UserProc.php 29 KB

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  1. <?php
  2. namespace loyalsoft;
  3. // 常量设定
  4. define("USER_Backup_MaxRecords", 10); // 玩家数据备份,最多10条,每天1条,最后一次登录时的数据.
  5. define("USER_ActiveRecord_Days", 108); // 玩家记录集维持的最大天数
  6. define("USER_RANDOM_DAYS", 7); // 玩家记录集随机的最大天数
  7. define("USER_ACTION_DAYS", 108); // 玩家行为集维持的最大天数
  8. define("INIT_TUTORIAL", 1); // 新手引导是否开启 0.否 1.是
  9. define("INIT_GODPETMANUAL", '{"exp":0,"godpetDic":{"101001":[0],"101002":[0],"101003":[0]}}'); // 初始化设定
  10. //
  11. /**
  12. * Description of UserProc
  13. * 玩家数据处理流程
  14. *
  15. */
  16. class UserProc {
  17. const role_Table = 'tab_rolename';
  18. /**
  19. * 逻辑分发
  20. * 所有的Proc中必须有这样一个方法
  21. * @param Req $req
  22. */
  23. public static function procMain($req) {
  24. switch ($req->cmd) {
  25. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  26. return UserProc::GetZoneList($req);
  27. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  28. return UserProc::loginUserInfo($req);
  29. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  30. return UserProc::downloadConstInfo($req);
  31. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  32. return UserProc::acceptContiDaysGift($req);
  33. case CmdCode::cmd_user_registerNewUID: # 6004 注册新的用户 (送审/官方包接口)
  34. return UserProc::RegisterNewUID($req);
  35. case CmdCode::cmd_user_testUserLogin: # 6005 机器码登录(测试接口)
  36. return UserProc::TestUserLogin($req);
  37. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  38. return UserProc::RegisterNewRole($req);
  39. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  40. return UserProc::completeNewbieGuide($req);
  41. case CmdCode::cmd_user_setNickname: # 6008 设置/修改玩家昵称
  42. return self::SetUserNickname($req);
  43. case CmdCode::cmd_user_setNewbieGuideCards: # 6009 发放新手引导所需卡牌
  44. return self::SetNewbieGuideCards($req);
  45. case CmdCode::cmd_user_SetUserImageBorder: # 6010修改玩家头像框
  46. return self::SetUserImageBorder($req);
  47. case CmdCode::cmd_user_setNewbieGuideOver:
  48. return UserProc::setNewbieGuideOver($req);
  49. default:
  50. Err(ErrCode::cmd_err);
  51. }
  52. }
  53. /**
  54. * [6010]修改玩家头像框
  55. * @param Req $req
  56. */
  57. static function SetUserImageBorder($req) {
  58. list($imgborderId) = $req->paras; # 参数, 新头像框ID
  59. $req->userInfo->game->imgBorderId = $imgborderId;
  60. UserProc::updateUserInfo($req);
  61. return Resp::ok(array('ret' => 'ok'));
  62. }
  63. /**
  64. * [6009] 新手引导 发送n张碎片到玩家身上
  65. * @param Req $req
  66. */
  67. static function SetNewbieGuideCards($req) {
  68. $private = $req->userInfo->game->privateState;
  69. if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  70. $private->newbieguideCards = true;
  71. $req->userInfo->game->privateState = $private; # 回写私有数据
  72. $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  73. foreach ($sp as $cardinfo) {
  74. $arr = explode(',', $cardinfo);
  75. $itemid = $arr[0];
  76. $num = $arr[1];
  77. StoreProc::addSegmentIntoStore($req->userInfo->game->store, $itemid, $num);
  78. }
  79. $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  80. foreach ($exp as $expinfo) {
  81. $arr = explode(',', $expinfo);
  82. $itemid = $arr[0];
  83. $num = $arr[1];
  84. StoreProc::PutOverlyingItemInStore($itemid, $num, $req);
  85. }
  86. UserProc::updateUserInfo($req); # 回存玩家数据
  87. return Resp::ok(array('store' => $req->userInfo->game->store));
  88. }
  89. return Resp::err(ErrCode::active_hasgetted);
  90. }
  91. /**
  92. * [6008] 设置/修改玩家昵称
  93. * @param Req $req
  94. */
  95. static function SetUserNickname($req) {
  96. list($newname, $image) = $req->paras; # 参数: 新昵称, 头像
  97. $itemid = glc()->User_SetNickname_CostItemid;
  98. if ($itemid) {
  99. $err = StoreProc::removeItemFromStore($req->userInfo->game->store, $itemid, 1);
  100. if ($err) {
  101. Err($err);
  102. }
  103. }
  104. $req->userInfo->game->name = $newname;
  105. $req->userInfo->game->img = $image;
  106. daoInst()->update(self::role_Table)
  107. ->data(array('roleName' => $newname))
  108. ->where('userID')->eq($req->uid)
  109. ->andWhere('zoneid')->eq($req->zoneid)
  110. ->exec();
  111. UserProc::updateUserInfo($req);
  112. return Resp::ok(array('ret' => 'ok'));
  113. }
  114. /**
  115. * 增加 设置引导结束的标志位
  116. * @param type $req
  117. */
  118. public static function setNewbieGuideOver($req) {
  119. $user = new UserGameModel($req->userInfo->game); # user
  120. if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  121. $user->NewbieGuideOver = 1;
  122. }
  123. $user->NewbieGuideOver = 1;
  124. $req->userInfo->game = $user;
  125. UserProc::updateUserInfo($req); # 回写数据
  126. return Resp::ok(array(# # 返回值
  127. 'result' => "succeed"
  128. ));
  129. }
  130. /**
  131. * 完成初始的强制的新手引导阶段
  132. * 第一阶段的引导
  133. * @param Req $req
  134. */
  135. public static function completeNewbieGuide($req) {
  136. list($guideType, $guideIndex, $guideState) = $req->paras; # 参数: 新手引导类型, 执行步骤, 执行结果
  137. $user = new UserGameModel($req->userInfo->game); # user
  138. if (!CommUtil::isPropertyExists($user, "NewbieGuide")) { # 防御: 变量未初始化
  139. $user->NewbieGuide = ObjectInit();
  140. }
  141. $NewbieGuide = $user->NewbieGuide;
  142. if (!CommUtil::isPropertyExists($NewbieGuide, $guideType)) { # 防御: 变量未初始化
  143. $NewbieGuide->$guideType = ObjectInit();
  144. }
  145. $temp = $NewbieGuide->$guideType;
  146. $temp->guideIndex = $guideIndex;
  147. $temp->guideState = $guideState;
  148. $NewbieGuide->$guideType = $temp;
  149. $user->NewbieGuide = $NewbieGuide;
  150. $req->userInfo->game = $user;
  151. UserProc::updateUserInfo($req); # 回写数据
  152. return Resp::ok(array(# # 返回值
  153. 'result' => "succeed"
  154. ));
  155. }
  156. /**
  157. * 6006 注册新角色
  158. * @param Req $req
  159. */
  160. public static function RegisterNewRole($req) {
  161. // Err(ErrCode::err_method_obsoleted, "注册逻辑已经转移到龙游SDK中 --王刚");
  162. $userID = $req->uid;
  163. list($rolename, $gender, $profile_img) = $req->paras; # 参数: 昵称,性别,头像
  164. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  165. $userinfo = self::createUser($req, $rolename, $gender, $profile_img);
  166. self::regRole($req->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr());
  167. $resp = Resp::ok($userinfo);
  168. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  169. } else { # 昵称已存在
  170. $resp = Resp::ok(array('ret' => '用户已存在.'));
  171. }
  172. return $resp;
  173. }
  174. /**
  175. * 6000 【移动端】 获取分区列表
  176. * @param Req $req
  177. */
  178. public static function GetZoneList($req) {
  179. $defaultZone = new ZoneInfoModel(1, 0, ""); # 新用户默认分区
  180. $bGetRecommended = false;
  181. if (count($req->paras) > 0) { # 是否只拉取推荐分区
  182. $bGetRecommended = $req->paras[0];
  183. }
  184. $zoneList = array();
  185. $ts = now();
  186. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  187. isEditor() and $zone = new \sm_zonelist();
  188. if ($zone->publicTs > $ts) {
  189. continue;
  190. }
  191. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  192. if ($bGetRecommended) {
  193. if ($zone->isRecommended > 0 && $zone->status == 1) {
  194. $zoneList[] = $zone;
  195. } else {
  196. }
  197. } else {
  198. $zoneList[] = $zone;
  199. }
  200. unset($zone->isRecommended);
  201. }
  202. UserProc::_AddTesterZonelist($req, $zoneList); # 添加测试分区
  203. #
  204. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  205. $userZoneInfo = self::getUserZoneInfo($req); # 玩家分区记录
  206. $isNewUser = false;
  207. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  208. $userZoneInfo = new UserZoneInfoModel();
  209. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  210. $isNewUser = true;
  211. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  212. // if ($err != ErrCode::succeed) {
  213. // return ResponseVo::myErrResponse($req, $err);
  214. // }
  215. # 统计模块添加记录
  216. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  217. } else { # 转换一下格式,去掉key,只保留value的集合
  218. // $userZoneInfo->playedZones = ArrayInit();
  219. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  220. }
  221. // </editor-fold>
  222. $ret = array(
  223. 'isNewUser' => $isNewUser,
  224. 'zonelist' => json_decode(json_encode($zoneList)),
  225. 'userZoneInfo' => $userZoneInfo
  226. );
  227. return Resp::ok($ret); # 返回值
  228. }
  229. private static function _AddTesterZonelist($req, &$zoneList) {
  230. if (config::Inst()->isTester($req->uid)) { # 添加测试分区
  231. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  232. }
  233. }
  234. /**
  235. * 6002 客户端下载常量配置信息
  236. * @param Req $req
  237. * @return type
  238. */
  239. public static function downloadConstInfo($req) {
  240. $clientver = $req->paras[0]; # 客户端数据版本号
  241. $serverVer = GameConfig::ver(); # 最新数据版本号
  242. if ($serverVer == null) { # 找不到常量数据
  243. return Resp::err(ErrCode::err_const_no);
  244. }
  245. if ($clientver == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  246. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  247. $ret = array(
  248. 'version' => $clientver,
  249. 'data' => null);
  250. return Resp::ok($ret);
  251. }
  252. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  253. if ($constInfo == null) {
  254. return Resp::err(ErrCode::err_const_no);
  255. } else {
  256. return Resp::ok(array('data' => $constInfo));
  257. }
  258. }
  259. /**
  260. * 6001 客户端登录并返还玩家信息
  261. * @param Req $req
  262. * @return Resp
  263. */
  264. public static function loginUserInfo($req) {
  265. // return ResponseVo::ErrResponse($req, ErrCode::msg_methodnotimplement);
  266. $userInfo = UserProc::getUserInfo(gMem(), $req->zoneid, $req->uid); # 取玩家信息
  267. if ($userInfo == null) { # 新用户, -> 6006创建账号
  268. $ret = array(
  269. 'isNewUser' => true
  270. );
  271. return Resp::ok($ret);
  272. } else {//2.如果玩家已存在,则处理普通登录流程
  273. $req->userInfo = $userInfo; # 给Req挂载userInfo
  274. UserProc::checkContidays($req); # 连续登录,状态检查
  275. // UserProc::_checkUpdateGift($req); # 检查更新礼包
  276. // UserProc::fetchFromInteract($mem, $req); # 从交互体更新部分信息
  277. PayProc::m_refreshChargeOrders($req); # 刷新订单, 多平台版本
  278. PayProc::checkDeltest($req); # 检查内侧充值记录(函数内部会只检查一次)
  279. UserProc::updateUserInfo($req); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  280. $resp = Resp::ok($userInfo); # 设置返回值
  281. // if (isset($req->updateGift)) { # 透传更新礼包给Response
  282. // $resp->updateGift = $req->updateGift;
  283. // }
  284. self::backupUserInfo($req); # 数据回写
  285. self::updtateUserZoneInfo($req); # 1. 更新玩家分区记录
  286. }
  287. return $resp;
  288. }
  289. /**
  290. * 6003 领取连续登录奖励
  291. * @param Req $req
  292. */
  293. public static function acceptContiDaysGift($req) {
  294. $resp = Resp::err(ErrCode::err_method_notimplement);
  295. return $resp;
  296. }
  297. /**
  298. * 初始化卡牌图鉴信息
  299. * @param UserGameModel $userInfo
  300. */
  301. private static function _intiHeroManual($userInfo) {
  302. if (INIT_TUTORIAL == 1) { # 配合新手引导产生的图鉴数据
  303. $userInfo->heroManual = JsonUtil::decode(INIT_GODPETMANUAL);
  304. } else {
  305. $userInfo->heroManual = new HeroManualModel();
  306. $userInfo->heroManual->initInstance();
  307. }
  308. }
  309. // <editor-fold defaultstate="collapsed" desc="送审/测试用方法">
  310. /**
  311. * 6004 测试: 注册新用户UID
  312. * @param Req $req
  313. * @return type
  314. */
  315. public static function RegisterNewUID($req) {
  316. if (count($req->paras) < 2) { # 参数数量不足
  317. return Resp::err(ErrCode::parasnotenough_msg);
  318. }
  319. $userName = $req->paras[0]; # 取参数 昵称
  320. $pwd = $req->paras[1]; # 密码
  321. $email = count($req->paras) > 2 ? $req->paras[2] : ""; # 邮箱
  322. $phoneNumber = count($req->paras) > 3 ? $req->paras[3] : ""; # 电话号码
  323. $ret = RegNewUser::Write2MysqlUserInfo($userName, $pwd, $email, $phoneNumber); // 执行逻辑
  324. self::setNewbieGuideOver($req);
  325. return Resp::ok($ret);
  326. }
  327. /**
  328. * 6005 测试用的用户登录
  329. * @param Req $req
  330. */
  331. public static function TestUserLogin($req) {
  332. if (count($req->paras) < 2) {// 防御:参数数量不足
  333. return Resp::err(ErrCode::parasnotenough_msg);
  334. }
  335. $userName = $req->paras[0]; // 用户名
  336. $pwd = $req->paras[1]; // 密码
  337. $ret = RegNewUser::VerifyUserPwd($userName, $pwd); // 校验
  338. return Resp::ok($ret);
  339. }
  340. // </editor-fold>
  341. //
  342. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  343. /**
  344. * 检查昵称是否已经存在
  345. * @param string $roleName
  346. * @return boolean
  347. */
  348. static function checkRoleNameNotExist($roleName) {
  349. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  350. $sql = sprintf($sqlFormat, $roleName);
  351. $n = daoInst()->query($sql)->fetch();
  352. return $n->rows <= 0;
  353. }
  354. /**
  355. * 插入玩家新角色
  356. *
  357. * @param string $zoneid
  358. * @param string $userID
  359. * @param string $nickname
  360. * @param string $gender
  361. * @param string $profile_img
  362. * @param string $plat
  363. */
  364. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  365. $paydb = CPayInit();
  366. $sqlFormat = "INSERT INTO `tab_rolename` ( zoneid,userID,roleName,gender, profile,plat) "
  367. . "VALUES ('%s','%s','%s','%s','%s','%s')";
  368. $sql = sprintf($sqlFormat, $zoneid, $userID, #
  369. $paydb->escape_string($nickname), $gender, $profile_img, $plat);
  370. $paydb->query($sql);
  371. $paydb->close();
  372. }
  373. /**
  374. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  375. * @param Req $req
  376. */
  377. static function checkContidays($req, $isnew = 0) {
  378. $ret = TimeUtil::tsDay() - TimeUtil::tsDay($req->userInfo->game->lastLogin); // 对比登录日期
  379. if ($ret > 0) { # 当天第一次登录
  380. self::OnNewDay($req, $isnew);
  381. } else {
  382. # 更新下登录次数记录(任务计数器)
  383. }
  384. if ($ret == 1) { # 连续登录
  385. } else if ($ret >= 2) { # 隔天登录
  386. }
  387. $req->userInfo->game->lastLogin = now(); # 更新下访问时间
  388. return $ret;
  389. }
  390. /**
  391. * 处理当天第一次登录
  392. * @param RequesstVo $req
  393. * @param bool $isnew Description
  394. */
  395. static function OnNewDay($req, $isnew) {
  396. self::updatePlatUserRecord($req, $isnew); # 添加到到当天活跃玩家记录集合
  397. ActiveProc::DailyReset($req); # 抽奖、每日任务状态,计数器...
  398. FightProc::ClearByDay($req); # 战斗相关状态每日清理
  399. }
  400. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  401. /**
  402. * 创建用户
  403. * @param Req $req
  404. * @return UserInfoMo
  405. */
  406. static function createUser($req, $rolename, $gender, $profile_img) {
  407. $userInfo = new UserInfoMo();
  408. $req->userInfo = $userInfo; # 更新Req的userinfo,
  409. $userInfo->uid = $req->uid;
  410. $userInfo->zoneid = $req->zoneid;
  411. $userInfo->game = new UserGameModel();
  412. $userInfo->game->initialize(); # 初始化玩家数据
  413. $userInfo->game->name = $rolename;
  414. $userInfo->game->gender = $gender;
  415. $userInfo->game->profile_img = $profile_img;
  416. $userInfo->game->firstLogin = now();
  417. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  418. // $userInfo->game->NewbieGuideOver = 1;
  419. UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  420. $userInfo->interact = new UserInteractModel(); # 初始化交互体数据
  421. #Ps 6006是没有获得到Userinfo到Req中的
  422. UserProc::checkContidays($req, 1); # 每日状态检查
  423. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  424. UserProc::updateUserInfo($req); # 回存用户数据
  425. FriendProc::Init($req);
  426. // StatProc:: ...
  427. gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)); # 增加玩家数量计数
  428. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  429. return $userInfo;
  430. }
  431. /**
  432. * 整理平台玩家记录集
  433. * @param Req $req
  434. * @param int $isnew
  435. */
  436. private static function updatePlatUserRecord($req, $isnew = 0) {
  437. $zoneid = $req->zoneid;
  438. $uid = $req->uid;
  439. $user = $req->userInfo->game;
  440. $day = tsDay();
  441. $level = $user->level;
  442. $platUser = ObjectInit();
  443. $platUser->uid = $uid; #
  444. $platUser->name = $user->name; #
  445. $platUser->level = $level;
  446. $platUser->img = $user->img; # 头像字段
  447. $platUser->cash = $user->cash;
  448. $platUser->gold = $user->gold;
  449. $platUser->tili = $user->tili;
  450. $platUser->ts = now();
  451. $platUser->isnew = $isnew;
  452. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  453. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  454. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  455. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  456. }
  457. // </editor-fold>
  458. //
  459. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  460. /**
  461. * 玩家数据
  462. * @param CRedisUtil $mem
  463. * @param type $zoneid
  464. * @param type $uid
  465. */
  466. public static function getUserInfo($mem, $zoneid, $uid) {
  467. $a = $mem->get(MemKey_User::Info($zoneid, $uid));
  468. if ($a) {
  469. $usrInfo = new UserInfoMo();
  470. $usrInfo->zoneid = $zoneid;
  471. $usrInfo->uid = $uid;
  472. $g = new UserGameModel($a);
  473. $usrInfo->game = $g;
  474. return $usrInfo;
  475. }
  476. return null;
  477. }
  478. /**
  479. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  480. * @param Req $req
  481. */
  482. public static function updateUserInfo($req) {
  483. if (req()->userInfo) {
  484. req()->userInfoChanged = TRUE;
  485. } else {
  486. CLog::Assert("UserProc", $req->userInfo, #
  487. "[" . $req->cmd . '] >>>>>>>>>>用户数据正试图置空!!<<<<<<<<<<<' . $req->uid);
  488. }
  489. }
  490. /**
  491. * 回写玩家数据
  492. * @param CRedisUtil $mem
  493. * @param UserInfoMo $userInfo
  494. */
  495. public static function setUserInfo($mem, UserInfoMo $userInfo) {
  496. if ($mem && $userInfo) {
  497. $zoneid = $userInfo->zoneid;
  498. $uid = $userInfo->uid;
  499. $userInfo->game->lastSaveTs = now();
  500. return $mem->set(MemKey_User::Info($zoneid, $uid), $userInfo->game);
  501. }
  502. return false;
  503. }
  504. // </editor-fold>
  505. //
  506. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  507. /**
  508. * 读取玩家的分区记录
  509. * @param Req $req
  510. * @return UserZoneInfoModel Description
  511. */
  512. public static function getUserZoneInfo($req) {
  513. $ret = $req->mem->get(MemKey_User::Union_PlayedZoneInfo_normal($req->uid));
  514. return $ret;
  515. }
  516. /**
  517. * 更新玩家分区记录
  518. * @param Req $req
  519. */
  520. public static function updtateUserZoneInfo($req) {
  521. $userZoneInfo = self::getUserZoneInfo($req); # 取玩家分区记录
  522. if (!$userZoneInfo) {
  523. $userZoneInfo = new UserZoneInfoModel;
  524. }
  525. $level = 0;
  526. $zoneid = $req->zoneid;
  527. $playerName = "";
  528. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  529. $level = $req->userInfo->game->level;
  530. $playerName = $req->userInfo->game->name;
  531. } else {
  532. CLog::warn('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  533. }
  534. if (is_null($level)) {
  535. $level = 0;
  536. }
  537. $userZoneInfo->lastZone = new ZoneInfoModel($zoneid, $level, $playerName); # 更新玩家分区记录
  538. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  539. $req->mem->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  540. }
  541. // </editor-fold>
  542. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  543. /**
  544. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  545. * @history
  546. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  547. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  548. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  549. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  550. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  551. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  552. * @param Req $req
  553. */
  554. public static function backupUserInfo($req) {
  555. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  556. $value = base64_encode(gzdeflate(JsonUtil::encode($req->userInfo))); # blob数据,序列化下
  557. $sql = sprintf("call insertUserInfo('%s',%d,%d,'%s');", # # 所以直接将序列化后的结果存进去吧,
  558. $req->uid, $req->zoneid, $tsday, $value); # zoneid, uid, tsday
  559. daoInst()->query($sql); # 也可以用exec($sql)
  560. }
  561. // </editor-fold>
  562. //</editor-fold>
  563. //
  564. }
  565. //
  566. // <editor-fold defaultstate="collapsed" desc="测试/送审=>注册新用户的业务逻辑">
  567. /**
  568. * 注册新用户
  569. * @author gwang
  570. */
  571. class RegNewUser {
  572. /**
  573. * 查找已有用户
  574. */
  575. const SQL_SelectUser = "Select tid,pwd from `tab_register` where `userName`='%s' order by tid limit 1;";
  576. /**
  577. * 插入新用户, Ps 常量字符串只能这么写了
  578. */
  579. const SQL_InsertNewUser = <<<sql
  580. Insert Into `tab_register` ( `userName`, `pwd`, `mail`, `phoneNumber`) values ( '%s', '%s', '%s', '%s');
  581. sql;
  582. /**
  583. * 写用户信息到数据库
  584. * @param string $userName
  585. * @param string $pwd
  586. * @param string $email
  587. * @param string $phoneNumber
  588. * @return array
  589. */
  590. public static function Write2MysqlUserInfo($userName, $pwd, $email = "", $phoneNumber = "") {
  591. $paydb = CPayInit();
  592. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  593. $data = $paydb->fetch_result($sql_sel);
  594. if (count($data) > 0) { # 已经有用户了,那么注册失败.
  595. return array('ret' => -1, 'msg' => "这个账号已经注册过了.");
  596. } # 尚未注册, 继续执行
  597. $sql_insert = sprintf(self::SQL_InsertNewUser, $userName, $pwd, $email, $phoneNumber);
  598. if (false === $paydb->query($sql_insert)) { # 插入用户信息
  599. return array('ret' => -1, 'msg' => "数据插入失败,请重试.");
  600. }
  601. $ret = array('ret' => 0, 'msg' => "注册成功."); # 插入成功, 返回
  602. $paydb->close();
  603. return $ret;
  604. }
  605. /**
  606. * 验证用户名和密码
  607. * @param type $userName
  608. * @param type $pwd
  609. */
  610. public static function VerifyUserPwd($userName, $pwd) {
  611. $paydb = CPayInit();
  612. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  613. $data = $paydb->fetch_result($sql_sel);
  614. $paydb->close();
  615. if (count($data) > 0) {
  616. if ($data[0]["pwd"] == $pwd) { # 验证成功
  617. return array('ret' => 0, 'msg' => "通过.");
  618. } else {
  619. return array('ret' => -1, 'msg' => "密码错误.");
  620. }
  621. }
  622. return array('ret' => -1, 'msg' => "账号不存在.");
  623. }
  624. }
  625. // </editor-fold>
  626. //