RankProc.php 11 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. * @param Req $req
  15. */
  16. static function procMain($req) {
  17. switch ($req->cmd) {
  18. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  19. return self::GetFpowerRank($req);
  20. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  21. return self::DrawFpowerBreakThrougReward($req);
  22. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  23. return self::GetRankingOfUserFightPower($req);
  24. case CmdCode::rank_getTop1: # 6604 查询top1信息
  25. return self::RankGetAllTop1($req);
  26. case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  27. return self::GetPassgateRank($req);
  28. default:
  29. return Resp::err(ErrCode::cmd_err);
  30. }
  31. }
  32. //
  33. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  34. /**
  35. * [6601]拉取战斗力榜单数据
  36. * @param req $req
  37. */
  38. static function GetFpowerRank($req) {
  39. $RowsPerPage = 10; # 常量:每页数据条数10条
  40. $MaxRankId = 100; # 常量:最大上榜人数.
  41. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  42. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  43. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  44. $endId = $startid + $RowsPerPage - 1; # 结束id
  45. if ($endId > $MaxRankId) { # 榜单长度
  46. $endId = $MaxRankId;
  47. }
  48. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  49. $userInfos = array(); # 玩家信息
  50. foreach ($uids as $uid => $score) {
  51. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  52. $userInfos[] = array(# # 拼装玩家信息
  53. 'uid' => $uid,
  54. 'name' => my_null_default($uinfo->game->name, ""),
  55. 'level' => my_null_default($uinfo->game->level, 1),
  56. 'score' => my_null_default($score, 0),
  57. 'headImg' => my_null_default($uinfo->game->img, "")
  58. );
  59. }
  60. $user_ranking = $req->mem->zrevrank($key, $req->uid); # 查询玩家排名
  61. $user_score = $req->mem->zscore($key, $req->uid); # 查询积分
  62. return Resp::ok(array(# # 返回值
  63. 'rankInfo' => $userInfos,
  64. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
  65. 'score' => my_null_default($user_score, 0)
  66. ));
  67. //
  68. // return Resp::ok(array('rankInfo' => $userInfos)); # 返回值
  69. }
  70. /**
  71. * [6602]领取战斗力突破奖励
  72. * @param req $req
  73. */
  74. static function DrawFpowerBreakThrougReward($req) {
  75. $rewardCondition = $req->paras[0]; # 领取奖励的档次条件(战斗力数值)
  76. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  77. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  78. $_power = 0;
  79. foreach ($no1 as $uid => $power) { #
  80. $_power = $power; # 状元的站立值
  81. break;
  82. }
  83. if ($_power < $rewardCondition) { # 不满足领取条件
  84. return Resp::err(ErrCode::rank_fpower_unlocked);
  85. }
  86. if (in_array($rewardCondition, $req->userInfo->game->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  87. return Resp::err(ErrCode::rank_reward_hasgetted);
  88. }
  89. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  90. StoreProc::AddMultiItemInStore($req, $rewardMo->reward, $req->userInfo->game); # 发放奖励字符串.
  91. return Resp::ok(true);
  92. }
  93. /**
  94. * [6603]查询玩家战斗力排名
  95. * @param req $req
  96. */
  97. static function GetRankingOfUserFightPower($req) {
  98. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  99. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  100. $power = $req->mem->zscore($key, $req->uid); # 查询战斗力
  101. $ret = array(
  102. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  103. 'power' => $power
  104. );
  105. return Resp::ok($ret); # 返回
  106. }
  107. /**
  108. * [6604] 排行榜查询战斗力最高值
  109. * @param Req $req
  110. */
  111. static function RankGetAllTop1($req) {
  112. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key 战力榜
  113. $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key 通关榜
  114. // $key_yanling ="";
  115. $ret = array(
  116. "FightPower" => self::_RankGetTop1($req, $key_fPower),
  117. "PassGate" => self::_RankGetTop1($req, $key_passgate),
  118. "Yanling" => null
  119. );
  120. return Resp::ok($ret);
  121. }
  122. static function _RankGetTop1($req, $key) {
  123. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  124. foreach ($no1 as $uid => $score) { #
  125. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  126. return array(# # 拼装玩家信息
  127. 'uid' => $uid,
  128. 'name' => my_null_default($uinfo->game->name, ""),
  129. 'level' => my_null_default($uinfo->game->level, 1),
  130. 'score' => my_null_default($score, 0),
  131. 'headImg' => my_null_default($uinfo->game->img, "")
  132. );
  133. }
  134. return null; # 未找到
  135. }
  136. // </editor-fold>
  137. //
  138. /**
  139. * [6605] 查询通关榜榜单信息
  140. * @param type $req
  141. * @return type
  142. */
  143. static function GetPassgateRank($req) {
  144. $RowsPerPage = 10; # 常量:每页数据条数10条
  145. $MaxRankId = 100; # 常量:最大上榜人数.
  146. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  147. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  148. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  149. $endId = $startid + $RowsPerPage - 1; # 结束id
  150. if ($endId > $MaxRankId) { # 榜单长度
  151. $endId = $MaxRankId;
  152. }
  153. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  154. $userInfos = array(); # 玩家信息
  155. foreach ($uids as $uid => $score) {
  156. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  157. $userInfos[] = array(# # 拼装玩家信息
  158. 'uid' => $uid,
  159. 'name' => my_null_default($uinfo->game->name, ""),
  160. 'level' => my_null_default($uinfo->game->level, 1),
  161. 'score' => my_null_default($score, 0),
  162. 'headImg' => my_null_default($uinfo->game->img, "")
  163. );
  164. }
  165. $user_ranking = $req->mem->zrevrank($key, $req->uid); # 查询玩家排名
  166. $user_score = $req->mem->zscore($key, $req->uid); # 查询积分
  167. return Resp::ok(array(# # 返回值
  168. 'rankInfo' => $userInfos,
  169. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  170. 'score' => my_null_default($user_score, 0)
  171. ));
  172. }
  173. /**
  174. * [6603]查询玩家通关榜排名
  175. * @param req $req
  176. */
  177. static function GetRankingOfUserPassGate($req) {
  178. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  179. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  180. $power = $req->mem->zscore($key, $req->uid); # 查询通关记录
  181. $ret = array(
  182. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  183. 'power' => $power # # 通关记录
  184. );
  185. return Resp::ok($ret); # 返回
  186. }
  187. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  188. /**
  189. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  190. */
  191. const MaxUserCount = 1000000;
  192. /**
  193. * 辅助方法: 添加玩家通关记录
  194. * @param type $uid
  195. * @param type $gateId
  196. */
  197. public static function recordNewPassGateInfo($uid, $gateId) {
  198. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  199. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  200. $ranking = req()->mem->hincrby($key_count, $gateId, 1); # 添加通关计数
  201. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  202. req()->mem->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  203. }
  204. // </editor-fold>
  205. }