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- <?php
- namespace loyalsoft;
- /**
- * PVPProc 竞技场 战斗模块, 挑战玩家镜像
- * @version
- * 1.0.0 Created at 2017-6-26. by --gwang
- * @author gwang (mail@wanggangzero.cn)
- * @copyright ? 2017-6-26, SJZ LoyalSoft Corporation & gwang. All rights reserved.
- */
- class PVPProc {
- //
- // <editor-fold defaultstate="collapsed" desc=" 常量 ">
- /**
- * 挑战记录最大条数
- */
- const maxLogCount = 49;
- /**
- * 查找对手数量
- */
- const matchCount = 5;
- /**
- * 竞技场赛季起始时间戳
- */
- const pvpStartTs = 1588521600; # 2020年5月4日 0时0分0秒
- /**
- * 每个赛季持续时常
- */
- const pvpSeasonLengt = 86400 * 14; # 2周
- /**
- * 竞技场初始积分
- */
- const pvpBaseScore = 1000;
- /**
- * 竞技场 最大上榜人数
- */
- const pvpMaxRank = 500;
- // </editor-fold>
- /**
- * [6803] 挑战 - 查询对手信息 等级、头像、昵称、战队信息(言灵师,等级,星级,武器,技能,言灵)
- * @param req $req
- */
- public static function GetChallengeAdversaryInfo($req) {
- $targetUID = $req->paras[0]; # 参数: 对手的UID
- $uinfo = UserProc::getUserInfo($req->mem, $req->zoneid, $targetUID); # 读取玩家信息
- if (null == $uinfo) {
- Err(ErrCode::user_no_err);
- }
- $team = JsonUtil::decode($uinfo->game->heroTeamConfig);
- $heros = new \stdClass();
- $curTeamId = $team->curUseTeamID;
- $arr_nil = array();
- var_dump($team->teamDic->$curTeamId);
- foreach ($team->teamDic->$curTeamId->heros as $i => $hid) {
- if ($hid > 0) {
- $n_hid = $hid - 10000;
- $heros->$n_hid = $uinfo->game->heros->collectHeros->$hid;
- }
- }
- $adversary = array(# # 拼装玩家信息
- 'uid' => $targetUID,
- 'name' => my_null_default($uinfo->game->name, ""),
- 'level' => my_null_default($uinfo->game->level, 1),
- 'headImg' => my_null_default($uinfo->game->img, ""),
- // 'skills' => null, # # skills暂时没有实例数据
- 'equipment' => array("equipments" => my_null_default($uinfo->game->store->equipment, new \stdClass())), # 武器
- 'yanling' => array("items" => my_null_default($uinfo->game->store->yanling, new \stdClass())), # 言灵
- 'heros' => my_null_default($heros, new \stdClass()), # # 英雄集合
- );
- $result = array(# # 拼装返回值
- "adversaryInfo" => $adversary
- );
- return Resp::ok($result);
- }
- /**
- * [6804] 挑战 - 记录挑战结果
- * @param req $req
- */
- static function LogChallengeInfo($req) {
- // 参数: 对手uid,对手昵称,对手头像, 对战结果, 胜利者的留言(失败时无法留言"")
- list($targetUID, $name, $headImg, $win, $msg) = $req->paras;
- $key_mine = MemKey_User::OffensiveLog_zset($req->zoneid, $req->uid);
- $key_target = MemKey_User::DefensiveLog_zset($req->zoneid, $targetUID);
- $ts = now(); # 记录时间戳
- $req->mem->zadd($key_mine, array(# # 组装被挑战对手信息
- JsonUtil::encode(array(
- 'uid' => my_null_default($targetUID, "-"),
- 'name' => my_null_default($name, ""),
- 'headImg' => my_null_default($headImg, ""),
- 'win' => my_null_default($win, false),
- 'msg' => my_null_default($msg, ""),
- 'ts' => $ts
- )) => $ts));
- $req->mem->zremrangebyrank($key_mine, self::maxLogCount, -1); # 保留50条数据
- $req->mem->zadd($key_target, array(# # 组装挑战者信息
- JsonUtil::encode(array(
- 'uid' => $req->uid,
- 'name' => $req->userInfo->game->name,
- 'headImg' => $req->userInfo->game->img,
- 'win' => !my_null_default($win, false),
- 'msg' => my_null_default($msg, ""),
- 'ts' => $ts
- )) => $ts));
- $req->mem->zremrangebyrank($key_target, self::maxLogCount, -1); # 保留50条数据
- // 暂无发放奖励流程
- // 更新每日任务
- // 返回
- return Resp::ok(); # 返回成功
- }
- /**
- * [6805] 挑战 - 拉取挑战记录
- * @param req $req
- */
- static function GetChagllengeLog($req) {
- // 参数:无
- $key_off = MemKey_User::OffensiveLog_zset($req->zoneid, $req->uid);
- $key_def = MemKey_User::DefensiveLog_zset($req->zoneid, $req->uid);
- // 拉取自己的挑战记录
- $offLog = $req->mem->zrange($key_off, 0, self::maxLogCount);
- $defLog = $req->mem->zrange($key_def, 0, self::maxLogCount);
- // Ps. 挑战记录分为2个榜, 且按照时间戳记录,晚于指定时间戳的判定为未读消息,挑战记录最多记录50条
- // if (!CommUtil::isPropertyExists($req->userInfo->game->privateState, "lastCheckDefLog")) {
- $req->userInfo->game->privateState->lastCheckDefLog_ts = now(); # 记录时间戳
- // }
- UserProc::updateUserInfo(); # 回写数据
- // 记录拉取时间戳(在主界面有个未读消息条数显示, 需要靠最后拉取时间戳对比, 时间戳之后的消息是未读消息)
- // 回传数据记录
- array_walk($offLog, function (&$i) {
- $i = JsonUtil::decode($i);
- });
- array_walk($defLog, function (&$i) {
- $i = JsonUtil::decode($i);
- });
- return Resp::ok(array(
- 'offLog' => $offLog,
- 'defLog' => $defLog
- ));
- }
- // <editor-fold defaultstate="collapsed" desc=" 竞技场 681x">
- //
- /**
- * 取当前赛季的编号(从赛季起始开始算起)
- * @return int
- */
- public static function GetCurSeasonID() {
- $n = ceil((now() - self::pvpStartTs ) / self::pvpSeasonLengt); # 进一取整
- return $n;
- }
- /**
- * 取指定赛季的结束时间戳
- * @param int $seasonID
- * @return int
- */
- public static function GetSeasonEndTs($seasonID) {
- $ts = self::pvpStartTs + $seasonID * self::pvpSeasonLengt; # 从起始点开始 + n个赛季时常
- return $ts;
- }
- /**
- * [6810] 竞技场 拉取主界面信息
- * @param Req $req
- */
- static function pvpMainInfo($req) {
- $uid = $req->uid; # 快速访问UID
- $zoneid = $req->zoneid; # 快速访问zoneid
- $pvp = new UserPVPModel($req->userInfo->game->pvp); # 设计玩家pvp数据结构
- $seasonId = self::GetCurSeasonID(); # 当前赛季ID
- $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonId); # 积分总榜
- // 玩家数据
- // 积分 + 排名
- // 总战力
- // 战报小红点
- // 对手列表
- // =======
- // 检查昨日奖励是否发放
- // 检查赛季奖励是否发放
- // 返回
- $score = self::_getScore_by_uid($uid, $key); # 玩家积分
- $rank = self::_getRank_by_uid($uid, $key); # 玩家排名
- $fPower = HeroProc::CalcUserFightPower($zoneid, $uid, $req->userInfo->game); # 玩家总战力?还是当前防守队伍的战斗力?
- $bHasNewLog = true; // todo: 真正查询是否有新战报
- $matches = self::getNewMatches($pvp, gMem(), $uid, $zoneid); # 获得新的匹配对手
- if ($pvp->haventReward_season > 0 && $pvp->haventReward_season < $seasonId) { # 尚未发放上赛季奖励
- $haventKey = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $pvp->haventReward_season);
- // todo:发放上周奖励邮件
- }
- if ($pvp->haventReward_tsDay > 0 && $pvp->haventReward_tsDay < tsDay()) { # 尚未发放昨天奖励
- $haventKey_day = MemKey_GameRun::Game_PVPScoreByZone_zset_Day($zoneid, $day);
- if (gMem()->exists($haventKey_day)) { # 昨天的积分记录不存在
- gMem()->zcopy($key, $haventKey_day); # 复制一份当前积分作为昨天的截止积分榜
- }
- // todo:发放昨天奖励
- }
- // 组装 返回值结构
- $ret = array(
- 'score' => $score, # # 自己的积分
- 'rank' => $rank, # # 自己的排名
- 'pvpCoins' => $pvp->pvpCoins, # # 自己的竞技币
- 'fPower' => $fPower, # # 自己的总战力
- 'fightTicket' => $pvp->fightTicket, # # 自己的挑战票
- 'defTeam' => $pvp->defTeam, # # 自己的防守队伍
- 'bHasNewFightLog' => $bHasNewLog, # # 是否有战报刷新
- 'matches' => $matches, # # 对手列表
- );
- return Resp::ok($ret); # 返回
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 竞技商店 ">
- /**
- * [6820] 竞技商店 主界面
- * @param type $req
- */
- public static function pvpShopMain($req) {
- // 商品列表
- // 检查刷新时间<now => 刷新商品列表
- // 返回
- }
- /**
- * [6821] 竞技 商店 购买道具
- * @param type $req
- */
- public static function pvpShopBuy($req) {
- // 查询物品配置数据
- // 扣除竞技币
- // 发放道具
- // 回写数据
- // 返回
- }
- /**
- * [6822] 竞技 商店 刷新道具
- * @param type $req
- */
- public static function pvpShopRefresh($req) {
- // 扣除刷新消耗
- // 更新刷新时间
- // 重刷道具
- // 回写数据
- // 返回
- }
- /**
- * 【移动支付】获取神秘商城物品
- * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
- * @param Req $req
- */
- public static function m_pay_getDynamic($req) {
- $user = $req->userInfo->game;
- $userSecretshop = new userSecretshopModel($user->userSecretshop);
- // 参数提取
- $refreshType = $req->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
- switch ($refreshType) {
- case 1: # 免费刷
- if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
- return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
- }
- break;
- case 2: # 钻石刷
- if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
- return Resp::err(ErrCode::pay_refresh_times);
- } # 可以继续刷新,
- $cishu = $userSecretshop->refreshedTimes + 1; # 下次
- $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
- if (!UserGameModel::Consume_Cash($user, $amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
- return Resp::err(ErrCode::notenough_cash_msg);
- }
- $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
- break;
- case 0: # 不刷
- default : # 默认不刷
- // do nothing.
- break;
- }
- if ($refreshType != 0) { # 是否刷新
- $err = self::refreshDynamicShopItems($req, $userSecretshop); # 更新物品表
- if ($err) {
- return Resp::err($err);
- }
- $user->userSecretshop = $userSecretshop;
- $req->userInfo->game = $user;
- UserProc::updateUserInfo();
- }
- // 返回最新物品表
- return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
- 'gold' => $user->gold,
- 'tili' => $user->tili,
- 'cash' => $user->cash,
- 'uss' => $userSecretshop, # # 当前神秘商城数据
- ));
- }
- /**
- * 更新神秘商城物品
- * @param Req $req
- * @param UserSecretshopModel $userSecretshop Description
- */
- private static function refreshDynamicShopItems($req, &$userSecretshop) {
- $userSecretshop->lastRefreshTs = now();
- // todo: 这里补完更新物品的函数, // 第一版: 随机
- $userSecretshop->currentItems = ObjectInit();
- for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
- $arr = GameConfig::secretshop_goodsType_getItem($i);
- if (count($arr) > 0) {
- $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
- if ($err) {
- return $err;
- }
- }
- }
- return ErrCode::ok;
- }
- // // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 旧版PVP 681x ">
- //
- /**
- * @deprecated since version 2020.5.8
- * @param Req $req
- * @param type $uid
- * @param type $addValue Description
- */
- private static function _addScore_by_uid($req, $uid, $addValue) {
- if ($addValue <= 0) { # 防御
- return;
- }
- $mem = $req->mem;
- $zoneid = $req->zoneid;
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
- $score = $mem->zscore($key, $uid);
- if (!$score || $score <= 0) { # 分数异常
- $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
- $score = $leagueScore->minScore;
- $mem->zadd($key, array($uid => $score)); # 重置玩家积分
- }
- $newscore = $mem->zincrby($key, $uid, $addValue); # 返回最新值
- $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $newscore));
- return $newscore;
- }
- /**
- * @deprecated since version 2020.5.8
- * @param type $req
- * @param type $uid
- * @param type $subValue
- */
- private static function _subScore_by_uid($req, $uid, $subValue) {
- if ($subValue >= 0) { # 防御异常数值
- return;
- }
- $mem = $req->mem;
- $zoneid = $req->zoneid;
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 积分榜
- $score = $mem->zscore($key, $uid);
- $leagueScore = GameConfig::pvp_leaguescore_getItem(1); # 新手基础分
- if (!$score || $score <= 0 #
- || ($score + $subValue) <= $leagueScore->minScore) { # 分数异常
- $score = $leagueScore->minScore; # 新手基础分
- $mem->zadd($key, array($uid => $score)); # 重置玩家积分
- } else {
- $score = $mem->zincrby($key, $uid, $subValue); # 扣除积分并返回最新值
- }
- $mem->zadd(MemKey_GameRun::Game_PVPScoreByZone_zset_curWeek($zoneid), array($uid => $score)); # 同步记录
- return $score;
- }
- /**
- * 发送上周上榜奖励
- * @param Req $req
- */
- public static function sendLastRankReward($req) {
- $mem = gMem();
- $zoneid = $req->zoneid;
- $tsweek = TimeUtil::tsWeek();
- $key = MemKey_GameRun::Game_PVPRankRewardRecord_set($zoneid);
- if (!$mem->sismember($key, $tsweek)) { # 上周榜单尚未处理, 每周只处理一次
- // 上周是空的情况.
- $lastKey = MemKey_GameRun::Game_PVPRankRewardRecord_byWeek_str($zoneid, $tsweek - 1);
- $mem->sadd($key, $tsweek); # 添加处理记录
- $key_total = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid); # 拉取上榜人员
- $uids = $mem->zrevrange($key_total, 0, 99);
- $rank = 0;
- foreach ($uids as $uid) {
- EmailProc::SendPvpRankReward($zoneid, $uid, ++$rank); # 发送奖励邮件
- }
- $mem->add($lastKey, $uids);
- }
- }
- /**
- * [6811] 竞技场 刷新对手
- * @param Req $req
- */
- static function pvp_Refresh($req) {
- // 刷新无花费, 间隔时间3秒(客户端控制得了)
- // 根据匹配规格获得5个对手即可(1. 排除自己, 2. 最好不要出现已经刷到过的对手)
- // 低于玩家当前积分 -- 2个 -5%~-20%之间
- // 与玩家当前积分基本持平 1个, ±5%之间
- // 高于玩家当前积分 -- 2个 +5%~+40%之间
- // $amt = $req->paras[0]; # 提取 params , 验证下花费
- // $pvp = new UserPVPModel($req->userInfo->game->pvp);
- // $ts = now();
- // if ($amt <= 0) { # 免费情况
- // if ($pvp->nextRefreshTs > $ts) { # 验证时间
- // return Resp::err(ErrCode::pvp_refresh_time);
- // }
- // } else { # 扣除钻石刷新的情况
- // $priceArr = explode(',', glc()->PVP_reFresh_Match_cost); # 价格
- // if (count($priceArr) < $pvp->dailyRefreshMatchTimes) { # 超过最大刷新次数
- // return Resp::err(ErrCode::pvp_refresh_max);
- // }
- // $costCash = $priceArr[$pvp->dailyRefreshMatchTimes++]; # 查找对应的定价, 并计次
- // if ($costCash != $amt) { # 跟预期值不一致,
- // return Resp::err(ErrCode::pvp_refresh_cost_ilegal);
- // }
- // if (!UserGameModel::Consume_Cash($req->userInfo->game, $costCash)) {# 扣除钻石失败
- // return Resp::err(ErrCode::notenough_cash_msg);
- // }
- // }
- //
- // $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid);
- // $pvp->nextRefreshTs = now(glc()->PVP_refresh_Match_RecoverSeconds);
- // $req->userInfo->game->pvp = $pvp;
- // UserProc::updateUserInfo(); # 回写数据
- //
- // $ret = array(
- // 'nextRefreshTs' => $pvp->nextRefreshTs, # # 下次免费刷新的时间戳
- // 'dailyRefreshMatchTimes' => $pvp->dailyRefreshMatchTimes,
- // 'curMatches' => $pvp->curMatches # # 当前对手清单
- // );
- return Resp::ok($ret);
- }
- /**
- * [6812] 竞技场 挑战对手xx
- * @param Req $req
- */
- static function pvp_PK($req) {
- $uid = $req->uid;
- $target_uid = $req->paras[0]; # 对手id
- $result = $req->paras[1]; # 胜负结果 0负,1胜
- $pvp = $req->userInfo->game->pvp;
- // 根据挑战结果, 计算双方积分变化
- // 更新双方的积分变化
- // redis->zincr 修改各自积分
- // 返回
- // if (!property_exists($pvp->curMatches, $target_uid)//
- // or property_exists($pvp->curMatches->$target_uid, 'killed')) { # 对手已被ko
- // return Resp::err(ErrCode::pvp_wrongMather);
- // }
- // $g = glc();
- // if (now() - $pvp->tiliTs > $g->PVP_reCover_Tili_costSec * 5) { # 检查并扣除体力
- // $pvp->tiliTs = now() - $g->PVP_reCover_Tili_costSec * 5;
- // }
- // if ($pvp->tiliExtra > 0) { # 优先扣除溢出值
- // $pvp->tiliExtra--;
- // } else {
- // $pvp->tiliTs += $g->PVP_reCover_Tili_costSec;
- // if ($pvp->tiliTs > now()) {
- // return Resp::err(ErrCode::pvp_wrongtili);
- // }
- // }
- //# 发放对应奖励并记录挑战记录
- // $score = 0;
- // if ($result) { # 1 胜, 奖金币、积分、pvp币
- // UserGameModel::Add_Gold($req->userInfo->game, $g->PVP_PK_Win_Gold);
- // # × 奖励积分的公式: 获胜基础奖励积分 + 积分差距修正系数 * 积分差
- // # 挑战胜利, 积分改为固定值.
- // $winnerGainScore = $g->PVP_PK_Win_Score; # 本局得分
- // $score = self::_addScore_by_uid($req, $uid, intval($winnerGainScore)); # 增加积分
- // $pvp->pvpCoins += $g->PVP_PK_Win_PvpCoin; # 发放金币
- // self::_subScore_by_uid($req, $target_uid, -intval($g->PVP_PK_be_defeated_score)); # 给对手扣除积分
- // $pvp->contWin++; # 连胜记录
- // $pvp->winTimes++; # 获胜记录
- // $all = true; # 全部战胜标记
- // foreach ($pvp->curMatches as $pid => &$p) {
- // if ($pid == $target_uid) { #
- // $p->killed = 1; # 添加ko标志
- // if (property_exists($p, 'fog')) {
- // $score = self::_addScore_by_uid($req, $uid, intval($winnerGainScore)); # 神秘对手, 积分翻倍(再加一遍)
- // }
- // }
- // if (!property_exists($p, 'killed')) {
- // $all = false; # 尚未全部战胜
- // }
- // }
- // if ($all) { # 全部战胜之后,刷新对手
- // $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid);
- // $pvp->nextRefreshTs = now(glc()->PVP_refresh_Match_RecoverSeconds);
- // }
- // } else { # 0 挑战失败 只扣除积分
- // # × 奖励积分的公式: 获胜基础奖励积分 + 积分差距修正系数 * 积分差
- // # 挑战失败, 扣除固定积分
- // $loserGainScore = $g->PVP_PK_Fail_Score;
- // $score = self::_subScore_by_uid($req, $uid, -intval($loserGainScore)); # 扣除积分
- // self::_addScore_by_uid($req, $target_uid, intval($g->PVP_PK_be_undefeated_score)); # 给对手发放积分
- // $pvp->contWin = 0; # 连胜置零
- // }
- // if (property_exists($pvp->curMatches, $target_uid) && property_exists($pvp->curMatches->$target_uid, 'fog')) {
- // unset($pvp->curMatches->$target_uid->fog);
- // }
- // $pvp->totalTimes++;
- // $leagueid = self::GetLeagueByScore($score);
- // if ($pvp->leagueId != $leagueid) {
- // $pvp->leagueId = $leagueid;
- // SystemProc::PVP_league($req->zoneid, $req->userInfo->game, $leagueid);
- // }
- // $pvp->actives++;
- // $pvp->dailyPkCnt++;
- // $req->userInfo->game->pvp = $pvp;
- ////todo: debuging...
- // UserProc::updateUserInfo(); # 回写数据
- // $ret = array(
- // 'contWin' => $pvp->contWin,
- // 'leagueId' => $pvp->leagueId,
- // 'newscore' => $score, # # 返回最新积分
- // );
- return Resp::ok($ret);
- }
- /**
- * [6813] 竞技场 设置防守队伍
- * @param req $req
- */
- public static function pvp_setTeam($req) {
- $heros = $req->paras[0]; # para: 新阵容
- $pvp = new UserPVPModel($req->userInfo->game->pvp);
- if (is_array($heros)) { # 更新阵容
- $pvp->defTeam->heros = $heros;
- }
- $req->userInfo->game->pvp = $pvp;
- UserProc::updateUserInfo(); # 回存数据
- return Resp::ok($pvp->defTeam); # 返回
- }
- /**
- * [6814] 购买挑战票
- * @param Req $req
- * @return type
- */
- static function pvp_buyticket($req) {
- $amt = $req->paras[0]; # 验证下本次扣除的钻石数量
- # 检查并扣除消耗
- # 增加挑战票
- # 回存数据
- # 返回
- // $pvp = new UserPVPModel($req->userInfo->game->pvp);
- // $g = glc();
- // $curTili = intval((now() - $pvp->tiliTs) / $g->PVP_reCover_Tili_costSec);
- // if ($curTili > 5) {
- // $curTili = 5;
- // }
- // if ($pvp->tiliExtra > 0) { # 体力溢出值大于0的时候不要购买
- // return Resp::err(ErrCode::pvp_tili_chargenum);
- // }
- // $priceArr = explode(',', $g->PVP_recover_tili_cost_cash);
- //
- // if (count($priceArr) < $pvp->dailyBuyTiliTimes) {
- // return Resp::err(ErrCode::pvp_tili_soldout);
- // }
- // $costCash = $priceArr[$pvp->dailyBuyTiliTimes++]; # 查找对应的定价, 并计次
- // if ($costCash != $amt) { # 跟预期值不一致,
- // return Resp::err(ErrCode::pvp_tili_cost_ilegal);
- // }
- // if (!UserGameModel::Consume_Cash($req->userInfo->game, $costCash)) { # 扣除钻石失败
- // return Resp::err(ErrCode::notenough_cash_msg);
- // }
- // if ($curTili > 0) { # 增加溢出值
- // $pvp->tiliExtra = $curTili;
- // }
- //
- // $pvp->tiliTs = now() - ( 5 * $g->PVP_reCover_Tili_costSec); # 补满
- // $req->userInfo->game->pvp = $pvp;
- // UserProc::updateUserInfo(); # 回写玩家数据
- // $ret = array(
- // 'tiliTs' => $pvp->tiliTs,
- // 'tiliExtra' => $pvp->tiliExtra,
- // 'costCash' => $costCash,
- // 'dailyBuyTiliTimes' => $pvp->dailyBuyTiliTimes,
- // 'userCash' => $req->userInfo->game->cash
- // );
- return Resp::ok($ret); # 返回
- }
- /**
- * [6815] 竞技场 拉取榜单数据
- * @param Req $req
- */
- static function pvp_getRank($req) {
- $maxAmt = 10; # 一次最多取10个玩家信息
- $zoneid = $req->zoneid;
- $index = $req->paras[0]; # 起始(0)
- $n = $req->paras[1]; # 数量, (n<=max)
- // if ($n < 1 || $n > $maxAmt) { # 防御非法情况
- // $n = $maxAmt;
- // }
- // $arr = self::getRankPlayers($req->mem, $zoneid, $index - 1, ($index + $n) - 1);
- //
- // $rankId = $index;
- // $result = ObjectInit();
- // if (count($arr)) {
- // foreach ($arr as $key => $value) {//$value 的数据类型是array
- // $value["uid"] = $key;
- // $result->$rankId = $value;
- // $rankId += 1;
- // }
- // }
- // $ret = array(
- // 'arr' => $result
- // );
- return Resp::ok($ret);
- }
- /**
- * [6816] 竞技场 查看战报
- * @param Req $req
- */
- static function pvp_getFightLogs($req) {
- // 提取主动挑战+被挑战记录
- // 更新下刷新时间
- // 返回
- return Resp::ok($ret);
- }
- // ---------------- 辅助函数 -----------------------
- // <editor-fold defaultstate="collapsed" desc=" 辅助 函数 ">
- /**
- * 竞技场 查询玩家的积分
- * @param type $uid
- * @return int
- */
- static function _getScore_by_uid($uid, $key) {
- if ("" == $uid) {
- CLog::err('"uid" is Null!');
- return 10; # 记录错误并返回一个极低分
- }
- $mem = gMem();
- $score = $mem->zscore($key, $uid);
- if (!$score || $score <= 0) { # 分数异常
- $score = self::pvpBaseScore; # 新手基础分
- $mem->zadd($key, array($uid => $score)); # 更新玩家积分
- }
- return $score;
- }
- /**
- * 竞技场 查询玩家的排名
- * @param string $uid
- * @param string $key
- * @return int
- */
- static function _getRank_by_uid($uid, $key) {
- $rank = self::pvpMaxRank + 1; # 未上榜
- if ("" == $uid) {
- CLog::err('"uid" is Null!');
- return $rank; # 记录错误并返回未上榜
- }
- $mem = gMem();
- $r = $mem->zrevrank($key, $uid);
- if (!is_null($r)) {
- $rank = $r; # 有名次,更新
- }
- return $rank; # 返回
- }
- /**
- * 清理每日计数器
- * @deprecated since version 2020.5.8
- * @param Req $req
- */
- public static function ClearDailyPkcnt($req) {
- $pvp = new UserPVPModel($req->userInfo->game->pvp);
- $pvp->dailyPkCnt = 0;
- $pvp->dailyBuyTiliTimes = 0;
- $pvp->dailyRefreshMatchTimes = 0;
- $pvp->dailyMatchRecord = array($req->uid); # 屏蔽自己
- $pvp->curMatches = self::getNewMatches($pvp, $req->mem, $req->uid, $req->zoneid); # added by: 李宁,2017年8月1日 11:45:41
- $pvp->nextRefreshTs = tsDay() * 86400 + glc()->PVP_refresh_Match_RecoverSeconds;
- $req->userInfo->game->pvp = $pvp;
- }
- /**
- * 依据积分获得所在阶段的id
- * @deprecated since version 2020.5.8
- * @param type $curScore
- * @return int
- */
- private static function GetLeagueByScore($curScore) {
- foreach (GameConfig::pvp_leaguescore() as $id => $lg) {
- isEditor() and $lg = new sm_pvp_leaguescore;
- if ($lg->maxScore >= $curScore && $lg->minScore <= $curScore) {
- return $id;
- }
- }
- return 1; # 找不到对应所属阶段的时候,返回 默认值 1
- }
- /**
- * 获取对手匹配结果
- * @param UserPVPModel $pvp
- * @param CRedisutil $mem
- * @param type $uid
- * @param type $zoneid
- */
- private static function getNewMatches($pvp, $uid, $zoneid) {
- $arr = array();
- $seasonID = self::GetCurSeasonID();
- $key = MemKey_GameRun::Game_PVPScoreByZoneSeason_zset($zoneid, $seasonID); # redis key
- self::findmatcher($zoneid, $key, $uid, $pvp, $arr); # 积分榜查找
- if (count($arr) < self::matchCount) { # 再不行, 准备机器人吧
- // todo: 这里引入gm对手数据,
- CLog::err('PVP刷对手数量不足, 赶快考虑加入机器人.', 'PVP');
- }
- $ret = self::GetPlayerInfosForPVP(gMem(), $zoneid, $arr);
- return $ret;
- }
- /**
- * 查找匹配的对手
- * @param type $zoneid
- * @param type $key
- * @param type $uid
- * @param UserPVPModel $pvp
- * @param type $arr
- */
- private static function findmatcher($zoneid, $key, $uid, &$pvp, &$arr) {
- $mem = gMem();
- $rank = $mem->zrevrank($key, $uid); # 直接查排名
- $zlen = $mem->zlen($key); # 数据长度
- $i = 0; # 计数器
- $b = false; # 上下标志位
- while (count($arr) < self::matchCount && $i < 50) { # 找够数量为止,或者查找超过100个位置, 跳出查找
- $index = $rank + ($b ? - $i : $i);
- $b = !$b;
- if ($b) { # 变化查找方向
- $i++; #
- }
- if ($index < 0 || $index >= $zlen) { # 跳过不合理位置
- continue;
- }
- $back = $mem->zrevrange($key, $index, $index, true); # 取1个人
- if (count($back) <= 0) {
- continue; # 跳过
- }
- $us = array_keys($back);
- $d_uid = $us[0];
- if ($d_uid == $uid) { # 避开自己
- continue;
- }
- $user = $mem->get(MemKey_User::Info_hash($zoneid, $d_uid));
- if (null == $user) { # 找不到对手数据,跳过
- continue;
- }
- // $fp = HeroProc::CalcTeamFightPower($zoneid, $d_uid, $user);
- // if ($fp > 0) {
- if (!in_array($d_uid, $pvp->dailyMatchRecord)) { # 已经匹配过的对手不在出现
- $arr[$d_uid] = $back[$d_uid];
- $pvp->dailyMatchRecord[] = $d_uid;
- }
- // }
- }
- }
- /**
- * 拉取玩家信息-pvp模块专用信息
- * @param CredisUtil $mem
- * @param type $zoneid
- * @param type $retUidsWithScore
- * @return type
- */
- private static function GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore) {
- $retUids = array_keys($retUidsWithScore);
- $keysOfUserInfo = array_map(function($u)use($zoneid) {
- return MemKey_User::Info_hash($zoneid, $u);
- }, $retUids);
- $arrUserInfos = $mem->getMulti($keysOfUserInfo);
- $arr = ArrayInit();
- $i = 0;
- foreach ($arrUserInfos as $userGameInfo) { # 遍历
- isEditor() && $userGameInfo = new UserGameModel; # 语法辅助
- $uid = $retUids[$i++]; # 当前UID
- $teamConfig = $userGameInfo->pvp->defTeam; # 防守阵容
- $heros = new \stdClass(); # 英雄集合
- foreach ($teamConfig->heros as $i => $hid) {
- if ($hid > 0) {
- $n_hid = $hid - 10000;
- $heros->$n_hid = $userGameInfo->game->heros->collectHeros->$hid;
- }
- }
- $adversary = array(# # 拼装玩家信息
- 'uid' => $uid,
- 'name' => my_null_default($userGameInfo->game->name, ""),
- 'level' => my_null_default($userGameInfo->game->level, 1),
- 'headImg' => my_null_default($userGameInfo->game->img, ""),
- // 'skills' => null, # # skills暂时没有实例数据
- 'equipment' => array("equipments" => my_null_default($userGameInfo->game->store->equipment, new \stdClass())), # 武器
- 'yanling' => array("items" => my_null_default($userGameInfo->game->store->yanling, new \stdClass())), # 言灵
- 'heros' => my_null_default($heros, new \stdClass()), # # 英雄集合
- 'score' => $retUidsWithScore[$uid], # # 积分
- );
- $arr[$uid] = $adversary;
- }
- if (count($arr) <= 0) {
- $arr = null;
- }
- return $arr;
- }
- /**
- * 获取榜单玩家
- * @deprecated since version 2020.5.8
- * @param Credisutil $mem
- * @param int $zoneid
- * @param int $start
- * @param int $stop
- * @return type
- */
- private static function getRankPlayers($mem, $zoneid, $start, $stop) {
- $key = MemKey_GameRun::Game_PVPScoreByZone_zset($zoneid);
- $retUidsWithScore = $mem->zrevrange($key, $start, $stop, true);
- return self::GetPlayerInfosForPVP($mem, $zoneid, $retUidsWithScore);
- }
- /**
- * 提取英雄信息以供其他人使用
- * @deprecated since version 2020.5.8
- * @param type $userInfo
- * @param type $heroId
- * @return UserHeroModel
- */
- public static function getHeroInfoForShare($userInfo, $heroId) {
- if ($heroId) {
- $heroInfo = $userInfo->heros->collectHeros->$heroId;
- } else { // todo: 暂定如果没有设置共享英雄,默认取集合中第一个英雄, 征询策划是否修订规则
- $coll = $userInfo->heros->collectHeros;
- $keys = array_keys((array) $coll);
- if (count($keys) <= 0) {
- return null; // 暴力跳过, 防止出现更大的错误
- }
- $heroId = $keys[0];
- $heroInfo = $userInfo->heros->collectHeros->$heroId;
- }
- // 额外将英雄的装备数据替换为实例数据
- self::getArmor($userInfo, $heroInfo, 'weapon');
- self::getArmor($userInfo, $heroInfo, 'armor');
- self::getArmor($userInfo, $heroInfo, 'ring');
- return $heroInfo;
- }
- /**
- * @deprecated since version 2020.5.8
- * @param type $userInfo
- * @param type $hero
- * @param type $armor
- * @return type
- */
- private static function getArmor($userInfo, $hero, $armor) {
- if (isset($hero->equip->$armor)) {
- if (property_exists($hero->equip->$armor, 'itemuid')) {
- $armorid = $hero->equip->$armor->itemuid;
- if ($armorid > 0 && isset($userInfo->store->equipment->$armorid)) {
- $hero->equip->$armor = $userInfo->store->equipment->$armorid;
- return; # 找到后直接跳出
- }
- }
- }
- $hero->equip->$armor = null;
- }
- // </editor-fold>
- //
- // </editor-fold>
- //
- }
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