TaskProc.php 15 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  20. return TaskProc::getActiveReward($req);
  21. default:
  22. return Err(ErrCode::cmd_err);
  23. }
  24. }
  25. /**
  26. * [6204] 领取日常任务活跃度阶段奖励
  27. * @param req $req
  28. */
  29. static function getActiveReward($req) {
  30. list($num) = $req->paras; # 提取参数: 领奖的阶段
  31. $userTask = $req->userInfo->game->task;
  32. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  33. my_Assert(null != $rewardCfg, ErrCode::err_const_no);
  34. // 判断尚未领取
  35. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted);
  36. // 判断活跃点数足够
  37. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough);
  38. // 按照配置发放奖励
  39. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward);
  40. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  41. // 添加领取记录
  42. $userTask->dailyActiveGetedRewardArr[] = $num;
  43. // 回存数据
  44. UserProc::updateUserInfo();
  45. return Resp::ok(array(// # 返回
  46. "gold" => $req->userInfo->game->baseInfo->gold,
  47. "cash" => $req->userInfo->game->baseInfo->cash,
  48. "tili" => $req->userInfo->game->baseInfo->tili,
  49. "store" => $req->userInfo->game->store,
  50. "task" => $req->userInfo->game->task
  51. ));
  52. }
  53. /**
  54. * [6203] 设置关注任务
  55. * @param req $req
  56. */
  57. static function setAttentionTask($req) {
  58. list($taskId) = $req->paras;
  59. $userTask = $req->userInfo->game->task;
  60. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  61. $taskItem = new TaskInfo($userTask->taskListPlot->$taskId);
  62. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  63. $userTask->curTaskId = $taskId;
  64. // var_dump($userTask);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array("task" => $req->userInfo->game->task));
  67. }
  68. /**
  69. * [6201]更新任务状态
  70. * @param req $req
  71. */
  72. static function GetTaskInfo($req) {
  73. // 刷新
  74. // 返回
  75. return Resp::ok(array("task" => $req->userInfo->game->task));
  76. }
  77. /**
  78. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  79. * @param req $req
  80. */
  81. static function GetTaskReward($req) {
  82. list($taskId) = $req->paras; # 提取参数: 任务id
  83. $userTask = new UserTaskInfo($req->userInfo->game->task);
  84. $mask = 100000; # 根据id段来区分任务和每日任务.
  85. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  86. switch ($type) { #
  87. case 4: # 剧情任务
  88. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  89. $task = new TaskInfo($userTask->taskListPlot->$taskId);
  90. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  91. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  92. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  93. my_Assert($taskCfg != null, ErrCode::err_const_no);
  94. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  95. my_Assert($ok == ErrCode::ok, $ok);
  96. $task->rewardGeted = 1;
  97. $userTask->taskListPlot->$taskId = $task;
  98. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  99. $userTask->curTaskNode += 1;
  100. $userTask->taskListPlot = ObjectInit();
  101. $userTask->initialize();
  102. }
  103. break;
  104. case 5: # 每日任务
  105. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  106. $task = new TaskInfo($userTask->taskListDaily->$taskId);
  107. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  108. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  109. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  110. my_Assert($taskCfg != null, ErrCode::err_const_no);
  111. UserGameModel::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  112. $userTask->dailyActivePoint += $taskCfg->activePoint;
  113. $task->rewardGeted = 1;
  114. $userTask->taskListDaily->$taskId = $task; # 回存下
  115. break;
  116. default:
  117. break;
  118. }
  119. $req->userInfo->game->task = $userTask; # 回存
  120. UserProc::updateUserInfo();
  121. return Resp::ok(array(// # 返回
  122. "gold" => $req->userInfo->game->baseInfo->gold,
  123. "cash" => $req->userInfo->game->baseInfo->cash,
  124. "tili" => $req->userInfo->game->baseInfo->tili,
  125. "store" => $req->userInfo->game->store,
  126. "task" => $req->userInfo->game->task
  127. ));
  128. }
  129. // 每日任务, 自动刷新
  130. //
  131. /**
  132. * 重置每日任务
  133. * @param Req $req
  134. */
  135. static function ResetDailyTask($req) {
  136. $userTask = new UserTaskInfo($req->userInfo->game->task);
  137. $userTask->resetDailyTask();
  138. $req->userInfo->game->task = $userTask;
  139. }
  140. //
  141. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  142. /**
  143. * 检查任务条件是否达成
  144. * @param TaskParams $taskParam Description
  145. */
  146. static function CheckTaskConditions($taskParam) {
  147. var_dump($taskParam);
  148. $bUpdate = false;
  149. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  150. $taskCfg = GameConfig::task_getItem($tid);
  151. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  152. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  153. continue;
  154. }
  155. isEditor() and $task = new TaskInfo(-1);
  156. if ($task->progress == 1) { # 已完成的不再更新处理
  157. continue;
  158. }
  159. if (is_null($taskCfg->canshu1)) {
  160. $task->progress = 1;
  161. $bUpdate = true;
  162. continue;
  163. }
  164. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  165. $task->tag1 = $taskParam->canshu1;
  166. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  167. $task->progress = 1;
  168. $task->tag2 = $taskParam->canshu2;
  169. $bUpdate = true;
  170. } else {
  171. if (is_numeric($taskCfg->canshu2)) {
  172. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  173. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  174. $bUpdate = true;
  175. $task->progress = 1;
  176. }
  177. } else {
  178. $task->tag2 = $taskParam->canshu2;
  179. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  180. $bUpdate = true;
  181. $task->progress = 1;
  182. }
  183. }
  184. }
  185. }
  186. }
  187. if ($bUpdate) {
  188. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  189. }
  190. }
  191. /**
  192. * 检查任务条件是否达成
  193. * @param TaskParams $taskParam Description
  194. */
  195. static function CheckDailyTaskConditions($taskParam) {
  196. $bUpdate = false;
  197. $req = req();
  198. $daily = $req->userInfo->game->task->taskListDaily;
  199. foreach ($daily as $tid => &$task) {
  200. $taskCfg = GameConfig::task_daily_getItem($tid);
  201. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  202. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  203. continue;
  204. }
  205. $task = new TaskInfo($task);
  206. if ($task->progress >= 1) { # 已完成的不再更新处理
  207. continue;
  208. }
  209. $task->counter++; # 计数器
  210. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  211. $task->progress = 1;
  212. $bUpdate = true;
  213. continue;
  214. }
  215. if ($taskCfg->canshu1 == $task->counter) {
  216. $task->progress = 1;
  217. $bUpdate = true;
  218. continue;
  219. }
  220. }
  221. if ($bUpdate) {
  222. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  223. }
  224. }
  225. // </editor-fold>
  226. //
  227. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  228. //
  229. /**
  230. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  231. */
  232. static function OnUserLevelUp($newLvl) {
  233. $taskParam = new TaskParams(EnumTaskType::CommanderLevelUpTo, $newLvl);
  234. self::CheckTaskConditions($taskParam);
  235. }
  236. /**
  237. * 英雄升级
  238. * @param type $heroMoId
  239. * @param type $newLvl
  240. */
  241. static function OnHeroLevelUp($heroMoId, $newLvl) {
  242. $taskParam = new TaskParams(EnumTaskType::HeroLevelUpTo, $heroMoId, $newLvl);
  243. self::CheckTaskConditions($taskParam);
  244. }
  245. /**
  246. * 英雄升阶
  247. * @param type $heroMoId
  248. * @param type $newGrade
  249. */
  250. static function OnHeroGradeUp($heroMoId, $newGrade) {
  251. $taskParam = new TaskParams(EnumTaskType::HeroGradeUpTo, $heroMoId, $newGrade);
  252. self::CheckTaskConditions($taskParam);
  253. self::OnHeroImprove();
  254. }
  255. /**
  256. * 英雄碎片数量达到指定值
  257. * @param type $heroMoId
  258. * @param type $num
  259. */
  260. static function OnHeroSegmengNum($heroMoId, $num) {
  261. $taskParam = new TaskParams(EnumTaskType::HeroSegmentNumberTo, $heroMoId, $num);
  262. self::CheckTaskConditions($taskParam);
  263. }
  264. /**
  265. * 英雄解锁技能
  266. * @param type $heroMoId
  267. * @param type $skillId
  268. */
  269. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  270. $taskParam = new TaskParams(EnumTaskType::HeroSkillUnlock, $heroMoId, $skillId);
  271. self::CheckTaskConditions($taskParam);
  272. }
  273. /**
  274. * 通关剧情关卡
  275. * @param type $gateId
  276. * @param type $difficulty
  277. */
  278. static function OnPassGateN($gateId, $difficulty) {
  279. $taskParam = new TaskParams(EnumTaskType::PassGateN, $gateId, $difficulty);
  280. self::CheckTaskConditions($taskParam);
  281. self::OnPassGate();
  282. }
  283. /**
  284. * 通关副本关卡
  285. * @param type $gateId
  286. * @param type $difficulty
  287. */
  288. static function OnPassCarboN($gateId, $difficulty) {
  289. $taskParam = new TaskParams(EnumTaskType::passCarbonN, $gateId, $difficulty);
  290. self::CheckTaskConditions($taskParam);
  291. }
  292. /**
  293. * 竞技场胜利场次
  294. * @param type $num
  295. */
  296. static function OnPvPWinN($num) {
  297. $taskParam = new TaskParams(EnumTaskType::PvPWinNumberTo, $num);
  298. self::CheckTaskConditions($taskParam);
  299. }
  300. /**
  301. * 竞技场积分
  302. * @param type $score
  303. */
  304. static function OnPvPScoreN($score) {
  305. $taskParam = new TaskParams(EnumTaskType::PvPScoreTo, $score);
  306. self::CheckTaskConditions($taskParam);
  307. }
  308. /**
  309. * 玩家总战力值
  310. * @param type $num
  311. */
  312. static function OnUserFightPowerN($num) {
  313. $taskParam = new TaskParams(EnumTaskType::UserPowerTo, $num);
  314. self::CheckTaskConditions($taskParam);
  315. }
  316. /**
  317. * 玩家收集积分
  318. * @param type $num
  319. */
  320. static function OnUserCollectScoreN($num) {
  321. $taskParam = new TaskParams(EnumTaskType::UserCollectScoreTo, $num);
  322. self::CheckTaskConditions($taskParam);
  323. }
  324. //
  325. // </editor-fold>
  326. //
  327. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  328. //
  329. /**
  330. * 每日登陆
  331. */
  332. static function OnUserLogin() {
  333. $taskParam = new TaskParams(EnumTaskType::DailyLogin);
  334. self::CheckDailyTaskConditions($taskParam);
  335. }
  336. /**
  337. * 每日:英雄强化(升级或升阶)n次
  338. */
  339. static function OnHeroImprove() {
  340. $taskParam = new TaskParams(EnumTaskType::DailyHeroImprove);
  341. self::CheckDailyTaskConditions($taskParam);
  342. }
  343. /**
  344. * 每日:剧情关卡,胜利n次
  345. */
  346. static function OnPassGate() {
  347. $taskParam = new TaskParams(EnumTaskType::DailyGatesWin);
  348. self::CheckDailyTaskConditions($taskParam);
  349. }
  350. /**
  351. * 竞技场每日挑战,胜负均可
  352. */
  353. static function OnPvp() {
  354. $taskParam = new TaskParams(EnumTaskType::DailyPVP);
  355. self::CheckDailyTaskConditions($taskParam);
  356. }
  357. /**
  358. * 每日挑战,胜负均可
  359. */
  360. static function OnRankChalenge() {
  361. $taskParam = new TaskParams(EnumTaskType::DailyRankChalenge);
  362. self::CheckDailyTaskConditions($taskParam);
  363. }
  364. /**
  365. * 每日购买商品
  366. */
  367. static function OnShopping() {
  368. $taskParam = new TaskParams(EnumTaskType::DailyShopping);
  369. self::CheckDailyTaskConditions($taskParam);
  370. }
  371. //
  372. // </editor-fold>
  373. }