AuctionProc.php 12 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of AuctionProc
  5. *
  6. * @author cyzhao
  7. */
  8. class AuctionProc {
  9. static function procMain() {
  10. switch (req()->cmd) {
  11. case CmdCode::cmd_Auction_GetUserAuctionItemsInfo: # 7401 获取全部拍卖信息
  12. return AuctionProc::GetAuctionItemsInfo();
  13. case CmdCode::cmd_Auction_GetUserUploadAuctionItems: # 7402 玩家上架拍品信息
  14. return AuctionProc::GetUserUploadAuctionItems();
  15. case CmdCode::cmd_Auction_GetUserAuctionItems: # 7403 玩家竞拍信息
  16. return AuctionProc::GetUserAuctionItems();
  17. case CmdCode::cmd_Auction_UserAuctionBidItem: # 7404 竞拍/一口价
  18. return AuctionProc::UserAuctionBidItem();
  19. case CmdCode::cmd_Auction_CancelAuction: # 7405 取消出售
  20. return AuctionProc::CancelAuction();
  21. case CmdCode::cmd_Auction_UploadAuctionItems: # 7406 上传拍品
  22. return AuctionProc::UploadAuctionItems();
  23. default:
  24. Err(ErrCode::cmd_err);
  25. }
  26. }
  27. /**
  28. * 获取全部拍卖信息
  29. */
  30. static function GetAuctionItemsInfo() {
  31. $obj = self::getAuctionUserItemListCache();
  32. if ($obj == null || $obj->ts < TimeUtil::tsCurrent(-3)) { # 查不到缓存,或者缓存是3秒以前的
  33. $obj = self::updateAuctionUserItemListCache(); # 更新玩家列表
  34. }
  35. // $ret = array(
  36. // "auction" => $obj->data,
  37. // //"bidRecord" => $req->userInfo->privateState->arrUserlAucBidItems # 加一个出价记录
  38. // );
  39. UserProc::updateUserInfo(); # 回写玩家数据
  40. return Resp::ok(array(
  41. "auction" => $obj->data,
  42. ));
  43. }
  44. /**
  45. * 玩家上架拍品信息
  46. */
  47. static function GetUserUploadAuctionItems() {
  48. $dic = self::getMyAuctionItems();#上架信息
  49. UserProc::updateUserInfo(); # 回写玩家数据
  50. return Resp::ok(array(
  51. "auction" => $dic,
  52. ));
  53. }
  54. /**
  55. * 玩家竞拍信息
  56. */
  57. static function GetUserAuctionItems() {
  58. $result = self::selectMyAuctionBid();
  59. UserProc::updateUserInfo(); # 回写玩家数据
  60. return Resp::ok(array(
  61. "auction" => $result,
  62. ));
  63. }
  64. /**
  65. * 竞拍/一口价-7404 ----暂时没有竞拍,只有一口价
  66. */
  67. static function UserAuctionBidItem() {
  68. list($uId) = req()->paras;
  69. $aucItem = self::getAuctionItem($uId);
  70. $buyoutPrice = $aucItem->buyoutPrice;
  71. my_Assert($aucItem->sellerid == req()->uid, "不能竞拍自己的拍品");
  72. $price = $buyoutPrice + intval($buyoutPrice * 0.05);
  73. my_Assert(req()->userInfo->game->baseInfo->cash >=$price, ErrCode::notenough_cash_msg);
  74. //扣除钻石--交易费用 + 手续费
  75. req()->userInfo->game->baseInfo->cash -= $price;
  76. //更新表里的交易状态
  77. $aucItem->result = "完成";
  78. $aucItem->currpeopleid = req()->uid;
  79. $aucItem->currpeoplename = req()->userInfo->game->baseInfo->name;
  80. $err = self::settleAuctionItem($aucItem); # 更新数据库
  81. //更新拍品缓存
  82. $obj = self::updateAuctionUserItemListCache();
  83. //发送邮件,给拍品
  84. $sList = explode(',', $aucItem->contents);
  85. EmailProc::SendAuctionItemsMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  86. EmailProc::SendAuctionCashMail(req()->zoneid,$aucItem->sellerid, $sList[0], 2, $buyoutPrice);//上架玩家给钻石邮件
  87. UserProc::updateUserInfo(); # 回写玩家数据
  88. return Resp::ok(array(
  89. "auction" => $obj->data,
  90. ));
  91. }
  92. /**
  93. * 取消出售
  94. */
  95. static function CancelAuction() {
  96. list($uId) = req()->paras;
  97. $aucItem = self::getAuctionItem($uId);
  98. $aucItem->result = "取消出售";
  99. $ctxList = explode(',', $aucItem->contents);
  100. EmailProc::SendCantSellAuctionItemsMail(req()->zoneid, req()->uid, $ctxList[0],$ctxList[1]);
  101. self::updateAuctionItemState($aucItem);
  102. $obj = self::updateAuctionUserItemListCache();
  103. UserProc::updateUserInfo(); # 回写玩家数据
  104. return Resp::ok(array(
  105. "auction" => $obj->data,
  106. ));
  107. }
  108. /**
  109. * 上传拍品
  110. * @return type
  111. */
  112. static function UploadAuctionItems() {
  113. list($itemId, $num,$bugoutPrice) = req()->paras; //上传拍品的 id 数量 竞拍价 一口价
  114. $user = req()->userInfo->game;
  115. my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId), ErrCode::store_itemno_err); # 参数合法性判断
  116. $mo = GameConfig::item_base_getItem($itemId);
  117. my_Assert($mo != null, ErrCode::err_const_no);
  118. $sList = explode(',', $mo->buyoutPrice);
  119. my_Assert($bugoutPrice>= $sList[1], ErrCode::notenough_cash_msg);
  120. StoreProc::removeItemFromStore($user->store, $itemId, $num);
  121. $aucItem = new Ins_AuctionItemModel();
  122. $aucItem->addstep = 1;
  123. $aucItem->contents = $itemId.",".$num;
  124. $aucItem->startprice = 0;
  125. $aucItem->buyoutPrice = $sList[1]*$num;
  126. $aucItem->startts = time();
  127. $aucItem->endts = glc()->AuctionEndTs * 60 * 60 + time(); # 24小时
  128. $aucItem->sellerid = req()->uid;
  129. $aucItem->sellername = $user->baseInfo->name;
  130. $aucItem->zoneid = req()->zoneid;
  131. $err = self::insertNewUserAuctionItem($aucItem);
  132. my_Assert($err == 1, ErrCode::err_db);
  133. # 插入成功后,更新缓存
  134. # 写入玩家数据
  135. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  136. req()->userInfo->game = $user;
  137. UserProc::updateUserInfo(); # 回写玩家数据
  138. return Resp::ok(array(
  139. "store" => $user->store,
  140. "auction"=>$auctionDic,#拍品
  141. ));
  142. }
  143. static function TriggerSettlement() {
  144. $result = self::selectTimeoutAuctionItems();
  145. if(count($result) > 0){
  146. foreach ($result as $aucItem) {
  147. //发送流拍邮件
  148. $sList = explode(',', $aucItem->contents);
  149. EmailProc::SendAuctionItemsStreamingMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  150. //更新数据库信息
  151. $aucItem->result = "流拍";
  152. self::updateAuctionItemState($aucItem);
  153. }
  154. }
  155. return "ok";
  156. }
  157. /**
  158. * 获取当前的玩家拍卖缓存
  159. * @param type $mem
  160. * @return array
  161. */
  162. static function getAuctionUserItemListCache() {
  163. return gMem()->get(self::auctionItemListCache(req()->zoneid));
  164. }
  165. /**
  166. * 玩家拍卖的拍品列表缓存
  167. * @return string
  168. */
  169. static function auctionItemListCache($zoneid) {
  170. return "auction-user-itemlist" . "-zone" . $zoneid;
  171. }
  172. /**
  173. * 插入新的玩家拍品
  174. * @param Ins_AuctionItemModel $aucItem
  175. */
  176. static function insertNewUserAuctionItem($aucItem) {
  177. $paydb = daoInst();
  178. $sql = "INSERT INTO `tab_auctionitems` (contents,startprice,buyoutPrice,startts,endts,sellerid,sellername,auchistory,zoneid) VALUES ('%s',%d,%d,%d,%d,'%s','%s','{}',%d)";
  179. $query = sprintf($sql, $aucItem->contents, $aucItem->startprice,$aucItem->buyoutPrice,$aucItem->startts, #
  180. $aucItem->endts, $aucItem->sellerid,$aucItem->sellername, $aucItem->zoneid);
  181. $result = $paydb->exec($query);
  182. return $result;
  183. }
  184. /**
  185. * 更新玩家拍卖拍品列表缓存
  186. * @param type $mem
  187. * @return array
  188. */
  189. static function updateAuctionUserItemListCache() {
  190. $aucOfficial = self::getAuctionUserItemList(req()->zoneid); // 查询拍品列表
  191. $obj = array(
  192. 'ts' => time(),
  193. 'data' => $aucOfficial,
  194. );
  195. gMem()->set(self:: auctionItemListCache(req()->zoneid), $obj); # 写入缓存
  196. return json_decode(json_encode($obj));
  197. }
  198. /**
  199. * 取今天的玩家拍卖拍品集合
  200. * @return array
  201. */
  202. static function getAuctionUserItemList($zoneid = 1) {
  203. $now = time(); # 当前时间戳
  204. $sql = "SELECT * from tab_auctionitems WHERE zoneid=$zoneid and $now < endts and $now >= startts";
  205. $paydb = daoInst();
  206. $result = $paydb->query($sql)->fetchAll();
  207. return $result; # 索引数组
  208. }
  209. /**
  210. * 查询某个拍品
  211. * @param type $aucItemId
  212. * @return Ins_AuctionItemModel
  213. */
  214. static function getAuctionItem($aucItemId) {
  215. $sql = "SELECT * from tab_auctionitems WHERE itemid = $aucItemId";
  216. $paydb = daoInst();
  217. $result = $paydb->query($sql)->fetchAll();
  218. return $result[0]; # 索引数组
  219. }
  220. /**
  221. * 结算更新
  222. * @param AuctionItemModel $aucItem
  223. */
  224. static function settleAuctionItem($aucItem) {
  225. $sql = "UPDATE `tab_auctionitems` set result = '%s',currpeopleid = '%s',currpeoplename = '%s' where itemid = '%d'";
  226. $query = sprintf($sql, $aucItem->result, $aucItem->currpeopleid,$aucItem->currpeoplename,$aucItem->itemid);
  227. $paydb = daoInst();
  228. $result = $paydb->exec($query);
  229. return $result;
  230. }
  231. /**
  232. *
  233. * @param type $aucItem
  234. */
  235. static function updateAuctionItemState($aucItem) {
  236. $sql = "UPDATE `tab_auctionitems` set result = '%s' where itemid='%d'";
  237. $query = sprintf($sql,$aucItem->result, $aucItem->itemid);
  238. $paydb = daoInst();
  239. $result = $paydb->exec($query);
  240. return $result;
  241. }
  242. /**
  243. * 查询我的上架拍品的信息
  244. * @return type
  245. */
  246. static function getMyAuctionItems() {
  247. $ts = time();
  248. $zoneid = req()->zoneid;
  249. $uid = req()->uid;
  250. $db = daoInst();
  251. $sql = "select * from tab_auctionitems where zoneid=$zoneid and sellerid = '$uid' and datediff(from_unixtime($ts),from_unixtime(startts))<=7";
  252. $result = $db->query($sql)->fetchAll();
  253. return $result;
  254. }
  255. /**
  256. * 玩家的竞拍信息
  257. * @param type $zoneid
  258. * @param type $oid
  259. * @return type
  260. */
  261. static function selectMyAuctionBid() {
  262. $zoneid = req()->zoneid;
  263. $oid = req()->uid;
  264. $db = daoInst();
  265. $sql = "select * from tab_auctionitems where zoneid=$zoneid and currpeopleid = '$oid'";
  266. $result = $db->query($sql)->fetchAll();
  267. return $result;
  268. }
  269. /**
  270. * 查询到期且未处理的拍品
  271. * @return type
  272. */
  273. static function selectTimeoutAuctionItems() {
  274. $ts = time();
  275. $zoneid = req()->zoneid;
  276. $db = daoInst();
  277. $sql = "select * from tab_auctionitems where zoneid=$zoneid and result = '' and $ts>endts";
  278. $result = $db->query($sql)->fetchAll();
  279. return $result;
  280. }
  281. }