TaskProc.php 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  20. return TaskProc::getActiveReward($req);
  21. default:
  22. return Err(ErrCode::cmd_err);
  23. }
  24. }
  25. /**
  26. * [6204] 领取日常任务活跃度阶段奖励
  27. * @param req $req
  28. */
  29. static function getActiveReward($req) {
  30. list($num) = $req->paras; # 提取参数: 领奖的阶段
  31. $userTask = $req->userInfo->game->task;
  32. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  33. my_Assert(null != $rewardCfg, ErrCode::err_const_no);
  34. // 判断尚未领取
  35. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted);
  36. // 判断活跃点数足够
  37. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough);
  38. // 按照配置发放奖励
  39. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward);
  40. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  41. // 添加领取记录
  42. $userTask->dailyActiveGetedRewardArr[] = $num;
  43. // 回存数据
  44. UserProc::updateUserInfo();
  45. return Resp::ok(array(// # 返回
  46. "gold" => $req->userInfo->game->baseInfo->gold,
  47. "cash" => $req->userInfo->game->baseInfo->cash,
  48. "tili" => $req->userInfo->game->baseInfo->tili,
  49. "store" => $req->userInfo->game->store,
  50. "task" => $req->userInfo->game->task
  51. ));
  52. }
  53. /**
  54. * [6203] 设置关注任务
  55. * @param req $req
  56. */
  57. static function setAttentionTask($req) {
  58. list($taskId) = $req->paras;
  59. $userTask = $req->userInfo->game->task;
  60. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  61. $taskItem = new TaskInfo($userTask->taskListPlot->$taskId);
  62. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  63. $userTask->curTaskId = $taskId;
  64. // var_dump($userTask);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array("task" => $req->userInfo->game->task));
  67. }
  68. /**
  69. * [6201]更新任务状态
  70. * @param req $req
  71. */
  72. static function GetTaskInfo($req) {
  73. // 刷新
  74. // 返回
  75. return Resp::ok(array("task" => $req->userInfo->game->task));
  76. }
  77. /**
  78. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  79. * @param req $req
  80. */
  81. static function GetTaskReward($req) {
  82. list($taskId) = $req->paras; # 提取参数: 任务id
  83. $userTask = new UserTaskInfo($req->userInfo->game->task);
  84. $mask = 100000; # 根据id段来区分任务和每日任务.
  85. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  86. switch ($type) { #
  87. case 4: # 剧情任务
  88. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  89. $task = new TaskInfo($userTask->taskListPlot->$taskId);
  90. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  91. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  92. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  93. my_Assert($taskCfg != null, ErrCode::err_const_no);
  94. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  95. my_Assert($ok == ErrCode::ok, $ok);
  96. $task->rewardGeted = 1;
  97. $userTask->taskListPlot->$taskId = $task;
  98. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  99. $userTask->curTaskNode += 1;
  100. $userTask->taskListPlot = ObjectInit();
  101. $userTask->initialize();
  102. }
  103. break;
  104. case 5: # 每日任务
  105. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  106. $task = new TaskInfo($userTask->taskListDaily->$taskId);
  107. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  108. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  109. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  110. my_Assert($taskCfg != null, ErrCode::err_const_no);
  111. UserGameModel::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  112. $userTask->dailyActivePoint += $taskCfg->activePoint;
  113. $task->rewardGeted = 1;
  114. $userTask->taskListDaily->$taskId = $task; # 回存下
  115. break;
  116. default:
  117. break;
  118. }
  119. $req->userInfo->game->task = $userTask; # 回存
  120. UserProc::updateUserInfo();
  121. return Resp::ok(array(// # 返回
  122. "gold" => $req->userInfo->game->baseInfo->gold,
  123. "cash" => $req->userInfo->game->baseInfo->cash,
  124. "tili" => $req->userInfo->game->baseInfo->tili,
  125. "store" => $req->userInfo->game->store,
  126. "task" => $req->userInfo->game->task
  127. ));
  128. }
  129. // 每日任务, 自动刷新
  130. //
  131. /**
  132. * 重置每日任务
  133. * @param Req $req
  134. */
  135. static function ResetDailyTask($req) {
  136. $userTask = new UserTaskInfo($req->userInfo->game->task);
  137. $userTask->resetDailyTask();
  138. $req->userInfo->game->task = $userTask;
  139. }
  140. //
  141. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  142. /**
  143. * 检查任务条件是否达成
  144. * @param TaskParams $taskParam Description
  145. */
  146. static function CheckTaskConditions($taskParam) {
  147. var_dump($taskParam);
  148. $bUpdate = false;
  149. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  150. $taskCfg = GameConfig::task_getItem($tid);
  151. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  152. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  153. continue;
  154. }
  155. isEditor() and $task = new TaskInfo(-1);
  156. if ($task->progress == 1) { # 已完成的不再更新处理
  157. continue;
  158. }
  159. if (is_null($taskCfg->canshu1)) {
  160. $task->progress = 1;
  161. $bUpdate = true;
  162. continue;
  163. }
  164. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  165. $task->tag1 = $taskParam->canshu1;
  166. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  167. $task->progress = 1;
  168. $task->tag2 = $taskParam->canshu2;
  169. $bUpdate = true;
  170. } else {
  171. if (is_numeric($taskCfg->canshu2)) {
  172. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  173. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  174. $bUpdate = true;
  175. $task->progress = 1;
  176. }
  177. } else {
  178. $task->tag2 = $taskParam->canshu2;
  179. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  180. $bUpdate = true;
  181. $task->progress = 1;
  182. }
  183. }
  184. }
  185. }
  186. }
  187. if ($bUpdate) {
  188. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  189. CornerSignEventProc::OnTask_Plot_new($req);
  190. }
  191. }
  192. /**
  193. * 检查任务条件是否达成
  194. * @param TaskParams $taskParam Description
  195. */
  196. static function CheckDailyTaskConditions($taskParam) {
  197. $bUpdate = false;
  198. $req = req();
  199. $daily = $req->userInfo->game->task->taskListDaily;
  200. foreach ($daily as $tid => &$task) {
  201. $taskCfg = GameConfig::task_daily_getItem($tid);
  202. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  203. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  204. continue;
  205. }
  206. $task = new TaskInfo($task);
  207. if ($task->progress >= 1) { # 已完成的不再更新处理
  208. continue;
  209. }
  210. $task->counter++; # 计数器
  211. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  212. $task->progress = 1;
  213. $bUpdate = true;
  214. continue;
  215. }
  216. if ($taskCfg->canshu1 == $task->counter) {
  217. $task->progress = 1;
  218. $bUpdate = true;
  219. continue;
  220. }
  221. }
  222. if ($bUpdate) {
  223. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  224. CornerSignEventProc::OnTask_Daily_new($req);
  225. }
  226. }
  227. // </editor-fold>
  228. //
  229. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  230. //
  231. /**
  232. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  233. */
  234. static function OnUserLevelUp($newLvl) {
  235. $taskParam = new TaskParams(EnumTaskType::CommanderLevelUpTo, $newLvl);
  236. self::CheckTaskConditions($taskParam);
  237. }
  238. /**
  239. * 英雄升级
  240. * @param type $heroMoId
  241. * @param type $newLvl
  242. */
  243. static function OnHeroLevelUp($heroMoId, $newLvl) {
  244. $taskParam = new TaskParams(EnumTaskType::HeroLevelUpTo, $heroMoId, $newLvl);
  245. self::CheckTaskConditions($taskParam);
  246. }
  247. /**
  248. * 英雄升阶
  249. * @param type $heroMoId
  250. * @param type $newGrade
  251. */
  252. static function OnHeroGradeUp($heroMoId, $newGrade) {
  253. $taskParam = new TaskParams(EnumTaskType::HeroGradeUpTo, $heroMoId, $newGrade);
  254. self::CheckTaskConditions($taskParam);
  255. self::OnHeroImprove();
  256. }
  257. /**
  258. * 英雄碎片数量达到指定值
  259. * @param type $heroMoId
  260. * @param type $num
  261. */
  262. static function OnHeroSegmengNum($heroMoId, $num) {
  263. $taskParam = new TaskParams(EnumTaskType::HeroSegmentNumberTo, $heroMoId, $num);
  264. self::CheckTaskConditions($taskParam);
  265. }
  266. /**
  267. * 英雄解锁技能
  268. * @param type $heroMoId
  269. * @param type $skillId
  270. */
  271. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  272. $taskParam = new TaskParams(EnumTaskType::HeroSkillUnlock, $heroMoId, $skillId);
  273. self::CheckTaskConditions($taskParam);
  274. }
  275. /**
  276. * 通关剧情关卡
  277. * @param type $gateId
  278. * @param type $difficulty
  279. */
  280. static function OnPassGateN($gateId, $difficulty) {
  281. $taskParam = new TaskParams(EnumTaskType::PassGateN, $gateId, $difficulty);
  282. self::CheckTaskConditions($taskParam);
  283. self::OnPassGate();
  284. }
  285. /**
  286. * 通关副本关卡
  287. * @param type $gateId
  288. * @param type $difficulty
  289. */
  290. static function OnPassCarboN($gateId, $difficulty) {
  291. $taskParam = new TaskParams(EnumTaskType::passCarbonN, $gateId, $difficulty);
  292. self::CheckTaskConditions($taskParam);
  293. }
  294. /**
  295. * 竞技场胜利场次
  296. * @param type $num
  297. */
  298. static function OnPvPWinN($num) {
  299. $taskParam = new TaskParams(EnumTaskType::PvPWinNumberTo, $num);
  300. self::CheckTaskConditions($taskParam);
  301. }
  302. /**
  303. * 竞技场积分
  304. * @param type $score
  305. */
  306. static function OnPvPScoreN($score) {
  307. $taskParam = new TaskParams(EnumTaskType::PvPScoreTo, $score);
  308. self::CheckTaskConditions($taskParam);
  309. }
  310. /**
  311. * 玩家总战力值
  312. * @param type $num
  313. */
  314. static function OnUserFightPowerN($num) {
  315. $taskParam = new TaskParams(EnumTaskType::UserPowerTo, $num);
  316. self::CheckTaskConditions($taskParam);
  317. }
  318. /**
  319. * 玩家收集积分
  320. * @param type $num
  321. */
  322. static function OnUserCollectScoreN($num) {
  323. $taskParam = new TaskParams(EnumTaskType::UserCollectScoreTo, $num);
  324. self::CheckTaskConditions($taskParam);
  325. }
  326. //
  327. // </editor-fold>
  328. //
  329. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  330. //
  331. /**
  332. * 每日登陆
  333. */
  334. static function OnUserLogin() {
  335. $taskParam = new TaskParams(EnumTaskType::DailyLogin);
  336. self::CheckDailyTaskConditions($taskParam);
  337. }
  338. /**
  339. * 每日:英雄强化(升级或升阶)n次
  340. */
  341. static function OnHeroImprove() {
  342. $taskParam = new TaskParams(EnumTaskType::DailyHeroImprove);
  343. self::CheckDailyTaskConditions($taskParam);
  344. }
  345. /**
  346. * 每日:剧情关卡,胜利n次
  347. */
  348. static function OnPassGate() {
  349. $taskParam = new TaskParams(EnumTaskType::DailyGatesWin);
  350. self::CheckDailyTaskConditions($taskParam);
  351. }
  352. /**
  353. * 竞技场每日挑战,胜负均可
  354. */
  355. static function OnPvp() {
  356. $taskParam = new TaskParams(EnumTaskType::DailyPVP);
  357. self::CheckDailyTaskConditions($taskParam);
  358. }
  359. /**
  360. * 每日挑战,胜负均可
  361. */
  362. static function OnRankChalenge() {
  363. $taskParam = new TaskParams(EnumTaskType::DailyRankChalenge);
  364. self::CheckDailyTaskConditions($taskParam);
  365. }
  366. /**
  367. * 每日购买商品
  368. */
  369. static function OnShopping() {
  370. $taskParam = new TaskParams(EnumTaskType::DailyShopping);
  371. self::CheckDailyTaskConditions($taskParam);
  372. }
  373. //
  374. // </editor-fold>
  375. }