RankProc.php 16 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. */
  15. static function procMain() {
  16. switch (req()->cmd) {
  17. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  18. return self::GetFpowerRank();
  19. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  20. return self::DrawFpowerBreakThrougReward();
  21. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  22. return self::GetRankingOfUserFightPower();
  23. case CmdCode::rank_fpower_breachLog: # 6607 查询战力榜突破记录
  24. return self::GetFpowerBreachLog();
  25. case CmdCode::rank_getTop1: # 6604 查询top1信息
  26. return self::RankGetAllTop1();
  27. case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  28. return self::GetPassgateRank();
  29. case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
  30. return self::DrawPassgateReward();
  31. case CmdCode::rank_passgate_breachLog: # 6608 查询通关帮突破记录
  32. return self::GetPassgateBreachLog();
  33. default:
  34. return Resp::err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 查询指定榜单的top1
  39. * @param type $key
  40. * @return type
  41. */
  42. static function _RankGetTop1($key) {
  43. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  44. if (count($no1) > 0) {
  45. foreach ($no1 as $uid => $score) { # 即使只有一行也用的遍历
  46. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  47. return array(# # 拼装玩家信息
  48. 'uid' => $uid,
  49. 'name' => my_null_default($game->baseInfo->name, ""),
  50. 'level' => my_null_default($game->baseInfo->level, 1),
  51. 'score' => my_null_default($score, 0),
  52. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  53. );
  54. }
  55. }
  56. return null; # 未找到
  57. }
  58. //
  59. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  60. /**
  61. * [6607] 排行榜 - 查询战力榜突破记录
  62. */
  63. static function GetFpowerBreachLog() {
  64. $key = MemKey_GameRun::Game_Rank_FPowerBreakLog_hash(req()->zoneid); # redis key 战力榜突破记录
  65. $kv = gMem()->hgetall($key);
  66. $ret = array();
  67. foreach ($kv as $condition => $uid) {
  68. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  69. if (empty($game)) {
  70. CLog::err("未找到战力突破榜玩家$uid");
  71. continue;
  72. }
  73. $ret[$condition] = array(# # 拼装玩家信息
  74. 'uid' => $uid,
  75. 'name' => my_null_default($game->baseInfo->name, ""),
  76. 'level' => my_null_default($game->baseInfo->level, 1),
  77. 'score' => my_null_default($score, 0),
  78. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  79. );
  80. }
  81. return Resp::ok($ret);
  82. }
  83. /**
  84. * [6601]拉取战斗力榜单数据
  85. */
  86. static function GetFpowerRank() {
  87. $RowsPerPage = 10; # 常量:每页数据条数10条
  88. $MaxRankId = 100; # 常量:最大上榜人数.
  89. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  90. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  91. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  92. $endId = $startid + $RowsPerPage - 1; # 结束id
  93. if ($endId > $MaxRankId) { # 榜单长度
  94. $endId = $MaxRankId;
  95. }
  96. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  97. $userInfos = array(); # 玩家信息
  98. foreach ($uids as $uid => $score) {
  99. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  100. if (empty($game)) {
  101. CLog::err("未找到战力榜玩家$uid");
  102. continue;
  103. }
  104. $userInfos[] = array(# # 拼装玩家信息
  105. 'uid' => $uid,
  106. 'name' => my_null_default($game->baseInfo->name, ""),
  107. 'level' => my_null_default($game->baseInfo->level, 1),
  108. 'score' => my_null_default($score, 0),
  109. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  110. );
  111. }
  112. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  113. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  114. return Resp::ok(array(# # 返回值
  115. 'rankInfo' => $userInfos,
  116. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
  117. 'score' => my_null_default($user_score, 0)
  118. ));
  119. }
  120. /**
  121. * [6602]领取战斗力突破奖励
  122. */
  123. static function DrawFpowerBreakThrougReward() {
  124. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  125. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  126. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  127. $_power = 0;
  128. foreach ($no1 as $uid => $power) { #
  129. $_power = $power; # 状元的站立值
  130. break;
  131. }
  132. if ($_power < $rewardCondition) { # 不满足领取条件
  133. return Resp::err(ErrCode::rank_fpower_unlocked);
  134. }
  135. if (in_array($rewardCondition, ctx()->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  136. return Resp::err(ErrCode::rank_reward_hasgetted);
  137. }
  138. ctx()->privateState->RankFpowerRewardRec[] = $rewardCondition; # 添加领取记录
  139. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  140. StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
  141. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  142. return Resp::ok();
  143. }
  144. /**
  145. * [6603]查询玩家战斗力排名
  146. */
  147. static function GetRankingOfUserFightPower() {
  148. $key = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key
  149. $ranking = gMem()->zrevrank($key, req()->uid); # 查询排名
  150. $power = gMem()->zscore($key, req()->uid); # 查询战斗力
  151. $ret = array(
  152. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  153. 'power' => intval($power)
  154. );
  155. return Resp::ok($ret); # 返回
  156. }
  157. /**
  158. * [6604] 排行榜查询战斗力最高值
  159. */
  160. static function RankGetAllTop1() {
  161. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset(req()->zoneid); # redis key 战力榜
  162. $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  163. // $key_yanling ="";
  164. $ret = array(
  165. "FightPower" => self::_RankGetTop1($key_fPower),
  166. "PassGate" => self::_RankGetTop1($key_passgate),
  167. "Yanling" => null
  168. );
  169. return Resp::ok($ret);
  170. }
  171. // </editor-fold>
  172. //
  173. // <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
  174. /**
  175. * [6608]排行榜 - 查询通关榜突破记录
  176. */
  177. static function GetPassgateBreachLog() {
  178. $key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 战力榜突破记录
  179. $kv = gMem()->hgetall($key);
  180. $ret = array();
  181. foreach ($kv as $condition => $uid) {
  182. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  183. $ret[$condition] = array(# # 拼装玩家信息
  184. 'uid' => $uid,
  185. 'name' => my_null_default($game->baseInfo->name, ""),
  186. 'level' => my_null_default($game->baseInfo->level, 1),
  187. 'score' => my_null_default($score, 0),
  188. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  189. );
  190. }
  191. if (count($ret) < 1) {
  192. $ret = ObjectInit();
  193. }
  194. return Resp::ok($ret);
  195. }
  196. /**
  197. * [6606] 领取通关榜突破奖励
  198. */
  199. static function DrawPassgateReward() {
  200. $rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
  201. $privateState = ctx()->privateState;
  202. $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  203. $no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
  204. $score = 0;
  205. foreach ($no1 as $uid => $_score) { #
  206. $score = $_score; # 状元的通关记录
  207. break;
  208. }
  209. if ($score < $rewardCondition) { # 不满足领取条件
  210. return Resp::err(ErrCode::rank_passsgate_unlocked);
  211. }
  212. if (in_array($rewardCondition, $privateState->RankPassGateRewardRec)) { # 检查是否已经领取过了
  213. return Resp::err(ErrCode::rank_reward_hasgetted);
  214. }
  215. $privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
  216. $rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
  217. StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
  218. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  219. return Resp::ok();
  220. }
  221. /**
  222. * [6605] 查询通关榜榜单信息
  223. * @return type
  224. */
  225. static function GetPassgateRank() {
  226. $RowsPerPage = 10; # 常量:每页数据条数10条
  227. $MaxRankId = 100; # 常量:最大上榜人数.
  228. $pageId = req()->paras[0]; # 参数:页码, 从零开始.
  229. $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
  230. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  231. $endId = $startid + $RowsPerPage - 1; # 结束id
  232. if ($endId > $MaxRankId) { # 榜单长度
  233. $endId = $MaxRankId;
  234. }
  235. $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  236. $userInfos = array(); # 玩家信息
  237. foreach ($uids as $uid => $score) {
  238. $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
  239. $userInfos[] = array(# # 拼装玩家信息
  240. 'uid' => $uid,
  241. 'name' => my_null_default($game->baseInfo->name, ""),
  242. 'level' => my_null_default($game->baseInfo->level, 1),
  243. 'score' => my_null_default($score, 0),
  244. 'headImg' => my_null_default($game->baseInfo->headImg, "")
  245. );
  246. }
  247. $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
  248. $user_score = gMem()->zscore($key, req()->uid); # 查询积分
  249. return Resp::ok(array(# # 返回值
  250. 'rankInfo' => $userInfos,
  251. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  252. 'score' => my_null_default($user_score, 0)
  253. ));
  254. }
  255. /**
  256. * [6603]查询玩家通关榜排名
  257. * @param req $req
  258. */
  259. static function GetRankingOfUserPassGate($req) {
  260. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  261. $ranking = gMem()->zrevrank($key, $req->uid); # 查询排名
  262. $power = gMem()->zscore($key, $req->uid); # 查询通关记录
  263. $ret = array(
  264. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  265. 'power' => $power # # 通关记录
  266. );
  267. return Resp::ok($ret); # 返回
  268. }
  269. // </editor-fold>
  270. //
  271. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  272. /**
  273. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  274. */
  275. const MaxUserCount = 1000000;
  276. /**
  277. * 辅助方法: 添加玩家通关记录
  278. * @param type $uid
  279. * @param type $gateId
  280. */
  281. public static function recordNewPassGateInfo($uid, $gateId) {
  282. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  283. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  284. $key_log = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 通关榜突破记录
  285. $ranking = gMem()->hincrby($key_count, $gateId, 1); # 添加通关计数
  286. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  287. gMem()->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  288. foreach (GameConfig::rankreward_passgate() as $condition => $reward) { # 遍历突破奖励数据
  289. if ($gateId >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
  290. gMem()->hset($key_log, $condition, $uid); # 添加突破记录
  291. CornerSignEventProc::OnRanking_GageReward_new();
  292. }
  293. }
  294. }
  295. // </editor-fold>
  296. }