ActiveProc.php 27 KB

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  1. <?php
  2. namespace loyalsoft;
  3. //require_once __DIR__ . '/ActiveProc/Lotterys.php';
  4. //require_once __DIR__ . '/ActiveProc/Boxes.php';
  5. require_once __DIR__ . '/ActiveProc/Day7Tasks.php';
  6. require_once __DIR__ . '/ActiveProc/CipheredBase32.php';
  7. /**
  8. * 活动模块
  9. */
  10. class ActiveProc {
  11. /**
  12. * 兑换码礼包使用记录
  13. */
  14. const tab_toke_gift = 'tab_token_gift';
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::active_day7_gettasklist: # 6500 刷新任务状态
  23. return Day7Tasks::Day7_RefreshTaskList($req);
  24. case CmdCode::active_day7_completetask: # 6501 完成任务
  25. return Day7Tasks:: Day7_CompleteTask($req);
  26. case CmdCode::active_day7_drawreward: # 6502 领取奖励
  27. return Day7Tasks::Day7_DrawReward($req);
  28. case CmdCode::active_getzonePublicTs: # 6503 查询开服时间戳
  29. return ActiveProc::GetZonePublicTS($req);
  30. case CmdCode::Task_completetask: # 6506 完成任务
  31. return ActiveProc::Tasks_CompleteTask($req);
  32. case CmdCode::Task_drawreward: # 6507 领取奖励
  33. return ActiveProc::Tasks_DrawReward($req);
  34. case CmdCode::Task_Tili: # 6508 体力变化
  35. return ActiveProc::RecoveryTili($req);
  36. // case CmdCode::lottery: # 6509 抽奖
  37. // return Boxes::OpenBox($req); # 宝箱
  38. // return Lotterys::Lottery($req);
  39. // return Lotterys::Lottery_Hero($req);
  40. // case CmdCode::lottery_demo: # 6510 新手引导: 抽奖
  41. // return Lotterys::demoLottery($req);
  42. // case CmdCode::lottery_baodi: # 6511 抽奖 - 保底奖励
  43. // return Lotterys::baodiLottery($req);
  44. case CmdCode::active_token_drawReward: # 6512 兑换码礼包
  45. return self::drawActivePackageByCode($req);
  46. case CmdCode::active_draw_onlinegift: # 6513 领取在线礼包
  47. return self::drawOnlineGift();
  48. case CmdCode::active_draw_reggift: # 6514 领取全服注册礼包
  49. return self::drawRegGift($req);
  50. case CmdCode::active_presentTili: # 6515 领取在线赠送体力
  51. return self::drawTiliGift($req);
  52. case CmdCode::active_get_regnum: # 6516 查询当前全服注册人数
  53. return self::getRegNumber($req);
  54. default:
  55. return Resp::err(ErrCode::cmd_err);
  56. }
  57. }
  58. // <editor-fold defaultstate="collapsed" desc=" 赠送体力 ">
  59. /**
  60. * 领取 赠送体力
  61. * @param Req $req
  62. * @return type
  63. */
  64. static function drawTiliGift($req) {
  65. $user = new UserGameModel($req->userInfo->game);
  66. $privateState = new PrivateStateModel($user->privateState);
  67. $hour = date('G');
  68. if (in_array($hour, $privateState->dailyDrawedTiliGift)) { # 判断是否已领取
  69. return Resp::err(ErrCode::active_hasgetted);
  70. }
  71. $arr = explode(',', glc()->activity_presentTili_times); # 判断是否满足领取条件
  72. if (!in_array($hour, $arr)) {
  73. return Resp::err(ErrCode::active_illegal); # 不满足条件
  74. }
  75. UserGameModel::Add_tili($req, glc()->activity_presentTili_number); # 发放奖励
  76. $privateState->dailyDrawedTiliGift[] = $hour;
  77. $req->userInfo->game->privateState = $privateState;
  78. UserProc::updateUserInfo(); # 回存
  79. return Resp::ok(array(# # 返回值
  80. 'key' => 'ok',
  81. 'record' => $privateState->dailyDrawedTiliGift,
  82. 'tili' => $req->userInfo->game->baseInfo->tili,
  83. 'time' => $req->userInfo->game->privateState->TiliTime,
  84. ));
  85. }
  86. ////
  87. // </editor-fold>
  88. // <editor-fold defaultstate="collapsed" desc=" 全服注册礼包 ">
  89. /**
  90. * 查询当前全服注册人数
  91. * @param type $req
  92. */
  93. static function getRegNumber($req) {
  94. return Resp::ok(array(
  95. 'num' => gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid))
  96. ));
  97. }
  98. /**
  99. * 领取全服注册礼包
  100. * @param Req $req
  101. */
  102. static function drawRegGift($req) {
  103. $user = new UserGameModel($req->userInfo->game);
  104. $privateState = new PrivateStateModel($user->privateState);
  105. $giftId = $req->paras[0]; # 礼包id
  106. $giftModel = GameConfig::activity_reggift_getItem($giftId); # 取礼包常亮数据
  107. if (null == $giftModel) {
  108. return Resp::err(ErrCode::err_const_no);
  109. }
  110. if (in_array($giftId, $privateState->drawedRegGift)) { # 判断是否已领取
  111. return Resp::err(ErrCode::active_hasgetted);
  112. }
  113. // 判断是否满足领取条件
  114. if (gMem()->get(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)) < $giftModel->regNumber) {
  115. return Resp::err(ErrCode::active_illegal); # 不满足条件
  116. }
  117. $err = StoreProc::AddMultiItemInStore($req, $giftModel->rewardstr); # 发放奖励
  118. if ($err) {
  119. return Resp::err($err); # 失败
  120. }
  121. $privateState->drawedRegGift[] = $giftId;
  122. $user->privateState = $privateState;
  123. $req->userInfo->game = $user;
  124. UserProc::updateUserInfo(); # 回存
  125. return Resp::ok(array(# # 返回值
  126. 'key' => 'ok',
  127. 'store' => $req->userInfo->game->store
  128. ));
  129. }
  130. // </editor-fold>
  131. // <editor-fold defaultstate="collapsed" desc=" 在线礼包 ">
  132. /**
  133. * 6513 领取连续在线礼包
  134. * @return type
  135. */
  136. static function drawOnlineGift() {
  137. $req = req();
  138. $user = $req->userInfo->game;
  139. $privateState = new PrivateStateModel($user->privateState);
  140. $giftid = $req->paras[0]; # 提取参数: 礼包的编号
  141. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  142. if ($giftData == NULL) {
  143. return Resp::err(ErrCode::onlinegift_constno_err);
  144. }
  145. if ($privateState->onlineGiftts + $giftData->onlineSec > now()) { # 时间未到,不可以领取
  146. return Resp::err(ErrCode::onlinegift_timenotenough);
  147. }
  148. if (!CommUtil::isPropertyExists($privateState, "onlineGiftID")) {#初始化 这个字段
  149. $privateState->onlineGiftID = 1;
  150. } else {
  151. if ($privateState->onlineGiftID == 0) {
  152. $privateState->onlineGiftID = 1;
  153. }
  154. }
  155. if ($privateState->onlineGiftID != $giftid) { # 判断礼包ID是否正确,可以领取,
  156. return Resp::err(ErrCode::onlinegift_wrongid, $privateState->onlineGiftID . '--->' . $giftid);
  157. }
  158. $privateState->onlineGiftts = now(); # 更新时间戳
  159. $privateState->onlineGiftID = $giftid + 1; # 已领礼包ID++
  160. $err = StoreProc::AddMultiItemInStore($req, $giftData->rewardstr); # 发放奖励
  161. if ($err) {
  162. return Resp::err($err, '发放奖励失败');
  163. }
  164. $user->privateState = $privateState;
  165. // var_dump($privateState);
  166. $req->userInfo->game = $user;
  167. UserProc::updateUserInfo(); # 回写用户数据
  168. return Resp::ok(array(
  169. 'onlineGiftts' => $privateState->onlineGiftts,
  170. 'onlineGiftID' => $privateState->onlineGiftID,
  171. 'store' => $req->userInfo->game->store
  172. )); # 设置返回值
  173. }
  174. /**
  175. * 清理/重置 在线礼包时间戳
  176. * @param Req $req
  177. */
  178. static private function ClearOnlineGiftTs($req) {
  179. $req->userInfo->game->privateState->onlineGiftts = 0;
  180. $req->userInfo->game->privateState->onlineGiftID = 1;
  181. }
  182. // </editor-fold>
  183. // <editor-fold defaultstate="collapsed" desc=" 兑换码 ">
  184. /**
  185. * 凭兑换码领取礼包
  186. * @param Req $req
  187. */
  188. static function drawActivePackageByCode($req) {
  189. $user = new UserGameModel($req->userInfo->game);
  190. $privateState = new PrivateStateModel($user->privateState);
  191. $activeId = $req->paras[0]; # 取参数 活动id
  192. $active = GameConfig::activity_getItem($activeId); # 活动数据
  193. if (null == $active) {
  194. return Resp::err(ErrCode::active_const_no_err);
  195. }
  196. if ($active->startts > now() or $active->endts < now()) { # 校验开放时间
  197. return Resp::err(ErrCode::active_time);
  198. }
  199. $codestring = $req->paras[1]; # 取参数 激活码
  200. if (!preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring)) { # 长度校验(10个字符)
  201. return Resp::err(ErrCode::active_activecode_format);
  202. }
  203. $activeCode = CipheredBase32::Decode($codestring); # 解码
  204. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  205. if (GameConstants::AllPlatStr !== $codePlatStr # 忽略全平台礼包
  206. && $req->userInfo->getPlatStr() !== $codePlatStr) { # 平台字符串必须相符
  207. return Resp::err(ErrCode::active_activecode_plat, $codePlatStr); # # 平台错误
  208. }
  209. if (!is_int($activeCode->number) # 检查 兑换码的编号范围0~50000
  210. || $activeCode->number < 1 || $activeCode->number > 50000) {
  211. return Resp::err(ErrCode::active_activecode_format);
  212. }
  213. $packageID = $activeCode->package; # 礼包id
  214. $packageInfo = GameConfig::tokenGift_getItem($packageID); # 礼包常量数据
  215. if ($packageInfo == null) { # 无效
  216. return Resp::err(ErrCode::err_const_no);
  217. }
  218. if ($packageInfo->expirets < now() || $packageInfo->startTs > now()) { # 激活码已经失效,或者礼包尚未开启
  219. return Resp::err(ErrCode::active_activecode_outtime);
  220. }
  221. if (in_array($packageID, $privateState->usedTokens)) { # 已经领取过该礼包了
  222. return Resp::err(ErrCode::active_hasgetted);
  223. }
  224. if (self::checkActiveCodeIsUsed($activeCode)) { # 检查 该激活码是否已经使用过了
  225. return Resp::err(ErrCode::active_activecode_used);
  226. } # 发放礼包,
  227. $err = StoreProc::AddMultiItemInStore($req, $packageInfo->reward);
  228. if ($err) {
  229. return Resp::err($err);
  230. }
  231. $req->userInfo->game->privateState->usedTokens[] = $packageID; # 记录领取记录
  232. $ok = self::setActiveCodeUserRecord($activeCode, $req->uid); # 插入数据库
  233. if (!$ok) {
  234. return Resp::err(ErrCode::err_db, daoInst()->getError(TRUE)); # # 数据库操作失败- 重试
  235. }
  236. UserProc::updateUserInfo(); # 回存玩家数据
  237. $ret = array(# # 返回值
  238. "plat" => $codePlatStr,
  239. "packageId" => $activeCode->package,
  240. "reward" => $packageInfo->reward,
  241. 'store' => $req->userInfo->game->store,
  242. );
  243. return Resp::ok($ret); # 返回成功信息
  244. }
  245. /**
  246. * 检查兑换码是否已经使用过了
  247. * @param ActiveCode $activeCode
  248. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  249. */
  250. static function checkActiveCodeIsUsed($activeCode) {
  251. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  252. $activeCode->plat, $activeCode->package, $activeCode->number);
  253. $rows = daoInst()
  254. ->select()
  255. ->from(self::tab_toke_gift) # 表名
  256. ->where($sql)
  257. ->count();
  258. return $rows > 0;
  259. }
  260. /**
  261. * 将兑换码添加到使用记录中
  262. * @param ActiveCode $actvieCode
  263. * @param string $uid
  264. * @return boolean true: 操作成功, false: 操作失败
  265. */
  266. static function setActiveCodeUserRecord($actvieCode, $uid) {
  267. $actvieCode->uid = $uid; # 添加uid
  268. $ret = daoInst()
  269. ->insert(self::tab_toke_gift) # 表名
  270. ->data($actvieCode)
  271. ->exec();
  272. return $ret > 0;
  273. }
  274. // </editor-fold>
  275. /**
  276. * 每天重置
  277. * @param type $req
  278. */
  279. static function DailyReset($req) {
  280. // self::DailyResetTaskAccountNum($req);
  281. // self::ResetEverydayTask($req);
  282. self::ClearOnlineGiftTs($req);
  283. self::ClearDailyTiliGift($req);
  284. }
  285. /**
  286. * 清理每天的赠送体力领取记录
  287. * @param Req $req
  288. */
  289. private static function ClearDailyTiliGift($req) {
  290. $req->userInfo->game->privateState->dailyDrawedTiliGift = ArrayInit();
  291. }
  292. /**
  293. * 查询当前分区开放时间戳
  294. * @param Req $req
  295. */
  296. private static function GetZonePublicTS($req) {
  297. $zoneInfo = GameConfig::zonelist_getItem($req->zoneid);
  298. return Resp::ok($zoneInfo->publicTs);
  299. }
  300. //
  301. // <editor-fold defaultstate="collapsed" desc=" 每日任务 ">
  302. //
  303. /**
  304. * 普通任务 完成任务
  305. * @param Req $req
  306. */
  307. private static function Tasks_CompleteTask($req) {
  308. $taskId = $req->paras[0]; // 任务ID
  309. $tasks = $req->userInfo->game->privateState->Tasks;
  310. if (!$tasks) {
  311. return Resp::err(ErrCode::user_data_broken_err);
  312. }
  313. if ($tasks->$taskId->state == 3) {
  314. return Resp::err(ErrCode::active_day7_taskstate_err);
  315. }
  316. $taskModel = GameConfig::task_getItem($taskId);
  317. if (!$taskModel) {
  318. return Resp::err(ErrCode::active_day7_const_no_err);
  319. }
  320. if (ActiveProc::CheckTaskComplete($taskModel, $req)) { //下面该检测了,检测客户端发来的完成任务请求是否准确
  321. $tasks->$taskId->state = 2; // 更新任务状态
  322. UserProc::updateUserInfo(); // 回写玩家数据
  323. }
  324. return Resp::ok(array("ret" => "ok"));
  325. }
  326. /**
  327. * 普通任务 - 领取奖励
  328. * @param Req $req
  329. */
  330. private static function Tasks_DrawReward($req) {
  331. $taskId = $req->paras[0]; // 任务ID
  332. $task = $req->userInfo->game->privateState->Tasks->$taskId; // 取任务数据
  333. if (!$task) { // 找不到任务数据
  334. return Resp::err(ErrCode::active_day7_taskno_err);
  335. }
  336. if ($task->state == 1) { // 看任务状态,如果是未完成状态,则报错
  337. return Resp::err(ErrCode::active_day7_taskstate_err);
  338. }
  339. $baseInfo = $req->userInfo->game->baseInfo;
  340. if ($task->state != 2) { // 看任务状态,如果是已领取状态,则直接返回当前数据
  341. $result = array(
  342. 'store' => $req->userInfo->game->store,
  343. 'heros' => $req->userInfo->game->heros,
  344. 'cash' => $req->userInfo->game->baseInfo->cash,
  345. 'tili' => $req->userInfo->game->baseInfo->tili,
  346. 'time' => $req->userInfo->game->privateState->TiliTime,
  347. 'gold' => $req->userInfo->game->baseInfo->gold
  348. );
  349. return Resp::ok($result);
  350. }
  351. $taskModel = GameConfig::task_getItem($taskId); // 取任务常量
  352. if (!$taskModel) {
  353. return Resp::err(ErrCode::active_day7_const_no_err);
  354. }
  355. $task->state = 3; // 修改任务状态
  356. $err = StoreProc::AddMultiItemInStore($req, $taskModel->reward, 2);
  357. if (ErrCode::ok != $err) {
  358. return Resp::err($err);
  359. }
  360. $result = array(
  361. 'store' => $req->userInfo->game->store,
  362. 'heros' => $req->userInfo->game->heros,
  363. 'cash' => $req->userInfo->game->baseInfo->cash,
  364. 'tili' => $req->userInfo->game->baseInfo->tili,
  365. 'time' => $req->userInfo->game->privateState->TiliTime,
  366. 'gold' => $req->userInfo->game->baseInfo->gold
  367. );
  368. return Resp::ok($result);
  369. }
  370. /**
  371. * 普通任务的完成
  372. * @param sm_task $taskModel 任务的数据
  373. * @param Req $req
  374. */
  375. private static function CheckTaskComplete($taskModel, $req) {
  376. ////下面该检测了,检测客户端发来的完成任务请求是否准确
  377. ////数据库还没改好,不知道会用什么,暂时用老办法
  378. return true; ///////因为数据量太大,先这样测试
  379. switch ($taskModel->tasktype) {
  380. case 5://每日登录任务,只要能发送这个消息就说明他完成了登录任务,只需要判断当天是否已经领取过
  381. // 建议改法: return $req->userInfo->game->privateState->LoginTaskComplete = 1;
  382. if ($req->userInfo->game->privateState->LoginTaskComplete == 0) {
  383. $req->userInfo->game->privateState->LoginTaskComplete = 1;
  384. return true;
  385. }
  386. break;
  387. case 11: // 战斗力是否达到要求,战斗力暂时不检测,
  388. // 因为目前即使服务器验证也是客服端计算的上传结果. 20170311
  389. return true;
  390. case 12: //如果是英雄升级任务
  391. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengji;
  392. case 13://如果是英雄升阶任务
  393. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengjie;
  394. case 14: //如果是英雄技能升级任务
  395. return $taskModel->canshu <= $req->userInfo->game->privateState->herojinhua;
  396. case 15: //如果是英雄升星任务
  397. return $taskModel->canshu <= $req->userInfo->game->privateState->heroshengxing;
  398. case 21: //如果是通关任务普通
  399. return $taskModel->canshu <= $req->userInfo->game->gates->normal->highest;
  400. case 22://如果是通关任务困难
  401. return $taskModel->canshu <= $req->userInfo->game->gates->hard->highest;
  402. case 23://如果是通关任务精英
  403. return $taskModel->canshu <= $req->userInfo->game->gates->elite->highest;
  404. case 24://如果是通关任务次数
  405. return $taskModel->canshu <= $req->userInfo->game->gates->Times;
  406. case 25: # pvp 挑战次数
  407. return $taskModel->canshu <= $req->userInfo->game->pvp->dailyPkCnt;
  408. case 31: //如果是装备升级任务
  409. return $taskModel->canshu <= $req->userInfo->game->privateState->ItemUpgrage;
  410. case 32: //如果是宝石合成任务
  411. return $taskModel->canshu <= $req->userInfo->game->privateState->GemUpgrage;
  412. // case 41: //如果是好友任务
  413. // return $taskModel->canshu <= FriendProc::getCurrentFriendsCount($req);
  414. default :
  415. return false;
  416. }
  417. }
  418. /**
  419. * 更新任务计数
  420. * @param Req $req
  421. */
  422. public static function ChangeTaskCount($req) {
  423. switch ($req->cmd) {
  424. case CmdCode::cmd_hero_levelup: # 英雄升级
  425. $req->userInfo->game->privateState->heroshengji++;
  426. break;
  427. case CmdCode::cmd_hero_strength: # 英雄强化
  428. $req->userInfo->game->privateState->heroshengjie++;
  429. break;
  430. case CmdCode::cmd_hero_upstar: # 英雄升星
  431. $req->userInfo->game->privateState->heroshengxing++;
  432. break;
  433. case CmdCode::cmd_hero_buyCollectHeroLimtCount: # 扩展英雄数量上限
  434. break;
  435. case CmdCode::cmd_hero_upgradeSkillLevel: # 升级技能
  436. $req->userInfo->game->privateState->herojinhua++;
  437. break;
  438. case CmdCode::cmd_store_ItemUpgrade: # 升级装备
  439. $req->userInfo->game->privateState->ItemUpgrage++;
  440. break;
  441. case CmdCode::cmd_store_GemCompose: # 宝石合成
  442. $req->userInfo->game->privateState->GemUpgrage++;
  443. break;
  444. }
  445. UserProc::updateUserInfo();
  446. }
  447. public static function AddEverydayTask() {
  448. }
  449. // </editor-fold>
  450. //
  451. /**
  452. *
  453. * @param req $req
  454. * @return type
  455. */
  456. public static function RecoveryTili($req) {
  457. $useTili = $req->paras[0];
  458. ActiveProc::ChangeTili($useTili);
  459. UserProc::updateUserInfo();
  460. $result = array(
  461. 'time' => $req->userInfo->game->privateState->TiliTime,
  462. 'tili' => $req->userInfo->game->baseInfo->tili
  463. );
  464. $resp = Resp::ok($result);
  465. return $resp;
  466. }
  467. /**
  468. * 修改玩家体力
  469. * @param int $useTili $useTili>0代表增加体力, $useTili<0代表消耗体力
  470. * @return type
  471. */
  472. public static function ChangeTili($useTili) {
  473. $req = req();
  474. $user = $req->userInfo->game;
  475. $moreTili = 0; # 超上限的体力值
  476. // 如果没有tilitime这个值,说明是以前老用户新登录的,为了纠错在判断里面补值.(正常用户不会进入判断内部)
  477. if (!CommUtil::isPropertyExists($user->privateState, "TiliTime")) {
  478. $user->privateState->TiliTime = time() - 120;
  479. }
  480. if ($user->baseInfo->tili > 120) { # 如果该账户体力值本身是大于上限的,获取一下超出的体力值
  481. $moreTili = $user->baseInfo->tili - 120; # 用moreTili保存一下额外的体力值
  482. }
  483. $useTime = time() - $user->privateState->TiliTime; # 距离上次修改体力值的时间
  484. if ($useTime > 300) { # 该账户超过了单位体力时间,需要重新计算体力值
  485. if ($moreTili <= 0) {
  486. $user->baseInfo->tili += (int) ( (int) ($useTime / 300));
  487. if ($user->baseInfo->tili > 120) { # 体力值上限
  488. $user->baseInfo->tili = 120;
  489. } // 这代码真烂,以后用的时候再修复吧... -gwang 20200110154858
  490. }
  491. $user->privateState->TiliTime = time();
  492. }
  493. if ($useTili < 0) { # 如果是消耗体力
  494. my_Assert(abs($useTili) < $user->baseInfo->tili, ErrCode::notenough_tili); # 体力不足
  495. $user->baseInfo->tili += $useTili; # 扣除体力
  496. } else if ($useTili > 0) { # 如果是购买增加体力
  497. $user->baseInfo->tili += $useTili;
  498. }
  499. return ErrCode::ok;
  500. }
  501. /**
  502. * 重置每日任务相关计数器
  503. * @param Req $req
  504. */
  505. static function DailyResetTaskAccountNum($req) {
  506. $req->userInfo->game->gates->Times = 0;
  507. $req->userInfo->game->privateState->GemUpgrage = 0;
  508. $req->userInfo->game->privateState->ItemUpgrage = 0;
  509. $req->userInfo->game->privateState->herojinhua = 0;
  510. $req->userInfo->game->privateState->heroshengji = 0;
  511. $req->userInfo->game->privateState->heroshengjie = 0;
  512. $req->userInfo->game->privateState->heroshengxing = 0;
  513. $req->userInfo->game->privateState->LoginTaskComplete = 0;
  514. if (count($req->userInfo->game->privateState->LoginDays) < 7) {
  515. $req->userInfo->game->privateState->LoginDays[] = tsDay();
  516. }
  517. }
  518. /**
  519. * 清理每日任务,每天都会将每日任务置为未完成状态
  520. * @param req $req
  521. */
  522. public static function ResetEverydayTask($req) {
  523. $tasks = $req->userInfo->game->privateState->Tasks;
  524. $conTasks = GameConfig::task();
  525. $arrTask = ArrayInit();
  526. // var_dump($conTasks);
  527. foreach ($conTasks as $s_taskid => $s_task) {
  528. if ($s_task->ban == 1) { # 每日任务
  529. if (CommUtil::isPropertyExists($tasks, $s_taskid)) {
  530. unset($tasks->$s_taskid);
  531. }
  532. $val = explode(",", $s_task->taskrank);
  533. $lowlevel = $val[0];
  534. $highlevel = $val[1];
  535. if ($req->userInfo->game->baseInfo->level > $lowlevel && $req->userInfo->game->baseInfo->level <= $highlevel) {
  536. $tasks->$s_taskid = json_decode('{"state":1}');
  537. // $arrTask[] = $s_taskid;
  538. // var_dump($arrTask);
  539. }
  540. } else {
  541. if ($s_task->ban == 5) { # pvp任务
  542. $tasks->$s_taskid = json_decode('{"state":1}');
  543. }
  544. }
  545. }
  546. // $rand_keys = array_rand($arrTask, 5); # 每日任务随机出现5个
  547. // foreach ($rand_keys as $index) {
  548. // $s_taskid = $arrTask[$index];
  549. // $tasks->$s_taskid->state = 1;
  550. // }
  551. // $req->userInfo->game->privateState->LoginCount = 1;
  552. $req->userInfo->game->privateState->Tasks = $tasks;
  553. }
  554. }