RankProc.php 16 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. */
  15. static function procMain() {
  16. switch (req()->cmd) {
  17. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  18. return self::GetFpowerRank();
  19. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  20. return self::DrawFpowerBreakThrougReward();
  21. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  22. return self::GetRankingOfUserFightPower();
  23. case CmdCode::rank_fpower_breachLog: # 6607 查询战力榜突破记录
  24. return self::GetFpowerBreachLog();
  25. case CmdCode::rank_getTop1: # 6604 查询top1信息
  26. return self::RankGetAllTop1();
  27. case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  28. return self::GetPassgateRank();
  29. case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
  30. return self::DrawPassgateReward();
  31. case CmdCode::rank_passgate_breachLog: # 6608 查询通关帮突破记录
  32. return self::GetPassgateBreachLog();
  33. default:
  34. return Resp::err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 查询指定榜单的top1
  39. * @param type $key
  40. * @return type
  41. */
  42. static function _RankGetTop1($key) {
  43. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  44. if (count($no1) > 0) {
  45. foreach ($no1 as $uid => $score) { # 即使只有一行也用的遍历
  46. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  47. $game = $uinfo->game;
  48. return array(# # 拼装玩家信息
  49. 'uid' => $uid,
  50. 'name' => my_null_default($game->baseInfo->name, ""),
  51. 'level' => my_null_default($game->baseInfo->level, 1),
  52. 'score' => my_null_default($score, 0),
  53. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  54. );
  55. }
  56. }
  57. return null; # 未找到
  58. }
  59. //
  60. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  61. /**
  62. * [6607] 排行榜 - 查询战力榜突破记录
  63. */
  64. static function GetFpowerBreachLog() {
  65. $key = MemKey_GameRun::Game_Rank_FPowerBreakLog_hash(req()->zoneid); # redis key 战力榜突破记录
  66. $kv = gMem()->hgetall($key);
  67. $ret = array();
  68. foreach ($kv as $condition => $uid) {
  69. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  70. $game = $uinfo->game;
  71. if (empty($uinfo)) {
  72. CLog::err("未找到战力突破榜玩家$uid");
  73. continue;
  74. }
  75. $ret[$condition] = array(# # 拼装玩家信息
  76. 'uid' => $uid,
  77. 'name' => my_null_default($game->baseInfo->name, ""),
  78. 'level' => my_null_default($game->baseInfo->level, 1),
  79. 'score' => my_null_default($score, 0),
  80. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  81. );
  82. }
  83. return Resp::ok($ret);
  84. }
  85. /**
  86. * [6601]拉取战斗力榜单数据
  87. */
  88. static function GetFpowerRank() {
  89. $RowsPerPage = 10; # 常量:每页数据条数10条
  90. $MaxRankId = 100; # 常量:最大上榜人数.
  91. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  92. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  93. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  94. $endId = $startid + $RowsPerPage - 1; # 结束id
  95. if ($endId > $MaxRankId) { # 榜单长度
  96. $endId = $MaxRankId;
  97. }
  98. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  99. $userInfos = array(); # 玩家信息
  100. foreach ($uids as $uid => $score) {
  101. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  102. $game = $uinfo->game;
  103. if (empty($uinfo)) {
  104. CLog::err("未找到战力榜玩家$uid");
  105. continue;
  106. }
  107. $userInfos[] = array(# # 拼装玩家信息
  108. 'uid' => $uid,
  109. 'name' => my_null_default($game->baseInfo->name, ""),
  110. 'level' => my_null_default($game->baseInfo->level, 1),
  111. 'score' => my_null_default($score, 0),
  112. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  113. );
  114. }
  115. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  116. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  117. return Resp::ok(array(# # 返回值
  118. 'rankInfo' => $userInfos,
  119. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
  120. 'score' => my_null_default($user_score, 0)
  121. ));
  122. }
  123. /**
  124. * [6602]领取战斗力突破奖励
  125. */
  126. static function DrawFpowerBreakThrougReward() {
  127. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  128. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  129. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  130. $_power = 0;
  131. foreach ($no1 as $uid => $power) { #
  132. $_power = $power; # 状元的站立值
  133. break;
  134. }
  135. if ($_power < $rewardCondition) { # 不满足领取条件
  136. return Resp::err(ErrCode::rank_fpower_unlocked);
  137. }
  138. if (in_array($rewardCondition, ctx()->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  139. return Resp::err(ErrCode::rank_reward_hasgetted);
  140. }
  141. ctx()->privateState->RankFpowerRewardRec[] = $rewardCondition; # 添加领取记录
  142. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  143. StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
  144. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  145. return Resp::ok();
  146. }
  147. /**
  148. * [6603]查询玩家战斗力排名
  149. */
  150. static function GetRankingOfUserFightPower() {
  151. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  152. $ranking = gMem()->zrevrank($key, req()->uid); # 查询排名
  153. $power = gMem()->zscore($key, req()->uid); # 查询战斗力
  154. $ret = array(
  155. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  156. 'power' => intval($power)
  157. );
  158. return Resp::ok($ret); # 返回
  159. }
  160. /**
  161. * [6604] 排行榜查询战斗力最高值
  162. */
  163. static function RankGetAllTop1() {
  164. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key 战力榜
  165. $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  166. // $key_yanling ="";
  167. $ret = array(
  168. "FightPower" => self::_RankGetTop1($key_fPower),
  169. "PassGate" => self::_RankGetTop1($key_passgate),
  170. "Yanling" => null
  171. );
  172. return Resp::ok($ret);
  173. }
  174. // </editor-fold>
  175. //
  176. // <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
  177. /**
  178. * [6608]排行榜 - 查询通关榜突破记录
  179. */
  180. static function GetPassgateBreachLog() {
  181. $key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 战力榜突破记录
  182. $kv = gMem()->hgetall($key);
  183. $ret = array();
  184. foreach ($kv as $condition => $uid) {
  185. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  186. $game = $uinfo->game;
  187. $ret[$condition] = array(# # 拼装玩家信息
  188. 'uid' => $uid,
  189. 'name' => my_null_default($game->baseInfo->name, ""),
  190. 'level' => my_null_default($game->baseInfo->level, 1),
  191. 'score' => my_null_default($score, 0),
  192. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  193. );
  194. }
  195. if (count($ret) < 1) {
  196. $ret = ObjectInit();
  197. }
  198. return Resp::ok($ret);
  199. }
  200. /**
  201. * [6606] 领取通关榜突破奖励
  202. */
  203. static function DrawPassgateReward() {
  204. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  205. $privateState = ctx()->privateState;
  206. $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  207. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  208. $score = 0;
  209. foreach ($no1 as $uid => $_score) { #
  210. $score = $_score; # 状元的通关记录
  211. break;
  212. }
  213. if ($score < $rewardCondition) { # 不满足领取条件
  214. return Resp::err(ErrCode::rank_passsgate_unlocked);
  215. }
  216. if (in_array($rewardCondition, $privateState->RankPassGateRewardRec)) { # 检查是否已经领取过了
  217. return Resp::err(ErrCode::rank_reward_hasgetted);
  218. }
  219. $privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
  220. $rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
  221. StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
  222. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  223. return Resp::ok();
  224. }
  225. /**
  226. * [6605] 查询通关榜榜单信息
  227. * @return type
  228. */
  229. static function GetPassgateRank() {
  230. $RowsPerPage = 10; # 常量:每页数据条数10条
  231. $MaxRankId = 100; # 常量:最大上榜人数.
  232. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  233. $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  234. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  235. $endId = $startid + $RowsPerPage - 1; # 结束id
  236. if ($endId > $MaxRankId) { # 榜单长度
  237. $endId = $MaxRankId;
  238. }
  239. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  240. $userInfos = array(); # 玩家信息
  241. foreach ($uids as $uid => $score) {
  242. $uinfo = UserProc::getUserInfo(req()->zoneid, $uid); # 读取玩家信息
  243. $game = $uinfo->game;
  244. $userInfos[] = array(# # 拼装玩家信息
  245. 'uid' => $uid,
  246. 'name' => my_null_default($game->baseInfo->name, ""),
  247. 'level' => my_null_default($game->baseInfo->level, 1),
  248. 'score' => my_null_default($score, 0),
  249. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  250. );
  251. }
  252. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  253. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  254. return Resp::ok(array(# # 返回值
  255. 'rankInfo' => $userInfos,
  256. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  257. 'score' => my_null_default($user_score, 0)
  258. ));
  259. }
  260. /**
  261. * [6603]查询玩家通关榜排名
  262. * @param req $req
  263. */
  264. static function GetRankingOfUserPassGate($req) {
  265. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  266. $ranking = gMem()->zrevrank($key, $req->uid); # 查询排名
  267. $power = gMem()->zscore($key, $req->uid); # 查询通关记录
  268. $ret = array(
  269. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  270. 'power' => $power # # 通关记录
  271. );
  272. return Resp::ok($ret); # 返回
  273. }
  274. // </editor-fold>
  275. //
  276. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  277. /**
  278. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  279. */
  280. const MaxUserCount = 1000000;
  281. /**
  282. * 辅助方法: 添加玩家通关记录
  283. * @param type $uid
  284. * @param type $gateId
  285. */
  286. public static function recordNewPassGateInfo($uid, $gateId) {
  287. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  288. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  289. $key_log = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 通关榜突破记录
  290. $ranking = gMem()->hincrby($key_count, $gateId, 1); # 添加通关计数
  291. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  292. gMem()->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  293. foreach (GameConfig::rankreward_passgate() as $condition => $reward) { # 遍历突破奖励数据
  294. if ($gateId >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
  295. gMem()->hset($key_log, $condition, $uid); # 添加突破记录
  296. CornerSignEventProc::OnRanking_GageReward_new();
  297. }
  298. }
  299. }
  300. // </editor-fold>
  301. }