TaskProc.php 31 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. const TaskCardShop_Refresh_ItemNum = 5;
  12. static function procMain($req) {
  13. switch ($req->cmd) {
  14. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  15. return TaskProc::GetTaskInfo($req);
  16. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  17. return TaskProc::GetTaskReward($req);
  18. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  19. return TaskProc::setAttentionTask($req);
  20. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  21. return TaskProc::getActiveReward($req);
  22. //---------------- 任务卡相关通讯 -----------------------------------------------
  23. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  24. return self::PlotFinish($req);
  25. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  26. // Err(ErrCode::err_method_obsoleted);
  27. // return self::PlotExchangeTaskCard($req);
  28. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  29. // Err(ErrCode::err_method_obsoleted);
  30. // return self::PlotPresetTaskCard($req);
  31. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  32. // Err(ErrCode::err_method_obsoleted);
  33. // return self::ImmetRewardTaskCard($req);
  34. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  35. return self::OnKillMonsterEvent($req);
  36. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  37. return self::OnTaskCard_active($req);
  38. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  39. return self::OnTaskCard_reward($req);
  40. // -------------- 任务卡商城 -----------------------------
  41. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  42. return self::OnTaskCardShopOpen($req);
  43. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  44. return self::OnTaskCardShopBuy($req);
  45. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  46. return self::OnTaskCardShopRefresh($req);
  47. default:
  48. return Err(ErrCode::cmd_err);
  49. }
  50. }
  51. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  52. /**
  53. * [6231] 任务卡商店 - 开启
  54. * @param req $req
  55. */
  56. static function OnTaskCardShopOpen($req) {
  57. $userInfo = $req->userInfo->game;
  58. if (null == $userInfo->taskCardShop) { # 防御
  59. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  60. }
  61. $nextTs = $userInfo->taskCardShop->lastRefreshTs + GameConfig::globalsettings()->TaskCardShop_Refresh_TS;
  62. if ($nextTs <= now()) { # 已经到达刷新时间, 刷新任务卡
  63. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  64. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  65. $rewardStr = "";
  66. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $rewardStr); # 获得随机结果
  67. my_Assert(ErrCode::ok == $err, $err);
  68. $userInfo->taskCardShop->curCards = $rewardStr; # 更新任务卡列表
  69. $req->userInfo->game = $userInfo;
  70. UserProc::updateUserInfo(); # 回写玩家数据
  71. }
  72. return \Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  73. }
  74. /**
  75. * [6232] 任务卡商店 - 购买
  76. * @param req $req
  77. */
  78. static function OnTaskCardShopBuy($req) {
  79. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  80. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  81. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  82. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  83. my_Assert($shopItemMo->pricetype == 1, ErrCode::pay_m_type_err); # 定价类型异常
  84. $userInfo = $req->userInfo->game;
  85. my_Assert($userInfo->Consume_Cash($userInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  86. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  87. NormalEventProc::OnTaskBag_new_Card($cid, $num); # 播放获得任务卡事件
  88. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回成功
  89. }
  90. /**
  91. * [6233] 任务卡商店 - 手动刷新
  92. * @param req $req
  93. */
  94. public static function OnTaskCardShopRefresh($req) {
  95. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  96. $userInfo = $req->userInfo->game;
  97. my_Assert($userInfo->Consume_Cash($userInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  98. // 刷新任务卡
  99. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  100. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  101. $rewardStr = "";
  102. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $rewardStr); # 获得随机结果
  103. my_Assert(ErrCode::ok == $err, $err);
  104. if (null == $userInfo->taskCardShop) { # 防御
  105. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  106. }
  107. $userInfo->taskCardShop->curCards = $rewardStr; # 更新任务卡列表
  108. $req->userInfo->game = $userInfo;
  109. UserProc::updateUserInfo(); # 回写玩家数据
  110. return \Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  111. }
  112. /**
  113. * 过滤奖池
  114. * @param Req $req
  115. * @param array $arr 奖池
  116. */
  117. static function FilterPrizepool($req, $arr) {
  118. # 等级限制
  119. $ret = array_filter($arr, function ($value) use($req) {
  120. return($req->userInfo->game->baseInfo->level >= $value->unlock_level);
  121. });
  122. return $ret;
  123. }
  124. /**
  125. * 投骰子
  126. * @param assoc_array $arr 抽奖物品概率
  127. * @param int $number 连抽次数
  128. * @return string itemid,num;itemid,num;...
  129. */
  130. static function Dice($arr, $number, &$rewardstr) {
  131. $max = 0; # 计算物品权重总和
  132. array_walk($arr, function ($value) use(&$max) {
  133. $max += $value->probability;
  134. });
  135. if (!$max) { # 配置数据有问题
  136. return ErrCode::err_const_no;
  137. }
  138. $reward = ArrayInit();
  139. for ($i = 0; $i < $number; $i++) {
  140. $rnd = CommUtil::random(1, $max); # 投骰子
  141. $start = 0;
  142. $rew = null;
  143. foreach ($arr as $item) { # 循环判断落入那个物品上
  144. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  145. $rew = $item; # 记录物品
  146. break;
  147. }
  148. $start += $item->probability; # 继续判断是否落入下一物品的区间
  149. } # foreach end
  150. if (!$rew) {
  151. return ErrCode::lottery_noselecteditem;
  152. }
  153. $reward[] = $rew->typeId;
  154. } # for end
  155. $rewardstr = implode(',', $reward);
  156. return ErrCode::ok;
  157. }
  158. //
  159. // </editor-fold>
  160. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  161. //
  162. /**
  163. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  164. * @param req $req
  165. */
  166. static function PlotFinish($req) {
  167. // 触发一下任务检查
  168. list($gate_or_npc_id, $stage) = $req->paras;
  169. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  170. return Resp::ok(array('store' => $req->userInfo->game->store,
  171. 'taskCardUpdate' => $bUpdate));
  172. }
  173. // <editor-fold defaultstate="collapsed" desc="废弃">
  174. // /**
  175. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  176. // * @deprecated since version 2020.12.12
  177. // * @param type $req
  178. // */
  179. // static function PlotExchangeTaskCard($req) {
  180. // Err(ErrCode::err_method_notimplement);
  181. // }
  182. //
  183. //
  184. // /**
  185. // * [6212] 任务卡- 剧情对话奖励任务卡
  186. // * @deprecated since version 2020.12.12
  187. // * @param req $req
  188. // */
  189. // static function PlotPresetTaskCard($req) {
  190. // // 发放任务卡
  191. // list($rwdStr) = $req->paras;
  192. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  193. // my_Assert(ErrCode::ok == $err, $err);
  194. // UserProc::updateUserInfo();
  195. // return Resp::ok(array('store' => $req->userInfo->game->store));
  196. // }
  197. //
  198. // /**
  199. // * [6213]任务卡 - 即时奖励型任务卡
  200. // * @deprecated since version 2020.12.12
  201. // * @param req $req
  202. // */
  203. // static function ImmetRewardTaskCard($req) {
  204. // // 销毁任务卡, 发放奖励
  205. // list($taskCardUID) = $req->paras;
  206. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  207. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  208. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  209. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  210. // }
  211. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  212. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  213. // }
  214. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  215. // UserProc::updateUserInfo(); # 回存玩家数据
  216. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  217. // }
  218. // </editor-fold>
  219. /**
  220. * [6214] 任务卡 - 杀死怪物事件
  221. * @param req $req
  222. */
  223. static function OnKillMonsterEvent($req) {
  224. // 触发一下任务检查
  225. list($monsterID, $num) = $req->paras;
  226. $bUpdate = self::OnKillMonster($monsterID, $num);
  227. return Resp::ok(array('store' => $req->userInfo->game->store,
  228. 'taskCardUpdate' => $bUpdate));
  229. }
  230. /**
  231. * [6215] 任务卡 - 激活任务卡
  232. * @param req $req
  233. */
  234. static function OnTaskCard_active($req) {
  235. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  236. $store = $req->userInfo->game->store; # 快速访问store
  237. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  238. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  239. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  240. my_Assert(self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  241. $taskCard->state = Enum_TaskCardStateType::ing;
  242. $store->taskcards->$taskCardUID = $taskCard;
  243. UserProc::updateUserInfo(); # 回存玩家数据
  244. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  245. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  246. }
  247. static function FindSameIngCard($typeId) {
  248. $cardDic = req()->userInfo->game->store->taskcards;
  249. array_walk($cardDic, function ($inst) use($typeId) {
  250. // $inst = new Ins_TaskCard($inst);
  251. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  252. return true;
  253. }
  254. });
  255. return false;
  256. }
  257. /**
  258. * [6216] 任务卡 - 领取任务卡奖励
  259. * @param req $req
  260. */
  261. static function OnTaskCard_reward($req) {
  262. // 销毁任务卡, 发放奖励
  263. list($taskCardUID) = $req->paras;
  264. $store = $req->userInfo->game->store; # 快速访问store
  265. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  266. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  267. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  268. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  269. }
  270. $taskCard->state = Enum_TaskCardStateType::drawed;
  271. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  272. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  273. UserProc::updateUserInfo(); # 回存玩家数据
  274. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  275. }
  276. //
  277. // </editor-fold>
  278. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  279. /**
  280. * [6204] 领取日常任务活跃度阶段奖励
  281. * @param req $req
  282. */
  283. static function getActiveReward($req) {
  284. list($num) = $req->paras; # 提取参数: 领奖的阶段
  285. $userTask = $req->userInfo->game->task;
  286. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  287. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  288. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  289. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  290. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  291. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  292. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  293. UserProc::updateUserInfo(); # 回存数据
  294. return Resp::ok(array(// # 返回
  295. "gold" => $req->userInfo->game->baseInfo->gold,
  296. "cash" => $req->userInfo->game->baseInfo->cash,
  297. "tili" => $req->userInfo->game->baseInfo->tili,
  298. "store" => $req->userInfo->game->store,
  299. "task" => $req->userInfo->game->task
  300. ));
  301. }
  302. /**
  303. * [6203] 设置关注任务
  304. * @param req $req
  305. */
  306. static function setAttentionTask($req) {
  307. list($taskId) = $req->paras;
  308. $userTask = $req->userInfo->game->task;
  309. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  310. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  311. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  312. $userTask->curTaskId = $taskId;
  313. // var_dump($userTask);
  314. UserProc::updateUserInfo();
  315. return Resp::ok(array("task" => $req->userInfo->game->task));
  316. }
  317. /**
  318. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  319. * @param req $req
  320. */
  321. static function GetTaskReward($req) {
  322. list($taskId) = $req->paras; # 提取参数: 任务id
  323. $userTask = new Info_UserTask($req->userInfo->game->task);
  324. $mask = 100000; # 根据id段来区分任务和每日任务.
  325. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  326. switch ($type) { #
  327. case 4: # 剧情任务
  328. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  329. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  330. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  331. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  332. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  333. my_Assert($taskCfg != null, ErrCode::err_const_no);
  334. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  335. my_Assert($ok == ErrCode::ok, $ok);
  336. $task->rewardGeted = 1;
  337. $userTask->taskListPlot->$taskId = $task;
  338. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  339. $userTask->curTaskNode += 1;
  340. $userTask->taskListPlot = ObjectInit();
  341. $userTask->initialize();
  342. }
  343. break;
  344. case 5: # 每日任务
  345. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  346. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  347. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  348. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  349. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  350. my_Assert($taskCfg != null, ErrCode::err_const_no);
  351. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  352. $userTask->dailyActivePoint += $taskCfg->activePoint;
  353. $task->rewardGeted = 1;
  354. $userTask->taskListDaily->$taskId = $task; # 回存下
  355. break;
  356. default:
  357. break;
  358. }
  359. $req->userInfo->game->task = $userTask; # 回存
  360. UserProc::updateUserInfo();
  361. return Resp::ok(array(// # 返回
  362. "gold" => $req->userInfo->game->baseInfo->gold,
  363. "cash" => $req->userInfo->game->baseInfo->cash,
  364. "tili" => $req->userInfo->game->baseInfo->tili,
  365. "store" => $req->userInfo->game->store,
  366. "task" => $req->userInfo->game->task
  367. ));
  368. }
  369. /**
  370. * [6201]更新任务状态
  371. * @param req $req
  372. */
  373. static function GetTaskInfo($req) {
  374. return Resp::ok(array("task" => $req->userInfo->game->task));
  375. }
  376. // </editor-fold>
  377. /**
  378. * 重置每日任务
  379. * @param Req $req
  380. */
  381. static function ResetDailyTask($req) {
  382. return;
  383. $userTask = new Info_UserTask($req->userInfo->game->task);
  384. $userTask->resetDailyTask();
  385. $req->userInfo->game->task = $userTask;
  386. }
  387. //
  388. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  389. /**
  390. * 检查任务条件是否达成
  391. * @param Ins_TaskParams $taskParam Description
  392. */
  393. static function CheckTaskConditions($taskParam) {
  394. return;
  395. // var_dump($taskParam);
  396. $bUpdate = false;
  397. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  398. $taskCfg = GameConfig::task_getItem($tid);
  399. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  400. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  401. continue;
  402. }
  403. isEditor() and $task = new Ins_TaskInfo(-1);
  404. if ($task->progress == 1) { # 已完成的不再更新处理
  405. continue;
  406. }
  407. if (is_null($taskCfg->canshu1)) {
  408. $task->progress = 1;
  409. $bUpdate = true;
  410. continue;
  411. }
  412. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  413. $task->tag1 = $taskParam->canshu1;
  414. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  415. $task->progress = 1;
  416. $task->tag2 = $taskParam->canshu2;
  417. $bUpdate = true;
  418. } else {
  419. if (is_numeric($taskCfg->canshu2)) {
  420. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  421. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  422. $bUpdate = true;
  423. $task->progress = 1;
  424. }
  425. } else {
  426. $task->tag2 = $taskParam->canshu2;
  427. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  428. $bUpdate = true;
  429. $task->progress = 1;
  430. }
  431. }
  432. }
  433. }
  434. }
  435. if ($bUpdate) {
  436. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  437. CornerSignEventProc::OnTask_Plot_new(req());
  438. }
  439. }
  440. /**
  441. * 检查任务条件是否达成
  442. * @param Ins_TaskParams $taskParam Description
  443. */
  444. static function CheckDailyTaskConditions($taskParam) {
  445. return;
  446. $bUpdate = false;
  447. $daily = req()->userInfo->game->task->taskListDaily;
  448. foreach ($daily as $tid => &$task) {
  449. $taskCfg = GameConfig::task_daily_getItem($tid);
  450. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  451. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  452. continue;
  453. }
  454. $task = new Ins_TaskInfo($task);
  455. if ($task->progress >= 1) { # 已完成的不再更新处理
  456. continue;
  457. }
  458. $task->counter++; # 计数器
  459. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  460. $task->progress = 1;
  461. $bUpdate = true;
  462. continue;
  463. }
  464. if ($taskCfg->canshu1 == $task->counter) {
  465. $task->progress = 1;
  466. $bUpdate = true;
  467. continue;
  468. }
  469. }
  470. if ($bUpdate) {
  471. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  472. CornerSignEventProc::OnTask_Daily_new(req());
  473. }
  474. }
  475. // </editor-fold>
  476. //
  477. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  478. //
  479. /**
  480. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  481. */
  482. static function OnUserLevelUp($newLvl) {
  483. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  484. self::CheckTaskConditions($taskParam);
  485. }
  486. /**
  487. * 英雄升级
  488. * @param type $heroMoId
  489. * @param type $newLvl
  490. */
  491. static function OnHeroLevelUp($heroMoId, $newLvl) {
  492. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  493. self::CheckTaskConditions($taskParam);
  494. }
  495. /**
  496. * 英雄升阶
  497. * @param type $heroMoId
  498. * @param type $newGrade
  499. */
  500. static function OnHeroGradeUp($heroMoId, $newGrade) {
  501. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  502. self::CheckTaskConditions($taskParam);
  503. self::OnHeroImprove();
  504. }
  505. /**
  506. * 英雄碎片数量达到指定值
  507. * @param type $heroMoId
  508. * @param type $num
  509. */
  510. static function OnHeroSegmengNum($heroMoId, $num) {
  511. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  512. self::CheckTaskConditions($taskParam);
  513. }
  514. /**
  515. * 英雄解锁技能
  516. * @param type $heroMoId
  517. * @param type $skillId
  518. */
  519. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  520. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  521. self::CheckTaskConditions($taskParam);
  522. }
  523. /**
  524. * 通关剧情关卡
  525. * @param type $gateId
  526. * @param type $difficulty
  527. */
  528. static function OnPassGateN($gateId, $difficulty) {
  529. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  530. self::CheckTaskConditions($taskParam);
  531. self::OnPassGate();
  532. }
  533. /**
  534. * 通关副本关卡
  535. * @param type $gateId
  536. * @param type $difficulty
  537. */
  538. static function OnPassCarboN($gateId, $difficulty) {
  539. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  540. self::CheckTaskConditions($taskParam);
  541. }
  542. /**
  543. * 竞技场胜利场次
  544. * @param type $num
  545. */
  546. static function OnPvPWinN($num) {
  547. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  548. self::CheckTaskConditions($taskParam);
  549. }
  550. /**
  551. * 竞技场积分
  552. * @param type $score
  553. */
  554. static function OnPvPScoreN($score) {
  555. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  556. self::CheckTaskConditions($taskParam);
  557. }
  558. /**
  559. * 玩家总战力值
  560. * @param type $num
  561. */
  562. static function OnUserFightPowerN($num) {
  563. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  564. self::CheckTaskConditions($taskParam);
  565. }
  566. /**
  567. * 玩家收集积分
  568. * @param type $num
  569. */
  570. static function OnUserCollectScoreN($num) {
  571. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  572. self::CheckTaskConditions($taskParam);
  573. }
  574. //
  575. // </editor-fold>
  576. //
  577. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  578. //
  579. /**
  580. * 每日登陆
  581. */
  582. static function OnUserLogin() {
  583. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  584. self::CheckDailyTaskConditions($taskParam);
  585. }
  586. /**
  587. * 每日:英雄强化(升级或升阶)n次
  588. */
  589. static function OnHeroImprove() {
  590. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  591. self::CheckDailyTaskConditions($taskParam);
  592. }
  593. /**
  594. * 每日:剧情关卡,胜利n次
  595. */
  596. static function OnPassGate() {
  597. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  598. self::CheckDailyTaskConditions($taskParam);
  599. }
  600. /**
  601. * 竞技场每日挑战,胜负均可
  602. */
  603. static function OnPvp() {
  604. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  605. self::CheckDailyTaskConditions($taskParam);
  606. }
  607. /**
  608. * 每日挑战,胜负均可
  609. */
  610. static function OnRankChalenge() {
  611. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  612. self::CheckDailyTaskConditions($taskParam);
  613. }
  614. /**
  615. * 每日购买商品
  616. */
  617. static function OnShopping() {
  618. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  619. self::CheckDailyTaskConditions($taskParam);
  620. }
  621. //
  622. // </editor-fold>
  623. //
  624. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  625. //
  626. /**
  627. * 检查任务卡条件是否达成
  628. * @param Ins_TaskParams $taskParam Description
  629. */
  630. static function CheckTaskCardConditions($taskParam) {
  631. $bUpdate = false;
  632. $tasks = req()->userInfo->game->store->taskcards;
  633. foreach ($tasks as $tid => &$task) {
  634. $task = new Ins_TaskCard($task);
  635. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  636. $tsp = new Ins_TaskStep($tsp);
  637. $bUpdate = $tsp->check_new($taskParam);
  638. if ($bUpdate) {
  639. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  640. $tsp->propel($taskParam);
  641. if ($tsp->isFinish()) {
  642. $task->state = Enum_TaskCardStateType::finish;
  643. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  644. }
  645. }
  646. }
  647. }
  648. if ($bUpdate) { # 带回数据到客户端
  649. req()->userInfo->game->store->taskcards = $tasks;
  650. UserProc::updateUserInfo(); # 更新玩家数据
  651. }
  652. return $bUpdate;
  653. }
  654. static function OnKillMonster($monsterID, $num) {
  655. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  656. var_dump($taskParam);
  657. return self::CheckTaskCardConditions($taskParam);
  658. }
  659. /**
  660. * 获得道具
  661. */
  662. static function OnGainItem($itemId, $num) {
  663. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::add, $num, array($itemId));
  664. self::CheckTaskCardConditions($taskParam);
  665. NormalEventProc::OnBag_new_Item($itemId, $num);
  666. }
  667. static function OnPlotOver($gate_or_npc_id, $stage) {
  668. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  669. return self::CheckTaskCardConditions($taskParam);
  670. }
  671. //
  672. // </editor-fold>
  673. //
  674. }