TaskProc.php 22 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  20. return TaskProc::getActiveReward($req);
  21. //---------------- 任务卡相关通讯 -----------------------------------------------
  22. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  23. return self::PlotFinish($req);
  24. case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  25. return self::PlotExchangeTaskCard($req);
  26. case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  27. return self::PlotPresetTaskCard($req);
  28. case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  29. return self::ImmetRewardTaskCard($req);
  30. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  31. return self::OnKillMonsterEvent($req);
  32. default:
  33. return Err(ErrCode::cmd_err);
  34. }
  35. }
  36. // <editor-fold defaultstate="collapsed" desc="任务卡接口">
  37. //
  38. /**
  39. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  40. * @param req $req
  41. */
  42. static function PlotFinish($req) {
  43. // 触发一下任务检查
  44. list($gate_or_npc_id, $stage) = $req->paras;
  45. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  46. return Resp::ok(array('store' => $req->userInfo->game->store,
  47. 'taskCardUpdate' => $bUpdate));
  48. }
  49. /**
  50. * [6211] 任务卡-兑换奖励
  51. * @param type $req
  52. */
  53. static function PlotExchangeTaskCard($req) {
  54. Err(ErrCode::err_method_notimplement);
  55. }
  56. /**
  57. * [6212] 任务卡- 剧情对话奖励任务卡
  58. * @param req $req
  59. */
  60. static function PlotPresetTaskCard($req) {
  61. // 发放任务卡
  62. list($rwdStr) = $req->paras;
  63. $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  64. my_Assert(ErrCode::ok == $err, $err);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array('store' => $req->userInfo->game->store));
  67. }
  68. /**
  69. * [6213]任务卡 - 即时奖励型任务卡
  70. * @param req $req
  71. */
  72. static function ImmetRewardTaskCard($req) {
  73. // 销毁任务卡, 发放奖励
  74. list($taskCardUID) = $req->paras;
  75. my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  76. $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  77. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  78. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  79. }
  80. if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  81. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  82. }
  83. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  84. UserProc::updateUserInfo(); # 回存玩家数据
  85. return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  86. }
  87. /**
  88. * [6214] 任务卡 - 杀死怪物事件
  89. * @param req $req
  90. */
  91. static function OnKillMonsterEvent($req) {
  92. // 触发一下任务检查
  93. list($monsterID, $num) = $req->paras;
  94. $bUpdate = self::OnKillMonster($monsterID, $num);
  95. return Resp::ok(array('store' => $req->userInfo->game->store,
  96. 'taskCardUpdate' => $bUpdate));
  97. }
  98. //
  99. // </editor-fold>
  100. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  101. /**
  102. * [6204] 领取日常任务活跃度阶段奖励
  103. * @param req $req
  104. */
  105. static function getActiveReward($req) {
  106. list($num) = $req->paras; # 提取参数: 领奖的阶段
  107. $userTask = $req->userInfo->game->task;
  108. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  109. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  110. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  111. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  112. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  113. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  114. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  115. UserProc::updateUserInfo(); # 回存数据
  116. return Resp::ok(array(// # 返回
  117. "gold" => $req->userInfo->game->baseInfo->gold,
  118. "cash" => $req->userInfo->game->baseInfo->cash,
  119. "tili" => $req->userInfo->game->baseInfo->tili,
  120. "store" => $req->userInfo->game->store,
  121. "task" => $req->userInfo->game->task
  122. ));
  123. }
  124. /**
  125. * [6203] 设置关注任务
  126. * @param req $req
  127. */
  128. static function setAttentionTask($req) {
  129. list($taskId) = $req->paras;
  130. $userTask = $req->userInfo->game->task;
  131. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  132. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  133. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  134. $userTask->curTaskId = $taskId;
  135. // var_dump($userTask);
  136. UserProc::updateUserInfo();
  137. return Resp::ok(array("task" => $req->userInfo->game->task));
  138. }
  139. /**
  140. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  141. * @param req $req
  142. */
  143. static function GetTaskReward($req) {
  144. list($taskId) = $req->paras; # 提取参数: 任务id
  145. $userTask = new Info_UserTask($req->userInfo->game->task);
  146. $mask = 100000; # 根据id段来区分任务和每日任务.
  147. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  148. switch ($type) { #
  149. case 4: # 剧情任务
  150. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  151. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  152. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  153. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  154. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  155. my_Assert($taskCfg != null, ErrCode::err_const_no);
  156. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  157. my_Assert($ok == ErrCode::ok, $ok);
  158. $task->rewardGeted = 1;
  159. $userTask->taskListPlot->$taskId = $task;
  160. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  161. $userTask->curTaskNode += 1;
  162. $userTask->taskListPlot = ObjectInit();
  163. $userTask->initialize();
  164. }
  165. break;
  166. case 5: # 每日任务
  167. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  168. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  169. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  170. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  171. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  172. my_Assert($taskCfg != null, ErrCode::err_const_no);
  173. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  174. $userTask->dailyActivePoint += $taskCfg->activePoint;
  175. $task->rewardGeted = 1;
  176. $userTask->taskListDaily->$taskId = $task; # 回存下
  177. break;
  178. default:
  179. break;
  180. }
  181. $req->userInfo->game->task = $userTask; # 回存
  182. UserProc::updateUserInfo();
  183. return Resp::ok(array(// # 返回
  184. "gold" => $req->userInfo->game->baseInfo->gold,
  185. "cash" => $req->userInfo->game->baseInfo->cash,
  186. "tili" => $req->userInfo->game->baseInfo->tili,
  187. "store" => $req->userInfo->game->store,
  188. "task" => $req->userInfo->game->task
  189. ));
  190. }
  191. /**
  192. * [6201]更新任务状态
  193. * @param req $req
  194. */
  195. static function GetTaskInfo($req) {
  196. return Resp::ok(array("task" => $req->userInfo->game->task));
  197. }
  198. // </editor-fold>
  199. /**
  200. * 重置每日任务
  201. * @param Req $req
  202. */
  203. static function ResetDailyTask($req) {
  204. $userTask = new Info_UserTask($req->userInfo->game->task);
  205. $userTask->resetDailyTask();
  206. $req->userInfo->game->task = $userTask;
  207. }
  208. //
  209. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  210. /**
  211. * 检查任务条件是否达成
  212. * @param Ins_TaskParams $taskParam Description
  213. */
  214. static function CheckTaskConditions($taskParam) {
  215. // var_dump($taskParam);
  216. $bUpdate = false;
  217. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  218. $taskCfg = GameConfig::task_getItem($tid);
  219. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  220. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  221. continue;
  222. }
  223. isEditor() and $task = new Ins_TaskInfo(-1);
  224. if ($task->progress == 1) { # 已完成的不再更新处理
  225. continue;
  226. }
  227. if (is_null($taskCfg->canshu1)) {
  228. $task->progress = 1;
  229. $bUpdate = true;
  230. continue;
  231. }
  232. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  233. $task->tag1 = $taskParam->canshu1;
  234. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  235. $task->progress = 1;
  236. $task->tag2 = $taskParam->canshu2;
  237. $bUpdate = true;
  238. } else {
  239. if (is_numeric($taskCfg->canshu2)) {
  240. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  241. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  242. $bUpdate = true;
  243. $task->progress = 1;
  244. }
  245. } else {
  246. $task->tag2 = $taskParam->canshu2;
  247. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  248. $bUpdate = true;
  249. $task->progress = 1;
  250. }
  251. }
  252. }
  253. }
  254. }
  255. if ($bUpdate) {
  256. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  257. CornerSignEventProc::OnTask_Plot_new(req());
  258. }
  259. }
  260. /**
  261. * 检查任务条件是否达成
  262. * @param Ins_TaskParams $taskParam Description
  263. */
  264. static function CheckDailyTaskConditions($taskParam) {
  265. $bUpdate = false;
  266. $daily = req()->userInfo->game->task->taskListDaily;
  267. foreach ($daily as $tid => &$task) {
  268. $taskCfg = GameConfig::task_daily_getItem($tid);
  269. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  270. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  271. continue;
  272. }
  273. $task = new Ins_TaskInfo($task);
  274. if ($task->progress >= 1) { # 已完成的不再更新处理
  275. continue;
  276. }
  277. $task->counter++; # 计数器
  278. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  279. $task->progress = 1;
  280. $bUpdate = true;
  281. continue;
  282. }
  283. if ($taskCfg->canshu1 == $task->counter) {
  284. $task->progress = 1;
  285. $bUpdate = true;
  286. continue;
  287. }
  288. }
  289. if ($bUpdate) {
  290. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  291. CornerSignEventProc::OnTask_Daily_new(req());
  292. }
  293. }
  294. // </editor-fold>
  295. //
  296. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  297. //
  298. /**
  299. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  300. */
  301. static function OnUserLevelUp($newLvl) {
  302. $taskParam = new Ins_TaskParams(EnumTaskType::CommanderLevelUpTo, $newLvl);
  303. self::CheckTaskConditions($taskParam);
  304. }
  305. /**
  306. * 英雄升级
  307. * @param type $heroMoId
  308. * @param type $newLvl
  309. */
  310. static function OnHeroLevelUp($heroMoId, $newLvl) {
  311. $taskParam = new Ins_TaskParams(EnumTaskType::HeroLevelUpTo, $heroMoId, $newLvl);
  312. self::CheckTaskConditions($taskParam);
  313. }
  314. /**
  315. * 英雄升阶
  316. * @param type $heroMoId
  317. * @param type $newGrade
  318. */
  319. static function OnHeroGradeUp($heroMoId, $newGrade) {
  320. $taskParam = new Ins_TaskParams(EnumTaskType::HeroGradeUpTo, $heroMoId, $newGrade);
  321. self::CheckTaskConditions($taskParam);
  322. self::OnHeroImprove();
  323. }
  324. /**
  325. * 英雄碎片数量达到指定值
  326. * @param type $heroMoId
  327. * @param type $num
  328. */
  329. static function OnHeroSegmengNum($heroMoId, $num) {
  330. $taskParam = new Ins_TaskParams(EnumTaskType::HeroSegmentNumberTo, $heroMoId, $num);
  331. self::CheckTaskConditions($taskParam);
  332. }
  333. /**
  334. * 英雄解锁技能
  335. * @param type $heroMoId
  336. * @param type $skillId
  337. */
  338. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  339. $taskParam = new Ins_TaskParams(EnumTaskType::HeroSkillUnlock, $heroMoId, $skillId);
  340. self::CheckTaskConditions($taskParam);
  341. }
  342. /**
  343. * 通关剧情关卡
  344. * @param type $gateId
  345. * @param type $difficulty
  346. */
  347. static function OnPassGateN($gateId, $difficulty) {
  348. $taskParam = new Ins_TaskParams(EnumTaskType::PassGateN, $gateId, $difficulty);
  349. self::CheckTaskConditions($taskParam);
  350. self::OnPassGate();
  351. }
  352. /**
  353. * 通关副本关卡
  354. * @param type $gateId
  355. * @param type $difficulty
  356. */
  357. static function OnPassCarboN($gateId, $difficulty) {
  358. $taskParam = new Ins_TaskParams(EnumTaskType::passCarbonN, $gateId, $difficulty);
  359. self::CheckTaskConditions($taskParam);
  360. }
  361. /**
  362. * 竞技场胜利场次
  363. * @param type $num
  364. */
  365. static function OnPvPWinN($num) {
  366. $taskParam = new Ins_TaskParams(EnumTaskType::PvPWinNumberTo, $num);
  367. self::CheckTaskConditions($taskParam);
  368. }
  369. /**
  370. * 竞技场积分
  371. * @param type $score
  372. */
  373. static function OnPvPScoreN($score) {
  374. $taskParam = new Ins_TaskParams(EnumTaskType::PvPScoreTo, $score);
  375. self::CheckTaskConditions($taskParam);
  376. }
  377. /**
  378. * 玩家总战力值
  379. * @param type $num
  380. */
  381. static function OnUserFightPowerN($num) {
  382. $taskParam = new Ins_TaskParams(EnumTaskType::UserPowerTo, $num);
  383. self::CheckTaskConditions($taskParam);
  384. }
  385. /**
  386. * 玩家收集积分
  387. * @param type $num
  388. */
  389. static function OnUserCollectScoreN($num) {
  390. $taskParam = new Ins_TaskParams(EnumTaskType::UserCollectScoreTo, $num);
  391. self::CheckTaskConditions($taskParam);
  392. }
  393. //
  394. // </editor-fold>
  395. //
  396. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  397. //
  398. /**
  399. * 每日登陆
  400. */
  401. static function OnUserLogin() {
  402. $taskParam = new Ins_TaskParams(EnumTaskType::DailyLogin);
  403. self::CheckDailyTaskConditions($taskParam);
  404. }
  405. /**
  406. * 每日:英雄强化(升级或升阶)n次
  407. */
  408. static function OnHeroImprove() {
  409. $taskParam = new Ins_TaskParams(EnumTaskType::DailyHeroImprove);
  410. self::CheckDailyTaskConditions($taskParam);
  411. }
  412. /**
  413. * 每日:剧情关卡,胜利n次
  414. */
  415. static function OnPassGate() {
  416. $taskParam = new Ins_TaskParams(EnumTaskType::DailyGatesWin);
  417. self::CheckDailyTaskConditions($taskParam);
  418. }
  419. /**
  420. * 竞技场每日挑战,胜负均可
  421. */
  422. static function OnPvp() {
  423. $taskParam = new Ins_TaskParams(EnumTaskType::DailyPVP);
  424. self::CheckDailyTaskConditions($taskParam);
  425. }
  426. /**
  427. * 每日挑战,胜负均可
  428. */
  429. static function OnRankChalenge() {
  430. $taskParam = new Ins_TaskParams(EnumTaskType::DailyRankChalenge);
  431. self::CheckDailyTaskConditions($taskParam);
  432. }
  433. /**
  434. * 每日购买商品
  435. */
  436. static function OnShopping() {
  437. $taskParam = new Ins_TaskParams(EnumTaskType::DailyShopping);
  438. self::CheckDailyTaskConditions($taskParam);
  439. }
  440. //
  441. // </editor-fold>
  442. //
  443. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  444. //
  445. /**
  446. * 检查任务卡条件是否达成
  447. * @param Ins_TaskParams $taskParam Description
  448. */
  449. static function CheckTaskCardConditions($taskParam) {
  450. $bUpdate = false;
  451. $tasks = req()->userInfo->game->store->taskcards;
  452. foreach ($tasks as $tid => &$task) {
  453. $task = new Ins_TaskCard($task);
  454. $taskCfg = $task->mo(); # 获取任务卡配置数据
  455. // 根据steptype类型区分下, 然后取任务步骤数据, 比对任务步骤的进度
  456. if ($taskCfg->stepType == 1) { # 1串,2并
  457. $taskSteps = $task->curSteps; # 任务步骤
  458. $n = $task->curStepIndex;
  459. $taskStep = new Ins_TaskStep($taskSteps[$n]);
  460. $bUpdate = $taskStep->check($taskParam);
  461. if ($bUpdate) {
  462. NormalEventProc::OnTaskCardStep_Complete($task->typeId, $taskStep->typeId);
  463. $taskSteps[$n] = $taskStep;
  464. $task->curSteps = $taskSteps;
  465. $n++;
  466. if (count($task->curSteps) <= $n) {
  467. $task->state = 1; # 任务已完成
  468. NormalEventProc::OnTaskCard_Finish($task->typeId, null);
  469. } else {
  470. $task->curStepIndex = $n;
  471. }
  472. }
  473. } else { # 并
  474. foreach ($task->curSteps as $stp) {
  475. $tsp = new Ins_TaskStep($stp);
  476. $bUpdate = $tsp->check($taskParam);
  477. }
  478. }
  479. }
  480. if ($bUpdate) {
  481. UserProc::updateUserInfo();
  482. }
  483. return $bUpdate;
  484. }
  485. static function OnKillMonster($monsterID, $num) {
  486. $taskParam = new Ins_TaskParams(EnumTaskType::KillMonster, $monsterID, $num);
  487. return self::CheckTaskCardConditions($taskParam);
  488. }
  489. /**
  490. * 获得道具
  491. */
  492. static function OnGainItem($itemId, $num) {
  493. $taskParam = new Ins_TaskParams(EnumTaskType::GainItem, $itemId, $num);
  494. self::CheckTaskCardConditions($taskParam);
  495. NormalEventProc::OnBag_new_Item($itemId, $num);
  496. }
  497. static function OnPlotOver($gate_or_npc_id, $stage) {
  498. $taskParam = new Ins_TaskParams(EnumTaskType::PlotOver, $gate_or_npc_id, "$stage");
  499. return self::CheckTaskCardConditions($taskParam);
  500. }
  501. //
  502. // </editor-fold>
  503. //
  504. }