UserProc.php 30 KB

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  1. <?php
  2. namespace loyalsoft;
  3. // 常量设定
  4. define("USER_Backup_MaxRecords", 10); // 玩家数据备份,最多10条,每天1条,最后一次登录时的数据.
  5. define("USER_ActiveRecord_Days", 108); // 玩家记录集维持的最大天数
  6. define("USER_RANDOM_DAYS", 7); // 玩家记录集随机的最大天数
  7. define("USER_ACTION_DAYS", 108); // 玩家行为集维持的最大天数
  8. define("INIT_TUTORIAL", 1); // 新手引导是否开启 0.否 1.是
  9. //
  10. /**
  11. * Description of UserProc
  12. * 玩家数据处理流程
  13. *
  14. */
  15. class UserProc {
  16. const role_Table = 'tab_rolename';
  17. /**
  18. * 逻辑分发
  19. * 所有的Proc中必须有这样一个方法
  20. * @param Req $req
  21. */
  22. public static function procMain($req) {
  23. switch ($req->cmd) {
  24. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  25. return UserProc::GetZoneList($req);
  26. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  27. return UserProc::loginUserInfo($req);
  28. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  29. return UserProc::downloadConstInfo($req);
  30. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  31. return UserProc::acceptContiDaysGift($req);
  32. case CmdCode::cmd_user_registerNewUID: # 6004 注册新的用户 (送审/官方包接口)
  33. return UserProc::RegisterNewUID($req);
  34. case CmdCode::cmd_user_testUserLogin: # 6005 机器码登录(测试接口)
  35. return UserProc::TestUserLogin($req);
  36. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  37. return UserProc::RegisterNewRole($req);
  38. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  39. return UserProc::completeNewbieGuide($req);
  40. case CmdCode::cmd_user_setNickname: # 6008 设置/修改玩家昵称
  41. return self::SetUserNickname($req);
  42. // case CmdCode::cmd_user_setNewbieGuideCards: # 6009 发放新手引导所需卡牌
  43. // return self::SetNewbieGuideCards($req);
  44. // case CmdCode::cmd_user_SetUserImageBorder: # 6010修改玩家头像框
  45. // return self::SetUserImageBorder($req);
  46. case CmdCode::cmd_user_setNewbieGuideOver:
  47. return UserProc::setNewbieGuideOver($req);
  48. default:
  49. Err(ErrCode::cmd_err);
  50. }
  51. }
  52. /**
  53. * [6010]修改玩家头像框
  54. * @param Req $req
  55. */
  56. static function SetUserImageBorder($req) {
  57. list($imgborderId) = $req->paras; # 参数, 新头像框ID
  58. $req->userInfo->game->baseInfo->imgBorderId = $imgborderId;
  59. UserProc::updateUserInfo();
  60. return Resp::ok(array('ret' => 'ok'));
  61. }
  62. /**
  63. * [6009] 新手引导 发送n张碎片到玩家身上
  64. * @param Req $req
  65. */
  66. static function SetNewbieGuideCards($req) {
  67. Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  68. $private = $req->userInfo->game->privateState;
  69. if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  70. $private->newbieguideCards = true;
  71. $req->userInfo->game->privateState = $private; # 回写私有数据
  72. $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  73. foreach ($sp as $cardinfo) {
  74. $arr = explode(',', $cardinfo);
  75. $itemid = $arr[0];
  76. $num = $arr[1];
  77. StoreProc::addSegmentIntoStore($req->userInfo->game->store, $itemid, $num);
  78. }
  79. $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  80. foreach ($exp as $expinfo) {
  81. $arr = explode(',', $expinfo);
  82. $itemid = $arr[0];
  83. $num = $arr[1];
  84. StoreProc::PutOverlyingItemInStore($itemid, $num);
  85. }
  86. UserProc::updateUserInfo(); # 回存玩家数据
  87. return Resp::ok(array('store' => $req->userInfo->game->store));
  88. }
  89. return Resp::err(ErrCode::active_hasgetted);
  90. }
  91. /**
  92. * [6008] 设置/修改玩家昵称
  93. * @param Req $req
  94. */
  95. static function SetUserNickname($req) {
  96. list($newname, $image) = $req->paras; # 参数: 新昵称, 头像
  97. my_Assert(isset(glc()->User_SetNickname_CostItemid), "全局变量中未找到改名消耗道具的配置字段");
  98. $itemid = glc()->User_SetNickname_CostItemid;
  99. $err = StoreProc::removeItemFromStore($req->userInfo->game->store, $itemid, 1);
  100. my_Assert($err == ErrCode::ok, $err);
  101. $req->userInfo->game->baseInfo->name = $newname;
  102. $req->userInfo->game->baseInfo->img = $image;
  103. daoInst()->update(self::role_Table)
  104. ->data(array('roleName' => $newname))
  105. ->where('userID')->eq($req->uid)
  106. ->andWhere('zoneid')->eq($req->zoneid)
  107. ->exec();
  108. UserProc::updateUserInfo();
  109. return Resp::ok(array('ret' => 'ok'));
  110. }
  111. /**
  112. * 增加 设置引导结束的标志位
  113. * @param type $req
  114. */
  115. public static function setNewbieGuideOver($req) {
  116. $user = new UserGameModel($req->userInfo->game); # user
  117. if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  118. $user->NewbieGuideOver = 1;
  119. }
  120. $user->NewbieGuideOver = 1;
  121. $req->userInfo->game = $user;
  122. UserProc::updateUserInfo(); # 回写数据
  123. return Resp::ok(array(# # 返回值
  124. 'result' => "succeed"
  125. ));
  126. }
  127. /**
  128. * [6007] 更新初始的强制的新手引导阶段步骤
  129. * 第一阶段的引导
  130. * @param Req $req
  131. */
  132. public static function completeNewbieGuide($req) {
  133. $guideIndex = $req->paras[0]; # 参数: 新手引导步骤
  134. $user = new UserGameModel($req->userInfo->game); # user
  135. if (!CommUtil::isPropertyExists($user, "NewbieGuide")) { # 防御: 变量未初始化
  136. $user->NewbieGuide = ObjectInit();
  137. }
  138. $NewbieGuide = $user->NewbieGuide;
  139. if (!CommUtil::isPropertyExists($NewbieGuide, "guideStep")) { # 防御: 变量未初始化
  140. $NewbieGuide->guideStep = 0;
  141. }
  142. my_Assert($guideIndex >= $NewbieGuide->guideStep, ErrCode::user_settutorialscompletedfail_err);
  143. if ($guideIndex == 1) {
  144. $huid = 10001; # 初始英雄
  145. $pos = 1;
  146. $newYanlingTypeId = 4020001; # 普通上官雀
  147. $hero = $user->heros->collectHeros->$huid;
  148. $oldYanlingUId = $hero->yanling->$pos->itemuid;
  149. $user->store->yanling->$oldYanlingUId->typeId = $newYanlingTypeId; # 直接修改类型变为普通言灵
  150. }
  151. $NewbieGuide->guideStep = $guideIndex;
  152. $user->NewbieGuide = $NewbieGuide;
  153. $req->userInfo->game = $user;
  154. UserProc::updateUserInfo(); # 回写数据
  155. return Resp::ok(array(
  156. "store" => $req->userInfo->game->store, # # 目前来看只涉及到items变化
  157. "heros" => $user->heros, # # 英雄数据
  158. ));
  159. }
  160. /**
  161. * 6006 注册新角色
  162. * @param Req $req
  163. */
  164. public static function RegisterNewRole($req) {
  165. // Err(ErrCode::err_method_obsoleted, "注册逻辑已经转移到龙游SDK中 --王刚");
  166. $userID = $req->uid;
  167. list($rolename, $gender, $profile_img) = $req->paras; # 参数: 昵称,性别,头像
  168. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  169. $userinfo = self::createUser($req, $rolename, $gender, $profile_img);
  170. self::regRole($req->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr());
  171. $resp = Resp::ok($userinfo);
  172. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  173. } else { # 昵称已存在
  174. $resp = Resp::ok(array('ret' => '用户已存在.'));
  175. }
  176. return $resp;
  177. }
  178. /**
  179. * 6000 【移动端】 获取分区列表
  180. * @param Req $req
  181. */
  182. public static function GetZoneList($req) {
  183. $defaultZone = new ZoneInfoModel(1, 0, ""); # 新用户默认分区
  184. $bGetRecommended = false;
  185. if (count($req->paras) > 0) { # 是否只拉取推荐分区
  186. $bGetRecommended = $req->paras[0];
  187. }
  188. $zoneList = array();
  189. $ts = now();
  190. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  191. isEditor() and $zone = new \sm_zonelist();
  192. if ($zone->publicTs > $ts) {
  193. continue;
  194. }
  195. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  196. if ($bGetRecommended) {
  197. if ($zone->isRecommended > 0 && $zone->status == 1) {
  198. $zoneList[] = $zone;
  199. } else {
  200. }
  201. } else {
  202. $zoneList[] = $zone;
  203. }
  204. unset($zone->isRecommended);
  205. }
  206. UserProc::_AddTesterZonelist($req, $zoneList); # 添加测试分区
  207. #
  208. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  209. $userZoneInfo = self::getUserZoneInfo($req); # 玩家分区记录
  210. $isNewUser = false;
  211. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  212. $userZoneInfo = new UserZoneInfoModel();
  213. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  214. $isNewUser = true;
  215. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  216. // if ($err != ErrCode::succeed) {
  217. // return ResponseVo::myErrResponse($req, $err);
  218. // }
  219. # 统计模块添加记录
  220. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  221. } else { # 转换一下格式,去掉key,只保留value的集合
  222. // $userZoneInfo->playedZones = ArrayInit();
  223. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  224. }
  225. // </editor-fold>
  226. $ret = array(
  227. 'isNewUser' => $isNewUser,
  228. 'zonelist' => json_decode(json_encode($zoneList)),
  229. 'userZoneInfo' => $userZoneInfo
  230. );
  231. return Resp::ok($ret); # 返回值
  232. }
  233. private static function _AddTesterZonelist($req, &$zoneList) {
  234. if (config::Inst()->isTester($req->uid)) { # 添加测试分区
  235. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  236. }
  237. }
  238. /**
  239. * 6002 客户端下载常量配置信息
  240. * @param Req $req
  241. * @return type
  242. */
  243. public static function downloadConstInfo($req) {
  244. $clientver = $req->paras[0]; # 客户端数据版本号
  245. $serverVer = GameConfig::ver(); # 最新数据版本号
  246. my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
  247. if ($clientver == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  248. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  249. $ret = array(
  250. 'version' => $clientver,
  251. 'data' => null);
  252. return Resp::ok($ret);
  253. }
  254. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  255. my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
  256. return Resp::ok(array('data' => $constInfo));
  257. }
  258. /**
  259. * 6001 客户端登录并返还玩家信息
  260. * @param Req $req
  261. * @return Resp
  262. */
  263. public static function loginUserInfo($req) {
  264. // return ResponseVo::ErrResponse($req, ErrCode::msg_methodnotimplement);
  265. $userInfo = UserProc::getUserInfo(gMem(), $req->zoneid, $req->uid); # 取玩家信息
  266. if ($userInfo == null) { # 新用户, -> 6006创建账号
  267. $ret = array(
  268. 'isNewUser' => true
  269. );
  270. return Resp::ok($ret);
  271. } else {//2.如果玩家已存在,则处理普通登录流程
  272. $req->userInfo = $userInfo; # 给Req挂载userInfo
  273. UserProc::checkContidays($req); # 连续登录,状态检查
  274. // UserProc::_checkUpdateGift($req); # 检查更新礼包
  275. // UserProc::fetchFromInteract($mem, $req); # 从交互体更新部分信息
  276. PayProc::m_refreshChargeOrders($req); # 刷新订单, 多平台版本
  277. PayProc::checkDeltest($req); # 检查内侧充值记录(函数内部会只检查一次)
  278. UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  279. $resp = Resp::ok($userInfo); # 设置返回值
  280. // if (isset($req->updateGift)) { # 透传更新礼包给Response
  281. // $resp->updateGift = $req->updateGift;
  282. // }
  283. self::backupUserInfo($req); # 数据回写
  284. self::updtateUserZoneInfo($req); # 1. 更新玩家分区记录
  285. }
  286. return $resp;
  287. }
  288. /**
  289. * 6003 领取连续登录奖励
  290. * @param Req $req
  291. */
  292. public static function acceptContiDaysGift($req) {
  293. $resp = Resp::err(ErrCode::err_method_notimplement);
  294. return $resp;
  295. }
  296. // <editor-fold defaultstate="collapsed" desc="送审/测试用方法">
  297. /**
  298. * 6004 测试: 注册新用户UID
  299. * @param Req $req
  300. * @return type
  301. */
  302. public static function RegisterNewUID($req) {
  303. if (count($req->paras) < 2) { # 参数数量不足
  304. return Resp::err(ErrCode::parasnotenough_msg);
  305. }
  306. $userName = $req->paras[0]; # 取参数 昵称
  307. $pwd = $req->paras[1]; # 密码
  308. $email = count($req->paras) > 2 ? $req->paras[2] : ""; # 邮箱
  309. $phoneNumber = count($req->paras) > 3 ? $req->paras[3] : ""; # 电话号码
  310. $ret = RegNewUser::Write2MysqlUserInfo($userName, $pwd, $email, $phoneNumber); // 执行逻辑
  311. self::setNewbieGuideOver($req);
  312. return Resp::ok($ret);
  313. }
  314. /**
  315. * 6005 测试用的用户登录
  316. * @param Req $req
  317. */
  318. public static function TestUserLogin($req) {
  319. if (count($req->paras) < 2) {// 防御:参数数量不足
  320. return Resp::err(ErrCode::parasnotenough_msg);
  321. }
  322. $userName = $req->paras[0]; // 用户名
  323. $pwd = $req->paras[1]; // 密码
  324. $ret = RegNewUser::VerifyUserPwd($userName, $pwd); // 校验
  325. return Resp::ok($ret);
  326. }
  327. // </editor-fold>
  328. //
  329. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  330. /**
  331. * 检查昵称是否已经存在
  332. * @param string $roleName
  333. * @return boolean
  334. */
  335. static function checkRoleNameNotExist($roleName) {
  336. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  337. $sql = sprintf($sqlFormat, $roleName);
  338. $n = daoInst()->query($sql)->fetch();
  339. return $n->rows <= 0;
  340. }
  341. /**
  342. * 插入玩家新角色
  343. *
  344. * @param string $zoneid
  345. * @param string $userID
  346. * @param string $nickname
  347. * @param string $gender
  348. * @param string $profile_img
  349. * @param string $plat
  350. */
  351. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  352. $paydb = CPayInit();
  353. $sqlFormat = "INSERT INTO `tab_rolename` ( zoneid,userID,roleName,gender, profile,plat) "
  354. . "VALUES ('%s','%s','%s','%s','%s','%s')";
  355. $sql = sprintf($sqlFormat, $zoneid, $userID, #
  356. $paydb->escape_string($nickname), $gender, $profile_img, $plat);
  357. $paydb->query($sql);
  358. $paydb->close();
  359. }
  360. /**
  361. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  362. * @param Req $req
  363. */
  364. static function checkContidays($req, $isnew = 0) {
  365. $ret = TimeUtil::tsDay() - TimeUtil::tsDay($req->userInfo->game->baseInfo->lastLogin); // 对比登录日期
  366. if ($ret > 0) { # 当天第一次登录
  367. self::OnNewDay($req, $isnew);
  368. } else {
  369. # 更新下登录次数记录(任务计数器)
  370. }
  371. if ($ret == 1) { # 连续登录
  372. } else if ($ret >= 2) { # 隔天登录
  373. }
  374. $req->userInfo->game->baseInfo->lastLogin = now(); # 更新下访问时间
  375. TaskProc::ResetDailyTask($req); # 重置每日任务
  376. TaskProc::OnUserLogin();
  377. return $ret;
  378. }
  379. /**
  380. * 处理当天第一次登录
  381. * @param RequesstVo $req
  382. * @param bool $isnew Description
  383. */
  384. static function OnNewDay($req, $isnew) {
  385. self::updatePlatUserRecord($req, $isnew); # 添加到到当天活跃玩家记录集合
  386. ActiveProc::DailyReset($req); # 抽奖、每日任务状态,计数器...
  387. FightProc::ClearByDay($req); # 战斗相关状态每日清理
  388. }
  389. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  390. /**
  391. * 创建用户
  392. * @param Req $req
  393. * @return UserInfoMo
  394. */
  395. static function createUser($req, $rolename, $gender, $profile_img) {
  396. $userInfo = new UserInfoMo();
  397. $req->userInfo = $userInfo; # 更新Req的userinfo,
  398. $userInfo->uid = $req->uid;
  399. $userInfo->zoneid = $req->zoneid;
  400. $userInfo->game = new UserGameModel();
  401. $userInfo->game->initialize(); # 初始化玩家数据
  402. $userInfo->game->baseInfo->name = $rolename;
  403. $userInfo->game->baseInfo->gender = $gender;
  404. $userInfo->game->baseInfo->img = $profile_img;
  405. $userInfo->game->baseInfo->firstLogin = now();
  406. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  407. // $userInfo->game->NewbieGuideOver = 1;
  408. // UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  409. #Ps 6006是没有获得到Userinfo到Req中的
  410. UserProc::checkContidays($req, 1); # 每日状态检查
  411. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  412. UserProc::updateUserInfo(); # 回存用户数据
  413. // FriendProc::Init($req);
  414. // StatProc:: ...
  415. gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)); # 增加玩家数量计数
  416. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  417. return $userInfo;
  418. }
  419. /**
  420. * 整理平台玩家记录集
  421. * @param Req $req
  422. * @param int $isnew
  423. */
  424. private static function updatePlatUserRecord($req, $isnew = 0) {
  425. $zoneid = $req->zoneid;
  426. $uid = $req->uid;
  427. $user = $req->userInfo->game->baseInfo;
  428. $day = tsDay();
  429. $level = $user->level;
  430. $platUser = ObjectInit();
  431. $platUser->uid = $uid; #
  432. $platUser->name = $user->name; #
  433. $platUser->level = $level;
  434. $platUser->img = $user->img; # 头像字段
  435. $platUser->cash = $user->cash;
  436. $platUser->gold = $user->gold;
  437. $platUser->tili = $user->tili;
  438. $platUser->ts = now();
  439. $platUser->isnew = $isnew;
  440. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  441. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  442. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  443. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  444. }
  445. // </editor-fold>
  446. //
  447. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  448. /**
  449. * 玩家数据
  450. * @param CRedisUtil $mem
  451. * @param type $zoneid
  452. * @param type $uid
  453. * @return UserInfoMo
  454. */
  455. public static function getUserInfo($mem, $zoneid, $uid) {
  456. $key = MemKey_User::Info_hash($zoneid, $uid);
  457. $a = new UserGameModel();
  458. if (null == $a->readDataFromMem($key)) {
  459. return null;
  460. }
  461. $usrInfo = new UserInfoMo();
  462. $usrInfo->zoneid = $zoneid;
  463. $usrInfo->uid = $uid;
  464. $g = new UserGameModel($a);
  465. $usrInfo->game = $g;
  466. return $usrInfo;
  467. }
  468. /**
  469. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  470. */
  471. public static function updateUserInfo() {
  472. my_Assert(req(), "req()为空");
  473. my_Assert(req()->userInfo, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
  474. req()->userInfoChanged = TRUE; # 设置回写标志位
  475. }
  476. /**
  477. * 回写玩家数据
  478. * @param UserInfoMo $userInfo
  479. */
  480. public static function setUserInfo(UserInfoMo $userInfo) {
  481. if ($userInfo) {
  482. $zoneid = $userInfo->zoneid;
  483. $uid = $userInfo->uid;
  484. $userInfo->game->baseInfo->lastSaveTs = now();
  485. $key = MemKey_User::Info_hash($zoneid, $uid);
  486. return $userInfo->game->updateData($key);
  487. // return $mem->set(MemKey_User::Info($zoneid, $uid), $userInfo->game);
  488. }
  489. return false;
  490. }
  491. // </editor-fold>
  492. //
  493. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  494. /**
  495. * 读取玩家的分区记录
  496. * @param Req $req
  497. * @return UserZoneInfoModel Description
  498. */
  499. public static function getUserZoneInfo($req) {
  500. $ret = $req->mem->get(MemKey_User::Union_PlayedZoneInfo_normal($req->uid));
  501. return $ret;
  502. }
  503. /**
  504. * 更新玩家分区记录
  505. * @param Req $req
  506. */
  507. public static function updtateUserZoneInfo($req) {
  508. $userZoneInfo = self::getUserZoneInfo($req); # 取玩家分区记录
  509. if (!$userZoneInfo) {
  510. $userZoneInfo = new UserZoneInfoModel;
  511. }
  512. $level = 0;
  513. $zoneid = $req->zoneid;
  514. $playerName = "";
  515. $headImg = "";
  516. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  517. $level = $req->userInfo->game->baseInfo->level;
  518. $playerName = $req->userInfo->game->baseInfo->name;
  519. $headImg = $req->userInfo->game->baseInfo->img;
  520. } else {
  521. CLog::warn('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  522. }
  523. if (is_null($level)) {
  524. $level = 0;
  525. }
  526. $userZoneInfo->lastZone = new ZoneInfoModel($zoneid, $level, $playerName, $headImg); # 更新玩家分区记录
  527. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  528. $req->mem->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  529. }
  530. // </editor-fold>
  531. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  532. /**
  533. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  534. * @history
  535. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  536. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  537. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  538. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  539. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  540. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  541. * @param Req $req
  542. */
  543. public static function backupUserInfo($req) {
  544. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  545. $value = base64_encode(gzdeflate(JsonUtil::encode($req->userInfo))); # blob数据,序列化下
  546. $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');", # # 所以直接将序列化后的结果存进去吧,
  547. $req->uid, $req->zoneid, $tsday, $value); # zoneid, uid, tsday
  548. daoInst()->query($sql); # 也可以用exec($sql)
  549. }
  550. // </editor-fold>
  551. //</editor-fold>
  552. //
  553. }
  554. //
  555. // <editor-fold defaultstate="collapsed" desc="测试/送审 => 注册新用户的业务逻辑">
  556. /**
  557. * 注册新用户
  558. * @author gwang
  559. */
  560. class RegNewUser {
  561. /**
  562. * 查找已有用户
  563. */
  564. const SQL_SelectUser = "Select tid, pwd from `tab_register` where `userName` = '%s' order by tid limit 1;
  565. ";
  566. /**
  567. * 插入新用户, Ps 常量字符串只能这么写了
  568. */
  569. const SQL_InsertNewUser = <<<sql
  570. Insert Into `tab_register` ( `userName`, `pwd`, `mail`, `phoneNumber`) values ( '%s', '%s', '%s', '%s');
  571. sql;
  572. /**
  573. * 写用户信息到数据库
  574. * @param string $userName
  575. * @param string $pwd
  576. * @param string $email
  577. * @param string $phoneNumber
  578. * @return array
  579. */
  580. public static function Write2MysqlUserInfo($userName, $pwd, $email = "", $phoneNumber = "") {
  581. $paydb = CPayInit();
  582. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  583. $data = $paydb->fetch_result($sql_sel);
  584. if (count($data) > 0) { # 已经有用户了,那么注册失败.
  585. return array('ret' => -1, 'msg' => "这个账号已经注册过了.");
  586. } # 尚未注册, 继续执行
  587. $sql_insert = sprintf(self::SQL_InsertNewUser, $userName, $pwd, $email, $phoneNumber);
  588. if (false === $paydb->query($sql_insert)) { # 插入用户信息
  589. return array('ret' => -1, 'msg' => "数据插入失败, 请重试.");
  590. }
  591. $ret = array('ret' => 0, 'msg' => "注册成功."); # 插入成功, 返回
  592. $paydb->close();
  593. return $ret;
  594. }
  595. /**
  596. * 验证用户名和密码
  597. * @param type $userName
  598. * @param type $pwd
  599. */
  600. public static function VerifyUserPwd($userName, $pwd) {
  601. $paydb = CPayInit();
  602. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  603. $data = $paydb->fetch_result($sql_sel);
  604. $paydb->close();
  605. if (count($data) > 0) {
  606. if ($data[0]["pwd"] == $pwd) { # 验证成功
  607. return array('ret' => 0, 'msg' => "通过.");
  608. } else {
  609. return array('ret' => -1, 'msg' => "密码错误.");
  610. }
  611. }
  612. return array('ret' => -1, 'msg' => "账号不存在.");
  613. }
  614. }
  615. // </editor-fold>
  616. //