TaskProc.php 24 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  20. return TaskProc::getActiveReward($req);
  21. //---------------- 任务卡相关通讯 -----------------------------------------------
  22. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  23. return self::PlotFinish($req);
  24. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  25. // Err(ErrCode::err_method_obsoleted);
  26. // return self::PlotExchangeTaskCard($req);
  27. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  28. // Err(ErrCode::err_method_obsoleted);
  29. // return self::PlotPresetTaskCard($req);
  30. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  31. // Err(ErrCode::err_method_obsoleted);
  32. // return self::ImmetRewardTaskCard($req);
  33. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  34. return self::OnKillMonsterEvent($req);
  35. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  36. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  37. default:
  38. return Err(ErrCode::cmd_err);
  39. }
  40. }
  41. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  42. //
  43. /**
  44. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  45. * @param req $req
  46. */
  47. static function PlotFinish($req) {
  48. // 触发一下任务检查
  49. list($gate_or_npc_id, $stage) = $req->paras;
  50. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  51. return Resp::ok(array('store' => $req->userInfo->game->store,
  52. 'taskCardUpdate' => $bUpdate));
  53. }
  54. // <editor-fold defaultstate="collapsed" desc="废弃">
  55. // /**
  56. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  57. // * @deprecated since version 2020.12.12
  58. // * @param type $req
  59. // */
  60. // static function PlotExchangeTaskCard($req) {
  61. // Err(ErrCode::err_method_notimplement);
  62. // }
  63. //
  64. // /**
  65. // * [6212] 任务卡- 剧情对话奖励任务卡
  66. // * @deprecated since version 2020.12.12
  67. // * @param req $req
  68. // */
  69. // static function PlotPresetTaskCard($req) {
  70. // // 发放任务卡
  71. // list($rwdStr) = $req->paras;
  72. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  73. // my_Assert(ErrCode::ok == $err, $err);
  74. // UserProc::updateUserInfo();
  75. // return Resp::ok(array('store' => $req->userInfo->game->store));
  76. // }
  77. //
  78. // /**
  79. // * [6213]任务卡 - 即时奖励型任务卡
  80. // * @deprecated since version 2020.12.12
  81. // * @param req $req
  82. // */
  83. // static function ImmetRewardTaskCard($req) {
  84. // // 销毁任务卡, 发放奖励
  85. // list($taskCardUID) = $req->paras;
  86. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  87. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  88. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  89. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  90. // }
  91. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  92. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  93. // }
  94. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  95. // UserProc::updateUserInfo(); # 回存玩家数据
  96. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  97. // }
  98. // </editor-fold>
  99. /**
  100. * [6214] 任务卡 - 杀死怪物事件
  101. * @param req $req
  102. */
  103. static function OnKillMonsterEvent($req) {
  104. // 触发一下任务检查
  105. list($monsterID, $num) = $req->paras;
  106. $bUpdate = self::OnKillMonster($monsterID, $num);
  107. return Resp::ok(array('store' => $req->userInfo->game->store,
  108. 'taskCardUpdate' => $bUpdate));
  109. }
  110. /**
  111. * [6215] 任务卡 - 激活任务卡
  112. * @param req $req
  113. */
  114. static function OnTaskCard_active($req) {
  115. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  116. $store = $req->userInfo->game->store; # 快速访问store
  117. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  118. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  119. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  120. $taskCard->state = Enum_TaskCardStateType::ing;
  121. $store->taskcards->$taskCardUID = $taskCard;
  122. UserProc::updateUserInfo(); # 回存玩家数据
  123. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  124. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  125. }
  126. /**
  127. * [6216] 任务卡 - 领取任务卡奖励
  128. * @param req $req
  129. */
  130. static function OnTaskCard_reward($req) {
  131. // 销毁任务卡, 发放奖励
  132. list($taskCardUID) = $req->paras;
  133. $store = $req->userInfo->game->store; # 快速访问store
  134. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  135. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  136. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  137. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  138. }
  139. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  140. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  141. UserProc::updateUserInfo(); # 回存玩家数据
  142. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  143. }
  144. //
  145. // </editor-fold>
  146. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  147. /**
  148. * [6204] 领取日常任务活跃度阶段奖励
  149. * @param req $req
  150. */
  151. static function getActiveReward($req) {
  152. list($num) = $req->paras; # 提取参数: 领奖的阶段
  153. $userTask = $req->userInfo->game->task;
  154. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  155. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  156. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  157. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  158. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  159. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  160. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  161. UserProc::updateUserInfo(); # 回存数据
  162. return Resp::ok(array(// # 返回
  163. "gold" => $req->userInfo->game->baseInfo->gold,
  164. "cash" => $req->userInfo->game->baseInfo->cash,
  165. "tili" => $req->userInfo->game->baseInfo->tili,
  166. "store" => $req->userInfo->game->store,
  167. "task" => $req->userInfo->game->task
  168. ));
  169. }
  170. /**
  171. * [6203] 设置关注任务
  172. * @param req $req
  173. */
  174. static function setAttentionTask($req) {
  175. list($taskId) = $req->paras;
  176. $userTask = $req->userInfo->game->task;
  177. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  178. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  179. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  180. $userTask->curTaskId = $taskId;
  181. // var_dump($userTask);
  182. UserProc::updateUserInfo();
  183. return Resp::ok(array("task" => $req->userInfo->game->task));
  184. }
  185. /**
  186. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  187. * @param req $req
  188. */
  189. static function GetTaskReward($req) {
  190. list($taskId) = $req->paras; # 提取参数: 任务id
  191. $userTask = new Info_UserTask($req->userInfo->game->task);
  192. $mask = 100000; # 根据id段来区分任务和每日任务.
  193. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  194. switch ($type) { #
  195. case 4: # 剧情任务
  196. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  197. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  198. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  199. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  200. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  201. my_Assert($taskCfg != null, ErrCode::err_const_no);
  202. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  203. my_Assert($ok == ErrCode::ok, $ok);
  204. $task->rewardGeted = 1;
  205. $userTask->taskListPlot->$taskId = $task;
  206. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  207. $userTask->curTaskNode += 1;
  208. $userTask->taskListPlot = ObjectInit();
  209. $userTask->initialize();
  210. }
  211. break;
  212. case 5: # 每日任务
  213. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  214. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  215. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  216. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  217. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  218. my_Assert($taskCfg != null, ErrCode::err_const_no);
  219. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  220. $userTask->dailyActivePoint += $taskCfg->activePoint;
  221. $task->rewardGeted = 1;
  222. $userTask->taskListDaily->$taskId = $task; # 回存下
  223. break;
  224. default:
  225. break;
  226. }
  227. $req->userInfo->game->task = $userTask; # 回存
  228. UserProc::updateUserInfo();
  229. return Resp::ok(array(// # 返回
  230. "gold" => $req->userInfo->game->baseInfo->gold,
  231. "cash" => $req->userInfo->game->baseInfo->cash,
  232. "tili" => $req->userInfo->game->baseInfo->tili,
  233. "store" => $req->userInfo->game->store,
  234. "task" => $req->userInfo->game->task
  235. ));
  236. }
  237. /**
  238. * [6201]更新任务状态
  239. * @param req $req
  240. */
  241. static function GetTaskInfo($req) {
  242. return Resp::ok(array("task" => $req->userInfo->game->task));
  243. }
  244. // </editor-fold>
  245. /**
  246. * 重置每日任务
  247. * @param Req $req
  248. */
  249. static function ResetDailyTask($req) {
  250. return;
  251. $userTask = new Info_UserTask($req->userInfo->game->task);
  252. $userTask->resetDailyTask();
  253. $req->userInfo->game->task = $userTask;
  254. }
  255. //
  256. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  257. /**
  258. * 检查任务条件是否达成
  259. * @param Ins_TaskParams $taskParam Description
  260. */
  261. static function CheckTaskConditions($taskParam) {
  262. return;
  263. // var_dump($taskParam);
  264. $bUpdate = false;
  265. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  266. $taskCfg = GameConfig::task_getItem($tid);
  267. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  268. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  269. continue;
  270. }
  271. isEditor() and $task = new Ins_TaskInfo(-1);
  272. if ($task->progress == 1) { # 已完成的不再更新处理
  273. continue;
  274. }
  275. if (is_null($taskCfg->canshu1)) {
  276. $task->progress = 1;
  277. $bUpdate = true;
  278. continue;
  279. }
  280. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  281. $task->tag1 = $taskParam->canshu1;
  282. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  283. $task->progress = 1;
  284. $task->tag2 = $taskParam->canshu2;
  285. $bUpdate = true;
  286. } else {
  287. if (is_numeric($taskCfg->canshu2)) {
  288. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  289. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  290. $bUpdate = true;
  291. $task->progress = 1;
  292. }
  293. } else {
  294. $task->tag2 = $taskParam->canshu2;
  295. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  296. $bUpdate = true;
  297. $task->progress = 1;
  298. }
  299. }
  300. }
  301. }
  302. }
  303. if ($bUpdate) {
  304. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  305. CornerSignEventProc::OnTask_Plot_new(req());
  306. }
  307. }
  308. /**
  309. * 检查任务条件是否达成
  310. * @param Ins_TaskParams $taskParam Description
  311. */
  312. static function CheckDailyTaskConditions($taskParam) {
  313. return;
  314. $bUpdate = false;
  315. $daily = req()->userInfo->game->task->taskListDaily;
  316. foreach ($daily as $tid => &$task) {
  317. $taskCfg = GameConfig::task_daily_getItem($tid);
  318. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  319. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  320. continue;
  321. }
  322. $task = new Ins_TaskInfo($task);
  323. if ($task->progress >= 1) { # 已完成的不再更新处理
  324. continue;
  325. }
  326. $task->counter++; # 计数器
  327. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  328. $task->progress = 1;
  329. $bUpdate = true;
  330. continue;
  331. }
  332. if ($taskCfg->canshu1 == $task->counter) {
  333. $task->progress = 1;
  334. $bUpdate = true;
  335. continue;
  336. }
  337. }
  338. if ($bUpdate) {
  339. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  340. CornerSignEventProc::OnTask_Daily_new(req());
  341. }
  342. }
  343. // </editor-fold>
  344. //
  345. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  346. //
  347. /**
  348. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  349. */
  350. static function OnUserLevelUp($newLvl) {
  351. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  352. self::CheckTaskConditions($taskParam);
  353. }
  354. /**
  355. * 英雄升级
  356. * @param type $heroMoId
  357. * @param type $newLvl
  358. */
  359. static function OnHeroLevelUp($heroMoId, $newLvl) {
  360. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  361. self::CheckTaskConditions($taskParam);
  362. }
  363. /**
  364. * 英雄升阶
  365. * @param type $heroMoId
  366. * @param type $newGrade
  367. */
  368. static function OnHeroGradeUp($heroMoId, $newGrade) {
  369. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  370. self::CheckTaskConditions($taskParam);
  371. self::OnHeroImprove();
  372. }
  373. /**
  374. * 英雄碎片数量达到指定值
  375. * @param type $heroMoId
  376. * @param type $num
  377. */
  378. static function OnHeroSegmengNum($heroMoId, $num) {
  379. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  380. self::CheckTaskConditions($taskParam);
  381. }
  382. /**
  383. * 英雄解锁技能
  384. * @param type $heroMoId
  385. * @param type $skillId
  386. */
  387. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  388. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  389. self::CheckTaskConditions($taskParam);
  390. }
  391. /**
  392. * 通关剧情关卡
  393. * @param type $gateId
  394. * @param type $difficulty
  395. */
  396. static function OnPassGateN($gateId, $difficulty) {
  397. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  398. self::CheckTaskConditions($taskParam);
  399. self::OnPassGate();
  400. }
  401. /**
  402. * 通关副本关卡
  403. * @param type $gateId
  404. * @param type $difficulty
  405. */
  406. static function OnPassCarboN($gateId, $difficulty) {
  407. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  408. self::CheckTaskConditions($taskParam);
  409. }
  410. /**
  411. * 竞技场胜利场次
  412. * @param type $num
  413. */
  414. static function OnPvPWinN($num) {
  415. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  416. self::CheckTaskConditions($taskParam);
  417. }
  418. /**
  419. * 竞技场积分
  420. * @param type $score
  421. */
  422. static function OnPvPScoreN($score) {
  423. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  424. self::CheckTaskConditions($taskParam);
  425. }
  426. /**
  427. * 玩家总战力值
  428. * @param type $num
  429. */
  430. static function OnUserFightPowerN($num) {
  431. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  432. self::CheckTaskConditions($taskParam);
  433. }
  434. /**
  435. * 玩家收集积分
  436. * @param type $num
  437. */
  438. static function OnUserCollectScoreN($num) {
  439. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  440. self::CheckTaskConditions($taskParam);
  441. }
  442. //
  443. // </editor-fold>
  444. //
  445. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  446. //
  447. /**
  448. * 每日登陆
  449. */
  450. static function OnUserLogin() {
  451. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  452. self::CheckDailyTaskConditions($taskParam);
  453. }
  454. /**
  455. * 每日:英雄强化(升级或升阶)n次
  456. */
  457. static function OnHeroImprove() {
  458. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  459. self::CheckDailyTaskConditions($taskParam);
  460. }
  461. /**
  462. * 每日:剧情关卡,胜利n次
  463. */
  464. static function OnPassGate() {
  465. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  466. self::CheckDailyTaskConditions($taskParam);
  467. }
  468. /**
  469. * 竞技场每日挑战,胜负均可
  470. */
  471. static function OnPvp() {
  472. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  473. self::CheckDailyTaskConditions($taskParam);
  474. }
  475. /**
  476. * 每日挑战,胜负均可
  477. */
  478. static function OnRankChalenge() {
  479. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  480. self::CheckDailyTaskConditions($taskParam);
  481. }
  482. /**
  483. * 每日购买商品
  484. */
  485. static function OnShopping() {
  486. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  487. self::CheckDailyTaskConditions($taskParam);
  488. }
  489. //
  490. // </editor-fold>
  491. //
  492. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  493. //
  494. /**
  495. * 检查任务卡条件是否达成
  496. * @param Ins_TaskParams $taskParam Description
  497. */
  498. static function CheckTaskCardConditions($taskParam) {
  499. $bUpdate = false;
  500. $tasks = req()->userInfo->game->store->taskcards;
  501. foreach ($tasks as $tid => &$task) {
  502. $task = new Ins_TaskCard($task);
  503. foreach ($task->curSteps as $stp) { # 初期里面只有一个任务
  504. $tsp = new Ins_TaskStep($stp);
  505. $bUpdate = $tsp->check_new($taskParam);
  506. if ($bUpdate) {
  507. NormalEventProc::OnTaskCardStep_Complete($task->typeId, $tsp->typeId); # 广播任务步骤完成事件
  508. $tsp->propel($taskParam);
  509. if ($tsp->isFinish()) {
  510. NormalEventProc::OnTaskCard_Finish($task->typeId, null); # 广播卡完成事件
  511. }
  512. }
  513. }
  514. }
  515. if ($bUpdate) { # 带回数据到客户端
  516. UserProc::updateUserInfo(); # 更新玩家数据
  517. }
  518. return $bUpdate;
  519. }
  520. static function OnKillMonster($monsterID, $num) {
  521. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::KillMonster, $monsterID, $num);
  522. return self::CheckTaskCardConditions($taskParam);
  523. }
  524. /**
  525. * 获得道具
  526. */
  527. static function OnGainItem($itemId, $num) {
  528. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::GainItem, $itemId, $num);
  529. self::CheckTaskCardConditions($taskParam);
  530. NormalEventProc::OnBag_new_Item($itemId, $num);
  531. }
  532. static function OnPlotOver($gate_or_npc_id, $stage) {
  533. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PlotOver, $gate_or_npc_id, "$stage");
  534. return self::CheckTaskCardConditions($taskParam);
  535. }
  536. //
  537. // </editor-fold>
  538. //
  539. }