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- <?php
- namespace loyalsoft;
- class enum_Mail_Type extends Enum {
- /** 系统邮件 */
- const SysTemMail = 1;
- /** 好友租借费用 */
- const HireCoin = 2;
- const PvpLeagueReward = 3;
- const PvpRankReward = 4;
- /** 公会申请被拒绝系统邮件 */
- const GuildApplyRefuseMail = 5;
- /** 公会捐献结算 */
- const GuildDonateSettle = 6;
- /** 公会钻石礼包奖励 */
- const GuildCashGiftReward = 7;
- /** 公会邮件 */
- const GuildNoticeMail = 8;
- }
- /**
- * 邮件模块
- *
- * @author gwang
- * @version 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
- * 代码中无解决方案.
- * 1.0.0 created 邮件系统.
- */
- class EmailProc {
- const MailLog_TableName = 'tab_mailrecord';
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
- return EmailProc::RefreshEmailList($req);
- case CmdCode::cmd_email_readAllEmail: # 6702 读取邮件
- return EmailProc::ReadEmail($req);
- case CmdCode::cmd_email_delMmail: # 6703 删除邮件
- return EmailProc::deleteMail($req);
- case CmdCode::cmd_email_test: # 6704 测试
- return self::test($req);
- case CmdCode::cmd_mail_delMmailAnyConditions: # 6705 删除邮件 没有条件限制
- return EmailProc::deleteMailNoCondition($req);
- case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
- return EmailProc::queryNotReadEmails($req);
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
- /**
- *
- * @param type $req
- */
- static function queryNotReadEmails($req) {
- $uid = $req->uid;
- $zoneid = $req->zoneid;
- $n = 0;
- //删除全部标记为已读的,且没有奖励内容的邮件
- $mails = ArrayInit();
- $mails = self::getMailQueue($zoneid, $uid);
- foreach ($mails as $m) {
- if (!$m->isDrawed()) {
- $n += 1;
- }
- }
- return Resp::ok(array('num' => $n));
- }
- /**
- *
- * @param Req $req
- */
- static function test($req) {
- if (GAME_ONLINE) {
- return;
- }
- $zonid = $req->zoneid;
- $uid = $req->uid;
- $itemid = 399001; # 钻石
- $num = 3;
- $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, #
- "测试", "测试有好礼", $itemid, $num, "系统", "系统");
- for ($i = 0; $i < 100; $i++) {
- $mailId = self::InsertMail($zonid, $uid, $mail);
- }
- $req->paras[0] = $mailId;
- // self:: ReadEmail($req);
- return Resp::ok('ok');
- }
- /**
- * 刷新邮件列表状态
- * @param Req $req
- */
- public static function RefreshEmailList($req) {
- $uid = $req->uid;
- $zoneid = $req->zoneid;
- $mailId = $req->paras[0]; # Ps. 对比mailid, 推送更新包,
- # # 第一次mailid传0, 以后传最新id,
- # # 这样服务端发送的是增量包,节约流量
- self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
- self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
- $mails = self::getMailQueue($zoneid, $uid, $mailId); # 拉取邮件列表
- return Resp::ok(array('mailQueue' => $mails)); # 返回值
- }
- /**
- * 读取一封邮件, 注意: 有删除所有邮件,但是没有一件领取好吗? 要不也加上吧
- * @param Req $req
- */
- public static function ReadEmail($req) {
- $uid = $req->uid;
- $zoneid = $req->zoneid;
- $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
- $arr = ArrayInit();
- $rewardEmailIds = ArrayInit();
- $notrewardEmails = ArrayInit();
- $mails = ArrayInit();
- if ($mailId) { # 普通读取一封邮件的逻辑
- $mail = self::getMail($zoneid, $uid, $mailId);
- if (!$mail) {
- return Resp::ok(array('err' => -1, 'msg' => 'mail not found!'));
- }
- $mails[] = $mail;
- } else { # 非有效mailid,执行一键领取
- $mails = self::getMailQueue($zoneid, $uid);
- }
- ////如果进行的是全部领取操作
- ////是 1 ,有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
- /// 非 2 ,有奖励就领取。 无奖励,则要进行标记为已读。
- //// 综上所述: 无论是全部还是单个邮件,
- ////有奖励的邮件肯定要领取的,还得删掉。 无奖励的看情况, 一键领取模式则不处理,否则就标记为已读;但是不需要删掉。
- foreach ($mails as $m) {
- //先判断邮件,是否存在有效的奖励物品
- if ($m->isExistReward()) {
- $err = StoreProc::AddMultiItemInStore($req, $m->getRewardStr(), 4);
- if (ErrCode::ok == $err) { # 发奖成功
- $arr[] = $m->getRewardStr();
- $rewardEmailIds[] = $m->mailId;
- self::delMail($zoneid, $uid, $m->mailId); # 规则: 领取后就会删除邮件,需要跟策划确认
- } else { # 发放物品失败或部分失败
- // todo: how to deal this case?
- }
- } else {
- if ($mailId != 0) {
- $notrewardEmails[] = $m;
- }
- }
- }
- foreach ($notrewardEmails as $t_mail) {
- #回写个人邮件的无奖励邮件的读取时间戳
- $t_mail->drawedts = now();
- self::updateMail($zoneid, $uid, $t_mail);
- }
- self::logMailDrawed($rewardEmailIds); # 更新数据库中邮件的领取记录
- $reward = implode(';', $arr); # 拼接下奖励字符串
- return Resp::ok(array('err' => 0,
- 'store' => $req->userInfo->game->store,
- 'hero' => $req->userInfo->game->heros,
- 'reward' => $reward));
- }
- /**
- * 删除邮件
- * @param Req $req
- */
- static function deleteMail($req) {
- $uid = $req->uid;
- $zoneid = $req->zoneid;
- $mailId = $req->paras[0]; # 邮件id, 0 or null:删除所有邮件
- $n = 0;
- if (!$mailId) { # null or 0 删除所有邮件
- // $n = self::clearMailQueue($zoneid, $uid);
- //上面操作太霸道,而且也不正确
- $n = 0;
- //删除全部标记为已读的,且没有奖励内容的邮件
- $mails = ArrayInit();
- $mails = self::getMailQueue($zoneid, $uid);
- foreach ($mails as $m) {
- if ($m->isDrawed() && !$m->isExistReward()) {
- self::delMail($zoneid, $uid, $m->mailId);
- $n += 1;
- }
- }
- } else { # 传过来的是一个mailid
- $n = self::delMail($zoneid, $uid, $mailId);
- }
- return Resp::ok(array('del' => $n)); # 返回删除的邮件数量
- }
- /**
- * 删除邮件 没有条件限制
- * @param type $req
- */
- static function deleteMailNoCondition($req) {
- $uid = $req->uid;
- $zoneid = $req->zoneid;
- $mailIdStr = $req->paras[0];
- $mids = explode(',', $req->paras[0]); // 逗号分割uid字符串
- $n = 0;
- foreach ($mids as $mailId) {
- self::delMail($zoneid, $uid, $mailId);
- $n += 1;
- }
- return Resp::ok(array('del' => $n)); # 返回删除的邮件数量
- }
- // /**
- // * 租借好友英雄进行战斗,发送雇佣费用
- // * @param int $zoneid
- // * @param string $uid_friend
- // * @param string $uid
- // * @param int $amt
- // */
- // public static function SendHireCoinFromFight($zoneid, $uid_friend, $nickname, $uid, $amt) {
- // $g = glc();
- // $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "收入-好友租用", #
- // sprintf($g->User_Friends_HireFriendForBattle_MailContents, $nickname), #
- // META_GOLD_ITEMID, # # 好友收益需要扣除系统税率.
- // (int) ($amt * (1 - $g->User_Friends_HireFriendForBattle_Tax)), #
- // $uid, $nickname, now(), #
- // now() + $g->User_Friends_HireFriendForBattle_MailExpireTs);
- // self::InsertMail($zoneid, $uid_friend, $mail);
- // }
- /**
- * 系统 - 发送pvp阶段奖励
- * @param type $zoneid
- * @param type $uid
- * @param type $leagueId
- */
- public static function SendPvpLeagueReward($zoneid, $uid, $leagueId) {
- $leagueRwd = GameConfig::pvp_leaguereward_getItem($leagueId);
- for ($i = 1; $i <= 3; $i++) {
- $r = "reward$i";
- $rdstr = $leagueRwd->$r;
- if ($rdstr != "") {
- $arr = explode(',', $rdstr);
- $itemid = $arr[0];
- $num = $arr[1];
- $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场阶段奖励-$leagueId-$i", #
- "恭喜您在上周的竞技场战斗中获得" . $leagueRwd->leagueName . "阶段的奖励", #
- $itemid, $num);
- self::InsertMail($zoneid, $uid, $mail);
- }
- }
- }
- /**
- * 系统邮件 - 发送pvp排行榜奖励
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendPvpRankReward($zoneid, $uid, $rank) {
- foreach (GameConfig::pvp_rankreward() as $rkrwd) {
- isEditor() and $rkrwd = new sm_pvp_rankreward;
- if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
- for ($i = 1; $i <= 3; $i++) {
- $r = "reward$i";
- $rdstr = $rkrwd->$r;
- if ($rdstr != "") {
- $arr = explode(',', $rdstr);
- $itemid = $arr[0];
- $num = $arr[1];
- $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场上榜奖励-$i", #
- "恭喜您在上周的竞技场战斗中获得总榜" . $rkrwd->rankName . "阶段的奖励", #
- $itemid, $num);
- self::InsertMail($zoneid, $uid, $mail);
- }
- }
- break;
- }
- }
- }
- /**
- * 系统邮件 - 发送pvp排行榜蝉联冠军
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendPvpChanlianReward($zoneid, $uid) {
- $arr = explode(',', glc()->PVP_Chanlian_RewardStr);
- $itemid = $arr[0];
- $num = intval($arr[1]);
- $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "PVP蝉联冠军奖励", #
- "恭喜您连续3周霸占PVP排行榜总榜第一名, 获得蝉联冠军的殊荣, 并获得系统给予您的特殊奖励.", #
- $itemid, $num);
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 删档内侧补偿邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $name
- * @param type $content
- */
- public static function SendDelTestMail($zoneid, $uid, $name, $content) {
- $arr = explode(',', $content);
- $itemid = $arr[0];
- $num = intval($arr[1]);
- $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
- "感谢您在之前的删档内侧活动中充值购买$name.", #
- $itemid, $num * 2); # 2倍返还
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 系统邮件 - 公会申请被拒,通知玩家
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
- $mail = new EmailModel(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
- "很遗憾" . $guildName . "公会拒绝了您的加入申请", #
- 0, 0, "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 系统邮件 - 公会捐献碎片结算
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
- $itemId = $chipArr[0];
- $itemNum = $chipArr[1];
- $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
- $mail = new EmailModel(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
- $content, #
- $itemId, $itemNum, "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 系统邮件 - 公会钻石礼包奖励结算
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
- $mail = new EmailModel(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
- "系统回赠礼品", #
- $itemId, $num, "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 公会公告邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $content
- */
- public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
- $mail = new EmailModel(null, enum_Mail_Type::GuildNoticeMail, $title, #
- $content, #
- 0, 0, "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
- /**
- * 插入邮件
- * @param int $zoneid
- * @param string $uid
- * @param EmailModel $mail
- */
- private static function InsertMail($zoneid, $uid, $mail) {
- $mem = gMem();
- $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
- $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $mail->insertts = now();
- $mail->mailId = $mem->increment($key_id);
- if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
- $mail->mailId = $mem->increment($key_id);
- if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
- //todo: 重试都没能成功的话, 记录下日志, log err;
- CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
- }
- }
- self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
- return $mail->mailId;
- }
- /**
- *
- * @param type $zoneid
- * @param type $uid
- * @param EmailModel $mail
- */
- private static function updateMail($zoneid, $uid, $mail) {
- gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
- }
- private static function logMail($zoneid, $uid, $mail) {
- $data = array(
- 'mailId' => $mail->mailId,
- 'zoneid' => $zoneid,
- 'itemid' => $mail->itemid,
- 'num' => $mail->num,
- 'type' => $mail->type,
- 'name_sender' => $mail->name_sender,
- 'uid_sender' => $mail->uid_sender,
- 'uid_to' => $uid, # # this mail is send to me 啊.
- 'title' => $mail->title,
- 'content' => $mail->content,
- 'tag' => $mail->tag,
- 'startts' => $mail->startts,
- 'endts' => $mail->endts
- );
- daoInst()->insert('tab_mailrecord')->data($data)->exec();
- }
- /**
- * 更新邮件的领取记录
- * @param type $ids
- */
- static function logMailDrawed($ids) {
- daoInst()->update(self::MailLog_TableName)->data(array(
- 'drawedts' => now()
- ))->where('mailId')->in($ids)->exec();
- }
- /**
- * 刷新系统派发邮件到玩家邮件列表
- * @param int $zoneid
- * @param string $uid
- * @return void
- */
- private static function refreshSysMail($zoneid, $uid) {
- $mem = gMem();
- $sysMailQueue = GameConfig::sysmail();
- if (!$sysMailQueue) {
- return; # 系统消息为空
- }
- $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
- $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢
- foreach ($sysMailQueue as $sysId => $sysMail) {
- if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
- $ts = now();
- if ($ts > $sysMail->endts) { # 已经过期的系统邮件
- $mem->sadd($key, $sysId); # 记录已经领取此邮件
- continue; # 继续处理下一封
- }
- if ($ts < $sysMail->startts) {
- continue; # 系统邮件尚未生效, 跳过
- } # else => 有效期内,继续处理
- $mail = new EmailModel($sysMail); # 创建邮件
- $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
- $mail->uid_sender = $mail->name_sender = "系统"; # 设置发送者昵称和uid为系统
- self::InsertMail($zoneid, $uid, $mail); # 插入邮件
- $mem->sadd($key, $sysId); # 记录已经领取此邮件
- }
- }
- }
- /**
- * 清理过期邮件
- * @param string $zoneid
- * @param string $uid
- * @return void
- */
- private static function clearExpireMails($zoneid, $uid) {
- $ts = now();
- $mem = gMem();
- $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $arr = $mem->hgetall($key); # 所有邮件
- $del = array_filter((array) $arr, function($v) use($ts) {
- return $v->endts < $ts; # 选出过期邮件
- });
- if (count($del)) { # >0
- $mem->hdel($key, array_keys($del)); # 批量清除
- }
- }
- /**
- * 获取邮件序列[自动提取id>mailid的邮件]
- * @param int $zoneid
- * @param string $uid
- * @param int $mailId
- * @return array
- */
- private static function getMailQueue($zoneid, $uid, $mailId = 0) {
- $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $keys = gMem()->hkeys($key); # 拉取所有id
- $fkeys = array_filter($keys, function($v)use($mailId) { # 过滤邮件
- return $v > $mailId; # id 大于更新id
- });
- $skeys = sort($fkeys); # 排序
- $mkeys = array_slice($fkeys, 0, 50); # 取固定数量
- $mails = (array) gMem()->hmget($key, $mkeys); # mget
- $ret = array_map(function($v) {
- return new EmailModel($v); # 装箱
- }, $mails);
- return array_values($ret);
- }
- /**
- * 获取邮件
- * @param int $zoneid
- * @param string $uid
- * @param int $mailId
- * @return EmailModel
- */
- private static function getMail($zoneid, $uid, $mailId) {
- $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
- if ($m) {
- $m = new EmailModel($m);
- }
- return $m;
- }
- /**
- * 删除邮件
- * @param int $zoneid
- * @param string $uid
- * @param int $mailId
- * @return int 删除的邮件数量, (0,1)
- */
- private static function delMail($zoneid, $uid, $mailId) {
- return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
- }
- /**
- * 清空邮件列表
- * @param int $zoneid
- * @param string $uid
- * @return int 删除邮件的条数, (0,n)
- */
- private static function clearMailQueue($zoneid, $uid) {
- $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
- gMem()->delete($key); # 删除邮件列表
- return $n;
- }
- // </editor-fold>
- }
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