EmailProc.php 24 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. * @author gwang
  22. * @version 2.0.0 言灵世界2改版邮件系统 2020.8.13
  23. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. /**
  29. * 邮件最大容量100封
  30. */
  31. const MaxMailContent = 100;
  32. /**
  33. * 邮件最大过期时间7天
  34. */
  35. const MaxMailExpireTs = 604800;
  36. /**
  37. * 邮件日志表
  38. */
  39. const MailLog_TableName = 'tab_mailrecord';
  40. public static function procMain($req) {
  41. switch ($req->cmd) {
  42. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  43. return EmailProc::RefreshEmailList($req);
  44. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  45. return EmailProc::ReadEmail($req);
  46. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  47. return EmailProc::DrawEmailAppendix($req);
  48. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  49. return EmailProc::DrawAllEmailAppendixes($req);
  50. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  51. return EmailProc::DelReadedEmail($req);
  52. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  53. return EmailProc::queryNotReadEmails($req);
  54. default:
  55. return Resp::err(ErrCode::cmd_err);
  56. }
  57. }
  58. // <editor-fold defaultstate="collapsed" desc=" API ">
  59. /**
  60. * 【6706】查询未处理邮件数量
  61. * @param req $req
  62. */
  63. static function queryNotReadEmails($req) {
  64. $uid = $req->uid;
  65. $zoneid = $req->zoneid;
  66. $n = 0; # 计数器
  67. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  68. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  69. $mails = self::getMailQueue($zoneid, $uid);
  70. foreach ($mails as $m) {
  71. // isEditor() and $m = new EmailModel();
  72. if (!$m->readts <= 0) {
  73. $n += 1;
  74. }
  75. }
  76. return Resp::ok(array('num' => $n));
  77. }
  78. /**
  79. * 【6701】拉取最新邮件列表
  80. * @param Req $req
  81. */
  82. public static function RefreshEmailList($req) {
  83. $uid = $req->uid;
  84. $zoneid = $req->zoneid;
  85. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  86. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  87. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  88. var_dump($mails);
  89. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  90. }
  91. /**
  92. * 【6702】读取一封邮件, 更新readts
  93. * @param Req $req
  94. */
  95. public static function ReadEmail($req) {
  96. $uid = $req->uid;
  97. $zoneid = $req->zoneid;
  98. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  99. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  100. $mail = self::getMail($zoneid, $uid, $mailId);
  101. $mail->readts = now();
  102. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  103. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  104. return Resp::ok(array("rewardstr" => $mail->appendix));
  105. }
  106. /**
  107. * 【6703】 领取一封邮件的附件,更新drawedts
  108. * @param req $req
  109. * @return type
  110. */
  111. public static function DrawEmailAppendix($req) {
  112. $uid = $req->uid;
  113. $zoneid = $req->zoneid;
  114. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  115. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  116. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  117. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  118. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  119. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  120. $err = StoreProc::AddMultiItemInStore($req, $mail->appendix, 4); # 发放奖励
  121. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  122. $mail->drawedts = now(); # 更新领取时间戳
  123. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  124. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  125. UserProc::updateUserInfo();
  126. return Resp::ok(array(# # 同步数据
  127. 'gold' => $req->userInfo->game->baseInfo->gold,
  128. 'cash' => $req->userInfo->game->baseInfo->cash,
  129. 'store' => $req->userInfo->game->store,
  130. 'hero' => $req->userInfo->game->heros,
  131. 'num' => 1,
  132. 'reward' => $mail->appendix
  133. ));
  134. }
  135. /**
  136. * 【6704】 领取所有邮件附件奖励
  137. * @param req $req
  138. * @return type
  139. */
  140. public static function DrawAllEmailAppendixes($req) {
  141. $uid = $req->uid;
  142. $zoneid = $req->zoneid;
  143. $arr = ArrayInit(); # 记录奖励字符串
  144. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  145. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  146. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  147. foreach ($mails as $m) { # 遍历所有邮件
  148. isEditor() and $m = new EmailModel;
  149. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  150. if ($m->drawedts > 0) { # 已领取邮件跳过
  151. continue;
  152. }
  153. $err = StoreProc::AddMultiItemInStore($req, $m->appendix, 4);
  154. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  155. $m->drawedts = now(); # 更新下领取时间戳
  156. if ($m->readts <= 0) { # 更新下读取时间戳
  157. $m->readts = now();
  158. }
  159. $arr[] = $m->appendix;
  160. $rewardEmailIds[] = $m->mailId;
  161. } // else # 无附件的邮件不管
  162. }
  163. $asocMails = array();
  164. foreach ($mails as $mm) { # 转为关联数组
  165. // isEditor() and $mm = new EmailModel;
  166. $asocMails[$mm->mailId] = $mm;
  167. }
  168. $n = count($rewardEmailIds); # 计数,领取邮件数量
  169. if ($n > 0) {
  170. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  171. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  172. }
  173. $reward = implode(';', $arr); # 拼接下奖励字符串
  174. UserProc::updateUserInfo();
  175. return Resp::ok(array(# # 同步数据
  176. 'gold' => $req->userInfo->game->baseInfo->gold,
  177. 'cash' => $req->userInfo->game->baseInfo->cash,
  178. 'store' => $req->userInfo->game->store,
  179. 'hero' => $req->userInfo->game->heros,
  180. 'num' => $n,
  181. 'reward' => $reward));
  182. }
  183. /**
  184. * 【6705】 删除所有已读邮件
  185. * @param req $req
  186. * @return type
  187. */
  188. public static function DelReadedEmail($req) {
  189. $uid = $req->uid;
  190. $zoneid = $req->zoneid;
  191. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  192. $n = 0; # 记个数,看一共删除几封邮件
  193. foreach ($mails as $m) {
  194. isEditor() and $m = new EmailModel;
  195. if ($m->readts <= 0) { # 未读邮件跳过
  196. continue;
  197. }
  198. if ($m->isExistReward()) { # 包含附件,
  199. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  200. continue;
  201. }
  202. }
  203. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  204. $n++;
  205. }
  206. return Resp::ok(array('num' => $n)); # 返回删除数量
  207. }
  208. // </editor-fold>
  209. //
  210. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  211. /**
  212. * 系统邮件 - 发送月卡奖励
  213. * @param type $zoneid
  214. * @param type $uid
  215. * @param type $rank
  216. */
  217. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  218. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  219. $cardName . "每日奖励", $reward);
  220. self::InsertMail($zoneid, $uid, $mail);
  221. }
  222. /**
  223. * 系统邮件 - 发送竞技场赛季排行榜奖励
  224. * @param type $zoneid
  225. * @param type $uid
  226. * @param type $rank
  227. */
  228. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  229. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  230. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  231. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  232. $arr = explode(',', $rkrwd->reward_season);
  233. $itemid = $arr[0];
  234. $num = $arr[1];
  235. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  236. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  237. "$itemid,$num");
  238. self::InsertMail($zoneid, $uid, $mail);
  239. break;
  240. }
  241. }
  242. }
  243. /**
  244. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  245. * @param type $zoneid
  246. * @param type $uid
  247. * @param type $rank
  248. */
  249. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  250. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  251. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  252. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  253. $arr = explode(',', $rkrwd->reward_day);
  254. $itemid = $arr[0];
  255. $num = $arr[1];
  256. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  257. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  258. "$itemid,$num");
  259. self::InsertMail($zoneid, $uid, $mail);
  260. break;
  261. }
  262. }
  263. }
  264. /**
  265. * 删档内侧补偿邮件
  266. * @param type $zoneid
  267. * @param type $uid
  268. * @param type $name
  269. * @param type $content
  270. */
  271. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  272. $arr = explode(',', $content);
  273. $itemid = $arr[0];
  274. $num = intval($arr[1]) * 2; # 2倍返还
  275. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  276. "感谢您在之前的删档内侧活动中充值购买$name.", "$itemid, $num");
  277. self::InsertMail($zoneid, $uid, $mail);
  278. }
  279. // </editor-fold>
  280. //
  281. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  282. /**
  283. * 系统邮件 - 公会申请被拒,通知玩家
  284. * @param type $zoneid
  285. * @param type $uid
  286. * @param type $rank
  287. */
  288. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  289. $mail = new EmailModel(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  290. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  291. self::InsertMail($zoneid, $uid, $mail);
  292. }
  293. /**
  294. * 系统邮件 - 公会捐献碎片结算
  295. * @param type $zoneid
  296. * @param type $uid
  297. * @param type $rank
  298. */
  299. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  300. $itemId = $chipArr[0];
  301. $itemNum = $chipArr[1];
  302. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  303. $mail = new EmailModel(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  304. $content, "$itemId, $itemNum", "公会");
  305. self::InsertMail($zoneid, $uid, $mail);
  306. }
  307. /**
  308. * 系统邮件 - 公会钻石礼包奖励结算
  309. * @param type $zoneid
  310. * @param type $uid
  311. * @param type $rank
  312. */
  313. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  314. $mail = new EmailModel(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  315. "系统回赠礼品", "$itemId, $num", "公会");
  316. self::InsertMail($zoneid, $uid, $mail);
  317. }
  318. /**
  319. * 公会公告邮件
  320. * @param type $zoneid
  321. * @param type $uid
  322. * @param type $content
  323. */
  324. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  325. $mail = new EmailModel(null, enum_Mail_Type::GuildNoticeMail, $title, #
  326. $content, "", "公会");
  327. self::InsertMail($zoneid, $uid, $mail);
  328. }
  329. // </editor-fold>
  330. //
  331. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  332. /**
  333. * 插入邮件
  334. * @param int $zoneid
  335. * @param string $uid
  336. * @param EmailModel $mail
  337. */
  338. private static function InsertMail($zoneid, $uid, $mail) {
  339. $mem = gMem();
  340. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  341. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  342. $mail->insertts = now();
  343. $mail->mailId = $mem->increment($key_id);
  344. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  345. $mail->mailId = $mem->increment($key_id);
  346. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  347. // todo: 重试都没能成功的话, 记录下日志, log err;
  348. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  349. }
  350. }
  351. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  352. CornerSignEventProc::OnNewMails(req());
  353. return $mail->mailId;
  354. }
  355. /**
  356. * 回写mail数据
  357. * @param type $zoneid
  358. * @param type $uid
  359. * @param EmailModel $mail
  360. */
  361. private static function updateMail($zoneid, $uid, $mail) {
  362. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  363. }
  364. /**
  365. * 批量回写mail数据
  366. * @param type $zoneid
  367. * @param type $uid
  368. * @param dic<mailId, EmailModel> $mails
  369. */
  370. private static function updateMails($zoneid, $uid, $mails) {
  371. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  372. }
  373. /**
  374. *
  375. * @param type $zoneid
  376. * @param type $uid
  377. * @param EmailModel $mail
  378. */
  379. private static function logMail($zoneid, $uid, $mail) {
  380. $data = array(
  381. 'mailId' => $mail->mailId,
  382. 'zoneid' => $zoneid,
  383. 'appendix' => $mail->appendix,
  384. 'type' => $mail->type,
  385. 'sender_name' => $mail->sender_name,
  386. 'sender_uid' => $mail->sender_uid,
  387. 'to_uid' => $uid, # # this mail is send to me 啊.
  388. 'title' => $mail->title,
  389. 'content' => $mail->content,
  390. 'tag' => $mail->tag
  391. );
  392. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  393. }
  394. /**
  395. * 更新邮件的领取记录
  396. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  397. * 0 created at 言灵世界1.0
  398. * @param type $ids
  399. */
  400. static function logMailDrawed($ids, $uid, $zoneid) {
  401. daoInst()->update(self::MailLog_TableName)->data(array(
  402. 'drawedts' => now()
  403. ))->where('mailId')->in($ids)->
  404. andWhere('zoneid')->eq($zoneid)->
  405. andWhere('to_uid')->eq($uid)->
  406. exec();
  407. }
  408. /**
  409. * 更新邮件的读取/打开记录
  410. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  411. * 0 created at 言灵世界1.0
  412. * @param type $ids
  413. */
  414. static function logMailReaded($ids, $uid, $zoneid) {
  415. daoInst()->update(self::MailLog_TableName)->data(array(
  416. 'readts' => now()
  417. ))->where('mailId')->in($ids)->
  418. andWhere('zoneid')->eq($zoneid)->
  419. andWhere('to_uid')->eq($uid)->
  420. exec();
  421. }
  422. /**
  423. * 刷新系统派发邮件到玩家邮件列表
  424. * @param int $zoneid
  425. * @param string $uid
  426. * @return void
  427. */
  428. private static function refreshSysMail($zoneid, $uid) {
  429. $mem = gMem();
  430. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  431. if (!$sysMailQueue) {
  432. return; # 系统消息为空
  433. }
  434. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  435. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  436. foreach ($sysMailQueue as $sysId => $sysMail) {
  437. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  438. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  439. $ts = now();
  440. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  441. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  442. continue; # 继续处理下一封
  443. }
  444. if ($ts < $sysMail->startts) {
  445. continue; # 系统邮件尚未生效, 跳过
  446. } # else => 有效期内,继续处理
  447. $mail = new EmailModel($sysMail); # 创建邮件
  448. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  449. $mail->sender_uid = $mail->sender_name = "系统"; # 设置发送者昵称和uid为系统
  450. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  451. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  452. }
  453. }
  454. }
  455. /**
  456. * 清理过期邮件
  457. * @param string $zoneid
  458. * @param string $uid
  459. * @return void
  460. */
  461. private static function clearExpireMails($zoneid, $uid) {
  462. $ts = now();
  463. $mem = gMem();
  464. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  465. $arr = $mem->hgetall($key); # 所有邮件
  466. $del = array_filter((array) $arr, function($v) use($ts) {
  467. $email = new EmailModel($v);
  468. return $email->ExpireTs() < $ts; # 选出过期邮件
  469. });
  470. if (count($del)) { # >0
  471. $mem->hdel($key, array_keys($del)); # 批量清除
  472. }
  473. }
  474. /**
  475. * 获取邮件序列
  476. * @param int $zoneid
  477. * @param string $uid
  478. * @return array
  479. */
  480. private static function getMailQueue($zoneid, $uid) {
  481. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  482. $keys = gMem()->hkeys($key); # 拉取所有id
  483. var_dump($keys);
  484. sort($keys); # 排序
  485. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  486. var_dump($mkeys);
  487. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  488. $ret = array_map(function($v) {
  489. return new EmailModel($v); # 装箱
  490. }, $mails);
  491. return array_values($ret);
  492. }
  493. /**
  494. * 获取邮件
  495. * @param int $zoneid
  496. * @param string $uid
  497. * @param int $mailId
  498. * @return EmailModel
  499. */
  500. private static function getMail($zoneid, $uid, $mailId) {
  501. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  502. my_Assert($m, ErrCode::email_not_found);
  503. return new EmailModel($m);
  504. }
  505. /**
  506. * 删除邮件
  507. * @param int $zoneid
  508. * @param string $uid
  509. * @param int $mailId
  510. * @return int 删除的邮件数量, (0,1)
  511. */
  512. private static function delMail($zoneid, $uid, $mailId) {
  513. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  514. }
  515. /**
  516. * 清空邮件列表
  517. * @param int $zoneid
  518. * @param string $uid
  519. * @return int 删除邮件的条数, (0,n)
  520. */
  521. private static function clearMailQueue($zoneid, $uid) {
  522. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  523. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  524. gMem()->delete($key); # 删除邮件列表
  525. return $n;
  526. }
  527. // </editor-fold>
  528. }