TaskProc.php 41 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. /**
  12. * 任务卡-同时激活数量上限
  13. */
  14. const TaskCard_ActiveMax = 9;
  15. /**
  16. * 任务卡商店-刷新数量
  17. */
  18. const TaskCardShop_Refresh_ItemNum = 5;
  19. static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  22. return TaskProc::GetTaskInfo($req);
  23. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  24. return TaskProc::GetTaskReward($req);
  25. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  26. return TaskProc::setAttentionTask($req);
  27. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  28. return TaskProc::getActiveReward($req);
  29. //---------------- 任务卡相关通讯 -----------------------------------------------
  30. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  31. return self::PlotFinish($req);
  32. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  33. // Err(ErrCode::err_method_obsoleted);
  34. // return self::PlotExchangeTaskCard($req);
  35. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  36. // Err(ErrCode::err_method_obsoleted);
  37. // return self::PlotPresetTaskCard($req);
  38. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  39. // Err(ErrCode::err_method_obsoleted);
  40. // return self::ImmetRewardTaskCard($req);
  41. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  42. return self::OnKillMonsterEvent($req);
  43. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  44. return self::OnTaskCard_active($req);
  45. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  46. return self::OnTaskCard_reward($req);
  47. case CmdCode::cmd_taskCard_info: # 6217 任务卡 - 更新信息
  48. return self::OnTaskCard_GetInfo($req);
  49. // -------------- 任务卡商城 -----------------------------
  50. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  51. return self::OnTaskCardShopOpen($req);
  52. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  53. return self::OnTaskCardShopBuy($req);
  54. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  55. return self::OnTaskCardShopRefresh($req);
  56. default:
  57. return Err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  61. /**
  62. * [6231] 任务卡商店 - 开启
  63. * @param req $req
  64. */
  65. static function OnTaskCardShopOpen($req) {
  66. $userInfo = $req->userInfo->game;
  67. if (null == $userInfo->taskCardShop) { # 防御
  68. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  69. }
  70. if (null == $userInfo->taskCardShop->curCards || count($userInfo->taskCardShop->curCards) < 1) {
  71. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  72. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  73. $reward = ArrayInit();
  74. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  75. my_Assert(ErrCode::ok == $err, $err);
  76. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  77. $userInfo->taskCardShop->selled = array();
  78. $req->userInfo->game = $userInfo;
  79. UserProc::updateUserInfo(); # 回写玩家数据
  80. }
  81. return Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  82. }
  83. /**
  84. * [6232] 任务卡商店 - 购买
  85. * @param req $req
  86. */
  87. static function OnTaskCardShopBuy($req) {
  88. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  89. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  90. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  91. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  92. $userInfo = $req->userInfo->game;
  93. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  94. my_Assert(!in_array($typeId, $userInfo->taskCardShop->selled, $err), ErrCode::taskCard_selled);
  95. switch ($shopItemMo->pricetype) {
  96. case 0: # 人民币
  97. Err(ErrCode::err_method_notimplement);
  98. // my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  99. break;
  100. case 1: # 钻石
  101. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  102. break;
  103. case 2: # 金币
  104. my_Assert(Data_UserGame::Consume_Gold($userInfo->baseInfo, $shopItemMo->price), ErrCode::notenough_gold_msg); # 扣除费用
  105. break;
  106. default: # 其它
  107. Err(ErrCode::pay_m_type_err); # 定价类型异常
  108. break;
  109. }
  110. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  111. $userInfo->taskCardShop->selled[] = $typeId; # 添加售罄记录
  112. UserProc::updateUserInfo();
  113. NormalEventProc::OnTaskBag_new_Card($cid, $num); # 播放获得任务卡事件
  114. self::OnBuyTaskCard($num); # 监控购买任务卡的任务卡[・_・?]
  115. return Resp::ok(array(
  116. 'gold' => $req->userInfo->game->baseInfo->gold,
  117. 'cash' => $req->userInfo->game->baseInfo->cash,
  118. 'store' => $req->userInfo->game->store)); # 返回成功
  119. }
  120. /**
  121. * [6233] 任务卡商店 - 手动刷新
  122. * @param req $req
  123. */
  124. public static function OnTaskCardShopRefresh($req) {
  125. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  126. $userInfo = $req->userInfo->game;
  127. // var_dump(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost));
  128. my_Assert(Data_UserGame::Consume_Cash($userInfo->baseInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  129. // 刷新任务卡
  130. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  131. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  132. $reward = ArrayInit();
  133. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $reward); # 获得随机结果
  134. my_Assert(ErrCode::ok == $err, $err);
  135. // if (null == $userInfo->taskCardShop) { # 防御
  136. $userInfo->taskCardShop = new Info_TaskCard_Shop($userInfo->taskCardShop);
  137. // }
  138. $userInfo->taskCardShop->curCards = $reward; # 更新任务卡列表
  139. $userInfo->taskCardShop->selled = array();
  140. $req->userInfo->game = $userInfo;
  141. UserProc::updateUserInfo(); # 回写玩家数据
  142. return Resp::ok(array(
  143. 'gold' => $req->userInfo->game->baseInfo->gold,
  144. 'cash' => $req->userInfo->game->baseInfo->cash,
  145. 'taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  146. }
  147. /**
  148. * 过滤奖池
  149. * @param Req $req
  150. * @param array $arr 奖池
  151. */
  152. static function FilterPrizepool($req, $arr) {
  153. $ret = array_filter($arr, function ($value) use($req) {
  154. return($req->userInfo->game->baseInfo->level >= $value->unlock_level); # 等级限制
  155. });
  156. return $ret;
  157. }
  158. /**
  159. * 投骰子
  160. * @param assoc_array $arr 抽奖物品概率
  161. * @param int $number 连抽次数
  162. * @return array[] itemids
  163. */
  164. static function Dice($arr, $number, &$reward) {
  165. $max = 0; # 计算物品权重总和
  166. array_walk($arr, function ($value) use(&$max) {
  167. $max += $value->probability;
  168. });
  169. my_Assert($max > 0, ErrCode::err_const_no); # 配置数据有问题
  170. $reward = ArrayInit();
  171. for ($i = 0; $i < $number;) {
  172. $rnd = CommUtil::random(1, $max); # 投骰子
  173. $start = 0;
  174. $rew = null;
  175. foreach ($arr as $item) { # 循环判断落入那个物品上
  176. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  177. $rew = $item; # 记录物品
  178. break;
  179. }
  180. $start += $item->probability; # 继续判断是否落入下一物品的区间
  181. } # foreach end
  182. if (!$rew) {
  183. return ErrCode::lottery_noselecteditem;
  184. }
  185. if (!in_array($rew->typeId, $reward)) { # 去除重复卡
  186. $reward[] = $rew->typeId;
  187. $i++;
  188. }
  189. } # for end
  190. return ErrCode::ok;
  191. }
  192. //
  193. // </editor-fold>
  194. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  195. //
  196. /**
  197. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  198. * @param req $req
  199. */
  200. static function PlotFinish($req) {
  201. // 触发一下任务检查
  202. list($gate_or_npc_id, $stage) = $req->paras;
  203. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  204. return Resp::ok(array('store' => $req->userInfo->game->store,
  205. 'taskCardUpdate' => $bUpdate));
  206. }
  207. // <editor-fold defaultstate="collapsed" desc="废弃">
  208. // /**
  209. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  210. // * @deprecated since version 2020.12.12
  211. // * @param type $req
  212. // */
  213. // static function PlotExchangeTaskCard($req) {
  214. // Err(ErrCode::err_method_notimplement);
  215. // }
  216. //
  217. //
  218. // /**
  219. // * [6212] 任务卡- 剧情对话奖励任务卡
  220. // * @deprecated since version 2020.12.12
  221. // * @param req $req
  222. // */
  223. // static function PlotPresetTaskCard($req) {
  224. // // 发放任务卡
  225. // list($rwdStr) = $req->paras;
  226. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  227. // my_Assert(ErrCode::ok == $err, $err);
  228. // UserProc::updateUserInfo();
  229. // return Resp::ok(array('store' => $req->userInfo->game->store));
  230. // }
  231. //
  232. // /**
  233. // * [6213]任务卡 - 即时奖励型任务卡
  234. // * @deprecated since version 2020.12.12
  235. // * @param req $req
  236. // */
  237. // static function ImmetRewardTaskCard($req) {
  238. // // 销毁任务卡, 发放奖励
  239. // list($taskCardUID) = $req->paras;
  240. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  241. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  242. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  243. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  244. // }
  245. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  246. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  247. // }
  248. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  249. // UserProc::updateUserInfo(); # 回存玩家数据
  250. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  251. // }
  252. // </editor-fold>
  253. /**
  254. * [6214] 任务卡 - 杀死怪物事件
  255. * @param req $req
  256. */
  257. static function OnKillMonsterEvent($req) {
  258. // 触发一下任务检查
  259. list($monsterID, $num) = $req->paras;
  260. $bUpdate = self::OnKillMonster($monsterID, $num);
  261. return Resp::ok(array('store' => $req->userInfo->game->store,
  262. 'taskCardUpdate' => $bUpdate));
  263. }
  264. /**
  265. * [6215] 任务卡 - 激活任务卡
  266. * @param req $req
  267. */
  268. static function OnTaskCard_active($req) {
  269. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  270. $store = $req->userInfo->game->store; # 快速访问store
  271. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  272. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  273. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  274. my_Assert(true != self::FindSameIngCard($taskCard->typeId), ErrCode::taskCard_active_multi); # 不可激活多张任务卡
  275. my_Assert(self::FindIngCardCount() <= self::TaskCard_ActiveMax, ErrCode::taskCard_active_max); # 激活数量上限
  276. $taskCard->state = Enum_TaskCardStateType::ing;
  277. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  278. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  279. $tsp = new Ins_TaskStep($tsp);
  280. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  281. $tsp->autoCalcStatusCur();
  282. }
  283. $tsp->doStartAct();
  284. }
  285. if ($taskCard->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  286. $taskCard->state = Enum_TaskCardStateType::finish;
  287. NormalEventProc::OnTaskCard_Finish($taskCard->uid, null); # 广播卡完成事件
  288. }
  289. $store->taskcards->$taskCardUID = $taskCard;
  290. UserProc::updateUserInfo(); # 回存玩家数据
  291. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  292. }
  293. static function FindSameIngCard($typeId) {
  294. $cardDic = req()->userInfo->game->store->taskcards;
  295. $find = false;
  296. array_walk($cardDic, function ($inst) use($typeId, &$find) {
  297. // $inst = new Ins_TaskCard($inst);
  298. if ($inst->state == Enum_TaskCardStateType::ing && $inst->typeId == $typeId) {
  299. $find = true;
  300. }
  301. });
  302. return $find;
  303. }
  304. static function FindIngCardCount() {
  305. $cardDic = req()->userInfo->game->store->taskcards;
  306. $num = 0;
  307. array_walk($cardDic, function ($inst) use(&$find) {
  308. // $inst = new Ins_TaskCard($inst);
  309. if ($inst->state == Enum_TaskCardStateType::ing) {
  310. $num++;
  311. }
  312. });
  313. return $num;
  314. }
  315. /**
  316. * [6216] 任务卡 - 领取任务卡奖励
  317. * @param req $req
  318. */
  319. static function OnTaskCard_reward($req) {
  320. // 销毁任务卡, 发放奖励
  321. list($taskCardUID) = $req->paras;
  322. $store = $req->userInfo->game->store; # 快速访问store
  323. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  324. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  325. foreach ($taskCard->curSteps as &$tsp) { # 初期里面只有一个任务
  326. $tsp = new Ins_TaskStep($tsp);
  327. if ($tsp->isStatusType()) { # 如果是道具收集类的, 扣除所收集道具
  328. $ok = StoreProc::removeItemFromStore($store, $tsp->mo()->paras, $tsp->mo()->num);
  329. my_Assert(ErrCode::ok == $ok, ErrCode::taskCard_gainItem_no);
  330. }
  331. }
  332. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  333. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  334. }
  335. if ($taskCard->mo()->exp > 0) { # 任务卡增加了指挥官经验
  336. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCard->mo()->exp);
  337. }
  338. $taskCard->state = Enum_TaskCardStateType::drawed;
  339. $store->taskcards->$taskCardUID = $taskCard; # 回写任务数据
  340. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  341. self::OnFinishTaskCard(); # 触发检查任务卡的任务卡[・_・?]
  342. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  343. $req->userInfo->game->store = $store;
  344. self::autoRecoverStateMissions(); # 重新更新其它状态类的任务卡
  345. UserProc::updateUserInfo(); # 回存玩家数据
  346. return Resp::ok(array(
  347. 'gold' => $req->userInfo->game->baseInfo->gold,
  348. 'cash' => $req->userInfo->game->baseInfo->cash,
  349. 'store' => $req->userInfo->game->store)); # 返回值更新背包
  350. }
  351. /**
  352. * [6217] 任务卡 - 更新信息
  353. */
  354. static function OnTaskCard_GetInfo($req) {
  355. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  356. }
  357. //
  358. // </editor-fold>
  359. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  360. /**
  361. * [6204] 领取日常任务活跃度阶段奖励
  362. * @param req $req
  363. */
  364. static function getActiveReward($req) {
  365. list($num) = $req->paras; # 提取参数: 领奖的阶段
  366. $userTask = $req->userInfo->game->task;
  367. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  368. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  369. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  370. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  371. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  372. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  373. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  374. UserProc::updateUserInfo(); # 回存数据
  375. return Resp::ok(array(// # 返回
  376. "gold" => $req->userInfo->game->baseInfo->gold,
  377. "cash" => $req->userInfo->game->baseInfo->cash,
  378. "tili" => $req->userInfo->game->baseInfo->tili,
  379. "store" => $req->userInfo->game->store,
  380. "task" => $req->userInfo->game->task
  381. ));
  382. }
  383. /**
  384. * [6203] 设置关注任务
  385. * @param req $req
  386. */
  387. static function setAttentionTask($req) {
  388. list($taskId) = $req->paras;
  389. $userTask = $req->userInfo->game->task;
  390. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  391. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  392. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  393. $userTask->curTaskId = $taskId;
  394. // var_dump($userTask);
  395. UserProc::updateUserInfo();
  396. return Resp::ok(array("task" => $req->userInfo->game->task));
  397. }
  398. /**
  399. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  400. * @param req $req
  401. */
  402. static function GetTaskReward($req) {
  403. list($taskId) = $req->paras; # 提取参数: 任务id
  404. $userTask = new Info_UserTask($req->userInfo->game->task);
  405. $mask = 100000; # 根据id段来区分任务和每日任务.
  406. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  407. switch ($type) { #
  408. case 4: # 剧情任务
  409. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  410. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  411. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  412. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  413. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  414. my_Assert($taskCfg != null, ErrCode::err_const_no);
  415. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  416. my_Assert($ok == ErrCode::ok, $ok);
  417. $task->rewardGeted = 1;
  418. $userTask->taskListPlot->$taskId = $task;
  419. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  420. $userTask->curTaskNode += 1;
  421. $userTask->taskListPlot = ObjectInit();
  422. $userTask->initialize();
  423. }
  424. break;
  425. case 5: # 每日任务
  426. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  427. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  428. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  429. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  430. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  431. my_Assert($taskCfg != null, ErrCode::err_const_no);
  432. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  433. $userTask->dailyActivePoint += $taskCfg->activePoint;
  434. $task->rewardGeted = 1;
  435. $userTask->taskListDaily->$taskId = $task; # 回存下
  436. break;
  437. default:
  438. break;
  439. }
  440. $req->userInfo->game->task = $userTask; # 回存
  441. UserProc::updateUserInfo();
  442. return Resp::ok(array(// # 返回
  443. "gold" => $req->userInfo->game->baseInfo->gold,
  444. "cash" => $req->userInfo->game->baseInfo->cash,
  445. "tili" => $req->userInfo->game->baseInfo->tili,
  446. "store" => $req->userInfo->game->store,
  447. "task" => $req->userInfo->game->task
  448. ));
  449. }
  450. /**
  451. * [6201]更新任务状态
  452. * @param req $req
  453. */
  454. static function GetTaskInfo($req) {
  455. return Resp::ok(array("task" => $req->userInfo->game->task));
  456. }
  457. // </editor-fold>
  458. /**
  459. * 重置每日任务
  460. * @param Req $req
  461. */
  462. static function ResetDailyTask($req) {
  463. return;
  464. $userTask = new Info_UserTask($req->userInfo->game->task);
  465. $userTask->resetDailyTask();
  466. $req->userInfo->game->task = $userTask;
  467. }
  468. //
  469. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  470. /**
  471. * 检查任务条件是否达成
  472. * @param Ins_TaskParams $taskParam Description
  473. */
  474. static function CheckTaskConditions($taskParam) {
  475. return;
  476. // var_dump($taskParam);
  477. $bUpdate = false;
  478. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  479. $taskCfg = GameConfig::task_getItem($tid);
  480. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  481. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  482. continue;
  483. }
  484. isEditor() and $task = new Ins_TaskInfo(-1);
  485. if ($task->progress == 1) { # 已完成的不再更新处理
  486. continue;
  487. }
  488. if (is_null($taskCfg->canshu1)) {
  489. $task->progress = 1;
  490. $bUpdate = true;
  491. continue;
  492. }
  493. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  494. $task->tag1 = $taskParam->canshu1;
  495. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  496. $task->progress = 1;
  497. $task->tag2 = $taskParam->canshu2;
  498. $bUpdate = true;
  499. } else {
  500. if (is_numeric($taskCfg->canshu2)) {
  501. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  502. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  503. $bUpdate = true;
  504. $task->progress = 1;
  505. }
  506. } else {
  507. $task->tag2 = $taskParam->canshu2;
  508. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  509. $bUpdate = true;
  510. $task->progress = 1;
  511. }
  512. }
  513. }
  514. }
  515. }
  516. if ($bUpdate) {
  517. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  518. CornerSignEventProc::OnTask_Plot_new(req());
  519. }
  520. }
  521. /**
  522. * 检查任务条件是否达成
  523. * @param Ins_TaskParams $taskParam Description
  524. */
  525. static function CheckDailyTaskConditions($taskParam) {
  526. return;
  527. $bUpdate = false;
  528. $daily = req()->userInfo->game->task->taskListDaily;
  529. foreach ($daily as $tid => &$task) {
  530. $taskCfg = GameConfig::task_daily_getItem($tid);
  531. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  532. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  533. continue;
  534. }
  535. $task = new Ins_TaskInfo($task);
  536. if ($task->progress >= 1) { # 已完成的不再更新处理
  537. continue;
  538. }
  539. $task->counter++; # 计数器
  540. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  541. $task->progress = 1;
  542. $bUpdate = true;
  543. continue;
  544. }
  545. if ($taskCfg->canshu1 == $task->counter) {
  546. $task->progress = 1;
  547. $bUpdate = true;
  548. continue;
  549. }
  550. }
  551. if ($bUpdate) {
  552. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  553. CornerSignEventProc::OnTask_Daily_new(req());
  554. }
  555. }
  556. // </editor-fold>
  557. //
  558. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  559. //
  560. /**
  561. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  562. */
  563. static function OnUserLevelUp($newLvl) {
  564. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  565. self::CheckTaskConditions($taskParam);
  566. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::CommanderLevelUpTo, Enum_PropelType::set, $newLvl, array($newLvl));
  567. self::CheckTaskCardConditions($taskEventArg);
  568. }
  569. /**
  570. * 英雄升级
  571. * @param type $heroMoId
  572. * @param type $newLvl
  573. */
  574. static function OnHeroLevelUp($heroMoId, $newLvl) {
  575. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  576. self::CheckTaskConditions($taskParam);
  577. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroLevelUpTo, Enum_PropelType::set, $newLvl, array($heroMoId));
  578. self::CheckTaskCardConditions($taskEventArg);
  579. }
  580. /**
  581. * 英雄升阶
  582. * @param type $heroMoId
  583. * @param type $newGrade
  584. */
  585. static function OnHeroGradeUp($heroMoId, $newGrade) {
  586. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  587. self::CheckTaskConditions($taskParam);
  588. self::OnHeroImprove();
  589. }
  590. /**
  591. * 英雄碎片数量达到指定值
  592. * @param type $heroMoId
  593. * @param type $num
  594. */
  595. static function OnHeroSegmengNum($heroMoId, $num) {
  596. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  597. self::CheckTaskConditions($taskParam);
  598. }
  599. /**
  600. * 英雄解锁技能
  601. * @param type $heroMoId
  602. * @param type $skillId
  603. */
  604. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  605. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  606. self::CheckTaskConditions($taskParam);
  607. }
  608. /**
  609. * 英雄穿上武器
  610. * @param type $heroMoid
  611. * @param type $weaponMoId
  612. */
  613. static function OnHeroWearWeapon($heroMoid, $weaponMoId) {
  614. $weapMO = GameConfig::item_base_getItem($weaponMoId);
  615. my_Assert($weapMO, ErrCode::err_const_no);
  616. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupWeapon_quality, Enum_PropelType::set, 1, array($heroMoid, $weapMO->quality));
  617. self::CheckTaskCardConditions($taskEventArg);
  618. }
  619. /**
  620. * 英雄装备言灵
  621. * @param type $heroMoid
  622. * @param type $weaponMoId
  623. */
  624. static function OnHeroWearYanling($heroMoid, $yanlingMoId) {
  625. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::HeroWearupYanling, Enum_PropelType::set, 1, array($heroMoid, $yanlingMoId));
  626. self::CheckTaskCardConditions($taskEventArg);
  627. }
  628. /**
  629. * 通关剧情关卡
  630. * @param type $gateId
  631. * @param type $difficulty
  632. */
  633. static function OnPassGateN($gateId, $difficulty) {
  634. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  635. self::CheckTaskConditions($taskParam);
  636. self::OnPassGate();
  637. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::PassGateN, Enum_PropelType::set, 1, array($gateId, $difficulty));
  638. self::CheckTaskCardConditions($taskEventArg);
  639. }
  640. /**
  641. * 通关副本关卡
  642. * @param type $gateId
  643. * @param type $difficulty
  644. */
  645. static function OnPassCarboN($gateId, $difficulty) {
  646. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  647. self::CheckTaskConditions($taskParam);
  648. }
  649. /**
  650. * 竞技场胜利场次
  651. * @param type $num
  652. */
  653. static function OnPvPWinN($num) {
  654. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  655. self::CheckTaskConditions($taskParam);
  656. }
  657. /**
  658. * 竞技场积分
  659. * @param type $score
  660. */
  661. static function OnPvPScoreN($score) {
  662. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  663. self::CheckTaskConditions($taskParam);
  664. }
  665. /**
  666. * 玩家总战力值
  667. * @param type $num
  668. */
  669. static function OnUserFightPowerN($num) {
  670. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  671. self::CheckTaskConditions($taskParam);
  672. }
  673. /**
  674. * 玩家收集积分
  675. * @param type $num
  676. */
  677. static function OnUserCollectScoreN($num) {
  678. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  679. self::CheckTaskConditions($taskParam);
  680. }
  681. //
  682. // </editor-fold>
  683. //
  684. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  685. //
  686. /**
  687. * 每日登陆
  688. */
  689. static function OnUserLogin() {
  690. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  691. self::CheckDailyTaskConditions($taskParam);
  692. }
  693. /**
  694. * 每日:英雄强化(升级或升阶)n次
  695. */
  696. static function OnHeroImprove() {
  697. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  698. self::CheckDailyTaskConditions($taskParam);
  699. }
  700. /**
  701. * 每日:剧情关卡,胜利n次
  702. */
  703. static function OnPassGate() {
  704. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  705. self::CheckDailyTaskConditions($taskParam);
  706. }
  707. /**
  708. * 竞技场每日挑战,胜负均可
  709. */
  710. static function OnPvp() {
  711. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  712. self::CheckDailyTaskConditions($taskParam);
  713. }
  714. /**
  715. * 每日挑战,胜负均可
  716. */
  717. static function OnRankChalenge() {
  718. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  719. self::CheckDailyTaskConditions($taskParam);
  720. }
  721. /**
  722. * 每日购买商品
  723. */
  724. static function OnShopping() {
  725. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  726. self::CheckDailyTaskConditions($taskParam);
  727. }
  728. //
  729. // </editor-fold>
  730. //
  731. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  732. //
  733. /**
  734. * 自动修复状态型任务
  735. * @param RequestVo $req
  736. */
  737. static function autoRecoverStateMissions() {
  738. $tasks = req()->userInfo->game->store->taskcards;
  739. foreach ($tasks as $tid => &$task) {
  740. $task = new Ins_TaskCard($task);
  741. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  742. || $task->state == Enum_TaskCardStateType::finish) {
  743. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  744. $tsp = new Ins_TaskStep($tsp);
  745. $tsp->autoCalcStatusCur();
  746. }
  747. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  748. if (!$task->IsFinish()) {
  749. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  750. }
  751. }
  752. }
  753. }
  754. req()->userInfo->game->store->taskcards = $tasks;
  755. }
  756. /**
  757. * 检查任务卡条件是否达成
  758. * @param Ins_TaskEventArgs $taskParam Description
  759. */
  760. static function CheckTaskCardConditions($taskParam) {
  761. $bUpdate = false;
  762. $tasks = req()->userInfo->game->store->taskcards;
  763. foreach ($tasks as $tid => &$task) {
  764. $task = new Ins_TaskCard($task);
  765. if ($task->state != Enum_TaskCardStateType::ing) {
  766. continue;
  767. }
  768. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  769. $tsp = new Ins_TaskStep($tsp);
  770. // var_dump($tsp);
  771. if ($tsp->check_new($taskParam)) {
  772. $bUpdate = true;
  773. $tsp->propel($taskParam);
  774. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  775. if ($tsp->isFinish()) {
  776. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  777. $tsp->doFinishAct();
  778. }
  779. // break;
  780. }
  781. }
  782. if ($task->IsFinish()) { # 检查后添加后续任务
  783. $arr = array();
  784. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  785. $tsp = new Ins_TaskStep($tsp);
  786. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  787. $arr = explode(',', $tsp->mo()->next);
  788. }
  789. }
  790. foreach ($arr as $stpid) { # 轮询添加后续任务
  791. if ($stpid > 0) {
  792. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  793. }
  794. }
  795. }
  796. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  797. $task->state = Enum_TaskCardStateType::finish;
  798. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  799. }
  800. }
  801. if ($bUpdate) { # 带回数据到客户端
  802. req()->userInfo->game->store->taskcards = $tasks;
  803. UserProc::updateUserInfo(); # 更新玩家数据
  804. }
  805. return $bUpdate;
  806. }
  807. static function OnKillMonster($monsterID, $num) {
  808. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  809. return self::CheckTaskCardConditions($taskParam);
  810. }
  811. /**
  812. * 获得道具
  813. */
  814. static function OnGainItem($itemId, $num) {
  815. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::stat, $num, array($itemId));
  816. NormalEventProc::OnBag_new_Item($itemId, $num);
  817. self::CheckTaskCardConditions($taskParam);
  818. }
  819. /**
  820. * 对话完成
  821. * @param type $gate_or_npc_id
  822. * @param type $stage
  823. * @return type
  824. */
  825. static function OnPlotOver($gate_or_npc_id, $stage) {
  826. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  827. return self::CheckTaskCardConditions($taskParam);
  828. }
  829. /**
  830. * 购买n张任务卡(非特定)
  831. * @param type $_num
  832. * @return type
  833. */
  834. static function OnBuyTaskCard($_num = 1) {
  835. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::BuyTaskCard_Num, Enum_PropelType::add, $_num, array());
  836. return self::CheckTaskCardConditions($taskParam);
  837. }
  838. /**
  839. * 完成任务卡(不指定) 这是要造检查任务卡的任务卡[・_・?]
  840. * @return type
  841. */
  842. static function OnFinishTaskCard() {
  843. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::FinishTaskCard_ID, Enum_PropelType::set, 1, array());
  844. return self::CheckTaskCardConditions($taskParam);
  845. }
  846. /**
  847. * 领取系统邮件奖励
  848. * @param type $mailId 指定邮件id
  849. * @return type
  850. */
  851. static function OnDrawSysMail($mailId) {
  852. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::DrawSysMail_ID, Enum_PropelType::set, 1, array($mailId));
  853. return self::CheckTaskCardConditions($taskParam);
  854. }
  855. //
  856. // </editor-fold>
  857. //
  858. }