TaskProc.php 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. default:
  20. return Err(ErrCode::cmd_err);
  21. }
  22. }
  23. /**
  24. * [6203] 设置关注任务
  25. * @param req $req
  26. */
  27. static function setAttentionTask($req) {
  28. list($taskId) = $req->paras;
  29. $userTask = $req->userInfo->game->task;
  30. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  31. $taskItem = new TaskInfo($userTask->taskListPlot->$taskId);
  32. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  33. $userTask->curTaskId = $taskId;
  34. var_dump($userTask);
  35. UserProc::updateUserInfo();
  36. return Resp::ok(array("task" => $req->userInfo->game->task));
  37. }
  38. /**
  39. * [6201]更新任务状态
  40. * @param req $req
  41. */
  42. static function GetTaskInfo($req) {
  43. // 刷新
  44. // 返回
  45. return Resp::ok(array("task" => $req->userInfo->game->task));
  46. }
  47. /**
  48. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  49. * @param req $req
  50. */
  51. static function GetTaskReward($req) {
  52. list($taskId) = $req->paras; # 提取参数: 任务id
  53. $userTask = new UserTaskInfo($req->userInfo->game->task);
  54. # 根据任务类型分支不同任务容器 暂时未添加每日任务分支
  55. // var_dump($userTask->taskListPlot);
  56. // var_dump($req->userInfo->game->task);
  57. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  58. $task = new TaskInfo($userTask->taskListPlot->$taskId);
  59. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  60. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  61. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  62. my_Assert($taskCfg != null, ErrCode::err_const_no);
  63. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  64. my_Assert($ok == ErrCode::ok, $ok);
  65. $task->rewardGeted = 1;
  66. $userTask->taskListPlot->$taskId = $task;
  67. if ($userTask->IsAllPlotTaskOver()) {
  68. $userTask->curTaskNode += 1;
  69. $userTask->taskListPlot = ObjectInit();
  70. $userTask->initialize();
  71. }
  72. $req->userInfo->game->task = $userTask; # 回存
  73. // var_dump($userTask);
  74. UserProc::updateUserInfo();
  75. return Resp::ok(array(// # 返回
  76. "gold" => $req->userInfo->game->baseInfo->gold,
  77. "cash" => $req->userInfo->game->baseInfo->cash,
  78. "tili" => $req->userInfo->game->baseInfo->tili,
  79. "store" => $req->userInfo->game->store,
  80. "task" => $req->userInfo->game->task
  81. ));
  82. }
  83. // 每日任务, 自动刷新
  84. //
  85. //
  86. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  87. /**
  88. * 检查任务条件是否达成
  89. * @param TaskParams $taskParam Description
  90. */
  91. static function CheckTaskConditions($taskParam) {
  92. var_dump($taskParam);
  93. $bUpdate = false;
  94. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  95. $taskCfg = GameConfig::task_getItem($tid);
  96. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  97. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  98. continue;
  99. }
  100. isEditor() and $task = new TaskInfo(-1);
  101. if ($task->progress == 1) { # 已完成的不再更新处理
  102. continue;
  103. }
  104. if (is_null($taskCfg->canshu1)) {
  105. $task->progress = 1;
  106. $bUpdate = true;
  107. continue;
  108. }
  109. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  110. $task->tag1 = $taskParam->canshu1;
  111. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  112. $task->progress = 1;
  113. $task->tag2 = $taskParam->canshu2;
  114. $bUpdate = true;
  115. } else {
  116. if (is_numeric($taskCfg->canshu2)) {
  117. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  118. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  119. $bUpdate = true;
  120. $task->progress = 1;
  121. }
  122. } else {
  123. $task->tag2 = $taskParam->canshu2;
  124. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  125. $bUpdate = true;
  126. $task->progress = 1;
  127. }
  128. }
  129. }
  130. }
  131. }
  132. // meiri
  133. if ($bUpdate) {
  134. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  135. }
  136. }
  137. // </editor-fold>
  138. //
  139. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  140. //
  141. /**
  142. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  143. */
  144. static function OnUserLevelUp($newLvl) {
  145. $taskParam = new TaskParams(EnumTaskType::CommanderLevelUpTo, $newLvl);
  146. self::CheckTaskConditions($taskParam);
  147. }
  148. static function OnHeroLevelUp($heroMoId, $newLvl) {
  149. $taskParam = new TaskParams(EnumTaskType::HeroLevelUpTo, $heroMoId, $newLvl);
  150. self::CheckTaskConditions($taskParam);
  151. }
  152. static function OnHeroGradeUp($heroMoId, $newGrade) {
  153. $taskParam = new TaskParams(EnumTaskType::HeroGradeUpTo, $heroMoId, $newGrade);
  154. self::CheckTaskConditions($taskParam);
  155. }
  156. static function OnHeroSegmengNum($heroMoId, $num) {
  157. $taskParam = new TaskParams(EnumTaskType::HeroSegmentNumberTo, $heroMoId, $num);
  158. self::CheckTaskConditions($taskParam);
  159. }
  160. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  161. $taskParam = new TaskParams(EnumTaskType::HeroSkillUnlock, $heroMoId, $skillId);
  162. self::CheckTaskConditions($taskParam);
  163. }
  164. static function OnPassGateN($gateId, $difficulty) {
  165. $taskParam = new TaskParams(EnumTaskType::PassGateN, $gateId, $difficulty);
  166. self::CheckTaskConditions($taskParam);
  167. }
  168. static function OnPassCarboN($gateId, $difficulty) {
  169. $taskParam = new TaskParams(EnumTaskType::passCarbonN, $gateId, $difficulty);
  170. self::CheckTaskConditions($taskParam);
  171. }
  172. static function OnPvPWinN($num) {
  173. $taskParam = new TaskParams(EnumTaskType::PvPWinNumberTo, $num);
  174. self::CheckTaskConditions($taskParam);
  175. }
  176. /**
  177. *
  178. * @param type $score
  179. */
  180. static function OnPvPScoreN($score) {
  181. $taskParam = new TaskParams(EnumTaskType::PvPScoreTo, $score);
  182. self::CheckTaskConditions($taskParam);
  183. }
  184. /**
  185. * 玩家总战力值
  186. * @param type $num
  187. */
  188. static function OnUserFightPowerN($num) {
  189. $taskParam = new TaskParams(EnumTaskType::UserPowerTo, $num);
  190. self::CheckTaskConditions($taskParam);
  191. }
  192. /**
  193. * 玩家收集积分
  194. * @param type $num
  195. */
  196. static function OnUserCollectScoreN($num) {
  197. $taskParam = new TaskParams(EnumTaskType::UserCollectScoreTo, $num);
  198. self::CheckTaskConditions($taskParam);
  199. }
  200. //
  201. // </editor-fold>
  202. //
  203. }