TaskProc.php 31 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务模块
  5. * @version
  6. * 1.0.0 Created at 2017-11-3. by --gwang
  7. * @author gwang (mail@wanggangzero.cn)
  8. * @copyright ? 2017-11-3, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  9. */
  10. class TaskProc {
  11. const TaskCardShop_Refresh_ItemNum = 5;
  12. static function procMain($req) {
  13. switch ($req->cmd) {
  14. case CmdCode::cmd_task_getInfo: # 6201 刷新任务状态
  15. return TaskProc::GetTaskInfo($req);
  16. case CmdCode::cmd_task_getReward: # 6202 领取任务奖励
  17. return TaskProc::GetTaskReward($req);
  18. case CmdCode::cmd_Task_setAttentionTask: # 6203 设置关注任务
  19. return TaskProc::setAttentionTask($req);
  20. case CmdCode::cmd_Task_getActiveReward: # 6204 领取日常任务活跃度阶段奖励
  21. return TaskProc::getActiveReward($req);
  22. //---------------- 任务卡相关通讯 -----------------------------------------------
  23. case CmdCode::cmd_taskCard_PlotFinish: # 6210 任务卡剧情对话
  24. return self::PlotFinish($req);
  25. // case CmdCode::cmd_taskCard_PlotExchangeTaskCard: # 6211 任务卡兑换奖励
  26. // Err(ErrCode::err_method_obsoleted);
  27. // return self::PlotExchangeTaskCard($req);
  28. // case CmdCode::cmd_taskCard_PlotPresentTaskCard: # 6212 剧情赠送任务卡
  29. // Err(ErrCode::err_method_obsoleted);
  30. // return self::PlotPresetTaskCard($req);
  31. // case CmdCode::cmd_taskCard_FinishAndReward: # 6213 任务卡完成,并即时结算
  32. // Err(ErrCode::err_method_obsoleted);
  33. // return self::ImmetRewardTaskCard($req);
  34. case CmdCode::cmd_taskCard_onKillMonster: # 6214 杀死怪物事件
  35. return self::OnKillMonsterEvent($req);
  36. case CmdCode::cmd_taskCard_active: # 6215 激活任务卡
  37. return self::OnTaskCard_active($req);
  38. case CmdCode::cmd_taskCard_reward: # 6216 领取任务卡奖励
  39. return self::OnTaskCard_reward($req);
  40. // -------------- 任务卡商城 -----------------------------
  41. case CmdCode::cmd_taskcard_shop_open: # 6231 任务卡商店 - 开启
  42. return self::OnTaskCardShopOpen($req);
  43. case CmdCode::cmd_taskcard_shop_buy: # 6232 任务卡商店 - 购买
  44. return self::OnTaskCardShopBuy($req);
  45. case CmdCode::cmd_taskcard_shop_refresh: # 6233 任务卡商店 - 手动刷新
  46. return self::OnTaskCardShopRefresh($req);
  47. default:
  48. return Err(ErrCode::cmd_err);
  49. }
  50. }
  51. // <editor-fold defaultstate="collapsed" desc=" 任务卡商店">
  52. /**
  53. * [6231] 任务卡商店 - 开启
  54. * @param req $req
  55. */
  56. static function OnTaskCardShopOpen($req) {
  57. $userInfo = $req->userInfo->game;
  58. if (null == $userInfo->taskCardShop) { # 防御
  59. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  60. }
  61. $nextTs = $userInfo->taskCardShop->lastRefreshTs + GameConfig::globalsettings()->TaskCardShop_Refresh_TS;
  62. if ($nextTs <= now()) { # 已经到达刷新时间, 刷新任务卡
  63. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  64. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  65. $rewardStr = "";
  66. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $rewardStr); # 获得随机结果
  67. my_Assert(ErrCode::ok == $err, $err);
  68. $userInfo->taskCardShop->curCards = $rewardStr; # 更新任务卡列表
  69. $req->userInfo->game = $userInfo;
  70. UserProc::updateUserInfo(); # 回写玩家数据
  71. }
  72. return \Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  73. }
  74. /**
  75. * [6232] 任务卡商店 - 购买
  76. * @param req $req
  77. */
  78. static function OnTaskCardShopBuy($req) {
  79. list($typeId, $num) = $req->paras; # 提取参数: 任务卡类型ID,数量(暂时默认为1)
  80. $shopItemMo = GameConfig::taskcard_shop_getItem($typeId);
  81. my_Assert(null != $shopItemMo, ErrCode::err_const_no); # 常量异常
  82. my_Assert($num == 1, ErrCode::paras_err); # 数量异常
  83. my_Assert($shopItemMo->pricetype == 1, ErrCode::pay_m_type_err); # 定价类型异常
  84. $userInfo = $req->userInfo->game;
  85. my_Assert($userInfo->Consume_Cash($userInfo, $shopItemMo->price), ErrCode::notenough_cash_msg); # 扣除费用
  86. $cid = StoreProc::PutTaskCardInStore($typeId, $req); # 添加任务卡到背包
  87. NormalEventProc::OnTaskBag_new_Card($cid, $num); # 播放获得任务卡事件
  88. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回成功
  89. }
  90. /**
  91. * [6233] 任务卡商店 - 手动刷新
  92. * @param req $req
  93. */
  94. public static function OnTaskCardShopRefresh($req) {
  95. $cost = GameConfig::globalsettings()->TaskCardShop_Refresh_Cash; # 消耗
  96. $userInfo = $req->userInfo->game;
  97. my_Assert($userInfo->Consume_Cash($userInfo, $cost), ErrCode::notenough_cash_msg); # 扣除费用
  98. // 刷新任务卡
  99. $arr = (array) GameConfig::taskcard_shop(); # 奖池配置
  100. $arr = self::FilterPrizepool($req, $arr); # 利用玩家等级进行过滤
  101. $rewardStr = "";
  102. $err = self::Dice($arr, self::TaskCardShop_Refresh_ItemNum, $rewardStr); # 获得随机结果
  103. my_Assert(ErrCode::ok == $err, $err);
  104. if (null == $userInfo->taskCardShop) { # 防御
  105. $userInfo->taskCardShop = new Info_TaskCard_Shop();
  106. }
  107. $userInfo->taskCardShop->curCards = $rewardStr; # 更新任务卡列表
  108. $req->userInfo->game = $userInfo;
  109. UserProc::updateUserInfo(); # 回写玩家数据
  110. return \Resp::ok(array('taskCardShop' => $userInfo->taskCardShop)); # 返回最新任务卡列表
  111. }
  112. /**
  113. * 过滤奖池
  114. * @param Req $req
  115. * @param array $arr 奖池
  116. */
  117. static function FilterPrizepool($req, $arr) {
  118. # 等级限制
  119. $ret = array_filter($arr, function ($value) use($req) {
  120. return($req->userInfo->game->baseInfo->level >= $value->unlock_level);
  121. });
  122. return $ret;
  123. }
  124. /**
  125. * 投骰子
  126. * @param assoc_array $arr 抽奖物品概率
  127. * @param int $number 连抽次数
  128. * @return string itemid,num;itemid,num;...
  129. */
  130. static function Dice($arr, $number, &$rewardstr) {
  131. $max = 0; # 计算物品权重总和
  132. array_walk($arr, function ($value) use(&$max) {
  133. $max += $value->probability;
  134. });
  135. if (!$max) { # 配置数据有问题
  136. return ErrCode::err_const_no;
  137. }
  138. $reward = ArrayInit();
  139. for ($i = 0; $i < $number; $i++) {
  140. $rnd = CommUtil::random(1, $max); # 投骰子
  141. $start = 0;
  142. $rew = null;
  143. foreach ($arr as $item) { # 循环判断落入那个物品上
  144. if ($start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  145. $rew = $item; # 记录物品
  146. break;
  147. }
  148. $start += $item->probability; # 继续判断是否落入下一物品的区间
  149. } # foreach end
  150. if (!$rew) {
  151. return ErrCode::lottery_noselecteditem;
  152. }
  153. $reward[] = $rew->typeId;
  154. } # for end
  155. $rewardstr = implode(',', $reward);
  156. return ErrCode::ok;
  157. }
  158. //
  159. // </editor-fold>
  160. // <editor-fold defaultstate="collapsed" desc=" 任务卡接口">
  161. //
  162. /**
  163. * [6210]剧情对话-触发任务卡结束条件检测(中间某个step结束,进入下一个step)
  164. * @param req $req
  165. */
  166. static function PlotFinish($req) {
  167. // 触发一下任务检查
  168. list($gate_or_npc_id, $stage) = $req->paras;
  169. $bUpdate = self::OnPlotOver($gate_or_npc_id, $stage);
  170. return Resp::ok(array('store' => $req->userInfo->game->store,
  171. 'taskCardUpdate' => $bUpdate));
  172. }
  173. // <editor-fold defaultstate="collapsed" desc="废弃">
  174. // /**
  175. // * [6211] 任务卡-剧情结束兑换奖励(销毁当前卡,换取新的任务卡)
  176. // * @deprecated since version 2020.12.12
  177. // * @param type $req
  178. // */
  179. // static function PlotExchangeTaskCard($req) {
  180. // Err(ErrCode::err_method_notimplement);
  181. // }
  182. //
  183. // /**
  184. // * [6212] 任务卡- 剧情对话奖励任务卡
  185. // * @deprecated since version 2020.12.12
  186. // * @param req $req
  187. // */
  188. // static function PlotPresetTaskCard($req) {
  189. // // 发放任务卡
  190. // list($rwdStr) = $req->paras;
  191. // $err = StoreProc::AddMultiItemInStore($req, $rwdStr);
  192. // my_Assert(ErrCode::ok == $err, $err);
  193. // UserProc::updateUserInfo();
  194. // return Resp::ok(array('store' => $req->userInfo->game->store));
  195. // }
  196. //
  197. // /**
  198. // * [6213]任务卡 - 即时奖励型任务卡
  199. // * @deprecated since version 2020.12.12
  200. // * @param req $req
  201. // */
  202. // static function ImmetRewardTaskCard($req) {
  203. // // 销毁任务卡, 发放奖励
  204. // list($taskCardUID) = $req->paras;
  205. // my_Assert(StlUtil::dictHasProperty($req->userInfo->game->store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御
  206. // $taskCard = new Ins_TaskCard($req->userInfo->game->store->taskcards->$taskCardUID); # 任务卡对象
  207. // if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  208. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  209. // }
  210. // if (strlen($taskCard->mo()->newTaskCard) > 0) { # 防御新卡串为空
  211. // StoreProc::AddMultiItemInStore($req, $taskCard->mo()->newTaskCard); # 发放新任务卡
  212. // }
  213. // StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  214. // UserProc::updateUserInfo(); # 回存玩家数据
  215. // return Resp::ok(array('store' => $req->userInfo->game->store, 'taskCardUpdate' => true)); # 返回值更新背包
  216. // }
  217. // </editor-fold>
  218. /**
  219. * [6214] 任务卡 - 杀死怪物事件
  220. * @param req $req
  221. */
  222. static function OnKillMonsterEvent($req) {
  223. // 触发一下任务检查
  224. list($monsterID, $num) = $req->paras;
  225. $bUpdate = self::OnKillMonster($monsterID, $num);
  226. return Resp::ok(array('store' => $req->userInfo->game->store,
  227. 'taskCardUpdate' => $bUpdate));
  228. }
  229. /**
  230. * [6215] 任务卡 - 激活任务卡
  231. * @param req $req
  232. */
  233. static function OnTaskCard_active($req) {
  234. list($taskCardUID) = $req->paras; # 提取参数: 任务卡实例id
  235. $store = $req->userInfo->game->store; # 快速访问store
  236. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  237. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  238. my_Assert($taskCard->state <= Enum_TaskCardStateType::notopen, ErrCode::taskCard_state); # 任务卡状态异常
  239. $taskCard->state = Enum_TaskCardStateType::ing;
  240. $store->taskcards->$taskCardUID = $taskCard;
  241. UserProc::updateUserInfo(); # 回存玩家数据
  242. NormalEventProc::OnTaskCard_Actived($taskCardUID, null); # 带入事件
  243. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  244. }
  245. /**
  246. * [6216] 任务卡 - 领取任务卡奖励
  247. * @param req $req
  248. */
  249. static function OnTaskCard_reward($req) {
  250. // 销毁任务卡, 发放奖励
  251. list($taskCardUID) = $req->paras;
  252. $store = $req->userInfo->game->store; # 快速访问store
  253. my_Assert(StlUtil::dictHasProperty($store->taskcards, $taskCardUID), ErrCode::taskCard_no); # 防御找不到实例
  254. $taskCard = new Ins_TaskCard($store->taskcards->$taskCardUID); # 任务卡对象
  255. if (strlen($taskCard->mo()->reward) > 0) { # 防御奖励串为空
  256. StoreProc::AddMultiItemInStore($req, $taskCard->mo()->reward); # 发放奖励
  257. }
  258. NormalEventProc::OnTaskCard_Reward($taskCard->mo()->reward, null); # 带入事件
  259. StlUtil::dictRemove($req->userInfo->game->store->taskcards, $taskCardUID); # 移除任务卡
  260. UserProc::updateUserInfo(); # 回存玩家数据
  261. return Resp::ok(array('store' => $req->userInfo->game->store)); # 返回值更新背包
  262. }
  263. //
  264. // </editor-fold>
  265. // <editor-fold defaultstate="collapsed" desc=" 任务接口 ">
  266. /**
  267. * [6204] 领取日常任务活跃度阶段奖励
  268. * @param req $req
  269. */
  270. static function getActiveReward($req) {
  271. list($num) = $req->paras; # 提取参数: 领奖的阶段
  272. $userTask = $req->userInfo->game->task;
  273. $rewardCfg = GameConfig::task_active_reward_getItem($num); # 查找奖励配置
  274. my_Assert(null != $rewardCfg, ErrCode::err_const_no); # 防御: 常量丢失
  275. my_Assert(!in_array($num, $userTask->dailyActiveGetedRewardArr), ErrCode::task_reward_geted); # 判断尚未领取
  276. my_Assert($userTask->dailyActivePoint >= $num, ErrCode::task_activePoint_notenough); # 判断活跃点数足够
  277. $ok = StoreProc::AddMultiItemInStore($req, $rewardCfg->reward); # 按照配置发放奖励
  278. my_Assert($ok == ErrCode::ok, $ok); # 发放成功
  279. $userTask->dailyActiveGetedRewardArr[] = $num; # 添加领取记录
  280. UserProc::updateUserInfo(); # 回存数据
  281. return Resp::ok(array(// # 返回
  282. "gold" => $req->userInfo->game->baseInfo->gold,
  283. "cash" => $req->userInfo->game->baseInfo->cash,
  284. "tili" => $req->userInfo->game->baseInfo->tili,
  285. "store" => $req->userInfo->game->store,
  286. "task" => $req->userInfo->game->task
  287. ));
  288. }
  289. /**
  290. * [6203] 设置关注任务
  291. * @param req $req
  292. */
  293. static function setAttentionTask($req) {
  294. list($taskId) = $req->paras;
  295. $userTask = $req->userInfo->game->task;
  296. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); # 任务存在
  297. $taskItem = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  298. my_Assert($taskItem->rewardGeted < 1, ErrCode::task_reward_geted); # 任务奖励尚未领取
  299. $userTask->curTaskId = $taskId;
  300. // var_dump($userTask);
  301. UserProc::updateUserInfo();
  302. return Resp::ok(array("task" => $req->userInfo->game->task));
  303. }
  304. /**
  305. * [6202]领取任务奖励 问:每日任务奖励和剧情任务奖励领取接口是否为一个?
  306. * @param req $req
  307. */
  308. static function GetTaskReward($req) {
  309. list($taskId) = $req->paras; # 提取参数: 任务id
  310. $userTask = new Info_UserTask($req->userInfo->game->task);
  311. $mask = 100000; # 根据id段来区分任务和每日任务.
  312. $type = intval($taskId / $mask); # 取出taskId第一位判断任务类型
  313. switch ($type) { #
  314. case 4: # 剧情任务
  315. my_Assert(StlUtil::dictHasProperty($userTask->taskListPlot, $taskId), ErrCode::task_no); #判断是否存在指定任务
  316. $task = new Ins_TaskInfo($userTask->taskListPlot->$taskId);
  317. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  318. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  319. $taskCfg = GameConfig::task_getItem($taskId); # 任务配置数据
  320. my_Assert($taskCfg != null, ErrCode::err_const_no);
  321. $ok = StoreProc::AddMultiItemInStore($req, $taskCfg->reward); # 发放任务奖励
  322. my_Assert($ok == ErrCode::ok, $ok);
  323. $task->rewardGeted = 1;
  324. $userTask->taskListPlot->$taskId = $task;
  325. if ($userTask->IsAllPlotTaskOver()) { # 检查当前节点任务是否已经全部清空
  326. $userTask->curTaskNode += 1;
  327. $userTask->taskListPlot = ObjectInit();
  328. $userTask->initialize();
  329. }
  330. break;
  331. case 5: # 每日任务
  332. my_Assert(StlUtil::dictHasProperty($userTask->taskListDaily, $taskId), ErrCode::task_no);
  333. $task = new Ins_TaskInfo($userTask->taskListDaily->$taskId);
  334. my_Assert($task->progress >= 1, ErrCode::task_progress_not_complete); # 判断任务进度是否已完成>=1f
  335. my_Assert($task->rewardGeted < 1, ErrCode::task_reward_geted); # 奖励不可重复领取
  336. $taskCfg = GameConfig::task_daily_getItem($taskId); # 任务配置数据
  337. my_Assert($taskCfg != null, ErrCode::err_const_no);
  338. Data_UserGame::Add_Exp($req->userInfo->game->baseInfo, $taskCfg->exp); # 发放任务奖励
  339. $userTask->dailyActivePoint += $taskCfg->activePoint;
  340. $task->rewardGeted = 1;
  341. $userTask->taskListDaily->$taskId = $task; # 回存下
  342. break;
  343. default:
  344. break;
  345. }
  346. $req->userInfo->game->task = $userTask; # 回存
  347. UserProc::updateUserInfo();
  348. return Resp::ok(array(// # 返回
  349. "gold" => $req->userInfo->game->baseInfo->gold,
  350. "cash" => $req->userInfo->game->baseInfo->cash,
  351. "tili" => $req->userInfo->game->baseInfo->tili,
  352. "store" => $req->userInfo->game->store,
  353. "task" => $req->userInfo->game->task
  354. ));
  355. }
  356. /**
  357. * [6201]更新任务状态
  358. * @param req $req
  359. */
  360. static function GetTaskInfo($req) {
  361. return Resp::ok(array("task" => $req->userInfo->game->task));
  362. }
  363. // </editor-fold>
  364. /**
  365. * 重置每日任务
  366. * @param Req $req
  367. */
  368. static function ResetDailyTask($req) {
  369. return;
  370. $userTask = new Info_UserTask($req->userInfo->game->task);
  371. $userTask->resetDailyTask();
  372. $req->userInfo->game->task = $userTask;
  373. }
  374. //
  375. // <editor-fold defaultstate="collapsed" desc="辅助方法-比对判断">
  376. /**
  377. * 检查任务条件是否达成
  378. * @param Ins_TaskParams $taskParam Description
  379. */
  380. static function CheckTaskConditions($taskParam) {
  381. return;
  382. // var_dump($taskParam);
  383. $bUpdate = false;
  384. foreach (req()->userInfo->game->task->taskListPlot as $tid => $task) {
  385. $taskCfg = GameConfig::task_getItem($tid);
  386. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  387. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  388. continue;
  389. }
  390. isEditor() and $task = new Ins_TaskInfo(-1);
  391. if ($task->progress == 1) { # 已完成的不再更新处理
  392. continue;
  393. }
  394. if (is_null($taskCfg->canshu1)) {
  395. $task->progress = 1;
  396. $bUpdate = true;
  397. continue;
  398. }
  399. if ($taskCfg->canshu1 == $taskParam->canshu1) {
  400. $task->tag1 = $taskParam->canshu1;
  401. if (null == $taskCfg->canshu2 || 0 == $taskCfg->canshu2) {
  402. $task->progress = 1;
  403. $task->tag2 = $taskParam->canshu2;
  404. $bUpdate = true;
  405. } else {
  406. if (is_numeric($taskCfg->canshu2)) {
  407. $task->tag2 = max($task->tag2, $taskParam->canshu2);
  408. if ($taskCfg->canshu2 <= $taskParam->canshu2) {
  409. $bUpdate = true;
  410. $task->progress = 1;
  411. }
  412. } else {
  413. $task->tag2 = $taskParam->canshu2;
  414. if ($taskCfg->canshu2 == $taskParam->canshu2) {
  415. $bUpdate = true;
  416. $task->progress = 1;
  417. }
  418. }
  419. }
  420. }
  421. }
  422. if ($bUpdate) {
  423. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  424. CornerSignEventProc::OnTask_Plot_new(req());
  425. }
  426. }
  427. /**
  428. * 检查任务条件是否达成
  429. * @param Ins_TaskParams $taskParam Description
  430. */
  431. static function CheckDailyTaskConditions($taskParam) {
  432. return;
  433. $bUpdate = false;
  434. $daily = req()->userInfo->game->task->taskListDaily;
  435. foreach ($daily as $tid => &$task) {
  436. $taskCfg = GameConfig::task_daily_getItem($tid);
  437. my_Assert($taskCfg != null, ErrCode::err_const_no); # 获取任务配置数据
  438. if ($taskCfg->tasktype != $taskParam->taskType) { # 任务类型必须匹配
  439. continue;
  440. }
  441. $task = new Ins_TaskInfo($task);
  442. if ($task->progress >= 1) { # 已完成的不再更新处理
  443. continue;
  444. }
  445. $task->counter++; # 计数器
  446. if (is_null($taskCfg->canshu1) || $taskCfg->canshu1 == 0) {
  447. $task->progress = 1;
  448. $bUpdate = true;
  449. continue;
  450. }
  451. if ($taskCfg->canshu1 == $task->counter) {
  452. $task->progress = 1;
  453. $bUpdate = true;
  454. continue;
  455. }
  456. }
  457. if ($bUpdate) {
  458. Resp::addTag("isTaskUpdated", true); # 附加tag信息, 任务有更新
  459. CornerSignEventProc::OnTask_Daily_new(req());
  460. }
  461. }
  462. // </editor-fold>
  463. //
  464. // <editor-fold defaultstate="collapsed" desc="处理各种任务检测事务">
  465. //
  466. /**
  467. * 例如当指挥官等级提升的时候需要检查是否有任务达成
  468. */
  469. static function OnUserLevelUp($newLvl) {
  470. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::CommanderLevelUpTo, $newLvl);
  471. self::CheckTaskConditions($taskParam);
  472. }
  473. /**
  474. * 英雄升级
  475. * @param type $heroMoId
  476. * @param type $newLvl
  477. */
  478. static function OnHeroLevelUp($heroMoId, $newLvl) {
  479. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroLevelUpTo, $heroMoId, $newLvl);
  480. self::CheckTaskConditions($taskParam);
  481. }
  482. /**
  483. * 英雄升阶
  484. * @param type $heroMoId
  485. * @param type $newGrade
  486. */
  487. static function OnHeroGradeUp($heroMoId, $newGrade) {
  488. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroGradeUpTo, $heroMoId, $newGrade);
  489. self::CheckTaskConditions($taskParam);
  490. self::OnHeroImprove();
  491. }
  492. /**
  493. * 英雄碎片数量达到指定值
  494. * @param type $heroMoId
  495. * @param type $num
  496. */
  497. static function OnHeroSegmengNum($heroMoId, $num) {
  498. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSegmentNumberTo, $heroMoId, $num);
  499. self::CheckTaskConditions($taskParam);
  500. }
  501. /**
  502. * 英雄解锁技能
  503. * @param type $heroMoId
  504. * @param type $skillId
  505. */
  506. static function OnHeroUnlocSkill($heroMoId, $skillId) {
  507. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::HeroSkillUnlock, $heroMoId, $skillId);
  508. self::CheckTaskConditions($taskParam);
  509. }
  510. /**
  511. * 通关剧情关卡
  512. * @param type $gateId
  513. * @param type $difficulty
  514. */
  515. static function OnPassGateN($gateId, $difficulty) {
  516. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PassGateN, $gateId, $difficulty);
  517. self::CheckTaskConditions($taskParam);
  518. self::OnPassGate();
  519. }
  520. /**
  521. * 通关副本关卡
  522. * @param type $gateId
  523. * @param type $difficulty
  524. */
  525. static function OnPassCarboN($gateId, $difficulty) {
  526. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::passCarbonN, $gateId, $difficulty);
  527. self::CheckTaskConditions($taskParam);
  528. }
  529. /**
  530. * 竞技场胜利场次
  531. * @param type $num
  532. */
  533. static function OnPvPWinN($num) {
  534. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPWinNumberTo, $num);
  535. self::CheckTaskConditions($taskParam);
  536. }
  537. /**
  538. * 竞技场积分
  539. * @param type $score
  540. */
  541. static function OnPvPScoreN($score) {
  542. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PvPScoreTo, $score);
  543. self::CheckTaskConditions($taskParam);
  544. }
  545. /**
  546. * 玩家总战力值
  547. * @param type $num
  548. */
  549. static function OnUserFightPowerN($num) {
  550. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserPowerTo, $num);
  551. self::CheckTaskConditions($taskParam);
  552. }
  553. /**
  554. * 玩家收集积分
  555. * @param type $num
  556. */
  557. static function OnUserCollectScoreN($num) {
  558. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::UserCollectScoreTo, $num);
  559. self::CheckTaskConditions($taskParam);
  560. }
  561. //
  562. // </editor-fold>
  563. //
  564. // <editor-fold defaultstate="collapsed" desc="每日任务条件检查">
  565. //
  566. /**
  567. * 每日登陆
  568. */
  569. static function OnUserLogin() {
  570. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyLogin);
  571. self::CheckDailyTaskConditions($taskParam);
  572. }
  573. /**
  574. * 每日:英雄强化(升级或升阶)n次
  575. */
  576. static function OnHeroImprove() {
  577. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyHeroImprove);
  578. self::CheckDailyTaskConditions($taskParam);
  579. }
  580. /**
  581. * 每日:剧情关卡,胜利n次
  582. */
  583. static function OnPassGate() {
  584. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyGatesWin);
  585. self::CheckDailyTaskConditions($taskParam);
  586. }
  587. /**
  588. * 竞技场每日挑战,胜负均可
  589. */
  590. static function OnPvp() {
  591. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyPVP);
  592. self::CheckDailyTaskConditions($taskParam);
  593. }
  594. /**
  595. * 每日挑战,胜负均可
  596. */
  597. static function OnRankChalenge() {
  598. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyRankChalenge);
  599. self::CheckDailyTaskConditions($taskParam);
  600. }
  601. /**
  602. * 每日购买商品
  603. */
  604. static function OnShopping() {
  605. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::DailyShopping);
  606. self::CheckDailyTaskConditions($taskParam);
  607. }
  608. //
  609. // </editor-fold>
  610. //
  611. // <editor-fold defaultstate="collapsed" desc="处理任务卡条件检查">
  612. //
  613. /**
  614. * 检查任务卡条件是否达成
  615. * @param Ins_TaskParams $taskParam Description
  616. */
  617. static function CheckTaskCardConditions($taskParam) {
  618. $bUpdate = false;
  619. $tasks = req()->userInfo->game->store->taskcards;
  620. foreach ($tasks as $tid => &$task) {
  621. $task = new Ins_TaskCard($task);
  622. foreach ($task->curSteps as $stp) { # 初期里面只有一个任务
  623. $tsp = new Ins_TaskStep($stp);
  624. $bUpdate = $tsp->check_new($taskParam);
  625. if ($bUpdate) {
  626. NormalEventProc::OnTaskCardStep_Complete($task->typeId, $tsp->typeId); # 广播任务步骤完成事件
  627. $tsp->propel($taskParam);
  628. if ($tsp->isFinish()) {
  629. NormalEventProc::OnTaskCard_Finish($task->typeId, null); # 广播卡完成事件
  630. }
  631. }
  632. }
  633. }
  634. if ($bUpdate) { # 带回数据到客户端
  635. UserProc::updateUserInfo(); # 更新玩家数据
  636. }
  637. return $bUpdate;
  638. }
  639. static function OnKillMonster($monsterID, $num) {
  640. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::KillMonster, $monsterID, $num);
  641. return self::CheckTaskCardConditions($taskParam);
  642. }
  643. /**
  644. * 获得道具
  645. */
  646. static function OnGainItem($itemId, $num) {
  647. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::GainItem, $itemId, $num);
  648. self::CheckTaskCardConditions($taskParam);
  649. NormalEventProc::OnBag_new_Item($itemId, $num);
  650. }
  651. static function OnPlotOver($gate_or_npc_id, $stage) {
  652. $taskParam = new Ins_TaskParams(Enum_TaskCmdType::PlotOver, $gate_or_npc_id, "$stage");
  653. return self::CheckTaskCardConditions($taskParam);
  654. }
  655. //
  656. // </editor-fold>
  657. //
  658. }