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- <?php
- namespace loyalsoft;
- /**
- * 任务模块
- * @version
- * 1.0.0 Created at 2017-11-3. by --gwang
- * @author gwang (mail@wanggangzero.cn)
- * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
- */
- class TaskProc {
- static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
- return TaskProc::GetTaskInfo($req);
- case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
- return TaskProc::GetTaskReward($req);
- case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
- return TaskProc::setAttentionTask($req);
- case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
- return TaskProc::getActiveReward($req);
- //---------------- 任务卡相关通讯 -----------------------------------------------
- case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
- return self::PlotFinish($req);
- // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
- // Err(ErrCode::err_method_obsoleted);
- // return self::PlotExchangeTaskCard($req);
- // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
- // Err(ErrCode::err_method_obsoleted);
- // return self::PlotPresetTaskCard($req);
- // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
- // Err(ErrCode::err_method_obsoleted);
- // return self::ImmetRewardTaskCard($req);
- case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
- return self::OnKillMonsterEvent($req);
- case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
- case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
- default:
- return Err(ErrCode::cmd_err);
- }
- }
- // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
- //
- /**
- * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
- * @param req $req
- */
- static function PlotFinish($req) {
- // 触发一下任务检查
- list($gate_or_npc_id, $stage) = $req->paras;
- $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
- return Resp::ok(array('store' => $req->userInfo->game->store,
- 'taskCardUpdate' => $bUpdate));
- }
- // <editor-fold defaultstate="collapsed" desc="废弃">
- // /**
- // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
- // * @deprecated since version 2020.12.12
- // * @param type $req
- // */
- // static function PlotExchangeTaskCard($req) {
- // Err(ErrCode::err_method_notimplement);
- // }
- //
- // /**
- // * [6212] 任务卡- 剧情对话奖励任务卡
- // * @deprecated since version 2020.12.12
- // * @param req $req
- // */
- // static function PlotPresetTaskCard($req) {
- // // 发放任务卡
- // list($rwdStr) = $req->paras;
- // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
- // my_Assert(ErrCode::ok == $err, $err);
- // UserProc::updateUserInfo();
- // return Resp::ok(array('store' => $req->userInfo->game->store));
- // }
- //
- // /**
- // * [6213]任务卡 - 即时奖励型任务卡
- // * @deprecated since version 2020.12.12
- // * @param req $req
- // */
- // static function ImmetRewardTaskCard($req) {
- // // 销毁任务卡, 发放奖励
- // list($taskCardUID) = $req->paras;
- // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
- // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
- // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
- // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
- // }
- // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
- // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
- // }
- // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
- // UserProc::updateUserInfo(); # 回存玩家数据
- // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
- // }
- // </editor-fold>
- /**
- * [6214] 任务卡 - 杀死怪物事件
- * @param req $req
- */
- static function OnKillMonsterEvent($req) {
- // 触发一下任务检查
- list($monsterID, $num) = $req->paras;
- $bUpdate = self::OnKillMonster($monsterID, $num);
- return Resp::ok(array('store' => $req->userInfo->game->store,
- 'taskCardUpdate' => $bUpdate));
- }
- /**
- * [6215] 任务卡 - 激活任务卡
- * @param req $req
- */
- static function OnTaskCard_active($req) {
- list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
- $store = $req->userInfo->game->store; # 快速访问store
- my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
- $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
- my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
- $taskCard->state = Enum_TaskCardStateType::ing;
- $store->taskcards->$taskCardUID = $taskCard;
- UserProc::updateUserInfo(); # 回存玩家数据
- NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
- return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
- }
- /**
- * [6216] 任务卡 - 领取任务卡奖励
- * @param req $req
- */
- static function OnTaskCard_reward($req) {
- // 销毁任务卡, 发放奖励
- list($taskCardUID) = $req->paras;
- $store = $req->userInfo->game->store; # 快速访问store
- my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
- $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
- if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
- StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
- }
- NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
- StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
- UserProc::updateUserInfo(); # 回存玩家数据
- return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
- }
- //
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
- /**
- * [6204] 领取日常任务活跃度阶段奖励
- * @param req $req
- */
- static function getActiveReward($req) {
- list($num) = $req->paras; # 提取参数: 领奖的阶段
- $userTask = $req->userInfo->game->task;
- $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
- my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
- my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
- my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
- $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
- my_Assert($ok == ErrCode::ok, $ok); # 发放成功
- $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
- UserProc::updateUserInfo(); # 回存数据
- return Resp::ok(array(// # 返回
- "gold" => $req->userInfo->game->baseInfo->gold,
- "cash" => $req->userInfo->game->baseInfo->cash,
- "tili" => $req->userInfo->game->baseInfo->tili,
- "store" => $req->userInfo->game->store,
- "task" => $req->userInfo->game->task
- ));
- }
- /**
- * [6203] 设置关注任务
- * @param req $req
- */
- static function setAttentionTask($req) {
- list($taskId) = $req->paras;
- $userTask = $req->userInfo->game->task;
- my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
- $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
- my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
- $userTask->curTaskId = $taskId;
- // var_dump($userTask);
- UserProc::updateUserInfo();
- return Resp::ok(array("task" => $req->userInfo->game->task));
- }
- /**
- * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
- * @param req $req
- */
- static function GetTaskReward($req) {
- list($taskId) = $req->paras; # 提取参数: 任务id
- $userTask = new Info_UserTask($req->userInfo->game->task);
- $mask = 100000; # 根据id段来区分任务和每日任务.
- $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
- switch ($type) { #
- case 4: # 剧情任务
- my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
- $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
- my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
- my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
- $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
- my_Assert($taskCfg != null, ErrCode::err_const_no);
- $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
- my_Assert($ok == ErrCode::ok, $ok);
- $task->rewardGeted = 1;
- $userTask->taskListPlot->$taskId = $task;
- if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
- $userTask->curTaskNode += 1;
- $userTask->taskListPlot = ObjectInit();
- $userTask->initialize();
- }
- break;
- case 5: # 每日任务
- my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
- $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
- my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
- my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
- $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
- my_Assert($taskCfg != null, ErrCode::err_const_no);
- Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
- $userTask->dailyActivePoint += $taskCfg->activePoint;
- $task->rewardGeted = 1;
- $userTask->taskListDaily->$taskId = $task; # 回存下
- break;
- default:
- break;
- }
- $req->userInfo->game->task = $userTask; # 回存
- UserProc::updateUserInfo();
- return Resp::ok(array(// # 返回
- "gold" => $req->userInfo->game->baseInfo->gold,
- "cash" => $req->userInfo->game->baseInfo->cash,
- "tili" => $req->userInfo->game->baseInfo->tili,
- "store" => $req->userInfo->game->store,
- "task" => $req->userInfo->game->task
- ));
- }
- /**
- * [6201]更新任务状态
- * @param req $req
- */
- static function GetTaskInfo($req) {
- return Resp::ok(array("task" => $req->userInfo->game->task));
- }
- // </editor-fold>
- /**
- * 重置每日任务
- * @param Req $req
- */
- static function ResetDailyTask($req) {
- return;
- $userTask = new Info_UserTask($req->userInfo->game->task);
- $userTask->resetDailyTask();
- $req->userInfo->game->task = $userTask;
- }
- //
- // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
- /**
- * 检查任务条件是否达成
- * @param Ins_TaskParams $taskParam Description
- */
- static function CheckTaskConditions($taskParam) {
- return;
- // var_dump($taskParam);
- $bUpdate = false;
- foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
- $taskCfg = GameConfig::task_getItem($tid);
- my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
- if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
- continue;
- }
- isEditor() and $task = new Ins_TaskInfo(-1);
- if ($task->progress == 1) { # 已完成的不再更新处理
- continue;
- }
- if (is_null($taskCfg->canshu1)) {
- $task->progress = 1;
- $bUpdate = true;
- continue;
- }
- if ($taskCfg->canshu1 == $taskParam->canshu1) {
- $task->tag1 = $taskParam->canshu1;
- if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
- $task->progress = 1;
- $task->tag2 = $taskParam->canshu2;
- $bUpdate = true;
- } else {
- if (is_numeric($taskCfg->canshu2)) {
- $task->tag2 = max($task->tag2, $taskParam->canshu2);
- if ($taskCfg->canshu2 <= $taskParam->canshu2) {
- $bUpdate = true;
- $task->progress = 1;
- }
- } else {
- $task->tag2 = $taskParam->canshu2;
- if ($taskCfg->canshu2 == $taskParam->canshu2) {
- $bUpdate = true;
- $task->progress = 1;
- }
- }
- }
- }
- }
- if ($bUpdate) {
- Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
- CornerSignEventProc::OnTask_Plot_new(req());
- }
- }
- /**
- * 检查任务条件是否达成
- * @param Ins_TaskParams $taskParam Description
- */
- static function CheckDailyTaskConditions($taskParam) {
- return;
- $bUpdate = false;
- $daily = req()->userInfo->game->task->taskListDaily;
- foreach ($daily as $tid => &$task) {
- $taskCfg = GameConfig::task_daily_getItem($tid);
- my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
- if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
- continue;
- }
- $task = new Ins_TaskInfo($task);
- if ($task->progress >= 1) { # 已完成的不再更新处理
- continue;
- }
- $task->counter++; # 计数器
- if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
- $task->progress = 1;
- $bUpdate = true;
- continue;
- }
- if ($taskCfg->canshu1 == $task->counter) {
- $task->progress = 1;
- $bUpdate = true;
- continue;
- }
- }
- if ($bUpdate) {
- Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
- CornerSignEventProc::OnTask_Daily_new(req());
- }
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
- //
- /**
- * 例如当指挥官等级提升的时候需要检查是否有任务达成
- */
- static function OnUserLevelUp($newLvl) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 英雄升级
- * @param type $heroMoId
- * @param type $newLvl
- */
- static function OnHeroLevelUp($heroMoId, $newLvl) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 英雄升阶
- * @param type $heroMoId
- * @param type $newGrade
- */
- static function OnHeroGradeUp($heroMoId, $newGrade) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
- self::CheckTaskConditions($taskParam);
- self::OnHeroImprove();
- }
- /**
- * 英雄碎片数量达到指定值
- * @param type $heroMoId
- * @param type $num
- */
- static function OnHeroSegmengNum($heroMoId, $num) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 英雄解锁技能
- * @param type $heroMoId
- * @param type $skillId
- */
- static function OnHeroUnlocSkill($heroMoId, $skillId) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 通关剧情关卡
- * @param type $gateId
- * @param type $difficulty
- */
- static function OnPassGateN($gateId, $difficulty) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
- self::CheckTaskConditions($taskParam);
- self::OnPassGate();
- }
- /**
- * 通关副本关卡
- * @param type $gateId
- * @param type $difficulty
- */
- static function OnPassCarboN($gateId, $difficulty) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 竞技场胜利场次
- * @param type $num
- */
- static function OnPvPWinN($num) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 竞技场积分
- * @param type $score
- */
- static function OnPvPScoreN($score) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 玩家总战力值
- * @param type $num
- */
- static function OnUserFightPowerN($num) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
- self::CheckTaskConditions($taskParam);
- }
- /**
- * 玩家收集积分
- * @param type $num
- */
- static function OnUserCollectScoreN($num) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
- self::CheckTaskConditions($taskParam);
- }
- //
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
- //
- /**
- * 每日登陆
- */
- static function OnUserLogin() {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
- self::CheckDailyTaskConditions($taskParam);
- }
- /**
- * 每日:英雄强化(升级或升阶)n次
- */
- static function OnHeroImprove() {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
- self::CheckDailyTaskConditions($taskParam);
- }
- /**
- * 每日:剧情关卡,胜利n次
- */
- static function OnPassGate() {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
- self::CheckDailyTaskConditions($taskParam);
- }
- /**
- * 竞技场每日挑战,胜负均可
- */
- static function OnPvp() {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
- self::CheckDailyTaskConditions($taskParam);
- }
- /**
- * 每日挑战,胜负均可
- */
- static function OnRankChalenge() {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
- self::CheckDailyTaskConditions($taskParam);
- }
- /**
- * 每日购买商品
- */
- static function OnShopping() {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
- self::CheckDailyTaskConditions($taskParam);
- }
- //
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
- //
- /**
- * 检查任务卡条件是否达成
- * @param Ins_TaskParams $taskParam Description
- */
- static function CheckTaskCardConditions($taskParam) {
- $bUpdate = false;
- $tasks = req()->userInfo->game->store->taskcards;
- foreach ($tasks as $tid => &$task) {
- $task = new Ins_TaskCard($task);
- foreach ($task->curSteps as $stp) { # 初期里面只有一个任务
- $tsp = new Ins_TaskStep($stp);
- $bUpdate = $tsp->check_new($taskParam);
- if ($bUpdate) {
- NormalEventProc::OnTaskCardStep_Complete($task->typeId, $tsp->typeId); # 广播任务步骤完成事件
- $tsp->propel($taskParam);
- if ($tsp->isFinish()) {
- NormalEventProc::OnTaskCard_Finish($task->typeId, null); # 广播卡完成事件
- }
- }
- }
- }
- if ($bUpdate) { # 带回数据到客户端
- UserProc::updateUserInfo(); # 更新玩家数据
- }
- return $bUpdate;
- }
- static function OnKillMonster($monsterID, $num) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::KillMonster, $monsterID, $num);
- return self::CheckTaskCardConditions($taskParam);
- }
- /**
- * 获得道具
- */
- static function OnGainItem($itemId, $num) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::GainItem, $itemId, $num);
- self::CheckTaskCardConditions($taskParam);
- NormalEventProc::OnBag_new_Item($itemId, $num);
- }
- static function OnPlotOver($gate_or_npc_id, $stage) {
- $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PlotOver, $gate_or_npc_id, "$stage");
- return self::CheckTaskCardConditions($taskParam);
- }
- //
- // </editor-fold>
- //
- }
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