AuctionProc.php 15 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of AuctionProc
  5. *
  6. * @author cyzhao
  7. */
  8. class AuctionProc {
  9. static function procMain() {
  10. switch (req()->cmd) {
  11. case CmdCode::cmd_Auction_GetUserAuctionItemsInfo: # 7401 获取全部拍卖信息
  12. return AuctionProc::GetAuctionItemsInfo();
  13. case CmdCode::cmd_Auction_GetUserUploadAuctionItems: # 7402 玩家上架拍品信息
  14. return AuctionProc::GetUserUploadAuctionItems();
  15. case CmdCode::cmd_Auction_GetUserAuctionItems: # 7403 玩家竞拍信息
  16. return AuctionProc::GetUserAuctionItems();
  17. case CmdCode::cmd_Auction_BuyoutPrice: # 7404 竞拍/一口价
  18. return AuctionProc::BuyoutPrice();
  19. case CmdCode::cmd_Auction_CancelAuction: # 7405 取消出售
  20. return AuctionProc::CancelAuction();
  21. case CmdCode::cmd_Auction_UploadAuctionItems: # 7406 上传拍品
  22. return AuctionProc::UploadAuctionItems();
  23. case CmdCode::cmd_Auction_UserAuctionBidItem: # 7407 竞拍
  24. return AuctionProc::UserAuctionBidItem();
  25. default:
  26. Err(ErrCode::cmd_err);
  27. }
  28. }
  29. /**
  30. * 获取全部拍卖信息
  31. */
  32. static function GetAuctionItemsInfo() {
  33. $obj = self::getAuctionUserItemListCache();
  34. if ($obj == null || $obj->ts < TimeUtil::tsCurrent(-3)) { # 查不到缓存,或者缓存是3秒以前的
  35. $obj = self::updateAuctionUserItemListCache(); # 更新玩家列表
  36. }
  37. // $ret = array(
  38. // "auction" => $obj->data,
  39. // //"bidRecord" => $req->userInfo->privateState->arrUserlAucBidItems # 加一个出价记录
  40. // );
  41. UserProc::updateUserInfo(); # 回写玩家数据
  42. return Resp::ok(array(
  43. "auction" => $obj->data,
  44. ));
  45. }
  46. /**
  47. * 玩家上架拍品信息
  48. */
  49. static function GetUserUploadAuctionItems() {
  50. $dic = self::getMyAuctionItems(); #上架信息
  51. UserProc::updateUserInfo(); # 回写玩家数据
  52. return Resp::ok(array(
  53. "auction" => $dic,
  54. ));
  55. }
  56. /**
  57. * 玩家竞拍信息
  58. */
  59. static function GetUserAuctionItems() {
  60. $result = self::selectMyAuctionBid();
  61. UserProc::updateUserInfo(); # 回写玩家数据
  62. return Resp::ok(array(
  63. "auction" => $result,
  64. ));
  65. }
  66. /**
  67. * 一口价-7404 ----暂时没有竞拍,只有一口价
  68. */
  69. static function BuyoutPrice() {
  70. list($uId) = req()->paras;
  71. $aucItem = self::getAuctionItem($uId);
  72. $buyoutPrice = $aucItem->buyoutPrice;
  73. my_Assert($aucItem->result == "", "该拍品不能竞拍");
  74. my_Assert($aucItem->sellerid != req()->uid, "不能竞拍自己的拍品");
  75. my_Assert(ctx()->baseInfo->cash >= $buyoutPrice, ErrCode::notenough_cash_msg);
  76. //扣除钻石--交易费用 + 手续费
  77. ctx()->base()->Consume_Cash($buyoutPrice);
  78. //ctx()->baseInfo->cash -= $buyoutPrice;
  79. //更新表里的交易状态
  80. $aucItem->result = "完成";
  81. $aucItem->currpeopleid = req()->uid;
  82. $aucItem->currpeoplename = ctx()->baseInfo->name;
  83. $err = self::settleAuctionItem($aucItem); # 更新数据库
  84. //更新拍品缓存
  85. $obj = self::updateAuctionUserItemListCache();
  86. //发送邮件,给拍品
  87. $sList = explode(',', $aucItem->contents);
  88. EmailProc::SendAuctionItemsMail(req()->zoneid, req()->uid, $sList[0], $sList[1]);
  89. EmailProc::SendAuctionCashMail(req()->zoneid, $aucItem->sellerid, $sList[0], 2, $buyoutPrice - intval($buyoutPrice * 0.05)); //上架玩家给钻石邮件
  90. UserProc::updateUserInfo(); # 回写玩家数据
  91. return Resp::ok(array(
  92. "auction" => $obj->data,
  93. "cash" => ctx()->baseInfo->cash,
  94. ));
  95. }
  96. /**
  97. * 取消出售---增加回退竞拍者的竞价钱
  98. */
  99. static function CancelAuction() {
  100. list($uId) = req()->paras;
  101. $aucItem = self::getAuctionItem($uId);
  102. $aucItem->result = "取消出售";
  103. $ctxList = explode(',', $aucItem->contents);
  104. EmailProc::SendCantSellAuctionItemsMail(req()->zoneid, req()->uid, $ctxList[0], $ctxList[1]);
  105. #回退竞拍者钻石
  106. EmailProc::SendCantSellAuctionItemsBidCash(req()->zoneid, $aucItem->currpeopleid,$ctxList[0],2,$aucItem->currprice);
  107. self::updateAuctionItemState($aucItem);
  108. self::updateAuctionUserItemListCache();
  109. $dic = self::getMyAuctionItems(); #上架信息
  110. UserProc::updateUserInfo(); # 回写玩家数据
  111. return Resp::ok(array(
  112. "auction" => $dic,
  113. ));
  114. }
  115. /**
  116. * 上传拍品
  117. * @return type
  118. */
  119. static function UploadAuctionItems() {
  120. list($itemId, $num, $bugoutPrice,$userBidPrice) = req()->paras; //上传拍品的 id 数量 竞拍价 一口价
  121. $user = ctx();
  122. my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId), ErrCode::store_itemno_err); # 参数合法性判断
  123. $mo = GameConfig::item_base_getItem($itemId);
  124. my_Assert($mo != null, ErrCode::err_const_no);
  125. $sList = explode(',', $mo->buyoutPrice);
  126. my_Assert($bugoutPrice >= $sList[1], ErrCode::auction_loadpricelow);
  127. my_Assert($userBidPrice >= $mo->auctionPrice, ErrCode::auction_loadpricelow);
  128. StoreProc::removeItemFromStore($user->store, $itemId, $num);
  129. $aucItem = new Ins_AuctionItemModel();
  130. $aucItem->addstep = 10;
  131. $aucItem->contents = $itemId . "," . $num;
  132. $aucItem->startprice = $userBidPrice;
  133. $aucItem->buyoutPrice = $bugoutPrice;
  134. $aucItem->currprice = 0;
  135. $aucItem->startts = time();
  136. $aucItem->endts = glc()->AuctionEndTs * 60 * 60 + time(); # 24小时
  137. $aucItem->sellerid = req()->uid;
  138. $aucItem->sellername = $user->baseInfo->name;
  139. $aucItem->zoneid = req()->zoneid;
  140. $err = self::insertNewUserAuctionItem($aucItem);
  141. my_Assert($err == 1, ErrCode::err_db);
  142. # 插入成功后,更新缓存
  143. # 写入玩家数据
  144. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  145. ctx($user);
  146. UserProc::updateUserInfo(); # 回写玩家数据
  147. return Resp::ok(array(
  148. "store" => $user->store,
  149. "auction" => $auctionDic, #拍品
  150. ));
  151. }
  152. /**
  153. * 竞价
  154. */
  155. static function UserAuctionBidItem() {
  156. $uId = req()->paras[0];
  157. $price = req()->paras[1];
  158. $aucItem = self::getAuctionItem($uId);
  159. $ts = time();
  160. my_Assert($aucItem->startts < $ts, ErrCode::auction_beforstart);
  161. my_Assert($aucItem->endts > $ts, ErrCode::auction_end);
  162. $curPrice = $aucItem->currprice + $aucItem->addstep;
  163. my_Assert($price >= $curPrice, ErrCode::auction_failprice);
  164. my_Assert(ctx()->baseInfo->cash >= $curPrice, ErrCode::notenough_cash_msg);
  165. #扣除竞价--钻石
  166. ctx()->base(true)->Consume_Cash($price);
  167. #退回上一人的竞价
  168. if ($aucItem->currpeopleid != null) {
  169. $contentsList = explode(',', $aucItem->contents);
  170. EmailProc::SendRefundAuctionCash($aucItem->zoneid,$aucItem->currpeopleid ,$contentsList[0], 2,$aucItem->currprice);
  171. }
  172. # 更新拍品信息
  173. $aucItem->currpeopleid = req()->uid; # 更新拍品信息
  174. $aucItem->currpeoplename = ctx()->baseInfo->name;
  175. $aucItem->currprice = $price;
  176. $auchistory = json_decode($aucItem->auchistory);
  177. $auchistory->$ts = array("uid" => req()->uid, "name" => ctx()->baseInfo->name, "price" => $price);
  178. $aucItem->auchistory = addslashes(json_encode($auchistory));
  179. self::updateAuctionItem($aucItem);
  180. $auctionDic = self::updateAuctionUserItemListCache(); # 更新缓存
  181. UserProc::updateUserInfo(); # 回写玩家数据
  182. return Resp::ok(array(
  183. "res"=>"ok",
  184. "cash"=>ctx()->baseInfo->cash,
  185. //"store" => ctx()->store,
  186. "auction" => $auctionDic, #拍品
  187. ));
  188. }
  189. /**
  190. * 结算
  191. * @return string
  192. */
  193. static function TriggerSettlement() {
  194. $result = self::selectTimeoutAuctionItems();
  195. if (count($result) > 0) {
  196. foreach ($result as $aucItem) {
  197. //发送流拍邮件
  198. $sList = explode(',', $aucItem->contents);
  199. $currpeopleid = $aucItem->currpeopleid;
  200. $sellerId = $aucItem->sellerid;
  201. $zoneid = $aucItem->zoneid;
  202. if($currpeopleid != null){//结算拍品
  203. $currprice = $aucItem->currprice;//最后的竞价的钱
  204. $aucItem->result = "完成";
  205. //给卖家钻石邮件
  206. EmailProc::SendAuctionCashMail($zoneid, $sellerId, $sList[0], 2, $currprice);
  207. //给买家拍品邮件
  208. EmailProc::SendAuctionItemsMail($zoneid, $currpeopleid, $sList[0], $sList[1]);
  209. } else {
  210. $aucItem->result = "流拍";
  211. EmailProc::SendAuctionItemsStreamingMail($zoneid, $sellerId, $sList[0], $sList[1]);
  212. }
  213. self::updateAuctionItemState($aucItem);
  214. }
  215. }
  216. return "ok";
  217. }
  218. /**
  219. * 获取当前的玩家拍卖缓存
  220. * @param type $mem
  221. * @return array
  222. */
  223. static function getAuctionUserItemListCache() {
  224. return gMem()->get(self::auctionItemListCache(req()->zoneid));
  225. }
  226. /**
  227. * 玩家拍卖的拍品列表缓存
  228. * @return string
  229. */
  230. static function auctionItemListCache($zoneid) {
  231. return "auction-user-itemlist" . "-zone" . $zoneid;
  232. }
  233. /**
  234. * 插入新的玩家拍品
  235. * @param Ins_AuctionItemModel $aucItem
  236. */
  237. static function insertNewUserAuctionItem($aucItem) {
  238. $paydb = daoInst();
  239. $sql = "INSERT INTO `tab_auctionitems` (contents,startprice,buyoutPrice,startts,endts,sellerid,sellername,auchistory,zoneid) VALUES ('%s',%d,%d,%d,%d,'%s','%s','{}',%d)";
  240. $query = sprintf($sql, $aucItem->contents, $aucItem->startprice, $aucItem->buyoutPrice, $aucItem->startts, #
  241. $aucItem->endts, $aucItem->sellerid, $aucItem->sellername, $aucItem->zoneid);
  242. $result = $paydb->exec($query);
  243. return $result;
  244. }
  245. /**
  246. * 更新玩家拍卖拍品列表缓存
  247. * @param type $mem
  248. * @return array
  249. */
  250. static function updateAuctionUserItemListCache() {
  251. $aucOfficial = self::getAuctionUserItemList(req()->zoneid); // 查询拍品列表
  252. $obj = array(
  253. 'ts' => time(),
  254. 'data' => $aucOfficial,
  255. );
  256. gMem()->set(self:: auctionItemListCache(req()->zoneid), $obj); # 写入缓存
  257. return json_decode(json_encode($obj));
  258. }
  259. /**
  260. * 取今天的玩家拍卖拍品集合
  261. * @return array
  262. */
  263. static function getAuctionUserItemList($zoneid = 1) {
  264. $now = time(); # 当前时间戳
  265. $sql = "SELECT * from tab_auctionitems WHERE zoneid=$zoneid and $now < endts and $now >= startts";
  266. $paydb = daoInst();
  267. $result = $paydb->query($sql)->fetchAll();
  268. return $result; # 索引数组
  269. }
  270. /**
  271. * 查询某个拍品
  272. * @param type $aucItemId
  273. * @return Ins_AuctionItemModel
  274. */
  275. static function getAuctionItem($aucItemId) {
  276. $sql = "SELECT * from tab_auctionitems WHERE itemid = $aucItemId";
  277. $paydb = daoInst();
  278. $result = $paydb->query($sql)->fetchAll();
  279. return $result[0]; # 索引数组
  280. }
  281. /**
  282. * 结算更新
  283. * @param AuctionItemModel $aucItem
  284. */
  285. static function settleAuctionItem($aucItem) {
  286. $sql = "UPDATE `tab_auctionitems` set result = '%s',currpeopleid = '%s',currpeoplename = '%s' where itemid = '%d'";
  287. $query = sprintf($sql, $aucItem->result, $aucItem->currpeopleid, $aucItem->currpeoplename, $aucItem->itemid);
  288. $paydb = daoInst();
  289. $result = $paydb->exec($query);
  290. return $result;
  291. }
  292. /**
  293. *
  294. * @param type $aucItem
  295. */
  296. static function updateAuctionItemState($aucItem) {
  297. $sql = "UPDATE `tab_auctionitems` set result = '%s' where itemid='%d'";
  298. $query = sprintf($sql, $aucItem->result, $aucItem->itemid);
  299. $paydb = daoInst();
  300. $result = $paydb->exec($query);
  301. return $result;
  302. }
  303. /**
  304. * 查询我的上架拍品的信息
  305. * @return type
  306. */
  307. static function getMyAuctionItems() {
  308. $ts = time();
  309. $zoneid = req()->zoneid;
  310. $uid = req()->uid;
  311. $db = daoInst();
  312. $sql = "select * from tab_auctionitems where zoneid=$zoneid and sellerid = '$uid'";
  313. $result = $db->query($sql)->fetchAll();
  314. return $result;
  315. }
  316. /**
  317. * 玩家的竞拍信息
  318. * @param type $zoneid
  319. * @param type $oid
  320. * @return type
  321. */
  322. static function selectMyAuctionBid() {
  323. $zoneid = req()->zoneid;
  324. $oid = req()->uid;
  325. $db = daoInst();
  326. $sql = "select * from tab_auctionitems where zoneid=$zoneid and currpeopleid = '$oid'";
  327. $result = $db->query($sql)->fetchAll();
  328. return $result;
  329. }
  330. /**
  331. * 查询到期且未处理的拍品
  332. * @return type
  333. */
  334. static function selectTimeoutAuctionItems() {
  335. $ts = time();
  336. $zoneid = req()->zoneid;
  337. $db = daoInst();
  338. $sql = "select * from tab_auctionitems where zoneid=$zoneid and result = '' and $ts>endts";
  339. $result = $db->query($sql)->fetchAll();
  340. return $result;
  341. }
  342. /**
  343. * 竞拍信息回存
  344. * @param type $aucItem
  345. * @return type
  346. */
  347. static function updateAuctionItem($aucItem) {
  348. $sql = "UPDATE `tab_auctionitems` set currpeopleid = '%s',currpeoplename = '%s',currprice='%d',auchistory='%s' where itemid='%d'";
  349. $query = sprintf($sql,$aucItem->currpeopleid,$aucItem->currpeoplename,$aucItem->currprice,$aucItem->auchistory,$aucItem->itemid);
  350. $paydb = daoInst();
  351. $result = $paydb->exec($query);
  352. return $result;
  353. }
  354. }