TaskProc.php 31 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. const TaskCardShop_Refresh_ItemNum = 5;
  12. static function procMain($req) {
  13. switch ($req->cmd) {
  14. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  15. return TaskProc::GetTaskInfo($req);
  16. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  17. return TaskProc::GetTaskReward($req);
  18. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  19. return TaskProc::setAttentionTask($req);
  20. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  21. return TaskProc::getActiveReward($req);
  22. //---------------- 任务卡相关通讯 -----------------------------------------------
  23. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  24. return self::PlotFinish($req);
  25. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  26. // Err(ErrCode::err_method_obsoleted);
  27. // return self::PlotExchangeTaskCard($req);
  28. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  29. // Err(ErrCode::err_method_obsoleted);
  30. // return self::PlotPresetTaskCard($req);
  31. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  32. // Err(ErrCode::err_method_obsoleted);
  33. // return self::ImmetRewardTaskCard($req);
  34. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  35. return self::OnKillMonsterEvent($req);
  36. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  37. return self::OnTaskCard_active($req);
  38. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  39. return self::OnTaskCard_reward($req);
  40. // -------------- 任务卡商城 -----------------------------
  41. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  42. return self::OnTaskCardShopOpen($req);
  43. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  44. return self::OnTaskCardShopBuy($req);
  45. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  46. return self::OnTaskCardShopRefresh($req);
  47. default:
  48. return Err(ErrCode::cmd_err);
  49. }
  50. }
  51. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  52. /**
  53. * [6231] 任务卡商店 - 开启
  54. * @param req $req
  55. */
  56. static function OnTaskCardShopOpen($req) {
  57. $userInfo = $req->userInfo->game;
  58. if (null == $userInfo->taskCardShop) { # 防御
  59. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  60. }
  61. $nextTs = $userInfo->taskCardShop->lastRefreshTs + GameConfig::globalsettings()->TaskCardShop_Refresh_TS;
  62. if ($nextTs <= now()) { # 已经到达刷新时间, 刷新任务卡
  63. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  64. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  65. $rewardStr = "";
  66. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $rewardStr); # 获得随机结果
  67. my_Assert(ErrCode::ok == $err, $err);
  68. $userInfo->taskCardShop->curCards = $rewardStr; # 更新任务卡列表
  69. $req->userInfo->game = $userInfo;
  70. UserProc::updateUserInfo(); # 回写玩家数据
  71. }
  72. return \Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  73. }
  74. /**
  75. * [6232] 任务卡商店 - 购买
  76. * @param req $req
  77. */
  78. static function OnTaskCardShopBuy($req) {
  79. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  80. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  81. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  82. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  83. my_Assert($shopItemMo->pricetype == 1, ErrCode::pay_m_type_err); # 定价类型异常
  84. $userInfo = $req->userInfo->game;
  85. my_Assert($userInfo->Consume_Cash($userInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  86. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  87. NormalEventProc::OnTaskBag_new_Card($cid, $num); # 播放获得任务卡事件
  88. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回成功
  89. }
  90. /**
  91. * [6233] 任务卡商店 - 手动刷新
  92. * @param req $req
  93. */
  94. public static function OnTaskCardShopRefresh($req) {
  95. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  96. $userInfo = $req->userInfo->game;
  97. my_Assert($userInfo->Consume_Cash($userInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  98. // 刷新任务卡
  99. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  100. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  101. $rewardStr = "";
  102. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $rewardStr); # 获得随机结果
  103. my_Assert(ErrCode::ok == $err, $err);
  104. if (null == $userInfo->taskCardShop) { # 防御
  105. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  106. }
  107. $userInfo->taskCardShop->curCards = $rewardStr; # 更新任务卡列表
  108. $req->userInfo->game = $userInfo;
  109. UserProc::updateUserInfo(); # 回写玩家数据
  110. return \Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  111. }
  112. /**
  113. * 过滤奖池
  114. * @param Req $req
  115. * @param array $arr 奖池
  116. */
  117. static function FilterPrizepool($req, $arr) {
  118. # 等级限制
  119. $ret = array_filter($arr, function ($value) use($req) {
  120. return($req->userInfo->game->baseInfo->level >= $value->unlock_level);
  121. });
  122. return $ret;
  123. }
  124. /**
  125. * 投骰子
  126. * @param assoc_array $arr 抽奖物品概率
  127. * @param int $number 连抽次数
  128. * @return string itemid,num;itemid,num;...
  129. */
  130. static function Dice($arr, $number, &$rewardstr) {
  131. $max = 0; # 计算物品权重总和
  132. array_walk($arr, function ($value) use(&$max) {
  133. $max += $value->probability;
  134. });
  135. if (!$max) { # 配置数据有问题
  136. return ErrCode::err_const_no;
  137. }
  138. $reward = ArrayInit();
  139. for ($i = 0; $i < $number; $i++) {
  140. $rnd = CommUtil::random(1, $max); # 投骰子
  141. $start = 0;
  142. $rew = null;
  143. foreach ($arr as $item) { # 循环判断落入那个物品上
  144. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  145. $rew = $item; # 记录物品
  146. break;
  147. }
  148. $start += $item->probability; # 继续判断是否落入下一物品的区间
  149. } # foreach end
  150. if (!$rew) {
  151. return ErrCode::lottery_noselecteditem;
  152. }
  153. $reward[] = $rew->typeId;
  154. } # for end
  155. $rewardstr = implode(',', $reward);
  156. return ErrCode::ok;
  157. }
  158. //
  159. // </editor-fold>
  160. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  161. //
  162. /**
  163. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  164. * @param req $req
  165. */
  166. static function PlotFinish($req) {
  167. // 触发一下任务检查
  168. list($gate_or_npc_id, $stage) = $req->paras;
  169. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  170. return Resp::ok(array('store' => $req->userInfo->game->store,
  171. 'taskCardUpdate' => $bUpdate));
  172. }
  173. // <editor-fold defaultstate="collapsed" desc="废弃">
  174. // /**
  175. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  176. // * @deprecated since version 2020.12.12
  177. // * @param type $req
  178. // */
  179. // static function PlotExchangeTaskCard($req) {
  180. // Err(ErrCode::err_method_notimplement);
  181. // }
  182. //
  183. //
  184. // /**
  185. // * [6212] 任务卡- 剧情对话奖励任务卡
  186. // * @deprecated since version 2020.12.12
  187. // * @param req $req
  188. // */
  189. // static function PlotPresetTaskCard($req) {
  190. // // 发放任务卡
  191. // list($rwdStr) = $req->paras;
  192. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  193. // my_Assert(ErrCode::ok == $err, $err);
  194. // UserProc::updateUserInfo();
  195. // return Resp::ok(array('store' => $req->userInfo->game->store));
  196. // }
  197. //
  198. // /**
  199. // * [6213]任务卡 - 即时奖励型任务卡
  200. // * @deprecated since version 2020.12.12
  201. // * @param req $req
  202. // */
  203. // static function ImmetRewardTaskCard($req) {
  204. // // 销毁任务卡, 发放奖励
  205. // list($taskCardUID) = $req->paras;
  206. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  207. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  208. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  209. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  210. // }
  211. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  212. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  213. // }
  214. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  215. // UserProc::updateUserInfo(); # 回存玩家数据
  216. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  217. // }
  218. // </editor-fold>
  219. /**
  220. * [6214] 任务卡 - 杀死怪物事件
  221. * @param req $req
  222. */
  223. static function OnKillMonsterEvent($req) {
  224. // 触发一下任务检查
  225. list($monsterID, $num) = $req->paras;
  226. $bUpdate = self::OnKillMonster($monsterID, $num);
  227. return Resp::ok(array('store' => $req->userInfo->game->store,
  228. 'taskCardUpdate' => $bUpdate));
  229. }
  230. /**
  231. * [6215] 任务卡 - 激活任务卡
  232. * @param req $req
  233. */
  234. static function OnTaskCard_active($req) {
  235. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  236. $store = $req->userInfo->game->store; # 快速访问store
  237. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  238. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  239. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  240. $taskCard->state = Enum_TaskCardStateType::ing;
  241. $store->taskcards->$taskCardUID = $taskCard;
  242. UserProc::updateUserInfo(); # 回存玩家数据
  243. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  244. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  245. }
  246. /**
  247. * [6216] 任务卡 - 领取任务卡奖励
  248. * @param req $req
  249. */
  250. static function OnTaskCard_reward($req) {
  251. // 销毁任务卡, 发放奖励
  252. list($taskCardUID) = $req->paras;
  253. $store = $req->userInfo->game->store; # 快速访问store
  254. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  255. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  256. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  257. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  258. }
  259. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  260. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  261. UserProc::updateUserInfo(); # 回存玩家数据
  262. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  263. }
  264. //
  265. // </editor-fold>
  266. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  267. /**
  268. * [6204] 领取日常任务活跃度阶段奖励
  269. * @param req $req
  270. */
  271. static function getActiveReward($req) {
  272. list($num) = $req->paras; # 提取参数: 领奖的阶段
  273. $userTask = $req->userInfo->game->task;
  274. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  275. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  276. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  277. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  278. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  279. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  280. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  281. UserProc::updateUserInfo(); # 回存数据
  282. return Resp::ok(array(// # 返回
  283. "gold" => $req->userInfo->game->baseInfo->gold,
  284. "cash" => $req->userInfo->game->baseInfo->cash,
  285. "tili" => $req->userInfo->game->baseInfo->tili,
  286. "store" => $req->userInfo->game->store,
  287. "task" => $req->userInfo->game->task
  288. ));
  289. }
  290. /**
  291. * [6203] 设置关注任务
  292. * @param req $req
  293. */
  294. static function setAttentionTask($req) {
  295. list($taskId) = $req->paras;
  296. $userTask = $req->userInfo->game->task;
  297. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  298. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  299. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  300. $userTask->curTaskId = $taskId;
  301. // var_dump($userTask);
  302. UserProc::updateUserInfo();
  303. return Resp::ok(array("task" => $req->userInfo->game->task));
  304. }
  305. /**
  306. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  307. * @param req $req
  308. */
  309. static function GetTaskReward($req) {
  310. list($taskId) = $req->paras; # 提取参数: 任务id
  311. $userTask = new Info_UserTask($req->userInfo->game->task);
  312. $mask = 100000; # 根据id段来区分任务和每日任务.
  313. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  314. switch ($type) { #
  315. case 4: # 剧情任务
  316. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  317. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  318. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  319. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  320. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  321. my_Assert($taskCfg != null, ErrCode::err_const_no);
  322. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  323. my_Assert($ok == ErrCode::ok, $ok);
  324. $task->rewardGeted = 1;
  325. $userTask->taskListPlot->$taskId = $task;
  326. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  327. $userTask->curTaskNode += 1;
  328. $userTask->taskListPlot = ObjectInit();
  329. $userTask->initialize();
  330. }
  331. break;
  332. case 5: # 每日任务
  333. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  334. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  335. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  336. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  337. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  338. my_Assert($taskCfg != null, ErrCode::err_const_no);
  339. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  340. $userTask->dailyActivePoint += $taskCfg->activePoint;
  341. $task->rewardGeted = 1;
  342. $userTask->taskListDaily->$taskId = $task; # 回存下
  343. break;
  344. default:
  345. break;
  346. }
  347. $req->userInfo->game->task = $userTask; # 回存
  348. UserProc::updateUserInfo();
  349. return Resp::ok(array(// # 返回
  350. "gold" => $req->userInfo->game->baseInfo->gold,
  351. "cash" => $req->userInfo->game->baseInfo->cash,
  352. "tili" => $req->userInfo->game->baseInfo->tili,
  353. "store" => $req->userInfo->game->store,
  354. "task" => $req->userInfo->game->task
  355. ));
  356. }
  357. /**
  358. * [6201]更新任务状态
  359. * @param req $req
  360. */
  361. static function GetTaskInfo($req) {
  362. return Resp::ok(array("task" => $req->userInfo->game->task));
  363. }
  364. // </editor-fold>
  365. /**
  366. * 重置每日任务
  367. * @param Req $req
  368. */
  369. static function ResetDailyTask($req) {
  370. return;
  371. $userTask = new Info_UserTask($req->userInfo->game->task);
  372. $userTask->resetDailyTask();
  373. $req->userInfo->game->task = $userTask;
  374. }
  375. //
  376. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  377. /**
  378. * 检查任务条件是否达成
  379. * @param Ins_TaskParams $taskParam Description
  380. */
  381. static function CheckTaskConditions($taskParam) {
  382. return;
  383. // var_dump($taskParam);
  384. $bUpdate = false;
  385. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  386. $taskCfg = GameConfig::task_getItem($tid);
  387. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  388. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  389. continue;
  390. }
  391. isEditor() and $task = new Ins_TaskInfo(-1);
  392. if ($task->progress == 1) { # 已完成的不再更新处理
  393. continue;
  394. }
  395. if (is_null($taskCfg->canshu1)) {
  396. $task->progress = 1;
  397. $bUpdate = true;
  398. continue;
  399. }
  400. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  401. $task->tag1 = $taskParam->canshu1;
  402. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  403. $task->progress = 1;
  404. $task->tag2 = $taskParam->canshu2;
  405. $bUpdate = true;
  406. } else {
  407. if (is_numeric($taskCfg->canshu2)) {
  408. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  409. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  410. $bUpdate = true;
  411. $task->progress = 1;
  412. }
  413. } else {
  414. $task->tag2 = $taskParam->canshu2;
  415. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  416. $bUpdate = true;
  417. $task->progress = 1;
  418. }
  419. }
  420. }
  421. }
  422. }
  423. if ($bUpdate) {
  424. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  425. CornerSignEventProc::OnTask_Plot_new(req());
  426. }
  427. }
  428. /**
  429. * 检查任务条件是否达成
  430. * @param Ins_TaskParams $taskParam Description
  431. */
  432. static function CheckDailyTaskConditions($taskParam) {
  433. return;
  434. $bUpdate = false;
  435. $daily = req()->userInfo->game->task->taskListDaily;
  436. foreach ($daily as $tid => &$task) {
  437. $taskCfg = GameConfig::task_daily_getItem($tid);
  438. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  439. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  440. continue;
  441. }
  442. $task = new Ins_TaskInfo($task);
  443. if ($task->progress >= 1) { # 已完成的不再更新处理
  444. continue;
  445. }
  446. $task->counter++; # 计数器
  447. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  448. $task->progress = 1;
  449. $bUpdate = true;
  450. continue;
  451. }
  452. if ($taskCfg->canshu1 == $task->counter) {
  453. $task->progress = 1;
  454. $bUpdate = true;
  455. continue;
  456. }
  457. }
  458. if ($bUpdate) {
  459. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  460. CornerSignEventProc::OnTask_Daily_new(req());
  461. }
  462. }
  463. // </editor-fold>
  464. //
  465. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  466. //
  467. /**
  468. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  469. */
  470. static function OnUserLevelUp($newLvl) {
  471. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  472. self::CheckTaskConditions($taskParam);
  473. }
  474. /**
  475. * 英雄升级
  476. * @param type $heroMoId
  477. * @param type $newLvl
  478. */
  479. static function OnHeroLevelUp($heroMoId, $newLvl) {
  480. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  481. self::CheckTaskConditions($taskParam);
  482. }
  483. /**
  484. * 英雄升阶
  485. * @param type $heroMoId
  486. * @param type $newGrade
  487. */
  488. static function OnHeroGradeUp($heroMoId, $newGrade) {
  489. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  490. self::CheckTaskConditions($taskParam);
  491. self::OnHeroImprove();
  492. }
  493. /**
  494. * 英雄碎片数量达到指定值
  495. * @param type $heroMoId
  496. * @param type $num
  497. */
  498. static function OnHeroSegmengNum($heroMoId, $num) {
  499. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  500. self::CheckTaskConditions($taskParam);
  501. }
  502. /**
  503. * 英雄解锁技能
  504. * @param type $heroMoId
  505. * @param type $skillId
  506. */
  507. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  508. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  509. self::CheckTaskConditions($taskParam);
  510. }
  511. /**
  512. * 通关剧情关卡
  513. * @param type $gateId
  514. * @param type $difficulty
  515. */
  516. static function OnPassGateN($gateId, $difficulty) {
  517. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  518. self::CheckTaskConditions($taskParam);
  519. self::OnPassGate();
  520. }
  521. /**
  522. * 通关副本关卡
  523. * @param type $gateId
  524. * @param type $difficulty
  525. */
  526. static function OnPassCarboN($gateId, $difficulty) {
  527. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  528. self::CheckTaskConditions($taskParam);
  529. }
  530. /**
  531. * 竞技场胜利场次
  532. * @param type $num
  533. */
  534. static function OnPvPWinN($num) {
  535. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  536. self::CheckTaskConditions($taskParam);
  537. }
  538. /**
  539. * 竞技场积分
  540. * @param type $score
  541. */
  542. static function OnPvPScoreN($score) {
  543. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  544. self::CheckTaskConditions($taskParam);
  545. }
  546. /**
  547. * 玩家总战力值
  548. * @param type $num
  549. */
  550. static function OnUserFightPowerN($num) {
  551. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  552. self::CheckTaskConditions($taskParam);
  553. }
  554. /**
  555. * 玩家收集积分
  556. * @param type $num
  557. */
  558. static function OnUserCollectScoreN($num) {
  559. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  560. self::CheckTaskConditions($taskParam);
  561. }
  562. //
  563. // </editor-fold>
  564. //
  565. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  566. //
  567. /**
  568. * 每日登陆
  569. */
  570. static function OnUserLogin() {
  571. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  572. self::CheckDailyTaskConditions($taskParam);
  573. }
  574. /**
  575. * 每日:英雄强化(升级或升阶)n次
  576. */
  577. static function OnHeroImprove() {
  578. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  579. self::CheckDailyTaskConditions($taskParam);
  580. }
  581. /**
  582. * 每日:剧情关卡,胜利n次
  583. */
  584. static function OnPassGate() {
  585. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  586. self::CheckDailyTaskConditions($taskParam);
  587. }
  588. /**
  589. * 竞技场每日挑战,胜负均可
  590. */
  591. static function OnPvp() {
  592. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  593. self::CheckDailyTaskConditions($taskParam);
  594. }
  595. /**
  596. * 每日挑战,胜负均可
  597. */
  598. static function OnRankChalenge() {
  599. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  600. self::CheckDailyTaskConditions($taskParam);
  601. }
  602. /**
  603. * 每日购买商品
  604. */
  605. static function OnShopping() {
  606. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  607. self::CheckDailyTaskConditions($taskParam);
  608. }
  609. //
  610. // </editor-fold>
  611. //
  612. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  613. //
  614. /**
  615. * 检查任务卡条件是否达成
  616. * @param Ins_TaskParams $taskParam Description
  617. */
  618. static function CheckTaskCardConditions($taskParam) {
  619. $bUpdate = false;
  620. $tasks = req()->userInfo->game->store->taskcards;
  621. foreach ($tasks as $tid => &$task) {
  622. $task = new Ins_TaskCard($task);
  623. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  624. $tsp = new Ins_TaskStep($tsp);
  625. $bUpdate = $tsp->check_new($taskParam);
  626. if ($bUpdate) {
  627. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  628. $tsp->propel($taskParam);
  629. if ($tsp->isFinish()) {
  630. $task->state = Enum_TaskCardStateType::finish;
  631. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  632. }
  633. }
  634. }
  635. }
  636. if ($bUpdate) { # 带回数据到客户端
  637. req()->userInfo->game->store->taskcards = $tasks;
  638. UserProc::updateUserInfo(); # 更新玩家数据
  639. }
  640. return $bUpdate;
  641. }
  642. static function OnKillMonster($monsterID, $num) {
  643. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::KillMonster, Enum_PropelType::add, $num, array($monsterID));
  644. var_dump($taskParam);
  645. return self::CheckTaskCardConditions($taskParam);
  646. }
  647. /**
  648. * 获得道具
  649. */
  650. static function OnGainItem($itemId, $num) {
  651. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::GainItem, Enum_PropelType::add, $num, array($itemId));
  652. self::CheckTaskCardConditions($taskParam);
  653. NormalEventProc::OnBag_new_Item($itemId, $num);
  654. }
  655. static function OnPlotOver($gate_or_npc_id, $stage) {
  656. $taskParam = new Ins_TaskEventArgs(Enum_TaskCmdType::PlotOver, Enum_PropelType::set, 1, array($gate_or_npc_id, "$stage"));
  657. return self::CheckTaskCardConditions($taskParam);
  658. }
  659. //
  660. // </editor-fold>
  661. //
  662. }