EmailProc.php 22 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. *
  22. * @author gwang
  23. * @version 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. const MailLog_TableName = 'tab_mailrecord';
  29. public static function procMain($req) {
  30. switch ($req->cmd) {
  31. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  32. return EmailProc::RefreshEmailList($req);
  33. case CmdCode::cmd_email_readAllEmail: # 6702 读取邮件
  34. return EmailProc::ReadEmail($req);
  35. case CmdCode::cmd_email_delMmail: # 6703 删除邮件
  36. return EmailProc::deleteMail($req);
  37. case CmdCode::cmd_email_test: # 6704 测试
  38. return self::test($req);
  39. case CmdCode::cmd_mail_delMmailAnyConditions: # 6705 删除邮件 没有条件限制
  40. return EmailProc::deleteMailNoCondition($req);
  41. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  42. return EmailProc::queryNotReadEmails($req);
  43. default:
  44. return Resp::err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. *
  49. * @param type $req
  50. */
  51. static function queryNotReadEmails($req) {
  52. $uid = $req->uid;
  53. $zoneid = $req->zoneid;
  54. $n = 0;
  55. //删除全部标记为已读的,且没有奖励内容的邮件
  56. $mails = ArrayInit();
  57. $mails = self::getMailQueue($zoneid, $uid);
  58. foreach ($mails as $m) {
  59. if (!$m->isDrawed()) {
  60. $n += 1;
  61. }
  62. }
  63. return Resp::ok(array('num' => $n));
  64. }
  65. /**
  66. *
  67. * @param Req $req
  68. */
  69. static function test($req) {
  70. if (GAME_ONLINE) {
  71. return;
  72. }
  73. $zonid = $req->zoneid;
  74. $uid = $req->uid;
  75. $itemid = 399001; # 钻石
  76. $num = 3;
  77. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, #
  78. "测试", "测试有好礼", $itemid, $num, "系统", "系统");
  79. for ($i = 0; $i < 100; $i++) {
  80. $mailId = self::InsertMail($zonid, $uid, $mail);
  81. }
  82. $req->paras[0] = $mailId;
  83. // self:: ReadEmail($req);
  84. return Resp::ok('ok');
  85. }
  86. /**
  87. * 刷新邮件列表状态
  88. * @param Req $req
  89. */
  90. public static function RefreshEmailList($req) {
  91. $uid = $req->uid;
  92. $zoneid = $req->zoneid;
  93. $mailId = $req->paras[0]; # Ps. 对比mailid, 推送更新包,
  94. # # 第一次mailid传0, 以后传最新id,
  95. # # 这样服务端发送的是增量包,节约流量
  96. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  97. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  98. $mails = self::getMailQueue($zoneid, $uid, $mailId); # 拉取邮件列表
  99. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  100. }
  101. /**
  102. * 读取一封邮件, 注意: 有删除所有邮件,但是没有一件领取好吗? 要不也加上吧
  103. * @param Req $req
  104. */
  105. public static function ReadEmail($req) {
  106. $uid = $req->uid;
  107. $zoneid = $req->zoneid;
  108. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  109. $arr = ArrayInit();
  110. $rewardEmailIds = ArrayInit();
  111. $notrewardEmails = ArrayInit();
  112. $mails = ArrayInit();
  113. if ($mailId) { # 普通读取一封邮件的逻辑
  114. $mail = self::getMail($zoneid, $uid, $mailId);
  115. if (!$mail) {
  116. return Resp::ok(array('err' => -1, 'msg' => 'mail not found!'));
  117. }
  118. $mails[] = $mail;
  119. } else { # 非有效mailid,执行一键领取
  120. $mails = self::getMailQueue($zoneid, $uid);
  121. }
  122. ////如果进行的是全部领取操作
  123. ////是 1 ,有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  124. /// 非 2 ,有奖励就领取。 无奖励,则要进行标记为已读。
  125. //// 综上所述: 无论是全部还是单个邮件,
  126. ////有奖励的邮件肯定要领取的,还得删掉。 无奖励的看情况, 一键领取模式则不处理,否则就标记为已读;但是不需要删掉。
  127. foreach ($mails as $m) {
  128. //先判断邮件,是否存在有效的奖励物品
  129. if ($m->isExistReward()) {
  130. $err = StoreProc::AddMultiItemInStore($req, $m->getRewardStr(), 4);
  131. if (ErrCode::ok == $err) { # 发奖成功
  132. $arr[] = $m->getRewardStr();
  133. $rewardEmailIds[] = $m->mailId;
  134. self::delMail($zoneid, $uid, $m->mailId); # 规则: 领取后就会删除邮件,需要跟策划确认
  135. } else { # 发放物品失败或部分失败
  136. // todo: how to deal this case?
  137. }
  138. } else {
  139. if ($mailId != 0) {
  140. $notrewardEmails[] = $m;
  141. }
  142. }
  143. }
  144. foreach ($notrewardEmails as $t_mail) {
  145. #回写个人邮件的无奖励邮件的读取时间戳
  146. $t_mail->drawedts = now();
  147. self::updateMail($zoneid, $uid, $t_mail);
  148. }
  149. self::logMailDrawed($rewardEmailIds); # 更新数据库中邮件的领取记录
  150. $reward = implode(';', $arr); # 拼接下奖励字符串
  151. return Resp::ok(array('err' => 0,
  152. 'store' => $req->userInfo->game->store,
  153. 'hero' => $req->userInfo->game->heros,
  154. 'reward' => $reward));
  155. }
  156. /**
  157. * 删除邮件
  158. * @param Req $req
  159. */
  160. static function deleteMail($req) {
  161. $uid = $req->uid;
  162. $zoneid = $req->zoneid;
  163. $mailId = $req->paras[0]; # 邮件id, 0 or null:删除所有邮件
  164. $n = 0;
  165. if (!$mailId) { # null or 0 删除所有邮件
  166. // $n = self::clearMailQueue($zoneid, $uid);
  167. //上面操作太霸道,而且也不正确
  168. $n = 0;
  169. //删除全部标记为已读的,且没有奖励内容的邮件
  170. $mails = ArrayInit();
  171. $mails = self::getMailQueue($zoneid, $uid);
  172. foreach ($mails as $m) {
  173. if ($m->isDrawed() && !$m->isExistReward()) {
  174. self::delMail($zoneid, $uid, $m->mailId);
  175. $n += 1;
  176. }
  177. }
  178. } else { # 传过来的是一个mailid
  179. $n = self::delMail($zoneid, $uid, $mailId);
  180. }
  181. return Resp::ok(array('del' => $n)); # 返回删除的邮件数量
  182. }
  183. /**
  184. * 删除邮件 没有条件限制
  185. * @param type $req
  186. */
  187. static function deleteMailNoCondition($req) {
  188. $uid = $req->uid;
  189. $zoneid = $req->zoneid;
  190. $mailIdStr = $req->paras[0];
  191. $mids = explode(',', $req->paras[0]); // 逗号分割uid字符串
  192. $n = 0;
  193. foreach ($mids as $mailId) {
  194. self::delMail($zoneid, $uid, $mailId);
  195. $n += 1;
  196. }
  197. return Resp::ok(array('del' => $n)); # 返回删除的邮件数量
  198. }
  199. // /**
  200. // * 租借好友英雄进行战斗,发送雇佣费用
  201. // * @param int $zoneid
  202. // * @param string $uid_friend
  203. // * @param string $uid
  204. // * @param int $amt
  205. // */
  206. // public static function SendHireCoinFromFight($zoneid, $uid_friend, $nickname, $uid, $amt) {
  207. // $g = glc();
  208. // $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "收入-好友租用", #
  209. // sprintf($g->User_Friends_HireFriendForBattle_MailContents, $nickname), #
  210. // META_GOLD_ITEMID, # # 好友收益需要扣除系统税率.
  211. // (int) ($amt * (1 - $g->User_Friends_HireFriendForBattle_Tax)), #
  212. // $uid, $nickname, now(), #
  213. // now() + $g->User_Friends_HireFriendForBattle_MailExpireTs);
  214. // self::InsertMail($zoneid, $uid_friend, $mail);
  215. // }
  216. /**
  217. * 系统 - 发送pvp阶段奖励
  218. * @param type $zoneid
  219. * @param type $uid
  220. * @param type $leagueId
  221. */
  222. public static function SendPvpLeagueReward($zoneid, $uid, $leagueId) {
  223. $leagueRwd = GameConfig::pvp_leaguereward_getItem($leagueId);
  224. for ($i = 1; $i <= 3; $i++) {
  225. $r = "reward$i";
  226. $rdstr = $leagueRwd->$r;
  227. if ($rdstr != "") {
  228. $arr = explode(',', $rdstr);
  229. $itemid = $arr[0];
  230. $num = $arr[1];
  231. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场阶段奖励-$leagueId-$i", #
  232. "恭喜您在上周的竞技场战斗中获得" . $leagueRwd->leagueName . "阶段的奖励", #
  233. $itemid, $num);
  234. self::InsertMail($zoneid, $uid, $mail);
  235. }
  236. }
  237. }
  238. /**
  239. * 系统邮件 - 发送pvp排行榜奖励
  240. * @param type $zoneid
  241. * @param type $uid
  242. * @param type $rank
  243. */
  244. public static function SendPvpRankReward($zoneid, $uid, $rank) {
  245. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  246. isEditor() and $rkrwd = new sm_pvp_rankreward;
  247. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  248. for ($i = 1; $i <= 3; $i++) {
  249. $r = "reward$i";
  250. $rdstr = $rkrwd->$r;
  251. if ($rdstr != "") {
  252. $arr = explode(',', $rdstr);
  253. $itemid = $arr[0];
  254. $num = $arr[1];
  255. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "竞技场上榜奖励-$i", #
  256. "恭喜您在上周的竞技场战斗中获得总榜" . $rkrwd->rankName . "阶段的奖励", #
  257. $itemid, $num);
  258. self::InsertMail($zoneid, $uid, $mail);
  259. }
  260. }
  261. break;
  262. }
  263. }
  264. }
  265. /**
  266. * 系统邮件 - 发送pvp排行榜蝉联冠军
  267. * @param type $zoneid
  268. * @param type $uid
  269. * @param type $rank
  270. */
  271. public static function SendPvpChanlianReward($zoneid, $uid) {
  272. $arr = explode(',', glc()->PVP_Chanlian_RewardStr);
  273. $itemid = $arr[0];
  274. $num = intval($arr[1]);
  275. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "PVP蝉联冠军奖励", #
  276. "恭喜您连续3周霸占PVP排行榜总榜第一名, 获得蝉联冠军的殊荣, 并获得系统给予您的特殊奖励.", #
  277. $itemid, $num);
  278. self::InsertMail($zoneid, $uid, $mail);
  279. }
  280. /**
  281. * 删档内侧补偿邮件
  282. * @param type $zoneid
  283. * @param type $uid
  284. * @param type $name
  285. * @param type $content
  286. */
  287. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  288. $arr = explode(',', $content);
  289. $itemid = $arr[0];
  290. $num = intval($arr[1]);
  291. $mail = new EmailModel(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  292. "感谢您在之前的删档内侧活动中充值购买$name.", #
  293. $itemid, $num * 2); # 2倍返还
  294. self::InsertMail($zoneid, $uid, $mail);
  295. }
  296. /**
  297. * 系统邮件 - 公会申请被拒,通知玩家
  298. * @param type $zoneid
  299. * @param type $uid
  300. * @param type $rank
  301. */
  302. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  303. $mail = new EmailModel(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  304. "很遗憾" . $guildName . "公会拒绝了您的加入申请", #
  305. 0, 0, "公会");
  306. self::InsertMail($zoneid, $uid, $mail);
  307. }
  308. /**
  309. * 系统邮件 - 公会捐献碎片结算
  310. * @param type $zoneid
  311. * @param type $uid
  312. * @param type $rank
  313. */
  314. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  315. $itemId = $chipArr[0];
  316. $itemNum = $chipArr[1];
  317. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  318. $mail = new EmailModel(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  319. $content, #
  320. $itemId, $itemNum, "公会");
  321. self::InsertMail($zoneid, $uid, $mail);
  322. }
  323. /**
  324. * 系统邮件 - 公会钻石礼包奖励结算
  325. * @param type $zoneid
  326. * @param type $uid
  327. * @param type $rank
  328. */
  329. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  330. $mail = new EmailModel(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  331. "系统回赠礼品", #
  332. $itemId, $num, "公会");
  333. self::InsertMail($zoneid, $uid, $mail);
  334. }
  335. /**
  336. * 公会公告邮件
  337. * @param type $zoneid
  338. * @param type $uid
  339. * @param type $content
  340. */
  341. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  342. $mail = new EmailModel(null, enum_Mail_Type::GuildNoticeMail, $title, #
  343. $content, #
  344. 0, 0, "公会");
  345. self::InsertMail($zoneid, $uid, $mail);
  346. }
  347. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  348. /**
  349. * 插入邮件
  350. * @param int $zoneid
  351. * @param string $uid
  352. * @param EmailModel $mail
  353. */
  354. private static function InsertMail($zoneid, $uid, $mail) {
  355. $mem = gMem();
  356. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  357. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  358. $mail->insertts = now();
  359. $mail->mailId = $mem->increment($key_id);
  360. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  361. $mail->mailId = $mem->increment($key_id);
  362. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  363. //todo: 重试都没能成功的话, 记录下日志, log err;
  364. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  365. }
  366. }
  367. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  368. return $mail->mailId;
  369. }
  370. /**
  371. *
  372. * @param type $zoneid
  373. * @param type $uid
  374. * @param EmailModel $mail
  375. */
  376. private static function updateMail($zoneid, $uid, $mail) {
  377. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  378. }
  379. private static function logMail($zoneid, $uid, $mail) {
  380. $data = array(
  381. 'mailId' => $mail->mailId,
  382. 'zoneid' => $zoneid,
  383. 'itemid' => $mail->itemid,
  384. 'num' => $mail->num,
  385. 'type' => $mail->type,
  386. 'name_sender' => $mail->name_sender,
  387. 'uid_sender' => $mail->uid_sender,
  388. 'uid_to' => $uid, # # this mail is send to me 啊.
  389. 'title' => $mail->title,
  390. 'content' => $mail->content,
  391. 'tag' => $mail->tag,
  392. 'startts' => $mail->startts,
  393. 'endts' => $mail->endts
  394. );
  395. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  396. }
  397. /**
  398. * 更新邮件的领取记录
  399. * @param type $ids
  400. */
  401. static function logMailDrawed($ids) {
  402. daoInst()->update(self::MailLog_TableName)->data(array(
  403. 'drawedts' => now()
  404. ))->where('mailId')->in($ids)->exec();
  405. }
  406. /**
  407. * 刷新系统派发邮件到玩家邮件列表
  408. * @param int $zoneid
  409. * @param string $uid
  410. * @return void
  411. */
  412. private static function refreshSysMail($zoneid, $uid) {
  413. $mem = gMem();
  414. $sysMailQueue = GameConfig::sysmail();
  415. if (!$sysMailQueue) {
  416. return; # 系统消息为空
  417. }
  418. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  419. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢
  420. foreach ($sysMailQueue as $sysId => $sysMail) {
  421. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  422. $ts = now();
  423. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  424. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  425. continue; # 继续处理下一封
  426. }
  427. if ($ts < $sysMail->startts) {
  428. continue; # 系统邮件尚未生效, 跳过
  429. } # else => 有效期内,继续处理
  430. $mail = new EmailModel($sysMail); # 创建邮件
  431. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  432. $mail->uid_sender = $mail->name_sender = "系统"; # 设置发送者昵称和uid为系统
  433. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  434. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  435. }
  436. }
  437. }
  438. /**
  439. * 清理过期邮件
  440. * @param string $zoneid
  441. * @param string $uid
  442. * @return void
  443. */
  444. private static function clearExpireMails($zoneid, $uid) {
  445. $ts = now();
  446. $mem = gMem();
  447. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  448. $arr = $mem->hgetall($key); # 所有邮件
  449. $del = array_filter((array) $arr, function($v) use($ts) {
  450. return $v->endts < $ts; # 选出过期邮件
  451. });
  452. if (count($del)) { # >0
  453. $mem->hdel($key, array_keys($del)); # 批量清除
  454. }
  455. }
  456. /**
  457. * 获取邮件序列[自动提取id>mailid的邮件]
  458. * @param int $zoneid
  459. * @param string $uid
  460. * @param int $mailId
  461. * @return array
  462. */
  463. private static function getMailQueue($zoneid, $uid, $mailId = 0) {
  464. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  465. $keys = gMem()->hkeys($key); # 拉取所有id
  466. $fkeys = array_filter($keys, function($v)use($mailId) { # 过滤邮件
  467. return $v > $mailId; # id 大于更新id
  468. });
  469. $skeys = sort($fkeys); # 排序
  470. $mkeys = array_slice($fkeys, 0, 50); # 取固定数量
  471. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  472. $ret = array_map(function($v) {
  473. return new EmailModel($v); # 装箱
  474. }, $mails);
  475. return array_values($ret);
  476. }
  477. /**
  478. * 获取邮件
  479. * @param int $zoneid
  480. * @param string $uid
  481. * @param int $mailId
  482. * @return EmailModel
  483. */
  484. private static function getMail($zoneid, $uid, $mailId) {
  485. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  486. if ($m) {
  487. $m = new EmailModel($m);
  488. }
  489. return $m;
  490. }
  491. /**
  492. * 删除邮件
  493. * @param int $zoneid
  494. * @param string $uid
  495. * @param int $mailId
  496. * @return int 删除的邮件数量, (0,1)
  497. */
  498. private static function delMail($zoneid, $uid, $mailId) {
  499. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  500. }
  501. /**
  502. * 清空邮件列表
  503. * @param int $zoneid
  504. * @param string $uid
  505. * @return int 删除邮件的条数, (0,n)
  506. */
  507. private static function clearMailQueue($zoneid, $uid) {
  508. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  509. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  510. gMem()->delete($key); # 删除邮件列表
  511. return $n;
  512. }
  513. // </editor-fold>
  514. }