UserProc.php 26 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of UserProc
  5. * 玩家数据处理流程
  6. *
  7. */
  8. class UserProc {
  9. const role_Table = 'tab_rolename';
  10. /**
  11. * 逻辑分发
  12. * 所有的Proc中必须有这样一个方法
  13. * @param Req $req
  14. */
  15. public static function procMain($req) {
  16. switch ($req->cmd) {
  17. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  18. return UserProc::GetZoneList();
  19. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  20. return UserProc::loginUserInfo();
  21. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  22. return UserProc::downloadConstInfo();
  23. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  24. return UserProc::acceptContiDaysGift();
  25. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  26. return UserProc::RegisterNewRole();
  27. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  28. return UserProc::completeNewbieGuide();
  29. // case CmdCode::cmd_user_setNewbieGuideCards: # 6008 发放新手引导所需卡牌
  30. // return self::SetNewbieGuideCards($req);
  31. // case CmdCode::cmd_user_setNewbieGuideOver: # 6009 跳过新手引导
  32. // return UserProc::setNewbieGuideOver();
  33. case CmdCode::cmd_user_setNickname: # 6010 设置/修改玩家昵称
  34. return self::SetUserNickname();
  35. case CmdCode::cmd_user_SetUserHeadImageBorder: # 6011 修改玩家头像框
  36. return self::SetUserImageBorder();
  37. case CmdCode::cmd_user_setUserImage: # 6012 更换玩家形象
  38. return self::SetUserImage();
  39. case CmdCode::cmd_user_changeUserHeadImg: # 6013 更换玩家头像
  40. return self::SetUserHeadImage();
  41. case CmdCode::cmd_user_stat_initvolc: # 6014 初始化火山引擎所需数据
  42. return self::InitVolcData();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 6014 初始化火山引擎所需数据
  49. */
  50. public static function InitVolcData() {
  51. list($app_name, $app_package, $app_channel, $app_version, $os_name, $os_version, $device_model, $ab_version, $traffic_type) = req()->paras;
  52. VolcUtil::Init($app_name, $app_package, $app_channel, $app_version, $os_name, $os_version, $device_model, $ab_version, $traffic_type);
  53. VolcUtil::Report(Enum_Volc_EventName::Login, array());
  54. return Resp::ok();
  55. }
  56. //
  57. // <editor-fold defaultstate="collapsed" desc="玩家信息 修改">
  58. /**
  59. * [6013]修改玩家头像
  60. */
  61. static function SetUserHeadImage() {
  62. list($headImage) = req()->paras; # 参数, 新头像
  63. req()->userInfo->game->baseInfo->headImg = $headImage;
  64. UserProc::updateUserInfo();
  65. return Resp::ok(array('ret' => 'ok'));
  66. }
  67. /**
  68. * [6012]修改玩家形象
  69. */
  70. static function SetUserImage() {
  71. list($image) = req()->paras; # 参数, 新形象
  72. req()->userInfo->game->baseInfo->img = $image;
  73. UserProc::updateUserInfo();
  74. return Resp::ok(array('ret' => 'ok'));
  75. }
  76. /**
  77. * [6011]修改玩家头像框
  78. */
  79. static function SetUserImageBorder() {
  80. list($imgborderId) = req()->paras; # 参数, 新头像框ID
  81. req()->userInfo->game->baseInfo->imgBorderId = $imgborderId;
  82. UserProc::updateUserInfo();
  83. return Resp::ok(array('ret' => 'ok'));
  84. }
  85. /**
  86. * [6010] 设置/修改玩家昵称
  87. */
  88. static function SetUserNickname() {
  89. list($newname) = req()->paras; # 参数: 新昵称, 头像
  90. my_Assert(strlen($newname) >= 3, "名字太短了, 换个长点的吧!"); # 防御字符串长度太短.
  91. my_Assert(isset(glc()->User_SetNickname_Cost), "全局变量中未找到改名消耗钻石数量的配置字段");
  92. $amt = glc()->User_SetNickname_Cost; # 改名需要消耗钻石
  93. $ok = req()->userInfo->game->base()->Consume_Cash($amt); # 扣除钻石
  94. my_Assert($ok, ErrCode::notenough_cash_msg);
  95. my_Assert(self::checkRoleNameNotExist($newname), ErrCode::user_nicknameexist); # 昵称已存在
  96. req()->userInfo->game->baseInfo->name = $newname;
  97. daoInst()->update(self::role_Table)
  98. ->data(array('roleName' => $newname))
  99. ->where('userID')->eq(req()->uid)
  100. ->andWhere('zoneid')->eq(req()->zoneid)
  101. ->exec();
  102. UserProc::updateUserInfo();
  103. return Resp::ok(array('ret' => 'ok'));
  104. }
  105. // </editor-fold>
  106. //
  107. // <editor-fold defaultstate="collapsed" desc="新手引导">
  108. // /**
  109. // * [6009] 新手引导 发送n张碎片到玩家身上
  110. // */
  111. // static function SetNewbieGuideCards() {
  112. // Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  113. // $private = req()->userInfo->game->privateState;
  114. // if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  115. // $private->newbieguideCards = true;
  116. // req()->userInfo->game->privateState = $private; # 回写私有数据
  117. // $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  118. // foreach ($sp as $cardinfo) {
  119. // $arr = explode(',', $cardinfo);
  120. // $itemid = $arr[0];
  121. // $num = $arr[1];
  122. // StoreProc::addSegmentIntoStore(req()->userInfo->game->store, $itemid, $num);
  123. // }
  124. // $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  125. // foreach ($exp as $expinfo) {
  126. // $arr = explode(',', $expinfo);
  127. // $itemid = $arr[0];
  128. // $num = $arr[1];
  129. // StoreProc::PutOverlyingItemInStore($itemid, $num);
  130. // }
  131. // UserProc::updateUserInfo(); # 回存玩家数据
  132. // return Resp::ok(array('store' => req()->userInfo->game->store));
  133. // }
  134. // return Resp::err(ErrCode::active_hasgetted);
  135. // }
  136. /**
  137. * [6009] 增加 设置引导结束的标志位
  138. */
  139. public static function setNewbieGuideOver() {
  140. Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  141. // $user = new Data_UserGame(req()->userInfo->game); # user
  142. // if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  143. // $user->NewbieGuideOver = 1;
  144. // }
  145. // $user->NewbieGuideOver = 1;
  146. // req()->userInfo->game = $user;
  147. // UserProc::updateUserInfo(); # 回写数据
  148. // return Resp::ok(array(# # 返回值
  149. // 'result' => "succeed"
  150. // ));
  151. }
  152. /**
  153. * [6007] 更新初始的强制的新手引导阶段步骤
  154. * 第一阶段的引导
  155. */
  156. public static function completeNewbieGuide() {
  157. $guideIndex = req()->paras[0]; # 参数: 新手引导步骤
  158. $user = new Data_UserGame(req()->userInfo->game); # user
  159. my_default_Obj($user->NewbieGuide); # 防御: 变量未初始化
  160. $NewbieGuide = $user->NewbieGuide;
  161. if (!CommUtil::isPropertyExists($NewbieGuide, "guideStep")) { # 防御: 变量未初始化
  162. $NewbieGuide->guideStep = 0;
  163. }
  164. my_Assert($guideIndex >= $NewbieGuide->guideStep, ErrCode::user_settutorialscompletedfail_err);
  165. $NewbieGuide->guideStep = $guideIndex;
  166. $user->NewbieGuide = $NewbieGuide;
  167. req()->userInfo->game = $user;
  168. UserProc::updateUserInfo(); # 回写数据
  169. return Resp::ok(array(
  170. "store" => $user->store, # # 目前来看只涉及到items变化
  171. "heros" => $user->heros, # # 英雄数据
  172. ));
  173. }
  174. // </editor-fold>
  175. //
  176. /**
  177. * 6006 注册新角色
  178. */
  179. public static function RegisterNewRole() {
  180. $userID = req()->uid;
  181. list($rolename, $gender, $profile_img) = req()->paras; # 参数: 昵称,性别,头像
  182. $id = gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int(req()->zoneid)); # 增加玩家数量计数
  183. $rolename = "No." . sprintf("%03d", req()->zoneid) . sprintf("%07d", $id); # 生成编号
  184. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  185. $userinfo = self::createUser($rolename, $gender, $profile_img);
  186. if (1 == self::regRole(req()->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr())) {
  187. $resp = Resp::ok($userinfo);
  188. self::updtateUserZoneInfo();
  189. } else {
  190. $resp = Resp::err(ErrCode::err_db);
  191. }
  192. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  193. } else { # 昵称已存在
  194. $resp = Resp::ok(array('ret' => '用户已存在.'));
  195. }
  196. return $resp;
  197. }
  198. /**
  199. * 6000 【移动端】 获取分区列表
  200. */
  201. public static function GetZoneList() {
  202. $defaultZone = new Ins_ZoneInfo(1, 0, ""); # 新用户默认分区
  203. $bGetRecommended = false;
  204. if (count(req()->paras) > 0) { # 是否只拉取推荐分区
  205. $bGetRecommended = req()->paras[0];
  206. }
  207. $zoneList = array();
  208. $ts = now();
  209. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  210. isEditor() and $zone = new \sm_zonelist();
  211. if ($zone->publicTs > $ts) {
  212. continue;
  213. }
  214. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  215. if ($bGetRecommended) {
  216. if ($zone->isRecommended > 0 && $zone->status == 1) {
  217. $zoneList[] = $zone;
  218. } else {
  219. }
  220. } else {
  221. $zoneList[] = $zone;
  222. }
  223. unset($zone->isRecommended);
  224. }
  225. UserProc::_AddTesterZonelist($zoneList); # 添加测试分区
  226. #
  227. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  228. $userZoneInfo = self::getUserZoneInfo(); # 玩家分区记录
  229. $isNewUser = false;
  230. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  231. $userZoneInfo = new Data_UserZoneInfo();
  232. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  233. $isNewUser = true;
  234. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  235. // if ($err != ErrCode::succeed) {
  236. // return ResponseVo::myErrResponse($req, $err);
  237. // }
  238. # 统计模块添加记录
  239. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  240. } else { # 转换一下格式,去掉key,只保留value的集合
  241. // $userZoneInfo->playedZones = ArrayInit();
  242. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  243. }
  244. // </editor-fold>
  245. $ret = array(
  246. 'isNewUser' => $isNewUser,
  247. 'zonelist' => json_decode(json_encode($zoneList)),
  248. 'userZoneInfo' => $userZoneInfo
  249. );
  250. return Resp::ok($ret); # 返回值
  251. }
  252. private static function _AddTesterZonelist(&$zoneList) {
  253. if (config::Inst()->isTester(req()->uid)) { # 添加测试分区
  254. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  255. }
  256. }
  257. /**
  258. * 6002 客户端下载常量配置信息
  259. * @return type
  260. */
  261. public static function downloadConstInfo() {
  262. list($clientDataVer) = req()->paras; # 客户端数据版本号,程序版本号
  263. $serverVer = GameConfig::ver(); # 最新数据版本号
  264. my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
  265. if ($clientDataVer == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  266. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  267. $ret = array(
  268. 'version' => $clientDataVer,
  269. 'data' => null);
  270. return Resp::ok($ret);
  271. }
  272. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  273. my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
  274. return Resp::ok(array('data' => $constInfo));
  275. }
  276. /**
  277. * 6001 客户端登录并返还玩家信息
  278. * @return Resp
  279. */
  280. public static function loginUserInfo() {
  281. $userInfo = UserProc::getUserInfo(req()->zoneid, req()->uid); # 取玩家信息
  282. if ($userInfo == null) { # 新用户, -> 6006创建账号
  283. $ret = array(
  284. 'isNewUser' => true
  285. );
  286. return Resp::ok($ret);
  287. } else { # 2.如果玩家已存在,则处理普通登录流程
  288. req()->userInfo = $userInfo; # 给Req挂载userInfo
  289. UserProc::checkContidays(); # 连续登录,状态检查
  290. PayProc::m_refreshChargeOrders(); # 刷新订单, 多平台版本
  291. PayProc::checkDeltest(); # 检查内侧充值记录(函数内部会只检查一次)
  292. UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  293. $resp = Resp::ok($userInfo); # 设置返回值
  294. self::backupUserInfo(); # 数据回写
  295. AuctionProc::TriggerSettlement(); #结算流拍信息
  296. self::updtateUserZoneInfo(); # 1. 更新玩家分区记录
  297. }
  298. return $resp;
  299. }
  300. /**
  301. * 6003 领取连续登录奖励
  302. */
  303. public static function acceptContiDaysGift() {
  304. $resp = Resp::err(ErrCode::err_method_notimplement);
  305. return $resp;
  306. }
  307. //
  308. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  309. /**
  310. * 检查昵称是否已经存在
  311. * @param string $roleName
  312. * @return boolean
  313. */
  314. static function checkRoleNameNotExist($roleName) {
  315. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  316. $sql = sprintf($sqlFormat, $roleName);
  317. $n = daoInst()->query($sql)->fetch();
  318. return $n->rows <= 0;
  319. }
  320. /**
  321. * 插入玩家新角色
  322. *
  323. * @param string $zoneid
  324. * @param string $userID
  325. * @param string $nickname
  326. * @param string $gender
  327. * @param string $profile_img
  328. * @param string $plat
  329. */
  330. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  331. return daoInst()->insert('tab_rolename')
  332. ->data(array(
  333. 'zoneid' => $zoneid,
  334. 'userID' => $userID,
  335. 'roleName' => $nickname,
  336. 'gender' => $gender,
  337. 'profile' => $profile_img,
  338. 'plat' => $plat
  339. ))->exec();
  340. }
  341. /**
  342. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  343. */
  344. static function checkContidays($isnew = 0) {
  345. $ret = TimeUtil::tsDay() - TimeUtil::tsDay(req()->userInfo->game->baseInfo->lastLogin); // 对比登录日期
  346. if ($ret > 0) { # 当天第一次登录
  347. self::OnNewDay($isnew);
  348. } else { # 更新下登录次数记录(任务计数器)
  349. }
  350. if ($ret == 1) { # 连续登录
  351. } else if ($ret >= 2) { # 隔天登录
  352. }
  353. req()->userInfo->game->baseInfo->lastLogin = now(); # 更新下访问时间
  354. TaskProc::ResetDailyTask(); # 重置每日任务
  355. TaskProc::OnUserLogin();
  356. return $ret;
  357. }
  358. /**
  359. * 处理当天第一次登录
  360. * @param bool $isnew Description
  361. */
  362. static function OnNewDay($isnew) {
  363. self::updatePlatUserRecord($isnew); # 添加到到当天活跃玩家记录集合
  364. ActiveProc::DailyReset(); # 抽奖、每日任务状态,计数器...
  365. FightProc::ClearByDay(); # 战斗相关状态每日清理
  366. ShopProc::DailyCheck();
  367. }
  368. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  369. /**
  370. * 创建用户
  371. * @return UserInfoMo
  372. */
  373. static function createUser($rolename, $gender, $profile_img) {
  374. $userInfo = new UserInfoMo();
  375. req()->userInfo = $userInfo; # 更新Req的userinfo,
  376. // $userInfo->uid = req()->uid;
  377. // $userInfo->zoneid = req()->zoneid;
  378. $userInfo->game = new Data_UserGame();
  379. $userInfo->game->initialize(); # 初始化玩家数据
  380. $userInfo->game->baseInfo->name = $rolename;
  381. $userInfo->game->baseInfo->gender = $gender;
  382. $userInfo->game->baseInfo->headImg = $profile_img;
  383. $userInfo->game->baseInfo->firstLogin = now();
  384. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  385. // $userInfo->game->NewbieGuideOver = 1;
  386. // UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  387. #Ps 6006是没有获得到Userinfo到Req中的
  388. UserProc::checkContidays(1); # 每日状态检查
  389. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  390. UserProc::updateUserInfo(); # 回存用户数据
  391. // FriendProc::Init($req);
  392. // StatProc:: ...
  393. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  394. return $userInfo;
  395. }
  396. /**
  397. * 整理平台玩家记录集
  398. * @param int $isnew
  399. */
  400. private static function updatePlatUserRecord($isnew = 0) {
  401. $zoneid = req()->zoneid;
  402. $uid = req()->uid;
  403. $user = req()->userInfo->game->baseInfo;
  404. $day = tsDay();
  405. $level = $user->level;
  406. $platUser = ObjectInit();
  407. $platUser->uid = $uid; #
  408. $platUser->name = $user->name; #
  409. $platUser->level = $level;
  410. $platUser->img = $user->headImg; # 头像字段
  411. $platUser->cash = $user->cash;
  412. $platUser->gold = $user->gold;
  413. $platUser->tili = $user->tili;
  414. $platUser->ts = now();
  415. $platUser->isnew = $isnew;
  416. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  417. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  418. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  419. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  420. }
  421. // </editor-fold>
  422. //
  423. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  424. /**
  425. * 玩家数据
  426. * @param type $zoneid
  427. * @param type $uid
  428. * @return UserInfoMo
  429. */
  430. public static function getUserInfo($zoneid, $uid) {
  431. $key = MemKey_User::Info_hash($zoneid, $uid);
  432. $a = new Data_UserGame();
  433. if (null == $a->readDataFromMem($key)) {
  434. return null;
  435. }
  436. $usrInfo = new UserInfoMo();
  437. $g = new Data_UserGame($a);
  438. $usrInfo->game = $g;
  439. return $usrInfo;
  440. }
  441. /**
  442. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  443. */
  444. public static function updateUserInfo() {
  445. my_Assert(req(), "req()为空");
  446. my_Assert(req()->userInfo, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
  447. req()->userInfoChanged = TRUE; # 设置回写标志位
  448. }
  449. /**
  450. * 回写玩家数据
  451. * @param UserInfoMo $userInfo
  452. */
  453. public static function setUserInfo($userInfo) {
  454. if ($userInfo) {
  455. $zoneid = req()->zoneid;
  456. $uid = req()->uid;
  457. $userInfo->game->baseInfo->lastSaveTs = now();
  458. $key = MemKey_User::Info_hash($zoneid, $uid);
  459. return $userInfo->game->updateDataFull($key);
  460. }
  461. return false;
  462. }
  463. // </editor-fold>
  464. //
  465. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  466. /**
  467. * 读取玩家的分区记录
  468. * @return Data_UserZoneInfo Description
  469. */
  470. public static function getUserZoneInfo() {
  471. $ret = gMem()->get(MemKey_User::Union_PlayedZoneInfo_normal(req()->uid));
  472. return $ret;
  473. }
  474. /**
  475. * 更新玩家分区记录
  476. */
  477. public static function updtateUserZoneInfo() {
  478. $req = req();
  479. $userZoneInfo = self::getUserZoneInfo(); # 取玩家分区记录
  480. if (!$userZoneInfo) {
  481. $userZoneInfo = new Data_UserZoneInfo;
  482. }
  483. $level = 0;
  484. $zoneid = $req->zoneid;
  485. $playerName = "";
  486. $headImg = "";
  487. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  488. $level = $req->userInfo->game->baseInfo->level;
  489. $playerName = $req->userInfo->game->baseInfo->name;
  490. $headImg = $req->userInfo->game->baseInfo->headImg;
  491. } else {
  492. Err('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  493. }
  494. if (is_null($level)) {
  495. $level = 0;
  496. }
  497. $userZoneInfo->lastZone = new Ins_ZoneInfo($zoneid, $level, $playerName, $headImg); # 更新玩家分区记录
  498. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  499. gMem()->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  500. }
  501. // </editor-fold>
  502. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  503. /**
  504. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  505. * @history
  506. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  507. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  508. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  509. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  510. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  511. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  512. */
  513. public static function backupUserInfo() {
  514. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  515. $value = base64_encode(gzdeflate(JsonUtil::encode(req()->userInfo))); # blob数据,序列化下
  516. $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');", # # 所以直接将序列化后的结果存进去吧,
  517. req()->uid, req()->zoneid, $tsday, $value); # zoneid, uid, tsday
  518. daoInst()->exec($sql); # 也可以用exec($sql)
  519. }
  520. // </editor-fold>
  521. //</editor-fold>
  522. //
  523. }