SystemProc.php 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451
  1. <?php
  2. namespace loyalsoft;
  3. // <editor-fold defaultstate="collapsed" desc=" 定义 ">
  4. /**
  5. * 约定好的消息类型
  6. */
  7. class SysMessageType extends Enum {
  8. /** (1)XXX(玩家名称)解锁英雄XXX(紫色橙色英雄) */
  9. const GetHero = 1;
  10. /** (2)XXX(玩家名称)的英雄XXX(紫色橙色英雄)神血升值40%+(40%都有) */
  11. const Hero_purification = 2;
  12. /** (3)XXX 获得XXX(紫色橙色装备) */
  13. const GetEquip = 3;
  14. /** (4)XXX(玩家名称)购买公会钻石礼包 */
  15. const BuyGuild_CashPack = 4;
  16. /** (5)XXX(玩家名称)升到XX级别(20级以上) */
  17. const UserLevelUp = 5;
  18. /** (6)XXX(玩家名称)达到XX段位(黄金以上) */
  19. const PVP_League = 6;
  20. /** (7) XXX(玩家名称)打败噩梦关八岐大蛇,获得铂金宝箱,可喜可贺!
  21. * 通过副本
  22. * */
  23. const Pass_carbon = 7;
  24. /** (4)装备-强化 */
  25. const Weapon_Promote = 4000;
  26. /**
  27. * (99)玩家自己购买的全服消息(本分区)
  28. */
  29. const UserSendMessage = 99;
  30. }
  31. /**
  32. * 系统消息对象
  33. */
  34. class SysMessageModel extends Object_ext {
  35. /** @var SysMessageType */
  36. public $type;
  37. /** @var array 消息数据 */
  38. public $datas;
  39. /** @var int */
  40. public $ts;
  41. }
  42. //
  43. // </editor-fold>
  44. /**
  45. * 系统消息逻辑处理流程
  46. * @author gwang
  47. */
  48. class SystemProc {
  49. /**
  50. * 系统消息的过期时间(秒)
  51. * @var int
  52. */
  53. const SYS_MSG_OUTTS = 3600;
  54. /**
  55. * 主逻辑分发
  56. * @param type $req
  57. * @return type
  58. */
  59. static function procMain($req) {
  60. switch ($req->cmd) {
  61. case CmdCode::cmd_system_userSendsysmessage: # 6904 玩家发送系统广播
  62. return self::userPushSysMessage($req);
  63. case CmdCode::cmd_system_getsysmessage: # 6901 拉取系统消息
  64. return self::getSysMessage($req);
  65. case CmdCode::cmd_system_logreport: # 6902 客户端上报日志
  66. return self::logReport($req);
  67. case CmdCode::cmd_system_clienttick: # 6903 客户端心跳包
  68. // return ResponseVo::ErrResponse($req, ErrCode::err_msg_methodobsoleted);
  69. return self::mock($req); # 模拟方法s
  70. // return self::clientTick($req);
  71. default :
  72. return Resp::err(ErrCode::cmd_err);
  73. }
  74. }
  75. /**
  76. * 模拟
  77. * @param Req $req
  78. */
  79. static function mock($req) {
  80. if (GAME_ONLINE) {
  81. return;
  82. }
  83. self::insertHero_Star($req->zoneid, $req->uid, $req->userInfo->game->name, "王小刚", 100);
  84. self::insertHero_StageUp($req->zoneid, $req->uid, $req->userInfo->game->name, "王小刚", 100);
  85. self::insertWeapon_promoteUp($req->zoneid, $req->uid, $req->userInfo->game->name, "小小刚", 100);
  86. return Resp::ok(array('ret' => '你懂的!'));
  87. }
  88. //
  89. // <editor-fold defaultstate="collapsed" desc=" 暂时不管 ">
  90. //
  91. /**
  92. * 客户端心跳包
  93. * @param Req $req
  94. */
  95. static function clientTick($req) {
  96. $Tmem = $req->mem;
  97. $user = $req->userInfo->user;
  98. if (!CommUtil::isPropertyExists($user, "tick")) {
  99. $user->tick = 0;
  100. }
  101. $user->tick += 1; // 玩家在线时长字段
  102. $tickList = $Tmem->get("client-tick");
  103. if ($tickList == null) {
  104. $tickList = "";
  105. } else {
  106. $tickList .= ",";
  107. }
  108. $tickList .= "(\"" . $user->oId . "\",\"" . $user->name . "\",\"" . CommUtil::dtCurrent()->toString() . "\",\"" . "1" . "\")";
  109. $Tmem->set("client-tick", $tickList);
  110. // self::serialStatData($Tmem);
  111. $resp = Resp::myRetResponse($req, "succeed!");
  112. UserProc::updateUserInfo();
  113. return $resp;
  114. }
  115. /**
  116. * 客户端日志上报
  117. * @param Req $req
  118. * @return type
  119. */
  120. static function logReport($req) {
  121. $mem = $req->mem;
  122. //客户端参数解析
  123. $openId = $req->oid; //fromoid
  124. $log = $req->paras[0]; //消息列表有效时间戳
  125. $logList = $mem->get("report-log"); # 读记录
  126. if ($logList == null) {
  127. $logList = ArrayInit();
  128. }
  129. # 错误记录上限300条
  130. if (StlUtil::count($logList) >= 300) {
  131. StlUtil::arrayRemoveAt($logList, 0);
  132. }
  133. $logItem = ObjectInit();
  134. $logItem->oid = $openId;
  135. $logItem->log = $log;
  136. $logItem->ts = CommUtil::tsCurrent();
  137. $logList[] = $logItem;
  138. $mem->set("report-log", $logList); # 回写记录
  139. $resp = Resp::myRetResponse($req, "copy!");
  140. return $resp;
  141. }
  142. //
  143. //
  144. // </editor-fold>
  145. //
  146. /**
  147. * 玩家通过xx副本消息
  148. * @param type $zoneid
  149. * @param UserGameModel $user
  150. * @param int $carbonID
  151. * */
  152. static function Carbon_Win($zoneid, $user, $carbonID, $hardLevel) {
  153. if (512001 == $carbonID) {
  154. self::pushSysMessage($zoneid, SysMessageType::Pass_carbon, array(
  155. $user->name, $carbonID, $hardLevel
  156. ));
  157. }
  158. }
  159. /**
  160. * 玩家pvp段位消息
  161. * @param type $zoneid
  162. * @param UserGameModel $user
  163. * @param int $leagueID
  164. * */
  165. static function PVP_league($zoneid, $user, $leagueID) {
  166. if ($leagueID > 10) {
  167. self::pushSysMessage($zoneid, SysMessageType::PVP_League, array(
  168. $user->name, GameConfig::pvp_leaguescore_getItem($leagueID)->leagueName
  169. ));
  170. }
  171. }
  172. /**
  173. * [6901]获取系统广播消息列表
  174. * @param Req $req
  175. */
  176. static function getSysMessage($req) {
  177. //客户端参数解析
  178. $ts = $req->paras[0]; # 消息列表有效时间戳
  179. $defaultwaitcont = 60; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
  180. $itemDisplayTime = 7; # 7秒显示完一条消息
  181. $sysMessage = self::mem_getSysMsg_zset($req->zoneid, $ts);
  182. $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
  183. if ($count < $defaultwaitcont) { # 最低刷新时间
  184. $count = $defaultwaitcont;
  185. }
  186. $ret = array(
  187. 'sysMessage' => $sysMessage,
  188. 'nextFetchTime' => $count
  189. );
  190. return Resp::ok($ret); # 返回信息
  191. }
  192. /**
  193. * [6904]玩家发送系统广播消息
  194. * @param Req $req
  195. */
  196. static function userPushSysMessage($req) {
  197. $user = $req->userInfo->game;
  198. $uid = $req->uid;
  199. // 提取参数
  200. $msg = $req->paras[0];
  201. $type = $req->paras[1]; // 消耗道具类型,1:钻石,2:xx
  202. $cost = 0; // 花费
  203. switch ($type) {
  204. case 1:
  205. $cost = glc()->SystemMessage_UserSendToMyZone_Cost;
  206. if (!$cost) {
  207. return Resp::err(ErrCode::err_msg_usersnedmsg_errorcost);
  208. }
  209. if (UserGameModel::Consume_Cash($user, $cost)) {
  210. return Resp::err(ErrCode::notenough_cash_msg, "扣费失败");
  211. }
  212. break;
  213. default :
  214. return Resp::err(ErrCode::paras_err); // 参数非法
  215. }
  216. self::pushSysMessage($req->zoneid, #
  217. SysMessageType::UserSendMessage, array($uid, $user->name, $msg));
  218. UserProc::updateUserInfo(); // 回存账号数据
  219. return Resp::ok(array('ret' => "succeed")); # 返回值
  220. }
  221. // -----------------辅助方法---------------------
  222. //
  223. /**
  224. * 玩家升级消息
  225. * @param type $zoneid
  226. * @param UserGameModel $user
  227. * @param int $newLevel
  228. * */
  229. static function UserLevelUp($zoneid, $user, $newLevel) {
  230. if ($newLevel > 20) {
  231. self::pushSysMessage($zoneid, SysMessageType::UserLevelUp, array(
  232. $user->name, $newLevel
  233. ));
  234. }
  235. }
  236. /**
  237. * 插入英雄升阶消息
  238. * @param int $zoneid
  239. * @param string $uid
  240. * @param string $name
  241. * @param string $heroname
  242. * @param int $level
  243. */
  244. static function insertHero_StageUp($zoneid, $uid, $name, $heroname, $level) {
  245. // if ($level >= glc()->SystemMessage_HeroStage_Limit_Min) {
  246. // self::pushSysMessage($zoneid, SysMessageType::GetEquip, array(
  247. // $uid, $name, $heroname, $level
  248. // ));
  249. // }
  250. }
  251. /**
  252. * 添加购买公会钻石礼包消息
  253. * @param type $zoneid
  254. * @param UserGameModel $user
  255. * */
  256. static function BuyGuildCashPack($zoneid, $user) {
  257. self::pushSysMessage($zoneid, SysMessageType::BuyGuild_CashPack, array(
  258. $user->name
  259. ));
  260. }
  261. /**
  262. * 添加获得装备消息
  263. * @param type $zoneid
  264. * @param UserGameModel $user
  265. * @param int $equipModelId
  266. * @deprecated since version 0 待维修 --王刚2020年1月2日21:07:04
  267. * */
  268. static function GetEquip($zoneid, $user, $equipModelId) {
  269. $equipModel = GameConfig::item_getItem($equipModelId);
  270. if ($equipModel && $equipModel->quailty > 3) { # 紫色橙色装备
  271. self::pushSysMessage($zoneid, SysMessageType::GetEquip, array(
  272. $user->name, $equipModel->name
  273. ));
  274. }
  275. }
  276. /**
  277. * 插入装备强化消息
  278. * @deprecated since version 1.0 装备强化暂不支持了
  279. * @param type $zoneid
  280. * @param type $uid
  281. * @param type $name
  282. * @param type $weaponname
  283. * @param type $level
  284. */
  285. static function insertWeapon_promoteUp($zoneid, $uid, $name, $weaponname, $level) {
  286. // if ($level >= glc()->SystemMessage_WeaponLevel_Limit_Min) {
  287. // self::pushSysMessage($zoneid, SysMessageType::Weapon_Promote, array(
  288. // $uid, $name, $weaponname, $level
  289. // ));
  290. // }
  291. }
  292. ////=================////
  293. /**
  294. * 添加获得英雄消息
  295. * @param type $zoneid
  296. * @param UserGameModel $user
  297. * @param int $heroId
  298. * @return int $err
  299. * */
  300. static function GetHero($zoneid, $user, $heroId) {
  301. $heroModel = GameConfig::hero_getItem($heroId);
  302. if ($heroModel && $heroModel->zhenxidu > 3) {
  303. self::pushSysMessage($zoneid, SysMessageType::GetHero, array(
  304. $user->name, $heroModel->name
  305. ));
  306. }
  307. }
  308. /**
  309. * 添加英雄血脉提纯消息
  310. * @param type $zoneid
  311. * @param UserGameModel $user
  312. * @param int $heroId
  313. * @return int $err
  314. * */
  315. static function Hero_purification($zoneid, $user, $heroId) {
  316. $heroModel = GameConfig::hero_getItem($heroId);
  317. if ($heroModel && $heroModel->zhenxidu > 3) {
  318. self::pushSysMessage($zoneid, SysMessageType::Hero_purification, array(
  319. $user->name, $heroModel->name
  320. ));
  321. }
  322. }
  323. //
  324. // <editor-fold defaultstate="collapsed" desc=" 读写memdb ">
  325. /**
  326. * 取数据
  327. * @param int $zoneid
  328. * @return array
  329. */
  330. private static function mem_getSysMsg_zset($zoneid, $ts) {
  331. $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
  332. //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
  333. $arr = ArrayInit();
  334. if ($ret) {
  335. foreach ($ret as $msg) {
  336. $arr[] = JsonUtil::decode($msg);
  337. }
  338. }
  339. return $arr;
  340. }
  341. /**
  342. * 回写数据
  343. * @param int $zoneid
  344. * @param SysMessageModel $value
  345. */
  346. private static function mem_addSysMsg_zset($zoneid, $value) {
  347. $ts = $value->ts;
  348. $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
  349. gMem()->zadd($key, array(json_encode($value) => $ts)); // 插入消息
  350. gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); // 清理过期数据
  351. }
  352. // </editor-fold>
  353. //
  354. /**
  355. * 推送系统消息
  356. * @param int $zoneid 分区
  357. * @param SysMessageType $type enum
  358. * @param array $datas
  359. */
  360. static function pushSysMessage($zoneid, $type, $datas) {
  361. // 添加新系统消息
  362. $newMsg = new SysMessageModel(array(
  363. 'type' => $type,
  364. 'datas' => $datas,
  365. 'ts' => now()
  366. ));
  367. self::mem_addSysMsg_zset($zoneid, $newMsg);
  368. }
  369. // <editor-fold defaultstate="collapsed" desc=" 备用 需修改">
  370. /**
  371. * 添加中奖消息
  372. * @param type $mem
  373. * @param UserModel $user
  374. * @param int $itemId
  375. * @param string $src 来源: 砸木桶,砸金蛋,公会抽奖,开宝箱,蛋蛋忧伤,...
  376. * @return int $err
  377. * */
  378. static function insertLotterySysMessage($zoneid, $mem, $user, $itemId, $src) {
  379. throw new \Exception("need reimplement");
  380. $err = ErrCode::ok;
  381. // 向系统消息区域发送中奖消息.
  382. $broadCastIDs = glc()->broadCastIDs;
  383. if ($broadCastIDs == null) { # 需要广播的道具ID
  384. $err = ErrCode::err_msg_buildrewardnoconst;
  385. } else {
  386. $broadItemArray = JsonUtil::decode($broadCastIDs->content);
  387. if (!GAME_ONLINE || CommUtil::isPropertyExists($broadItemArray, $itemId)) {# 如果是测试的话,将所有中奖物品加入到系统消息中
  388. self::pushSysMessage($zoneid, SysMessageType::GetHero, #
  389. array($user->oid, $user->name, $itemId, $src));
  390. }
  391. }
  392. return $err;
  393. }
  394. // </editor-fold>
  395. }