TaskProc.php 57 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. /**
  12. * 任务卡-同时激活数量上限
  13. */
  14. const TaskCard_ActiveMax = 9;
  15. /**
  16. * 任务卡商店-刷新数量
  17. */
  18. const TaskCardShop_Refresh_ItemNum = 5;
  19. static function procMain() {
  20. switch (req()->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  22. return TaskProc::GetTaskInfo();
  23. // case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  24. // return TaskProc::GetTaskReward();
  25. // case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  26. // return TaskProc::setAttentionTask();
  27. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  28. return TaskProc::getActiveReward();
  29. //---------------- 任务卡相关通讯 -----------------------------------------------
  30. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  31. return self::PlotFinish();
  32. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  33. // Err(ErrCode::err_method_obsoleted);
  34. // return self::PlotExchangeTaskCard($req);
  35. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  36. // Err(ErrCode::err_method_obsoleted);
  37. // return self::PlotPresetTaskCard($req);
  38. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  39. // Err(ErrCode::err_method_obsoleted);
  40. // return self::ImmetRewardTaskCard($req);
  41. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  42. return self::OnKillMonsterEvent();
  43. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  44. return self::OnTaskCard_active();
  45. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  46. return self::OnTaskCard_reward();
  47. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  48. return self::OnTaskCard_GetInfo();
  49. case CmdCode::cmd_taskCard_StepActionDone: # 6218 任务步骤 - start/finish action done
  50. return self::OnTaskCard_StepActionDone();
  51. case CmdCode::cmd_Task_setTracingCard: # 6219 设置当前追踪的任务卡
  52. return TaskProc::SetTracingCard();
  53. // -------------- 任务卡商城 -----------------------------
  54. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  55. return self::OnTaskCardShopOpen();
  56. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  57. return self::OnTaskCardShopBuy();
  58. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  59. return self::OnTaskCardShopRefresh();
  60. default:
  61. return Err(ErrCode::cmd_err);
  62. }
  63. }
  64. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  65. /**
  66. * [6231] 任务卡商店 - 开启
  67. */
  68. static function OnTaskCardShopOpen() {
  69. $userInfo = req()->userInfo->game;
  70. if (null == $userInfo->taskCardShop) { # 防御
  71. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  72. }
  73. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  74. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  75. $arr = self::FilterPrizepool($arr); # 利用玩家等级进行过滤
  76. $reward = ArrayInit();
  77. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  78. my_Assert(ErrCode::ok == $err, $err);
  79. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  80. $userInfo->taskCardShop->selled = array();
  81. req()->userInfo->game = $userInfo;
  82. UserProc::updateUserInfo(); # 回写玩家数据
  83. }
  84. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  85. }
  86. /**
  87. * [6232] 任务卡商店 - 购买
  88. */
  89. static function OnTaskCardShopBuy() {
  90. list($typeId, $num) = req()->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  91. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  92. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  93. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  94. $userInfo = req()->userInfo->game;
  95. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  96. my_Assert(!in_array($typeId, $userInfo->taskCardShop->selled), ErrCode::taskCard_selled);
  97. switch ($shopItemMo->pricetype) {
  98. case 0: # 人民币
  99. Err(ErrCode::err_method_notimplement);
  100. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  101. break;
  102. case 1: # 钻石
  103. my_Assert($userInfo->base()->Consume_Cash($shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  104. break;
  105. case 2: # 金币
  106. my_Assert($userInfo->base()->Consume_Gold($shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  107. break;
  108. default: # 其它
  109. Err(ErrCode::pay_m_type_err); # 定价类型异常
  110. break;
  111. }
  112. // $cid = StoreProc::PutTaskCardInStore($typeId); # 添加任务卡到背包
  113. StoreProc::PutOverlyingItemInStore($typeId, $num); # 直接进包裹items
  114. StatisticsProc::TargetStatistics(Enum_TargetStatistics::shopTaskId_BuyUserNum, $typeId);
  115. $userInfo->taskCardShop->selled[] = $typeId; # 添加售罄记录
  116. UserProc::updateUserInfo();
  117. self::OnBuyTaskCard($num); # 监控购买任务卡的任务卡[・_・?]
  118. return Resp::ok(array(
  119. 'gold' => req()->userInfo->game->baseInfo->gold,
  120. 'cash' => req()->userInfo->game->baseInfo->cash,
  121. 'store' => req()->userInfo->game->store)); # 返回成功
  122. }
  123. /**
  124. * [6233] 任务卡商店 - 手动刷新
  125. */
  126. public static function OnTaskCardShopRefresh() {
  127. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  128. $userInfo = req()->userInfo->game;
  129. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  130. my_Assert($userInfo->base()->Consume_Cash($cost), ErrCode::notenough_cash_msg); # 扣除费用
  131. // 刷新任务卡
  132. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  133. $arr = self::FilterPrizepool($arr); # 利用玩家等级进行过滤
  134. $reward = ArrayInit();
  135. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  136. my_Assert(ErrCode::ok == $err, $err);
  137. // if (null == $userInfo->taskCardShop) { # 防御
  138. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  139. // }
  140. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  141. $userInfo->taskCardShop->selled = array();
  142. req()->userInfo->game = $userInfo;
  143. UserProc::updateUserInfo(); # 回写玩家数据
  144. return Resp::ok(array(
  145. 'gold' => req()->userInfo->game->baseInfo->gold,
  146. 'cash' => req()->userInfo->game->baseInfo->cash,
  147. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  148. }
  149. /**
  150. * 过滤奖池
  151. * @param array $arr 奖池
  152. */
  153. static function FilterPrizepool($arr) {
  154. $ret = array_filter($arr, function ($value) {
  155. return(req()->userInfo->game->baseInfo->level >= $value->unlock_level); # 等级限制
  156. });
  157. return $ret;
  158. }
  159. /**
  160. * 投骰子
  161. * @param assoc_array $arr 抽奖物品概率
  162. * @param int $number 连抽次数
  163. * @return array[] itemids
  164. */
  165. static function Dice($arr, $number, &$reward) {
  166. $max = 0; # 计算物品权重总和
  167. array_walk($arr, function ($value) use (&$max) {
  168. $max += $value->probability;
  169. });
  170. my_Assert($max > 0, ErrCode::err_const_no); # 配置数据有问题
  171. $reward = ArrayInit();
  172. for ($i = 0; $i < $number;) {
  173. $rnd = CommUtil::random(1, $max); # 投骰子
  174. $start = 0;
  175. $rew = null;
  176. foreach ($arr as $item) { # 循环判断落入那个物品上
  177. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  178. $rew = $item; # 记录物品
  179. break;
  180. }
  181. $start += $item->probability; # 继续判断是否落入下一物品的区间
  182. } # foreach end
  183. if (!$rew) {
  184. return ErrCode::lottery_noselecteditem;
  185. }
  186. if (!in_array($rew->typeId, $reward)) { # 去除重复卡
  187. $reward[] = $rew->typeId;
  188. $i++;
  189. }
  190. } # for end
  191. return ErrCode::ok;
  192. }
  193. //
  194. // </editor-fold>
  195. //
  196. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  197. //
  198. /**
  199. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  200. */
  201. static function PlotFinish() {
  202. list($gate_or_npc_id, $stage) = req()->paras;
  203. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage); # 触发一下任务检查,更新任务状态
  204. $arr = GameConfig::plot_getItem($gate_or_npc_id, $stage); # 查找对应的剧情
  205. my_Assert(isset($arr), ErrCode::err_const_no); # 常量存在
  206. foreach ($arr as $plot) {
  207. isEditor() and $plot = new \sm_plot();
  208. if (!empty($plot->presentItem)) {
  209. if (strtolower($plot->presentItem) == strtolower("unlockBuild")) { # 特殊处理, 剧情中解锁建筑
  210. req()->userInfo->game->privateState->unlockedBuild[] = $plot->presentEffect; # 添加解锁记录
  211. if ($plot->presentEffect == 1000) {
  212. $college = new Info_College();
  213. $college->setFunUnluckTs();
  214. }
  215. StatisticsProc::TargetStatistics(Enum_TargetStatistics::unlockbuidId, $plot->presentEffect);
  216. NormalEventProc::OnUnlockBuild($plot->presentEffect); # 插入解锁事件
  217. } else if (strtolower($plot->presentItem) == strtolower("rename")) {# 改名
  218. // 跳过特殊字符串
  219. } else if (strtolower($plot->presentItem) == strtolower("zhaohuanyanling")) {
  220. // 跳过特殊指令
  221. } else { # 普通奖励
  222. StoreProc::AddMultiItemInStore($plot->presentItem);
  223. }
  224. }
  225. if (!empty($plot->recycleItem)) {
  226. $val = explode(",", $plot->recycleItem);
  227. my_Assert(count($val) > 1, "解析回收道具字符串出错");
  228. StoreProc::removeItemFromStore(req()->userInfo->game->store, $val[0], $val[1]);
  229. }
  230. }
  231. UserProc::updateUserInfo();
  232. return Resp::ok(array('store' => req()->userInfo->game->store,
  233. 'taskCardUpdate' => $bUpdate));
  234. }
  235. // <editor-fold defaultstate="collapsed" desc="废弃">
  236. // /**
  237. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  238. // * @deprecated since version 2020.12.12
  239. // * @param type $req
  240. // */
  241. // static function PlotExchangeTaskCard($req) {
  242. // Err(ErrCode::err_method_notimplement);
  243. // }
  244. //
  245. //
  246. // /**
  247. // * [6212] 任务卡- 剧情对话奖励任务卡
  248. // * @deprecated since version 2020.12.12
  249. // * @param req $req
  250. // */
  251. // static function PlotPresetTaskCard($req) {
  252. // // 发放任务卡
  253. // list($rwdStr) = $req->paras;
  254. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  255. // my_Assert(ErrCode::ok == $err, $err);
  256. // UserProc::updateUserInfo();
  257. // return Resp::ok(array('store' => $req->userInfo->game->store));
  258. // }
  259. //
  260. // /**
  261. // * [6213]任务卡 - 即时奖励型任务卡
  262. // * @deprecated since version 2020.12.12
  263. // * @param req $req
  264. // */
  265. // static function ImmetRewardTaskCard($req) {
  266. // // 销毁任务卡, 发放奖励
  267. // list($taskCardUID) = $req->paras;
  268. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  269. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  270. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  271. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  272. // }
  273. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  274. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  275. // }
  276. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  277. // UserProc::updateUserInfo(); # 回存玩家数据
  278. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  279. // }
  280. // </editor-fold>
  281. /**
  282. * [6214] 任务卡 - 杀死怪物事件
  283. */
  284. static function OnKillMonsterEvent() {
  285. // 触发一下任务检查
  286. list($monsterID, $num) = req()->paras;
  287. $bUpdate = self::OnKillMonster($monsterID, $num);
  288. return Resp::ok(array('store' => req()->userInfo->game->store,
  289. 'taskCardUpdate' => $bUpdate));
  290. }
  291. /**
  292. * [6215] 任务卡 - 激活任务卡
  293. */
  294. static function OnTaskCard_active() {
  295. list($taskCardUID) = req()->paras; # 提取参数: 任务卡实例id
  296. $store = req()->userInfo->game->store; # 快速访问store
  297. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  298. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  299. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  300. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  301. my_Assert(self::FindIngCardCount() <= self::TaskCard_ActiveMax, ErrCode::taskCard_active_max); # 激活数量上限
  302. $taskCard->state = Enum_TaskCardStateType::ing;
  303. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  304. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  305. $tsp = new Ins_TaskStep($tsp);
  306. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  307. $tsp->autoCalcStatusCur();
  308. }
  309. // $tsp->doStartAct();
  310. }
  311. if ($taskCard->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  312. $taskCard->state = Enum_TaskCardStateType::finish;
  313. NormalEventProc::OnTaskCard_Finish($taskCard->uid, null); # 广播卡完成事件
  314. }
  315. $store->taskcards->$taskCardUID = $taskCard;
  316. self::autoRecoverTaskTracingState(); # 更新任务追踪.
  317. UserProc::updateUserInfo(); # 回存玩家数据
  318. return Resp::ok(array(
  319. 'priv' => req()->userInfo->game->privateState,
  320. 'store' => req()->userInfo->game->store
  321. )); # 返回值更新背包
  322. }
  323. static function FindSameIngCard($typeId) {
  324. $cardDic = req()->userInfo->game->store->taskcards;
  325. $find = false;
  326. array_walk($cardDic, function ($inst) use ($typeId, &$find) {
  327. // $inst = new Ins_TaskCard($inst);
  328. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  329. $find = true;
  330. }
  331. });
  332. return $find;
  333. }
  334. static function FindIngCardCount() {
  335. $cardDic = req()->userInfo->game->store->taskcards;
  336. $num = 0;
  337. array_walk($cardDic, function ($inst) use (&$num) {
  338. // $inst = new Ins_TaskCard($inst);
  339. if ($inst->state == Enum_TaskCardStateType::ing #
  340. && GameConfig::item_taskcard_getItem($inst->typeId)->type != 3) {
  341. $num++;
  342. }
  343. });
  344. return $num;
  345. }
  346. /**
  347. * [6216] 任务卡 - 领取任务卡奖励
  348. */
  349. static function OnTaskCard_reward() {
  350. // 销毁任务卡, 发放奖励
  351. list($taskCardUID) = req()->paras;
  352. $store = ctx()->store(); # 快速访问store
  353. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  354. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  355. my_Assert($taskCard->IsFinish(), ErrCode::task_progress_not_complete); # 任务卡尚未完成
  356. my_Assert($taskCard->state < 4, ErrCode::task_reward_geted); # 奖励已经领取过了
  357. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  358. $tsp = new Ins_TaskStep($tsp);
  359. if ($tsp->mo()->cmd == Enum_TaskCmdType::GainItem) { # 如果是道具收集类的, 扣除所收集道具
  360. $ok = StoreProc::removeItemFromStore($store, $tsp->mo()->paras, $tsp->mo()->num);
  361. my_Assert(ErrCode::ok == $ok, ErrCode::taskCard_gainItem_no);
  362. }
  363. }
  364. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  365. StoreProc::AddMultiItemInStore($taskCard->mo()->reward); # 发放奖励
  366. }
  367. if ($taskCard->mo()->exp > 0) { # 任务卡增加了指挥官经验
  368. req()->userInfo->game->base()->Add_Exp($taskCard->mo()->exp); # 加指挥官经验
  369. }
  370. $taskCard->state = Enum_TaskCardStateType::drawed;
  371. //2021-3-4
  372. $college = ctx()->college();
  373. $college->modifyTaskCardState($taskCard->typeId, Enum_TaskCardStateType::drawed);
  374. req()->userInfo->game->college = $college;
  375. $store->taskcards->$taskCardUID = $taskCard; # 回写任务数据
  376. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  377. self::OnFinishTaskCard($taskCard); # 触发检查任务卡的任务卡[・_・?]
  378. if (!empty($taskCard->mo()->newTaskCard)) { # 下一个任务卡存在
  379. StoreProc::PutTaskCardInStore($taskCard->mo()->newTaskCard); # 放卡入背包
  380. }
  381. if ($taskCard->mo()->type == 2) {
  382. // 日常任务卡,不移除
  383. } else {
  384. StlUtil::dictRemove($store->taskcards, $taskCardUID); # 移除任务卡
  385. }
  386. self::autoRecoverStateMissions(); # 重新更新其它状态类的任务卡
  387. self::autoRecoverTaskTracingState(); # 更新任务追踪.
  388. StatisticsProc::SelfTaskDataCollect($taskCard->typeId); #统计自己的任务完成情况
  389. StatisticsProc::TaskDataCollect($taskCard->typeId); #统计最新任务
  390. if ($taskCard->mo()->type == 1) {//主线
  391. StatisticsProc::TargetStatistics(Enum_TargetStatistics::mainTaskId_ComUserNum, $taskCard->typeId);
  392. }
  393. if ($taskCard->mo()->type == 4) {//悬赏
  394. StatisticsProc::TargetStatistics(Enum_TargetStatistics::shopTaskId_ComUserNum, $taskCard->typeId);
  395. }
  396. if ($taskCard->mo()->type == 2) {//日常
  397. StatisticsProc::TargetStatistics(Enum_TargetStatistics::dailyTaskId_ComUserNum, $taskCard->typeId);
  398. }
  399. if ($taskCard->mo()->type == 3) {//圣哲
  400. StatisticsProc::TargetStatistics(Enum_TargetStatistics::collegeTaskId_ComUserNum, $taskCard->typeId);
  401. }
  402. req()->userInfo->game->college->addScore($taskCard->mo()->score); #圣哲学院的任务是有积分累计的
  403. UserProc::updateUserInfo(); # 回存玩家数据
  404. return Resp::ok(array(
  405. 'gold' => req()->userInfo->game->baseInfo->gold,
  406. 'cash' => req()->userInfo->game->baseInfo->cash,
  407. 'lvl' => req()->userInfo->game->baseInfo->level,
  408. 'store' => req()->userInfo->game->store,
  409. 'priv' => req()->userInfo->game->privateState,
  410. 'college' => req()->userInfo->game->college,)); # 返回值更新背包
  411. }
  412. /**
  413. * [6217] 任务卡 - 更新信息
  414. */
  415. static function OnTaskCard_GetInfo() {
  416. return Resp::ok(array('store' => req()->userInfo->game->store)); # 返回值更新背包
  417. }
  418. /**
  419. * [6218] 任务步骤 - start/finish Action done
  420. */
  421. static function OnTaskCard_StepActionDone() {
  422. list($taskCardUID, $stepTypeId, $actType) = req()->paras; # 参数提取,卡uid,步骤类型id,actType: 1:start,2:finish.
  423. $store = req()->userInfo->game->store; # 快速访问store
  424. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  425. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  426. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  427. $tsp = new Ins_TaskStep($tsp);
  428. if ($tsp->typeId == $stepTypeId) { # 找到指定步骤
  429. if ($actType == 1) {
  430. $tsp->doStartAct();
  431. } else if ($actType == 2) {
  432. $tsp->doFinishAct();
  433. }
  434. }
  435. }
  436. $store->taskcards->$taskCardUID = $taskCard;
  437. UserProc::updateUserInfo();
  438. return Resp::ok(array('store' => req()->userInfo->game->store)); # 返回值更新背包
  439. }
  440. /**
  441. * [6219] 设置当前追踪的任务卡
  442. */
  443. static function SetTracingCard() {
  444. // (探索任务暂不开发)
  445. $pri = req()->userInfo->game->privateData(); # 私有数据
  446. // 设置追踪
  447. list($cardType, $cardUID) = req()->paras; # 参数: 任务标签类型(1:主线;2:日程;3:圣哲;4:商店), 任务卡id.
  448. my_default_Obj($pri->taskCardTracing); # 确保 tracing数据结构是否完整.
  449. $pri->taskCardTracing->$cardType = $cardUID; # 更新tracing数据.
  450. UserProc::updateUserInfo(); # 回存
  451. return Resp::ok($pri->taskCardTracing); # 返回成功
  452. }
  453. //
  454. // </editor-fold>
  455. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  456. /**
  457. * [6204] 领取日常任务活跃度阶段奖励
  458. */
  459. static function getActiveReward() {
  460. list($num) = req()->paras; # 提取参数: 领奖的阶段
  461. $userTask = req()->userInfo->game->task;
  462. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  463. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  464. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  465. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  466. $ok = StoreProc::AddMultiItemInStore($rewardCfg->reward); # 按照配置发放奖励
  467. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  468. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  469. UserProc::updateUserInfo(); # 回存数据
  470. return Resp::ok(array(// # 返回
  471. "gold" => req()->userInfo->game->baseInfo->gold,
  472. "cash" => req()->userInfo->game->baseInfo->cash,
  473. "tili" => req()->userInfo->game->baseInfo->tili,
  474. "store" => req()->userInfo->game->store,
  475. "task" => req()->userInfo->game->task
  476. ));
  477. }
  478. /**
  479. * [6203] 设置关注任务
  480. * @deprecated since version 0 废弃,替换为6219.(2021.9.26)
  481. */
  482. static function setAttentionTask() {
  483. // list($taskId) = req()->paras;
  484. // $userTask = req()->userInfo->game->task;
  485. //
  486. // my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  487. // $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  488. // my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  489. // $userTask->curTaskId = $taskId;
  490. //// var_dump($userTask);
  491. // UserProc::updateUserInfo();
  492. // return Resp::ok(array("task" => req()->userInfo->game->task));
  493. }
  494. /**
  495. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  496. * @deprecated since version 0 已经更换为领取任务卡奖励.
  497. */
  498. static function GetTaskReward() {
  499. // list($taskId) = req()->paras; # 提取参数: 任务id
  500. // $userTask = new Info_UserTask(req()->userInfo->game->task);
  501. // $mask = 100000; # 根据id段来区分任务和每日任务.
  502. // $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  503. // switch ($type) { #
  504. // case 4: # 剧情任务
  505. // my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  506. // $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  507. // my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  508. // my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  509. // $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  510. // my_Assert($taskCfg != null, ErrCode::err_const_no);
  511. // $ok = StoreProc::AddMultiItemInStore($taskCfg->reward); # 发放任务奖励
  512. // my_Assert($ok == ErrCode::ok, $ok);
  513. // $task->rewardGeted = 1;
  514. // $userTask->taskListPlot->$taskId = $task;
  515. // if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  516. // $userTask->curTaskNode += 1;
  517. // $userTask->taskListPlot = ObjectInit();
  518. // $userTask->initialize();
  519. // }
  520. // break;
  521. // case 5: # 每日任务
  522. // my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  523. // $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  524. // my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  525. // my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  526. // $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  527. // my_Assert($taskCfg != null, ErrCode::err_const_no);
  528. //// Data_UserGame::Add_Exp(req()->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  529. // req()->userInfo->game->base()->Add_Exp($taskCfg->exp); # 发放指挥官经验
  530. // $userTask->dailyActivePoint += $taskCfg->activePoint;
  531. // $task->rewardGeted = 1;
  532. // $userTask->taskListDaily->$taskId = $task; # 回存下
  533. // break;
  534. // default:
  535. // break;
  536. // }
  537. //
  538. // req()->userInfo->game->task = $userTask; # 回存
  539. // UserProc::updateUserInfo();
  540. // return Resp::ok(array(// # 返回
  541. // "gold" => req()->userInfo->game->baseInfo->gold,
  542. // "cash" => req()->userInfo->game->baseInfo->cash,
  543. // "tili" => req()->userInfo->game->baseInfo->tili,
  544. // "store" => req()->userInfo->game->store,
  545. // "task" => req()->userInfo->game->task
  546. // ));
  547. }
  548. /**
  549. * [6201]更新任务状态
  550. */
  551. static function GetTaskInfo() {
  552. self::autoRecoverStateMissions(); # 重新更新其它状态类的任务卡
  553. return Resp::ok(array("task" => req()->userInfo->game->task));
  554. }
  555. // </editor-fold>
  556. /**
  557. * 每天重置日常任务.
  558. */
  559. static function ResetDailyTaskCards() {
  560. // var_dump("重置日常任务卡");
  561. $store = req()->userInfo->game->store();
  562. my_default_Obj($store->taskcards);
  563. $dailyCards = new \stdClass();
  564. foreach (GameConfig::item_taskcard() as $id => $cardMo) {
  565. isEditor() and $cardMo = new \sm_item_taskcard();
  566. if ($cardMo->type == 2) { # 1:主线;2:日程;3:圣哲;4:商店
  567. $dailyCards->$id = $cardMo;
  568. }
  569. }
  570. $dailyCards = (array) $dailyCards;
  571. ksort($dailyCards);
  572. foreach ($dailyCards as $id => $cardMo) {
  573. foreach ($store->taskcards as $uid => $card) {
  574. $cardVo = new Ins_TaskCard($card);
  575. if ($cardVo->typeId == $id) { # 找到对应的实例.
  576. unset($store->taskcards->$uid); # 删除昨日未完成日常
  577. }
  578. }
  579. }
  580. req()->userInfo->game->store = $store;
  581. // 再遍历一遍, 添加今日日常任务.
  582. $cid = 0;
  583. foreach ($dailyCards as $id => $cardMo) {
  584. $cid = StoreProc::PutTaskCardInStore($id); # 添加任务卡到背包
  585. }
  586. $pri = req()->userInfo->game->privateData(); # 私有数据
  587. $cardType = 2; # 日常任务,设置追踪
  588. my_default_Obj($pri->taskCardTracing); # 确保 tracing数据结构是否完整.
  589. $pri->taskCardTracing->$cardType = $cid; # 更新tracing数据.
  590. UserProc::updateUserInfo(); # 回存数据.(不管从哪里调用的, 更新肯定没错.)
  591. }
  592. /**
  593. * 重置每日任务
  594. * @deprecated since version 0 已废弃,换用任务卡接口. (2021.9.26)
  595. */
  596. static function ResetDailyTask() {
  597. return;
  598. // $userTask = new Info_UserTask(req()->userInfo->game->task);
  599. // $userTask->resetDailyTask();
  600. // req()->userInfo->game->task = $userTask;
  601. }
  602. //
  603. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  604. /**
  605. * 检查任务条件是否达成
  606. * @param Ins_TaskParams $taskParam Description
  607. * @deprecated since version 0 已废弃,换用taskcard.
  608. */
  609. static function CheckTaskConditions($taskParam) {
  610. return;
  611. //// var_dump($taskParam);
  612. // $bUpdate = false;
  613. // foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  614. // $taskCfg = GameConfig::task_getItem($tid);
  615. // my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  616. // if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  617. // continue;
  618. // }
  619. // isEditor() and $task = new Ins_TaskInfo(-1);
  620. // if ($task->progress == 1) { # 已完成的不再更新处理
  621. // continue;
  622. // }
  623. // if (is_null($taskCfg->canshu1)) {
  624. // $task->progress = 1;
  625. // $bUpdate = true;
  626. // continue;
  627. // }
  628. //
  629. // if ($taskCfg->canshu1 == $taskParam->canshu1) {
  630. // $task->tag1 = $taskParam->canshu1;
  631. // if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  632. // $task->progress = 1;
  633. // $task->tag2 = $taskParam->canshu2;
  634. // $bUpdate = true;
  635. // } else {
  636. // if (is_numeric($taskCfg->canshu2)) {
  637. // $task->tag2 = max($task->tag2, $taskParam->canshu2);
  638. // if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  639. // $bUpdate = true;
  640. // $task->progress = 1;
  641. // }
  642. // } else {
  643. // $task->tag2 = $taskParam->canshu2;
  644. // if ($taskCfg->canshu2 == $taskParam->canshu2) {
  645. // $bUpdate = true;
  646. // $task->progress = 1;
  647. // }
  648. // }
  649. // }
  650. // }
  651. // }
  652. // if ($bUpdate) {
  653. // CornerSignEventProc::OnTask_Plot_new();
  654. // }
  655. }
  656. /**
  657. * 检查任务条件是否达成
  658. * @param Ins_TaskParams $taskParam Description
  659. * @deprecated since version 0 已废弃,换用taskcard
  660. */
  661. static function CheckDailyTaskConditions($taskParam) {
  662. return;
  663. // $bUpdate = false;
  664. // $daily = req()->userInfo->game->task->taskListDaily;
  665. // foreach ($daily as $tid => &$task) {
  666. // $taskCfg = GameConfig::task_daily_getItem($tid);
  667. // my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  668. // if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  669. // continue;
  670. // }
  671. // $task = new Ins_TaskInfo($task);
  672. // if ($task->progress >= 1) { # 已完成的不再更新处理
  673. // continue;
  674. // }
  675. // $task->counter++; # 计数器
  676. // if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  677. // $task->progress = 1;
  678. // $bUpdate = true;
  679. // continue;
  680. // }
  681. // if ($taskCfg->canshu1 == $task->counter) {
  682. // $task->progress = 1;
  683. // $bUpdate = true;
  684. // continue;
  685. // }
  686. // }
  687. //
  688. // if ($bUpdate) {
  689. // CornerSignEventProc::OnTask_Daily_new();
  690. // }
  691. }
  692. // </editor-fold>
  693. //
  694. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  695. //
  696. /**
  697. * 神庙抽奖
  698. */
  699. static function OnTempleLottery() {
  700. // $taskParam = new Ins_TaskParams(Enum_TaskCmdType::TempleLottery);
  701. // self::CheckTaskConditions($taskParam);
  702. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::TempleLottery, Enum_PropelType::set, 1, array());
  703. self::CheckTaskCardConditions($taskEventArg);
  704. }
  705. /**
  706. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  707. */
  708. static function OnUserLevelUp($newLvl) {
  709. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  710. self::CheckTaskConditions($taskParam);
  711. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::CommanderLevelUpTo, Enum_PropelType::set, $newLvl, array($newLvl));
  712. self::CheckTaskCardConditions($taskEventArg);
  713. }
  714. /**
  715. * 英雄升级
  716. * @param type $heroMoId
  717. * @param type $newLvl
  718. */
  719. static function OnHeroLevelUp($heroMoId, $newLvl) {
  720. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  721. self::CheckTaskConditions($taskParam);
  722. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroLevelUpTo, Enum_PropelType::set, $newLvl, array($heroMoId));
  723. self::CheckTaskCardConditions($taskEventArg);
  724. }
  725. /**
  726. * 英雄升阶
  727. * @param type $heroMoId
  728. * @param type $newGrade
  729. */
  730. static function OnHeroGradeUp($heroMoId, $newGrade) {
  731. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  732. self::CheckTaskConditions($taskParam);
  733. self::OnHeroImprove();
  734. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroGradeUpTo, Enum_PropelType::set, 1, array());
  735. self::CheckTaskCardConditions($taskEventArg);
  736. }
  737. /**
  738. * 英雄碎片数量达到指定值
  739. * @param type $heroMoId
  740. * @param type $num
  741. */
  742. static function OnHeroSegmengNum($heroMoId, $num) {
  743. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  744. self::CheckTaskConditions($taskParam);
  745. }
  746. /**
  747. * 英雄解锁技能
  748. * @param type $heroMoId
  749. * @param type $skillId
  750. */
  751. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  752. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  753. self::CheckTaskConditions($taskParam);
  754. }
  755. /**
  756. * 英雄穿上武器
  757. * @param type $heroMoid
  758. * @param type $weaponMoId
  759. */
  760. static function OnHeroWearWeapon($heroMoid, $weaponMoId) {
  761. $weapMO = GameConfig::item_base_getItem($weaponMoId);
  762. my_Assert($weapMO, ErrCode::err_const_no);
  763. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupWeapon_quality, Enum_PropelType::set, 1, array($heroMoid, $weapMO->quality));
  764. self::CheckTaskCardConditions($taskEventArg);
  765. }
  766. /**
  767. * 英雄装备言灵
  768. * @param type $heroMoid
  769. * @param type $weaponMoId
  770. */
  771. static function OnHeroWearYanling($heroMoid, $yanlingMoId) {
  772. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupYanling, Enum_PropelType::set, 1, array($heroMoid, $yanlingMoId));
  773. self::CheckTaskCardConditions($taskEventArg); # 检查装备言灵任务
  774. $ylmo = GameConfig::item_base_getItem($yanlingMoId);
  775. my_Assert(null != $ylmo, ErrCode::err_const_no);
  776. $taskEventArg2 = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearUpXYanlingWithQualityN, Enum_PropelType::add, 1, array($ylmo->quality));
  777. self::CheckTaskCardConditions($taskEventArg2); # 检查装备x个n品质言灵任务
  778. }
  779. /**
  780. * 通关剧情关卡
  781. * @param type $gateId
  782. * @param type $difficulty
  783. */
  784. static function OnPassGateN($gateId, $difficulty) {
  785. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  786. self::CheckTaskConditions($taskParam);
  787. self::OnPassGate();
  788. // var_dump("通关剧情检测 $gateId $difficulty");
  789. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::PassGateN, Enum_PropelType::set, 1, array($gateId, $difficulty));
  790. self::CheckTaskCardConditions($taskEventArg);
  791. }
  792. /**
  793. * 通关材料副本第n层
  794. * @param type $gateId
  795. * @param type $level
  796. */
  797. static function OnPassMaterialCarbonN($gateId, $level) {
  798. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::PassMaterialCarbonN, Enum_PropelType::set, 1, array($gateId, $level));
  799. self::CheckTaskCardConditions($taskEventArg);
  800. }
  801. /**
  802. * 通关无尽塔副本关卡
  803. * @param type $gateId
  804. * @param type $difficulty 层数
  805. */
  806. static function OnPassEndlessCarboN($gateId, $difficulty) {
  807. // $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passEndlessCarbonN, $gateId, $difficulty);
  808. // self::CheckTaskConditions($taskParam);
  809. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::passEndlessCarbonN, Enum_PropelType::set, 1, array($gateId, $difficulty));
  810. // var_dump($taskEventArg);
  811. self::CheckTaskCardConditions($taskEventArg);
  812. }
  813. /**
  814. * 完成一次boss战胜利
  815. * @param type $gateId
  816. */
  817. static function OnPassWorldBoss($gateId) {
  818. // $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassWorldBoss, $gateId);
  819. // self::CheckTaskConditions($taskParam);
  820. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::PassWorldBoss, Enum_PropelType::set, 1, array($gateId));
  821. // var_dump($taskEventArg);
  822. self::CheckTaskCardConditions($taskEventArg);
  823. //
  824. $taskEventArgDaily = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyBossChallenge, Enum_PropelType::add, 1, array($gateId));
  825. // var_dump($taskEventArgDaily);
  826. self::CheckTaskCardConditions($taskEventArgDaily);
  827. }
  828. /**
  829. * 竞技场胜利场次
  830. * @param type $num
  831. */
  832. static function OnPvPWinN($num) {
  833. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  834. self::CheckTaskConditions($taskParam);
  835. }
  836. /**
  837. * 竞技场积分
  838. * @param type $score
  839. */
  840. static function OnPvPScoreN($score) {
  841. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  842. self::CheckTaskConditions($taskParam);
  843. }
  844. /**
  845. * 玩家总战力值
  846. * @param type $num
  847. */
  848. static function OnUserFightPowerN($num) {
  849. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  850. self::CheckTaskConditions($taskParam);
  851. }
  852. /**
  853. * 玩家收集积分
  854. * @param type $num
  855. */
  856. static function OnUserCollectScoreN($num) {
  857. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  858. self::CheckTaskConditions($taskParam);
  859. }
  860. //
  861. // </editor-fold>
  862. //
  863. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  864. //
  865. // static function Upate
  866. /**
  867. * 每日登陆
  868. */
  869. static function OnUserLogin() {
  870. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  871. self::CheckDailyTaskConditions($taskParam);
  872. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
  873. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  874. }
  875. /**
  876. * 每日:英雄强化(升级或升阶)n次
  877. */
  878. static function OnHeroImprove() {
  879. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  880. self::CheckDailyTaskConditions($taskParam);
  881. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyHeroImprove, Enum_PropelType::inc, 1, array());
  882. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  883. }
  884. /**
  885. * 每日:剧情关卡,胜利n次
  886. */
  887. static function OnPassGate() {
  888. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  889. self::CheckDailyTaskConditions($taskParam);
  890. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyGatesWin, Enum_PropelType::inc, 1, array());
  891. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  892. }
  893. /**
  894. * 竞技场每日挑战,胜负均可
  895. */
  896. static function OnPvp() {
  897. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  898. self::CheckDailyTaskConditions($taskParam);
  899. self::CheckTaskCardConditions($taskParam);
  900. }
  901. /**
  902. * 每日挑战,胜负均可
  903. */
  904. static function OnRankChalenge() {
  905. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  906. self::CheckDailyTaskConditions($taskParam);
  907. self::CheckTaskCardConditions($taskParam);
  908. }
  909. /**
  910. * 每日购买商品
  911. */
  912. static function OnShopping() {
  913. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  914. self::CheckDailyTaskConditions($taskParam);
  915. self::CheckTaskCardConditions($taskParam);
  916. }
  917. //
  918. // </editor-fold>
  919. //
  920. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  921. //
  922. /**
  923. * 自动修正任务追踪信息
  924. */
  925. static function autoRecoverTaskTracingState() {
  926. $tasks = req()->userInfo->game->store->taskcards;
  927. $pri = req()->userInfo->game->privateData();
  928. for ($tp = 1; $tp < 5; $tp++) {
  929. $curId = my_null_default($pri->taskCardTracing->$tp, 0); # 当前追踪中的任务卡id
  930. $needRefresh = false;
  931. if ($curId > 0) { # 存在任务卡
  932. if (CommUtil::isPropertyExists($tasks, $curId)) {
  933. $curTask = new Ins_TaskCard($tasks->$curId);
  934. if ($curTask->state >= 4) { # 任务卡已经被领取奖励, 尝试刷新
  935. $needRefresh = true;
  936. }
  937. } else { # 任务卡已经被删除, 尝试刷新
  938. $needRefresh = true;
  939. }
  940. } else { # 没有追踪目标, 尝试刷新
  941. $needRefresh = true;
  942. }
  943. if ($needRefresh) {
  944. $ok = false;
  945. foreach ($tasks as $tid => &$task) {
  946. $task = new Ins_TaskCard($task);
  947. if ($task->mo()->type == $tp) {
  948. if ($task->state >= 4) {
  949. continue;
  950. }
  951. $pri->taskCardTracing->$tp = $tid;
  952. $ok = true;
  953. break;
  954. }
  955. }
  956. if (!$ok) { # 没有找到合适的追踪对象
  957. $pri->taskCardTracing->$tp = 0; # 删除所有追踪(剩余任务已经全部完成了)
  958. }
  959. req()->userInfo->game->store->taskcards = $tasks;
  960. req()->userInfo->game->privateState = $pri;
  961. }
  962. }
  963. }
  964. /**
  965. * 自动修复状态型任务
  966. */
  967. static function autoRecoverStateMissions() {
  968. $tasks = req()->userInfo->game->store->taskcards;
  969. foreach ($tasks as $tid => &$task) {
  970. $task = new Ins_TaskCard($task);
  971. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  972. || $task->state == Enum_TaskCardStateType::finish) {
  973. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  974. $tsp = new Ins_TaskStep($tsp);
  975. $tsp->autoCalcStatusCur();
  976. }
  977. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  978. if (!$task->IsFinish()) {
  979. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  980. }
  981. }
  982. }
  983. }
  984. Clog::info("更新状态统计类的任务卡!");
  985. req()->userInfo->game->store->taskcards = $tasks;
  986. }
  987. /**
  988. * 检查任务卡条件是否达成
  989. * @param Ins_TaskEventArgs $taskParam Description
  990. */
  991. static function CheckTaskCardConditions($taskParam) {
  992. $bUpdate = false;
  993. $tasks = req()->userInfo->game->store->taskcards;
  994. // var_dump(json_encode($tasks));
  995. foreach ($tasks as $tid => &$task) {
  996. $task = new Ins_TaskCard($task);
  997. if ($task->state != Enum_TaskCardStateType::ing) {
  998. continue;
  999. }
  1000. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  1001. $tsp = new Ins_TaskStep($tsp);
  1002. if ($tsp->check_new($taskParam)) {
  1003. // CLog::err("推进");
  1004. $bUpdate = true;
  1005. $tsp->propel($taskParam);
  1006. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  1007. // CLog::err($task);
  1008. if ($tsp->isFinish()) {
  1009. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  1010. // $tsp->doFinishAct();
  1011. }
  1012. }
  1013. }
  1014. if ($task->IsFinish()) { # 检查后添加后续任务
  1015. $arr = array();
  1016. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  1017. $tsp = new Ins_TaskStep($tsp);
  1018. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  1019. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  1020. }
  1021. }
  1022. foreach ($arr as $stpid) { # 轮询添加后续任务
  1023. if ($stpid > 0) {
  1024. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  1025. }
  1026. }
  1027. }
  1028. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  1029. $task->state = Enum_TaskCardStateType::finish;
  1030. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  1031. }
  1032. }
  1033. if ($bUpdate) { # 带回数据到客户端
  1034. req()->userInfo->game->store->taskcards = $tasks;
  1035. UserProc::updateUserInfo(); # 更新玩家数据
  1036. }
  1037. return $bUpdate;
  1038. }
  1039. static function OnKillMonster($monsterID, $num) {
  1040. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  1041. return self::CheckTaskCardConditions($taskParam);
  1042. }
  1043. /**
  1044. * 获得道具
  1045. */
  1046. static function OnGainItem($itemId, $num) {
  1047. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::stat, $num, array($itemId));
  1048. self::CheckTaskCardConditions($taskParam);
  1049. }
  1050. /**
  1051. * 对话完成
  1052. * @param type $gate_or_npc_id
  1053. * @param type $stage
  1054. * @return type
  1055. */
  1056. static function OnPlotOver($gate_or_npc_id, $stage) {
  1057. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  1058. self::CheckTaskCardConditions($taskParam);
  1059. }
  1060. /**
  1061. * 购买n张任务卡(非特定)
  1062. * @param type $_num
  1063. * @return type
  1064. */
  1065. static function OnBuyTaskCard($_num = 1) {
  1066. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::BuyTaskCard_Num, Enum_PropelType::add, $_num, array());
  1067. self::CheckTaskCardConditions($taskParam);
  1068. }
  1069. /**
  1070. * 完成任务卡(不指定) 这是要造检查任务卡的任务卡[・_・?]
  1071. * @param Ins_TaskCard $taskCard
  1072. */
  1073. static function OnFinishTaskCard($taskCard) {
  1074. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishTaskCard_noID, Enum_PropelType::set, 1, array());
  1075. self::CheckTaskCardConditions($taskParam);
  1076. $cardBase = GameConfig::item_base_getItem($taskCard->mo()->typeId);
  1077. $taskParam2 = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishXCardWithQualityN, Enum_PropelType::add, 1, array($cardBase->quality));
  1078. self::CheckTaskCardConditions($taskParam2);
  1079. if ($taskCard->mo()->cardType == "言灵") {
  1080. $taskParam3 = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishXYanlingCardAboutQualityN, Enum_PropelType::add, 1, array($cardBase->quality));
  1081. self::CheckTaskCardConditions($taskParam3);
  1082. }
  1083. }
  1084. /**
  1085. * 领取系统邮件奖励
  1086. * @param type $mailId 指定邮件id
  1087. * @return type
  1088. */
  1089. static function OnDrawSysMail($mailId) {
  1090. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::DrawSysMail_ID, Enum_PropelType::set, 1, array($mailId));
  1091. self::CheckTaskCardConditions($taskParam);
  1092. }
  1093. /**
  1094. * 言灵升级
  1095. * @param type $yanlingType
  1096. * @param type $level
  1097. * @return type
  1098. */
  1099. static function OnYanlingLevelUp($yanlingType, $level) {
  1100. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::AnyYanlingLevelUp, Enum_PropelType::set, 1, array($yanlingType, $level));
  1101. self::CheckTaskCardConditions($taskParam);
  1102. }
  1103. /**
  1104. * 言灵升星(突破)
  1105. * @param type $newStar
  1106. */
  1107. static function OnYanlingStarUp($newStar) {
  1108. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::UpgradeXYanlingToNStar, Enum_PropelType::add, 1, array($newStar));
  1109. self::CheckTaskCardConditions($taskParam);
  1110. }
  1111. static function OnWeaponUpgrade() {
  1112. }
  1113. /**
  1114. * 武器突破
  1115. * @param type $newStar
  1116. */
  1117. static function OnWeaponStarUp($newStar) {
  1118. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::UpgradeXWeaponToNStar, Enum_PropelType::add, 1, array($newStar));
  1119. self::CheckTaskCardConditions($taskParam);
  1120. }
  1121. /**
  1122. * 领取任意一个学院课程下的任意一个任务(num:1,paras[])(学院界面)
  1123. */
  1124. static function OnGetSchoolTask() {
  1125. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GetSchoolTask, Enum_PropelType::set, 1, array());
  1126. self::CheckTaskCardConditions($taskParam);
  1127. }
  1128. /**
  1129. * 完成任意一个学院课程下的任意一张任务卡(num:1,paras:[])(学院界面)
  1130. */
  1131. static function OnFinishSchoolTask() {
  1132. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishSchoolTask, Enum_PropelType::set, 1, array());
  1133. self::CheckTaskCardConditions($taskParam);
  1134. }
  1135. /**
  1136. * 完成指课程的全部任务(num:1,paras:[courseId])(学院界面)
  1137. * @param int $courseId 课程id
  1138. */
  1139. static function OnFinishAllSchoolTaskOfGrade($courseId) {
  1140. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishAllSchoolTaskOfGrade, Enum_PropelType::set, 1, array($courseId));
  1141. self::CheckTaskCardConditions($taskParam);
  1142. }
  1143. //
  1144. // </editor-fold>
  1145. //
  1146. }