TaskProc.php 33 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. const TaskCardShop_Refresh_ItemNum = 5;
  12. static function procMain($req) {
  13. switch ($req->cmd) {
  14. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  15. return TaskProc::GetTaskInfo($req);
  16. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  17. return TaskProc::GetTaskReward($req);
  18. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  19. return TaskProc::setAttentionTask($req);
  20. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  21. return TaskProc::getActiveReward($req);
  22. //---------------- 任务卡相关通讯 -----------------------------------------------
  23. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  24. return self::PlotFinish($req);
  25. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  26. // Err(ErrCode::err_method_obsoleted);
  27. // return self::PlotExchangeTaskCard($req);
  28. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  29. // Err(ErrCode::err_method_obsoleted);
  30. // return self::PlotPresetTaskCard($req);
  31. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  32. // Err(ErrCode::err_method_obsoleted);
  33. // return self::ImmetRewardTaskCard($req);
  34. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  35. return self::OnKillMonsterEvent($req);
  36. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  37. return self::OnTaskCard_active($req);
  38. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  39. return self::OnTaskCard_reward($req);
  40. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  41. return self::OnTaskCard_GetInfo($req);
  42. // -------------- 任务卡商城 -----------------------------
  43. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  44. return self::OnTaskCardShopOpen($req);
  45. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  46. return self::OnTaskCardShopBuy($req);
  47. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  48. return self::OnTaskCardShopRefresh($req);
  49. default:
  50. return Err(ErrCode::cmd_err);
  51. }
  52. }
  53. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  54. /**
  55. * [6231] 任务卡商店 - 开启
  56. * @param req $req
  57. */
  58. static function OnTaskCardShopOpen($req) {
  59. $userInfo = $req->userInfo->game;
  60. if (null == $userInfo->taskCardShop) { # 防御
  61. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  62. }
  63. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  64. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  65. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  66. $reward = ArrayInit();
  67. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  68. my_Assert(ErrCode::ok == $err, $err);
  69. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  70. $req->userInfo->game = $userInfo;
  71. UserProc::updateUserInfo(); # 回写玩家数据
  72. }
  73. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  74. }
  75. /**
  76. * [6232] 任务卡商店 - 购买
  77. * @param req $req
  78. */
  79. static function OnTaskCardShopBuy($req) {
  80. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  81. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  82. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  83. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  84. $userInfo = $req->userInfo->game;
  85. switch ($shopItemMo->pricetype) {
  86. case 0: # 人民币
  87. Err(ErrCode::err_method_notimplement);
  88. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  89. break;
  90. case 1: # 钻石
  91. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  92. break;
  93. case 2: # 金币
  94. my_Assert(Data_UserGame::Consume_Gold($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  95. break;
  96. default:
  97. Err(ErrCode::pay_m_type_err); # 定价类型异常
  98. break;
  99. }
  100. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  101. UserProc::updateUserInfo();
  102. NormalEventProc::OnTaskBag_new_Card($cid, $num); # 播放获得任务卡事件
  103. return Resp::ok(array(
  104. 'gold' => $req->userInfo->game->baseInfo->gold,
  105. 'cash' => $req->userInfo->game->baseInfo->cash,
  106. 'store' => $req->userInfo->game->store)); # 返回成功
  107. }
  108. /**
  109. * [6233] 任务卡商店 - 手动刷新
  110. * @param req $req
  111. */
  112. public static function OnTaskCardShopRefresh($req) {
  113. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  114. $userInfo = $req->userInfo->game;
  115. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  116. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  117. // 刷新任务卡
  118. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  119. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  120. $reward = ArrayInit();
  121. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  122. my_Assert(ErrCode::ok == $err, $err);
  123. if (null == $userInfo->taskCardShop) { # 防御
  124. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  125. }
  126. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  127. $req->userInfo->game = $userInfo;
  128. UserProc::updateUserInfo(); # 回写玩家数据
  129. return Resp::ok(array(
  130. 'gold' => $req->userInfo->game->baseInfo->gold,
  131. 'cash' => $req->userInfo->game->baseInfo->cash,
  132. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  133. }
  134. /**
  135. * 过滤奖池
  136. * @param Req $req
  137. * @param array $arr 奖池
  138. */
  139. static function FilterPrizepool($req, $arr) {
  140. # 等级限制
  141. $ret = array_filter($arr, function ($value) use($req) {
  142. return($req->userInfo->game->baseInfo->level >= $value->unlock_level);
  143. });
  144. return $ret;
  145. }
  146. /**
  147. * 投骰子
  148. * @param assoc_array $arr 抽奖物品概率
  149. * @param int $number 连抽次数
  150. * @return array[] itemids
  151. */
  152. static function Dice($arr, $number, &$reward) {
  153. $max = 0; # 计算物品权重总和
  154. array_walk($arr, function ($value) use(&$max) {
  155. $max += $value->probability;
  156. });
  157. if (!$max) { # 配置数据有问题
  158. return ErrCode::err_const_no;
  159. }
  160. $reward = ArrayInit();
  161. for ($i = 0; $i < $number; $i++) {
  162. $rnd = CommUtil::random(1, $max); # 投骰子
  163. $start = 0;
  164. $rew = null;
  165. foreach ($arr as $item) { # 循环判断落入那个物品上
  166. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  167. $rew = $item; # 记录物品
  168. break;
  169. }
  170. $start += $item->probability; # 继续判断是否落入下一物品的区间
  171. } # foreach end
  172. if (!$rew) {
  173. return ErrCode::lottery_noselecteditem;
  174. }
  175. $reward[] = $rew->typeId;
  176. } # for end
  177. // $rewardstr = implode(',', $reward);
  178. return ErrCode::ok;
  179. }
  180. //
  181. // </editor-fold>
  182. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  183. //
  184. /**
  185. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  186. * @param req $req
  187. */
  188. static function PlotFinish($req) {
  189. // 触发一下任务检查
  190. list($gate_or_npc_id, $stage) = $req->paras;
  191. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  192. return Resp::ok(array('store' => $req->userInfo->game->store,
  193. 'taskCardUpdate' => $bUpdate));
  194. }
  195. // <editor-fold defaultstate="collapsed" desc="废弃">
  196. // /**
  197. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  198. // * @deprecated since version 2020.12.12
  199. // * @param type $req
  200. // */
  201. // static function PlotExchangeTaskCard($req) {
  202. // Err(ErrCode::err_method_notimplement);
  203. // }
  204. //
  205. //
  206. // /**
  207. // * [6212] 任务卡- 剧情对话奖励任务卡
  208. // * @deprecated since version 2020.12.12
  209. // * @param req $req
  210. // */
  211. // static function PlotPresetTaskCard($req) {
  212. // // 发放任务卡
  213. // list($rwdStr) = $req->paras;
  214. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  215. // my_Assert(ErrCode::ok == $err, $err);
  216. // UserProc::updateUserInfo();
  217. // return Resp::ok(array('store' => $req->userInfo->game->store));
  218. // }
  219. //
  220. // /**
  221. // * [6213]任务卡 - 即时奖励型任务卡
  222. // * @deprecated since version 2020.12.12
  223. // * @param req $req
  224. // */
  225. // static function ImmetRewardTaskCard($req) {
  226. // // 销毁任务卡, 发放奖励
  227. // list($taskCardUID) = $req->paras;
  228. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  229. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  230. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  231. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  232. // }
  233. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  234. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  235. // }
  236. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  237. // UserProc::updateUserInfo(); # 回存玩家数据
  238. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  239. // }
  240. // </editor-fold>
  241. /**
  242. * [6214] 任务卡 - 杀死怪物事件
  243. * @param req $req
  244. */
  245. static function OnKillMonsterEvent($req) {
  246. // 触发一下任务检查
  247. list($monsterID, $num) = $req->paras;
  248. $bUpdate = self::OnKillMonster($monsterID, $num);
  249. return Resp::ok(array('store' => $req->userInfo->game->store,
  250. 'taskCardUpdate' => $bUpdate));
  251. }
  252. /**
  253. * [6215] 任务卡 - 激活任务卡
  254. * @param req $req
  255. */
  256. static function OnTaskCard_active($req) {
  257. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  258. $store = $req->userInfo->game->store; # 快速访问store
  259. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  260. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  261. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  262. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  263. $taskCard->state = Enum_TaskCardStateType::ing;
  264. $store->taskcards->$taskCardUID = $taskCard;
  265. UserProc::updateUserInfo(); # 回存玩家数据
  266. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  267. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  268. }
  269. static function FindSameIngCard($typeId) {
  270. $cardDic = req()->userInfo->game->store->taskcards;
  271. $find = false;
  272. array_walk($cardDic, function ($inst) use($typeId, &$find) {
  273. // $inst = new Ins_TaskCard($inst);
  274. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  275. $find = true;
  276. }
  277. });
  278. return $find;
  279. }
  280. /**
  281. * [6216] 任务卡 - 领取任务卡奖励
  282. * @param req $req
  283. */
  284. static function OnTaskCard_reward($req) {
  285. // 销毁任务卡, 发放奖励
  286. list($taskCardUID) = $req->paras;
  287. $store = $req->userInfo->game->store; # 快速访问store
  288. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  289. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  290. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  291. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  292. }
  293. $taskCard->state = Enum_TaskCardStateType::drawed;
  294. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  295. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  296. UserProc::updateUserInfo(); # 回存玩家数据
  297. return Resp::ok(array(
  298. 'gold' => $req->userInfo->game->baseInfo->gold,
  299. 'cash' => $req->userInfo->game->baseInfo->cash,
  300. 'store' => $req->userInfo->game->store)); # 返回值更新背包
  301. }
  302. /**
  303. * [6217] 任务卡 - 更新信息
  304. */
  305. static function OnTaskCard_GetInfo($req) {
  306. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  307. }
  308. //
  309. // </editor-fold>
  310. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  311. /**
  312. * [6204] 领取日常任务活跃度阶段奖励
  313. * @param req $req
  314. */
  315. static function getActiveReward($req) {
  316. list($num) = $req->paras; # 提取参数: 领奖的阶段
  317. $userTask = $req->userInfo->game->task;
  318. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  319. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  320. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  321. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  322. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  323. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  324. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  325. UserProc::updateUserInfo(); # 回存数据
  326. return Resp::ok(array(// # 返回
  327. "gold" => $req->userInfo->game->baseInfo->gold,
  328. "cash" => $req->userInfo->game->baseInfo->cash,
  329. "tili" => $req->userInfo->game->baseInfo->tili,
  330. "store" => $req->userInfo->game->store,
  331. "task" => $req->userInfo->game->task
  332. ));
  333. }
  334. /**
  335. * [6203] 设置关注任务
  336. * @param req $req
  337. */
  338. static function setAttentionTask($req) {
  339. list($taskId) = $req->paras;
  340. $userTask = $req->userInfo->game->task;
  341. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  342. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  343. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  344. $userTask->curTaskId = $taskId;
  345. // var_dump($userTask);
  346. UserProc::updateUserInfo();
  347. return Resp::ok(array("task" => $req->userInfo->game->task));
  348. }
  349. /**
  350. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  351. * @param req $req
  352. */
  353. static function GetTaskReward($req) {
  354. list($taskId) = $req->paras; # 提取参数: 任务id
  355. $userTask = new Info_UserTask($req->userInfo->game->task);
  356. $mask = 100000; # 根据id段来区分任务和每日任务.
  357. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  358. switch ($type) { #
  359. case 4: # 剧情任务
  360. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  361. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  362. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  363. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  364. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  365. my_Assert($taskCfg != null, ErrCode::err_const_no);
  366. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  367. my_Assert($ok == ErrCode::ok, $ok);
  368. $task->rewardGeted = 1;
  369. $userTask->taskListPlot->$taskId = $task;
  370. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  371. $userTask->curTaskNode += 1;
  372. $userTask->taskListPlot = ObjectInit();
  373. $userTask->initialize();
  374. }
  375. break;
  376. case 5: # 每日任务
  377. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  378. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  379. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  380. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  381. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  382. my_Assert($taskCfg != null, ErrCode::err_const_no);
  383. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  384. $userTask->dailyActivePoint += $taskCfg->activePoint;
  385. $task->rewardGeted = 1;
  386. $userTask->taskListDaily->$taskId = $task; # 回存下
  387. break;
  388. default:
  389. break;
  390. }
  391. $req->userInfo->game->task = $userTask; # 回存
  392. UserProc::updateUserInfo();
  393. return Resp::ok(array(// # 返回
  394. "gold" => $req->userInfo->game->baseInfo->gold,
  395. "cash" => $req->userInfo->game->baseInfo->cash,
  396. "tili" => $req->userInfo->game->baseInfo->tili,
  397. "store" => $req->userInfo->game->store,
  398. "task" => $req->userInfo->game->task
  399. ));
  400. }
  401. /**
  402. * [6201]更新任务状态
  403. * @param req $req
  404. */
  405. static function GetTaskInfo($req) {
  406. return Resp::ok(array("task" => $req->userInfo->game->task));
  407. }
  408. // </editor-fold>
  409. /**
  410. * 重置每日任务
  411. * @param Req $req
  412. */
  413. static function ResetDailyTask($req) {
  414. return;
  415. $userTask = new Info_UserTask($req->userInfo->game->task);
  416. $userTask->resetDailyTask();
  417. $req->userInfo->game->task = $userTask;
  418. }
  419. //
  420. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  421. /**
  422. * 检查任务条件是否达成
  423. * @param Ins_TaskParams $taskParam Description
  424. */
  425. static function CheckTaskConditions($taskParam) {
  426. return;
  427. // var_dump($taskParam);
  428. $bUpdate = false;
  429. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  430. $taskCfg = GameConfig::task_getItem($tid);
  431. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  432. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  433. continue;
  434. }
  435. isEditor() and $task = new Ins_TaskInfo(-1);
  436. if ($task->progress == 1) { # 已完成的不再更新处理
  437. continue;
  438. }
  439. if (is_null($taskCfg->canshu1)) {
  440. $task->progress = 1;
  441. $bUpdate = true;
  442. continue;
  443. }
  444. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  445. $task->tag1 = $taskParam->canshu1;
  446. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  447. $task->progress = 1;
  448. $task->tag2 = $taskParam->canshu2;
  449. $bUpdate = true;
  450. } else {
  451. if (is_numeric($taskCfg->canshu2)) {
  452. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  453. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  454. $bUpdate = true;
  455. $task->progress = 1;
  456. }
  457. } else {
  458. $task->tag2 = $taskParam->canshu2;
  459. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  460. $bUpdate = true;
  461. $task->progress = 1;
  462. }
  463. }
  464. }
  465. }
  466. }
  467. if ($bUpdate) {
  468. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  469. CornerSignEventProc::OnTask_Plot_new(req());
  470. }
  471. }
  472. /**
  473. * 检查任务条件是否达成
  474. * @param Ins_TaskParams $taskParam Description
  475. */
  476. static function CheckDailyTaskConditions($taskParam) {
  477. return;
  478. $bUpdate = false;
  479. $daily = req()->userInfo->game->task->taskListDaily;
  480. foreach ($daily as $tid => &$task) {
  481. $taskCfg = GameConfig::task_daily_getItem($tid);
  482. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  483. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  484. continue;
  485. }
  486. $task = new Ins_TaskInfo($task);
  487. if ($task->progress >= 1) { # 已完成的不再更新处理
  488. continue;
  489. }
  490. $task->counter++; # 计数器
  491. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  492. $task->progress = 1;
  493. $bUpdate = true;
  494. continue;
  495. }
  496. if ($taskCfg->canshu1 == $task->counter) {
  497. $task->progress = 1;
  498. $bUpdate = true;
  499. continue;
  500. }
  501. }
  502. if ($bUpdate) {
  503. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  504. CornerSignEventProc::OnTask_Daily_new(req());
  505. }
  506. }
  507. // </editor-fold>
  508. //
  509. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  510. //
  511. /**
  512. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  513. */
  514. static function OnUserLevelUp($newLvl) {
  515. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  516. self::CheckTaskConditions($taskParam);
  517. }
  518. /**
  519. * 英雄升级
  520. * @param type $heroMoId
  521. * @param type $newLvl
  522. */
  523. static function OnHeroLevelUp($heroMoId, $newLvl) {
  524. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  525. self::CheckTaskConditions($taskParam);
  526. }
  527. /**
  528. * 英雄升阶
  529. * @param type $heroMoId
  530. * @param type $newGrade
  531. */
  532. static function OnHeroGradeUp($heroMoId, $newGrade) {
  533. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  534. self::CheckTaskConditions($taskParam);
  535. self::OnHeroImprove();
  536. }
  537. /**
  538. * 英雄碎片数量达到指定值
  539. * @param type $heroMoId
  540. * @param type $num
  541. */
  542. static function OnHeroSegmengNum($heroMoId, $num) {
  543. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  544. self::CheckTaskConditions($taskParam);
  545. }
  546. /**
  547. * 英雄解锁技能
  548. * @param type $heroMoId
  549. * @param type $skillId
  550. */
  551. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  552. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  553. self::CheckTaskConditions($taskParam);
  554. }
  555. /**
  556. * 通关剧情关卡
  557. * @param type $gateId
  558. * @param type $difficulty
  559. */
  560. static function OnPassGateN($gateId, $difficulty) {
  561. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  562. self::CheckTaskConditions($taskParam);
  563. self::OnPassGate();
  564. }
  565. /**
  566. * 通关副本关卡
  567. * @param type $gateId
  568. * @param type $difficulty
  569. */
  570. static function OnPassCarboN($gateId, $difficulty) {
  571. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  572. self::CheckTaskConditions($taskParam);
  573. }
  574. /**
  575. * 竞技场胜利场次
  576. * @param type $num
  577. */
  578. static function OnPvPWinN($num) {
  579. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  580. self::CheckTaskConditions($taskParam);
  581. }
  582. /**
  583. * 竞技场积分
  584. * @param type $score
  585. */
  586. static function OnPvPScoreN($score) {
  587. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  588. self::CheckTaskConditions($taskParam);
  589. }
  590. /**
  591. * 玩家总战力值
  592. * @param type $num
  593. */
  594. static function OnUserFightPowerN($num) {
  595. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  596. self::CheckTaskConditions($taskParam);
  597. }
  598. /**
  599. * 玩家收集积分
  600. * @param type $num
  601. */
  602. static function OnUserCollectScoreN($num) {
  603. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  604. self::CheckTaskConditions($taskParam);
  605. }
  606. //
  607. // </editor-fold>
  608. //
  609. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  610. //
  611. /**
  612. * 每日登陆
  613. */
  614. static function OnUserLogin() {
  615. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  616. self::CheckDailyTaskConditions($taskParam);
  617. }
  618. /**
  619. * 每日:英雄强化(升级或升阶)n次
  620. */
  621. static function OnHeroImprove() {
  622. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  623. self::CheckDailyTaskConditions($taskParam);
  624. }
  625. /**
  626. * 每日:剧情关卡,胜利n次
  627. */
  628. static function OnPassGate() {
  629. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  630. self::CheckDailyTaskConditions($taskParam);
  631. }
  632. /**
  633. * 竞技场每日挑战,胜负均可
  634. */
  635. static function OnPvp() {
  636. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  637. self::CheckDailyTaskConditions($taskParam);
  638. }
  639. /**
  640. * 每日挑战,胜负均可
  641. */
  642. static function OnRankChalenge() {
  643. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  644. self::CheckDailyTaskConditions($taskParam);
  645. }
  646. /**
  647. * 每日购买商品
  648. */
  649. static function OnShopping() {
  650. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  651. self::CheckDailyTaskConditions($taskParam);
  652. }
  653. //
  654. // </editor-fold>
  655. //
  656. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  657. //
  658. /**
  659. * 检查任务卡条件是否达成
  660. * @param Ins_TaskParams $taskParam Description
  661. */
  662. static function CheckTaskCardConditions($taskParam) {
  663. $bUpdate = false;
  664. $tasks = req()->userInfo->game->store->taskcards;
  665. foreach ($tasks as $tid => &$task) {
  666. $task = new Ins_TaskCard($task);
  667. if ($task->state != Enum_TaskCardStateType::ing) {
  668. continue;
  669. }
  670. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  671. $tsp = new Ins_TaskStep($tsp);
  672. if ($tsp->check_new($taskParam)) {
  673. $bUpdate = true;
  674. $tsp->propel($taskParam);
  675. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  676. if ($tsp->isFinish()) {
  677. $task->state = Enum_TaskCardStateType::finish;
  678. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  679. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  680. }
  681. break;
  682. }
  683. }
  684. }
  685. if ($bUpdate) { # 带回数据到客户端
  686. req()->userInfo->game->store->taskcards = $tasks;
  687. UserProc::updateUserInfo(); # 更新玩家数据
  688. }
  689. return $bUpdate;
  690. }
  691. static function OnKillMonster($monsterID, $num) {
  692. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  693. return self::CheckTaskCardConditions($taskParam);
  694. }
  695. /**
  696. * 获得道具
  697. */
  698. static function OnGainItem($itemId, $num) {
  699. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::add, $num, array($itemId));
  700. self::CheckTaskCardConditions($taskParam);
  701. NormalEventProc::OnBag_new_Item($itemId, $num);
  702. }
  703. static function OnPlotOver($gate_or_npc_id, $stage) {
  704. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  705. return self::CheckTaskCardConditions($taskParam);
  706. }
  707. //
  708. // </editor-fold>
  709. //
  710. }