PayProc.php 39 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; // 日志类型定义
  4. require_once __DIR__ . '/PayProc/MLogType.php'; // 日志类型定义
  5. if (PLAT == 'web') {
  6. include_once __DIR__ . '/PayProc/WebPayProc.php';
  7. }
  8. /**
  9. * 付费、游戏内消费相关处理
  10. * 全部动态交易数据需要保存到db作为[存根]
  11. * @version <br/>
  12. * 4.0.0 第四版: 言灵世界 商城模块
  13. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  14. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  15. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  16. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  17. * @author gwang (mail@wanggangzero.cn)
  18. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  19. */
  20. class PayProc {
  21. const orderTab = 'tpl_order_tab';
  22. /**
  23. * 逻辑分发
  24. * 所有的Proc中必须有这样一个方法
  25. */
  26. public static function procMain() {
  27. switch (req()->cmd) {
  28. // 支付相关的活动
  29. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  30. return PayProc::m_GetFirstPayGift();
  31. // <editor-fold defaultstate="collapsed" desc=" 手机多渠道版 mpay ">
  32. case CmdCode::cmd_mpay_pay: # 8807 消费..
  33. return self::m_pay(); # ::==> 购买普通商城物品
  34. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  35. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  41. return self::selfhelpCheckOrders();
  42. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  43. return self::GetPayRecoreds();
  44. // </editor-fold>
  45. // <editor-fold defaultstate="collapsed" desc=" 支付新版 2021.11.16 ">
  46. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813
  47. return self::PayDeliverGoods();
  48. case CmdCode::cmd_mpay_UserRechargeDrawPrize:
  49. return self::UserRechargeDrawPrize();
  50. case CmdCode::cmd_mpay_text:
  51. return self::text();
  52. // </editor-fold>
  53. default:
  54. return Resp::err(ErrCode::cmd_err);
  55. }
  56. }
  57. static $retArr;
  58. static function text() {
  59. //$result = pay_op::CheckAndDrawOrder(req()->uid,1912111624,array(new PayProc,'distributePayGoods_NEW'));
  60. //my_Assert($result->err != 0, ErrCode::shop_firstRechargeNotRepeat);
  61. //var_dump($result);
  62. return Resp::ok(array(
  63. "ret"=>self::$retArr,
  64. ));
  65. }
  66. static function distributePayGoods_NEW($order) {
  67. $cash = 10;
  68. self::$retArr = array();
  69. self::$retArr[] = "2,".$cash;
  70. }
  71. /**
  72. * 领取奖励
  73. * @return type
  74. */
  75. static function UserRechargeDrawPrize() {
  76. list($type,$typeId) = req()->paras;
  77. $user = req()->userInfo->game;
  78. self::$retArr = array();
  79. switch ($type) {
  80. case Enum_Recharge::FirstRecharge://首冲
  81. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  82. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  83. $user->pay->firstRechage = 1;
  84. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  85. break;
  86. case Enum_Recharge::DaliySpecialPackages://每日特惠
  87. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  88. $mo = GameConfig::shop_limit_getItem($typeId);
  89. my_Assert($mo != null, ErrCode::err_const_no);
  90. if($mo->price != 0){//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  91. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  92. $ts = $user->shopdata->daliySpecial_ts + 7*24*60*60;
  93. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  94. }
  95. $itemid = explode(',', $mo->reward)[0];
  96. $itemMO = GameConfig::item_package_getItem($itemid);
  97. my_Assert(null != $itemMO, ErrCode::err_const_no);
  98. StoreProc::AddMultiItemInStore($itemMO->contents);
  99. self::$retArr[] =$itemMO->contents;
  100. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  101. $shopdata->daliySpecialPackages[] = $typeId;
  102. req()->userInfo->game->shopdata = $shopdata;
  103. break;
  104. case Enum_Recharge::RechargeRebate://充值返利
  105. $mo = GameConfig::rechargeRebate_getItem($typeId);
  106. my_Assert($mo != null, ErrCode::err_const_no);
  107. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  108. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList) , ErrCode::shop_RechargeRebateRewardNotRepeat);
  109. StoreProc::AddMultiItemInStore($mo->rewards);
  110. self::$retArr[] =$mo->rewards;
  111. break;
  112. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  113. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  114. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  115. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  116. self::checklimitBuyRecharge($typeId);
  117. break;
  118. default:
  119. break;
  120. }
  121. req()->userInfo->game = $user;
  122. UserProc::updateUserInfo();
  123. return Resp::ok(array(
  124. "ret"=>self::$retArr,
  125. "pay"=>$user->pay,
  126. "shopdata"=>req()->userInfo->game->shopdata,
  127. "base" => $user->baseInfo,
  128. "store" => $user->store,
  129. ));
  130. }
  131. static function checklimitBuyRecharge($packageId) {
  132. //$packageId = req()->paras[0]; # 参数; 礼包id
  133. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  134. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  135. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  136. $arr = array();
  137. switch ((int) $packageCfg->subType) {
  138. case 1:
  139. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  140. $arr = $shopdata->purchasedDailyLimitPackages;
  141. break;
  142. case 2:
  143. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  144. $arr = $shopdata->purchasedWeeklyLimitPackages;
  145. break;
  146. case 3:
  147. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  148. $arr = $shopdata->purchasedMonthlyLimitPackages;
  149. break;
  150. default:
  151. Err(ErrCode::err_innerfault);
  152. }
  153. $hasN = count(array_filter($arr, function ($val)use ($packageId) {
  154. return $val == $packageId;
  155. }));
  156. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max);
  157. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  158. $itemMO = GameConfig::item_package_getItem($itemid);
  159. my_Assert(null != $itemMO, ErrCode::err_const_no);
  160. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  161. self::$retArr[] = $itemMO->contents;
  162. my_Assert(ErrCode::ok == $err, $err);
  163. req()->userInfo->game->shopdata = $shopdata; # 回写数据
  164. }
  165. /**
  166. * 充值发货
  167. */
  168. static function PayDeliverGoods() {
  169. list($cpOrderId) = req()->paras;
  170. $user = req()->userInfo->game;
  171. $result = pay_op::CheckAndDrawOrder(req()->uid,$cpOrderId,array(new PayProc,'distributePayGoods'));
  172. my_Assert($result->err == 0, ErrCode::pay_fail);
  173. req()->userInfo->game = $user;
  174. NormalEventProc::OnPaySuccess();
  175. UserProc::updateUserInfo(); # 回写玩家数据
  176. return Resp::ok(array(
  177. "ret"=>self::$retArr,
  178. "pay"=>$user->pay,
  179. "base" => $user->baseInfo,
  180. "shopdata"=>$user->shopdata,
  181. "store" => $user->store,
  182. ));
  183. }
  184. //发货
  185. static function distributePayGoods($order = null) {
  186. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  187. $user = req()->userInfo->game;
  188. self::$retArr = array();
  189. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  190. $mo = GameConfig::recharge_getItem($order->product_id);
  191. my_Assert($mo != null, ErrCode::err_const_no);
  192. $cash = $mo->rmd *10;
  193. if($user->baseInfo->charge_amt <= 0){
  194. $cash = $mo->rmd *10* $mo->firstDouble;
  195. }
  196. $user->base()->Add_Cash($cash);
  197. self::$retArr[] = "2,".$cash;
  198. }
  199. elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  200. self::checklimitBuyRecharge($order->product_id);
  201. }
  202. elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  203. $mo = GameConfig::shop_limit_getItem($order->product_id);
  204. my_Assert($mo!=null, ErrCode::err_const_no);
  205. if($mo->price == 60){
  206. $user->shopdata->daliySpecial_ts = now();
  207. } else {
  208. $itemid = explode(',', $mo->reward)[0];
  209. $itemMO = GameConfig::item_package_getItem($itemid);
  210. my_Assert(null != $itemMO, ErrCode::err_const_no);
  211. StoreProc::AddMultiItemInStore($itemMO->contents);
  212. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  213. self::$retArr[] = $itemMO->contents;
  214. }
  215. }
  216. elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  217. $mo = GameConfig::shop_limit_getItem($order->product_id);
  218. my_Assert($mo, ErrCode::err_const_no);
  219. my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  220. $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  221. $itemid = explode(',', $mo->reward)[0];
  222. $itemMO = GameConfig::item_package_getItem($itemid);
  223. my_Assert(null != $itemMO, ErrCode::err_const_no);
  224. StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  225. self::$retArr[] = $itemMO->contents;
  226. }
  227. elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  228. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  229. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  230. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  231. if ($packageCfg->subType == 4) {
  232. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  233. } elseif ($packageCfg->subType == 5) {
  234. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  235. }
  236. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  237. self::$retArr[] = $packageCfg->pri_reward;
  238. my_Assert(ErrCode::ok == $err, $err);
  239. if ($packageCfg->subType == 4) {
  240. $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  241. } elseif ($packageCfg->subType == 5) {
  242. $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  243. }
  244. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  245. req()->userInfo->game->shopdata = $shopdata;
  246. }
  247. $user->baseInfo->charge_amt += $order->amount;
  248. req()->userInfo->game = $user;
  249. return true;
  250. //CLog::pay("支付奖励回存状态".$ret);
  251. //return $ret == ErrCode::ok? true:false;
  252. }
  253. static function checkAmount($order) {
  254. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  255. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  256. $mo = GameConfig::recharge_getItem($order->product_id);
  257. my_Assert($mo != null, ErrCode::err_const_no);
  258. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  259. }
  260. elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  261. //该功能暂时没有开发
  262. }
  263. elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  264. $mo = GameConfig::shop_limit_getItem($order->product_id);
  265. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  266. }
  267. elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  268. //该功能暂时没有开发
  269. }
  270. elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  271. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  272. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  273. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  274. }
  275. return true;
  276. }
  277. /**
  278. * 8812 查询充值记录
  279. */
  280. static function GetPayRecoreds() {
  281. $uid = req()->uid;
  282. $table = "tpl_order_tab";
  283. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  284. ->where("uid")->eq($uid)
  285. ->andWhere("status")->eq(1)
  286. ->fetchall();
  287. return Resp::ok($arr);
  288. }
  289. //
  290. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  291. /**
  292. * 刷新充值订单(领取充值结果)
  293. */
  294. public static function m_refreshChargeOrders() {
  295. # 客户端参数解析
  296. $uid = req()->uid; # userID
  297. $zoneid = req()->zoneid; # 分区Id
  298. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  299. return self::selfhelpCheckOrders();
  300. }
  301. $cpOrderId = req()->paras[0]; # 后台订单编号
  302. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  303. return Resp::err(ErrCode::paras_err);
  304. }
  305. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  306. ->where('cpOrderId')->eq($cpOrderId)
  307. ->limit(1)->fetch();
  308. if (!$order) {
  309. // var_dump($order);
  310. CLog::pay(' 订单不存在! ' . $cpOrderId);
  311. return Resp::err(ErrCode::pay_order_no);
  312. }
  313. if (false === strpos($uid, $order->uid)) { # UID不符
  314. return Resp::err(ErrCode::pay_order_uid);
  315. }
  316. if ($order->status != 1) {
  317. CLog::pay(' 订单尚未完成支付!');
  318. return Resp::err(ErrCode::pay_order_paystatus);
  319. }
  320. if ($order->drawed_ts > 0) { # 定单已经发过货了
  321. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  322. return Resp::err(ErrCode::pay_order_drawed);
  323. }
  324. // 准备发货
  325. $product_id = $order->product_id;
  326. $product_count = $order->product_count;
  327. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  328. switch ($typid) {
  329. case '802': # 神秘商城物品
  330. $item = GameConfig::secretshop_typeId_getItem($product_id);
  331. break;
  332. case '801': # 商城物品
  333. $item = GameConfig::shop_getItem($product_id);
  334. break;
  335. default :
  336. return Resp::err(ErrCode::pay_systembusy_err);
  337. }
  338. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  339. if ($item->pricetype != 0) {
  340. CLog::pay(" 道具付费类型异常:" . $product_id);
  341. return Resp::err(ErrCode::pay_m_type_err);
  342. }
  343. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  344. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  345. }
  346. $n = daoInst()->update(self::orderTab)
  347. ->data(array('drawed_ts' => now()))
  348. ->where('cpOrderId')->eq($cpOrderId)
  349. ->exec();
  350. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  351. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  352. UserProc::updateUserInfo(); # 更新玩家数据信息
  353. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  354. CLog::pay("订单发货成功: $cpOrderId");
  355. return Resp::ok(# 返回
  356. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  357. 'charge_amt' => req()->userInfo->game->baseInfo->charge_amt, # 充值总记录
  358. 'store' => req()->userInfo->game->store, # # 背包
  359. 'goods' => $item->goods, # # 发货内容
  360. 'count' => $product_count, # # 发货数量
  361. )
  362. );
  363. }
  364. /**
  365. * 检查内侧订单
  366. */
  367. static function checkDeltest() {
  368. $uid = req()->uid;
  369. if (!isset(req()->userInfo->game->privateState->deltest)) {
  370. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  371. ->where('uid')->eq(substr($uid, strpos($uid, "-") + 1))
  372. ->andwhere('status')->eq(1)
  373. ->fetchall();
  374. if (count($orders) > 0) { # 有充值记录
  375. foreach ($orders as $order) {
  376. // 准备补发
  377. $product_id = $order->product_id;
  378. $product_count = $order->product_count;
  379. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  380. switch ($typid) {
  381. case '802': # 神秘商城物品
  382. $item = GameConfig::secretshop_typeId_getItem($product_id);
  383. break;
  384. case '801': # 商城物品
  385. $item = GameConfig::shop_getItem($product_id);
  386. break;
  387. default :
  388. return Resp::err(ErrCode::pay_systembusy_err);
  389. }
  390. if (!$item) {
  391. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  392. }
  393. if ($item->pricetype != 0) { # 并非人民币定价
  394. CLog::pay(" 道具付费类型异常:" . $product_id);
  395. return Resp::err(ErrCode::pay_m_type_err);
  396. }
  397. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  398. EmailProc::SendDelTestMail(req()->zoneid, $uid, $item->name, $item->goods);
  399. }
  400. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  401. }
  402. }
  403. req()->userInfo->game->privateState->deltest = 0;
  404. }
  405. }
  406. /**
  407. * 检查异常订单
  408. */
  409. public static function selfhelpCheckOrders() {
  410. if ('ios' == PLAT) { # ios版的创建订单时带着前缀了。。。
  411. $uid = req()->uid;
  412. } else {
  413. $uid = substr(req()->uid, strpos(req()->uid, '-') + 1);
  414. }
  415. $orders = daoInst()->select()
  416. ->from('tpl_order_tab')
  417. ->where('uid')->eq($uid)
  418. ->andWhere('status')->eq(1)
  419. ->andWhere('drawed_ts')->le(0)
  420. ->fetchAll();
  421. if (count($orders) > 0) {
  422. foreach ($orders as $order) {
  423. // 准备补发
  424. $product_id = $order->product_id;
  425. $product_count = $order->product_count;
  426. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  427. $goods = '';
  428. switch ($typid) {
  429. case '802': # 神秘商城物品
  430. $item = GameConfig::secretshop_typeId_getItem($product_id);
  431. break;
  432. case '801': # 商城物品
  433. $item = GameConfig::shop_getItem($product_id);
  434. break;
  435. default :
  436. return Resp::err(ErrCode::pay_systembusy_err);
  437. }
  438. if (!$item) {
  439. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  440. }
  441. if ($item->pricetype != 0) { # 并非人民币定价
  442. CLog::pay(" 道具付费类型异常:" . $product_id);
  443. return Resp::err(ErrCode::pay_m_type_err);
  444. }
  445. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  446. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  447. }
  448. $goods .= $item->goods;
  449. $n = daoInst()->update(self::orderTab) # 更新订单状态
  450. ->data(array('drawed_ts' => now()))
  451. ->where('cpOrderId')->eq($order->cpOrderId)
  452. ->exec();
  453. if (!$n) { # 影响条数应为1
  454. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  455. return Resp::err(ErrCode::err_db); # 数据库操作失败
  456. }
  457. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  458. UserProc::updateUserInfo(); # 回写玩家数据
  459. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  460. }
  461. return Resp::ok(# 返回
  462. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  463. 'store' => req()->userInfo->game->store, # # 背包
  464. 'goods' => $goods, # # 发货内容
  465. 'count' => count($orders), # # 发货数量
  466. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  467. ));
  468. }
  469. return Resp::ok('ok'); # everything is ok!
  470. }
  471. // </editor-fold>
  472. //
  473. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  474. /**
  475. * 【移动支付】获取神秘商城物品
  476. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  477. */
  478. public static function m_pay_getDynamic() {
  479. $user = req()->userInfo->game;
  480. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  481. // 参数提取
  482. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  483. switch ($refreshType) {
  484. case 1: # 免费刷
  485. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  486. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  487. }
  488. break;
  489. case 2: # 钻石刷
  490. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  491. return Resp::err(ErrCode::pay_refresh_times);
  492. } # 可以继续刷新,
  493. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  494. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  495. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  496. return Resp::err(ErrCode::notenough_cash_msg);
  497. }
  498. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  499. break;
  500. case 0: # 不刷
  501. default : # 默认不刷
  502. // do nothing.
  503. break;
  504. }
  505. if ($refreshType != 0) { # 是否刷新
  506. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  507. if ($err) {
  508. return Resp::err($err);
  509. }
  510. $user->userSecretshop = $userSecretshop;
  511. req()->userInfo->game = $user;
  512. UserProc::updateUserInfo();
  513. }
  514. // 返回最新物品表
  515. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  516. 'gold' => $user->baseInfo->gold,
  517. 'tili' => $user->baseInfo->tili,
  518. 'cash' => $user->baseInfo->cash,
  519. 'uss' => $userSecretshop, # # 当前神秘商城数据
  520. ));
  521. }
  522. /**
  523. * 更新神秘商城物品
  524. * @param Info_UserSecretshop $userSecretshop Description
  525. */
  526. private static function refreshDynamicShopItems(&$userSecretshop) {
  527. $userSecretshop->lastRefreshTs = now();
  528. // todo: 这里补完更新物品的函数, // 第一版: 随机
  529. $userSecretshop->currentItems = ObjectInit();
  530. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  531. $arr = GameConfig::secretshop_goodsType_getItem($i);
  532. if (count($arr) > 0) {
  533. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  534. if ($err) {
  535. return $err;
  536. }
  537. }
  538. }
  539. return ErrCode::ok;
  540. }
  541. /**
  542. * 投骰子
  543. * @param assoc_array $arr 奖池物品
  544. * @param int $number 提取数量
  545. * @return string itemid,num;itemid,num;...
  546. */
  547. static function Dice($arr, $number, &$userSecretshop) {
  548. $max = 0; # 计算物品权重总和
  549. array_walk($arr, function ($value) use (&$max) {
  550. $max += $value->probability;
  551. });
  552. if (!$max) { # 配置数据有问题
  553. return ErrCode::err_const_no;
  554. }
  555. for ($i = 0; $i < $number; $i++) {
  556. $rnd = CommUtil::random(1, $max); # 投骰子
  557. $start = 0;
  558. $rew = null;
  559. foreach ($arr as $item) { # 循环判断落入那个物品上
  560. if (CommUtil::isPropertyExists($item, 'probability') // #
  561. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  562. $rew = $item; # 记录物品
  563. break;
  564. }
  565. $start += $item->probability; # 继续判断是否落入下一物品的区间
  566. } # foreach end
  567. if (!$rew) {
  568. return ErrCode::lottery_noselecteditem;
  569. }
  570. $id = $rew->typeId;
  571. $userSecretshop->currentItems->$id = 0;
  572. } # for end
  573. return ErrCode::ok;
  574. }
  575. /**
  576. * 清理每日各种上限
  577. */
  578. private static function clearDailyLimits() {
  579. $userSecretshop = new Info_UserSecretshop(req()->userInfo->game->userSecretshop);
  580. $userSecretshop->refreshedTimes = 0;
  581. req()->userInfo->game->userSecretshop = $userSecretshop;
  582. }
  583. /**
  584. * [8809]【移动支付】购买神秘商城物品
  585. * 规则: 商城物品会刷新
  586. */
  587. public static function m_pay_buyDynamic() {
  588. $user = new Data_UserGame(req()->userInfo->game);
  589. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  590. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  591. $num = 1; # 暂时固定为一次购买一个
  592. #
  593. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  594. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  595. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  596. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  597. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  598. switch ($shopItem->pricetype) {
  599. case 1:
  600. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  601. break;
  602. case 2:
  603. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  604. break;
  605. default :
  606. return Resp::err(ErrCode::pay_m_type_err);
  607. }
  608. // 道具解包/发货
  609. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  610. if ($err != ErrCode::ok) { # 发货失败
  611. return Resp::err($err);
  612. }
  613. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  614. $user->userSecretshop = $userSecretshop;
  615. req()->userInfo->game = $user;
  616. UserProc::updateUserInfo(); # 回写数据
  617. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  618. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  619. 'gold' => $user->baseInfo->gold,
  620. 'tili' => $user->baseInfo->tili,
  621. 'cash' => $user->baseInfo->cash,
  622. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  623. 'heros' => $user->baseInfo->heros # # 角色
  624. ));
  625. //
  626. }
  627. /**
  628. *
  629. * @param sm_secretshop $shopItem
  630. * @param type $num
  631. */
  632. private static function expendSecretShopItem($shopItem, $num) {
  633. for ($i = 0; $i < $num; $i++) {
  634. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  635. if ($err) {
  636. return $err;
  637. }
  638. }
  639. return ErrCode::ok;
  640. }
  641. /**
  642. * [8807]【移动支付】 购买普通商城物品
  643. */
  644. public static function m_pay() {
  645. $user = req()->userInfo->game; # user引用
  646. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  647. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  648. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  649. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  650. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  651. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  652. $amt = $shopItem->price; # 道具价格(钻石)
  653. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  654. $bDeal = false; # 成交标志位
  655. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  656. case 1: # 钻石
  657. $bDeal = req()->userInfo->game->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  658. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  659. break;
  660. case 2: # 金币
  661. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  662. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  663. break;
  664. default : # 未知的支付类型
  665. return Resp::err(ErrCode::pay_m_type_err);
  666. }
  667. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  668. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  669. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  670. UserProc::updateUserInfo(); # 回写数据
  671. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  672. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  673. 'gold' => $user->baseInfo->gold,
  674. 'tili' => $user->baseInfo->tili,
  675. 'cash' => $user->baseInfo->cash,
  676. 'store' => $user->store
  677. ));
  678. }
  679. /**
  680. * 解包商城物品
  681. * @param sm_Shop $shopItem
  682. * @param int $num 数量
  683. */
  684. static function expendShopItem($shopItem, $num) {
  685. for ($i = 0; $i < $num; $i++) {
  686. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  687. my_Assert(ErrCode::ok == $err, $err);
  688. }
  689. return ErrCode::ok;
  690. }
  691. // </editor-fold>
  692. //
  693. //
  694. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  695. /**
  696. * [8802] 领取首付礼包
  697. */
  698. public static function m_GetFirstPayGift() {
  699. $itemId = glc()->FirstPay_ItemId;
  700. $privateState = req()->userInfo->game->privateState;
  701. if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  702. && $privateState->firstPayGift) { # 如果已经领取首付礼包
  703. return Resp::err(ErrCode::pay_firstpaygetted);
  704. }
  705. my_Assert(req()->userInfo->game->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  706. $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  707. if ($itemModel == null) { # 检测首付礼包是否存在
  708. return Resp::err(ErrCode::err_const_no);
  709. }
  710. req()->userInfo->game->privateState->firstPayGift = true; # 设置首付标志
  711. StoreProc::AddMultiItemInStore($itemModel->goods); # 发放首付礼包到玩家仓库
  712. UserProc::updateUserInfo(); # 更新玩家数据
  713. return Resp::ok(array('itemid' => $itemId,
  714. 'rewardstr' => $itemModel->goods,
  715. 'store' => req()->userInfo->game->store)); # 回送成功信息
  716. }
  717. // </editor-fold>
  718. //
  719. //
  720. //
  721. }