TaskProc.php 45 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. /**
  12. * 任务卡-同时激活数量上限
  13. */
  14. const TaskCard_ActiveMax = 9;
  15. /**
  16. * 任务卡商店-刷新数量
  17. */
  18. const TaskCardShop_Refresh_ItemNum = 5;
  19. static function procMain() {
  20. switch (req()->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  22. return TaskProc::GetTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  24. return TaskProc::GetTaskReward();
  25. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  26. return TaskProc::setAttentionTask();
  27. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  28. return TaskProc::getActiveReward();
  29. //---------------- 任务卡相关通讯 -----------------------------------------------
  30. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  31. return self::PlotFinish();
  32. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  33. // Err(ErrCode::err_method_obsoleted);
  34. // return self::PlotExchangeTaskCard($req);
  35. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  36. // Err(ErrCode::err_method_obsoleted);
  37. // return self::PlotPresetTaskCard($req);
  38. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  39. // Err(ErrCode::err_method_obsoleted);
  40. // return self::ImmetRewardTaskCard($req);
  41. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  42. return self::OnKillMonsterEvent();
  43. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  44. return self::OnTaskCard_active();
  45. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  46. return self::OnTaskCard_reward();
  47. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  48. return self::OnTaskCard_GetInfo();
  49. case CmdCode::cmd_taskCard_StepActionDone: # 6218 任务步骤 - start/finish action done
  50. return self::OnTaskCard_StepActionDone();
  51. // -------------- 任务卡商城 -----------------------------
  52. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  53. return self::OnTaskCardShopOpen();
  54. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  55. return self::OnTaskCardShopBuy();
  56. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  57. return self::OnTaskCardShopRefresh();
  58. default:
  59. return Err(ErrCode::cmd_err);
  60. }
  61. }
  62. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  63. /**
  64. * [6231] 任务卡商店 - 开启
  65. */
  66. static function OnTaskCardShopOpen() {
  67. $userInfo = req()->userInfo->game;
  68. if (null == $userInfo->taskCardShop) { # 防御
  69. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  70. }
  71. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  72. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  73. $arr = self::FilterPrizepool($arr); # 利用玩家等级进行过滤
  74. $reward = ArrayInit();
  75. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  76. my_Assert(ErrCode::ok == $err, $err);
  77. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  78. $userInfo->taskCardShop->selled = array();
  79. req()->userInfo->game = $userInfo;
  80. UserProc::updateUserInfo(); # 回写玩家数据
  81. }
  82. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  83. }
  84. /**
  85. * [6232] 任务卡商店 - 购买
  86. */
  87. static function OnTaskCardShopBuy() {
  88. list($typeId, $num) = req()->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  89. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  90. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  91. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  92. $userInfo = req()->userInfo->game;
  93. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  94. my_Assert(!in_array($typeId, $userInfo->taskCardShop->selled), ErrCode::taskCard_selled);
  95. switch ($shopItemMo->pricetype) {
  96. case 0: # 人民币
  97. Err(ErrCode::err_method_notimplement);
  98. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  99. break;
  100. case 1: # 钻石
  101. my_Assert($userInfo->base()->Consume_Cash($shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  102. break;
  103. case 2: # 金币
  104. my_Assert($userInfo->base()->Consume_Gold($shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  105. break;
  106. default: # 其它
  107. Err(ErrCode::pay_m_type_err); # 定价类型异常
  108. break;
  109. }
  110. $cid = StoreProc::PutTaskCardInStore($typeId); # 添加任务卡到背包
  111. $userInfo->taskCardShop->selled[] = $typeId; # 添加售罄记录
  112. UserProc::updateUserInfo();
  113. self::OnBuyTaskCard($num); # 监控购买任务卡的任务卡[・_・?]
  114. return Resp::ok(array(
  115. 'gold' => req()->userInfo->game->baseInfo->gold,
  116. 'cash' => req()->userInfo->game->baseInfo->cash,
  117. 'store' => req()->userInfo->game->store)); # 返回成功
  118. }
  119. /**
  120. * [6233] 任务卡商店 - 手动刷新
  121. */
  122. public static function OnTaskCardShopRefresh() {
  123. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  124. $userInfo = req()->userInfo->game;
  125. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  126. my_Assert($userInfo->base()->Consume_Cash($cost), ErrCode::notenough_cash_msg); # 扣除费用
  127. // 刷新任务卡
  128. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  129. $arr = self::FilterPrizepool($arr); # 利用玩家等级进行过滤
  130. $reward = ArrayInit();
  131. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  132. my_Assert(ErrCode::ok == $err, $err);
  133. // if (null == $userInfo->taskCardShop) { # 防御
  134. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  135. // }
  136. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  137. $userInfo->taskCardShop->selled = array();
  138. req()->userInfo->game = $userInfo;
  139. UserProc::updateUserInfo(); # 回写玩家数据
  140. return Resp::ok(array(
  141. 'gold' => req()->userInfo->game->baseInfo->gold,
  142. 'cash' => req()->userInfo->game->baseInfo->cash,
  143. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  144. }
  145. /**
  146. * 过滤奖池
  147. * @param array $arr 奖池
  148. */
  149. static function FilterPrizepool($arr) {
  150. $ret = array_filter($arr, function ($value) {
  151. return(req()->userInfo->game->baseInfo->level >= $value->unlock_level); # 等级限制
  152. });
  153. return $ret;
  154. }
  155. /**
  156. * 投骰子
  157. * @param assoc_array $arr 抽奖物品概率
  158. * @param int $number 连抽次数
  159. * @return array[] itemids
  160. */
  161. static function Dice($arr, $number, &$reward) {
  162. $max = 0; # 计算物品权重总和
  163. array_walk($arr, function ($value) use (&$max) {
  164. $max += $value->probability;
  165. });
  166. my_Assert($max > 0, ErrCode::err_const_no); # 配置数据有问题
  167. $reward = ArrayInit();
  168. for ($i = 0; $i < $number;) {
  169. $rnd = CommUtil::random(1, $max); # 投骰子
  170. $start = 0;
  171. $rew = null;
  172. foreach ($arr as $item) { # 循环判断落入那个物品上
  173. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  174. $rew = $item; # 记录物品
  175. break;
  176. }
  177. $start += $item->probability; # 继续判断是否落入下一物品的区间
  178. } # foreach end
  179. if (!$rew) {
  180. return ErrCode::lottery_noselecteditem;
  181. }
  182. if (!in_array($rew->typeId, $reward)) { # 去除重复卡
  183. $reward[] = $rew->typeId;
  184. $i++;
  185. }
  186. } # for end
  187. return ErrCode::ok;
  188. }
  189. //
  190. // </editor-fold>
  191. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  192. //
  193. /**
  194. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  195. */
  196. static function PlotFinish() {
  197. list($gate_or_npc_id, $stage) = req()->paras;
  198. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage); # 触发一下任务检查,更新任务状态
  199. $arr = GameConfig::plot_getItem($gate_or_npc_id, $stage); # 查找对应的剧情
  200. my_Assert(isset($arr), ErrCode::err_const_no); # 常量存在
  201. foreach ($arr as $plot) {
  202. isEditor() and $plot = new \sm_plot();
  203. if (!empty($plot->presentItem)) {
  204. if (strtolower($plot->presentItem) == strtolower("unlockBuild")) { # 特殊处理, 剧情中解锁建筑
  205. req()->userInfo->game->privateState->unlockedBuild[] = $plot->presentEffect; # 添加解锁记录
  206. NormalEventProc::OnUnlockBuild($plot->presentEffect); # 插入解锁事件
  207. } else if (strtolower($plot->presentItem) == strtolower("rename")) {# 改名
  208. // 跳过特殊字符串
  209. } else if (strtolower($plot->presentItem) == strtolower("zhaohuanyanling")) {
  210. // 跳过特殊指令
  211. } else { # 普通奖励
  212. StoreProc::AddMultiItemInStore($plot->presentItem);
  213. }
  214. }
  215. if (!empty($plot->recycleItem)) {
  216. $val = explode(",", $plot->recycleItem);
  217. my_Assert(count($val) > 1, "解析回收道具字符串出错");
  218. StoreProc::removeItemFromStore(req()->userInfo->game->store, $val[0], $val[1]);
  219. }
  220. }
  221. UserProc::updateUserInfo();
  222. return Resp::ok(array('store' => req()->userInfo->game->store,
  223. 'taskCardUpdate' => $bUpdate));
  224. }
  225. // <editor-fold defaultstate="collapsed" desc="废弃">
  226. // /**
  227. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  228. // * @deprecated since version 2020.12.12
  229. // * @param type $req
  230. // */
  231. // static function PlotExchangeTaskCard($req) {
  232. // Err(ErrCode::err_method_notimplement);
  233. // }
  234. //
  235. //
  236. // /**
  237. // * [6212] 任务卡- 剧情对话奖励任务卡
  238. // * @deprecated since version 2020.12.12
  239. // * @param req $req
  240. // */
  241. // static function PlotPresetTaskCard($req) {
  242. // // 发放任务卡
  243. // list($rwdStr) = $req->paras;
  244. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  245. // my_Assert(ErrCode::ok == $err, $err);
  246. // UserProc::updateUserInfo();
  247. // return Resp::ok(array('store' => $req->userInfo->game->store));
  248. // }
  249. //
  250. // /**
  251. // * [6213]任务卡 - 即时奖励型任务卡
  252. // * @deprecated since version 2020.12.12
  253. // * @param req $req
  254. // */
  255. // static function ImmetRewardTaskCard($req) {
  256. // // 销毁任务卡, 发放奖励
  257. // list($taskCardUID) = $req->paras;
  258. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  259. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  260. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  261. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  262. // }
  263. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  264. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  265. // }
  266. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  267. // UserProc::updateUserInfo(); # 回存玩家数据
  268. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  269. // }
  270. // </editor-fold>
  271. /**
  272. * [6214] 任务卡 - 杀死怪物事件
  273. */
  274. static function OnKillMonsterEvent() {
  275. // 触发一下任务检查
  276. list($monsterID, $num) = req()->paras;
  277. $bUpdate = self::OnKillMonster($monsterID, $num);
  278. return Resp::ok(array('store' => req()->userInfo->game->store,
  279. 'taskCardUpdate' => $bUpdate));
  280. }
  281. /**
  282. * [6215] 任务卡 - 激活任务卡
  283. */
  284. static function OnTaskCard_active() {
  285. list($taskCardUID) = req()->paras; # 提取参数: 任务卡实例id
  286. $store = req()->userInfo->game->store; # 快速访问store
  287. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  288. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  289. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  290. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  291. my_Assert(self::FindIngCardCount() <= self::TaskCard_ActiveMax, ErrCode::taskCard_active_max); # 激活数量上限
  292. $taskCard->state = Enum_TaskCardStateType::ing;
  293. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  294. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  295. $tsp = new Ins_TaskStep($tsp);
  296. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  297. $tsp->autoCalcStatusCur();
  298. }
  299. // $tsp->doStartAct();
  300. }
  301. if ($taskCard->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  302. $taskCard->state = Enum_TaskCardStateType::finish;
  303. NormalEventProc::OnTaskCard_Finish($taskCard->uid, null); # 广播卡完成事件
  304. }
  305. $store->taskcards->$taskCardUID = $taskCard;
  306. UserProc::updateUserInfo(); # 回存玩家数据
  307. return Resp::ok(array('store' => req()->userInfo->game->store)); # 返回值更新背包
  308. }
  309. static function FindSameIngCard($typeId) {
  310. $cardDic = req()->userInfo->game->store->taskcards;
  311. $find = false;
  312. array_walk($cardDic, function ($inst) use ($typeId, &$find) {
  313. // $inst = new Ins_TaskCard($inst);
  314. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  315. $find = true;
  316. }
  317. });
  318. return $find;
  319. }
  320. static function FindIngCardCount() {
  321. $cardDic = req()->userInfo->game->store->taskcards;
  322. $num = 0;
  323. array_walk($cardDic, function ($inst) use (&$num) {
  324. // $inst = new Ins_TaskCard($inst);
  325. if ($inst->state == Enum_TaskCardStateType::ing) {
  326. $num++;
  327. }
  328. });
  329. return $num;
  330. }
  331. /**
  332. * [6216] 任务卡 - 领取任务卡奖励
  333. */
  334. static function OnTaskCard_reward() {
  335. // 销毁任务卡, 发放奖励
  336. list($taskCardUID) = req()->paras;
  337. $store = req()->userInfo->game->store; # 快速访问store
  338. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  339. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  340. if ($taskCard->mo()->cost != null) {
  341. $sList = explode(';', $taskCard->mo()->cost);
  342. foreach ($sList as $item) {
  343. $str = explode(',', $item);
  344. StoreProc::removeItemFromStore($store, $str[0], $str[1]);
  345. }
  346. }
  347. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  348. $tsp = new Ins_TaskStep($tsp);
  349. if ($tsp->mo()->cmd == Enum_TaskCmdType::GainItem) { # 如果是道具收集类的, 扣除所收集道具
  350. $ok = StoreProc::removeItemFromStore($store, $tsp->mo()->paras, $tsp->mo()->num);
  351. my_Assert(ErrCode::ok == $ok, ErrCode::taskCard_gainItem_no);
  352. }
  353. }
  354. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  355. StoreProc::AddMultiItemInStore($taskCard->mo()->reward); # 发放奖励
  356. }
  357. if ($taskCard->mo()->exp > 0) { # 任务卡增加了指挥官经验
  358. // Data_UserGame::Add_Exp(req()->userInfo->game->baseInfo, $taskCard->mo()->exp);
  359. req()->userInfo->game->base()->Add_Exp($taskCard->mo()->exp); # 加指挥官经验
  360. }
  361. $taskCard->state = Enum_TaskCardStateType::drawed;
  362. //2021-3-4
  363. $college = new Info_College(req()->userInfo->game->college);
  364. $college->modifyTaskCardState($taskCard->typeId, Enum_TaskCardStateType::drawed);
  365. req()->userInfo->game->college = $college;
  366. $store->taskcards->$taskCardUID = $taskCard; # 回写任务数据
  367. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  368. self::OnFinishTaskCard(); # 触发检查任务卡的任务卡[・_・?]
  369. if (!empty($taskCard->mo()->newTaskCard)) { # 下一个任务卡存在
  370. StoreProc::PutTaskCardInStore($taskCard->mo()->newTaskCard); # 放卡入背包
  371. }
  372. StlUtil::dictRemove(req()->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  373. req()->userInfo->game->store = $store;
  374. self::autoRecoverStateMissions(); # 重新更新其它状态类的任务卡
  375. UserProc::updateUserInfo(); # 回存玩家数据
  376. return Resp::ok(array(
  377. 'gold' => req()->userInfo->game->baseInfo->gold,
  378. 'cash' => req()->userInfo->game->baseInfo->cash,
  379. 'store' => req()->userInfo->game->store,
  380. 'college' => req()->userInfo->game->college,)); # 返回值更新背包
  381. }
  382. /**
  383. * [6217] 任务卡 - 更新信息
  384. */
  385. static function OnTaskCard_GetInfo() {
  386. return Resp::ok(array('store' => req()->userInfo->game->store)); # 返回值更新背包
  387. }
  388. /**
  389. * [6218] 任务步骤 - start/finish Action done
  390. */
  391. static function OnTaskCard_StepActionDone() {
  392. list($taskCardUID, $stepTypeId, $actType) = req()->paras; # 参数提取,卡uid,步骤类型id,actType: 1:start,2:finish.
  393. $store = req()->userInfo->game->store; # 快速访问store
  394. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  395. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  396. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  397. $tsp = new Ins_TaskStep($tsp);
  398. if ($tsp->typeId == $stepTypeId) { # 找到指定步骤
  399. if ($actType == 1) {
  400. $tsp->doStartAct();
  401. } else if ($actType == 2) {
  402. $tsp->doFinishAct();
  403. }
  404. }
  405. }
  406. UserProc::updateUserInfo();
  407. return Resp::ok(array('store' => req()->userInfo->game->store)); # 返回值更新背包
  408. }
  409. //
  410. // </editor-fold>
  411. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  412. /**
  413. * [6204] 领取日常任务活跃度阶段奖励
  414. */
  415. static function getActiveReward() {
  416. list($num) = req()->paras; # 提取参数: 领奖的阶段
  417. $userTask = req()->userInfo->game->task;
  418. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  419. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  420. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  421. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  422. $ok = StoreProc::AddMultiItemInStore($rewardCfg->reward); # 按照配置发放奖励
  423. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  424. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  425. UserProc::updateUserInfo(); # 回存数据
  426. return Resp::ok(array(// # 返回
  427. "gold" => req()->userInfo->game->baseInfo->gold,
  428. "cash" => req()->userInfo->game->baseInfo->cash,
  429. "tili" => req()->userInfo->game->baseInfo->tili,
  430. "store" => req()->userInfo->game->store,
  431. "task" => req()->userInfo->game->task
  432. ));
  433. }
  434. /**
  435. * [6203] 设置关注任务
  436. */
  437. static function setAttentionTask() {
  438. list($taskId) = req()->paras;
  439. $userTask = req()->userInfo->game->task;
  440. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  441. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  442. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  443. $userTask->curTaskId = $taskId;
  444. // var_dump($userTask);
  445. UserProc::updateUserInfo();
  446. return Resp::ok(array("task" => req()->userInfo->game->task));
  447. }
  448. /**
  449. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  450. */
  451. static function GetTaskReward() {
  452. list($taskId) = req()->paras; # 提取参数: 任务id
  453. $userTask = new Info_UserTask(req()->userInfo->game->task);
  454. $mask = 100000; # 根据id段来区分任务和每日任务.
  455. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  456. switch ($type) { #
  457. case 4: # 剧情任务
  458. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  459. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  460. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  461. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  462. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  463. my_Assert($taskCfg != null, ErrCode::err_const_no);
  464. $ok = StoreProc::AddMultiItemInStore($taskCfg->reward); # 发放任务奖励
  465. my_Assert($ok == ErrCode::ok, $ok);
  466. $task->rewardGeted = 1;
  467. $userTask->taskListPlot->$taskId = $task;
  468. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  469. $userTask->curTaskNode += 1;
  470. $userTask->taskListPlot = ObjectInit();
  471. $userTask->initialize();
  472. }
  473. break;
  474. case 5: # 每日任务
  475. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  476. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  477. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  478. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  479. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  480. my_Assert($taskCfg != null, ErrCode::err_const_no);
  481. // Data_UserGame::Add_Exp(req()->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  482. req()->userInfo->game->base()->Add_Exp($taskCfg->exp); # 发放指挥官经验
  483. $userTask->dailyActivePoint += $taskCfg->activePoint;
  484. $task->rewardGeted = 1;
  485. $userTask->taskListDaily->$taskId = $task; # 回存下
  486. break;
  487. default:
  488. break;
  489. }
  490. req()->userInfo->game->task = $userTask; # 回存
  491. UserProc::updateUserInfo();
  492. return Resp::ok(array(// # 返回
  493. "gold" => req()->userInfo->game->baseInfo->gold,
  494. "cash" => req()->userInfo->game->baseInfo->cash,
  495. "tili" => req()->userInfo->game->baseInfo->tili,
  496. "store" => req()->userInfo->game->store,
  497. "task" => req()->userInfo->game->task
  498. ));
  499. }
  500. /**
  501. * [6201]更新任务状态
  502. */
  503. static function GetTaskInfo() {
  504. return Resp::ok(array("task" => req()->userInfo->game->task));
  505. }
  506. // </editor-fold>
  507. /**
  508. * 重置每日任务
  509. */
  510. static function ResetDailyTask() {
  511. return;
  512. $userTask = new Info_UserTask(req()->userInfo->game->task);
  513. $userTask->resetDailyTask();
  514. req()->userInfo->game->task = $userTask;
  515. }
  516. //
  517. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  518. /**
  519. * 检查任务条件是否达成
  520. * @param Ins_TaskParams $taskParam Description
  521. */
  522. static function CheckTaskConditions($taskParam) {
  523. return;
  524. // var_dump($taskParam);
  525. $bUpdate = false;
  526. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  527. $taskCfg = GameConfig::task_getItem($tid);
  528. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  529. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  530. continue;
  531. }
  532. isEditor() and $task = new Ins_TaskInfo(-1);
  533. if ($task->progress == 1) { # 已完成的不再更新处理
  534. continue;
  535. }
  536. if (is_null($taskCfg->canshu1)) {
  537. $task->progress = 1;
  538. $bUpdate = true;
  539. continue;
  540. }
  541. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  542. $task->tag1 = $taskParam->canshu1;
  543. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  544. $task->progress = 1;
  545. $task->tag2 = $taskParam->canshu2;
  546. $bUpdate = true;
  547. } else {
  548. if (is_numeric($taskCfg->canshu2)) {
  549. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  550. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  551. $bUpdate = true;
  552. $task->progress = 1;
  553. }
  554. } else {
  555. $task->tag2 = $taskParam->canshu2;
  556. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  557. $bUpdate = true;
  558. $task->progress = 1;
  559. }
  560. }
  561. }
  562. }
  563. }
  564. if ($bUpdate) {
  565. CornerSignEventProc::OnTask_Plot_new();
  566. }
  567. }
  568. /**
  569. * 检查任务条件是否达成
  570. * @param Ins_TaskParams $taskParam Description
  571. */
  572. static function CheckDailyTaskConditions($taskParam) {
  573. return;
  574. $bUpdate = false;
  575. $daily = req()->userInfo->game->task->taskListDaily;
  576. foreach ($daily as $tid => &$task) {
  577. $taskCfg = GameConfig::task_daily_getItem($tid);
  578. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  579. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  580. continue;
  581. }
  582. $task = new Ins_TaskInfo($task);
  583. if ($task->progress >= 1) { # 已完成的不再更新处理
  584. continue;
  585. }
  586. $task->counter++; # 计数器
  587. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  588. $task->progress = 1;
  589. $bUpdate = true;
  590. continue;
  591. }
  592. if ($taskCfg->canshu1 == $task->counter) {
  593. $task->progress = 1;
  594. $bUpdate = true;
  595. continue;
  596. }
  597. }
  598. if ($bUpdate) {
  599. CornerSignEventProc::OnTask_Daily_new();
  600. }
  601. }
  602. // </editor-fold>
  603. //
  604. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  605. //
  606. /**
  607. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  608. */
  609. static function OnUserLevelUp($newLvl) {
  610. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  611. self::CheckTaskConditions($taskParam);
  612. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::CommanderLevelUpTo, Enum_PropelType::set, $newLvl, array($newLvl));
  613. self::CheckTaskCardConditions($taskEventArg);
  614. }
  615. /**
  616. * 英雄升级
  617. * @param type $heroMoId
  618. * @param type $newLvl
  619. */
  620. static function OnHeroLevelUp($heroMoId, $newLvl) {
  621. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  622. self::CheckTaskConditions($taskParam);
  623. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroLevelUpTo, Enum_PropelType::set, $newLvl, array($heroMoId));
  624. self::CheckTaskCardConditions($taskEventArg);
  625. }
  626. /**
  627. * 英雄升阶
  628. * @param type $heroMoId
  629. * @param type $newGrade
  630. */
  631. static function OnHeroGradeUp($heroMoId, $newGrade) {
  632. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  633. self::CheckTaskConditions($taskParam);
  634. self::OnHeroImprove();
  635. }
  636. /**
  637. * 英雄碎片数量达到指定值
  638. * @param type $heroMoId
  639. * @param type $num
  640. */
  641. static function OnHeroSegmengNum($heroMoId, $num) {
  642. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  643. self::CheckTaskConditions($taskParam);
  644. }
  645. /**
  646. * 英雄解锁技能
  647. * @param type $heroMoId
  648. * @param type $skillId
  649. */
  650. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  651. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  652. self::CheckTaskConditions($taskParam);
  653. }
  654. /**
  655. * 英雄穿上武器
  656. * @param type $heroMoid
  657. * @param type $weaponMoId
  658. */
  659. static function OnHeroWearWeapon($heroMoid, $weaponMoId) {
  660. $weapMO = GameConfig::item_base_getItem($weaponMoId);
  661. my_Assert($weapMO, ErrCode::err_const_no);
  662. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupWeapon_quality, Enum_PropelType::set, 1, array($heroMoid, $weapMO->quality));
  663. self::CheckTaskCardConditions($taskEventArg);
  664. }
  665. /**
  666. * 英雄装备言灵
  667. * @param type $heroMoid
  668. * @param type $weaponMoId
  669. */
  670. static function OnHeroWearYanling($heroMoid, $yanlingMoId) {
  671. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupYanling, Enum_PropelType::set, 1, array($heroMoid, $yanlingMoId));
  672. self::CheckTaskCardConditions($taskEventArg);
  673. }
  674. /**
  675. * 通关剧情关卡
  676. * @param type $gateId
  677. * @param type $difficulty
  678. */
  679. static function OnPassGateN($gateId, $difficulty) {
  680. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  681. self::CheckTaskConditions($taskParam);
  682. self::OnPassGate();
  683. // var_dump("通关剧情检测 $gateId $difficulty");
  684. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::PassGateN, Enum_PropelType::set, 1, array($gateId, $difficulty));
  685. self::CheckTaskCardConditions($taskEventArg);
  686. }
  687. /**
  688. * 通关副本关卡
  689. * @param type $gateId
  690. * @param type $difficulty
  691. */
  692. static function OnPassCarboN($gateId, $difficulty) {
  693. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  694. self::CheckTaskConditions($taskParam);
  695. }
  696. /**
  697. * 竞技场胜利场次
  698. * @param type $num
  699. */
  700. static function OnPvPWinN($num) {
  701. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  702. self::CheckTaskConditions($taskParam);
  703. }
  704. /**
  705. * 竞技场积分
  706. * @param type $score
  707. */
  708. static function OnPvPScoreN($score) {
  709. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  710. self::CheckTaskConditions($taskParam);
  711. }
  712. /**
  713. * 玩家总战力值
  714. * @param type $num
  715. */
  716. static function OnUserFightPowerN($num) {
  717. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  718. self::CheckTaskConditions($taskParam);
  719. }
  720. /**
  721. * 玩家收集积分
  722. * @param type $num
  723. */
  724. static function OnUserCollectScoreN($num) {
  725. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  726. self::CheckTaskConditions($taskParam);
  727. }
  728. //
  729. // </editor-fold>
  730. //
  731. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  732. //
  733. /**
  734. * 每日登陆
  735. */
  736. static function OnUserLogin() {
  737. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  738. self::CheckDailyTaskConditions($taskParam);
  739. }
  740. /**
  741. * 每日:英雄强化(升级或升阶)n次
  742. */
  743. static function OnHeroImprove() {
  744. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  745. self::CheckDailyTaskConditions($taskParam);
  746. }
  747. /**
  748. * 每日:剧情关卡,胜利n次
  749. */
  750. static function OnPassGate() {
  751. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  752. self::CheckDailyTaskConditions($taskParam);
  753. }
  754. /**
  755. * 竞技场每日挑战,胜负均可
  756. */
  757. static function OnPvp() {
  758. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  759. self::CheckDailyTaskConditions($taskParam);
  760. }
  761. /**
  762. * 每日挑战,胜负均可
  763. */
  764. static function OnRankChalenge() {
  765. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  766. self::CheckDailyTaskConditions($taskParam);
  767. }
  768. /**
  769. * 每日购买商品
  770. */
  771. static function OnShopping() {
  772. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  773. self::CheckDailyTaskConditions($taskParam);
  774. }
  775. //
  776. // </editor-fold>
  777. //
  778. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  779. //
  780. /**
  781. * 自动修复状态型任务
  782. */
  783. static function autoRecoverStateMissions() {
  784. $tasks = req()->userInfo->game->store->taskcards;
  785. foreach ($tasks as $tid => &$task) {
  786. $task = new Ins_TaskCard($task);
  787. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  788. || $task->state == Enum_TaskCardStateType::finish) {
  789. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  790. $tsp = new Ins_TaskStep($tsp);
  791. $tsp->autoCalcStatusCur();
  792. }
  793. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  794. if (!$task->IsFinish()) {
  795. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  796. }
  797. }
  798. }
  799. }
  800. req()->userInfo->game->store->taskcards = $tasks;
  801. }
  802. /**
  803. * 检查任务卡条件是否达成
  804. * @param Ins_TaskEventArgs $taskParam Description
  805. */
  806. static function CheckTaskCardConditions($taskParam) {
  807. $bUpdate = false;
  808. $tasks = req()->userInfo->game->store->taskcards;
  809. foreach ($tasks as $tid => &$task) {
  810. $task = new Ins_TaskCard($task);
  811. if ($task->state != Enum_TaskCardStateType::ing) {
  812. continue;
  813. }
  814. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  815. $tsp = new Ins_TaskStep($tsp);
  816. if ($tsp->check_new($taskParam)) {
  817. $bUpdate = true;
  818. $tsp->propel($taskParam);
  819. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  820. if ($tsp->isFinish()) {
  821. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  822. // $tsp->doFinishAct();
  823. }
  824. }
  825. }
  826. if ($task->IsFinish()) { # 检查后添加后续任务
  827. $arr = array();
  828. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  829. $tsp = new Ins_TaskStep($tsp);
  830. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  831. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  832. }
  833. }
  834. foreach ($arr as $stpid) { # 轮询添加后续任务
  835. if ($stpid > 0) {
  836. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  837. }
  838. }
  839. }
  840. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  841. $task->state = Enum_TaskCardStateType::finish;
  842. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  843. }
  844. }
  845. if ($bUpdate) { # 带回数据到客户端
  846. req()->userInfo->game->store->taskcards = $tasks;
  847. UserProc::updateUserInfo(); # 更新玩家数据
  848. }
  849. return $bUpdate;
  850. }
  851. static function OnKillMonster($monsterID, $num) {
  852. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  853. return self::CheckTaskCardConditions($taskParam);
  854. }
  855. /**
  856. * 获得道具
  857. */
  858. static function OnGainItem($itemId, $num) {
  859. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::stat, $num, array($itemId));
  860. self::CheckTaskCardConditions($taskParam);
  861. }
  862. /**
  863. * 对话完成
  864. * @param type $gate_or_npc_id
  865. * @param type $stage
  866. * @return type
  867. */
  868. static function OnPlotOver($gate_or_npc_id, $stage) {
  869. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  870. return self::CheckTaskCardConditions($taskParam);
  871. }
  872. /**
  873. * 购买n张任务卡(非特定)
  874. * @param type $_num
  875. * @return type
  876. */
  877. static function OnBuyTaskCard($_num = 1) {
  878. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::BuyTaskCard_Num, Enum_PropelType::add, $_num, array());
  879. return self::CheckTaskCardConditions($taskParam);
  880. }
  881. /**
  882. * 完成任务卡(不指定) 这是要造检查任务卡的任务卡[・_・?]
  883. * @return type
  884. */
  885. static function OnFinishTaskCard() {
  886. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishTaskCard_noID, Enum_PropelType::set, 1, array());
  887. return self::CheckTaskCardConditions($taskParam);
  888. }
  889. /**
  890. * 领取系统邮件奖励
  891. * @param type $mailId 指定邮件id
  892. * @return type
  893. */
  894. static function OnDrawSysMail($mailId) {
  895. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::DrawSysMail_ID, Enum_PropelType::set, 1, array($mailId));
  896. return self::CheckTaskCardConditions($taskParam);
  897. }
  898. /**
  899. * 言灵升级
  900. * @param type $yanlingType
  901. * @param type $level
  902. * @return type
  903. */
  904. static function OnYanlingLevelUp($yanlingType, $level) {
  905. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::AnyYanlingLevelUp, Enum_PropelType::set, 1, array($yanlingType, $level));
  906. return self::CheckTaskCardConditions($taskParam);
  907. }
  908. /**
  909. * 领取任意一个学院课程下的任意一个任务(num:1,paras[])(学院界面)
  910. */
  911. static function OnGetSchoolTask() {
  912. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GetSchoolTask, Enum_PropelType::set, 1, array());
  913. return self::CheckTaskCardConditions($taskParam);
  914. }
  915. /**
  916. * 完成任意一个学院课程下的任意一张任务卡(num:1,paras:[])(学院界面)
  917. */
  918. static function OnFinishSchoolTask() {
  919. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishSchoolTask, Enum_PropelType::set, 1, array());
  920. return self::CheckTaskCardConditions($taskParam);
  921. }
  922. /**
  923. * 完成指课程的全部任务(num:1,paras:[courseId])(学院界面)
  924. * @param int $courseId 课程id
  925. */
  926. static function OnFinishAllSchoolTaskOfGrade($courseId) {
  927. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishAllSchoolTaskOfGrade, Enum_PropelType::set, 1, array($courseId));
  928. return self::CheckTaskCardConditions($taskParam);
  929. }
  930. //
  931. // </editor-fold>
  932. //
  933. }