UserProc.php 29 KB

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  1. <?php
  2. namespace loyalsoft;
  3. // 常量设定
  4. define("USER_Backup_MaxRecords", 10); // 玩家数据备份,最多10条,每天1条,最后一次登录时的数据.
  5. define("USER_ActiveRecord_Days", 108); // 玩家记录集维持的最大天数
  6. define("USER_RANDOM_DAYS", 7); // 玩家记录集随机的最大天数
  7. define("USER_ACTION_DAYS", 108); // 玩家行为集维持的最大天数
  8. define("INIT_TUTORIAL", 1); // 新手引导是否开启 0.否 1.是
  9. define("INIT_GODPETMANUAL", '{"exp":0,"godpetDic":{"101001":[0],"101002":[0],"101003":[0]}}'); // 初始化设定
  10. //
  11. /**
  12. * Description of UserProc
  13. * 玩家数据处理流程
  14. *
  15. */
  16. class UserProc {
  17. const role_Table = 'tab_rolename';
  18. /**
  19. * 逻辑分发
  20. * 所有的Proc中必须有这样一个方法
  21. * @param Req $req
  22. */
  23. public static function procMain($req) {
  24. switch ($req->cmd) {
  25. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  26. return UserProc::GetZoneList($req);
  27. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  28. return UserProc::loginUserInfo($req);
  29. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  30. return UserProc::downloadConstInfo($req);
  31. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  32. return UserProc::acceptContiDaysGift($req);
  33. case CmdCode::cmd_user_registerNewUID: # 6004 注册新的用户 (送审/官方包接口)
  34. return UserProc::RegisterNewUID($req);
  35. case CmdCode::cmd_user_testUserLogin: # 6005 机器码登录(测试接口)
  36. return UserProc::TestUserLogin($req);
  37. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  38. return UserProc::RegisterNewRole($req);
  39. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  40. return UserProc::completeNewbieGuide($req);
  41. case CmdCode::cmd_user_setNickname: # 6008 设置/修改玩家昵称
  42. return self::SetUserNickname($req);
  43. // case CmdCode::cmd_user_setNewbieGuideCards: # 6009 发放新手引导所需卡牌
  44. // return self::SetNewbieGuideCards($req);
  45. // case CmdCode::cmd_user_SetUserImageBorder: # 6010修改玩家头像框
  46. // return self::SetUserImageBorder($req);
  47. case CmdCode::cmd_user_setNewbieGuideOver:
  48. return UserProc::setNewbieGuideOver($req);
  49. default:
  50. Err(ErrCode::cmd_err);
  51. }
  52. }
  53. /**
  54. * [6010]修改玩家头像框
  55. * @param Req $req
  56. */
  57. static function SetUserImageBorder($req) {
  58. list($imgborderId) = $req->paras; # 参数, 新头像框ID
  59. $req->userInfo->game->baseInfo->imgBorderId = $imgborderId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array('ret' => 'ok'));
  62. }
  63. /**
  64. * [6009] 新手引导 发送n张碎片到玩家身上
  65. * @param Req $req
  66. */
  67. static function SetNewbieGuideCards($req) {
  68. Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  69. $private = $req->userInfo->game->privateState;
  70. if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  71. $private->newbieguideCards = true;
  72. $req->userInfo->game->privateState = $private; # 回写私有数据
  73. $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  74. foreach ($sp as $cardinfo) {
  75. $arr = explode(',', $cardinfo);
  76. $itemid = $arr[0];
  77. $num = $arr[1];
  78. StoreProc::addSegmentIntoStore($req->userInfo->game->store, $itemid, $num);
  79. }
  80. $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  81. foreach ($exp as $expinfo) {
  82. $arr = explode(',', $expinfo);
  83. $itemid = $arr[0];
  84. $num = $arr[1];
  85. StoreProc::PutOverlyingItemInStore($itemid, $num);
  86. }
  87. UserProc::updateUserInfo(); # 回存玩家数据
  88. return Resp::ok(array('store' => $req->userInfo->game->store));
  89. }
  90. return Resp::err(ErrCode::active_hasgetted);
  91. }
  92. /**
  93. * [6008] 设置/修改玩家昵称
  94. * @param Req $req
  95. */
  96. static function SetUserNickname($req) {
  97. list($newname, $image) = $req->paras; # 参数: 新昵称, 头像
  98. my_Assert(isset(glc()->User_SetNickname_CostItemid), "全局变量中未找到改名消耗道具的配置字段");
  99. $itemid = glc()->User_SetNickname_CostItemid;
  100. $err = StoreProc::removeItemFromStore($req->userInfo->game->store, $itemid, 1);
  101. my_Assert($err == ErrCode::ok, $err);
  102. $req->userInfo->game->baseInfo->name = $newname;
  103. $req->userInfo->game->baseInfo->img = $image;
  104. daoInst()->update(self::role_Table)
  105. ->data(array('roleName' => $newname))
  106. ->where('userID')->eq($req->uid)
  107. ->andWhere('zoneid')->eq($req->zoneid)
  108. ->exec();
  109. UserProc::updateUserInfo();
  110. return Resp::ok(array('ret' => 'ok'));
  111. }
  112. /**
  113. * 增加 设置引导结束的标志位
  114. * @param type $req
  115. */
  116. public static function setNewbieGuideOver($req) {
  117. $user = new UserGameModel($req->userInfo->game); # user
  118. if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  119. $user->NewbieGuideOver = 1;
  120. }
  121. $user->NewbieGuideOver = 1;
  122. $req->userInfo->game = $user;
  123. UserProc::updateUserInfo(); # 回写数据
  124. return Resp::ok(array(# # 返回值
  125. 'result' => "succeed"
  126. ));
  127. }
  128. /**
  129. * [6007] 更新初始的强制的新手引导阶段步骤
  130. * 第一阶段的引导
  131. * @param Req $req
  132. */
  133. public static function completeNewbieGuide($req) {
  134. $guideIndex = $req->paras[0]; # 参数: 新手引导步骤
  135. $user = new UserGameModel($req->userInfo->game); # user
  136. if (!CommUtil::isPropertyExists($user, "NewbieGuide")) { # 防御: 变量未初始化
  137. $user->NewbieGuide = ObjectInit();
  138. }
  139. $NewbieGuide = $user->NewbieGuide;
  140. if (!CommUtil::isPropertyExists($NewbieGuide, "guideStep")) { # 防御: 变量未初始化
  141. $NewbieGuide->guideStep = 0;
  142. }
  143. my_Assert($guideIndex >= $NewbieGuide->guideStep, ErrCode::user_settutorialscompletedfail_err);
  144. $NewbieGuide->guideStep = $guideIndex;
  145. $user->NewbieGuide = $NewbieGuide;
  146. $req->userInfo->game = $user;
  147. UserProc::updateUserInfo(); # 回写数据
  148. return Resp::ok(array(# # 返回值
  149. 'result' => "succeed"
  150. ));
  151. }
  152. /**
  153. * 6006 注册新角色
  154. * @param Req $req
  155. */
  156. public static function RegisterNewRole($req) {
  157. // Err(ErrCode::err_method_obsoleted, "注册逻辑已经转移到龙游SDK中 --王刚");
  158. $userID = $req->uid;
  159. list($rolename, $gender, $profile_img) = $req->paras; # 参数: 昵称,性别,头像
  160. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  161. $userinfo = self::createUser($req, $rolename, $gender, $profile_img);
  162. self::regRole($req->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr());
  163. $resp = Resp::ok($userinfo);
  164. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  165. } else { # 昵称已存在
  166. $resp = Resp::ok(array('ret' => '用户已存在.'));
  167. }
  168. return $resp;
  169. }
  170. /**
  171. * 6000 【移动端】 获取分区列表
  172. * @param Req $req
  173. */
  174. public static function GetZoneList($req) {
  175. $defaultZone = new ZoneInfoModel(1, 0, ""); # 新用户默认分区
  176. $bGetRecommended = false;
  177. if (count($req->paras) > 0) { # 是否只拉取推荐分区
  178. $bGetRecommended = $req->paras[0];
  179. }
  180. $zoneList = array();
  181. $ts = now();
  182. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  183. isEditor() and $zone = new \sm_zonelist();
  184. if ($zone->publicTs > $ts) {
  185. continue;
  186. }
  187. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  188. if ($bGetRecommended) {
  189. if ($zone->isRecommended > 0 && $zone->status == 1) {
  190. $zoneList[] = $zone;
  191. } else {
  192. }
  193. } else {
  194. $zoneList[] = $zone;
  195. }
  196. unset($zone->isRecommended);
  197. }
  198. UserProc::_AddTesterZonelist($req, $zoneList); # 添加测试分区
  199. #
  200. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  201. $userZoneInfo = self::getUserZoneInfo($req); # 玩家分区记录
  202. $isNewUser = false;
  203. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  204. $userZoneInfo = new UserZoneInfoModel();
  205. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  206. $isNewUser = true;
  207. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  208. // if ($err != ErrCode::succeed) {
  209. // return ResponseVo::myErrResponse($req, $err);
  210. // }
  211. # 统计模块添加记录
  212. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  213. } else { # 转换一下格式,去掉key,只保留value的集合
  214. // $userZoneInfo->playedZones = ArrayInit();
  215. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  216. }
  217. // </editor-fold>
  218. $ret = array(
  219. 'isNewUser' => $isNewUser,
  220. 'zonelist' => json_decode(json_encode($zoneList)),
  221. 'userZoneInfo' => $userZoneInfo
  222. );
  223. return Resp::ok($ret); # 返回值
  224. }
  225. private static function _AddTesterZonelist($req, &$zoneList) {
  226. if (config::Inst()->isTester($req->uid)) { # 添加测试分区
  227. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  228. }
  229. }
  230. /**
  231. * 6002 客户端下载常量配置信息
  232. * @param Req $req
  233. * @return type
  234. */
  235. public static function downloadConstInfo($req) {
  236. $clientver = $req->paras[0]; # 客户端数据版本号
  237. $serverVer = GameConfig::ver(); # 最新数据版本号
  238. my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
  239. if ($clientver == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  240. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  241. $ret = array(
  242. 'version' => $clientver,
  243. 'data' => null);
  244. return Resp::ok($ret);
  245. }
  246. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  247. my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
  248. return Resp::ok(array('data' => $constInfo));
  249. }
  250. /**
  251. * 6001 客户端登录并返还玩家信息
  252. * @param Req $req
  253. * @return Resp
  254. */
  255. public static function loginUserInfo($req) {
  256. // return ResponseVo::ErrResponse($req, ErrCode::msg_methodnotimplement);
  257. $userInfo = UserProc::getUserInfo(gMem(), $req->zoneid, $req->uid); # 取玩家信息
  258. if ($userInfo == null) { # 新用户, -> 6006创建账号
  259. $ret = array(
  260. 'isNewUser' => true
  261. );
  262. return Resp::ok($ret);
  263. } else {//2.如果玩家已存在,则处理普通登录流程
  264. $req->userInfo = $userInfo; # 给Req挂载userInfo
  265. UserProc::checkContidays($req); # 连续登录,状态检查
  266. // UserProc::_checkUpdateGift($req); # 检查更新礼包
  267. // UserProc::fetchFromInteract($mem, $req); # 从交互体更新部分信息
  268. PayProc::m_refreshChargeOrders($req); # 刷新订单, 多平台版本
  269. PayProc::checkDeltest($req); # 检查内侧充值记录(函数内部会只检查一次)
  270. UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  271. $resp = Resp::ok($userInfo); # 设置返回值
  272. // if (isset($req->updateGift)) { # 透传更新礼包给Response
  273. // $resp->updateGift = $req->updateGift;
  274. // }
  275. self::backupUserInfo($req); # 数据回写
  276. self::updtateUserZoneInfo($req); # 1. 更新玩家分区记录
  277. }
  278. return $resp;
  279. }
  280. /**
  281. * 6003 领取连续登录奖励
  282. * @param Req $req
  283. */
  284. public static function acceptContiDaysGift($req) {
  285. $resp = Resp::err(ErrCode::err_method_notimplement);
  286. return $resp;
  287. }
  288. // <editor-fold defaultstate="collapsed" desc="送审/测试用方法">
  289. /**
  290. * 6004 测试: 注册新用户UID
  291. * @param Req $req
  292. * @return type
  293. */
  294. public static function RegisterNewUID($req) {
  295. if (count($req->paras) < 2) { # 参数数量不足
  296. return Resp::err(ErrCode::parasnotenough_msg);
  297. }
  298. $userName = $req->paras[0]; # 取参数 昵称
  299. $pwd = $req->paras[1]; # 密码
  300. $email = count($req->paras) > 2 ? $req->paras[2] : ""; # 邮箱
  301. $phoneNumber = count($req->paras) > 3 ? $req->paras[3] : ""; # 电话号码
  302. $ret = RegNewUser::Write2MysqlUserInfo($userName, $pwd, $email, $phoneNumber); // 执行逻辑
  303. self::setNewbieGuideOver($req);
  304. return Resp::ok($ret);
  305. }
  306. /**
  307. * 6005 测试用的用户登录
  308. * @param Req $req
  309. */
  310. public static function TestUserLogin($req) {
  311. if (count($req->paras) < 2) {// 防御:参数数量不足
  312. return Resp::err(ErrCode::parasnotenough_msg);
  313. }
  314. $userName = $req->paras[0]; // 用户名
  315. $pwd = $req->paras[1]; // 密码
  316. $ret = RegNewUser::VerifyUserPwd($userName, $pwd); // 校验
  317. return Resp::ok($ret);
  318. }
  319. // </editor-fold>
  320. //
  321. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  322. /**
  323. * 检查昵称是否已经存在
  324. * @param string $roleName
  325. * @return boolean
  326. */
  327. static function checkRoleNameNotExist($roleName) {
  328. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  329. $sql = sprintf($sqlFormat, $roleName);
  330. $n = daoInst()->query($sql)->fetch();
  331. return $n->rows <= 0;
  332. }
  333. /**
  334. * 插入玩家新角色
  335. *
  336. * @param string $zoneid
  337. * @param string $userID
  338. * @param string $nickname
  339. * @param string $gender
  340. * @param string $profile_img
  341. * @param string $plat
  342. */
  343. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  344. $paydb = CPayInit();
  345. $sqlFormat = "INSERT INTO `tab_rolename` ( zoneid,userID,roleName,gender, profile,plat) "
  346. . "VALUES ('%s','%s','%s','%s','%s','%s')";
  347. $sql = sprintf($sqlFormat, $zoneid, $userID, #
  348. $paydb->escape_string($nickname), $gender, $profile_img, $plat);
  349. $paydb->query($sql);
  350. $paydb->close();
  351. }
  352. /**
  353. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  354. * @param Req $req
  355. */
  356. static function checkContidays($req, $isnew = 0) {
  357. $ret = TimeUtil::tsDay() - TimeUtil::tsDay($req->userInfo->game->baseInfo->lastLogin); // 对比登录日期
  358. if ($ret > 0) { # 当天第一次登录
  359. self::OnNewDay($req, $isnew);
  360. } else {
  361. # 更新下登录次数记录(任务计数器)
  362. }
  363. if ($ret == 1) { # 连续登录
  364. } else if ($ret >= 2) { # 隔天登录
  365. }
  366. $req->userInfo->game->baseInfo->lastLogin = now(); # 更新下访问时间
  367. return $ret;
  368. }
  369. /**
  370. * 处理当天第一次登录
  371. * @param RequesstVo $req
  372. * @param bool $isnew Description
  373. */
  374. static function OnNewDay($req, $isnew) {
  375. self::updatePlatUserRecord($req, $isnew); # 添加到到当天活跃玩家记录集合
  376. ActiveProc::DailyReset($req); # 抽奖、每日任务状态,计数器...
  377. FightProc::ClearByDay($req); # 战斗相关状态每日清理
  378. }
  379. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  380. /**
  381. * 创建用户
  382. * @param Req $req
  383. * @return UserInfoMo
  384. */
  385. static function createUser($req, $rolename, $gender, $profile_img) {
  386. $userInfo = new UserInfoMo();
  387. $req->userInfo = $userInfo; # 更新Req的userinfo,
  388. $userInfo->uid = $req->uid;
  389. $userInfo->zoneid = $req->zoneid;
  390. $userInfo->game = new UserGameModel();
  391. $userInfo->game->initialize(); # 初始化玩家数据
  392. $userInfo->game->baseInfo->name = $rolename;
  393. $userInfo->game->baseInfo->gender = $gender;
  394. $userInfo->game->baseInfo->img = $profile_img;
  395. $userInfo->game->baseInfo->firstLogin = now();
  396. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  397. // $userInfo->game->NewbieGuideOver = 1;
  398. // UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  399. $userInfo->interact = new UserInteractModel(); # 初始化交互体数据
  400. #Ps 6006是没有获得到Userinfo到Req中的
  401. UserProc::checkContidays($req, 1); # 每日状态检查
  402. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  403. UserProc::updateUserInfo(); # 回存用户数据
  404. // FriendProc::Init($req);
  405. // StatProc:: ...
  406. gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)); # 增加玩家数量计数
  407. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  408. return $userInfo;
  409. }
  410. /**
  411. * 整理平台玩家记录集
  412. * @param Req $req
  413. * @param int $isnew
  414. */
  415. private static function updatePlatUserRecord($req, $isnew = 0) {
  416. $zoneid = $req->zoneid;
  417. $uid = $req->uid;
  418. $user = $req->userInfo->game->baseInfo;
  419. $day = tsDay();
  420. $level = $user->level;
  421. $platUser = ObjectInit();
  422. $platUser->uid = $uid; #
  423. $platUser->name = $user->name; #
  424. $platUser->level = $level;
  425. $platUser->img = $user->img; # 头像字段
  426. $platUser->cash = $user->cash;
  427. $platUser->gold = $user->gold;
  428. $platUser->tili = $user->tili;
  429. $platUser->ts = now();
  430. $platUser->isnew = $isnew;
  431. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  432. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  433. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  434. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  435. }
  436. // </editor-fold>
  437. //
  438. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  439. /**
  440. * 玩家数据
  441. * @param CRedisUtil $mem
  442. * @param type $zoneid
  443. * @param type $uid
  444. * @return UserInfoMo
  445. */
  446. public static function getUserInfo($mem, $zoneid, $uid) {
  447. $key = MemKey_User::Info_hash($zoneid, $uid);
  448. $a = new UserGameModel();
  449. if (null == $a->readDataFromMem($key)) {
  450. return null;
  451. }
  452. $usrInfo = new UserInfoMo();
  453. $usrInfo->zoneid = $zoneid;
  454. $usrInfo->uid = $uid;
  455. $g = new UserGameModel($a);
  456. $usrInfo->game = $g;
  457. return $usrInfo;
  458. }
  459. /**
  460. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  461. */
  462. public static function updateUserInfo() {
  463. my_Assert(req(), "req()为空");
  464. my_Assert(req()->userInfo, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
  465. req()->userInfoChanged = TRUE; # 设置回写标志位
  466. }
  467. /**
  468. * 回写玩家数据
  469. * @param UserInfoMo $userInfo
  470. */
  471. public static function setUserInfo(UserInfoMo $userInfo) {
  472. if ($userInfo) {
  473. $zoneid = $userInfo->zoneid;
  474. $uid = $userInfo->uid;
  475. $userInfo->game->baseInfo->lastSaveTs = now();
  476. $key = MemKey_User::Info_hash($zoneid, $uid);
  477. return $userInfo->game->updateData($key);
  478. // return $mem->set(MemKey_User::Info($zoneid, $uid), $userInfo->game);
  479. }
  480. return false;
  481. }
  482. // </editor-fold>
  483. //
  484. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  485. /**
  486. * 读取玩家的分区记录
  487. * @param Req $req
  488. * @return UserZoneInfoModel Description
  489. */
  490. public static function getUserZoneInfo($req) {
  491. $ret = $req->mem->get(MemKey_User::Union_PlayedZoneInfo_normal($req->uid));
  492. return $ret;
  493. }
  494. /**
  495. * 更新玩家分区记录
  496. * @param Req $req
  497. */
  498. public static function updtateUserZoneInfo($req) {
  499. $userZoneInfo = self::getUserZoneInfo($req); # 取玩家分区记录
  500. if (!$userZoneInfo) {
  501. $userZoneInfo = new UserZoneInfoModel;
  502. }
  503. $level = 0;
  504. $zoneid = $req->zoneid;
  505. $playerName = "";
  506. $headImg = "";
  507. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  508. $level = $req->userInfo->game->baseInfo->level;
  509. $playerName = $req->userInfo->game->baseInfo->name;
  510. $headImg = $req->userInfo->game->baseInfo->img;
  511. } else {
  512. CLog::warn('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  513. }
  514. if (is_null($level)) {
  515. $level = 0;
  516. }
  517. $userZoneInfo->lastZone = new ZoneInfoModel($zoneid, $level, $playerName, $headImg); # 更新玩家分区记录
  518. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  519. $req->mem->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  520. }
  521. // </editor-fold>
  522. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  523. /**
  524. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  525. * @history
  526. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  527. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  528. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  529. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  530. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  531. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  532. * @param Req $req
  533. */
  534. public static function backupUserInfo($req) {
  535. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  536. $value = base64_encode(gzdeflate(JsonUtil::encode($req->userInfo))); # blob数据,序列化下
  537. $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');", # # 所以直接将序列化后的结果存进去吧,
  538. $req->uid, $req->zoneid, $tsday, $value); # zoneid, uid, tsday
  539. daoInst()->query($sql); # 也可以用exec($sql)
  540. }
  541. // </editor-fold>
  542. //</editor-fold>
  543. //
  544. }
  545. //
  546. // <editor-fold defaultstate="collapsed" desc="测试/送审 => 注册新用户的业务逻辑">
  547. /**
  548. * 注册新用户
  549. * @author gwang
  550. */
  551. class RegNewUser {
  552. /**
  553. * 查找已有用户
  554. */
  555. const SQL_SelectUser = "Select tid, pwd from `tab_register` where `userName` = '%s' order by tid limit 1;
  556. ";
  557. /**
  558. * 插入新用户, Ps 常量字符串只能这么写了
  559. */
  560. const SQL_InsertNewUser = <<<sql
  561. Insert Into `tab_register` ( `userName`, `pwd`, `mail`, `phoneNumber`) values ( '%s', '%s', '%s', '%s');
  562. sql;
  563. /**
  564. * 写用户信息到数据库
  565. * @param string $userName
  566. * @param string $pwd
  567. * @param string $email
  568. * @param string $phoneNumber
  569. * @return array
  570. */
  571. public static function Write2MysqlUserInfo($userName, $pwd, $email = "", $phoneNumber = "") {
  572. $paydb = CPayInit();
  573. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  574. $data = $paydb->fetch_result($sql_sel);
  575. if (count($data) > 0) { # 已经有用户了,那么注册失败.
  576. return array('ret' => -1, 'msg' => "这个账号已经注册过了.");
  577. } # 尚未注册, 继续执行
  578. $sql_insert = sprintf(self::SQL_InsertNewUser, $userName, $pwd, $email, $phoneNumber);
  579. if (false === $paydb->query($sql_insert)) { # 插入用户信息
  580. return array('ret' => -1, 'msg' => "数据插入失败, 请重试.");
  581. }
  582. $ret = array('ret' => 0, 'msg' => "注册成功."); # 插入成功, 返回
  583. $paydb->close();
  584. return $ret;
  585. }
  586. /**
  587. * 验证用户名和密码
  588. * @param type $userName
  589. * @param type $pwd
  590. */
  591. public static function VerifyUserPwd($userName, $pwd) {
  592. $paydb = CPayInit();
  593. $sql_sel = sprintf(self::SQL_SelectUser, $userName);
  594. $data = $paydb->fetch_result($sql_sel);
  595. $paydb->close();
  596. if (count($data) > 0) {
  597. if ($data[0]["pwd"] == $pwd) { # 验证成功
  598. return array('ret' => 0, 'msg' => "通过.");
  599. } else {
  600. return array('ret' => -1, 'msg' => "密码错误.");
  601. }
  602. }
  603. return array('ret' => -1, 'msg' => "账号不存在.");
  604. }
  605. }
  606. // </editor-fold>
  607. //