SystemProc.php 13 KB

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  1. <?php
  2. namespace loyalsoft;
  3. // <editor-fold defaultstate="collapsed" desc=" 定义 ">
  4. /**
  5. * 约定好的消息类型
  6. */
  7. class SysMessageType extends Enum {
  8. /** (1)XXX(玩家名称)解锁英雄XXX(紫色橙色英雄) */
  9. const GetHero = 1;
  10. /** (2)XXX(玩家名称)的英雄XXX(紫色橙色英雄)神血升值40%+(40%都有) */
  11. const Hero_purification = 2;
  12. /** (3)XXX 获得XXX(紫色橙色装备) */
  13. const GetEquip = 3;
  14. /** (4)XXX(玩家名称)购买公会钻石礼包 */
  15. const BuyGuild_CashPack = 4;
  16. /** (5)XXX(玩家名称)升到XX级别(20级以上) */
  17. const UserLevelUp = 5;
  18. /** (6)XXX(玩家名称)达到XX段位(黄金以上) */
  19. const PVP_League = 6;
  20. /** (7) XXX(玩家名称)打败噩梦关八岐大蛇,获得铂金宝箱,可喜可贺!
  21. * 通过副本
  22. * */
  23. const Pass_carbon = 7;
  24. /** (4)装备-强化 */
  25. const Weapon_Promote = 4000;
  26. /**
  27. * (99)玩家自己购买的全服消息(本分区)
  28. */
  29. const UserSendMessage = 99;
  30. }
  31. /**
  32. * 系统消息对象
  33. */
  34. class SysMessageModel extends Object_ext {
  35. /** @var SysMessageType */
  36. public $type;
  37. /** @var array 消息数据 */
  38. public $datas;
  39. /** @var int */
  40. public $ts;
  41. }
  42. //
  43. // </editor-fold>
  44. /**
  45. * 系统消息逻辑处理流程
  46. * @author gwang
  47. */
  48. class SystemProc {
  49. /**
  50. * 系统消息的过期时间(秒)
  51. * @var int
  52. */
  53. const SYS_MSG_OUTTS = 3600;
  54. /**
  55. * 主逻辑分发
  56. * @param type $req
  57. * @return type
  58. */
  59. static function procMain($req) {
  60. switch ($req->cmd) {
  61. case CmdCode::cmd_system_userSendsysmessage: # 6904 玩家发送系统广播
  62. return self::userPushSysMessage($req);
  63. case CmdCode::cmd_system_getsysmessage: # 6901 拉取系统消息
  64. return self::getSysMessage($req);
  65. case CmdCode::cmd_system_logreport: # 6902 客户端上报日志
  66. return self::logReport($req);
  67. case CmdCode::cmd_system_clienttick: # 6903 客户端心跳包
  68. return self::clientTick($req);
  69. default :
  70. return Resp::err(ErrCode::cmd_err);
  71. }
  72. }
  73. //
  74. // <editor-fold defaultstate="collapsed" desc=" 暂时不管 ">
  75. //
  76. /**
  77. * 客户端心跳包
  78. * @param Req $req
  79. */
  80. static function clientTick($req) {
  81. $timespan = now() - $req->userInfo->game->baseInfo->lastSaveTs;
  82. if ($timespan < 300) { # 间隔超过5分钟的不算
  83. if ($timespan < 30) { # 心跳包固定30秒1次
  84. $timespan = 30;
  85. }
  86. $req->userInfo->game->privateState->onlineGiftts += $timespan;
  87. UserProc::updateUserInfo();
  88. }
  89. return Resp::ok();
  90. }
  91. /**
  92. * 客户端日志上报
  93. * @param Req $req
  94. * @return type
  95. */
  96. static function logReport($req) {
  97. $mem = $req->mem;
  98. //客户端参数解析
  99. $openId = $req->oid; //fromoid
  100. $log = $req->paras[0]; //消息列表有效时间戳
  101. $logList = $mem->get("report-log"); # 读记录
  102. if ($logList == null) {
  103. $logList = ArrayInit();
  104. }
  105. # 错误记录上限300条
  106. if (StlUtil::count($logList) >= 300) {
  107. StlUtil::arrayRemoveAt($logList, 0);
  108. }
  109. $logItem = ObjectInit();
  110. $logItem->oid = $openId;
  111. $logItem->log = $log;
  112. $logItem->ts = CommUtil::tsCurrent();
  113. $logList[] = $logItem;
  114. $mem->set("report-log", $logList); # 回写记录
  115. $resp = Resp::myRetResponse($req, "copy!");
  116. return $resp;
  117. }
  118. //
  119. //
  120. // </editor-fold>
  121. //
  122. /**
  123. * 玩家通过xx副本消息
  124. * @param type $zoneid
  125. * @param UserGameModel $user
  126. * @param int $carbonID
  127. * */
  128. static function Carbon_Win($zoneid, $user, $carbonID, $hardLevel) {
  129. if (512001 == $carbonID) {
  130. self::pushSysMessage($zoneid, SysMessageType::Pass_carbon, array(
  131. $user->name, $carbonID, $hardLevel
  132. ));
  133. }
  134. }
  135. /**
  136. * 玩家pvp段位消息
  137. * @param type $zoneid
  138. * @param UserGameModel $user
  139. * @param int $leagueID
  140. * */
  141. static function PVP_league($zoneid, $user, $leagueID) {
  142. if ($leagueID > 10) {
  143. self::pushSysMessage($zoneid, SysMessageType::PVP_League, array(
  144. $user->name, GameConfig::pvp_leaguescore_getItem($leagueID)->leagueName
  145. ));
  146. }
  147. }
  148. /**
  149. * [6901]获取系统广播消息列表
  150. * @param Req $req
  151. */
  152. static function getSysMessage($req) {
  153. //客户端参数解析
  154. $ts = $req->paras[0]; # 消息列表有效时间戳
  155. $defaultwaitcont = 60; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
  156. $itemDisplayTime = 7; # 7秒显示完一条消息
  157. $sysMessage = self::mem_getSysMsg_zset($req->zoneid, $ts);
  158. $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
  159. if ($count < $defaultwaitcont) { # 最低刷新时间
  160. $count = $defaultwaitcont;
  161. }
  162. $ret = array(
  163. 'sysMessage' => $sysMessage,
  164. 'nextFetchTime' => $count
  165. );
  166. return Resp::ok($ret); # 返回信息
  167. }
  168. /**
  169. * [6904]玩家发送系统广播消息
  170. * @param Req $req
  171. */
  172. static function userPushSysMessage($req) {
  173. list($msg, $type) = $req->paras; # 提取参数: 消息内容, 消耗道具类型,1:钻石,2:xx
  174. $user = $req->userInfo->game;
  175. $uid = $req->uid;
  176. $cost = 0; // 花费
  177. switch ($type) {
  178. case 1: # 钻石
  179. $cost = glc()->SystemMessage_UserSendToMyZone_Cost;
  180. my_Assert($cost, ErrCode::err_msg_usersnedmsg_errorcost);
  181. my_Assert(UserGameModel::Consume_Cash($user, $cost), ErrCode::notenough_cash_msg);
  182. break;
  183. default :
  184. Err(ErrCode::paras_err); // 其他类型:参数非法
  185. }
  186. self::pushSysMessage($req->zoneid, #
  187. SysMessageType::UserSendMessage, array($uid, $user->name, $msg));
  188. UserProc::updateUserInfo(); // 回存账号数据
  189. return Resp::ok(array('ret' => "succeed")); # 返回值
  190. }
  191. // -----------------辅助方法---------------------
  192. //
  193. /**
  194. * 玩家升级消息
  195. * @param type $zoneid
  196. * @param UserGameModel $user
  197. * @param int $newLevel
  198. * */
  199. static function UserLevelUp($zoneid, $user, $newLevel) {
  200. if ($newLevel > 20) {
  201. self::pushSysMessage($zoneid, SysMessageType::UserLevelUp, array(
  202. $user->name, $newLevel
  203. ));
  204. }
  205. }
  206. /**
  207. * 插入英雄升阶消息
  208. * @param int $zoneid
  209. * @param string $uid
  210. * @param string $name
  211. * @param string $heroname
  212. * @param int $level
  213. */
  214. static function insertHero_StageUp($zoneid, $uid, $name, $heroname, $level) {
  215. // if ($level >= glc()->SystemMessage_HeroStage_Limit_Min) {
  216. // self::pushSysMessage($zoneid, SysMessageType::GetEquip, array(
  217. // $uid, $name, $heroname, $level
  218. // ));
  219. // }
  220. }
  221. /**
  222. * 添加购买公会钻石礼包消息
  223. * @param type $zoneid
  224. * @param UserGameModel $user
  225. * */
  226. static function BuyGuildCashPack($zoneid, $user) {
  227. self::pushSysMessage($zoneid, SysMessageType::BuyGuild_CashPack, array(
  228. $user->name
  229. ));
  230. }
  231. /**
  232. * 添加获得装备消息
  233. * @param type $zoneid
  234. * @param UserGameModel $user
  235. * @param int $equipModelId
  236. * @deprecated since version 0 待维修 --王刚2020年1月2日21:07:04
  237. * */
  238. static function GetEquip($zoneid, $user, $equipModelId) {
  239. $equipModel = GameConfig::item_getItem($equipModelId);
  240. if ($equipModel && $equipModel->quailty > 3) { # 紫色橙色装备
  241. self::pushSysMessage($zoneid, SysMessageType::GetEquip, array(
  242. $user->name, $equipModel->name
  243. ));
  244. }
  245. }
  246. /**
  247. * 插入装备强化消息
  248. * @deprecated since version 1.0 装备强化暂不支持了
  249. * @param type $zoneid
  250. * @param type $uid
  251. * @param type $name
  252. * @param type $weaponname
  253. * @param type $level
  254. */
  255. static function insertWeapon_promoteUp($zoneid, $uid, $name, $weaponname, $level) {
  256. // if ($level >= glc()->SystemMessage_WeaponLevel_Limit_Min) {
  257. // self::pushSysMessage($zoneid, SysMessageType::Weapon_Promote, array(
  258. // $uid, $name, $weaponname, $level
  259. // ));
  260. // }
  261. }
  262. ////=================////
  263. /**
  264. * 添加获得英雄消息
  265. * @param type $zoneid
  266. * @param UserGameModel $user
  267. * @param int $heroId
  268. * @return int $err
  269. * */
  270. static function GetHero($zoneid, $user, $heroId) {
  271. $heroModel = GameConfig::hero_getItem($heroId);
  272. if ($heroModel && $heroModel->zhenxidu > 3) {
  273. self::pushSysMessage($zoneid, SysMessageType::GetHero, array(
  274. $user->name, $heroModel->name
  275. ));
  276. }
  277. }
  278. /**
  279. * 添加英雄血脉提纯消息
  280. * @param type $zoneid
  281. * @param UserGameModel $user
  282. * @param int $heroId
  283. * @return int $err
  284. * */
  285. static function Hero_purification($zoneid, $user, $heroId) {
  286. $heroModel = GameConfig::hero_getItem($heroId);
  287. if ($heroModel && $heroModel->zhenxidu > 3) {
  288. self::pushSysMessage($zoneid, SysMessageType::Hero_purification, array(
  289. $user->name, $heroModel->name
  290. ));
  291. }
  292. }
  293. //
  294. // <editor-fold defaultstate="collapsed" desc=" 读写memdb ">
  295. /**
  296. * 取数据
  297. * @param int $zoneid
  298. * @return array
  299. */
  300. private static function mem_getSysMsg_zset($zoneid, $ts) {
  301. $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
  302. //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
  303. $arr = ArrayInit();
  304. if ($ret) {
  305. foreach ($ret as $msg) {
  306. $arr[] = JsonUtil::decode($msg);
  307. }
  308. }
  309. return $arr;
  310. }
  311. /**
  312. * 回写数据
  313. * @param int $zoneid
  314. * @param SysMessageModel $value
  315. */
  316. private static function mem_addSysMsg_zset($zoneid, $value) {
  317. $ts = $value->ts;
  318. $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
  319. gMem()->zadd($key, array(json_encode($value) => $ts)); # 插入消息
  320. gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); # 清理过期数据
  321. }
  322. // </editor-fold>
  323. //
  324. /**
  325. * 推送系统消息
  326. * @param int $zoneid 分区
  327. * @param SysMessageType $type enum
  328. * @param array $datas
  329. */
  330. static function pushSysMessage($zoneid, $type, $datas) {
  331. $newMsg = new SysMessageModel(array(# # 添加新系统消息
  332. 'type' => $type,
  333. 'datas' => $datas,
  334. 'ts' => now()
  335. ));
  336. self::mem_addSysMsg_zset($zoneid, $newMsg); # 写入mem
  337. }
  338. // <editor-fold defaultstate="collapsed" desc=" 备用 需修改">
  339. /**
  340. * 添加中奖消息
  341. * @param type $mem
  342. * @param UserModel $user
  343. * @param int $itemId
  344. * @param string $src 来源: 砸木桶,砸金蛋,公会抽奖,开宝箱,蛋蛋忧伤,...
  345. * @return int $err
  346. * */
  347. static function insertLotterySysMessage($zoneid, $mem, $user, $itemId, $src) {
  348. throw new \Exception("need reimplement");
  349. $err = ErrCode::ok;
  350. // 向系统消息区域发送中奖消息.
  351. $broadCastIDs = glc()->broadCastIDs;
  352. if ($broadCastIDs == null) { # 需要广播的道具ID
  353. $err = ErrCode::err_msg_buildrewardnoconst;
  354. } else {
  355. $broadItemArray = JsonUtil::decode($broadCastIDs->content);
  356. if (!GAME_ONLINE || CommUtil::isPropertyExists($broadItemArray, $itemId)) {# 如果是测试的话,将所有中奖物品加入到系统消息中
  357. self::pushSysMessage($zoneid, SysMessageType::GetHero, #
  358. array($user->oid, $user->name, $itemId, $src));
  359. }
  360. }
  361. return $err;
  362. }
  363. // </editor-fold>
  364. }