ActiveProc.php 27 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/ActiveProc/Lotterys.php';
  4. require_once __DIR__ . '/ActiveProc/Boxes.php';
  5. require_once __DIR__ . '/ActiveProc/Day7Tasks.php';
  6. require_once __DIR__ . '/ActiveProc/CipheredBase32.php';
  7. /**
  8. * 活动模块
  9. */
  10. class ActiveProc {
  11. /**
  12. * 兑换码礼包使用记录
  13. */
  14. const tab_toke_gift = 'tab_token_gift';
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::active_day7_gettasklist: # 6500 刷新任务状态
  23. return Day7Tasks::Day7_RefreshTaskList($req);
  24. case CmdCode::active_day7_completetask: # 6501 完成任务
  25. return Day7Tasks:: Day7_CompleteTask($req);
  26. case CmdCode::active_day7_drawreward: # 6502 领取奖励
  27. return Day7Tasks::Day7_DrawReward($req);
  28. case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
  29. return ActiveProc::GetZonePublicTS($req);
  30. case CmdCode::Task_completetask: # 6506 完成任务
  31. return ActiveProc::Tasks_CompleteTask($req);
  32. case CmdCode::Task_drawreward: # 6507 领取奖励
  33. return ActiveProc::Tasks_DrawReward($req);
  34. case CmdCode::Task_Tili: # 6508 体力变化
  35. return ActiveProc::RecoveryTili($req);
  36. case CmdCode::lottery: # 6509 抽奖
  37. return Boxes::OpenBox($req); # 宝箱
  38. // return Lotterys::Lottery($req);
  39. // return Lotterys::Lottery_Hero($req);
  40. case CmdCode::lottery_demo: # 6510 新手引导: 抽奖
  41. return Lotterys::demoLottery($req);
  42. case CmdCode::lottery_baodi: # 6511 抽奖 - 保底奖励
  43. return Lotterys::baodiLottery($req);
  44. case CmdCode::active_token_drawReward: # 6512 兑换码礼包
  45. return self::drawActivePackageByCode($req);
  46. case CmdCode::active_draw_onlinegift: # 6513 领取在线礼包
  47. return self::drawOnlineGift();
  48. case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
  49. return self::drawRegGift($req);
  50. case CmdCode::active_presentTili: # 6515 领取在线赠送体力
  51. return self::drawTiliGift($req);
  52. case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
  53. return self::getRegNumber($req);
  54. case CmdCode::box_SubCoolDown: # 6517 减少冷却时间
  55. return Boxes::SubBoxCoolDown($req);
  56. default:
  57. return Resp::err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" 赠送体力 ">
  61. /**
  62. * 领取 赠送体力
  63. * @param Req $req
  64. * @return type
  65. */
  66. static function drawTiliGift($req) {
  67. $user = new UserGameModel($req->userInfo->game);
  68. $privateState = new PrivateStateModel($user->privateState);
  69. $hour = date('G');
  70. if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取
  71. return Resp::err(ErrCode::active_hasgetted);
  72. }
  73. $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
  74. if (!in_array($hour, $arr)) {
  75. return Resp::err(ErrCode::active_illegal); # 不满足条件
  76. }
  77. UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励
  78. $privateState->dailyDrawedTiliGift[] = $hour;
  79. $req->userInfo->game->privateState = $privateState;
  80. UserProc::updateUserInfo(); # 回存
  81. return Resp::ok(array(# # 返回值
  82. 'key' => 'ok',
  83. 'record' => $privateState->dailyDrawedTiliGift,
  84. 'tili' => $req->userInfo->game->tili,
  85. 'time' => $req->userInfo->game->privateState->TiliTime,
  86. ));
  87. }
  88. ////
  89. // </editor-fold>
  90. // <editor-fold defaultstate="collapsed" desc=" 全服注册礼包 ">
  91. /**
  92. * 查询当前全服注册人数
  93. * @param type $req
  94. */
  95. static function getRegNumber($req) {
  96. return Resp::ok(array(
  97. 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid))
  98. ));
  99. }
  100. /**
  101. * 领取全服注册礼包
  102. * @param Req $req
  103. */
  104. static function drawRegGift($req) {
  105. $user = new UserGameModel($req->userInfo->game);
  106. $privateState = new PrivateStateModel($user->privateState);
  107. $giftId = $req->paras[0]; # 礼包id
  108. $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
  109. if (null == $giftModel) {
  110. return Resp::err(ErrCode::err_const_no);
  111. }
  112. if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
  113. return Resp::err(ErrCode::active_hasgetted);
  114. }
  115. // 判断是否满足领取条件
  116. if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) {
  117. return Resp::err(ErrCode::active_illegal); # 不满足条件
  118. }
  119. $err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励
  120. if ($err) {
  121. return Resp::err($err); # 失败
  122. }
  123. $privateState->drawedRegGift[] = $giftId;
  124. $user->privateState = $privateState;
  125. $req->userInfo->game = $user;
  126. UserProc::updateUserInfo(); # 回存
  127. return Resp::ok(array(# # 返回值
  128. 'key' => 'ok',
  129. 'store' => $req->userInfo->game->store
  130. ));
  131. }
  132. // </editor-fold>
  133. // <editor-fold defaultstate="collapsed" desc=" 在线礼包 ">
  134. /**
  135. * 6513 领取连续在线礼包
  136. * @return type
  137. */
  138. static function drawOnlineGift() {
  139. $req = req();
  140. $user = $req->userInfo->game;
  141. $privateState = new PrivateStateModel($user->privateState);
  142. $giftid = $req->paras[0]; # 提取参数: 礼包的编号
  143. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  144. if ($giftData == NULL) {
  145. return Resp::err(ErrCode::onlinegift_constno_err);
  146. }
  147. if ($privateState->onlineGiftts + $giftData->onlineSec > now()) { # 时间未到,不可以领取
  148. return Resp::err(ErrCode::onlinegift_timenotenough);
  149. }
  150. if (!CommUtil::isPropertyExists($privateState, "onlineGiftID")) {#初始化 这个字段
  151. $privateState->onlineGiftID = 1;
  152. } else {
  153. if ($privateState->onlineGiftID == 0) {
  154. $privateState->onlineGiftID = 1;
  155. }
  156. }
  157. if ($privateState->onlineGiftID != $giftid) { # 判断礼包ID是否正确,可以领取,
  158. return Resp::err(ErrCode::onlinegift_wrongid, $privateState->onlineGiftID . '--->' . $giftid);
  159. }
  160. $privateState->onlineGiftts = now(); # 更新时间戳
  161. $privateState->onlineGiftID = $giftid + 1; # 已领礼包ID++
  162. $err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励
  163. if ($err) {
  164. return Resp::err($err, '发放奖励失败');
  165. }
  166. $user->privateState = $privateState;
  167. // var_dump($privateState);
  168. $req->userInfo->game = $user;
  169. UserProc::updateUserInfo(); # 回写用户数据
  170. return Resp::ok(array(
  171. 'onlineGiftts' => $privateState->onlineGiftts,
  172. 'onlineGiftID' => $privateState->onlineGiftID,
  173. 'store' => $req->userInfo->game->store
  174. )); # 设置返回值
  175. }
  176. /**
  177. * 清理/重置 在线礼包时间戳
  178. * @param Req $req
  179. */
  180. static private function ClearOnlineGiftTs($req) {
  181. $req->userInfo->game->privateState->onlineGiftts = 0;
  182. $req->userInfo->game->privateState->onlineGiftID = 1;
  183. }
  184. // </editor-fold>
  185. // <editor-fold defaultstate="collapsed" desc=" 兑换码 ">
  186. /**
  187. * 凭兑换码领取礼包
  188. * @param Req $req
  189. */
  190. static function drawActivePackageByCode($req) {
  191. $user = new UserGameModel($req->userInfo->game);
  192. $privateState = new PrivateStateModel($user->privateState);
  193. $activeId = $req->paras[0]; # 取参数 活动id
  194. $active = GameConfig::activity_getItem($activeId); # 活动数据
  195. if (null == $active) {
  196. return Resp::err(ErrCode::active_const_no_err);
  197. }
  198. if ($active->startts > now() or $active->endts < now()) { # 校验开放时间
  199. return Resp::err(ErrCode::active_time);
  200. }
  201. $codestring = $req->paras[1]; # 取参数 激活码
  202. if (!preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring)) { # 长度校验(10个字符)
  203. return Resp::err(ErrCode::active_activecode_format);
  204. }
  205. $activeCode = CipheredBase32::Decode($codestring); # 解码
  206. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  207. if (GameConstants::AllPlatStr !== $codePlatStr # 忽略全平台礼包
  208. && $req->userInfo->getPlatStr() !== $codePlatStr) { # 平台字符串必须相符
  209. return Resp::err(ErrCode::active_activecode_plat, $codePlatStr); # # 平台错误
  210. }
  211. if (!is_int($activeCode->number) # 检查 兑换码的编号范围0~50000
  212. || $activeCode->number < 1 || $activeCode->number > 50000) {
  213. return Resp::err(ErrCode::active_activecode_format);
  214. }
  215. $packageID = $activeCode->package; # 礼包id
  216. $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
  217. if ($packageInfo == null) { # 无效
  218. return Resp::err(ErrCode::err_const_no);
  219. }
  220. if ($packageInfo->expirets < now() || $packageInfo->startTs > now()) { # 激活码已经失效,或者礼包尚未开启
  221. return Resp::err(ErrCode::active_activecode_outtime);
  222. }
  223. if (in_array($packageID, $privateState->usedTokens)) { # 已经领取过该礼包了
  224. return Resp::err(ErrCode::active_hasgetted);
  225. }
  226. if (self::checkActiveCodeIsUsed($activeCode)) { # 检查 该激活码是否已经使用过了
  227. return Resp::err(ErrCode::active_activecode_used);
  228. } # 发放礼包,
  229. $err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward);
  230. if ($err) {
  231. return Resp::err($err);
  232. }
  233. $req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录
  234. $ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库
  235. if (!$ok) {
  236. return Resp::err(ErrCode::err_db, daoInst()->getError(TRUE)); # # 数据库操作失败- 重试
  237. }
  238. UserProc::updateUserInfo(); # 回存玩家数据
  239. $ret = array(# # 返回值
  240. "plat" => $codePlatStr,
  241. "packageId" => $activeCode->package,
  242. "reward" => $packageInfo->reward,
  243. 'store' => $req->userInfo->game->store,
  244. );
  245. return Resp::ok($ret); # 返回成功信息
  246. }
  247. /**
  248. * 检查兑换码是否已经使用过了
  249. * @param ActiveCode $activeCode
  250. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  251. */
  252. static function checkActiveCodeIsUsed($activeCode) {
  253. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  254. $activeCode->plat, $activeCode->package, $activeCode->number);
  255. $rows = daoInst()
  256. ->select()
  257. ->from(self::tab_toke_gift) # 表名
  258. ->where($sql)
  259. ->count();
  260. return $rows > 0;
  261. }
  262. /**
  263. * 将兑换码添加到使用记录中
  264. * @param ActiveCode $actvieCode
  265. * @param string $uid
  266. * @return boolean true: 操作成功, false: 操作失败
  267. */
  268. static function setActiveCodeUserRecord($actvieCode, $uid) {
  269. $actvieCode->uid = $uid; # 添加uid
  270. $ret = daoInst()
  271. ->insert(self::tab_toke_gift) # 表名
  272. ->data($actvieCode)
  273. ->exec();
  274. return $ret > 0;
  275. }
  276. // </editor-fold>
  277. /**
  278. * 每天重置
  279. * @param type $req
  280. */
  281. static function DailyReset($req) {
  282. self::DailyResetTaskAccountNum($req);
  283. self::ResetEverydayTask($req);
  284. self::ClearLotteryRecord($req);
  285. self::ClearOnlineGiftTs($req);
  286. self::ClearDailyTiliGift($req);
  287. }
  288. /**
  289. * 清理每天的赠送体力领取记录
  290. * @param Req $req
  291. */
  292. private static function ClearDailyTiliGift($req) {
  293. $req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit();
  294. }
  295. /**
  296. * 清理每天的抽奖次数记录
  297. * @param Req $req
  298. */
  299. public static function ClearLotteryRecord($req) {
  300. Lotterys::ClearLotteryRecord($req);
  301. }
  302. /**
  303. * 查询当前分区开放时间戳
  304. * @param Req $req
  305. */
  306. private static function GetZonePublicTS($req) {
  307. $zoneInfo = GameConfig::zonelist_getItem($req->zoneid);
  308. return Resp::ok($zoneInfo->publicTs);
  309. }
  310. //
  311. // <editor-fold defaultstate="collapsed" desc=" 每日任务 ">
  312. //
  313. /**
  314. * 普通任务 完成任务
  315. * @param Req $req
  316. */
  317. private static function Tasks_CompleteTask($req) {
  318. $taskId = $req->paras[0]; // 任务ID
  319. $tasks = $req->userInfo->game->privateState->Tasks;
  320. if (!$tasks) {
  321. return Resp::err(ErrCode::user_data_broken_err);
  322. }
  323. if ($tasks->$taskId->state == 3) {
  324. return Resp::err(ErrCode::active_day7_taskstate_err);
  325. }
  326. $taskModel = GameConfig::task_getItem($taskId);
  327. if (!$taskModel) {
  328. return Resp::err(ErrCode::active_day7_const_no_err);
  329. }
  330. if (ActiveProc::CheckTaskComplete($taskModel, $req)) { //下面该检测了,检测客户端发来的完成任务请求是否准确
  331. $tasks->$taskId->state = 2; // 更新任务状态
  332. UserProc::updateUserInfo(); // 回写玩家数据
  333. }
  334. return Resp::ok(array("ret" => "ok"));
  335. }
  336. /**
  337. * 普通任务 - 领取奖励
  338. * @param Req $req
  339. */
  340. private static function Tasks_DrawReward($req) {
  341. $taskId = $req->paras[0]; // 任务ID
  342. $task = $req->userInfo->game->privateState->Tasks->$taskId; // 取任务数据
  343. if (!$task) { // 找不到任务数据
  344. return Resp::err(ErrCode::active_day7_taskno_err);
  345. }
  346. if ($task->state == 1) { // 看任务状态,如果是未完成状态,则报错
  347. return Resp::err(ErrCode::active_day7_taskstate_err);
  348. }
  349. if ($task->state != 2) { // 看任务状态,如果是已领取状态,则直接返回当前数据
  350. $result = array(
  351. 'store' => $req->userInfo->game->store,
  352. 'heros' => $req->userInfo->game->heros,
  353. 'cash' => $req->userInfo->game->cash,
  354. 'tili' => $req->userInfo->game->tili,
  355. 'time' => $req->userInfo->game->privateState->TiliTime,
  356. 'gold' => $req->userInfo->game->gold
  357. );
  358. return Resp::ok($result);
  359. }
  360. $taskModel = GameConfig::task_getItem($taskId); // 取任务常量
  361. if (!$taskModel) {
  362. return Resp::err(ErrCode::active_day7_const_no_err);
  363. }
  364. $task->state = 3; // 修改任务状态
  365. $err = StoreProc::AddMultiItemInStore($req, $taskModel->reward, 2);
  366. if (ErrCode::ok != $err) {
  367. return Resp::err($err);
  368. }
  369. $result = array(
  370. 'store' => $req->userInfo->game->store,
  371. 'heros' => $req->userInfo->game->heros,
  372. 'cash' => $req->userInfo->game->cash,
  373. 'tili' => $req->userInfo->game->tili,
  374. 'time' => $req->userInfo->game->privateState->TiliTime,
  375. 'gold' => $req->userInfo->game->gold
  376. );
  377. return Resp::ok($result);
  378. }
  379. /**
  380. * 普通任务的完成
  381. * @param sm_task $taskModel 任务的数据
  382. * @param Req $req
  383. */
  384. private static function CheckTaskComplete($taskModel, $req) {
  385. ////下面该检测了,检测客户端发来的完成任务请求是否准确
  386. ////数据库还没改好,不知道会用什么,暂时用老办法
  387. return true; ///////因为数据量太大,先这样测试
  388. switch ($taskModel->tasktype) {
  389. case 5://每日登录任务,只要能发送这个消息就说明他完成了登录任务,只需要判断当天是否已经领取过
  390. // 建议改法: return $req->userInfo->game->privateState->LoginTaskComplete = 1;
  391. if ($req->userInfo->game->privateState->LoginTaskComplete == 0) {
  392. $req->userInfo->game->privateState->LoginTaskComplete = 1;
  393. return true;
  394. }
  395. break;
  396. case 11: // 战斗力是否达到要求,战斗力暂时不检测,
  397. // 因为目前即使服务器验证也是客服端计算的上传结果. 20170311
  398. return true;
  399. case 12: //如果是英雄升级任务
  400. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengji;
  401. case 13://如果是英雄升阶任务
  402. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengjie;
  403. case 14: //如果是英雄技能升级任务
  404. return $taskModel->canshu <= $req->userInfo->game->privateState->herojinhua;
  405. case 15: //如果是英雄升星任务
  406. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengxing;
  407. case 21: //如果是通关任务普通
  408. return $taskModel->canshu <= $req->userInfo->game->gates->normal->highest;
  409. case 22://如果是通关任务困难
  410. return $taskModel->canshu <= $req->userInfo->game->gates->hard->highest;
  411. case 23://如果是通关任务精英
  412. return $taskModel->canshu <= $req->userInfo->game->gates->elite->highest;
  413. case 24://如果是通关任务次数
  414. return $taskModel->canshu <= $req->userInfo->game->gates->Times;
  415. case 25: # pvp 挑战次数
  416. return $taskModel->canshu <= $req->userInfo->game->pvp->dailyPkCnt;
  417. case 31: //如果是装备升级任务
  418. return $taskModel->canshu <= $req->userInfo->game->privateState->ItemUpgrage;
  419. case 32: //如果是宝石合成任务
  420. return $taskModel->canshu <= $req->userInfo->game->privateState->GemUpgrage;
  421. case 41: //如果是好友任务
  422. return $taskModel->canshu <= FriendProc::getCurrentFriendsCount($req);
  423. default :
  424. return false;
  425. }
  426. }
  427. /**
  428. * 更新任务计数
  429. * @param Req $req
  430. */
  431. public static function ChangeTaskCount($req) {
  432. switch ($req->cmd) {
  433. case CmdCode::cmd_hero_levelup: # 英雄升级
  434. $req->userInfo->game->privateState->heroshengji++;
  435. break;
  436. case CmdCode::cmd_hero_strength: # 英雄强化
  437. $req->userInfo->game->privateState->heroshengjie++;
  438. break;
  439. case CmdCode::cmd_hero_upstar: # 英雄升星
  440. $req->userInfo->game->privateState->heroshengxing++;
  441. break;
  442. case CmdCode::cmd_hero_buyCollectHeroLimtCount: # 扩展英雄数量上限
  443. break;
  444. case CmdCode::cmd_hero_upgradeSkillLevel: # 升级技能
  445. $req->userInfo->game->privateState->herojinhua++;
  446. break;
  447. case CmdCode::cmd_store_ItemUpgrade: # 升级装备
  448. $req->userInfo->game->privateState->ItemUpgrage++;
  449. break;
  450. case CmdCode::cmd_store_GemCompose: # 宝石合成
  451. $req->userInfo->game->privateState->GemUpgrage++;
  452. break;
  453. }
  454. UserProc::updateUserInfo();
  455. }
  456. public static function AddEverydayTask() {
  457. }
  458. // </editor-fold>
  459. //
  460. public static function RecoveryTili($req) {
  461. $useTili = $req->paras[0];
  462. ActiveProc::ChangeTili($useTili, $req);
  463. UserProc::updateUserInfo();
  464. $result = array(
  465. 'time' => $req->userInfo->game->privateState->TiliTime,
  466. 'tili' => $req->userInfo->game->tili
  467. );
  468. $resp = Resp::ok($result);
  469. return $resp;
  470. }
  471. public static function ChangeTili($useTili, $req) {
  472. ////获取客户端发来的体力值变化
  473. // $useTili = $req->paras[0];
  474. ////超上限的体力值
  475. $moreTili = 0;
  476. ////如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
  477. if (!CommUtil::isPropertyExists($req->userInfo->game->privateState, "TiliTime")) {
  478. $req->userInfo->game->privateState->TiliTime = time() - 120;
  479. }
  480. ////如果该账户体力值本身是大于上限的,获取一下超出的体力值
  481. if ($req->userInfo->game->tili > 120) {
  482. $moreTili = $req->userInfo->game->tili - 120;
  483. }
  484. $useTime = time() - $req->userInfo->game->privateState->TiliTime;
  485. ////该账户超过了时间需要补充体力值
  486. if ($useTime > 300) {
  487. if ($moreTili == 0) {
  488. $req->userInfo->game->tili += (int) ( (int) ($useTime / 300));
  489. if ($req->userInfo->game->tili > 120) {
  490. $req->userInfo->game->tili = 120;
  491. }
  492. }
  493. $req->userInfo->game->privateState->TiliTime = time();
  494. }
  495. ////如果是消耗体力
  496. if ($useTili < 0) {
  497. ////如果消耗的体力超过现有体力,报错.
  498. if (abs($useTili) > $req->userInfo->game->tili) {
  499. return ErrCode::notenough_tili;
  500. }
  501. ////扣除体力
  502. else {
  503. $req->userInfo->game->tili += $useTili;
  504. }
  505. }
  506. ////如果是购买增加体力
  507. else if ($useTili > 0) {
  508. $req->userInfo->game->tili += $useTili;
  509. }
  510. return ErrCode::ok;
  511. }
  512. /**
  513. * 重置每日任务相关计数器
  514. * @param Req $req
  515. */
  516. static function DailyResetTaskAccountNum($req) {
  517. $req->userInfo->game->gates->Times = 0;
  518. $req->userInfo->game->privateState->GemUpgrage = 0;
  519. $req->userInfo->game->privateState->ItemUpgrage = 0;
  520. $req->userInfo->game->privateState->herojinhua = 0;
  521. $req->userInfo->game->privateState->heroshengji = 0;
  522. $req->userInfo->game->privateState->heroshengjie = 0;
  523. $req->userInfo->game->privateState->heroshengxing = 0;
  524. $req->userInfo->game->privateState->LoginTaskComplete = 0;
  525. if (count($req->userInfo->game->privateState->LoginDays) < 7) {
  526. $req->userInfo->game->privateState->LoginDays[] = tsDay();
  527. }
  528. }
  529. /**
  530. * 清理每日任务,每天都会将每日任务置为未完成状态
  531. * @param type $req
  532. */
  533. public static function ResetEverydayTask($req) {
  534. $tasks = $req->userInfo->game->privateState->Tasks;
  535. $conTasks = GameConfig::task();
  536. $arrTask = ArrayInit();
  537. // var_dump($conTasks);
  538. foreach ($conTasks as $s_taskid => $s_task) {
  539. if ($s_task->ban == 1) { # 每日任务
  540. if (CommUtil::isPropertyExists($tasks, $s_taskid)) {
  541. unset($tasks->$s_taskid);
  542. }
  543. $val = explode(",", $s_task->taskrank);
  544. $lowlevel = $val[0];
  545. $highlevel = $val[1];
  546. if ($req->userInfo->game->level > $lowlevel && $req->userInfo->game->level <= $highlevel) {
  547. $tasks->$s_taskid = json_decode('{"state":1}');
  548. // $arrTask[] = $s_taskid;
  549. // var_dump($arrTask);
  550. }
  551. } else {
  552. if ($s_task->ban == 5) { # pvp任务
  553. $tasks->$s_taskid = json_decode('{"state":1}');
  554. }
  555. }
  556. }
  557. // $rand_keys = array_rand($arrTask, 5); # 每日任务随机出现5个
  558. // foreach ($rand_keys as $index) {
  559. // $s_taskid = $arrTask[$index];
  560. // $tasks->$s_taskid->state = 1;
  561. // }
  562. // $req->userInfo->game->privateState->LoginCount = 1;
  563. $req->userInfo->game->privateState->Tasks = $tasks;
  564. }
  565. }