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- <?php
- namespace loyalsoft;
- /**
- * Description of StoreModel
- * 玩家背包/仓库数据模型
- * @author gwang
- */
- class Info_Store extends Object_ext {
- /**
- * 其他道具
- * @var array
- */
- public $items;
- /**
- * 任务卡道具(存在叠加)
- * @var array
- */
- public $taskcards;
- /**
- * 装备, 能强化升级, 独立于其它道具
- * @var type
- */
- public $equipment;
- /**
- * @var 言灵,能强化升级, 独立于其它道具
- */
- public $yanling;
- /**
- * 宝箱
- * @var array
- */
- public $boxes;
- /**
- * 英雄碎片,叠加
- * @var object
- * @deprecated since version 0
- */
- public $segement;
- /**
- * 玩家注册时初始化
- */
- public function initialize() {
- $this->boxes = GameConfig::primordial_data()->User_Store_boxes;
- $this->taskcards = ObjectInit();
- $this->items = JsonUtil::decode(GameConfig::primordial_data()->User_Store_items); # 初始含有一张黄金通知书
- $this->equipment = JsonUtil::decode(GameConfig::primordial_data()->User_Store_equipment); # 装备初始化数据
- $this->yanling = JsonUtil::decode(GameConfig::primordial_data()->User_Store_yanling); # 言灵初始化数据
- $this->segement = JsonUtil::decode(GameConfig::primordial_data()->User_Store_segment); # 碎片
- }
- /**
- * 返回指定物品的数量
- */
- function GetItemCount($typeId) {
- if (property_exists($this->items, $typeId)) {
- return $this->items->$typeId;
- }
- return 0;
- }
- /**
- * 扣除玩家碎片
- * @param int $segmentId 碎片ID
- * @param int $amt 数量
- * @return boolean true 成功, false 失败
- */
- function Consume_HeroSegment($segmentId, $amt) {
- if ($amt > 0) {
- if (CommUtil::isPropertyExists($this->items, $segmentId)) {
- if ($this->items->$segmentId - $amt >= 0) {
- $this->items->$segmentId -= $amt;
- return true;
- }
- }
- }
- return false;
- }
- }
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