PayProc.php 40 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; // 日志类型定义
  4. require_once __DIR__ . '/PayProc/MLogType.php'; // 日志类型定义
  5. if (PLAT == 'web') {
  6. include_once __DIR__ . '/PayProc/WebPayProc.php';
  7. }
  8. /**
  9. * 付费、游戏内消费相关处理
  10. * 全部动态交易数据需要保存到db作为[存根]
  11. * @version <br/>
  12. * 4.0.0 第四版: 言灵世界 商城模块
  13. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  14. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  15. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  16. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  17. * @author gwang (mail@wanggangzero.cn)
  18. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  19. */
  20. class PayProc {
  21. const orderTab = 'tpl_order_tab';
  22. /**
  23. * 逻辑分发
  24. * 所有的Proc中必须有这样一个方法
  25. */
  26. public static function procMain() {
  27. switch (req()->cmd) {
  28. // 支付相关的活动
  29. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  30. return PayProc::m_GetFirstPayGift();
  31. // <editor-fold defaultstate="collapsed" desc=" 手机多渠道版 mpay ">
  32. case CmdCode::cmd_mpay_pay: # 8807 消费..
  33. return self::m_pay(); # ::==> 购买普通商城物品
  34. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  35. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  41. return self::selfhelpCheckOrders();
  42. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  43. return self::GetPayRecoreds();
  44. // </editor-fold>
  45. // <editor-fold defaultstate="collapsed" desc=" 支付新版 2021.11.16 ">
  46. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813
  47. return self::PayDeliverGoods();
  48. case CmdCode::cmd_mpay_UserRechargeDrawPrize:
  49. return self::UserRechargeDrawPrize();
  50. case CmdCode::cmd_mpay_text:
  51. return self::text();
  52. // </editor-fold>
  53. default:
  54. return Resp::err(ErrCode::cmd_err);
  55. }
  56. }
  57. static $retArr;
  58. static function text() {
  59. //$result = pay_op::CheckAndDrawOrder(req()->uid,1912111624,array(new PayProc,'distributePayGoods_NEW'));
  60. //my_Assert($result->err != 0, ErrCode::shop_firstRechargeNotRepeat);
  61. //var_dump($result);
  62. return Resp::ok(array(
  63. "ret"=>self::$retArr,
  64. ));
  65. }
  66. static function distributePayGoods_NEW($order) {
  67. $cash = 10;
  68. self::$retArr = array();
  69. self::$retArr[] = "2,".$cash;
  70. }
  71. /**
  72. * 领取奖励
  73. * @return type
  74. */
  75. static function UserRechargeDrawPrize() {
  76. list($type,$typeId) = req()->paras;
  77. $user = req()->userInfo->game;
  78. self::$retArr = array();
  79. switch ($type) {
  80. case Enum_Recharge::FirstRecharge://首冲
  81. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  82. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  83. $user->pay->firstRechage = 1;
  84. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  85. break;
  86. case Enum_Recharge::DaliySpecialPackages://每日特惠
  87. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  88. $mo = GameConfig::shop_limit_getItem($typeId);
  89. my_Assert($mo != null, ErrCode::err_const_no);
  90. if($mo->price != 0){//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  91. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  92. $ts = $user->shopdata->daliySpecial_ts + 7*24*60*60;
  93. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  94. }
  95. $itemid = explode(',', $mo->reward)[0];
  96. $itemMO = GameConfig::item_package_getItem($itemid);
  97. my_Assert(null != $itemMO, ErrCode::err_const_no);
  98. StoreProc::AddMultiItemInStore($itemMO->contents);
  99. self::$retArr[] =$itemMO->contents;
  100. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  101. $shopdata->daliySpecialPackages[] = $typeId;
  102. req()->userInfo->game->shopdata = $shopdata;
  103. break;
  104. case Enum_Recharge::RechargeRebate://充值返利
  105. $mo = GameConfig::rechargeRebate_getItem($typeId);
  106. my_Assert($mo != null, ErrCode::err_const_no);
  107. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  108. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList) , ErrCode::shop_RechargeRebateRewardNotRepeat);
  109. StoreProc::AddMultiItemInStore($mo->rewards);
  110. self::$retArr[] =$mo->rewards;
  111. break;
  112. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  113. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  114. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  115. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  116. self::checklimitBuyRecharge($typeId);
  117. break;
  118. default:
  119. break;
  120. }
  121. req()->userInfo->game = $user;
  122. UserProc::updateUserInfo();
  123. return Resp::ok(array(
  124. "ret"=>self::$retArr,
  125. "pay"=>$user->pay,
  126. "shopdata"=>req()->userInfo->game->shopdata,
  127. "base" => $user->baseInfo,
  128. "store" => $user->store,
  129. ));
  130. }
  131. static function checklimitBuyRecharge($packageId) {
  132. //$packageId = req()->paras[0]; # 参数; 礼包id
  133. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  134. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  135. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  136. $arr = array();
  137. switch ((int) $packageCfg->subType) {
  138. case 1:
  139. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  140. $arr = $shopdata->purchasedDailyLimitPackages;
  141. break;
  142. case 2:
  143. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  144. $arr = $shopdata->purchasedWeeklyLimitPackages;
  145. break;
  146. case 3:
  147. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  148. $arr = $shopdata->purchasedMonthlyLimitPackages;
  149. break;
  150. default:
  151. Err(ErrCode::err_innerfault);
  152. }
  153. $hasN = count(array_filter($arr, function ($val)use ($packageId) {
  154. return $val == $packageId;
  155. }));
  156. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max);
  157. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  158. $itemMO = GameConfig::item_package_getItem($itemid);
  159. my_Assert(null != $itemMO, ErrCode::err_const_no);
  160. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  161. self::$retArr[] = $itemMO->contents;
  162. my_Assert(ErrCode::ok == $err, $err);
  163. req()->userInfo->game->shopdata = $shopdata; # 回写数据
  164. }
  165. /**
  166. * 充值发货
  167. */
  168. static function PayDeliverGoods() {
  169. list($cpOrderId) = req()->paras;
  170. $user = req()->userInfo->game;
  171. $result = pay_op::CheckAndDrawOrder(req()->uid,$cpOrderId,array(new PayProc,'distributePayGoods'));
  172. my_Assert($result->err == 0, ErrCode::pay_fail);
  173. req()->userInfo->game = $user;
  174. UserProc::updateUserInfo(); # 回写玩家数据
  175. return Resp::ok(array(
  176. "ret"=>self::$retArr,
  177. "pay"=>$user->pay,
  178. "base" => $user->baseInfo,
  179. "shopdata"=>$user->shopdata,
  180. "store" => $user->store,
  181. ));
  182. }
  183. //发货
  184. static function distributePayGoods($order = null) {
  185. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  186. $user = req()->userInfo->game;
  187. self::$retArr = array();
  188. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  189. $mo = GameConfig::recharge_getItem($order->product_id);
  190. my_Assert($mo != null, ErrCode::err_const_no);
  191. $cash = $mo->rmd *10;
  192. if($user->baseInfo->charge_amt <= 0){
  193. $cash = $mo->rmd *10* $mo->firstDouble;
  194. }
  195. $user->base()->Add_Cash($cash);
  196. self::$retArr[] = "2,".$cash;
  197. }
  198. elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  199. self::checklimitBuyRecharge($order->product_id);
  200. }
  201. elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  202. $mo = GameConfig::shop_limit_getItem($order->product_id);
  203. if($mo == null){//校验看看是不是60元特惠礼包
  204. $list = GameConfig::shop_limit_type_getItemArray(Enum_Recharge::DaliySpecialPackages);
  205. $cur = 0;
  206. foreach ($list as $item) {
  207. $cur += $item->price;
  208. }
  209. //这临时先注释为了测试正式的应该解开注释
  210. //my_Assert($cur == $order->amount, ErrCode::err_const_no);
  211. $user->shopdata->daliySpecial_ts = now();
  212. } else {
  213. $itemid = explode(',', $mo->reward)[0];
  214. $itemMO = GameConfig::item_package_getItem($itemid);
  215. my_Assert(null != $itemMO, ErrCode::err_const_no);
  216. StoreProc::AddMultiItemInStore($itemMO->contents);
  217. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  218. self::$retArr[] = $itemMO->contents;
  219. }
  220. }
  221. elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  222. $mo = GameConfig::shop_limit_getItem($order->product_id);
  223. my_Assert($mo, ErrCode::err_const_no);
  224. my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  225. $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  226. $itemid = explode(',', $mo->reward)[0];
  227. $itemMO = GameConfig::item_package_getItem($itemid);
  228. my_Assert(null != $itemMO, ErrCode::err_const_no);
  229. StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  230. //StoreProc::AddMultiItemInStore($mo->reward);
  231. self::$retArr[] = $itemMO->contents;
  232. }
  233. elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  234. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  235. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  236. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  237. if ($packageCfg->subType == 4) {
  238. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  239. } elseif ($packageCfg->subType == 5) {
  240. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  241. }
  242. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  243. self::$retArr[] = $packageCfg->pri_reward;
  244. my_Assert(ErrCode::ok == $err, $err);
  245. if ($packageCfg->subType == 4) {
  246. $shopdata->monthlyVIP1_ts = 3600 * 24 * (tsDay() + 1) - 1;
  247. } elseif ($packageCfg->subType == 5) {
  248. $shopdata->monthlyVIP2_ts = 3600 * 24 * (tsDay() + 1) - 1;
  249. }
  250. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  251. req()->userInfo->game->shopdata = $shopdata;
  252. }
  253. $user->baseInfo->charge_amt += $order->amount;
  254. req()->userInfo->game = $user;
  255. return true;
  256. //CLog::pay("支付奖励回存状态".$ret);
  257. //return $ret == ErrCode::ok? true:false;
  258. }
  259. static function checkAmount($order) {
  260. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  261. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  262. $mo = GameConfig::recharge_getItem($order->product_id);
  263. my_Assert($mo != null, ErrCode::err_const_no);
  264. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  265. }
  266. elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  267. //该功能暂时没有开发
  268. }
  269. elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  270. $mo = GameConfig::shop_limit_getItem($order->product_id);
  271. $num = 0;
  272. if($mo == null){//校验看看是不是60元特惠礼包
  273. $list = GameConfig::shop_limit_type_getItemArray(Enum_Recharge::DaliySpecialPackages);
  274. $cur = 0;
  275. foreach ($list as $item) {
  276. $cur += $item->price;
  277. }
  278. $num = $cur;
  279. } else {
  280. $num = $mo->price;
  281. }
  282. my_Assert($num == $order->amount, ErrCode::pay_price_err);
  283. }
  284. elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  285. //该功能暂时没有开发
  286. }
  287. elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  288. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  289. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  290. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  291. }
  292. return true;
  293. }
  294. /**
  295. * 8812 查询充值记录
  296. */
  297. static function GetPayRecoreds() {
  298. $uid = req()->uid;
  299. $table = "tpl_order_tab";
  300. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  301. ->where("uid")->eq($uid)
  302. ->andWhere("status")->eq(1)
  303. ->fetchall();
  304. return Resp::ok($arr);
  305. }
  306. //
  307. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  308. /**
  309. * 刷新充值订单(领取充值结果)
  310. */
  311. public static function m_refreshChargeOrders() {
  312. # 客户端参数解析
  313. $uid = req()->uid; # userID
  314. $zoneid = req()->zoneid; # 分区Id
  315. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  316. return self::selfhelpCheckOrders();
  317. }
  318. $cpOrderId = req()->paras[0]; # 后台订单编号
  319. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  320. return Resp::err(ErrCode::paras_err);
  321. }
  322. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  323. ->where('cpOrderId')->eq($cpOrderId)
  324. ->limit(1)->fetch();
  325. if (!$order) {
  326. // var_dump($order);
  327. CLog::pay(' 订单不存在! ' . $cpOrderId);
  328. return Resp::err(ErrCode::pay_order_no);
  329. }
  330. if (false === strpos($uid, $order->uid)) { # UID不符
  331. return Resp::err(ErrCode::pay_order_uid);
  332. }
  333. if ($order->status != 1) {
  334. CLog::pay(' 订单尚未完成支付!');
  335. return Resp::err(ErrCode::pay_order_paystatus);
  336. }
  337. if ($order->drawed_ts > 0) { # 定单已经发过货了
  338. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  339. return Resp::err(ErrCode::pay_order_drawed);
  340. }
  341. // 准备发货
  342. $product_id = $order->product_id;
  343. $product_count = $order->product_count;
  344. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  345. switch ($typid) {
  346. case '802': # 神秘商城物品
  347. $item = GameConfig::secretshop_typeId_getItem($product_id);
  348. break;
  349. case '801': # 商城物品
  350. $item = GameConfig::shop_getItem($product_id);
  351. break;
  352. default :
  353. return Resp::err(ErrCode::pay_systembusy_err);
  354. }
  355. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  356. if ($item->pricetype != 0) {
  357. CLog::pay(" 道具付费类型异常:" . $product_id);
  358. return Resp::err(ErrCode::pay_m_type_err);
  359. }
  360. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  361. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  362. }
  363. $n = daoInst()->update(self::orderTab)
  364. ->data(array('drawed_ts' => now()))
  365. ->where('cpOrderId')->eq($cpOrderId)
  366. ->exec();
  367. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  368. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  369. UserProc::updateUserInfo(); # 更新玩家数据信息
  370. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  371. CLog::pay("订单发货成功: $cpOrderId");
  372. return Resp::ok(# 返回
  373. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  374. 'charge_amt' => req()->userInfo->game->baseInfo->charge_amt, # 充值总记录
  375. 'store' => req()->userInfo->game->store, # # 背包
  376. 'goods' => $item->goods, # # 发货内容
  377. 'count' => $product_count, # # 发货数量
  378. )
  379. );
  380. }
  381. /**
  382. * 检查内侧订单
  383. */
  384. static function checkDeltest() {
  385. $uid = req()->uid;
  386. if (!isset(req()->userInfo->game->privateState->deltest)) {
  387. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  388. ->where('uid')->eq(substr($uid, strpos($uid, "-") + 1))
  389. ->andwhere('status')->eq(1)
  390. ->fetchall();
  391. if (count($orders) > 0) { # 有充值记录
  392. foreach ($orders as $order) {
  393. // 准备补发
  394. $product_id = $order->product_id;
  395. $product_count = $order->product_count;
  396. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  397. switch ($typid) {
  398. case '802': # 神秘商城物品
  399. $item = GameConfig::secretshop_typeId_getItem($product_id);
  400. break;
  401. case '801': # 商城物品
  402. $item = GameConfig::shop_getItem($product_id);
  403. break;
  404. default :
  405. return Resp::err(ErrCode::pay_systembusy_err);
  406. }
  407. if (!$item) {
  408. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  409. }
  410. if ($item->pricetype != 0) { # 并非人民币定价
  411. CLog::pay(" 道具付费类型异常:" . $product_id);
  412. return Resp::err(ErrCode::pay_m_type_err);
  413. }
  414. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  415. EmailProc::SendDelTestMail(req()->zoneid, $uid, $item->name, $item->goods);
  416. }
  417. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  418. }
  419. }
  420. req()->userInfo->game->privateState->deltest = 0;
  421. }
  422. }
  423. /**
  424. * 检查异常订单
  425. */
  426. public static function selfhelpCheckOrders() {
  427. if ('ios' == PLAT) { # ios版的创建订单时带着前缀了。。。
  428. $uid = req()->uid;
  429. } else {
  430. $uid = substr(req()->uid, strpos(req()->uid, '-') + 1);
  431. }
  432. $orders = daoInst()->select()
  433. ->from('tpl_order_tab')
  434. ->where('uid')->eq($uid)
  435. ->andWhere('status')->eq(1)
  436. ->andWhere('drawed_ts')->le(0)
  437. ->fetchAll();
  438. if (count($orders) > 0) {
  439. foreach ($orders as $order) {
  440. // 准备补发
  441. $product_id = $order->product_id;
  442. $product_count = $order->product_count;
  443. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  444. $goods = '';
  445. switch ($typid) {
  446. case '802': # 神秘商城物品
  447. $item = GameConfig::secretshop_typeId_getItem($product_id);
  448. break;
  449. case '801': # 商城物品
  450. $item = GameConfig::shop_getItem($product_id);
  451. break;
  452. default :
  453. return Resp::err(ErrCode::pay_systembusy_err);
  454. }
  455. if (!$item) {
  456. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  457. }
  458. if ($item->pricetype != 0) { # 并非人民币定价
  459. CLog::pay(" 道具付费类型异常:" . $product_id);
  460. return Resp::err(ErrCode::pay_m_type_err);
  461. }
  462. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  463. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  464. }
  465. $goods .= $item->goods;
  466. $n = daoInst()->update(self::orderTab) # 更新订单状态
  467. ->data(array('drawed_ts' => now()))
  468. ->where('cpOrderId')->eq($order->cpOrderId)
  469. ->exec();
  470. if (!$n) { # 影响条数应为1
  471. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  472. return Resp::err(ErrCode::err_db); # 数据库操作失败
  473. }
  474. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  475. UserProc::updateUserInfo(); # 回写玩家数据
  476. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  477. }
  478. return Resp::ok(# 返回
  479. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  480. 'store' => req()->userInfo->game->store, # # 背包
  481. 'goods' => $goods, # # 发货内容
  482. 'count' => count($orders), # # 发货数量
  483. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  484. ));
  485. }
  486. return Resp::ok('ok'); # everything is ok!
  487. }
  488. // </editor-fold>
  489. //
  490. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  491. /**
  492. * 【移动支付】获取神秘商城物品
  493. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  494. */
  495. public static function m_pay_getDynamic() {
  496. $user = req()->userInfo->game;
  497. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  498. // 参数提取
  499. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  500. switch ($refreshType) {
  501. case 1: # 免费刷
  502. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  503. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  504. }
  505. break;
  506. case 2: # 钻石刷
  507. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  508. return Resp::err(ErrCode::pay_refresh_times);
  509. } # 可以继续刷新,
  510. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  511. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  512. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  513. return Resp::err(ErrCode::notenough_cash_msg);
  514. }
  515. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  516. break;
  517. case 0: # 不刷
  518. default : # 默认不刷
  519. // do nothing.
  520. break;
  521. }
  522. if ($refreshType != 0) { # 是否刷新
  523. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  524. if ($err) {
  525. return Resp::err($err);
  526. }
  527. $user->userSecretshop = $userSecretshop;
  528. req()->userInfo->game = $user;
  529. UserProc::updateUserInfo();
  530. }
  531. // 返回最新物品表
  532. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  533. 'gold' => $user->baseInfo->gold,
  534. 'tili' => $user->baseInfo->tili,
  535. 'cash' => $user->baseInfo->cash,
  536. 'uss' => $userSecretshop, # # 当前神秘商城数据
  537. ));
  538. }
  539. /**
  540. * 更新神秘商城物品
  541. * @param Info_UserSecretshop $userSecretshop Description
  542. */
  543. private static function refreshDynamicShopItems(&$userSecretshop) {
  544. $userSecretshop->lastRefreshTs = now();
  545. // todo: 这里补完更新物品的函数, // 第一版: 随机
  546. $userSecretshop->currentItems = ObjectInit();
  547. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  548. $arr = GameConfig::secretshop_goodsType_getItem($i);
  549. if (count($arr) > 0) {
  550. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  551. if ($err) {
  552. return $err;
  553. }
  554. }
  555. }
  556. return ErrCode::ok;
  557. }
  558. /**
  559. * 投骰子
  560. * @param assoc_array $arr 奖池物品
  561. * @param int $number 提取数量
  562. * @return string itemid,num;itemid,num;...
  563. */
  564. static function Dice($arr, $number, &$userSecretshop) {
  565. $max = 0; # 计算物品权重总和
  566. array_walk($arr, function ($value) use (&$max) {
  567. $max += $value->probability;
  568. });
  569. if (!$max) { # 配置数据有问题
  570. return ErrCode::err_const_no;
  571. }
  572. for ($i = 0; $i < $number; $i++) {
  573. $rnd = CommUtil::random(1, $max); # 投骰子
  574. $start = 0;
  575. $rew = null;
  576. foreach ($arr as $item) { # 循环判断落入那个物品上
  577. if (CommUtil::isPropertyExists($item, 'probability') // #
  578. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  579. $rew = $item; # 记录物品
  580. break;
  581. }
  582. $start += $item->probability; # 继续判断是否落入下一物品的区间
  583. } # foreach end
  584. if (!$rew) {
  585. return ErrCode::lottery_noselecteditem;
  586. }
  587. $id = $rew->typeId;
  588. $userSecretshop->currentItems->$id = 0;
  589. } # for end
  590. return ErrCode::ok;
  591. }
  592. /**
  593. * 清理每日各种上限
  594. */
  595. private static function clearDailyLimits() {
  596. $userSecretshop = new Info_UserSecretshop(req()->userInfo->game->userSecretshop);
  597. $userSecretshop->refreshedTimes = 0;
  598. req()->userInfo->game->userSecretshop = $userSecretshop;
  599. }
  600. /**
  601. * [8809]【移动支付】购买神秘商城物品
  602. * 规则: 商城物品会刷新
  603. */
  604. public static function m_pay_buyDynamic() {
  605. $user = new Data_UserGame(req()->userInfo->game);
  606. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  607. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  608. $num = 1; # 暂时固定为一次购买一个
  609. #
  610. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  611. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  612. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  613. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  614. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  615. switch ($shopItem->pricetype) {
  616. case 1:
  617. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  618. break;
  619. case 2:
  620. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  621. break;
  622. default :
  623. return Resp::err(ErrCode::pay_m_type_err);
  624. }
  625. // 道具解包/发货
  626. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  627. if ($err != ErrCode::ok) { # 发货失败
  628. return Resp::err($err);
  629. }
  630. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  631. $user->userSecretshop = $userSecretshop;
  632. req()->userInfo->game = $user;
  633. UserProc::updateUserInfo(); # 回写数据
  634. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  635. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  636. 'gold' => $user->baseInfo->gold,
  637. 'tili' => $user->baseInfo->tili,
  638. 'cash' => $user->baseInfo->cash,
  639. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  640. 'heros' => $user->baseInfo->heros # # 角色
  641. ));
  642. //
  643. }
  644. /**
  645. *
  646. * @param sm_secretshop $shopItem
  647. * @param type $num
  648. */
  649. private static function expendSecretShopItem($shopItem, $num) {
  650. for ($i = 0; $i < $num; $i++) {
  651. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  652. if ($err) {
  653. return $err;
  654. }
  655. }
  656. return ErrCode::ok;
  657. }
  658. /**
  659. * [8807]【移动支付】 购买普通商城物品
  660. */
  661. public static function m_pay() {
  662. $user = req()->userInfo->game; # user引用
  663. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  664. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  665. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  666. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  667. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  668. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  669. $amt = $shopItem->price; # 道具价格(钻石)
  670. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  671. $bDeal = false; # 成交标志位
  672. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  673. case 1: # 钻石
  674. $bDeal = req()->userInfo->game->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  675. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  676. break;
  677. case 2: # 金币
  678. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  679. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  680. break;
  681. default : # 未知的支付类型
  682. return Resp::err(ErrCode::pay_m_type_err);
  683. }
  684. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  685. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  686. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  687. UserProc::updateUserInfo(); # 回写数据
  688. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  689. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  690. 'gold' => $user->baseInfo->gold,
  691. 'tili' => $user->baseInfo->tili,
  692. 'cash' => $user->baseInfo->cash,
  693. 'store' => $user->store
  694. ));
  695. }
  696. /**
  697. * 解包商城物品
  698. * @param sm_Shop $shopItem
  699. * @param int $num 数量
  700. */
  701. static function expendShopItem($shopItem, $num) {
  702. for ($i = 0; $i < $num; $i++) {
  703. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  704. my_Assert(ErrCode::ok == $err, $err);
  705. }
  706. return ErrCode::ok;
  707. }
  708. // </editor-fold>
  709. //
  710. //
  711. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  712. /**
  713. * [8802] 领取首付礼包
  714. */
  715. public static function m_GetFirstPayGift() {
  716. $itemId = glc()->FirstPay_ItemId;
  717. $privateState = req()->userInfo->game->privateState;
  718. if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  719. && $privateState->firstPayGift) { # 如果已经领取首付礼包
  720. return Resp::err(ErrCode::pay_firstpaygetted);
  721. }
  722. my_Assert(req()->userInfo->game->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  723. $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  724. if ($itemModel == null) { # 检测首付礼包是否存在
  725. return Resp::err(ErrCode::err_const_no);
  726. }
  727. req()->userInfo->game->privateState->firstPayGift = true; # 设置首付标志
  728. StoreProc::AddMultiItemInStore($itemModel->goods); # 发放首付礼包到玩家仓库
  729. UserProc::updateUserInfo(); # 更新玩家数据
  730. return Resp::ok(array('itemid' => $itemId,
  731. 'rewardstr' => $itemModel->goods,
  732. 'store' => req()->userInfo->game->store)); # 回送成功信息
  733. }
  734. // </editor-fold>
  735. //
  736. //
  737. //
  738. }