UserProc.php 26 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of UserProc
  5. * 玩家数据处理流程
  6. *
  7. */
  8. class UserProc {
  9. const role_Table = 'tab_rolename';
  10. /**
  11. * 逻辑分发
  12. * 所有的Proc中必须有这样一个方法
  13. * @param Req $req
  14. */
  15. public static function procMain($req) {
  16. switch ($req->cmd) {
  17. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  18. return UserProc::GetZoneList();
  19. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  20. return UserProc::loginUserInfo();
  21. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  22. return UserProc::downloadConstInfo();
  23. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  24. return UserProc::acceptContiDaysGift();
  25. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  26. return UserProc::RegisterNewRole();
  27. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  28. return UserProc::completeNewbieGuide();
  29. // case CmdCode::cmd_user_setNewbieGuideCards: # 6008 发放新手引导所需卡牌
  30. // return self::SetNewbieGuideCards($req);
  31. // case CmdCode::cmd_user_setNewbieGuideOver: # 6009 跳过新手引导
  32. // return UserProc::setNewbieGuideOver();
  33. case CmdCode::cmd_user_setNickname: # 6010 设置/修改玩家昵称
  34. return self::SetUserNickname();
  35. case CmdCode::cmd_user_SetUserHeadImageBorder: # 6011 修改玩家头像框
  36. return self::SetUserImageBorder();
  37. case CmdCode::cmd_user_setUserImage: # 6012 更换玩家形象
  38. return self::SetUserImage();
  39. case CmdCode::cmd_user_changeUserHeadImg: # 6013 更换玩家头像
  40. return self::SetUserHeadImage();
  41. case CmdCode::cmd_user_stat_initvolc: # 6014 初始化火山引擎所需数据
  42. return self::InitVolcData();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 6014 初始化火山引擎所需数据
  49. */
  50. public static function InitVolcData() {
  51. list($app_name, $app_package, $app_channel, $app_version, $os_name, $os_version, $device_model, $ab_version, $traffic_type) = req()->paras;
  52. VolcUtil::Init($app_name, $app_package, $app_channel, $app_version, $os_name, $os_version, $device_model, $ab_version, $traffic_type);
  53. return Resp::ok();
  54. }
  55. //
  56. // <editor-fold defaultstate="collapsed" desc="玩家信息 修改">
  57. /**
  58. * [6013]修改玩家头像
  59. */
  60. static function SetUserHeadImage() {
  61. list($headImage) = req()->paras; # 参数, 新头像
  62. req()->userInfo->game->baseInfo->headImg = $headImage;
  63. UserProc::updateUserInfo();
  64. return Resp::ok(array('ret' => 'ok'));
  65. }
  66. /**
  67. * [6012]修改玩家形象
  68. */
  69. static function SetUserImage() {
  70. list($image) = req()->paras; # 参数, 新形象
  71. req()->userInfo->game->baseInfo->img = $image;
  72. UserProc::updateUserInfo();
  73. return Resp::ok(array('ret' => 'ok'));
  74. }
  75. /**
  76. * [6011]修改玩家头像框
  77. */
  78. static function SetUserImageBorder() {
  79. list($imgborderId) = req()->paras; # 参数, 新头像框ID
  80. req()->userInfo->game->baseInfo->imgBorderId = $imgborderId;
  81. UserProc::updateUserInfo();
  82. return Resp::ok(array('ret' => 'ok'));
  83. }
  84. /**
  85. * [6010] 设置/修改玩家昵称
  86. */
  87. static function SetUserNickname() {
  88. list($newname) = req()->paras; # 参数: 新昵称, 头像
  89. my_Assert(strlen($newname) >= 3, "名字太短了, 换个长点的吧!"); # 防御字符串长度太短.
  90. my_Assert(isset(glc()->User_SetNickname_Cost), "全局变量中未找到改名消耗钻石数量的配置字段");
  91. $amt = glc()->User_SetNickname_Cost; # 改名需要消耗钻石
  92. $ok = req()->userInfo->game->base()->Consume_Cash($amt); # 扣除钻石
  93. my_Assert($ok, ErrCode::notenough_cash_msg);
  94. my_Assert(self::checkRoleNameNotExist($newname), ErrCode::user_nicknameexist); # 昵称已存在
  95. req()->userInfo->game->baseInfo->name = $newname;
  96. daoInst()->update(self::role_Table)
  97. ->data(array('roleName' => $newname))
  98. ->where('userID')->eq(req()->uid)
  99. ->andWhere('zoneid')->eq(req()->zoneid)
  100. ->exec();
  101. UserProc::updateUserInfo();
  102. return Resp::ok(array('ret' => 'ok'));
  103. }
  104. // </editor-fold>
  105. //
  106. // <editor-fold defaultstate="collapsed" desc="新手引导">
  107. // /**
  108. // * [6009] 新手引导 发送n张碎片到玩家身上
  109. // */
  110. // static function SetNewbieGuideCards() {
  111. // Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  112. // $private = req()->userInfo->game->privateState;
  113. // if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  114. // $private->newbieguideCards = true;
  115. // req()->userInfo->game->privateState = $private; # 回写私有数据
  116. // $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  117. // foreach ($sp as $cardinfo) {
  118. // $arr = explode(',', $cardinfo);
  119. // $itemid = $arr[0];
  120. // $num = $arr[1];
  121. // StoreProc::addSegmentIntoStore(req()->userInfo->game->store, $itemid, $num);
  122. // }
  123. // $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  124. // foreach ($exp as $expinfo) {
  125. // $arr = explode(',', $expinfo);
  126. // $itemid = $arr[0];
  127. // $num = $arr[1];
  128. // StoreProc::PutOverlyingItemInStore($itemid, $num);
  129. // }
  130. // UserProc::updateUserInfo(); # 回存玩家数据
  131. // return Resp::ok(array('store' => req()->userInfo->game->store));
  132. // }
  133. // return Resp::err(ErrCode::active_hasgetted);
  134. // }
  135. /**
  136. * [6009] 增加 设置引导结束的标志位
  137. */
  138. public static function setNewbieGuideOver() {
  139. Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  140. // $user = new Data_UserGame(req()->userInfo->game); # user
  141. // if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  142. // $user->NewbieGuideOver = 1;
  143. // }
  144. // $user->NewbieGuideOver = 1;
  145. // req()->userInfo->game = $user;
  146. // UserProc::updateUserInfo(); # 回写数据
  147. // return Resp::ok(array(# # 返回值
  148. // 'result' => "succeed"
  149. // ));
  150. }
  151. /**
  152. * [6007] 更新初始的强制的新手引导阶段步骤
  153. * 第一阶段的引导
  154. */
  155. public static function completeNewbieGuide() {
  156. $guideIndex = req()->paras[0]; # 参数: 新手引导步骤
  157. $user = new Data_UserGame(req()->userInfo->game); # user
  158. my_default_Obj($user->NewbieGuide); # 防御: 变量未初始化
  159. $NewbieGuide = $user->NewbieGuide;
  160. if (!CommUtil::isPropertyExists($NewbieGuide, "guideStep")) { # 防御: 变量未初始化
  161. $NewbieGuide->guideStep = 0;
  162. }
  163. my_Assert($guideIndex >= $NewbieGuide->guideStep, ErrCode::user_settutorialscompletedfail_err);
  164. $NewbieGuide->guideStep = $guideIndex;
  165. $user->NewbieGuide = $NewbieGuide;
  166. req()->userInfo->game = $user;
  167. UserProc::updateUserInfo(); # 回写数据
  168. return Resp::ok(array(
  169. "store" => $user->store, # # 目前来看只涉及到items变化
  170. "heros" => $user->heros, # # 英雄数据
  171. ));
  172. }
  173. // </editor-fold>
  174. //
  175. /**
  176. * 6006 注册新角色
  177. */
  178. public static function RegisterNewRole() {
  179. $userID = req()->uid;
  180. list($rolename, $gender, $profile_img) = req()->paras; # 参数: 昵称,性别,头像
  181. $id = gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int(req()->zoneid)); # 增加玩家数量计数
  182. $rolename = "No." . sprintf("%03d", req()->zoneid) . sprintf("%07d", $id); # 生成编号
  183. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  184. $userinfo = self::createUser($rolename, $gender, $profile_img);
  185. if (1 == self::regRole(req()->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr())) {
  186. $resp = Resp::ok($userinfo);
  187. self::updtateUserZoneInfo();
  188. } else {
  189. $resp = Resp::err(ErrCode::err_db);
  190. }
  191. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  192. } else { # 昵称已存在
  193. $resp = Resp::ok(array('ret' => '用户已存在.'));
  194. }
  195. return $resp;
  196. }
  197. /**
  198. * 6000 【移动端】 获取分区列表
  199. */
  200. public static function GetZoneList() {
  201. $defaultZone = new Ins_ZoneInfo(1, 0, ""); # 新用户默认分区
  202. $bGetRecommended = false;
  203. if (count(req()->paras) > 0) { # 是否只拉取推荐分区
  204. $bGetRecommended = req()->paras[0];
  205. }
  206. $zoneList = array();
  207. $ts = now();
  208. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  209. isEditor() and $zone = new \sm_zonelist();
  210. if ($zone->publicTs > $ts) {
  211. continue;
  212. }
  213. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  214. if ($bGetRecommended) {
  215. if ($zone->isRecommended > 0 && $zone->status == 1) {
  216. $zoneList[] = $zone;
  217. } else {
  218. }
  219. } else {
  220. $zoneList[] = $zone;
  221. }
  222. unset($zone->isRecommended);
  223. }
  224. UserProc::_AddTesterZonelist($zoneList); # 添加测试分区
  225. #
  226. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  227. $userZoneInfo = self::getUserZoneInfo(); # 玩家分区记录
  228. $isNewUser = false;
  229. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  230. $userZoneInfo = new Data_UserZoneInfo();
  231. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  232. $isNewUser = true;
  233. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  234. // if ($err != ErrCode::succeed) {
  235. // return ResponseVo::myErrResponse($req, $err);
  236. // }
  237. # 统计模块添加记录
  238. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  239. } else { # 转换一下格式,去掉key,只保留value的集合
  240. // $userZoneInfo->playedZones = ArrayInit();
  241. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  242. }
  243. // </editor-fold>
  244. $ret = array(
  245. 'isNewUser' => $isNewUser,
  246. 'zonelist' => json_decode(json_encode($zoneList)),
  247. 'userZoneInfo' => $userZoneInfo
  248. );
  249. return Resp::ok($ret); # 返回值
  250. }
  251. private static function _AddTesterZonelist(&$zoneList) {
  252. if (config::Inst()->isTester(req()->uid)) { # 添加测试分区
  253. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  254. }
  255. }
  256. /**
  257. * 6002 客户端下载常量配置信息
  258. * @return type
  259. */
  260. public static function downloadConstInfo() {
  261. list($clientDataVer) = req()->paras; # 客户端数据版本号,程序版本号
  262. $serverVer = GameConfig::ver(); # 最新数据版本号
  263. my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
  264. if ($clientDataVer == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  265. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  266. $ret = array(
  267. 'version' => $clientDataVer,
  268. 'data' => null);
  269. return Resp::ok($ret);
  270. }
  271. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  272. my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
  273. return Resp::ok(array('data' => $constInfo));
  274. }
  275. /**
  276. * 6001 客户端登录并返还玩家信息
  277. * @return Resp
  278. */
  279. public static function loginUserInfo() {
  280. $userInfo = UserProc::getUserInfo(req()->zoneid, req()->uid); # 取玩家信息
  281. if ($userInfo == null) { # 新用户, -> 6006创建账号
  282. $ret = array(
  283. 'isNewUser' => true
  284. );
  285. return Resp::ok($ret);
  286. } else { # 2.如果玩家已存在,则处理普通登录流程
  287. req()->userInfo = $userInfo; # 给Req挂载userInfo
  288. UserProc::checkContidays(); # 连续登录,状态检查
  289. PayProc::m_refreshChargeOrders(); # 刷新订单, 多平台版本
  290. PayProc::checkDeltest(); # 检查内侧充值记录(函数内部会只检查一次)
  291. UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  292. $resp = Resp::ok($userInfo); # 设置返回值
  293. self::backupUserInfo(); # 数据回写
  294. AuctionProc::TriggerSettlement(); #结算流拍信息
  295. self::updtateUserZoneInfo(); # 1. 更新玩家分区记录
  296. }
  297. return $resp;
  298. }
  299. /**
  300. * 6003 领取连续登录奖励
  301. */
  302. public static function acceptContiDaysGift() {
  303. $resp = Resp::err(ErrCode::err_method_notimplement);
  304. return $resp;
  305. }
  306. //
  307. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  308. /**
  309. * 检查昵称是否已经存在
  310. * @param string $roleName
  311. * @return boolean
  312. */
  313. static function checkRoleNameNotExist($roleName) {
  314. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  315. $sql = sprintf($sqlFormat, $roleName);
  316. $n = daoInst()->query($sql)->fetch();
  317. return $n->rows <= 0;
  318. }
  319. /**
  320. * 插入玩家新角色
  321. *
  322. * @param string $zoneid
  323. * @param string $userID
  324. * @param string $nickname
  325. * @param string $gender
  326. * @param string $profile_img
  327. * @param string $plat
  328. */
  329. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  330. return daoInst()->insert('tab_rolename')
  331. ->data(array(
  332. 'zoneid' => $zoneid,
  333. 'userID' => $userID,
  334. 'roleName' => $nickname,
  335. 'gender' => $gender,
  336. 'profile' => $profile_img,
  337. 'plat' => $plat
  338. ))->exec();
  339. }
  340. /**
  341. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  342. */
  343. static function checkContidays($isnew = 0) {
  344. $ret = TimeUtil::tsDay() - TimeUtil::tsDay(req()->userInfo->game->baseInfo->lastLogin); // 对比登录日期
  345. if ($ret > 0) { # 当天第一次登录
  346. self::OnNewDay($isnew);
  347. } else { # 更新下登录次数记录(任务计数器)
  348. }
  349. if ($ret == 1) { # 连续登录
  350. } else if ($ret >= 2) { # 隔天登录
  351. }
  352. req()->userInfo->game->baseInfo->lastLogin = now(); # 更新下访问时间
  353. TaskProc::ResetDailyTask(); # 重置每日任务
  354. TaskProc::OnUserLogin();
  355. return $ret;
  356. }
  357. /**
  358. * 处理当天第一次登录
  359. * @param bool $isnew Description
  360. */
  361. static function OnNewDay($isnew) {
  362. self::updatePlatUserRecord($isnew); # 添加到到当天活跃玩家记录集合
  363. ActiveProc::DailyReset(); # 抽奖、每日任务状态,计数器...
  364. FightProc::ClearByDay(); # 战斗相关状态每日清理
  365. ShopProc::DailyCheck();
  366. }
  367. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  368. /**
  369. * 创建用户
  370. * @return UserInfoMo
  371. */
  372. static function createUser($rolename, $gender, $profile_img) {
  373. $userInfo = new UserInfoMo();
  374. req()->userInfo = $userInfo; # 更新Req的userinfo,
  375. // $userInfo->uid = req()->uid;
  376. // $userInfo->zoneid = req()->zoneid;
  377. $userInfo->game = new Data_UserGame();
  378. $userInfo->game->initialize(); # 初始化玩家数据
  379. $userInfo->game->baseInfo->name = $rolename;
  380. $userInfo->game->baseInfo->gender = $gender;
  381. $userInfo->game->baseInfo->headImg = $profile_img;
  382. $userInfo->game->baseInfo->firstLogin = now();
  383. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  384. // $userInfo->game->NewbieGuideOver = 1;
  385. // UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  386. #Ps 6006是没有获得到Userinfo到Req中的
  387. UserProc::checkContidays(1); # 每日状态检查
  388. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  389. UserProc::updateUserInfo(); # 回存用户数据
  390. // FriendProc::Init($req);
  391. // StatProc:: ...
  392. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  393. return $userInfo;
  394. }
  395. /**
  396. * 整理平台玩家记录集
  397. * @param int $isnew
  398. */
  399. private static function updatePlatUserRecord($isnew = 0) {
  400. $zoneid = req()->zoneid;
  401. $uid = req()->uid;
  402. $user = req()->userInfo->game->baseInfo;
  403. $day = tsDay();
  404. $level = $user->level;
  405. $platUser = ObjectInit();
  406. $platUser->uid = $uid; #
  407. $platUser->name = $user->name; #
  408. $platUser->level = $level;
  409. $platUser->img = $user->headImg; # 头像字段
  410. $platUser->cash = $user->cash;
  411. $platUser->gold = $user->gold;
  412. $platUser->tili = $user->tili;
  413. $platUser->ts = now();
  414. $platUser->isnew = $isnew;
  415. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  416. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  417. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  418. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  419. }
  420. // </editor-fold>
  421. //
  422. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  423. /**
  424. * 玩家数据
  425. * @param type $zoneid
  426. * @param type $uid
  427. * @return UserInfoMo
  428. */
  429. public static function getUserInfo($zoneid, $uid) {
  430. $key = MemKey_User::Info_hash($zoneid, $uid);
  431. $a = new Data_UserGame();
  432. if (null == $a->readDataFromMem($key)) {
  433. return null;
  434. }
  435. $usrInfo = new UserInfoMo();
  436. $g = new Data_UserGame($a);
  437. $usrInfo->game = $g;
  438. return $usrInfo;
  439. }
  440. /**
  441. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  442. */
  443. public static function updateUserInfo() {
  444. my_Assert(req(), "req()为空");
  445. my_Assert(req()->userInfo, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
  446. req()->userInfoChanged = TRUE; # 设置回写标志位
  447. }
  448. /**
  449. * 回写玩家数据
  450. * @param UserInfoMo $userInfo
  451. */
  452. public static function setUserInfo($userInfo) {
  453. if ($userInfo) {
  454. $zoneid = req()->zoneid;
  455. $uid = req()->uid;
  456. $userInfo->game->baseInfo->lastSaveTs = now();
  457. $key = MemKey_User::Info_hash($zoneid, $uid);
  458. return $userInfo->game->updateDataFull($key);
  459. }
  460. return false;
  461. }
  462. // </editor-fold>
  463. //
  464. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  465. /**
  466. * 读取玩家的分区记录
  467. * @return Data_UserZoneInfo Description
  468. */
  469. public static function getUserZoneInfo() {
  470. $ret = gMem()->get(MemKey_User::Union_PlayedZoneInfo_normal(req()->uid));
  471. return $ret;
  472. }
  473. /**
  474. * 更新玩家分区记录
  475. */
  476. public static function updtateUserZoneInfo() {
  477. $req = req();
  478. $userZoneInfo = self::getUserZoneInfo(); # 取玩家分区记录
  479. if (!$userZoneInfo) {
  480. $userZoneInfo = new Data_UserZoneInfo;
  481. }
  482. $level = 0;
  483. $zoneid = $req->zoneid;
  484. $playerName = "";
  485. $headImg = "";
  486. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  487. $level = $req->userInfo->game->baseInfo->level;
  488. $playerName = $req->userInfo->game->baseInfo->name;
  489. $headImg = $req->userInfo->game->baseInfo->headImg;
  490. } else {
  491. Err('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  492. }
  493. if (is_null($level)) {
  494. $level = 0;
  495. }
  496. $userZoneInfo->lastZone = new Ins_ZoneInfo($zoneid, $level, $playerName, $headImg); # 更新玩家分区记录
  497. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  498. gMem()->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  499. }
  500. // </editor-fold>
  501. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  502. /**
  503. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  504. * @history
  505. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  506. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  507. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  508. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  509. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  510. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  511. */
  512. public static function backupUserInfo() {
  513. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  514. $value = base64_encode(gzdeflate(JsonUtil::encode(req()->userInfo))); # blob数据,序列化下
  515. $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');", # # 所以直接将序列化后的结果存进去吧,
  516. req()->uid, req()->zoneid, $tsday, $value); # zoneid, uid, tsday
  517. daoInst()->exec($sql); # 也可以用exec($sql)
  518. }
  519. // </editor-fold>
  520. //</editor-fold>
  521. //
  522. }