EmailProc.php 25 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. * @author gwang
  22. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  23. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. /**
  29. * 邮件最大容量100封
  30. */
  31. const MaxMailContent = 100;
  32. /**
  33. * 邮件最大过期时间7天
  34. */
  35. const MaxMailExpireTs = 604800;
  36. /**
  37. * 邮件日志表
  38. */
  39. const MailLog_TableName = 'tab_mailrecord';
  40. public static function procMain($req) {
  41. switch ($req->cmd) {
  42. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  43. return EmailProc::RefreshEmailList($req);
  44. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  45. return EmailProc::ReadEmail($req);
  46. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  47. return EmailProc::DrawEmailAppendix($req);
  48. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  49. return EmailProc::DrawAllEmailAppendixes($req);
  50. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  51. return EmailProc::DelReadedEmail($req);
  52. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  53. return EmailProc::queryNotReadEmails($req);
  54. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  55. return self::SendTestItems($req);
  56. default:
  57. return Resp::err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" API ">
  61. /**
  62. * 6707 发放测试用道具
  63. * @param req $req
  64. */
  65. static function SendTestItems($req) {
  66. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  67. list($itemId, $num) = $req->paras;
  68. self::SendTestItemsMail($req->zoneid, $req->uid, $itemId, $num);
  69. $mails = self::getMailQueue($req->zoneid, $req->uid); # 拉取邮件列表
  70. return Resp::ok(array('mailQueue' => $mails));
  71. }
  72. /**
  73. * 【6706】查询未处理邮件数量
  74. * @param req $req
  75. */
  76. static function queryNotReadEmails($req) {
  77. $uid = $req->uid;
  78. $zoneid = $req->zoneid;
  79. $n = 0; # 计数器
  80. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  81. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  82. $mails = self::getMailQueue($zoneid, $uid);
  83. foreach ($mails as $m) {
  84. // isEditor() and $m = new EmailModel();
  85. if (!$m->readts <= 0) {
  86. $n += 1;
  87. }
  88. }
  89. return Resp::ok(array('num' => $n));
  90. }
  91. /**
  92. * 【6701】拉取最新邮件列表
  93. * @param Req $req
  94. */
  95. public static function RefreshEmailList($req) {
  96. $uid = $req->uid;
  97. $zoneid = $req->zoneid;
  98. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  99. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  100. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  101. var_dump($mails);
  102. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  103. }
  104. /**
  105. * 【6702】读取一封邮件, 更新readts
  106. * @param Req $req
  107. */
  108. public static function ReadEmail($req) {
  109. $uid = $req->uid;
  110. $zoneid = $req->zoneid;
  111. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  112. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  113. $mail = self::getMail($zoneid, $uid, $mailId);
  114. $mail->readts = now();
  115. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  116. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  117. return Resp::ok(array("rewardstr" => $mail->appendix));
  118. }
  119. /**
  120. * 【6703】 领取一封邮件的附件,更新drawedts
  121. * @param req $req
  122. * @return type
  123. */
  124. public static function DrawEmailAppendix($req) {
  125. $uid = $req->uid;
  126. $zoneid = $req->zoneid;
  127. $mailId = $req->paras[0]; # 传递参数,邮件的id字符串
  128. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  129. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  130. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  131. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  132. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  133. $err = StoreProc::AddMultiItemInStore($req, $mail->appendix, 4); # 发放奖励
  134. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  135. $mail->drawedts = now(); # 更新领取时间戳
  136. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  137. if ($mail->sender_name == '系统') {
  138. TaskProc::OnDrawSysMail($mail->sender_uid);
  139. }
  140. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  141. UserProc::updateUserInfo();
  142. return Resp::ok(array(# # 同步数据
  143. 'gold' => $req->userInfo->game->baseInfo->gold,
  144. 'cash' => $req->userInfo->game->baseInfo->cash,
  145. 'resPoint' => $req->userInfo->game->baseInfo->resPoint,
  146. 'store' => $req->userInfo->game->store,
  147. 'hero' => $req->userInfo->game->heros,
  148. 'num' => 1,
  149. 'reward' => $mail->appendix
  150. ));
  151. }
  152. /**
  153. * 【6704】 领取所有邮件附件奖励
  154. * @param req $req
  155. * @return type
  156. */
  157. public static function DrawAllEmailAppendixes($req) {
  158. $uid = $req->uid;
  159. $zoneid = $req->zoneid;
  160. $arr = ArrayInit(); # 记录奖励字符串
  161. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  162. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  163. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  164. foreach ($mails as $m) { # 遍历所有邮件
  165. isEditor() and $m = new Ins_Email;
  166. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  167. if ($m->drawedts > 0) { # 已领取邮件跳过
  168. continue;
  169. }
  170. $err = StoreProc::AddMultiItemInStore($req, $m->appendix, 4);
  171. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  172. $m->drawedts = now(); # 更新下领取时间戳
  173. if ($m->readts <= 0) { # 更新下读取时间戳
  174. $m->readts = now();
  175. }
  176. $arr[] = $m->appendix;
  177. $rewardEmailIds[] = $m->mailId;
  178. if ($m->sender_name == '系统') {
  179. TaskProc::OnDrawSysMail($m->sender_uid);
  180. }
  181. } // else # 无附件的邮件不管
  182. }
  183. $asocMails = array();
  184. foreach ($mails as $mm) { # 转为关联数组
  185. // isEditor() and $mm = new EmailModel;
  186. $asocMails[$mm->mailId] = $mm;
  187. }
  188. $n = count($rewardEmailIds); # 计数,领取邮件数量
  189. if ($n > 0) {
  190. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  191. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  192. }
  193. $reward = implode(';', $arr); # 拼接下奖励字符串
  194. UserProc::updateUserInfo();
  195. return Resp::ok(array(# # 同步数据
  196. 'gold' => $req->userInfo->game->baseInfo->gold,
  197. 'cash' => $req->userInfo->game->baseInfo->cash,
  198. 'store' => $req->userInfo->game->store,
  199. 'hero' => $req->userInfo->game->heros,
  200. 'num' => $n,
  201. 'reward' => $reward));
  202. }
  203. /**
  204. * 【6705】 删除所有已读邮件
  205. * @param req $req
  206. * @return type
  207. */
  208. public static function DelReadedEmail($req) {
  209. $uid = $req->uid;
  210. $zoneid = $req->zoneid;
  211. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  212. $n = 0; # 记个数,看一共删除几封邮件
  213. foreach ($mails as $m) {
  214. isEditor() and $m = new Ins_Email;
  215. if ($m->readts <= 0) { # 未读邮件跳过
  216. continue;
  217. }
  218. if ($m->isExistReward()) { # 包含附件,
  219. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  220. continue;
  221. }
  222. }
  223. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  224. $n++;
  225. }
  226. return Resp::ok(array('num' => $n)); # 返回删除数量
  227. }
  228. // </editor-fold>
  229. //
  230. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  231. /**
  232. * 系统邮件 - 发送月卡奖励
  233. * @param type $zoneid
  234. * @param type $uid
  235. * @param type $rank
  236. */
  237. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  238. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  239. $cardName . "每日奖励", $reward);
  240. self::InsertMail($zoneid, $uid, $mail);
  241. }
  242. /**
  243. * 系统邮件 - 发送竞技场赛季排行榜奖励
  244. * @param type $zoneid
  245. * @param type $uid
  246. * @param type $rank
  247. */
  248. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  249. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  250. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  251. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  252. $arr = explode(',', $rkrwd->reward_season);
  253. $itemid = $arr[0];
  254. $num = $arr[1];
  255. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  256. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  257. "$itemid,$num");
  258. self::InsertMail($zoneid, $uid, $mail);
  259. break;
  260. }
  261. }
  262. }
  263. /**
  264. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  265. * @param type $zoneid
  266. * @param type $uid
  267. * @param type $rank
  268. */
  269. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  270. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  271. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  272. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  273. $arr = explode(',', $rkrwd->reward_day);
  274. $itemid = $arr[0];
  275. $num = $arr[1];
  276. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  277. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  278. "$itemid,$num");
  279. self::InsertMail($zoneid, $uid, $mail);
  280. break;
  281. }
  282. }
  283. }
  284. /**
  285. * 删档内侧补偿邮件
  286. * @param type $zoneid
  287. * @param type $uid
  288. * @param type $name
  289. * @param type $content
  290. */
  291. public static function SendDelTestMail($zoneid, $uid, $name, $content) {
  292. $arr = explode(',', $content);
  293. $itemid = $arr[0];
  294. $num = intval($arr[1]) * 2; # 2倍返还
  295. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "删档内侧补偿", #
  296. "感谢您在之前的删档内侧活动中充值购买$name.", "$itemid, $num");
  297. self::InsertMail($zoneid, $uid, $mail);
  298. }
  299. /**
  300. * 测试道具邮件
  301. * @param type $zoneid
  302. * @param type $uid
  303. * @param type $itemid
  304. * @param type $num
  305. */
  306. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  307. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  308. "请领取", "$itemid, $num");
  309. self::InsertMail($zoneid, $uid, $mail);
  310. }
  311. // </editor-fold>
  312. //
  313. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  314. /**
  315. * 系统邮件 - 公会申请被拒,通知玩家
  316. * @param type $zoneid
  317. * @param type $uid
  318. * @param type $rank
  319. */
  320. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  321. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  322. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  323. self::InsertMail($zoneid, $uid, $mail);
  324. }
  325. /**
  326. * 系统邮件 - 公会捐献碎片结算
  327. * @param type $zoneid
  328. * @param type $uid
  329. * @param type $rank
  330. */
  331. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  332. $itemId = $chipArr[0];
  333. $itemNum = $chipArr[1];
  334. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  335. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  336. $content, "$itemId, $itemNum", "公会");
  337. self::InsertMail($zoneid, $uid, $mail);
  338. }
  339. /**
  340. * 系统邮件 - 公会钻石礼包奖励结算
  341. * @param type $zoneid
  342. * @param type $uid
  343. * @param type $rank
  344. */
  345. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  346. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  347. "系统回赠礼品", "$itemId, $num", "公会");
  348. self::InsertMail($zoneid, $uid, $mail);
  349. }
  350. /**
  351. * 公会公告邮件
  352. * @param type $zoneid
  353. * @param type $uid
  354. * @param type $content
  355. */
  356. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  357. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  358. $content, "", "公会");
  359. self::InsertMail($zoneid, $uid, $mail);
  360. }
  361. // </editor-fold>
  362. //
  363. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  364. /**
  365. * 插入邮件
  366. * @param int $zoneid
  367. * @param string $uid
  368. * @param Ins_Email $mail
  369. */
  370. private static function InsertMail($zoneid, $uid, $mail) {
  371. $mem = gMem();
  372. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  373. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  374. $mail->insertts = now();
  375. $mail->mailId = $mem->increment($key_id);
  376. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  377. $mail->mailId = $mem->increment($key_id);
  378. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  379. // todo: 重试都没能成功的话, 记录下日志, log err;
  380. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  381. }
  382. }
  383. self:: logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  384. CornerSignEventProc::OnNewMails(req());
  385. return $mail->mailId;
  386. }
  387. /**
  388. * 回写mail数据
  389. * @param type $zoneid
  390. * @param type $uid
  391. * @param Ins_Email $mail
  392. */
  393. private static function updateMail($zoneid, $uid, $mail) {
  394. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  395. }
  396. /**
  397. * 批量回写mail数据
  398. * @param type $zoneid
  399. * @param type $uid
  400. * @param dic<mailId, EmailModel> $mails
  401. */
  402. private static function updateMails($zoneid, $uid, $mails) {
  403. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  404. }
  405. /**
  406. *
  407. * @param type $zoneid
  408. * @param type $uid
  409. * @param Ins_Email $mail
  410. */
  411. private static function logMail($zoneid, $uid, $mail) {
  412. $data = array(
  413. 'mailId' => $mail->mailId,
  414. 'zoneid' => $zoneid,
  415. 'appendix' => $mail->appendix,
  416. 'type' => $mail->type,
  417. 'sender_name' => $mail->sender_name,
  418. 'sender_uid' => $mail->sender_uid,
  419. 'to_uid' => $uid, # # this mail is send to me 啊.
  420. 'title' => $mail->title,
  421. 'content' => $mail->content,
  422. 'tag' => $mail->tag
  423. );
  424. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  425. }
  426. /**
  427. * 更新邮件的领取记录
  428. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  429. * 0 created at 言灵世界1.0
  430. * @param type $ids
  431. */
  432. static function logMailDrawed($ids, $uid, $zoneid) {
  433. daoInst()->update(self::MailLog_TableName)->data(array(
  434. 'drawedts' => now()
  435. ))->where('mailId')->in($ids)->
  436. andWhere('zoneid')->eq($zoneid)->
  437. andWhere('to_uid')->eq($uid)->
  438. exec();
  439. }
  440. /**
  441. * 更新邮件的读取/打开记录
  442. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  443. * 0 created at 言灵世界1.0
  444. * @param type $ids
  445. */
  446. static function logMailReaded($ids, $uid, $zoneid) {
  447. daoInst()->update(self::MailLog_TableName)->data(array(
  448. 'readts' => now()
  449. ))->where('mailId')->in($ids)->
  450. andWhere('zoneid')->eq($zoneid)->
  451. andWhere('to_uid')->eq($uid)->
  452. exec();
  453. }
  454. /**
  455. * 刷新系统派发邮件到玩家邮件列表
  456. * @param int $zoneid
  457. * @param string $uid
  458. * @return void
  459. */
  460. private static function refreshSysMail($zoneid, $uid) {
  461. $mem = gMem();
  462. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  463. if (!$sysMailQueue) {
  464. return; # 系统消息为空
  465. }
  466. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  467. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  468. foreach ($sysMailQueue as $sysId => $sysMail) {
  469. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  470. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  471. $ts = now();
  472. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  473. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  474. continue; # 继续处理下一封
  475. }
  476. if ($ts < $sysMail->startts) {
  477. continue; # 系统邮件尚未生效, 跳过
  478. } # else => 有效期内,继续处理
  479. $mail = new Ins_Email($sysMail); # 创建邮件
  480. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  481. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  482. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  483. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  484. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  485. }
  486. }
  487. }
  488. /**
  489. * 清理过期邮件
  490. * @param string $zoneid
  491. * @param string $uid
  492. * @return void
  493. */
  494. private static function clearExpireMails($zoneid, $uid) {
  495. $ts = now();
  496. $mem = gMem();
  497. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  498. $arr = $mem->hgetall($key); # 所有邮件
  499. $del = array_filter((array) $arr, function ($v) use ($ts) {
  500. $email = new Ins_Email($v);
  501. return $email->ExpireTs() < $ts; # 选出过期邮件
  502. });
  503. if (count($del)) { # >0
  504. $mem->hdel($key, array_keys($del)); # 批量清除
  505. }
  506. }
  507. /**
  508. * 获取邮件序列
  509. * @param int $zoneid
  510. * @param string $uid
  511. * @return array
  512. */
  513. private static function getMailQueue($zoneid, $uid) {
  514. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  515. $keys = gMem()->hkeys($key); # 拉取所有id
  516. // var_dump($keys);
  517. sort($keys); # 排序
  518. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  519. // var_dump($mkeys);
  520. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  521. $ret = array_map(function ($v) {
  522. return new Ins_Email($v); # 装箱
  523. }, $mails);
  524. return array_values($ret);
  525. }
  526. /**
  527. * 获取邮件
  528. * @param int $zoneid
  529. * @param string $uid
  530. * @param int $mailId
  531. * @return Ins_Email
  532. */
  533. private static function getMail($zoneid, $uid, $mailId) {
  534. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  535. my_Assert($m, ErrCode::email_not_found);
  536. return new Ins_Email($m);
  537. }
  538. /**
  539. * 删除邮件
  540. * @param int $zoneid
  541. * @param string $uid
  542. * @param int $mailId
  543. * @return int 删除的邮件数量, (0,1)
  544. */
  545. private static function delMail($zoneid, $uid, $mailId) {
  546. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  547. }
  548. /**
  549. * 清空邮件列表
  550. * @param int $zoneid
  551. * @param string $uid
  552. * @return int 删除邮件的条数, (0,n)
  553. */
  554. private static function clearMailQueue($zoneid, $uid) {
  555. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  556. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  557. gMem()->delete($key); # 删除邮件列表
  558. return $n;
  559. }
  560. // </editor-fold>
  561. }