RankProc.php 16 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. * @param Req $req
  15. */
  16. static function procMain($req) {
  17. switch ($req->cmd) {
  18. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  19. return self::GetFpowerRank($req);
  20. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  21. return self::DrawFpowerBreakThrougReward($req);
  22. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  23. return self::GetRankingOfUserFightPower($req);
  24. case CmdCode::rank_fpower_breachLog: # 6607 查询战力榜突破记录
  25. return self::GetFpowerBreachLog($req);
  26. case CmdCode::rank_getTop1: # 6604 查询top1信息
  27. return self::RankGetAllTop1($req);
  28. case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  29. return self::GetPassgateRank($req);
  30. case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
  31. return self::DrawPassgateReward($req);
  32. case CmdCode::rank_passgate_breachLog: # 6608 查询通关帮突破记录
  33. return self::GetPassgateBreachLog($req);
  34. default:
  35. return Resp::err(ErrCode::cmd_err);
  36. }
  37. }
  38. /**
  39. * 查询指定榜单的top1
  40. * @param type $req
  41. * @param type $key
  42. * @return type
  43. */
  44. static function _RankGetTop1($req, $key) {
  45. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  46. foreach ($no1 as $uid => $score) { #
  47. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  48. return array(# # 拼装玩家信息
  49. 'uid' => $uid,
  50. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  51. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  52. 'score' => my_null_default($score, 0),
  53. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  54. );
  55. }
  56. return null; # 未找到
  57. }
  58. //
  59. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  60. /**
  61. * [6607] 排行榜 - 查询战力榜突破记录
  62. * @param req $req
  63. */
  64. static function GetFpowerBreachLog($req) {
  65. $key = MemKey_GameRun::Game_Rank_FPowerBreakLog_hash($req->zoneid); # redis key 战力榜突破记录
  66. $kv = $req->mem->hgetall($key);
  67. $ret = array();
  68. foreach ($kv as $condition => $uid) {
  69. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  70. $ret[$condition] = array(# # 拼装玩家信息
  71. 'uid' => $uid,
  72. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  73. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  74. 'score' => my_null_default($score, 0),
  75. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  76. );
  77. }
  78. return Resp::ok($ret);
  79. }
  80. /**
  81. * [6601]拉取战斗力榜单数据
  82. * @param req $req
  83. */
  84. static function GetFpowerRank($req) {
  85. $RowsPerPage = 10; # 常量:每页数据条数10条
  86. $MaxRankId = 100; # 常量:最大上榜人数.
  87. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  88. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  89. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  90. $endId = $startid + $RowsPerPage - 1; # 结束id
  91. if ($endId > $MaxRankId) { # 榜单长度
  92. $endId = $MaxRankId;
  93. }
  94. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  95. $userInfos = array(); # 玩家信息
  96. foreach ($uids as $uid => $score) {
  97. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  98. $userInfos[] = array(# # 拼装玩家信息
  99. 'uid' => $uid,
  100. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  101. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  102. 'score' => my_null_default($score, 0),
  103. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  104. );
  105. }
  106. $user_ranking = $req->mem->zrevrank($key, $req->uid); # 查询玩家排名
  107. $user_score = $req->mem->zscore($key, $req->uid); # 查询积分
  108. return Resp::ok(array(# # 返回值
  109. 'rankInfo' => $userInfos,
  110. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
  111. 'score' => my_null_default($user_score, 0)
  112. ));
  113. }
  114. /**
  115. * [6602]领取战斗力突破奖励
  116. * @param req $req
  117. */
  118. static function DrawFpowerBreakThrougReward($req) {
  119. $rewardCondition = $req->paras[0]; # 领取奖励的档次条件(战斗力数值)
  120. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  121. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  122. $_power = 0;
  123. foreach ($no1 as $uid => $power) { #
  124. $_power = $power; # 状元的站立值
  125. break;
  126. }
  127. if ($_power < $rewardCondition) { # 不满足领取条件
  128. return Resp::err(ErrCode::rank_fpower_unlocked);
  129. }
  130. if (in_array($rewardCondition, $req->userInfo->game->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  131. return Resp::err(ErrCode::rank_reward_hasgetted);
  132. }
  133. $req->userInfo->game->privateState->RankFpowerRewardRec[] = $rewardCondition; # 添加领取记录
  134. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  135. StoreProc::AddMultiItemInStore($req, $rewardMo->reward, $req->userInfo->game); # 发放奖励字符串.
  136. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  137. return Resp::ok();
  138. }
  139. /**
  140. * [6603]查询玩家战斗力排名
  141. * @param req $req
  142. */
  143. static function GetRankingOfUserFightPower($req) {
  144. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  145. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  146. $power = $req->mem->zscore($key, $req->uid); # 查询战斗力
  147. $ret = array(
  148. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  149. 'power' => intval($power)
  150. );
  151. return Resp::ok($ret); # 返回
  152. }
  153. /**
  154. * [6604] 排行榜查询战斗力最高值
  155. * @param Req $req
  156. */
  157. static function RankGetAllTop1($req) {
  158. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key 战力榜
  159. $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key 通关榜
  160. // $key_yanling ="";
  161. $ret = array(
  162. "FightPower" => self::_RankGetTop1($req, $key_fPower),
  163. "PassGate" => self::_RankGetTop1($req, $key_passgate),
  164. "Yanling" => null
  165. );
  166. return Resp::ok($ret);
  167. }
  168. // </editor-fold>
  169. //
  170. // <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
  171. /**
  172. * [6608]排行榜 - 查询通关榜突破记录
  173. * @param req $req
  174. */
  175. static function GetPassgateBreachLog($req) {
  176. $key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash($req->zoneid); # redis key 战力榜突破记录
  177. $kv = $req->mem->hgetall($key);
  178. $ret = array();
  179. foreach ($kv as $condition => $uid) {
  180. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  181. $ret[$condition] = array(# # 拼装玩家信息
  182. 'uid' => $uid,
  183. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  184. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  185. 'score' => my_null_default($score, 0),
  186. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  187. );
  188. }
  189. if (count($ret) < 1) {
  190. $ret = ObjectInit();
  191. }
  192. return Resp::ok($ret);
  193. }
  194. /**
  195. * [6606] 领取通关榜突破奖励
  196. * @param req $req
  197. */
  198. static function DrawPassgateReward($req) {
  199. $rewardCondition = $req->paras[0]; # 领取奖励的档次条件(战斗力数值)
  200. $privateState = $req->userInfo->game->privateState;
  201. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  202. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  203. $score = 0;
  204. foreach ($no1 as $uid => $_score) { #
  205. $score = $_score; # 状元的通关记录
  206. break;
  207. }
  208. if ($score < $rewardCondition) { # 不满足领取条件
  209. return Resp::err(ErrCode::rank_passsgate_unlocked);
  210. }
  211. if (in_array($rewardCondition, $privateState->RankPassGateRewardRec)) { # 检查是否已经领取过了
  212. return Resp::err(ErrCode::rank_reward_hasgetted);
  213. }
  214. $privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
  215. $rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
  216. StoreProc::AddMultiItemInStore($req, $rewardMo->reward, $req->userInfo->game); # 发放奖励字符串.
  217. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  218. return Resp::ok();
  219. }
  220. /**
  221. * [6605] 查询通关榜榜单信息
  222. * @param type $req
  223. * @return type
  224. */
  225. static function GetPassgateRank($req) {
  226. $RowsPerPage = 10; # 常量:每页数据条数10条
  227. $MaxRankId = 100; # 常量:最大上榜人数.
  228. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  229. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  230. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  231. $endId = $startid + $RowsPerPage - 1; # 结束id
  232. if ($endId > $MaxRankId) { # 榜单长度
  233. $endId = $MaxRankId;
  234. }
  235. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  236. $userInfos = array(); # 玩家信息
  237. foreach ($uids as $uid => $score) {
  238. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  239. $userInfos[] = array(# # 拼装玩家信息
  240. 'uid' => $uid,
  241. 'name' => my_null_default($uinfo->game->baseInfo->name, ""),
  242. 'level' => my_null_default($uinfo->game->baseInfo->level, 1),
  243. 'score' => my_null_default($score, 0),
  244. 'headImg' => my_null_default($uinfo->game->baseInfo->headImg, "")
  245. );
  246. }
  247. $user_ranking = $req->mem->zrevrank($key, $req->uid); # 查询玩家排名
  248. $user_score = $req->mem->zscore($key, $req->uid); # 查询积分
  249. return Resp::ok(array(# # 返回值
  250. 'rankInfo' => $userInfos,
  251. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  252. 'score' => my_null_default($user_score, 0)
  253. ));
  254. }
  255. /**
  256. * [6603]查询玩家通关榜排名
  257. * @param req $req
  258. */
  259. static function GetRankingOfUserPassGate($req) {
  260. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  261. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  262. $power = $req->mem->zscore($key, $req->uid); # 查询通关记录
  263. $ret = array(
  264. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  265. 'power' => $power # # 通关记录
  266. );
  267. return Resp::ok($ret); # 返回
  268. }
  269. // </editor-fold>
  270. //
  271. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  272. /**
  273. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  274. */
  275. const MaxUserCount = 1000000;
  276. /**
  277. * 辅助方法: 添加玩家通关记录
  278. * @param type $uid
  279. * @param type $gateId
  280. */
  281. public static function recordNewPassGateInfo($uid, $gateId) {
  282. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  283. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  284. $key_log = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 通关榜突破记录
  285. $ranking = req()->mem->hincrby($key_count, $gateId, 1); # 添加通关计数
  286. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  287. req()->mem->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  288. foreach (GameConfig::rankreward_passgate() as $condition => $reward) { # 遍历突破奖励数据
  289. if ($gateId >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
  290. gMem()->hset($key_log, $condition, $uid); # 添加突破记录
  291. CornerSignEventProc::OnRanking_GageReward_new(req());
  292. }
  293. }
  294. }
  295. // </editor-fold>
  296. }