RankProc.php 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of RankProc 排行榜模块
  5. * @version
  6. * 1.0.0 Created at 2020.4.2. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2020.4.2, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class RankProc {
  11. /**
  12. * 处理逻辑分发
  13. * 所有的Proc中必须有这样一个方法
  14. * @param Req $req
  15. */
  16. static function procMain($req) {
  17. switch ($req->cmd) {
  18. case CmdCode::rank_fpower_getRank: # 6601 拉取战斗力榜单信息
  19. return self::GetFpowerRank($req);
  20. case CmdCode::rank_fpower_drawReward: # 6602 领取战斗力榜单突破奖励
  21. return self::DrawFpowerBreakThrougReward($req);
  22. case CmdCode::rank_fpower_getRanking: # 6603 查询玩家战斗力排名
  23. return self::GetRankingOfUserFightPower($req);
  24. case CmdCode::rank_getTop1: # 6604 查询top1信息
  25. return self::RankGetAllTop1($req);
  26. case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
  27. return self::GetPassgateRank($req);
  28. case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
  29. return self::DrawPassgateReward($req);
  30. default:
  31. return Resp::err(ErrCode::cmd_err);
  32. }
  33. }
  34. //
  35. // <editor-fold defaultstate="collapsed" desc=" 战斗力榜 ">
  36. /**
  37. * [6601]拉取战斗力榜单数据
  38. * @param req $req
  39. */
  40. static function GetFpowerRank($req) {
  41. $RowsPerPage = 10; # 常量:每页数据条数10条
  42. $MaxRankId = 100; # 常量:最大上榜人数.
  43. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  44. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  45. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  46. $endId = $startid + $RowsPerPage - 1; # 结束id
  47. if ($endId > $MaxRankId) { # 榜单长度
  48. $endId = $MaxRankId;
  49. }
  50. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  51. $userInfos = array(); # 玩家信息
  52. foreach ($uids as $uid => $score) {
  53. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  54. $userInfos[] = array(# # 拼装玩家信息
  55. 'uid' => $uid,
  56. 'name' => my_null_default($uinfo->game->name, ""),
  57. 'level' => my_null_default($uinfo->game->level, 1),
  58. 'score' => my_null_default($score, 0),
  59. 'headImg' => my_null_default($uinfo->game->img, "")
  60. );
  61. }
  62. $user_ranking = $req->mem->zrevrank($key, $req->uid); # 查询玩家排名
  63. $user_score = $req->mem->zscore($key, $req->uid); # 查询积分
  64. return Resp::ok(array(# # 返回值
  65. 'rankInfo' => $userInfos,
  66. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的)
  67. 'score' => my_null_default($user_score, 0)
  68. ));
  69. }
  70. /**
  71. * [6602]领取战斗力突破奖励
  72. * @param req $req
  73. */
  74. static function DrawFpowerBreakThrougReward($req) {
  75. $rewardCondition = $req->paras[0]; # 领取奖励的档次条件(战斗力数值)
  76. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  77. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  78. $_power = 0;
  79. foreach ($no1 as $uid => $power) { #
  80. $_power = $power; # 状元的站立值
  81. break;
  82. }
  83. if ($_power < $rewardCondition) { # 不满足领取条件
  84. return Resp::err(ErrCode::rank_fpower_unlocked);
  85. }
  86. if (in_array($rewardCondition, $req->userInfo->game->privateState->RankFpowerRewardRec)) { # 检查是否已经领取过了
  87. return Resp::err(ErrCode::rank_reward_hasgetted);
  88. }
  89. $req->userInfo->game->privateState->RankFpowerRewardRec[] = $rewardCondition; # 添加领取记录
  90. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  91. StoreProc::AddMultiItemInStore($req, $rewardMo->reward, $req->userInfo->game); # 发放奖励字符串.
  92. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  93. return Resp::ok(true);
  94. }
  95. /**
  96. * [6603]查询玩家战斗力排名
  97. * @param req $req
  98. */
  99. static function GetRankingOfUserFightPower($req) {
  100. $key = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key
  101. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  102. $power = $req->mem->zscore($key, $req->uid); # 查询战斗力
  103. $ret = array(
  104. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  105. 'power' => $power
  106. );
  107. return Resp::ok($ret); # 返回
  108. }
  109. /**
  110. * [6604] 排行榜查询战斗力最高值
  111. * @param Req $req
  112. */
  113. static function RankGetAllTop1($req) {
  114. $key_fPower = MemKey_GameRun::Game_FightPowerRank_zset($req->zoneid); # redis key 战力榜
  115. $key_passgate = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key 通关榜
  116. // $key_yanling ="";
  117. $ret = array(
  118. "FightPower" => self::_RankGetTop1($req, $key_fPower),
  119. "PassGate" => self::_RankGetTop1($req, $key_passgate),
  120. "Yanling" => null
  121. );
  122. return Resp::ok($ret);
  123. }
  124. static function _RankGetTop1($req, $key) {
  125. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  126. foreach ($no1 as $uid => $score) { #
  127. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  128. return array(# # 拼装玩家信息
  129. 'uid' => $uid,
  130. 'name' => my_null_default($uinfo->game->name, ""),
  131. 'level' => my_null_default($uinfo->game->level, 1),
  132. 'score' => my_null_default($score, 0),
  133. 'headImg' => my_null_default($uinfo->game->img, "")
  134. );
  135. }
  136. return null; # 未找到
  137. }
  138. // </editor-fold>
  139. //
  140. // <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
  141. /**
  142. * [6606] 领取通关榜突破奖励
  143. * @param req $req
  144. */
  145. static function DrawPassgateReward($req) {
  146. $rewardCondition = $req->paras[0]; # 领取奖励的档次条件(战斗力数值)
  147. $privateState = $req->userInfo->game->privateState;
  148. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  149. $no1 = $req->mem->zrevrange($key, 0, 0, true); # 取第一名信息
  150. $score = 0;
  151. foreach ($no1 as $uid => $_score) { #
  152. $score = $_score; # 状元的通关记录
  153. break;
  154. }
  155. if ($score < $rewardCondition) { # 不满足领取条件
  156. return Resp::err(ErrCode::rank_passsgate_unlocked);
  157. }
  158. if (in_array($rewardCondition, $privateState->RankPassGateRewardRec)) { # 检查是否已经领取过了
  159. return Resp::err(ErrCode::rank_reward_hasgetted);
  160. }
  161. $privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
  162. $rewardMo = GameConfig::rankreward_fpower_getItem($rewardCondition); # 奖励mo
  163. StoreProc::AddMultiItemInStore($req, $rewardMo->reward, $req->userInfo->game); # 发放奖励字符串.
  164. UserProc::updateUserInfo(); # 流程结束,回写玩家数据
  165. return Resp::ok(true);
  166. }
  167. /**
  168. * [6605] 查询通关榜榜单信息
  169. * @param type $req
  170. * @return type
  171. */
  172. static function GetPassgateRank($req) {
  173. $RowsPerPage = 10; # 常量:每页数据条数10条
  174. $MaxRankId = 100; # 常量:最大上榜人数.
  175. $pageId = $req->paras[0]; # 参数:页码, 从零开始.
  176. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  177. $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
  178. $endId = $startid + $RowsPerPage - 1; # 结束id
  179. if ($endId > $MaxRankId) { # 榜单长度
  180. $endId = $MaxRankId;
  181. }
  182. $uids = $req->mem->zrevrange($key, $startid, $endId, true); # 取上榜玩家
  183. $userInfos = array(); # 玩家信息
  184. foreach ($uids as $uid => $score) {
  185. $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $uid); # 读取玩家信息
  186. $userInfos[] = array(# # 拼装玩家信息
  187. 'uid' => $uid,
  188. 'name' => my_null_default($uinfo->game->name, ""),
  189. 'level' => my_null_default($uinfo->game->level, 1),
  190. 'score' => my_null_default($score, 0),
  191. 'headImg' => my_null_default($uinfo->game->img, "")
  192. );
  193. }
  194. $user_ranking = $req->mem->zrevrank($key, $req->uid); # 查询玩家排名
  195. $user_score = $req->mem->zscore($key, $req->uid); # 查询积分
  196. return Resp::ok(array(# # 返回值
  197. 'rankInfo' => $userInfos,
  198. 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
  199. 'score' => my_null_default($user_score, 0)
  200. ));
  201. }
  202. /**
  203. * [6603]查询玩家通关榜排名
  204. * @param req $req
  205. */
  206. static function GetRankingOfUserPassGate($req) {
  207. $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
  208. $ranking = $req->mem->zrevrank($key, $req->uid); # 查询排名
  209. $power = $req->mem->zscore($key, $req->uid); # 查询通关记录
  210. $ret = array(
  211. 'ranking' => $ranking + 1, # # 修正下排名(zset中是从零开始的)
  212. 'power' => $power # # 通关记录
  213. );
  214. return Resp::ok($ret); # 返回
  215. }
  216. // </editor-fold>
  217. //
  218. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  219. /**
  220. * 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
  221. */
  222. const MaxUserCount = 1000000;
  223. /**
  224. * 辅助方法: 添加玩家通关记录
  225. * @param type $uid
  226. * @param type $gateId
  227. */
  228. public static function recordNewPassGateInfo($uid, $gateId) {
  229. $key_rank = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key 通关榜
  230. $key_count = MemKey_GameRun::Game_Rank_passgate_count_hash(req()->zoneid); # redis key 通关玩家计数
  231. $ranking = req()->mem->hincrby($key_count, $gateId, 1); # 添加通关计数
  232. $score = $gateId . (self::MaxUserCount - $ranking); # 计算通关记录的积分值
  233. req()->mem->zadd($key_rank, array("$uid" => $score)); # 更新玩家的通关记录
  234. }
  235. // </editor-fold>
  236. }