UserProc.php 29 KB

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  1. <?php
  2. namespace loyalsoft;
  3. // 常量设定
  4. define("USER_Backup_MaxRecords", 10); // 玩家数据备份,最多10条,每天1条,最后一次登录时的数据.
  5. define("USER_ActiveRecord_Days", 108); // 玩家记录集维持的最大天数
  6. define("USER_RANDOM_DAYS", 7); // 玩家记录集随机的最大天数
  7. define("USER_ACTION_DAYS", 108); // 玩家行为集维持的最大天数
  8. define("INIT_TUTORIAL", 1); // 新手引导是否开启 0.否 1.是
  9. //
  10. /**
  11. * Description of UserProc
  12. * 玩家数据处理流程
  13. *
  14. */
  15. class UserProc {
  16. const role_Table = 'tab_rolename';
  17. /**
  18. * 逻辑分发
  19. * 所有的Proc中必须有这样一个方法
  20. * @param Req $req
  21. */
  22. public static function procMain($req) {
  23. switch ($req->cmd) {
  24. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  25. return UserProc::GetZoneList($req);
  26. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  27. return UserProc::loginUserInfo($req);
  28. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  29. return UserProc::downloadConstInfo($req);
  30. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  31. return UserProc::acceptContiDaysGift($req);
  32. case CmdCode::cmd_user_registerNewUID: # 6004 注册新的用户 (送审/官方包接口)
  33. return UserProc::RegisterNewUID($req);
  34. case CmdCode::cmd_user_testUserLogin: # 6005 机器码登录(测试接口)
  35. return UserProc::TestUserLogin($req);
  36. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  37. return UserProc::RegisterNewRole($req);
  38. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  39. return UserProc::completeNewbieGuide($req);
  40. case CmdCode::cmd_user_setNickname: # 6008 设置/修改玩家昵称
  41. return self::SetUserNickname($req);
  42. // case CmdCode::cmd_user_setNewbieGuideCards: # 6009 发放新手引导所需卡牌
  43. // return self::SetNewbieGuideCards($req);
  44. // case CmdCode::cmd_user_SetUserImageBorder: # 6010修改玩家头像框
  45. // return self::SetUserImageBorder($req);
  46. case CmdCode::cmd_user_setNewbieGuideOver:
  47. return UserProc::setNewbieGuideOver($req);
  48. default:
  49. Err(ErrCode::cmd_err);
  50. }
  51. }
  52. /**
  53. * [6010]修改玩家头像框
  54. * @param Req $req
  55. */
  56. static function SetUserImageBorder($req) {
  57. list($imgborderId) = $req->paras; # 参数, 新头像框ID
  58. $req->userInfo->game->baseInfo->imgBorderId = $imgborderId;
  59. UserProc::updateUserInfo();
  60. return Resp::ok(array('ret' => 'ok'));
  61. }
  62. /**
  63. * [6009] 新手引导 发送n张碎片到玩家身上
  64. * @param Req $req
  65. */
  66. static function SetNewbieGuideCards($req) {
  67. Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  68. $private = $req->userInfo->game->privateState;
  69. if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  70. $private->newbieguideCards = true;
  71. $req->userInfo->game->privateState = $private; # 回写私有数据
  72. $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  73. foreach ($sp as $cardinfo) {
  74. $arr = explode(',', $cardinfo);
  75. $itemid = $arr[0];
  76. $num = $arr[1];
  77. StoreProc::addSegmentIntoStore($req->userInfo->game->store, $itemid, $num);
  78. }
  79. $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  80. foreach ($exp as $expinfo) {
  81. $arr = explode(',', $expinfo);
  82. $itemid = $arr[0];
  83. $num = $arr[1];
  84. StoreProc::PutOverlyingItemInStore($itemid, $num);
  85. }
  86. UserProc::updateUserInfo(); # 回存玩家数据
  87. return Resp::ok(array('store' => $req->userInfo->game->store));
  88. }
  89. return Resp::err(ErrCode::active_hasgetted);
  90. }
  91. /**
  92. * [6008] 设置/修改玩家昵称
  93. * @param Req $req
  94. */
  95. static function SetUserNickname($req) {
  96. list($newname, $image) = $req->paras; # 参数: 新昵称, 头像
  97. my_Assert(isset(glc()->User_SetNickname_CostItemid), "全局变量中未找到改名消耗道具的配置字段");
  98. $itemid = glc()->User_SetNickname_CostItemid;
  99. $err = StoreProc::removeItemFromStore($req->userInfo->game->store, $itemid, 1);
  100. my_Assert($err == ErrCode::ok, $err);
  101. $req->userInfo->game->baseInfo->name = $newname;
  102. $req->userInfo->game->baseInfo->img = $image;
  103. daoInst()->update(self::role_Table)
  104. ->data(array('roleName' => $newname))
  105. ->where('userID')->eq($req->uid)
  106. ->andWhere('zoneid')->eq($req->zoneid)
  107. ->exec();
  108. UserProc::updateUserInfo();
  109. return Resp::ok(array('ret' => 'ok'));
  110. }
  111. /**
  112. * 增加 设置引导结束的标志位
  113. * @param type $req
  114. */
  115. public static function setNewbieGuideOver($req) {
  116. $user = new UserGameModel($req->userInfo->game); # user
  117. if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  118. $user->NewbieGuideOver = 1;
  119. }
  120. $user->NewbieGuideOver = 1;
  121. $req->userInfo->game = $user;
  122. UserProc::updateUserInfo(); # 回写数据
  123. return Resp::ok(array(# # 返回值
  124. 'result' => "succeed"
  125. ));
  126. }
  127. /**
  128. * [6007] 更新初始的强制的新手引导阶段步骤
  129. * 第一阶段的引导
  130. * @param Req $req
  131. */
  132. public static function completeNewbieGuide($req) {
  133. $guideIndex = $req->paras[0]; # 参数: 新手引导步骤
  134. $user = new UserGameModel($req->userInfo->game); # user
  135. if (!CommUtil::isPropertyExists($user, "NewbieGuide")) { # 防御: 变量未初始化
  136. $user->NewbieGuide = ObjectInit();
  137. }
  138. $NewbieGuide = $user->NewbieGuide;
  139. if (!CommUtil::isPropertyExists($NewbieGuide, "guideStep")) { # 防御: 变量未初始化
  140. $NewbieGuide->guideStep = 0;
  141. }
  142. my_Assert($guideIndex >= $NewbieGuide->guideStep, ErrCode::user_settutorialscompletedfail_err);
  143. $NewbieGuide->guideStep = $guideIndex;
  144. $user->NewbieGuide = $NewbieGuide;
  145. $req->userInfo->game = $user;
  146. UserProc::updateUserInfo(); # 回写数据
  147. return Resp::ok(array(# # 返回值
  148. 'result' => "succeed"
  149. ));
  150. }
  151. /**
  152. * 6006 注册新角色
  153. * @param Req $req
  154. */
  155. public static function RegisterNewRole($req) {
  156. // Err(ErrCode::err_method_obsoleted, "注册逻辑已经转移到龙游SDK中 --王刚");
  157. $userID = $req->uid;
  158. list($rolename, $gender, $profile_img) = $req->paras; # 参数: 昵称,性别,头像
  159. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  160. $userinfo = self::createUser($req, $rolename, $gender, $profile_img);
  161. self::regRole($req->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr());
  162. $resp = Resp::ok($userinfo);
  163. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  164. } else { # 昵称已存在
  165. $resp = Resp::ok(array('ret' => '用户已存在.'));
  166. }
  167. return $resp;
  168. }
  169. /**
  170. * 6000 【移动端】 获取分区列表
  171. * @param Req $req
  172. */
  173. public static function GetZoneList($req) {
  174. $defaultZone = new ZoneInfoModel(1, 0, ""); # 新用户默认分区
  175. $bGetRecommended = false;
  176. if (count($req->paras) > 0) { # 是否只拉取推荐分区
  177. $bGetRecommended = $req->paras[0];
  178. }
  179. $zoneList = array();
  180. $ts = now();
  181. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  182. isEditor() and $zone = new \sm_zonelist();
  183. if ($zone->publicTs > $ts) {
  184. continue;
  185. }
  186. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  187. if ($bGetRecommended) {
  188. if ($zone->isRecommended > 0 && $zone->status == 1) {
  189. $zoneList[] = $zone;
  190. } else {
  191. }
  192. } else {
  193. $zoneList[] = $zone;
  194. }
  195. unset($zone->isRecommended);
  196. }
  197. UserProc::_AddTesterZonelist($req, $zoneList); # 添加测试分区
  198. #
  199. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  200. $userZoneInfo = self::getUserZoneInfo($req); # 玩家分区记录
  201. $isNewUser = false;
  202. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  203. $userZoneInfo = new UserZoneInfoModel();
  204. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  205. $isNewUser = true;
  206. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  207. // if ($err != ErrCode::succeed) {
  208. // return ResponseVo::myErrResponse($req, $err);
  209. // }
  210. # 统计模块添加记录
  211. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  212. } else { # 转换一下格式,去掉key,只保留value的集合
  213. // $userZoneInfo->playedZones = ArrayInit();
  214. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  215. }
  216. // </editor-fold>
  217. $ret = array(
  218. 'isNewUser' => $isNewUser,
  219. 'zonelist' => json_decode(json_encode($zoneList)),
  220. 'userZoneInfo' => $userZoneInfo
  221. );
  222. return Resp::ok($ret); # 返回值
  223. }
  224. private static function _AddTesterZonelist($req, &$zoneList) {
  225. if (config::Inst()->isTester($req->uid)) { # 添加测试分区
  226. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  227. }
  228. }
  229. /**
  230. * 6002 客户端下载常量配置信息
  231. * @param Req $req
  232. * @return type
  233. */
  234. public static function downloadConstInfo($req) {
  235. $clientver = $req->paras[0]; # 客户端数据版本号
  236. $serverVer = GameConfig::ver(); # 最新数据版本号
  237. my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
  238. if ($clientver == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  239. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  240. $ret = array(
  241. 'version' => $clientver,
  242. 'data' => null);
  243. return Resp::ok($ret);
  244. }
  245. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  246. my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
  247. return Resp::ok(array('data' => $constInfo));
  248. }
  249. /**
  250. * 6001 客户端登录并返还玩家信息
  251. * @param Req $req
  252. * @return Resp
  253. */
  254. public static function loginUserInfo($req) {
  255. // return ResponseVo::ErrResponse($req, ErrCode::msg_methodnotimplement);
  256. $userInfo = UserProc::getUserInfo(gMem(), $req->zoneid, $req->uid); # 取玩家信息
  257. if ($userInfo == null) { # 新用户, -> 6006创建账号
  258. $ret = array(
  259. 'isNewUser' => true
  260. );
  261. return Resp::ok($ret);
  262. } else {//2.如果玩家已存在,则处理普通登录流程
  263. $req->userInfo = $userInfo; # 给Req挂载userInfo
  264. UserProc::checkContidays($req); # 连续登录,状态检查
  265. // UserProc::_checkUpdateGift($req); # 检查更新礼包
  266. // UserProc::fetchFromInteract($mem, $req); # 从交互体更新部分信息
  267. PayProc::m_refreshChargeOrders($req); # 刷新订单, 多平台版本
  268. PayProc::checkDeltest($req); # 检查内侧充值记录(函数内部会只检查一次)
  269. UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  270. $resp = Resp::ok($userInfo); # 设置返回值
  271. // if (isset($req->updateGift)) { # 透传更新礼包给Response
  272. // $resp->updateGift = $req->updateGift;
  273. // }
  274. self::backupUserInfo($req); # 数据回写
  275. self::updtateUserZoneInfo($req); # 1. 更新玩家分区记录
  276. }
  277. return $resp;
  278. }
  279. /**
  280. * 6003 领取连续登录奖励
  281. * @param Req $req
  282. */
  283. public static function acceptContiDaysGift($req) {
  284. $resp = Resp::err(ErrCode::err_method_notimplement);
  285. return $resp;
  286. }
  287. // <editor-fold defaultstate="collapsed" desc="送审/测试用方法">
  288. /**
  289. * 6004 测试: 注册新用户UID
  290. * @param Req $req
  291. * @return type
  292. */
  293. public static function RegisterNewUID($req) {
  294. if (count($req->paras) < 2) { # 参数数量不足
  295. return Resp::err(ErrCode::parasnotenough_msg);
  296. }
  297. $userName = $req->paras[0]; # 取参数 昵称
  298. $pwd = $req->paras[1]; # 密码
  299. $email = count($req->paras) > 2 ? $req->paras[2] : ""; # 邮箱
  300. $phoneNumber = count($req->paras) > 3 ? $req->paras[3] : ""; # 电话号码
  301. $ret = RegNewUser::Write2MysqlUserInfo($userName, $pwd, $email, $phoneNumber); // 执行逻辑
  302. self::setNewbieGuideOver($req);
  303. return Resp::ok($ret);
  304. }
  305. /**
  306. * 6005 测试用的用户登录
  307. * @param Req $req
  308. */
  309. public static function TestUserLogin($req) {
  310. if (count($req->paras) < 2) {// 防御:参数数量不足
  311. return Resp::err(ErrCode::parasnotenough_msg);
  312. }
  313. $userName = $req->paras[0]; // 用户名
  314. $pwd = $req->paras[1]; // 密码
  315. $ret = RegNewUser::VerifyUserPwd($userName, $pwd); // 校验
  316. return Resp::ok($ret);
  317. }
  318. // </editor-fold>
  319. //
  320. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  321. /**
  322. * 检查昵称是否已经存在
  323. * @param string $roleName
  324. * @return boolean
  325. */
  326. static function checkRoleNameNotExist($roleName) {
  327. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  328. $sql = sprintf($sqlFormat, $roleName);
  329. $n = daoInst()->query($sql)->fetch();
  330. return $n->rows <= 0;
  331. }
  332. /**
  333. * 插入玩家新角色
  334. *
  335. * @param string $zoneid
  336. * @param string $userID
  337. * @param string $nickname
  338. * @param string $gender
  339. * @param string $profile_img
  340. * @param string $plat
  341. */
  342. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  343. $paydb = CPayInit();
  344. $sqlFormat = "INSERT INTO `tab_rolename` ( zoneid,userID,roleName,gender, profile,plat) "
  345. . "VALUES ('%s','%s','%s','%s','%s','%s')";
  346. $sql = sprintf($sqlFormat, $zoneid, $userID, #
  347. $paydb->escape_string($nickname), $gender, $profile_img, $plat);
  348. $paydb->query($sql);
  349. $paydb->close();
  350. }
  351. /**
  352. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  353. * @param Req $req
  354. */
  355. static function checkContidays($req, $isnew = 0) {
  356. $ret = TimeUtil::tsDay() - TimeUtil::tsDay($req->userInfo->game->baseInfo->lastLogin); // 对比登录日期
  357. if ($ret > 0) { # 当天第一次登录
  358. self::OnNewDay($req, $isnew);
  359. } else {
  360. # 更新下登录次数记录(任务计数器)
  361. }
  362. if ($ret == 1) { # 连续登录
  363. } else if ($ret >= 2) { # 隔天登录
  364. }
  365. $req->userInfo->game->baseInfo->lastLogin = now(); # 更新下访问时间
  366. TaskProc::ResetDailyTask($req); # 重置每日任务
  367. TaskProc::OnUserLogin();
  368. return $ret;
  369. }
  370. /**
  371. * 处理当天第一次登录
  372. * @param RequesstVo $req
  373. * @param bool $isnew Description
  374. */
  375. static function OnNewDay($req, $isnew) {
  376. self::updatePlatUserRecord($req, $isnew); # 添加到到当天活跃玩家记录集合
  377. ActiveProc::DailyReset($req); # 抽奖、每日任务状态,计数器...
  378. FightProc::ClearByDay($req); # 战斗相关状态每日清理
  379. }
  380. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  381. /**
  382. * 创建用户
  383. * @param Req $req
  384. * @return UserInfoMo
  385. */
  386. static function createUser($req, $rolename, $gender, $profile_img) {
  387. $userInfo = new UserInfoMo();
  388. $req->userInfo = $userInfo; # 更新Req的userinfo,
  389. $userInfo->uid = $req->uid;
  390. $userInfo->zoneid = $req->zoneid;
  391. $userInfo->game = new UserGameModel();
  392. $userInfo->game->initialize(); # 初始化玩家数据
  393. $userInfo->game->baseInfo->name = $rolename;
  394. $userInfo->game->baseInfo->gender = $gender;
  395. $userInfo->game->baseInfo->img = $profile_img;
  396. $userInfo->game->baseInfo->firstLogin = now();
  397. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  398. // $userInfo->game->NewbieGuideOver = 1;
  399. // UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  400. $userInfo->interact = new UserInteractModel(); # 初始化交互体数据
  401. #Ps 6006是没有获得到Userinfo到Req中的
  402. UserProc::checkContidays($req, 1); # 每日状态检查
  403. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  404. UserProc::updateUserInfo(); # 回存用户数据
  405. // FriendProc::Init($req);
  406. // StatProc:: ...
  407. gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)); # 增加玩家数量计数
  408. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  409. return $userInfo;
  410. }
  411. /**
  412. * 整理平台玩家记录集
  413. * @param Req $req
  414. * @param int $isnew
  415. */
  416. private static function updatePlatUserRecord($req, $isnew = 0) {
  417. $zoneid = $req->zoneid;
  418. $uid = $req->uid;
  419. $user = $req->userInfo->game->baseInfo;
  420. $day = tsDay();
  421. $level = $user->level;
  422. $platUser = ObjectInit();
  423. $platUser->uid = $uid; #
  424. $platUser->name = $user->name; #
  425. $platUser->level = $level;
  426. $platUser->img = $user->img; # 头像字段
  427. $platUser->cash = $user->cash;
  428. $platUser->gold = $user->gold;
  429. $platUser->tili = $user->tili;
  430. $platUser->ts = now();
  431. $platUser->isnew = $isnew;
  432. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  433. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  434. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  435. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  436. }
  437. // </editor-fold>
  438. //
  439. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  440. /**
  441. * 玩家数据
  442. * @param CRedisUtil $mem
  443. * @param type $zoneid
  444. * @param type $uid
  445. * @return UserInfoMo
  446. */
  447. public static function getUserInfo($mem, $zoneid, $uid) {
  448. $key = MemKey_User::Info_hash($zoneid, $uid);
  449. $a = new UserGameModel();
  450. if (null == $a->readDataFromMem($key)) {
  451. return null;
  452. }
  453. $usrInfo = new UserInfoMo();
  454. $usrInfo->zoneid = $zoneid;
  455. $usrInfo->uid = $uid;
  456. $g = new UserGameModel($a);
  457. $usrInfo->game = $g;
  458. return $usrInfo;
  459. }
  460. /**
  461. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  462. */
  463. public static function updateUserInfo() {
  464. my_Assert(req(), "req()为空");
  465. my_Assert(req()->userInfo, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
  466. req()->userInfoChanged = TRUE; # 设置回写标志位
  467. }
  468. /**
  469. * 回写玩家数据
  470. * @param UserInfoMo $userInfo
  471. */
  472. public static function setUserInfo(UserInfoMo $userInfo) {
  473. if ($userInfo) {
  474. $zoneid = $userInfo->zoneid;
  475. $uid = $userInfo->uid;
  476. $userInfo->game->baseInfo->lastSaveTs = now();
  477. $key = MemKey_User::Info_hash($zoneid, $uid);
  478. return $userInfo->game->updateData($key);
  479. // return $mem->set(MemKey_User::Info($zoneid, $uid), $userInfo->game);
  480. }
  481. return false;
  482. }
  483. // </editor-fold>
  484. //
  485. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  486. /**
  487. * 读取玩家的分区记录
  488. * @param Req $req
  489. * @return UserZoneInfoModel Description
  490. */
  491. public static function getUserZoneInfo($req) {
  492. $ret = $req->mem->get(MemKey_User::Union_PlayedZoneInfo_normal($req->uid));
  493. return $ret;
  494. }
  495. /**
  496. * 更新玩家分区记录
  497. * @param Req $req
  498. */
  499. public static function updtateUserZoneInfo($req) {
  500. $userZoneInfo = self::getUserZoneInfo($req); # 取玩家分区记录
  501. if (!$userZoneInfo) {
  502. $userZoneInfo = new UserZoneInfoModel;
  503. }
  504. $level = 0;
  505. $zoneid = $req->zoneid;
  506. $playerName = "";
  507. $headImg = "";
  508. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  509. $level = $req->userInfo->game->baseInfo->level;
  510. $playerName = $req->userInfo->game->baseInfo->name;
  511. $headImg = $req->userInfo->game->baseInfo->img;
  512. } else {
  513. CLog::warn('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  514. }
  515. if (is_null($level)) {
  516. $level = 0;
  517. }
  518. $userZoneInfo->lastZone = new ZoneInfoModel($zoneid, $level, $playerName, $headImg); # 更新玩家分区记录
  519. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  520. $req->mem->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  521. }
  522. // </editor-fold>
  523. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  524. /**
  525. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  526. * @history
  527. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  528. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  529. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  530. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  531. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  532. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  533. * @param Req $req
  534. */
  535. public static function backupUserInfo($req) {
  536. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  537. $value = base64_encode(gzdeflate(JsonUtil::encode($req->userInfo))); # blob数据,序列化下
  538. $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');", # # 所以直接将序列化后的结果存进去吧,
  539. $req->uid, $req->zoneid, $tsday, $value); # zoneid, uid, tsday
  540. daoInst()->query($sql); # 也可以用exec($sql)
  541. }
  542. // </editor-fold>
  543. //</editor-fold>
  544. //
  545. }
  546. //
  547. // <editor-fold defaultstate="collapsed" desc="测试/送审 => 注册新用户的业务逻辑">
  548. /**
  549. * 注册新用户
  550. * @author gwang
  551. */
  552. class RegNewUser {
  553. /**
  554. * 查找已有用户
  555. */
  556. const SQL_SelectUser = "Select tid, pwd from `tab_register` where `userName` = '%s' order by tid limit 1;
  557. ";
  558. /**
  559. * 插入新用户, Ps 常量字符串只能这么写了
  560. */
  561. const SQL_InsertNewUser = <<<sql
  562. Insert Into `tab_register` ( `userName`, `pwd`, `mail`, `phoneNumber`) values ( '%s', '%s', '%s', '%s');
  563. sql;
  564. /**
  565. * 写用户信息到数据库
  566. * @param string $userName
  567. * @param string $pwd
  568. * @param string $email
  569. * @param string $phoneNumber
  570. * @return array
  571. */
  572. public static function Write2MysqlUserInfo($userName, $pwd, $email = "", $phoneNumber = "") {
  573. $paydb = CPayInit();
  574. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  575. $data = $paydb->fetch_result($sql_sel);
  576. if (count($data) > 0) { # 已经有用户了,那么注册失败.
  577. return array('ret' => -1, 'msg' => "这个账号已经注册过了.");
  578. } # 尚未注册, 继续执行
  579. $sql_insert = sprintf(self::SQL_InsertNewUser, $userName, $pwd, $email, $phoneNumber);
  580. if (false === $paydb->query($sql_insert)) { # 插入用户信息
  581. return array('ret' => -1, 'msg' => "数据插入失败, 请重试.");
  582. }
  583. $ret = array('ret' => 0, 'msg' => "注册成功."); # 插入成功, 返回
  584. $paydb->close();
  585. return $ret;
  586. }
  587. /**
  588. * 验证用户名和密码
  589. * @param type $userName
  590. * @param type $pwd
  591. */
  592. public static function VerifyUserPwd($userName, $pwd) {
  593. $paydb = CPayInit();
  594. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  595. $data = $paydb->fetch_result($sql_sel);
  596. $paydb->close();
  597. if (count($data) > 0) {
  598. if ($data[0]["pwd"] == $pwd) { # 验证成功
  599. return array('ret' => 0, 'msg' => "通过.");
  600. } else {
  601. return array('ret' => -1, 'msg' => "密码错误.");
  602. }
  603. }
  604. return array('ret' => -1, 'msg' => "账号不存在.");
  605. }
  606. }
  607. // </editor-fold>
  608. //