EmailProc.php 25 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. * @author gwang
  22. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  23. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. /**
  29. * 邮件最大容量100封
  30. */
  31. const MaxMailContent = 100;
  32. /**
  33. * 邮件最大过期时间7天
  34. */
  35. const MaxMailExpireTs = 604800;
  36. /**
  37. * 邮件日志表
  38. */
  39. const MailLog_TableName = 'tab_mailrecord';
  40. public static function procMain($req) {
  41. switch ($req->cmd) {
  42. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  43. return EmailProc::RefreshEmailList($req);
  44. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  45. return EmailProc::ReadEmail($req);
  46. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  47. return EmailProc::DrawEmailAppendix($req);
  48. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  49. return EmailProc::DrawAllEmailAppendixes($req);
  50. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  51. return EmailProc::DelReadedEmail($req);
  52. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  53. return EmailProc::queryNotReadEmails($req);
  54. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  55. return self::SendTestItems($req);
  56. default:
  57. return Resp::err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" API ">
  61. /**
  62. * 6707 发放测试用道具
  63. * @param req $req
  64. */
  65. static function SendTestItems($req) {
  66. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  67. list($itemId, $num) = $req->paras;
  68. self::SendTestItemsMail($req->zoneid, $req->uid, $itemId, $num);
  69. $mails = self::getMailQueue($req->zoneid, $req->uid); # 拉取邮件列表
  70. return Resp::ok(array('mailQueue' => $mails));
  71. }
  72. /**
  73. * 【6706】查询未处理邮件数量
  74. * @param req $req
  75. */
  76. static function queryNotReadEmails($req) {
  77. $uid = $req->uid;
  78. $zoneid = $req->zoneid;
  79. $n = 0; # 计数器
  80. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  81. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  82. $mails = self::getMailQueue($zoneid, $uid);
  83. foreach ($mails as $m) {
  84. // isEditor() and $m = new EmailModel();
  85. if (!$m->readts <= 0) {
  86. $n += 1;
  87. }
  88. }
  89. return Resp::ok(array('num' => $n));
  90. }
  91. /**
  92. * 【6701】拉取最新邮件列表
  93. * @param Req $req
  94. */
  95. public static function RefreshEmailList($req) {
  96. $uid = $req->uid;
  97. $zoneid = $req->zoneid;
  98. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  99. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  100. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  101. var_dump($mails);
  102. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  103. }
  104. /**
  105. * 【6702】读取一封邮件, 更新readts
  106. * @param Req $req
  107. */
  108. public static function ReadEmail($req) {
  109. $uid = $req->uid;
  110. $zoneid = $req->zoneid;
  111. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  112. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  113. $mail = self::getMail($zoneid, $uid, $mailId);
  114. $mail->readts = now();
  115. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  116. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  117. return Resp::ok(array("rewardstr" => $mail->appendix));
  118. }
  119. /**
  120. * 【6703】 领取一封邮件的附件,更新drawedts
  121. * @param req $req
  122. * @return type
  123. */
  124. public static function DrawEmailAppendix($req) {
  125. $uid = $req->uid;
  126. $zoneid = $req->zoneid;
  127. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  128. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  129. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  130. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  131. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  132. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  133. $err = StoreProc::AddMultiItemInStore($req, $mail->appendix, 4); # 发放奖励
  134. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  135. $mail->drawedts = now(); # 更新领取时间戳
  136. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  137. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  138. UserProc::updateUserInfo();
  139. return Resp::ok(array(# # 同步数据
  140. 'gold' => $req->userInfo->game->baseInfo->gold,
  141. 'cash' => $req->userInfo->game->baseInfo->cash,
  142. 'store' => $req->userInfo->game->store,
  143. 'hero' => $req->userInfo->game->heros,
  144. 'num' => 1,
  145. 'reward' => $mail->appendix
  146. ));
  147. }
  148. /**
  149. * 【6704】 领取所有邮件附件奖励
  150. * @param req $req
  151. * @return type
  152. */
  153. public static function DrawAllEmailAppendixes($req) {
  154. $uid = $req->uid;
  155. $zoneid = $req->zoneid;
  156. $arr = ArrayInit(); # 记录奖励字符串
  157. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  158. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  159. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  160. foreach ($mails as $m) { # 遍历所有邮件
  161. isEditor() and $m = new Ins_Email;
  162. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  163. if ($m->drawedts > 0) { # 已领取邮件跳过
  164. continue;
  165. }
  166. $err = StoreProc::AddMultiItemInStore($req, $m->appendix, 4);
  167. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  168. $m->drawedts = now(); # 更新下领取时间戳
  169. if ($m->readts <= 0) { # 更新下读取时间戳
  170. $m->readts = now();
  171. }
  172. $arr[] = $m->appendix;
  173. $rewardEmailIds[] = $m->mailId;
  174. } // else # 无附件的邮件不管
  175. }
  176. $asocMails = array();
  177. foreach ($mails as $mm) { # 转为关联数组
  178. // isEditor() and $mm = new EmailModel;
  179. $asocMails[$mm->mailId] = $mm;
  180. }
  181. $n = count($rewardEmailIds); # 计数,领取邮件数量
  182. if ($n > 0) {
  183. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  184. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  185. }
  186. $reward = implode(';', $arr); # 拼接下奖励字符串
  187. UserProc::updateUserInfo();
  188. return Resp::ok(array(# # 同步数据
  189. 'gold' => $req->userInfo->game->baseInfo->gold,
  190. 'cash' => $req->userInfo->game->baseInfo->cash,
  191. 'store' => $req->userInfo->game->store,
  192. 'hero' => $req->userInfo->game->heros,
  193. 'num' => $n,
  194. 'reward' => $reward));
  195. }
  196. /**
  197. * 【6705】 删除所有已读邮件
  198. * @param req $req
  199. * @return type
  200. */
  201. public static function DelReadedEmail($req) {
  202. $uid = $req->uid;
  203. $zoneid = $req->zoneid;
  204. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  205. $n = 0; # 记个数,看一共删除几封邮件
  206. foreach ($mails as $m) {
  207. isEditor() and $m = new Ins_Email;
  208. if ($m->readts <= 0) { # 未读邮件跳过
  209. continue;
  210. }
  211. if ($m->isExistReward()) { # 包含附件,
  212. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  213. continue;
  214. }
  215. }
  216. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  217. $n++;
  218. }
  219. return Resp::ok(array('num' => $n)); # 返回删除数量
  220. }
  221. // </editor-fold>
  222. //
  223. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  224. /**
  225. * 系统邮件 - 发送月卡奖励
  226. * @param type $zoneid
  227. * @param type $uid
  228. * @param type $rank
  229. */
  230. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  231. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  232. $cardName . "每日奖励", $reward);
  233. self::InsertMail($zoneid, $uid, $mail);
  234. }
  235. /**
  236. * 系统邮件 - 发送竞技场赛季排行榜奖励
  237. * @param type $zoneid
  238. * @param type $uid
  239. * @param type $rank
  240. */
  241. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  242. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  243. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  244. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  245. $arr = explode(',', $rkrwd->reward_season);
  246. $itemid = $arr[0];
  247. $num = $arr[1];
  248. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  249. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  250. "$itemid,$num");
  251. self::InsertMail($zoneid, $uid, $mail);
  252. break;
  253. }
  254. }
  255. }
  256. /**
  257. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  258. * @param type $zoneid
  259. * @param type $uid
  260. * @param type $rank
  261. */
  262. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  263. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  264. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  265. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  266. $arr = explode(',', $rkrwd->reward_day);
  267. $itemid = $arr[0];
  268. $num = $arr[1];
  269. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  270. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  271. "$itemid,$num");
  272. self::InsertMail($zoneid, $uid, $mail);
  273. break;
  274. }
  275. }
  276. }
  277. /**
  278. * 删档内侧补偿邮件
  279. * @param type $zoneid
  280. * @param type $uid
  281. * @param type $name
  282. * @param type $content
  283. */
  284. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  285. $arr = explode(',', $content);
  286. $itemid = $arr[0];
  287. $num = intval($arr[1]) * 2; # 2倍返还
  288. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  289. "感谢您在之前的删档内侧活动中充值购买$name.", "$itemid, $num");
  290. self::InsertMail($zoneid, $uid, $mail);
  291. }
  292. /**
  293. * 测试道具邮件
  294. * @param type $zoneid
  295. * @param type $uid
  296. * @param type $itemid
  297. * @param type $num
  298. */
  299. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  300. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  301. "请领取", "$itemid, $num");
  302. self::InsertMail($zoneid, $uid, $mail);
  303. }
  304. // </editor-fold>
  305. //
  306. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  307. /**
  308. * 系统邮件 - 公会申请被拒,通知玩家
  309. * @param type $zoneid
  310. * @param type $uid
  311. * @param type $rank
  312. */
  313. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  314. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  315. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  316. self::InsertMail($zoneid, $uid, $mail);
  317. }
  318. /**
  319. * 系统邮件 - 公会捐献碎片结算
  320. * @param type $zoneid
  321. * @param type $uid
  322. * @param type $rank
  323. */
  324. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  325. $itemId = $chipArr[0];
  326. $itemNum = $chipArr[1];
  327. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  328. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  329. $content, "$itemId, $itemNum", "公会");
  330. self::InsertMail($zoneid, $uid, $mail);
  331. }
  332. /**
  333. * 系统邮件 - 公会钻石礼包奖励结算
  334. * @param type $zoneid
  335. * @param type $uid
  336. * @param type $rank
  337. */
  338. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  339. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  340. "系统回赠礼品", "$itemId, $num", "公会");
  341. self::InsertMail($zoneid, $uid, $mail);
  342. }
  343. /**
  344. * 公会公告邮件
  345. * @param type $zoneid
  346. * @param type $uid
  347. * @param type $content
  348. */
  349. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  350. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  351. $content, "", "公会");
  352. self::InsertMail($zoneid, $uid, $mail);
  353. }
  354. // </editor-fold>
  355. //
  356. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  357. /**
  358. * 插入邮件
  359. * @param int $zoneid
  360. * @param string $uid
  361. * @param Ins_Email $mail
  362. */
  363. private static function InsertMail($zoneid, $uid, $mail) {
  364. $mem = gMem();
  365. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  366. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  367. $mail->insertts = now();
  368. $mail->mailId = $mem->increment($key_id);
  369. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  370. $mail->mailId = $mem->increment($key_id);
  371. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  372. // todo: 重试都没能成功的话, 记录下日志, log err;
  373. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  374. }
  375. }
  376. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  377. CornerSignEventProc::OnNewMails(req());
  378. return $mail->mailId;
  379. }
  380. /**
  381. * 回写mail数据
  382. * @param type $zoneid
  383. * @param type $uid
  384. * @param Ins_Email $mail
  385. */
  386. private static function updateMail($zoneid, $uid, $mail) {
  387. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  388. }
  389. /**
  390. * 批量回写mail数据
  391. * @param type $zoneid
  392. * @param type $uid
  393. * @param dic<mailId, EmailModel> $mails
  394. */
  395. private static function updateMails($zoneid, $uid, $mails) {
  396. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  397. }
  398. /**
  399. *
  400. * @param type $zoneid
  401. * @param type $uid
  402. * @param Ins_Email $mail
  403. */
  404. private static function logMail($zoneid, $uid, $mail) {
  405. $data = array(
  406. 'mailId' => $mail->mailId,
  407. 'zoneid' => $zoneid,
  408. 'appendix' => $mail->appendix,
  409. 'type' => $mail->type,
  410. 'sender_name' => $mail->sender_name,
  411. 'sender_uid' => $mail->sender_uid,
  412. 'to_uid' => $uid, # # this mail is send to me 啊.
  413. 'title' => $mail->title,
  414. 'content' => $mail->content,
  415. 'tag' => $mail->tag
  416. );
  417. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  418. }
  419. /**
  420. * 更新邮件的领取记录
  421. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  422. * 0 created at 言灵世界1.0
  423. * @param type $ids
  424. */
  425. static function logMailDrawed($ids, $uid, $zoneid) {
  426. daoInst()->update(self::MailLog_TableName)->data(array(
  427. 'drawedts' => now()
  428. ))->where('mailId')->in($ids)->
  429. andWhere('zoneid')->eq($zoneid)->
  430. andWhere('to_uid')->eq($uid)->
  431. exec();
  432. }
  433. /**
  434. * 更新邮件的读取/打开记录
  435. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  436. * 0 created at 言灵世界1.0
  437. * @param type $ids
  438. */
  439. static function logMailReaded($ids, $uid, $zoneid) {
  440. daoInst()->update(self::MailLog_TableName)->data(array(
  441. 'readts' => now()
  442. ))->where('mailId')->in($ids)->
  443. andWhere('zoneid')->eq($zoneid)->
  444. andWhere('to_uid')->eq($uid)->
  445. exec();
  446. }
  447. /**
  448. * 刷新系统派发邮件到玩家邮件列表
  449. * @param int $zoneid
  450. * @param string $uid
  451. * @return void
  452. */
  453. private static function refreshSysMail($zoneid, $uid) {
  454. $mem = gMem();
  455. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  456. if (!$sysMailQueue) {
  457. return; # 系统消息为空
  458. }
  459. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  460. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  461. foreach ($sysMailQueue as $sysId => $sysMail) {
  462. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  463. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  464. $ts = now();
  465. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  466. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  467. continue; # 继续处理下一封
  468. }
  469. if ($ts < $sysMail->startts) {
  470. continue; # 系统邮件尚未生效, 跳过
  471. } # else => 有效期内,继续处理
  472. $mail = new Ins_Email($sysMail); # 创建邮件
  473. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  474. $mail->sender_uid = $mail->sender_name = "系统"; # 设置发送者昵称和uid为系统
  475. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  476. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  477. }
  478. }
  479. }
  480. /**
  481. * 清理过期邮件
  482. * @param string $zoneid
  483. * @param string $uid
  484. * @return void
  485. */
  486. private static function clearExpireMails($zoneid, $uid) {
  487. $ts = now();
  488. $mem = gMem();
  489. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  490. $arr = $mem->hgetall($key); # 所有邮件
  491. $del = array_filter((array) $arr, function($v) use($ts) {
  492. $email = new Ins_Email($v);
  493. return $email->ExpireTs() < $ts; # 选出过期邮件
  494. });
  495. if (count($del)) { # >0
  496. $mem->hdel($key, array_keys($del)); # 批量清除
  497. }
  498. }
  499. /**
  500. * 获取邮件序列
  501. * @param int $zoneid
  502. * @param string $uid
  503. * @return array
  504. */
  505. private static function getMailQueue($zoneid, $uid) {
  506. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  507. $keys = gMem()->hkeys($key); # 拉取所有id
  508. // var_dump($keys);
  509. sort($keys); # 排序
  510. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  511. // var_dump($mkeys);
  512. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  513. $ret = array_map(function($v) {
  514. return new Ins_Email($v); # 装箱
  515. }, $mails);
  516. return array_values($ret);
  517. }
  518. /**
  519. * 获取邮件
  520. * @param int $zoneid
  521. * @param string $uid
  522. * @param int $mailId
  523. * @return Ins_Email
  524. */
  525. private static function getMail($zoneid, $uid, $mailId) {
  526. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  527. my_Assert($m, ErrCode::email_not_found);
  528. return new Ins_Email($m);
  529. }
  530. /**
  531. * 删除邮件
  532. * @param int $zoneid
  533. * @param string $uid
  534. * @param int $mailId
  535. * @return int 删除的邮件数量, (0,1)
  536. */
  537. private static function delMail($zoneid, $uid, $mailId) {
  538. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  539. }
  540. /**
  541. * 清空邮件列表
  542. * @param int $zoneid
  543. * @param string $uid
  544. * @return int 删除邮件的条数, (0,n)
  545. */
  546. private static function clearMailQueue($zoneid, $uid) {
  547. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  548. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  549. gMem()->delete($key); # 删除邮件列表
  550. return $n;
  551. }
  552. // </editor-fold>
  553. }