PVPProc.php 32 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * PVPProc 竞技场 战斗模块, 挑战玩家镜像
  5. * @version
  6. * 1.0.0 Created at 2017-6-26. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-6-26, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class PVPProc {
  11. //
  12. // <editor-fold defaultstate="collapsed" desc=" 常量 ">
  13. /**
  14. * 挑战记录最大条数
  15. */
  16. const maxLogCount = 49;
  17. /**
  18. * 查找对手数量
  19. */
  20. const matchCount = 5;
  21. /**
  22. * 竞技场赛季起始时间戳
  23. */
  24. const pvpStartTs = 1588521600; # 2020年5月4日 0时0分0秒
  25. /**
  26. * 每个赛季持续时常
  27. */
  28. const pvpSeasonLengt = 86400 * 14; # 2周
  29. /**
  30. * 竞技场初始积分
  31. */
  32. const pvpBaseScore = 1000;
  33. /**
  34. * 竞技场 最大上榜人数
  35. */
  36. const pvpMaxRank = 500;
  37. // </editor-fold>
  38. /**
  39. * [6803] 挑战 - 查询对手信息 等级、头像、昵称、战队信息(言灵师,等级,星级,武器,技能,言灵)
  40. */
  41. public static function GetChallengeAdversaryInfo() {
  42. $targetUID = req()->paras[0]; # 参数: 对手的UID
  43. $game = UserProc::getUserGame(req()->zoneid, $targetUID); # 读取玩家信息
  44. if (null == $game) {
  45. Err(ErrCode::user_no_err);
  46. }
  47. // $game = UserProc::getUserGame(req()->zoneid, $targetUID);
  48. $team = JsonUtil::decode($game->heroTeamConfig);
  49. $heros = new \stdClass();
  50. $curTeamId = $team->curUseTeamID;
  51. foreach ($team->teamDic->$curTeamId->heros as $i => $hid) {
  52. if ($hid > 0) {
  53. $n_hid = $hid - 10000;
  54. $heros->$n_hid = $game->heros->collectHeros->$hid;
  55. }
  56. }
  57. $adversary = array(# # 拼装玩家信息
  58. 'uid' => $targetUID,
  59. 'name' => my_null_default($game->base()->name, ""),
  60. 'level' => my_null_default($game->base()->level, 1),
  61. 'headImg' => my_null_default($game->base()->headImg, ""),
  62. // 'skills' => null, # # skills暂时没有实例数据
  63. 'equipment' => array("equipments" => my_null_default($game->store->equipment, new \stdClass())), # 武器
  64. 'yanling' => array("items" => my_null_default($game->store->yanling, new \stdClass())), # 言灵
  65. 'heros' => my_null_default($heros, new \stdClass()), # # 英雄集合
  66. );
  67. $result = array(# # 拼装返回值
  68. "adversaryInfo" => $adversary
  69. );
  70. return Resp::ok($result);
  71. }
  72. /**
  73. * [6804] 挑战 - 记录挑战结果
  74. */
  75. static function LogChallengeInfo() {
  76. list($targetUID, $name, $headImg, $win, $msg) = req()->paras; // 参数: 对手uid,对手昵称,对手头像, 对战结果, 胜利者的留言(失败时无法留言"")
  77. $key_mine = MemKey_User::OffensiveLog_zset(req()->zoneid, req()->uid);
  78. $key_target = MemKey_User::DefensiveLog_zset(req()->zoneid, $targetUID);
  79. $ts = now(); # 记录时间戳
  80. gMem()->zadd($key_mine, array(# # 组装被挑战对手信息
  81. JsonUtil::encode(array(
  82. 'uid' => my_null_default($targetUID, "-"),
  83. 'name' => my_null_default($name, ""),
  84. 'headImg' => my_null_default($headImg, ""),
  85. 'win' => my_null_default($win, false),
  86. 'msg' => my_null_default($msg, ""),
  87. 'ts' => $ts
  88. )) => $ts));
  89. gMem()->zremrangebyrank($key_mine, self::maxLogCount, -1); # 保留50条数据
  90. gMem()->zadd($key_target, array(# # 组装挑战者信息
  91. JsonUtil::encode(array(
  92. 'uid' => req()->uid,
  93. 'name' => ctx()->baseInfo->name,
  94. 'headImg' => ctx()->baseInfo->headImg,
  95. 'win' => !my_null_default($win, false),
  96. 'msg' => my_null_default($msg, ""),
  97. 'ts' => $ts
  98. )) => $ts));
  99. gMem()->zremrangebyrank($key_target, self::maxLogCount, -1); # 保留50条数据
  100. // 暂无发放奖励流程
  101. TaskProc::OnRankChalenge(); // 更新每日任务
  102. UserProc::updateUserInfo();
  103. return Resp::ok(); # 返回成功
  104. }
  105. /**
  106. * [6805] 挑战 - 拉取挑战记录
  107. */
  108. static function GetChagllengeLog() {
  109. // 参数:无
  110. $key_off = MemKey_User::OffensiveLog_zset(req()->zoneid, req()->uid);
  111. $key_def = MemKey_User::DefensiveLog_zset(req()->zoneid, req()->uid);
  112. // 拉取自己的挑战记录
  113. $offLog = gMem()->zrange($key_off, 0, self::maxLogCount);
  114. $defLog = gMem()->zrange($key_def, 0, self::maxLogCount);
  115. // Ps. 挑战记录分为2个榜, 且按照时间戳记录,晚于指定时间戳的判定为未读消息,挑战记录最多记录50条
  116. // if (!CommUtil::isPropertyExists($req->userInfo->game->privateState, "lastCheckDefLog")) {
  117. ctx()->privateState->lastCheckDefLog_ts = now(); # 记录时间戳
  118. // }
  119. UserProc::updateUserInfo(); # 回写数据
  120. // 记录拉取时间戳(在主界面有个未读消息条数显示, 需要靠最后拉取时间戳对比, 时间戳之后的消息是未读消息)
  121. // 回传数据记录
  122. array_walk($offLog, function (&$i) { # 解码一下
  123. $i = JsonUtil::decode($i);
  124. });
  125. array_walk($defLog, function (&$i) { # 解码一下
  126. $i = JsonUtil::decode($i);
  127. });
  128. return Resp::ok(array(
  129. 'offLog' => $offLog,
  130. 'defLog' => $defLog
  131. ));
  132. }
  133. // <editor-fold defaultstate="collapsed" desc=" 竞技商店 ">
  134. /**
  135. * 王刚 16:23:39 (2020.5.9)
  136. 商店现在的模式定位:
  137. 商店显示所有物品, 刷新时是重置购买/售罄记录
  138. 刘海 16:24:23 (2020.5.9)
  139. 没错
  140. */
  141. /**
  142. * [6820] 竞技商店 主界面
  143. */
  144. public static function pvpShopMain() {
  145. $pvp = new Info_UserPVP(ctx()->pvp); # PVP信息
  146. if ($pvp->shopRefreshTs < now()) { # 检查刷新时间<now => 刷新商品列表
  147. $pvp->shopRefreshTs = now() + glc()->PVP_shop_refresh_interval; # 更新刷新时间
  148. $pvp->curShopItems = GameConfig::pvp_shop(); # 重刷道具
  149. ctx()->pvp = $pvp; # 回写
  150. UserProc::updateUserInfo();
  151. }
  152. return Resp::ok($pvp); // 返回
  153. }
  154. /**
  155. * [6821] 竞技 商店 购买道具
  156. */
  157. public static function pvpShopBuy() {
  158. $index = req()->paras[0]; # 参数:道具索引(typeId)
  159. $pvp = new Info_UserPVP(ctx()->pvp); # PVP 数据
  160. my_Assert(CommUtil::isPropertyExists($pvp->curShopItems, $index), ErrCode::err_innerfault); # 没有找到改商品
  161. // isEditor() && $citem = new \sm_pvp_shop();
  162. $citem = $pvp->curShopItems->$index; # 查询物品数据
  163. my_Assert($citem->sold == 0, ErrCode::pvp_item_soldout); # 防御道具已售罄
  164. // var_dump($citem);
  165. my_Assert($citem->priceType == 5, ErrCode::pay_price_err); # 防御定价异常
  166. my_Assert($pvp->pvpCoins > $citem->price, ErrCode::pvp_coinnotenough); # pvp币不足
  167. $citem->sold += 1; # 设置已售罄/已购买标志
  168. $pvp->pvpCoins -= $citem->price; # 扣除竞技币
  169. StoreProc::AddMultiItemInStore($citem->goods); # 发放道具
  170. ctx()->pvp = $pvp; // 回写数据
  171. UserProc::updateUserInfo();
  172. return Resp::ok(array('pvp' => $pvp, 'store' => ctx()->store)); # 返回
  173. }
  174. /**
  175. * [6822] 竞技 商店 刷新道具
  176. */
  177. public static function pvpShopRefresh() {
  178. // 扣除刷新消耗
  179. $pvp = ctx()->pvp();
  180. $costCash = glc()->PVP_shop_refresh_cash;
  181. my_Assert(ctx()->base()->Consume_Cash($costCash), ErrCode::notenough_cash_msg);
  182. // $pvp->shopRefreshTs = now() + glc()->PVP_shop_refresh_interval; # 更新刷新时间
  183. $pvp->curShopItems = GameConfig::pvp_shop(); # 重刷道具
  184. // ctx()->pvp = $pvp; # 回写
  185. UserProc::updateUserInfo(); # 回写玩家数据
  186. return Resp::ok($pvp); # 返回
  187. }
  188. // // </editor-fold>
  189. //
  190. // <editor-fold defaultstate="collapsed" desc=" 竞技场 681x">
  191. //
  192. /**
  193. * 辅助方法:取当前赛季的编号(从赛季起始开始算起)
  194. * @return int
  195. */
  196. public static function GetCurSeasonID() {
  197. $n = ceil((now() - self::pvpStartTs ) / self::pvpSeasonLengt); # 进一取整
  198. return $n;
  199. }
  200. /**
  201. * 辅助方法:取指定赛季的结束时间戳
  202. * @param int $seasonID
  203. * @return int
  204. */
  205. public static function GetSeasonEndTs($seasonID) {
  206. $ts = self::pvpStartTs + $seasonID * self::pvpSeasonLengt; # 从起始点开始 + n个赛季时常
  207. return $ts;
  208. }
  209. /**
  210. * [6810] 竞技场 拉取主界面信息
  211. */
  212. static function pvpMainInfo() {
  213. $uid = req()->uid; # 快速访问UID
  214. $zoneid = req()->zoneid; # 快速访问zoneid
  215. $pvp = new Info_UserPVP(ctx()->pvp); # 设计玩家pvp数据结构
  216. $pvp->refreshDailyData(); # 刷新免费挑战次数
  217. $seasonId = self::GetCurSeasonID(); # 当前赛季ID
  218. $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonId); # 积分总榜
  219. $score = self::_getScore_by_uid($uid, $key); # 玩家积分
  220. $rank = self::_getRank_by_uid($uid, $key); # 玩家排名
  221. $fPower = HeroProc::CalcUserFightPower($zoneid, $uid, ctx()); # 玩家总战力?还是当前防守队伍的战斗力?
  222. $numNewLog = 0; // todo: 真正查询是否有新战报
  223. $matches = self::getNewMatches($pvp, $uid, $zoneid); # 获得新的匹配对手
  224. $pvp->sendRewardEmail($zoneid, $uid, $seasonId); # 发奖励邮件
  225. ctx()->pvp = $pvp;
  226. UserProc::updateUserInfo();
  227. $ret = array(# # 组装 返回值结构
  228. 'score' => $score, # # 自己的积分
  229. 'rank' => $rank, # # 自己的排名
  230. 'pvpCoins' => $pvp->pvpCoins, # # 自己的竞技币
  231. 'fPower' => $fPower, # # 自己的总战力
  232. 'fightTicket' => $pvp->fightTicket, # # 自己的挑战票
  233. 'defTeam' => $pvp->defTeam, # # 自己的防守队伍
  234. 'bHasNewFightLog' => $numNewLog, # # 是否有战报刷新
  235. 'matches' => my_null_default($matches, array()), # # 对手列表
  236. );
  237. return Resp::ok($ret); # 返回
  238. }
  239. /**
  240. * [6811] 竞技场 刷新对手
  241. */
  242. static function pvp_Refresh() {
  243. // 刷新无花费, 间隔时间3秒(客户端控制得了)
  244. $pvp = new Info_UserPVP(ctx()->pvp);
  245. $ts = now();
  246. my_Assert($pvp->nextRefreshTs < $ts, ErrCode::pvp_refresh_time); # 验证时间间隔
  247. $pvp->curMatches = self::getNewMatches($pvp, req()->uid, req()->zoneid);
  248. $pvp->nextRefreshTs = now(3);
  249. ctx()->pvp = $pvp;
  250. UserProc::updateUserInfo(); # 回写数据
  251. $ret = array(
  252. 'curMatches' => my_null_default($pvp->curMatches, array()), # # 当前对手清单
  253. );
  254. return Resp::ok($ret);
  255. }
  256. /**
  257. * [6812] 竞技场 挑战对手xx
  258. */
  259. static function pvp_PK() {
  260. $uid = req()->uid;
  261. $zoneid = req()->zoneid;
  262. $baseInfo = ctx()->baseInfo;
  263. list($target_uid, $result, $target_name, $target_HeadImg) = req()->paras; # 对手id,胜负结果 0负,1胜
  264. $pvp = ctx()->pvp;
  265. if ($pvp->freeFightTickets > 0) { # 有免费挑战票,先扣除免费的
  266. $pvp->freeFightTickets -= 1;
  267. } else {
  268. my_Assert($pvp->fightTicket > 0, ErrCode::pvp_no_tickets); # 防御: 挑战票不足
  269. $pvp->fightTicket -= 1; # 扣除挑战票
  270. }
  271. $season = self::GetCurSeasonID(); # 当前赛季
  272. $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $season); # redis key
  273. $RA = self::_getScore_by_uid($uid, $key); # A的积分
  274. $RB = self::_getScore_by_uid($target_uid, $key); # B的积分
  275. $EA = 1 / (1 + pow(10, ($RA - $RB) / 400)); # A的胜率期望值
  276. $EB = 1 / (1 + pow(10, ($RB - $RA) / 400)); # B的胜率期望值
  277. $K = 32; # 浮动系数, 暂定为32
  278. $SA = $result ? 1 : 0; # 我的胜负结果
  279. $SB = $result ? 0 : 1; # 对手的胜负结果
  280. $R_A = intval($RA + $K * ($SA - $EA )); # 我的最终积分
  281. $R_B = intval($RB + $K * ($SB - $EB)); # 对手的最终积分
  282. #
  283. $myOldRank = self::_getRank_by_uid($uid, $key); # 记录下战前排名
  284. self::_addScore_by_uid($zoneid, $uid, $R_A - $RA); # 更新A的积分
  285. $B_Change = $result ? $R_B - $RB : 0; # 计算对方的积分变化:对方输了的情况下扣分,我输了的情况下,不加分
  286. if ($B_Change != 0) { #
  287. self::_addScore_by_uid($zoneid, $target_uid, $B_Change); # 更新B的积分
  288. }
  289. $myNewRank = self::_getRank_by_uid($uid, $key); # 查询战后排名
  290. if ($result) {
  291. $pvp->totalWin += 1;
  292. TaskProc::OnPvPWinN($pvp->totalWin);
  293. TaskProc::OnPvPScoreN($R_A);
  294. }
  295. ctx()->pvp = $pvp;
  296. TaskProc::OnPvp(); # 每日PVP挑战即可
  297. UserProc::updateUserInfo(); # 回写数据
  298. // 写挑战记录
  299. $key_mine = MemKey_User::PVP_OffensiveLog_zset($zoneid, $uid); # 我的主动挑战记录
  300. self::_Log_PVP_PK_Info($key_mine, $target_uid, $target_name, $target_HeadImg, $result, $R_A - $RA); # 自己的挑战记录
  301. $key_target = MemKey_User::PVP_DefensiveLog_zset($zoneid, $target_uid); # 对手的被挑战记录
  302. self::_Log_PVP_PK_Info($key_target, $uid, $baseInfo->name, $baseInfo->headImg, !$result, $B_Change); # 对手的被挑战记录
  303. $ret = array(# # 组装返回值
  304. 'freeFightTickets' => $pvp->freeFightTickets, # # 自己剩余免费票
  305. 'fightTicket' => $pvp->fightTicket, # # 自己剩余挑战票
  306. 'RA' => $RA, # # 自己挑战之前积分
  307. 'RB' => $RB, # # 对手挑战之前积分
  308. 'R_A' => $R_A, # # 自己最新积分
  309. 'R_B' => $R_B, # # 对手最新积分
  310. 'rank_diff' => $myNewRank - $myOldRank, # # 自己的排名变化
  311. 'rank_new' => $myNewRank, # # 最新排名
  312. );
  313. return Resp::ok($ret); # 返回
  314. }
  315. /**
  316. * [6813] 竞技场 设置防守队伍
  317. */
  318. public static function pvp_setTeam() {
  319. $heros = req()->paras[0]; # para: 新阵容
  320. $pvp = new Info_UserPVP(ctx()->pvp);
  321. my_Assert(is_array($heros), ErrCode::paras_err); # 参数检查
  322. $pvp->defTeam = $heros; # 更新阵容
  323. ctx()->pvp = $pvp;
  324. UserProc::updateUserInfo(); # 回存数据
  325. return Resp::ok($pvp); # 返回
  326. }
  327. /**
  328. * [6814] 购买挑战票
  329. * @return Resp
  330. */
  331. static function pvp_buyticket() {
  332. $amt = req()->paras[0]; # 购买数量
  333. my_Assert($amt > 0, ErrCode::paras_err); # 数量>0
  334. $pvp = ctx()->pvp();
  335. $g = glc();
  336. $costCash = $g->PVP_pk_ticket_price * $amt; # 计算消耗钻石
  337. my_Assert($costCash > 0, ErrCode::pvp_ticket_cost_ilegal); # 定价数据异常
  338. my_Assert(ctx()->base()->Consume_Cash($costCash), ErrCode::notenough_cash_msg); # 扣除钻石失败
  339. $pvp->fightTicket += $amt; # 发放挑战票
  340. // ctx()->pvp = $pvp;
  341. UserProc::updateUserInfo(); # 回写玩家数据
  342. $ret = array(
  343. 'fightTicket' => $pvp->fightTicket,
  344. 'costCash' => $costCash,
  345. 'userCash' => ctx()->baseInfo->cash
  346. );
  347. return Resp::ok($ret); # 返回
  348. }
  349. /**
  350. * [6815] 竞技场 拉取榜单数据
  351. */
  352. static function pvp_getRank() {
  353. $maxAmt = 10; # 一次最多取10个玩家信息
  354. $zoneid = req()->zoneid;
  355. list($index, $n) = req()->paras; # 起始(0), 数量(n<=max)
  356. if ($n < 1 || $n > $maxAmt) { # 防御非法情况
  357. $n = $maxAmt;
  358. }
  359. $arr = self::getRankPlayers($zoneid, $index - 1, ($index + $n) - 1); // 上榜玩家
  360. $rankId = $index;
  361. $result = ObjectInit();
  362. if (count($arr)) {
  363. foreach ($arr as $key => $value) { // $value 的数据类型是array
  364. $value["uid"] = $key;
  365. $result->$rankId = $value;
  366. $rankId += 1;
  367. }
  368. }
  369. $key_rank = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, self::GetCurSeasonID());
  370. $myRank = self::_getRank_by_uid(req()->uid, $key_rank);
  371. $myScore = self::_getScore_by_uid(req()->uid, $key_rank);
  372. $ret = array(
  373. 'dic' => $result,
  374. 'myRank' => $myRank,
  375. 'myScore' => $myScore
  376. );
  377. return Resp::ok($ret);
  378. }
  379. /**
  380. * [6816] 竞技场 查看战报
  381. */
  382. static function pvp_getFightLogs() {
  383. // 提取主动挑战+被挑战记录
  384. // 更新下刷新时间
  385. // 返回
  386. // 参数:无
  387. $key_off = MemKey_User::PVP_OffensiveLog_zset(req()->zoneid, req()->uid);
  388. $key_def = MemKey_User::PVP_DefensiveLog_zset(req()->zoneid, req()->uid);
  389. // 拉取自己的挑战记录
  390. $offLog = gMem()->zrange($key_off, 0, self::maxLogCount); # 主动挑战数据
  391. $defLog = gMem()->zrange($key_def, 0, self::maxLogCount); # 防守数据
  392. // Ps. 挑战记录分为2个榜, 且按照时间戳记录,晚于指定时间戳的判定为未读消息,挑战记录最多记录50条
  393. $pvp = new Info_UserPVP(ctx()->pvp); # 玩家竞技场数据
  394. $pvp->lastCheckDefLog_ts = now(); # 记录时间戳
  395. UserProc::updateUserInfo(); # 回写数据
  396. array_walk($offLog, function (&$i) { # 解码一下
  397. $i = JsonUtil::decode($i);
  398. });
  399. array_walk($defLog, function (&$i) { # 解码一下
  400. $i = JsonUtil::decode($i);
  401. });
  402. return Resp::ok(array(
  403. 'offLog' => $offLog,
  404. 'defLog' => $defLog
  405. ));
  406. }
  407. // ---------------- 辅助函数 -----------------------
  408. // <editor-fold defaultstate="collapsed" desc=" 辅助 函数 ">
  409. /**
  410. * 竞技场 - 记录挑战结果
  411. */
  412. private static function _Log_PVP_PK_Info($key, $oppUID, $name, $headImg, $win, $score) {
  413. $ts = now(); # 记录时间戳
  414. gMem()->zadd($key, array(# # 组装被挑战对手信息
  415. JsonUtil::encode(array(
  416. 'uid' => my_null_default($oppUID, "-"), # # 对手uid
  417. 'name' => my_null_default($name, ""), # # 对手昵称
  418. 'headImg' => my_null_default($headImg, ""), # # 对手头像
  419. 'win' => my_null_default($win, false), # # 胜负结果
  420. 'msg' => "竞技场中没有留言羞辱对手的设定.", # # 胜利者留言
  421. 'scoreInfo' => my_null_default($score, 0), # # 积分变动
  422. 'ts' => $ts, # # 时间戳
  423. )) => $ts));
  424. gMem()->zremrangebyrank($key, self::maxLogCount, -1); # 保留50条数据
  425. }
  426. /**
  427. * 修改积分
  428. * @param int $zoneid
  429. * @param string $uid
  430. * @param int $addValue 可以是负值
  431. */
  432. private static function _addScore_by_uid($zoneid, $uid, $addValue) {
  433. $mem = gMem();
  434. $seasonId = self::GetCurSeasonID();
  435. $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonId); # 积分榜
  436. $score = $mem->zscore($key, $uid);
  437. if (is_null($score) || $score <= 0) { # 分数异常, 理论上不会出现负分
  438. $score = self::pvpBaseScore; # 新手基础分
  439. $mem->zadd($key, array($uid => $score)); # 重置玩家积分
  440. }
  441. $newscore = $mem->zincrby($key, $uid, $addValue); # 返回最新值
  442. // var_dump($newscore);
  443. return $newscore;
  444. }
  445. /**
  446. * 竞技场 查询玩家的积分
  447. * @param type $uid
  448. * @return int
  449. */
  450. static function _getScore_by_uid($uid, $key) {
  451. if ("" == $uid) {
  452. CLog::err('"uid" is Null!');
  453. return 10; # 记录错误并返回一个极低分
  454. }
  455. $mem = gMem();
  456. // var_dump($key);
  457. $score = $mem->zscore($key, $uid);
  458. if (is_null($score) || $score <= 0) { # 分数异常
  459. $score = self::pvpBaseScore; # 新手基础分
  460. $mem->zadd($key, array($uid => $score)); # 更新玩家积分
  461. }
  462. return $score;
  463. }
  464. /**
  465. * 竞技场 查询玩家的排名
  466. * @param string $uid
  467. * @param string $key
  468. * @return int
  469. */
  470. static function _getRank_by_uid($uid, $key) {
  471. $rank = self::pvpMaxRank + 1; # 未上榜
  472. if ("" == $uid) {
  473. CLog::err('"uid" is Null!');
  474. return $rank; # 记录错误并返回未上榜
  475. }
  476. $mem = gMem();
  477. $r = $mem->zrevrank($key, $uid);
  478. if (!is_null($r)) {
  479. $rank = $r + 1; # 有名次,更新(zset从0开始排序)
  480. }
  481. return $rank; # 返回
  482. }
  483. /**
  484. * 获取对手匹配结果
  485. * @param Info_UserPVP $pvp
  486. * @param CRedisutil $mem
  487. * @param type $uid
  488. * @param type $zoneid
  489. */
  490. private static function getNewMatches($pvp, $uid, $zoneid) {
  491. $seasonID = self::GetCurSeasonID();
  492. $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonID); # redis key
  493. $arr = self::findmatcher($key, $uid); # 积分榜查找
  494. if (count($arr) < self::matchCount) { # 再不行, 准备机器人吧
  495. CLog::err('PVP刷对手数量不足, 赶快考虑加入机器人.', 'PVP'); // todo: 这里引入gm对手数据,
  496. }
  497. $ret = self::GetPlayerInfosForPVP($zoneid, $arr);
  498. return $ret;
  499. }
  500. /**
  501. * 查找匹配的对手
  502. * @param type $key
  503. * @param type $uid
  504. */
  505. private static function findmatcher($key, $uid) {
  506. // 根据匹配规格获得5个对手即可(1. 排除自己, 2. 最好不要出现已经刷到过的对手)
  507. // 低于玩家当前积分 -- 1个 -5%~-20%之间
  508. // 与玩家当前积分基本持平 2个, ±5%之间
  509. // 高于玩家当前积分 -- 1个 +5%~+40%之间
  510. $score = self::_getScore_by_uid($uid, $key); # 查积分
  511. // 计算 比自己弱的 上线下线
  512. $bH = ceil($score * (1 - 0.05)); # 低于当前玩家积分5%
  513. $bL = ceil($score * (1 - 0.2)); # 低于当前玩家积分20%
  514. $aL = ceil($score * (1 + 0.05)); # 高于当前玩家积分5%
  515. $aH = ceil($score * (1 + 0.2)); # 高于当前玩家积分20%
  516. $bPlayerUIDs = gMem()->zrevrangebyscore($key, $bH, $bL, true, true, 0, 10); # 取低于玩家积分的uids1个
  517. $mPlayerUIDs = gMem()->zrevrangebyscore($key, $aL, $bH, true, true, 0, 13); # 取玩家相当的uid2个(以防包含玩家自己)
  518. $aPlayerUIDs = gMem()->zrevrangebyscore($key, $aH, $aL, true, true, 0, 10); # 取高于玩家的uids1个
  519. if (array_key_exists($uid, $mPlayerUIDs)) { # 如果积分相近的那一组包含自己
  520. unset($mPlayerUIDs[$uid]); # 剔除掉
  521. } else { # 或者不包含自己
  522. array_pop($mPlayerUIDs); # 那多一个人,踢掉一个
  523. }
  524. $bPlayerUIDs = self::array_random_assoc($bPlayerUIDs, 1);
  525. $mPlayerUIDs = self::array_random_assoc($mPlayerUIDs, 2);
  526. $aPlayerUIDs = self::array_random_assoc($aPlayerUIDs, 1);
  527. $uidWithScore = array_merge($bPlayerUIDs, $mPlayerUIDs, $aPlayerUIDs); # 合并为玩家列表
  528. return $uidWithScore; # 返回uid集合
  529. }
  530. /**
  531. * 随机关联数组
  532. * @param type $arr
  533. * @param type $num
  534. * @return type
  535. */
  536. private static function array_random_assoc($arr, $num = 1) {
  537. $keys = array_keys($arr);
  538. shuffle($keys);
  539. if ($num > count($arr)) {
  540. $num = count($keys);
  541. }
  542. $r = array();
  543. for ($i = 0; $i < $num; $i++) {
  544. $r[$keys[$i]] = $arr[$keys[$i]];
  545. }
  546. return $r;
  547. }
  548. /**
  549. * 获取榜单玩家
  550. * @param Credisutil $mem
  551. * @param int $zoneid
  552. * @param int $start
  553. * @param int $stop
  554. * @return type
  555. */
  556. private static function getRankPlayers($zoneid, $start, $stop) {
  557. $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, self::GetCurSeasonID());
  558. $retUidsWithScore = gMem()->zrevrange($key, $start, $stop, true);
  559. return self::GetPlayerInfosForPVP($zoneid, $retUidsWithScore);
  560. }
  561. // private static function get
  562. /**
  563. * 拉取玩家信息-pvp模块专用信息
  564. * @param CredisUtil $mem
  565. * @param type $zoneid
  566. * @param type $retUidsWithScore
  567. * @return type
  568. */
  569. private static function GetPlayerInfosForPVP($zoneid, $retUidsWithScore) {
  570. $arr = ArrayInit();
  571. foreach ($retUidsWithScore as $uid => $score) {
  572. $game = UserProc::getUserGame($zoneid, $uid); # 玩家数据
  573. $teamConfig = $game->pvp->defTeam; # 防守阵容
  574. $heros = new \stdClass(); # 英雄集合
  575. foreach ($teamConfig as $hid) {
  576. if ($hid > 0) {
  577. $n_hid = $hid - 10000;
  578. $heros->$n_hid = $game->heros->collectHeros->$hid;
  579. }
  580. }
  581. $fpower = HeroProc::CalcUserFightPower($zoneid, $uid, $game); # 计算总战力
  582. $adversary = array(# # 拼装玩家信息
  583. 'uid' => $uid,
  584. 'name' => my_null_default($game->baseInfo->name, ""),
  585. 'level' => my_null_default($game->baseInfo->level, 1),
  586. 'headImg' => my_null_default($game->baseInfo->headImg, ""),
  587. // 'skills' => null, # # skills暂时没有实例数据
  588. 'equipment' => array("equipments" => my_null_default($game->store->equipment, new \stdClass())), # 武器
  589. 'yanling' => array("items" => my_null_default($game->store->yanling, new \stdClass())), # 言灵
  590. 'heros' => my_null_default($heros, new \stdClass()), # # 英雄集合
  591. 'score' => $score, # # 积分
  592. 'fpower' => $fpower, # # 总战力
  593. );
  594. // $arr[$uid] = $adversary;
  595. $arr[] = $adversary;
  596. }
  597. if (count($arr) <= 0) {
  598. $arr = null;
  599. }
  600. return $arr;
  601. }
  602. // </editor-fold>
  603. //
  604. // </editor-fold>
  605. //
  606. }