Peer.cs 6.7 KB

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  1. using ProtoDataBuff;
  2. using System;
  3. using System.IO;
  4. using System.Collections.Generic;
  5. using System.Net.Sockets;
  6. using System.Threading.Channels;
  7. using System.Threading.Tasks;
  8. using Chat;
  9. using pb = global::Google.Protobuf;
  10. namespace ChatServer.server
  11. {
  12. /// <summary>
  13. /// 客户端状态
  14. /// </summary>
  15. enum ClientState
  16. {
  17. /// <summary>
  18. /// 已连接,未登录
  19. /// </summary>
  20. Connected,
  21. /// <summary>
  22. /// 已登录
  23. /// </summary>
  24. Logined,
  25. /// <summary>
  26. /// 已离开
  27. /// </summary>
  28. Leaved
  29. }
  30. class Peer
  31. {
  32. /// <summary>
  33. /// 客户端状态字段
  34. /// </summary>
  35. public ClientState CurrentState = ClientState.Connected;
  36. /// <summary>
  37. /// peer的唯一Id
  38. /// </summary>
  39. public readonly int Id;
  40. /// <summary>
  41. /// socket连接
  42. /// </summary>
  43. public readonly Socket Sock;
  44. /// <summary>
  45. /// 玩家ID
  46. /// </summary>
  47. public string UID { get; private set; } = "";
  48. /// <summary>
  49. /// 分区id
  50. /// </summary>
  51. public int zoneid { get; private set; } = 0;
  52. public string Name { get; private set; } = "";
  53. /// <summary>
  54. /// 线程安全的peer计数器
  55. /// </summary>
  56. private volatile static int _UniqPeerId = 0;
  57. /// <summary>
  58. /// 构造函数
  59. /// </summary>
  60. /// <param name="sock"></param>
  61. public Peer(Socket sock)
  62. {
  63. this.Sock = sock;
  64. Sock.ReceiveTimeout = 1500; // 接收等待超时时间设为1.5秒
  65. Id = _UniqPeerId++;
  66. var t = Task.Run(() => recv(Sock)); // 新建接收线程
  67. var tcs = Task.Run(WriteToClient); // 向客户端发送消息线程
  68. }
  69. public string Key => UID + ":" + zoneid;
  70. public void OnLogin(sSocketData data)
  71. {
  72. var msg = CS_ChatLogin.Parser.ParseFrom(data._data);
  73. if (msg != null)
  74. {
  75. this.UID = msg.Uid;
  76. this.zoneid = msg.Zoneid;
  77. this.Name = msg.Name;
  78. Program.AddPeer(this);
  79. this.SendEvent(eProtocalCommand.ScChatLogin, new SC_ChatLogin() { Code = SC_ChatLogin.Types.ErrorCode.Ok });
  80. }
  81. }
  82. public void Close()
  83. {
  84. this.CurrentState = ClientState.Leaved; // 关闭接收窗口
  85. Program.RemovePeer(this.Key); // 从房间中移除自己
  86. this.sendDataBuffer.Reader.Completion
  87. .ContinueWith(t =>
  88. Task.Delay(5000).ContinueWith(t1 => Sock.Close())
  89. ); // 延迟5秒关闭套接字
  90. }
  91. /// <summary>
  92. /// 向客户端发送事件
  93. /// </summary>
  94. public void SendEvent(eProtocalCommand msgType, pb::IMessage msg)
  95. {
  96. SendToClient(msgType, msg);
  97. }
  98. /// <summary>
  99. /// 向客户端发送消息
  100. /// </summary>
  101. /// <param name="msgType"></param>
  102. /// <param name="msg"></param>
  103. void SendToClient(eProtocalCommand msgType, pb::IMessage msg)
  104. {
  105. using var ms = new MemoryStream();
  106. using var os = new pb::CodedOutputStream(ms);
  107. msg.WriteTo(os);
  108. os.Flush();
  109. ms.Seek(0, SeekOrigin.Begin);
  110. var sdata = sSocketData.FromBytes(msgType, ms.ToArray());
  111. sendDataBuffer.Writer.WriteAsync(sdata).AsTask().Wait();
  112. }
  113. /// <summary>
  114. /// 向客户端写入消息
  115. /// </summary>
  116. async void WriteToClient()
  117. {
  118. while (true)
  119. {
  120. try
  121. {
  122. var msg = await sendDataBuffer.Reader.ReadAsync();
  123. await Sock.SendAsync(new ArraySegment<byte>(msg.ToBytes()), SocketFlags.None);
  124. }
  125. catch (Exception)
  126. {
  127. break;
  128. }
  129. }
  130. Close();
  131. }
  132. /// <summary>
  133. /// 发送buffer
  134. /// </summary>
  135. private Channel<sSocketData> sendDataBuffer = Channel.CreateUnbounded<sSocketData>();
  136. /// <summary>
  137. /// 接收客户端发来的信息,客户端套接字对象
  138. /// </summary>
  139. /// <param name="socketclientpara"></param>
  140. async void recv(Socket socketServer)
  141. {
  142. var _databuffer = new DataBuffer();
  143. byte[] arrServerRecMsg = new byte[4096]; // 创建一个内存缓冲区,其大小为4k字节
  144. while (true)
  145. {
  146. try
  147. {
  148. var length = await socketServer.ReceiveAsync(new ArraySegment<byte>(arrServerRecMsg), SocketFlags.None); // 将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
  149. if (length <= 0 || CurrentState == ClientState.Leaved) // 视为客户端已经close连接
  150. {
  151. break;
  152. }
  153. _databuffer.AddBuffer(arrServerRecMsg, length); //将收到的数据添加到缓存器中
  154. while (_databuffer.GetData(out sSocketData _socketData)) //取出一条完整数据
  155. {
  156. if (eProtocalCommand.CsChatLogin == _socketData._protocallType)
  157. {
  158. OnLogin(_socketData);
  159. continue;
  160. }
  161. await Program.MsgChannel.Writer.WriteAsync(new KeyValuePair<string, sSocketData>(this.Key, _socketData)); // 放入channel
  162. }
  163. Array.Clear(arrServerRecMsg, 0, length);
  164. }
  165. catch (SocketException e)
  166. {
  167. if (e.ErrorCode == 10060) // 超时的时候错误号码是10060
  168. {
  169. continue; // 继续等待
  170. }
  171. break;
  172. }
  173. catch (Exception)
  174. {
  175. break;
  176. }
  177. }
  178. Close(); // 关闭
  179. }
  180. }
  181. }