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- <?php
- namespace loyalsoft;
- require_once __DIR__ . '/ActiveProc/CipheredBase32.php'; # 算法库
- /**
- * 活动模块
- */
- class ActiveProc {
- /**
- * 兑换码礼包使用记录
- */
- const tab_toke_gift = 'tab_token_gift';
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::active_day7_drawreward: # 6502 领取七日签到奖励
- return self::Day7_DrawReward($req);
- case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
- return ActiveProc::GetZonePublicTS($req);
- case CmdCode::active_getTodayOnlineInfos: # 6504 查询当天在线时长
- return self::getTotayOnlineInfos($req);
- case CmdCode::Task_Tili: # 6508 体力变化
- return ActiveProc::RecoveryTili($req);
- case CmdCode::active_token_drawReward: # 6512 兑换码礼包
- return self::drawActivePackageByCode($req);
- case CmdCode::active_draw_onlinegift: # 6513 领取在线(时长)礼包
- return self::drawOnlineGift($req);
- case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
- return self::drawRegGift($req);
- case CmdCode::active_presentTili: # 6515 领取在线赠送体力
- return self::drawTiliGift($req);
- case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
- return self::getRegNumber($req);
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
- /**
- * 每天重置
- * @param type $req
- */
- static function DailyReset($req) {
- self::DailyResetDay7Task($req);
- self::ClearOnlineGiftTs($req);
- self::ClearDailyTiliGift($req);
- }
- // <editor-fold defaultstate="collapsed" desc=" 赠送体力 ">
- /**
- * 领取 赠送体力
- * @param Req $req
- * @return type
- */
- static function drawTiliGift($req) {
- $user = new UserGameModel($req->userInfo->game);
- $privateState = new PrivateStateModel($user->privateState);
- $hour = date('G');
- if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取
- return Resp::err(ErrCode::active_hasgetted);
- }
- $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
- if (!in_array($hour, $arr)) {
- return Resp::err(ErrCode::active_illegal); # 不满足条件
- }
- UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励
- $privateState->dailyDrawedTiliGift[] = $hour;
- $req->userInfo->game->privateState = $privateState;
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array(# # 返回值
- 'key' => 'ok',
- 'record' => $privateState->dailyDrawedTiliGift,
- 'tili' => $req->userInfo->game->baseInfo->tili,
- 'time' => $req->userInfo->game->privateState->TiliTime,
- ));
- }
- ////
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 全服注册礼包 ">
- /**
- * 查询当前全服注册人数
- * @param type $req
- */
- static function getRegNumber($req) {
- return Resp::ok(array(
- 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid))
- ));
- }
- /**
- * 领取全服注册礼包
- * @param Req $req
- */
- static function drawRegGift($req) {
- $user = new UserGameModel($req->userInfo->game);
- $privateState = new PrivateStateModel($user->privateState);
- $giftId = $req->paras[0]; # 礼包id
- $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
- if (null == $giftModel) {
- return Resp::err(ErrCode::err_const_no);
- }
- if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
- return Resp::err(ErrCode::active_hasgetted);
- }
- // 判断是否满足领取条件
- if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) {
- return Resp::err(ErrCode::active_illegal); # 不满足条件
- }
- $err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励
- if ($err) {
- return Resp::err($err); # 失败
- }
- $privateState->drawedRegGift[] = $giftId;
- $user->privateState = $privateState;
- $req->userInfo->game = $user;
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array(# # 返回值
- 'key' => 'ok',
- 'store' => $req->userInfo->game->store
- ));
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 在线礼包 ">
- /**
- * 【6504】查询当天在线时长信息
- * @param req $req
- */
- static function getTotayOnlineInfos($req) {
- return Resp::ok(array(
- "onlineGiftIDs" => $req->userInfo->game->privateState->onlineGiftIDs,
- "onlineGiftts" => $req->userInfo->game->privateState->onlineGiftts
- ));
- }
- /**
- * 6513 领取连续在线礼包
- * @param req $req
- */
- static function drawOnlineGift($req) {
- $user = $req->userInfo->game;
- $privateState = new PrivateStateModel($user->privateState);
- $giftid = $req->paras[0]; # 提取参数: 礼包的编号
- $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
- my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
- my_Assert($privateState->onlineGiftts >= $giftData->onlineSec, # # 时间未到,不可以领取
- ErrCode::onlinegift_timenotenough);
- if (!CommUtil::isPropertyExists($privateState, "onlineGiftIDs") #
- || !is_array($privateState->onlineGiftIDs)) {
- $privateState->onlineGiftIDs = array(); # 初始化 这个字段
- }
- // var_dump($privateState->onlineGiftIDs);
- my_Assert(!in_array($giftid, $privateState->onlineGiftIDs), # # 判断礼包ID是否已经领取
- ErrCode::active_hasgetted);
- $err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励
- if ($err) {
- return Resp::err($err, '发放奖励失败');
- }
- $privateState->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
- $user->privateState = $privateState;
- $req->userInfo->game = $user;
- UserProc::updateUserInfo(); # 回写用户数据
- return Resp::ok(array(
- 'onlineGiftts' => $privateState->onlineGiftts,
- 'onlineGiftIDs' => $privateState->onlineGiftIDs,
- "reward" => $packageInfo->reward,
- 'gold' => $req->userInfo->game->baseInfo->gold,
- 'cash' => $req->userInfo->game->baseInfo->cash,
- 'tili' => $req->userInfo->game->baseInfo->tili,
- 'store' => $req->userInfo->game->store,
- 'hero' => $req->userInfo->game->heros
- )); # 设置返回值
- }
- /**
- * 清理/重置 在线礼包时间戳
- * @param Req $req
- */
- static private function ClearOnlineGiftTs($req) {
- $req->userInfo->game->privateState->onlineGiftts = 0;
- $req->userInfo->game->privateState->onlineGiftIDs = array();
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 兑换码 ">
- /**
- * [6512]凭兑换码领取礼包
- * @param Req $req
- */
- static function drawActivePackageByCode($req) {
- $user = new UserGameModel($req->userInfo->game);
- $privateState = new PrivateStateModel($user->privateState); # 快速访问
- list( $activeId, $codestring) = $req->paras; # 取参数 活动id, 兑换码
- $active = GameConfig::activity_getItem($activeId); # 活动数据
- my_Assert(null != $active, ErrCode::active_const_no_err);
- my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
- my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
- $activeCode = CipheredBase32::Decode($codestring); # 解码
- $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
- my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
- || $req->userInfo->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
- ErrCode::active_activecode_plat); # # 平台错误
- my_Assert(is_int($activeCode->number) # # 编号为int值
- && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
- ErrCode::active_activecode_format);
- $packageID = $activeCode->package; # 礼包id
- $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
- my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
- my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
- ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
- my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
- my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否已经使用过了
- $err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward); # 发放礼包
- my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
- $req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录
- $ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库
- my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
- UserProc::updateUserInfo(); # 回存玩家数据
- $ret = array(# # 返回值
- "plat" => $codePlatStr,
- "packageId" => $activeCode->package,
- "reward" => $packageInfo->reward,
- 'gold' => $req->userInfo->game->baseInfo->gold,
- 'cash' => $req->userInfo->game->baseInfo->cash,
- 'tili' => $req->userInfo->game->baseInfo->tili,
- 'store' => $req->userInfo->game->store,
- 'hero' => $req->userInfo->game->heros
- );
- return Resp::ok($ret); # 返回成功信息
- }
- /**
- * 检查兑换码是否已经使用过了
- * @param ActiveCode $activeCode
- * @return boolean true : 已经用过了, false : 激活码尚未使用过.
- */
- static function checkActiveCodeIsUsed($activeCode) {
- $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
- $activeCode->plat, $activeCode->package, $activeCode->number);
- $rows = daoInst()
- ->select()
- ->from(self::tab_toke_gift) # 表名
- ->where($sql)
- ->count();
- return $rows > 0;
- }
- /**
- * 将兑换码添加到使用记录中
- * @param ActiveCode $actvieCode
- * @param string $uid
- * @return boolean true: 操作成功, false: 操作失败
- */
- static function setActiveCodeUserRecord($actvieCode, $uid) {
- $actvieCode->uid = $uid; # 添加uid
- $ret = daoInst()
- ->insert(self::tab_toke_gift) # 表名
- ->data($actvieCode)
- ->exec();
- return $ret > 0;
- }
- // </editor-fold>
- /**
- * 查询当前分区开放时间戳
- * @param Req $req
- */
- private static function GetZonePublicTS($req) {
- $zoneInfo = GameConfig::zonelist_getItem($req->zoneid);
- return Resp::ok($zoneInfo->publicTs);
- }
- // <editor-fold defaultstate="collapsed" desc=" 体力 ">
- /**
- *
- * @param req $req
- * @return type
- */
- public static function RecoveryTili($req) {
- $useTili = $req->paras[0];
- ActiveProc::ChangeTili($useTili);
- UserProc::updateUserInfo();
- $result = array(
- 'time' => $req->userInfo->game->privateState->TiliTime,
- 'tili' => $req->userInfo->game->baseInfo->tili
- );
- $resp = Resp::ok($result);
- return $resp;
- }
- /**
- * 清理每天的赠送体力领取记录
- * @param Req $req
- */
- private static function ClearDailyTiliGift($req) {
- $req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit();
- }
- /**
- * 修改玩家体力
- * @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力
- * @return type
- */
- public static function ChangeTili($useTili) {
- $req = req();
- $user = $req->userInfo->game;
- $moreTili = 0; # 超上限的体力值
- // 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
- if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) {
- $user->privateState->TiliTime = time() - 120;
- }
- if ($user->baseInfo->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值
- $moreTili = $user->baseInfo->tili - 120; # 用moreTili保存一下额外的体力值
- }
- $useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间
- if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值
- if ($moreTili <= 0) {
- $user->baseInfo->tili += (int) ( (int) ($useTime / 300));
- if ($user->baseInfo->tili > 120) { # 体力值上限
- $user->baseInfo->tili = 120;
- } // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858
- }
- $user->privateState->TiliTime = time();
- }
- if ($useTili < 0) { # 如果是消耗体力
- my_Assert(abs($useTili) < $user->baseInfo->tili, ErrCode::notenough_tili); # 体力不足
- $user->baseInfo->tili += $useTili; # 扣除体力
- } else if ($useTili > 0) { # 如果是购买增加体力
- $user->baseInfo->tili += $useTili;
- }
- return ErrCode::ok;
- }
- // </editor-fold>
- //
- //
- // <editor-fold defaultstate="collapsed" desc=" 7日签到 ">
- /**
- * 重置7日签到相关计数器
- * @param Req $req
- */
- static function DailyResetDay7Task($req) {
- $req->userInfo->game->gates->Times = 0;
- $typeID = 6; # 7日活动
- $ac = GameConfig::activity_getItem($typeID);
- my_Assert(null != $ac, ErrCode::err_const_no);
- $startDay = tsDay($ac->startts);
- $newLoginDays = array_filter($req->userInfo->game->privateState->LoginDays, # 剔除不符合时间的登录记录
- function($tsday)use($startDay) {
- return $startDay <= $tsday;
- }
- );
- $req->userInfo->game->privateState->LoginDays = $newLoginDays; #
- if (count($req->userInfo->game->privateState->LoginDays) < 7) {
- $req->userInfo->game->privateState->LoginDays[] = tsDay();
- }
- }
- /**
- * [6502] 领取七日签到奖励
- * @param req $req
- */
- static function Day7_DrawReward($req) {
- // 设计7日数据结构
- list($day) = $req->paras; # 参数: 领取第x天的奖励
- $private = new PrivateStateModel($req->userInfo->game->privateState); # 私有数据
- my_Assert(count($private->LoginDays) >= $day, ErrCode::active_day7_totaldays);
- my_Assert(!in_array($day, $private->day7_drawed), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($req, $day_rwd->reward); # 发放奖励
- $private->day7_drawed[] = $day; # 添加领取记录
- $req->userInfo->game->privateState = $private; # 更新数据
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array(
- 'gold' => $req->userInfo->game->baseInfo->gold,
- 'cash' => $req->userInfo->game->baseInfo->cash,
- 'tili' => $req->userInfo->game->baseInfo->tili,
- 'store' => $req->userInfo->game->store,
- 'hero' => $req->userInfo->game->heros
- )); # 返回值
- }
- // </editor-fold>
- //
- }
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