTime = time() - 120;
- }
- ////如果该账户体力值本身是大于上限的,获取一下超出的体力值
- if ($req->userInfo->game->tili > 120) {
- $moreTili = $req->userInfo->game->tili - 120;
- }
- $useTime = time() - $req->userInfo->game->privateState->TiliTime;
- ////该账户超过了时间需要补充体力值
- if ($useTime > 300) {
- if ($moreTili == 0) {
- $req->userInfo->game->tili += (int) ( (int) ($useTime / 300));
- if ($req->userInfo->game->tili > 120) {
- $req->userInfo->game->tili = 120;
- }
- }
- $req->userInfo->game->privateState->TiliTime = time();
- }
- ////如果是消耗体力
- if ($useTili < 0) {
- ////如果消耗的体力超过现有体力,报错.
- if (abs($useTili) > $req->userInfo->game->tili) {
- return ErrCode::notenough_tili;
- }
- ////扣除体力
- else {
- $req->userInfo->game->tili += $useTili;
- }
- }
- ////如果是购买增加体力
- else if ($useTili > 0) {
- $req->userInfo->game->tili += $useTili;
- }
- return ErrCode::ok;
- }
- /**
- * 重置每日任务相关计数器
- * @param Req $req
- */
- static function DailyResetTaskAccountNum($req) {
- $req->userInfo->game->gates->Times = 0;
- $req->userInfo->game->privateState->GemUpgrage = 0;
- $req->userInfo->game->privateState->ItemUpgrage = 0;
- $req->userInfo->game->privateState->herojinhua = 0;
- $req->userInfo->game->privateState->heroshengji = 0;
- $req->userInfo->game->privateState->heroshengjie = 0;
- $req->userInfo->game->privateState->heroshengxing = 0;
- $req->userInfo->game->privateState->LoginTaskComplete = 0;
- if (count($req->userInfo->game->privateState->LoginDays) < 7) {
- $req->userInfo->game->privateState->LoginDays[] = tsDay();
- }
- }
- /**
- * 清理每日任务,每天都会将每日任务置为未完成状态
- * @param type $req
- */
- public static function ResetEverydayTask($req) {
- $tasks = $req->userInfo->game->privateState->Tasks;
- $conTasks = GameConfig::task();
- $arrTask = ArrayInit();
- // var_dump($conTasks);
- foreach ($conTasks as $s_taskid => $s_task) {
- if ($s_task->ban == 1) { # 每日任务
- if (CommUtil::isPropertyExists($tasks, $s_taskid)) {
- unset($tasks->$s_taskid);
- }
- $val = explode(",", $s_task->taskrank);
- $lowlevel = $val[0];
- $highlevel = $val[1];
- if ($req->userInfo->game->level > $lowlevel && $req->userInfo->game->level <= $highlevel) {
- $tasks->$s_taskid = json_decode('{"state":1}');
- // $arrTask[] = $s_taskid;
- // var_dump($arrTask);
- }
- } else {
- if ($s_task->ban == 5) { # pvp任务
- $tasks->$s_taskid = json_decode('{"state":1}');
- }
- }
- }
- // $rand_keys = array_rand($arrTask, 5); # 每日任务随机出现5个
- // foreach ($rand_keys as $index) {
- // $s_taskid = $arrTask[$index];
- // $tasks->$s_taskid->state = 1;
- // }
- // $req->userInfo->game->privateState->LoginCount = 1;
- $req->userInfo->game->privateState->Tasks = $tasks;
- }
- }
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