Info_UserBase.php 7.2 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 玩家基本信息
  5. * @author gwang(wanggangzero@qq.com)
  6. */
  7. class Info_UserBase extends Object_ext {
  8. /**
  9. * 第一次登录时间
  10. * @var int
  11. */
  12. public $firstLogin;
  13. /**
  14. * 上次登录时间
  15. * @var int
  16. */
  17. public $lastLogin;
  18. /**
  19. * 上次活动时间
  20. * @var int
  21. */
  22. public $lastSaveTs;
  23. /**
  24. * @var int 当前等级
  25. */
  26. public $level;
  27. /**
  28. * @var string 昵称
  29. */
  30. public $name;
  31. /**
  32. * @var string 头像
  33. */
  34. public $headImg;
  35. /**
  36. * @var int 头像框Id
  37. */
  38. public $imgBorderId = 0;
  39. /**
  40. * @var string 形象(龙骨)
  41. */
  42. public $img;
  43. /**
  44. * @var int 金币
  45. */
  46. public $gold;
  47. /**
  48. * 钻石
  49. * @var int
  50. */
  51. public $cash;
  52. /**
  53. * 分解后得倒的晶石
  54. * @var int
  55. */
  56. public $spar;
  57. /**
  58. * 体力值
  59. * @var int
  60. */
  61. public $tili = 120;
  62. /**
  63. * 当前经验
  64. */
  65. public $xp = 0;
  66. /**
  67. * 升级经验
  68. * @var type
  69. */
  70. public $maxXp = 0;
  71. /**
  72. * @var int 好友赠送友情点数
  73. */
  74. public $friendPoint = 0;
  75. /**
  76. * @var int 历史充值总金额(单位:分)
  77. */
  78. public $charge_amt = 0;
  79. /**
  80. * @var int 游戏内赠送游戏币总额
  81. */
  82. public $gift_cash = 0;
  83. /**
  84. * 言灵等级消耗的资源点
  85. * @var type
  86. */
  87. public $resPoint = 0;
  88. public function initialize() {
  89. my_Assert(GameConfig::primordial_data(), "找不到账号初始化数据"); # 防御
  90. $this->gold = GameConfig::primordial_data()->User_Gold;
  91. $this->cash = GameConfig::primordial_data()->User_Cash;
  92. $this->xp = GameConfig::primordial_data()->User_XP;
  93. $this->maxXp = 0;
  94. $this->level = 1;
  95. $this->name = '步惊云';
  96. $this->spar = 0;
  97. $this->headImg = GameConfig::primordial_data()->User_head;
  98. $this->img = GameConfig::primordial_data()->User_img;
  99. }
  100. // <editor-fold defaultstate="collapsed" desc=" 方法 ">
  101. //
  102. /**
  103. * 增加资源点
  104. * @param int $amt
  105. */
  106. function Add_resPoint($amt) {
  107. my_Assert($amt >= 0, "参数为负");
  108. $this->resPoint += $amt;
  109. }
  110. /**
  111. * 扣除资源点
  112. * @param type $amt
  113. * @return boolean true:成功, false:资源点不足
  114. */
  115. function Consume_ResPoint($amt) {
  116. if ($amt > 0) {
  117. if ($this->resPoint - $amt >= 0) {
  118. $this->resPoint -= $amt;
  119. return true;
  120. }
  121. }
  122. return false;
  123. }
  124. /**
  125. * 给玩家增加体力
  126. * @param int $amt
  127. */
  128. function Add_tili($amt) {
  129. my_Assert($amt >= 0, "体力amt小于0");
  130. ActiveProc::ChangeTili($amt);
  131. }
  132. /**
  133. * 用户获得金币
  134. * @param int $amt
  135. */
  136. function Add_Gold($amt,$mask = 0) {
  137. my_Assert($amt >= 0, "参数为负");
  138. if($mask == 1){
  139. UserProc::CollectUserBaseParam(req()->cmd,2, $this->gold, $amt, $this->gold+$amt, "关卡战斗掉落金币");
  140. } else {
  141. UserProc::CollectUserBaseParam(req()->cmd,2, $this->gold, $amt, $this->gold+$amt, "获得金币");
  142. }
  143. $this->gold += $amt;
  144. }
  145. /**
  146. * 扣除玩家金币
  147. * @param int $amt
  148. * @return boolean true:成功, false:金币不足
  149. */
  150. function Consume_Gold($amt,$mask = 0) {
  151. if ($amt > 0) {
  152. if ($this->gold - $amt >= 0) {
  153. UserProc::CollectUserBaseParam(req()->cmd,2, $this->gold, $amt, $this->gold-$amt, "消耗金币");
  154. $this->gold -= $amt;
  155. return true;
  156. }
  157. }
  158. return false;
  159. }
  160. /**
  161. * 增加用户钻石
  162. * @param type $amt
  163. */
  164. function Add_Cash($amt,$mask = 0) {
  165. my_Assert($amt >= 0, "amt值为负");
  166. if($mask == 1){
  167. UserProc::CollectUserBaseParam(req()->cmd, 3, $this->cash, $amt, $this->cash+$amt,"关卡战斗掉落钻石");
  168. } else {
  169. UserProc::CollectUserBaseParam(req()->cmd, 3, $this->cash, $amt, $this->cash+$amt,"获得钻石");
  170. }
  171. $this->cash += $amt;
  172. }
  173. /**
  174. * 扣除玩家钻石
  175. * @param int $amt
  176. * @return bool 成功与否
  177. */
  178. function Consume_Cash($amt,$mask = 0) {
  179. if ($amt >= 0) {
  180. if ($this->cash - $amt >= 0) {
  181. UserProc::CollectUserBaseParam(req()->cmd, 3, $this->cash, $amt, $this->cash-$amt,"消耗钻石");
  182. $this->cash -= $amt;
  183. return true;
  184. }
  185. }
  186. return false;
  187. }
  188. /**
  189. * 增加用户友情点
  190. * @param type $amt
  191. */
  192. function Add_FriendPoint($amt) {
  193. my_Assert($amt >= 0, "amt值为负");
  194. $this->friendPoint += $amt; # 业务逻辑
  195. }
  196. /**
  197. * 扣除玩家友情点
  198. * @param int $amt
  199. */
  200. function Consume_FriendShipPoint($amt) {
  201. if ($amt > 0) {
  202. if ($this->friendPoint - $amt >= 0) {
  203. $this->friendPoint -= $amt;
  204. return true;
  205. }
  206. }
  207. return false;
  208. }
  209. /**
  210. * 用户获得经验值
  211. * @param int $amt
  212. */
  213. function Add_Exp($amt) {
  214. my_Assert($amt >= 0, "amt值为负");
  215. $cfgLVs = GameConfig::playerlevel();
  216. UserProc::CollectUserBaseParam(req()->cmd, 1, $this->xp, $amt, $this->xp+$amt, "获得经验");
  217. $this->xp += $amt;
  218. $initLevel = $curLevel = $this->level;
  219. $nextLevel = $curLevel + 1;
  220. while ($this->xp >= $cfgLVs->$nextLevel->xp_need) { # 超过升级所需经验
  221. if ($this->level < glc()->Game_MaxPlayerLevel) { # 如果未到达最大等级
  222. $this->level++;
  223. $this->xp -= $cfgLVs->$nextLevel->xp_need;
  224. $curLevel = $this->level;
  225. $nextLevel = $curLevel + 1;
  226. my_Assert(CommUtil::isPropertyExists($cfgLVs, $nextLevel), ErrCode::err_const_no); // "取英雄升级常量数据失败." . $nextLevel . "级");
  227. $this->maxXp = $cfgLVs->$nextLevel->xp_need;
  228. // StatProc::UserLevel($nowlv); # 等级统计
  229. } else { # 如果已到达最大等级则仅补齐缺失的经验即可
  230. $this->xp = $this->maxXp; # 经验不能超过最大值
  231. break;
  232. }
  233. }
  234. if ($this->level != $initLevel) { # 插入玩家升级的系统消息
  235. SystemProc::UserLevelUp(req()->zoneid, $this, $this->level);
  236. TaskProc::OnUserLevelUp($this->level); # 通知任务模块,这里应该有事件模块
  237. EventProc::OnUserLevelup($initLevel, $this->level); # 事件模块
  238. StatisticsProc::TargetStatistics(Enum_TargetStatistics::userlevel, $this->level);
  239. }
  240. }
  241. //
  242. // </editor-fold>
  243. }