TaskProc.php 17 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. static function procMain($req) {
  12. switch ($req->cmd) {
  13. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  14. return TaskProc::GetTaskInfo($req);
  15. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  16. return TaskProc::GetTaskReward($req);
  17. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  18. return TaskProc::setAttentionTask($req);
  19. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  20. return TaskProc::getActiveReward($req);
  21. //---------------- 任务卡相关通讯 -----------------------------------------------
  22. default:
  23. return Err(ErrCode::cmd_err);
  24. }
  25. }
  26. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  27. /**
  28. * [6204] 领取日常任务活跃度阶段奖励
  29. * @param req $req
  30. */
  31. static function getActiveReward($req) {
  32. list($num) = $req->paras; # 提取参数: 领奖的阶段
  33. $userTask = $req->userInfo->game->task;
  34. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  35. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  36. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  37. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  38. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  39. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  40. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  41. UserProc::updateUserInfo(); # 回存数据
  42. return Resp::ok(array(// # 返回
  43. "gold" => $req->userInfo->game->baseInfo->gold,
  44. "cash" => $req->userInfo->game->baseInfo->cash,
  45. "tili" => $req->userInfo->game->baseInfo->tili,
  46. "store" => $req->userInfo->game->store,
  47. "task" => $req->userInfo->game->task
  48. ));
  49. }
  50. /**
  51. * [6203] 设置关注任务
  52. * @param req $req
  53. */
  54. static function setAttentionTask($req) {
  55. list($taskId) = $req->paras;
  56. $userTask = $req->userInfo->game->task;
  57. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  58. $taskItem = new TaskInfo($userTask->taskListPlot->$taskId);
  59. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  60. $userTask->curTaskId = $taskId;
  61. // var_dump($userTask);
  62. UserProc::updateUserInfo();
  63. return Resp::ok(array("task" => $req->userInfo->game->task));
  64. }
  65. /**
  66. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  67. * @param req $req
  68. */
  69. static function GetTaskReward($req) {
  70. list($taskId) = $req->paras; # 提取参数: 任务id
  71. $userTask = new UserTaskInfo($req->userInfo->game->task);
  72. $mask = 100000; # 根据id段来区分任务和每日任务.
  73. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  74. switch ($type) { #
  75. case 4: # 剧情任务
  76. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  77. $task = new TaskInfo($userTask->taskListPlot->$taskId);
  78. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  79. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  80. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  81. my_Assert($taskCfg != null, ErrCode::err_const_no);
  82. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  83. my_Assert($ok == ErrCode::ok, $ok);
  84. $task->rewardGeted = 1;
  85. $userTask->taskListPlot->$taskId = $task;
  86. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  87. $userTask->curTaskNode += 1;
  88. $userTask->taskListPlot = ObjectInit();
  89. $userTask->initialize();
  90. }
  91. break;
  92. case 5: # 每日任务
  93. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  94. $task = new TaskInfo($userTask->taskListDaily->$taskId);
  95. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  96. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  97. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  98. my_Assert($taskCfg != null, ErrCode::err_const_no);
  99. UserGameModel::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  100. $userTask->dailyActivePoint += $taskCfg->activePoint;
  101. $task->rewardGeted = 1;
  102. $userTask->taskListDaily->$taskId = $task; # 回存下
  103. break;
  104. default:
  105. break;
  106. }
  107. $req->userInfo->game->task = $userTask; # 回存
  108. UserProc::updateUserInfo();
  109. return Resp::ok(array(// # 返回
  110. "gold" => $req->userInfo->game->baseInfo->gold,
  111. "cash" => $req->userInfo->game->baseInfo->cash,
  112. "tili" => $req->userInfo->game->baseInfo->tili,
  113. "store" => $req->userInfo->game->store,
  114. "task" => $req->userInfo->game->task
  115. ));
  116. }
  117. /**
  118. * [6201]更新任务状态
  119. * @param req $req
  120. */
  121. static function GetTaskInfo($req) {
  122. return Resp::ok(array("task" => $req->userInfo->game->task));
  123. }
  124. // </editor-fold>
  125. /**
  126. * 重置每日任务
  127. * @param Req $req
  128. */
  129. static function ResetDailyTask($req) {
  130. $userTask = new UserTaskInfo($req->userInfo->game->task);
  131. $userTask->resetDailyTask();
  132. $req->userInfo->game->task = $userTask;
  133. }
  134. //
  135. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  136. /**
  137. * 检查任务条件是否达成
  138. * @param TaskParams $taskParam Description
  139. */
  140. static function CheckTaskConditions($taskParam) {
  141. // var_dump($taskParam);
  142. $bUpdate = false;
  143. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  144. $taskCfg = GameConfig::task_getItem($tid);
  145. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  146. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  147. continue;
  148. }
  149. isEditor() and $task = new TaskInfo(-1);
  150. if ($task->progress == 1) { # 已完成的不再更新处理
  151. continue;
  152. }
  153. if (is_null($taskCfg->canshu1)) {
  154. $task->progress = 1;
  155. $bUpdate = true;
  156. continue;
  157. }
  158. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  159. $task->tag1 = $taskParam->canshu1;
  160. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  161. $task->progress = 1;
  162. $task->tag2 = $taskParam->canshu2;
  163. $bUpdate = true;
  164. } else {
  165. if (is_numeric($taskCfg->canshu2)) {
  166. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  167. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  168. $bUpdate = true;
  169. $task->progress = 1;
  170. }
  171. } else {
  172. $task->tag2 = $taskParam->canshu2;
  173. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  174. $bUpdate = true;
  175. $task->progress = 1;
  176. }
  177. }
  178. }
  179. }
  180. }
  181. if ($bUpdate) {
  182. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  183. CornerSignEventProc::OnTask_Plot_new(req());
  184. }
  185. }
  186. /**
  187. * 检查任务条件是否达成
  188. * @param TaskParams $taskParam Description
  189. */
  190. static function CheckDailyTaskConditions($taskParam) {
  191. $bUpdate = false;
  192. $daily = req()->userInfo->game->task->taskListDaily;
  193. foreach ($daily as $tid => &$task) {
  194. $taskCfg = GameConfig::task_daily_getItem($tid);
  195. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  196. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  197. continue;
  198. }
  199. $task = new TaskInfo($task);
  200. if ($task->progress >= 1) { # 已完成的不再更新处理
  201. continue;
  202. }
  203. $task->counter++; # 计数器
  204. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  205. $task->progress = 1;
  206. $bUpdate = true;
  207. continue;
  208. }
  209. if ($taskCfg->canshu1 == $task->counter) {
  210. $task->progress = 1;
  211. $bUpdate = true;
  212. continue;
  213. }
  214. }
  215. if ($bUpdate) {
  216. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  217. CornerSignEventProc::OnTask_Daily_new(req());
  218. }
  219. }
  220. // </editor-fold>
  221. //
  222. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  223. //
  224. /**
  225. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  226. */
  227. static function OnUserLevelUp($newLvl) {
  228. $taskParam = new TaskParams(EnumTaskType::CommanderLevelUpTo, $newLvl);
  229. self::CheckTaskConditions($taskParam);
  230. }
  231. /**
  232. * 英雄升级
  233. * @param type $heroMoId
  234. * @param type $newLvl
  235. */
  236. static function OnHeroLevelUp($heroMoId, $newLvl) {
  237. $taskParam = new TaskParams(EnumTaskType::HeroLevelUpTo, $heroMoId, $newLvl);
  238. self::CheckTaskConditions($taskParam);
  239. }
  240. /**
  241. * 英雄升阶
  242. * @param type $heroMoId
  243. * @param type $newGrade
  244. */
  245. static function OnHeroGradeUp($heroMoId, $newGrade) {
  246. $taskParam = new TaskParams(EnumTaskType::HeroGradeUpTo, $heroMoId, $newGrade);
  247. self::CheckTaskConditions($taskParam);
  248. self::OnHeroImprove();
  249. }
  250. /**
  251. * 英雄碎片数量达到指定值
  252. * @param type $heroMoId
  253. * @param type $num
  254. */
  255. static function OnHeroSegmengNum($heroMoId, $num) {
  256. $taskParam = new TaskParams(EnumTaskType::HeroSegmentNumberTo, $heroMoId, $num);
  257. self::CheckTaskConditions($taskParam);
  258. }
  259. /**
  260. * 英雄解锁技能
  261. * @param type $heroMoId
  262. * @param type $skillId
  263. */
  264. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  265. $taskParam = new TaskParams(EnumTaskType::HeroSkillUnlock, $heroMoId, $skillId);
  266. self::CheckTaskConditions($taskParam);
  267. }
  268. /**
  269. * 通关剧情关卡
  270. * @param type $gateId
  271. * @param type $difficulty
  272. */
  273. static function OnPassGateN($gateId, $difficulty) {
  274. $taskParam = new TaskParams(EnumTaskType::PassGateN, $gateId, $difficulty);
  275. self::CheckTaskConditions($taskParam);
  276. self::OnPassGate();
  277. }
  278. /**
  279. * 通关副本关卡
  280. * @param type $gateId
  281. * @param type $difficulty
  282. */
  283. static function OnPassCarboN($gateId, $difficulty) {
  284. $taskParam = new TaskParams(EnumTaskType::passCarbonN, $gateId, $difficulty);
  285. self::CheckTaskConditions($taskParam);
  286. }
  287. /**
  288. * 竞技场胜利场次
  289. * @param type $num
  290. */
  291. static function OnPvPWinN($num) {
  292. $taskParam = new TaskParams(EnumTaskType::PvPWinNumberTo, $num);
  293. self::CheckTaskConditions($taskParam);
  294. }
  295. /**
  296. * 竞技场积分
  297. * @param type $score
  298. */
  299. static function OnPvPScoreN($score) {
  300. $taskParam = new TaskParams(EnumTaskType::PvPScoreTo, $score);
  301. self::CheckTaskConditions($taskParam);
  302. }
  303. /**
  304. * 玩家总战力值
  305. * @param type $num
  306. */
  307. static function OnUserFightPowerN($num) {
  308. $taskParam = new TaskParams(EnumTaskType::UserPowerTo, $num);
  309. self::CheckTaskConditions($taskParam);
  310. }
  311. /**
  312. * 玩家收集积分
  313. * @param type $num
  314. */
  315. static function OnUserCollectScoreN($num) {
  316. $taskParam = new TaskParams(EnumTaskType::UserCollectScoreTo, $num);
  317. self::CheckTaskConditions($taskParam);
  318. }
  319. //
  320. // </editor-fold>
  321. //
  322. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  323. //
  324. /**
  325. * 每日登陆
  326. */
  327. static function OnUserLogin() {
  328. $taskParam = new TaskParams(EnumTaskType::DailyLogin);
  329. self::CheckDailyTaskConditions($taskParam);
  330. }
  331. /**
  332. * 每日:英雄强化(升级或升阶)n次
  333. */
  334. static function OnHeroImprove() {
  335. $taskParam = new TaskParams(EnumTaskType::DailyHeroImprove);
  336. self::CheckDailyTaskConditions($taskParam);
  337. }
  338. /**
  339. * 每日:剧情关卡,胜利n次
  340. */
  341. static function OnPassGate() {
  342. $taskParam = new TaskParams(EnumTaskType::DailyGatesWin);
  343. self::CheckDailyTaskConditions($taskParam);
  344. }
  345. /**
  346. * 竞技场每日挑战,胜负均可
  347. */
  348. static function OnPvp() {
  349. $taskParam = new TaskParams(EnumTaskType::DailyPVP);
  350. self::CheckDailyTaskConditions($taskParam);
  351. }
  352. /**
  353. * 每日挑战,胜负均可
  354. */
  355. static function OnRankChalenge() {
  356. $taskParam = new TaskParams(EnumTaskType::DailyRankChalenge);
  357. self::CheckDailyTaskConditions($taskParam);
  358. }
  359. /**
  360. * 每日购买商品
  361. */
  362. static function OnShopping() {
  363. $taskParam = new TaskParams(EnumTaskType::DailyShopping);
  364. self::CheckDailyTaskConditions($taskParam);
  365. }
  366. //
  367. // </editor-fold>
  368. //
  369. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  370. //
  371. /**
  372. * 检查任务卡条件是否达成
  373. * @param TaskParams $taskParam Description
  374. */
  375. static function CheckTaskCardConditions($taskParam) {
  376. $bUpdate = false;
  377. $tasks = req()->userInfo->game->store->taskcards;
  378. foreach ($tasks as $tid => &$task) {
  379. $task = new TaskCardVo($task);
  380. $taskCfg = $task->mo(); # 获取任务卡配置数据
  381. // 根据steptype类型区分下, 然后取任务步骤数据, 比对任务步骤的进度
  382. if ($taskCfg->stepType == 1) { # 1串,2并
  383. $taskSteps = $task->curSteps; # 任务步骤
  384. $n = $task->curStepIndex;
  385. $taskStep = new TaskStepVo($taskSteps[$n]);
  386. $bUpdate = $taskStep->check($taskParam);
  387. } else { # 并
  388. foreach ($task->curSteps as $stp) {
  389. $tsp = new TaskStepVo($stp);
  390. $bUpdate = $tsp->check($taskParam);
  391. }
  392. }
  393. }
  394. if ($bUpdate) {
  395. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  396. CornerSignEventProc::OnTask_Daily_new(req());
  397. }
  398. }
  399. /**
  400. * 获得道具
  401. */
  402. static function OnGainItem($itemId, $num) {
  403. $taskParam = new TaskParams(EnumTaskType::GainItem, $itemId, $num);
  404. self::CheckTaskCardConditions($taskParam);
  405. }
  406. //
  407. // </editor-fold>
  408. //
  409. }