UserProc.php 26 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * Description of UserProc
  5. * 玩家数据处理流程
  6. *
  7. */
  8. class UserProc {
  9. const role_Table = 'tab_rolename';
  10. /**
  11. * 逻辑分发
  12. * 所有的Proc中必须有这样一个方法
  13. * @param Req $req
  14. */
  15. public static function procMain($req) {
  16. switch ($req->cmd) {
  17. case CmdCode::cmd_user_getzonelist: # 6000 分区列表
  18. return UserProc::GetZoneList($req);
  19. case CmdCode::cmd_user_loginuserinfo: # 6001 登录
  20. return UserProc::loginUserInfo($req);
  21. case CmdCode::cmd_user_gameconstinfo: # 6002 下载游戏配置
  22. return UserProc::downloadConstInfo($req);
  23. case CmdCode::cmd_user_acceptcontidaysgift: # 6003 领取连续登陆奖励
  24. return UserProc::acceptContiDaysGift($req);
  25. case CmdCode::cmd_user_registerNewRole: # 6006 注册新角色
  26. return UserProc::RegisterNewRole($req);
  27. case CmdCode::cmd_user_completeNewbieGuide: # 6007 提交新手引导步骤
  28. return UserProc::completeNewbieGuide($req);
  29. // case CmdCode::cmd_user_setNewbieGuideCards: # 6008 发放新手引导所需卡牌
  30. // return self::SetNewbieGuideCards($req);
  31. case CmdCode::cmd_user_setNewbieGuideOver: # 6009 跳过新手引导
  32. return UserProc::setNewbieGuideOver($req);
  33. case CmdCode::cmd_user_setNickname: # 6010 设置/修改玩家昵称
  34. return self::SetUserNickname($req);
  35. case CmdCode::cmd_user_SetUserHeadImageBorder: # 6011 修改玩家头像框
  36. return self::SetUserImageBorder($req);
  37. case CmdCode::cmd_user_setUserImage: # 6012 更换玩家形象
  38. return self::SetUserImage($req);
  39. case CmdCode::cmd_user_changeUserHeadImg: # 6013 更换玩家头像
  40. return self::SetUserHeadImage($req);
  41. default:
  42. Err(ErrCode::cmd_err);
  43. }
  44. }
  45. //
  46. // <editor-fold defaultstate="collapsed" desc="玩家信息 修改">
  47. /**
  48. * [6013]修改玩家头像
  49. * @param Req $req
  50. */
  51. static function SetUserHeadImage($req) {
  52. list($headImage) = $req->paras; # 参数, 新头像
  53. $req->userInfo->game->baseInfo->headImg = $headImage;
  54. UserProc::updateUserInfo();
  55. return Resp::ok(array('ret' => 'ok'));
  56. }
  57. /**
  58. * [6012]修改玩家形象
  59. * @param Req $req
  60. */
  61. static function SetUserImage($req) {
  62. list($image) = $req->paras; # 参数, 新形象
  63. $req->userInfo->game->baseInfo->img = $image;
  64. UserProc::updateUserInfo();
  65. return Resp::ok(array('ret' => 'ok'));
  66. }
  67. /**
  68. * [6011]修改玩家头像框
  69. * @param Req $req
  70. */
  71. static function SetUserImageBorder($req) {
  72. list($imgborderId) = $req->paras; # 参数, 新头像框ID
  73. $req->userInfo->game->baseInfo->imgBorderId = $imgborderId;
  74. UserProc::updateUserInfo();
  75. return Resp::ok(array('ret' => 'ok'));
  76. }
  77. /**
  78. * [6010] 设置/修改玩家昵称
  79. * @param Req $req
  80. */
  81. static function SetUserNickname($req) {
  82. list($newname) = $req->paras; # 参数: 新昵称, 头像
  83. my_Assert(isset(glc()->User_SetNickname_Cost), "全局变量中未找到改名消耗钻石数量的配置字段");
  84. $amt = glc()->User_SetNickname_Cost; # 改名需要消耗钻石
  85. $ok = UserGameModel::Consume_Cash($req->userInfo->game->baseInfo, $amt); # 扣除钻石
  86. my_Assert($ok, ErrCode::notenough_cash_msg);
  87. my_Assert(self::checkRoleNameNotExist($newname), ErrCode::user_nicknameexist); # 昵称已存在
  88. $req->userInfo->game->baseInfo->name = $newname;
  89. daoInst()->update(self::role_Table)
  90. ->data(array('roleName' => $newname))
  91. ->where('userID')->eq($req->uid)
  92. ->andWhere('zoneid')->eq($req->zoneid)
  93. ->exec();
  94. UserProc::updateUserInfo();
  95. return Resp::ok(array('ret' => 'ok'));
  96. }
  97. // </editor-fold>
  98. //
  99. // <editor-fold defaultstate="collapsed" desc="新手引导">
  100. /**
  101. * [6009] 新手引导 发送n张碎片到玩家身上
  102. * @param Req $req
  103. */
  104. static function SetNewbieGuideCards($req) {
  105. Err(ErrCode::function_notopen_msg); # 功能已经废弃 -wg
  106. $private = $req->userInfo->game->privateState;
  107. if (!property_exists($private, 'newbieguideCards')) { # 逻辑检查, 是否已经发放过
  108. $private->newbieguideCards = true;
  109. $req->userInfo->game->privateState = $private; # 回写私有数据
  110. $sp = explode(';', glc()->User_SetNewbieGuideCards); # 碎片
  111. foreach ($sp as $cardinfo) {
  112. $arr = explode(',', $cardinfo);
  113. $itemid = $arr[0];
  114. $num = $arr[1];
  115. StoreProc::addSegmentIntoStore($req->userInfo->game->store, $itemid, $num);
  116. }
  117. $exp = explode(';', glc()->User_SetNewbieGuideExps); # 经验卡
  118. foreach ($exp as $expinfo) {
  119. $arr = explode(',', $expinfo);
  120. $itemid = $arr[0];
  121. $num = $arr[1];
  122. StoreProc::PutOverlyingItemInStore($itemid, $num);
  123. }
  124. UserProc::updateUserInfo(); # 回存玩家数据
  125. return Resp::ok(array('store' => $req->userInfo->game->store));
  126. }
  127. return Resp::err(ErrCode::active_hasgetted);
  128. }
  129. /**
  130. * [6011] 增加 设置引导结束的标志位
  131. * @param type $req
  132. */
  133. public static function setNewbieGuideOver($req) {
  134. $user = new UserGameModel($req->userInfo->game); # user
  135. if (!CommUtil::isPropertyExists($user, "NewbieGuideOver")) { # 防御: 变量未初始化
  136. $user->NewbieGuideOver = 1;
  137. }
  138. $user->NewbieGuideOver = 1;
  139. $req->userInfo->game = $user;
  140. UserProc::updateUserInfo(); # 回写数据
  141. return Resp::ok(array(# # 返回值
  142. 'result' => "succeed"
  143. ));
  144. }
  145. /**
  146. * [6007] 更新初始的强制的新手引导阶段步骤
  147. * 第一阶段的引导
  148. * @param Req $req
  149. */
  150. public static function completeNewbieGuide($req) {
  151. $guideIndex = $req->paras[0]; # 参数: 新手引导步骤
  152. $user = new UserGameModel($req->userInfo->game); # user
  153. if (!CommUtil::isPropertyExists($user, "NewbieGuide")) { # 防御: 变量未初始化
  154. $user->NewbieGuide = ObjectInit();
  155. }
  156. $NewbieGuide = $user->NewbieGuide;
  157. if (!CommUtil::isPropertyExists($NewbieGuide, "guideStep")) { # 防御: 变量未初始化
  158. $NewbieGuide->guideStep = 0;
  159. }
  160. my_Assert($guideIndex >= $NewbieGuide->guideStep, ErrCode::user_settutorialscompletedfail_err);
  161. if ($guideIndex == 1) {
  162. $huid = 10001; # 初始英雄
  163. $pos = 1;
  164. $newYanlingTypeId = 4020001; # 普通上官雀
  165. $hero = $user->heros->collectHeros->$huid;
  166. $oldYanlingUId = $hero->yanling->$pos->itemuid;
  167. $user->store->yanling->$oldYanlingUId->typeId = $newYanlingTypeId; # 直接修改类型变为普通言灵
  168. // $info= json_decode( '{"1":4011101,"2":4011201,"3":4011301}');
  169. }
  170. $NewbieGuide->guideStep = $guideIndex;
  171. $user->NewbieGuide = $NewbieGuide;
  172. $req->userInfo->game = $user;
  173. UserProc::updateUserInfo(); # 回写数据
  174. return Resp::ok(array(
  175. "store" => $req->userInfo->game->store, # # 目前来看只涉及到items变化
  176. "heros" => $user->heros, # # 英雄数据
  177. ));
  178. }
  179. // </editor-fold>
  180. //
  181. /**
  182. * 6006 注册新角色
  183. * @param Req $req
  184. */
  185. public static function RegisterNewRole($req) {
  186. $userID = $req->uid;
  187. list($rolename, $gender, $profile_img) = $req->paras; # 参数: 昵称,性别,头像
  188. if (self::checkRoleNameNotExist($rolename)) { # 记录玩家
  189. $userinfo = self::createUser($req, $rolename, $gender, $profile_img);
  190. if (1 == self::regRole($req->zoneid, $userID, $rolename, $gender, $profile_img, $userinfo->getPlatStr())) {
  191. $resp = Resp::ok($userinfo);
  192. } else {
  193. $resp = Resp::err(ErrCode::err_db);
  194. }
  195. // StatProc::UserGuidStep($userinfo->user->firstLogOn, $req->zoneid, -2, 1);
  196. } else { # 昵称已存在
  197. $resp = Resp::ok(array('ret' => '用户已存在.'));
  198. }
  199. return $resp;
  200. }
  201. /**
  202. * 6000 【移动端】 获取分区列表
  203. * @param Req $req
  204. */
  205. public static function GetZoneList($req) {
  206. $defaultZone = new ZoneInfoModel(1, 0, ""); # 新用户默认分区
  207. $bGetRecommended = false;
  208. if (count($req->paras) > 0) { # 是否只拉取推荐分区
  209. $bGetRecommended = $req->paras[0];
  210. }
  211. $zoneList = array();
  212. $ts = now();
  213. foreach (GameConfig::zonelist() as $zoneid => $zone) {
  214. isEditor() and $zone = new \sm_zonelist();
  215. if ($zone->publicTs > $ts) {
  216. continue;
  217. }
  218. $zone->zoneid = $zoneid; # 把zoneid塞进zone数据结构中
  219. if ($bGetRecommended) {
  220. if ($zone->isRecommended > 0 && $zone->status == 1) {
  221. $zoneList[] = $zone;
  222. } else {
  223. }
  224. } else {
  225. $zoneList[] = $zone;
  226. }
  227. unset($zone->isRecommended);
  228. }
  229. UserProc::_AddTesterZonelist($req, $zoneList); # 添加测试分区
  230. #
  231. // <editor-fold defaultstate="collapsed" desc=" 取玩家分区记录 ">
  232. $userZoneInfo = self::getUserZoneInfo($req); # 玩家分区记录
  233. $isNewUser = false;
  234. if ($userZoneInfo == null) { // 这里使用推荐分区的数据,推荐分区信息,在后台编辑,编辑器可用
  235. $userZoneInfo = new UserZoneInfoModel();
  236. $userZoneInfo->lastZone = $defaultZone; # 新用户导向默认分区
  237. $isNewUser = true;
  238. // $err = self::RegisterNewUser($req); # 新用户添加到总表中
  239. // if ($err != ErrCode::succeed) {
  240. // return ResponseVo::myErrResponse($req, $err);
  241. // }
  242. # 统计模块添加记录
  243. // StatProc::UserGuidStep(CommUtil::tsCurrent(), $req->zoneid, -1, 1); // 第一次进入游戏
  244. } else { # 转换一下格式,去掉key,只保留value的集合
  245. // $userZoneInfo->playedZones = ArrayInit();
  246. // array_merge($userZoneInfo->playedZones, array_values((array) $userZoneInfo->playedZones));
  247. }
  248. // </editor-fold>
  249. $ret = array(
  250. 'isNewUser' => $isNewUser,
  251. 'zonelist' => json_decode(json_encode($zoneList)),
  252. 'userZoneInfo' => $userZoneInfo
  253. );
  254. return Resp::ok($ret); # 返回值
  255. }
  256. private static function _AddTesterZonelist($req, &$zoneList) {
  257. if (config::Inst()->isTester($req->uid)) { # 添加测试分区
  258. $zoneList[] = array('zoneid' => 999, 'name' => '内测专区', 'status' => 2, 'publicTs' => 0);
  259. }
  260. }
  261. /**
  262. * 6002 客户端下载常量配置信息
  263. * @param Req $req
  264. * @return type
  265. */
  266. public static function downloadConstInfo($req) {
  267. list($clientDataVer) = $req->paras; # 客户端数据版本号,程序版本号
  268. $serverVer = GameConfig::ver(); # 最新数据版本号
  269. my_Assert($serverVer, ErrCode::err_const_no); # 找不到常量数据
  270. if ($clientDataVer == $serverVer) { # 如果版本一致,数据体抹掉,只传回版本号
  271. // $md5 = md5(json_encode($constInfo)); # 计算MD5值,多余计算md5
  272. $ret = array(
  273. 'version' => $clientDataVer,
  274. 'data' => null);
  275. return Resp::ok($ret);
  276. }
  277. $constInfo = GameConfig::client(); # 取出来的已经是base64过的压缩数据
  278. my_Assert($constInfo, ErrCode::err_const_no); # 找不到配置数据
  279. return Resp::ok(array('data' => $constInfo));
  280. }
  281. /**
  282. * 6001 客户端登录并返还玩家信息
  283. * @param Req $req
  284. * @return Resp
  285. */
  286. public static function loginUserInfo($req) {
  287. $userInfo = UserProc::getUserInfo(gMem(), $req->zoneid, $req->uid); # 取玩家信息
  288. if ($userInfo == null) { # 新用户, -> 6006创建账号
  289. $ret = array(
  290. 'isNewUser' => true
  291. );
  292. return Resp::ok($ret);
  293. } else { # 2.如果玩家已存在,则处理普通登录流程
  294. $req->userInfo = $userInfo; # 给Req挂载userInfo
  295. UserProc::checkContidays($req); # 连续登录,状态检查
  296. PayProc::m_refreshChargeOrders($req); # 刷新订单, 多平台版本
  297. PayProc::checkDeltest($req); # 检查内侧充值记录(函数内部会只检查一次)
  298. UserProc::updateUserInfo(); # 这一步回存操作只有在 userInfo正常存在的情况下才进行
  299. $resp = Resp::ok($userInfo); # 设置返回值
  300. self::backupUserInfo($req); # 数据回写
  301. self::updtateUserZoneInfo($req); # 1. 更新玩家分区记录
  302. }
  303. return $resp;
  304. }
  305. /**
  306. * 6003 领取连续登录奖励
  307. * @param Req $req
  308. */
  309. public static function acceptContiDaysGift($req) {
  310. $resp = Resp::err(ErrCode::err_method_notimplement);
  311. return $resp;
  312. }
  313. //
  314. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  315. /**
  316. * 检查昵称是否已经存在
  317. * @param string $roleName
  318. * @return boolean
  319. */
  320. static function checkRoleNameNotExist($roleName) {
  321. static $sqlFormat = "SELECT count(*) as rows FROM `tab_rolename` WHERE roleName='%s';";
  322. $sql = sprintf($sqlFormat, $roleName);
  323. $n = daoInst()->query($sql)->fetch();
  324. return $n->rows <= 0;
  325. }
  326. /**
  327. * 插入玩家新角色
  328. *
  329. * @param string $zoneid
  330. * @param string $userID
  331. * @param string $nickname
  332. * @param string $gender
  333. * @param string $profile_img
  334. * @param string $plat
  335. */
  336. static function regRole($zoneid, $userID, $nickname, $gender, $profile_img, $plat) {
  337. return daoInst()->insert('tab_rolename')
  338. ->data(array(
  339. 'zoneid' => $zoneid,
  340. 'userID' => $userID,
  341. 'roleName' => $nickname,
  342. 'gender' => $gender,
  343. 'profile' => $profile_img,
  344. 'plat' => $plat
  345. ))->exec();
  346. }
  347. /**
  348. * 检测连续登录状态,重置必要字段[时间戳自动记录]
  349. * @param Req $req
  350. */
  351. static function checkContidays($req, $isnew = 0) {
  352. $ret = TimeUtil::tsDay() - TimeUtil::tsDay($req->userInfo->game->baseInfo->lastLogin); // 对比登录日期
  353. if ($ret > 0) { # 当天第一次登录
  354. self::OnNewDay($req, $isnew);
  355. } else {
  356. # 更新下登录次数记录(任务计数器)
  357. }
  358. if ($ret == 1) { # 连续登录
  359. } else if ($ret >= 2) { # 隔天登录
  360. }
  361. $req->userInfo->game->baseInfo->lastLogin = now(); # 更新下访问时间
  362. TaskProc::ResetDailyTask($req); # 重置每日任务
  363. TaskProc::OnUserLogin();
  364. return $ret;
  365. }
  366. /**
  367. * 处理当天第一次登录
  368. * @param RequesstVo $req
  369. * @param bool $isnew Description
  370. */
  371. static function OnNewDay($req, $isnew) {
  372. self::updatePlatUserRecord($req, $isnew); # 添加到到当天活跃玩家记录集合
  373. ActiveProc::DailyReset($req); # 抽奖、每日任务状态,计数器...
  374. FightProc::ClearByDay($req); # 战斗相关状态每日清理
  375. ShopProc::DailyCheck($req);
  376. }
  377. // <editor-fold defaultstate="collapsed" desc="创建新用户">
  378. /**
  379. * 创建用户
  380. * @param Req $req
  381. * @return UserInfoMo
  382. */
  383. static function createUser($req, $rolename, $gender, $profile_img) {
  384. $userInfo = new UserInfoMo();
  385. $req->userInfo = $userInfo; # 更新Req的userinfo,
  386. $userInfo->uid = $req->uid;
  387. $userInfo->zoneid = $req->zoneid;
  388. $userInfo->game = new UserGameModel();
  389. $userInfo->game->initialize(); # 初始化玩家数据
  390. $userInfo->game->baseInfo->name = $rolename;
  391. $userInfo->game->baseInfo->gender = $gender;
  392. $userInfo->game->baseInfo->headImg = $profile_img;
  393. $userInfo->game->baseInfo->firstLogin = now();
  394. // $userInfo->game->pvp->socre = PVPProc::_getScore_by_uid($req, $req->uid); # 初始化pvp积分
  395. // $userInfo->game->NewbieGuideOver = 1;
  396. // UserProc::_intiHeroManual($userInfo->game); # 初始化图鉴
  397. #Ps 6006是没有获得到Userinfo到Req中的
  398. UserProc::checkContidays($req, 1); # 每日状态检查
  399. // UserProc::fetchFromInteract($mem, $req); # 从interact拉取数据,Ps.初始化的过程应该还拉取不到什么有效数据
  400. UserProc::updateUserInfo(); # 回存用户数据
  401. // FriendProc::Init($req);
  402. // StatProc:: ...
  403. gMem()->increment(MemKey_GameRun::Stat_UserCountByZone_int($req->zoneid)); # 增加玩家数量计数
  404. // GoalsDailyProc::dealDailyLogin($mem, $req, $resp); # 每日登录任务
  405. return $userInfo;
  406. }
  407. /**
  408. * 整理平台玩家记录集
  409. * @param Req $req
  410. * @param int $isnew
  411. */
  412. private static function updatePlatUserRecord($req, $isnew = 0) {
  413. $zoneid = $req->zoneid;
  414. $uid = $req->uid;
  415. $user = $req->userInfo->game->baseInfo;
  416. $day = tsDay();
  417. $level = $user->level;
  418. $platUser = ObjectInit();
  419. $platUser->uid = $uid; #
  420. $platUser->name = $user->name; #
  421. $platUser->level = $level;
  422. $platUser->img = $user->headImg; # 头像字段
  423. $platUser->cash = $user->cash;
  424. $platUser->gold = $user->gold;
  425. $platUser->tili = $user->tili;
  426. $platUser->ts = now();
  427. $platUser->isnew = $isnew;
  428. gMem()->delete(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid, $day - 108));
  429. gMem()->hset(MemKey_GameRun::DailyLoginUser_byUID_hash($zoneid), $uid, $platUser);
  430. gMem()->delete(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level, $day - 108));
  431. gMem()->hset(MemKey_GameRun::DailyLoginUser_byLevel_hash($zoneid, $level), $uid, $platUser);
  432. }
  433. // </editor-fold>
  434. //
  435. // <editor-fold defaultstate="collapsed" desc="读写玩家数据">
  436. /**
  437. * 玩家数据
  438. * @param CRedisUtil $mem
  439. * @param type $zoneid
  440. * @param type $uid
  441. * @return UserInfoMo
  442. */
  443. public static function getUserInfo($mem, $zoneid, $uid) {
  444. $key = MemKey_User::Info_hash($zoneid, $uid);
  445. $a = new UserGameModel();
  446. if (null == $a->readDataFromMem($key)) {
  447. return null;
  448. }
  449. $usrInfo = new UserInfoMo();
  450. $usrInfo->zoneid = $zoneid;
  451. $usrInfo->uid = $uid;
  452. $g = new UserGameModel($a);
  453. $usrInfo->game = $g;
  454. return $usrInfo;
  455. }
  456. /**
  457. * 更新用户数据(设置标志位,最后统一更新-gwang 2017.07.18)
  458. */
  459. public static function updateUserInfo() {
  460. my_Assert(req(), "req()为空");
  461. my_Assert(req()->userInfo, "[" . req()->cmd . "] 玩家数据正在被清空!" . req()->uid);
  462. req()->userInfoChanged = TRUE; # 设置回写标志位
  463. }
  464. /**
  465. * 回写玩家数据
  466. * @param UserInfoMo $userInfo
  467. */
  468. public static function setUserInfo(UserInfoMo $userInfo) {
  469. if ($userInfo) {
  470. $zoneid = $userInfo->zoneid;
  471. $uid = $userInfo->uid;
  472. $userInfo->game->baseInfo->lastSaveTs = now();
  473. $key = MemKey_User::Info_hash($zoneid, $uid);
  474. return $userInfo->game->updateData($key);
  475. }
  476. return false;
  477. }
  478. // </editor-fold>
  479. //
  480. // <editor-fold defaultstate="collapsed" desc="玩家分区记录">
  481. /**
  482. * 读取玩家的分区记录
  483. * @param Req $req
  484. * @return UserZoneInfoModel Description
  485. */
  486. public static function getUserZoneInfo($req) {
  487. $ret = $req->mem->get(MemKey_User::Union_PlayedZoneInfo_normal($req->uid));
  488. return $ret;
  489. }
  490. /**
  491. * 更新玩家分区记录
  492. * @param Req $req
  493. */
  494. public static function updtateUserZoneInfo($req) {
  495. $userZoneInfo = self::getUserZoneInfo($req); # 取玩家分区记录
  496. if (!$userZoneInfo) {
  497. $userZoneInfo = new UserZoneInfoModel;
  498. }
  499. $level = 0;
  500. $zoneid = $req->zoneid;
  501. $playerName = "";
  502. $headImg = "";
  503. if (isset($req->userInfo)) { # 防御确保玩家数据不为空
  504. $level = $req->userInfo->game->baseInfo->level;
  505. $playerName = $req->userInfo->game->baseInfo->name;
  506. $headImg = $req->userInfo->game->baseInfo->headImg;
  507. } else {
  508. CLog::warn('玩家数据为空!' . __CLASS__ . '.' . __FUNCTION__);
  509. }
  510. if (is_null($level)) {
  511. $level = 0;
  512. }
  513. $userZoneInfo->lastZone = new ZoneInfoModel($zoneid, $level, $playerName, $headImg); # 更新玩家分区记录
  514. $userZoneInfo->playedZones->$zoneid = $userZoneInfo->lastZone; # 玩过的分区集合
  515. $req->mem->set(MemKey_User::Union_PlayedZoneInfo_normal($req->uid), $userZoneInfo); # 回写数据
  516. }
  517. // </editor-fold>
  518. // <editor-fold defaultstate="collapsed" desc=" 用户数据备份 ">
  519. /**
  520. * 备份玩家数据,(玩家数据落地),一天一份,当天记为最后一次登录时的状态而非最后一次操作的状态
  521. * @history
  522. * version 3.0.13 mysql版备份玩家数据, (性能优化后表现还不错)
  523. * 除非用脚本在redis中实现备份,否则直接写入mysql.
  524. * 主要是mysql版本利用存储过程之后性能已经和redis版相差不多.
  525. * version 2.0.0 Redis storage 从MySQL转到Redis中存储. 这个备份数据没有大规模导出硬盘的需求
  526. * 因为mysql版本实在是负载太大了, 上百毫秒. 所以改在redis中了.
  527. * version 1.0.0 Mysql storagef 1. 分表不做了, 2. 存储过程不用了 3. 先能用再说
  528. * @param Req $req
  529. */
  530. public static function backupUserInfo($req) {
  531. $tsday = TimeUtil::tsDay(); # 精确到天,保留10个最近记录.
  532. $value = base64_encode(gzdeflate(JsonUtil::encode($req->userInfo))); # blob数据,序列化下
  533. $sql = sprintf("call insertUserInfo('%s', %d, %d, '%s');", # # 所以直接将序列化后的结果存进去吧,
  534. $req->uid, $req->zoneid, $tsday, $value); # zoneid, uid, tsday
  535. daoInst()->exec($sql); # 也可以用exec($sql)
  536. }
  537. // </editor-fold>
  538. //</editor-fold>
  539. //
  540. }