PayProc.php 33 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; // 日志类型定义
  4. require_once __DIR__ . '/PayProc/MLogType.php'; // 日志类型定义
  5. if (PLAT == 'web') {
  6. include_once __DIR__ . '/PayProc/WebPayProc.php';
  7. }
  8. /**
  9. * 付费、游戏内消费相关处理
  10. * 全部动态交易数据需要保存到db作为[存根]
  11. * @version <br/>
  12. * 4.0.0 第四版: 言灵世界 商城模块
  13. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  14. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  15. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  16. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  17. * @author gwang (mail@wanggangzero.cn)
  18. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  19. */
  20. class PayProc {
  21. const orderTab = 'tpl_order_tab';
  22. /**
  23. * 逻辑分发
  24. * 所有的Proc中必须有这样一个方法
  25. */
  26. public static function procMain() {
  27. switch (req()->cmd) {
  28. // 支付相关的活动
  29. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  30. return PayProc::m_GetFirstPayGift();
  31. // <editor-fold defaultstate="collapsed" desc=" 手机多渠道版 mpay ">
  32. case CmdCode::cmd_mpay_pay: # 8807 消费..
  33. return self::m_pay(); # ::==> 购买普通商城物品
  34. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  35. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  41. return self::selfhelpCheckOrders();
  42. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  43. return self::GetPayRecoreds();
  44. // </editor-fold>
  45. // <editor-fold defaultstate="collapsed" desc=" 支付新版 2021.11.16 ">
  46. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813
  47. return self::PayDeliverGoods();
  48. case CmdCode::cmd_mpay_UserRechargeDrawPrize:
  49. return self::UserRechargeDrawPrize();
  50. // </editor-fold>
  51. default:
  52. return Resp::err(ErrCode::cmd_err);
  53. }
  54. }
  55. /**
  56. * 领取奖励
  57. * @return type
  58. */
  59. static function UserRechargeDrawPrize() {
  60. list($type,$typeId) = req()->paras;
  61. $user = req()->userInfo->game;
  62. switch ($type) {
  63. case Enum_Recharge::FirstRecharge://首冲
  64. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  65. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  66. $user->pay->firstRechage = 1;
  67. break;
  68. case Enum_Recharge::DaliySpecialPackages://每日特惠
  69. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  70. $mo = GameConfig::shop_limit_getItem($typeId);
  71. my_Assert($mo != null, ErrCode::err_const_no);
  72. if($mo->price != 0){
  73. my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  74. $ts = $user->shopdata->daliySpecial_ts + 7*24*60*60;
  75. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  76. }
  77. //my_Assert($mo->price != 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  78. StoreProc::AddMultiItemInStore($mo->reward);
  79. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  80. $shopdata->daliySpecialPackages[] = $typeId;
  81. req()->userInfo->game->shopdata = $shopdata;
  82. break;
  83. default:
  84. break;
  85. }
  86. req()->userInfo->game = $user;
  87. UserProc::updateUserInfo();
  88. return Resp::ok(array(
  89. "pay"=>$user->pay,
  90. "shopdata"=>req()->userInfo->game->shopdata,
  91. "base" => $user->baseInfo,
  92. "store" => $user->store,
  93. ));
  94. }
  95. /**
  96. * 充值发货
  97. */
  98. static function PayDeliverGoods() {
  99. list($cpOrderId) = req()->paras;
  100. $user = req()->userInfo->game;
  101. pay_op::CheckAndDrawOrder(req()->uid,$cpOrderId,array(new PayProc,'distributePayGoods'));
  102. req()->userInfo->game = $user;
  103. UserProc::updateUserInfo(); # 回写玩家数据
  104. return Resp::ok(array(
  105. "pay"=>$user->pay,
  106. "base" => $user->baseInfo,
  107. "shopdata"=>$user->shopdata,
  108. "store" => $user->store,
  109. ));
  110. }
  111. //发货
  112. static function distributePayGoods($order = null) {
  113. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  114. $user = req()->userInfo->game;
  115. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  116. $mo = GameConfig::recharge_getItem($order->product_id);
  117. my_Assert($mo != null, ErrCode::err_const_no);
  118. $cash = $mo->rmd *10;
  119. if($user->baseInfo->charge_amt <= 0){
  120. $cash = $mo->rmd *10* $mo->firstDouble;
  121. }
  122. $user->base()->Add_Cash($cash);
  123. }
  124. elseif ($order->product_id >= 801001 && $order->product_id <= 899999) {//每日特惠
  125. $mo = GameConfig::shop_limit_getItem($order->product_id);
  126. if($mo == null){
  127. $list = GameConfig::shop_limit_type_getItemArray(Enum_Recharge::DaliySpecialPackages);
  128. $cur = 0;
  129. foreach ($list as $item) {
  130. $cur += $item->price;
  131. }
  132. my_Assert($cur == $order->amount, ErrCode::err_const_no);
  133. $user->shopdata->daliySpecial_ts = now();
  134. } else {
  135. StoreProc::AddMultiItemInStore($mo->reward);
  136. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  137. }
  138. }
  139. elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  140. $shopdata = new Info_UserShop(req()->userInfo->game->shopdata);
  141. $packageCfg = GameConfig::shop_monthVIP_getItem($packageId);
  142. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  143. if ($packageCfg->subType == 4) {
  144. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  145. } elseif ($packageCfg->subType == 5) {
  146. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  147. }
  148. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  149. my_Assert(ErrCode::ok == $err, $err);
  150. if ($packageCfg->subType == 4) {
  151. $shopdata->monthlyVIP1_ts = 3600 * 24 * (tsDay() + 1) - 1;
  152. } elseif ($packageCfg->subType == 5) {
  153. $shopdata->monthlyVIP2_ts = 3600 * 24 * (tsDay() + 1) - 1;
  154. }
  155. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  156. req()->userInfo->game->shopdata = $shopdata;
  157. }
  158. $user->baseInfo->charge_amt += $order->amount;
  159. req()->userInfo->game = $user;
  160. return true;
  161. //CLog::pay("支付奖励回存状态".$ret);
  162. //return $ret == ErrCode::ok? true:false;
  163. }
  164. /**
  165. * 8812 查询充值记录
  166. */
  167. static function GetPayRecoreds() {
  168. $uid = req()->uid;
  169. $table = "tpl_order_tab";
  170. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  171. ->where("uid")->eq($uid)
  172. ->andWhere("status")->eq(1)
  173. ->fetchall();
  174. return Resp::ok($arr);
  175. }
  176. //
  177. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  178. /**
  179. * 刷新充值订单(领取充值结果)
  180. */
  181. public static function m_refreshChargeOrders() {
  182. # 客户端参数解析
  183. $uid = req()->uid; # userID
  184. $zoneid = req()->zoneid; # 分区Id
  185. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  186. return self::selfhelpCheckOrders();
  187. }
  188. $cpOrderId = req()->paras[0]; # 后台订单编号
  189. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  190. return Resp::err(ErrCode::paras_err);
  191. }
  192. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  193. ->where('cpOrderId')->eq($cpOrderId)
  194. ->limit(1)->fetch();
  195. if (!$order) {
  196. // var_dump($order);
  197. CLog::pay(' 订单不存在! ' . $cpOrderId);
  198. return Resp::err(ErrCode::pay_order_no);
  199. }
  200. if (false === strpos($uid, $order->uid)) { # UID不符
  201. return Resp::err(ErrCode::pay_order_uid);
  202. }
  203. if ($order->status != 1) {
  204. CLog::pay(' 订单尚未完成支付!');
  205. return Resp::err(ErrCode::pay_order_paystatus);
  206. }
  207. if ($order->drawed_ts > 0) { # 定单已经发过货了
  208. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  209. return Resp::err(ErrCode::pay_order_drawed);
  210. }
  211. // 准备发货
  212. $product_id = $order->product_id;
  213. $product_count = $order->product_count;
  214. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  215. switch ($typid) {
  216. case '802': # 神秘商城物品
  217. $item = GameConfig::secretshop_typeId_getItem($product_id);
  218. break;
  219. case '801': # 商城物品
  220. $item = GameConfig::shop_getItem($product_id);
  221. break;
  222. default :
  223. return Resp::err(ErrCode::pay_systembusy_err);
  224. }
  225. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  226. if ($item->pricetype != 0) {
  227. CLog::pay(" 道具付费类型异常:" . $product_id);
  228. return Resp::err(ErrCode::pay_m_type_err);
  229. }
  230. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  231. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  232. }
  233. $n = daoInst()->update(self::orderTab)
  234. ->data(array('drawed_ts' => now()))
  235. ->where('cpOrderId')->eq($cpOrderId)
  236. ->exec();
  237. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  238. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  239. UserProc::updateUserInfo(); # 更新玩家数据信息
  240. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  241. CLog::pay("订单发货成功: $cpOrderId");
  242. return Resp::ok(# 返回
  243. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  244. 'charge_amt' => req()->userInfo->game->baseInfo->charge_amt, # 充值总记录
  245. 'store' => req()->userInfo->game->store, # # 背包
  246. 'goods' => $item->goods, # # 发货内容
  247. 'count' => $product_count, # # 发货数量
  248. )
  249. );
  250. }
  251. /**
  252. * 检查内侧订单
  253. */
  254. static function checkDeltest() {
  255. $uid = req()->uid;
  256. if (!isset(req()->userInfo->game->privateState->deltest)) {
  257. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  258. ->where('uid')->eq(substr($uid, strpos($uid, "-") + 1))
  259. ->andwhere('status')->eq(1)
  260. ->fetchall();
  261. if (count($orders) > 0) { # 有充值记录
  262. foreach ($orders as $order) {
  263. // 准备补发
  264. $product_id = $order->product_id;
  265. $product_count = $order->product_count;
  266. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  267. switch ($typid) {
  268. case '802': # 神秘商城物品
  269. $item = GameConfig::secretshop_typeId_getItem($product_id);
  270. break;
  271. case '801': # 商城物品
  272. $item = GameConfig::shop_getItem($product_id);
  273. break;
  274. default :
  275. return Resp::err(ErrCode::pay_systembusy_err);
  276. }
  277. if (!$item) {
  278. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  279. }
  280. if ($item->pricetype != 0) { # 并非人民币定价
  281. CLog::pay(" 道具付费类型异常:" . $product_id);
  282. return Resp::err(ErrCode::pay_m_type_err);
  283. }
  284. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  285. EmailProc::SendDelTestMail(req()->zoneid, $uid, $item->name, $item->goods);
  286. }
  287. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  288. }
  289. }
  290. req()->userInfo->game->privateState->deltest = 0;
  291. }
  292. }
  293. /**
  294. * 检查异常订单
  295. */
  296. public static function selfhelpCheckOrders() {
  297. if ('ios' == PLAT) { # ios版的创建订单时带着前缀了。。。
  298. $uid = req()->uid;
  299. } else {
  300. $uid = substr(req()->uid, strpos(req()->uid, '-') + 1);
  301. }
  302. $orders = daoInst()->select()
  303. ->from('tpl_order_tab')
  304. ->where('uid')->eq($uid)
  305. ->andWhere('status')->eq(1)
  306. ->andWhere('drawed_ts')->le(0)
  307. ->fetchAll();
  308. if (count($orders) > 0) {
  309. foreach ($orders as $order) {
  310. // 准备补发
  311. $product_id = $order->product_id;
  312. $product_count = $order->product_count;
  313. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  314. $goods = '';
  315. switch ($typid) {
  316. case '802': # 神秘商城物品
  317. $item = GameConfig::secretshop_typeId_getItem($product_id);
  318. break;
  319. case '801': # 商城物品
  320. $item = GameConfig::shop_getItem($product_id);
  321. break;
  322. default :
  323. return Resp::err(ErrCode::pay_systembusy_err);
  324. }
  325. if (!$item) {
  326. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  327. }
  328. if ($item->pricetype != 0) { # 并非人民币定价
  329. CLog::pay(" 道具付费类型异常:" . $product_id);
  330. return Resp::err(ErrCode::pay_m_type_err);
  331. }
  332. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  333. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  334. }
  335. $goods .= $item->goods;
  336. $n = daoInst()->update(self::orderTab) # 更新订单状态
  337. ->data(array('drawed_ts' => now()))
  338. ->where('cpOrderId')->eq($order->cpOrderId)
  339. ->exec();
  340. if (!$n) { # 影响条数应为1
  341. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  342. return Resp::err(ErrCode::err_db); # 数据库操作失败
  343. }
  344. req()->userInfo->game->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  345. UserProc::updateUserInfo(); # 回写玩家数据
  346. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  347. }
  348. return Resp::ok(# 返回
  349. array('cash' => req()->userInfo->game->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  350. 'store' => req()->userInfo->game->store, # # 背包
  351. 'goods' => $goods, # # 发货内容
  352. 'count' => count($orders), # # 发货数量
  353. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  354. ));
  355. }
  356. return Resp::ok('ok'); # everything is ok!
  357. }
  358. // </editor-fold>
  359. //
  360. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  361. /**
  362. * 【移动支付】获取神秘商城物品
  363. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  364. */
  365. public static function m_pay_getDynamic() {
  366. $user = req()->userInfo->game;
  367. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  368. // 参数提取
  369. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  370. switch ($refreshType) {
  371. case 1: # 免费刷
  372. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  373. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  374. }
  375. break;
  376. case 2: # 钻石刷
  377. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  378. return Resp::err(ErrCode::pay_refresh_times);
  379. } # 可以继续刷新,
  380. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  381. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  382. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  383. return Resp::err(ErrCode::notenough_cash_msg);
  384. }
  385. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  386. break;
  387. case 0: # 不刷
  388. default : # 默认不刷
  389. // do nothing.
  390. break;
  391. }
  392. if ($refreshType != 0) { # 是否刷新
  393. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  394. if ($err) {
  395. return Resp::err($err);
  396. }
  397. $user->userSecretshop = $userSecretshop;
  398. req()->userInfo->game = $user;
  399. UserProc::updateUserInfo();
  400. }
  401. // 返回最新物品表
  402. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  403. 'gold' => $user->baseInfo->gold,
  404. 'tili' => $user->baseInfo->tili,
  405. 'cash' => $user->baseInfo->cash,
  406. 'uss' => $userSecretshop, # # 当前神秘商城数据
  407. ));
  408. }
  409. /**
  410. * 更新神秘商城物品
  411. * @param Info_UserSecretshop $userSecretshop Description
  412. */
  413. private static function refreshDynamicShopItems(&$userSecretshop) {
  414. $userSecretshop->lastRefreshTs = now();
  415. // todo: 这里补完更新物品的函数, // 第一版: 随机
  416. $userSecretshop->currentItems = ObjectInit();
  417. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  418. $arr = GameConfig::secretshop_goodsType_getItem($i);
  419. if (count($arr) > 0) {
  420. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  421. if ($err) {
  422. return $err;
  423. }
  424. }
  425. }
  426. return ErrCode::ok;
  427. }
  428. /**
  429. * 投骰子
  430. * @param assoc_array $arr 奖池物品
  431. * @param int $number 提取数量
  432. * @return string itemid,num;itemid,num;...
  433. */
  434. static function Dice($arr, $number, &$userSecretshop) {
  435. $max = 0; # 计算物品权重总和
  436. array_walk($arr, function ($value) use (&$max) {
  437. $max += $value->probability;
  438. });
  439. if (!$max) { # 配置数据有问题
  440. return ErrCode::err_const_no;
  441. }
  442. for ($i = 0; $i < $number; $i++) {
  443. $rnd = CommUtil::random(1, $max); # 投骰子
  444. $start = 0;
  445. $rew = null;
  446. foreach ($arr as $item) { # 循环判断落入那个物品上
  447. if (CommUtil::isPropertyExists($item, 'probability') // #
  448. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  449. $rew = $item; # 记录物品
  450. break;
  451. }
  452. $start += $item->probability; # 继续判断是否落入下一物品的区间
  453. } # foreach end
  454. if (!$rew) {
  455. return ErrCode::lottery_noselecteditem;
  456. }
  457. $id = $rew->typeId;
  458. $userSecretshop->currentItems->$id = 0;
  459. } # for end
  460. return ErrCode::ok;
  461. }
  462. /**
  463. * 清理每日各种上限
  464. */
  465. private static function clearDailyLimits() {
  466. $userSecretshop = new Info_UserSecretshop(req()->userInfo->game->userSecretshop);
  467. $userSecretshop->refreshedTimes = 0;
  468. req()->userInfo->game->userSecretshop = $userSecretshop;
  469. }
  470. /**
  471. * [8809]【移动支付】购买神秘商城物品
  472. * 规则: 商城物品会刷新
  473. */
  474. public static function m_pay_buyDynamic() {
  475. $user = new Data_UserGame(req()->userInfo->game);
  476. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  477. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  478. $num = 1; # 暂时固定为一次购买一个
  479. #
  480. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  481. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  482. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  483. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  484. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  485. switch ($shopItem->pricetype) {
  486. case 1:
  487. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  488. break;
  489. case 2:
  490. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  491. break;
  492. default :
  493. return Resp::err(ErrCode::pay_m_type_err);
  494. }
  495. // 道具解包/发货
  496. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  497. if ($err != ErrCode::ok) { # 发货失败
  498. return Resp::err($err);
  499. }
  500. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  501. $user->userSecretshop = $userSecretshop;
  502. req()->userInfo->game = $user;
  503. UserProc::updateUserInfo(); # 回写数据
  504. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  505. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  506. 'gold' => $user->baseInfo->gold,
  507. 'tili' => $user->baseInfo->tili,
  508. 'cash' => $user->baseInfo->cash,
  509. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  510. 'heros' => $user->baseInfo->heros # # 角色
  511. ));
  512. //
  513. }
  514. /**
  515. *
  516. * @param sm_secretshop $shopItem
  517. * @param type $num
  518. */
  519. private static function expendSecretShopItem($shopItem, $num) {
  520. for ($i = 0; $i < $num; $i++) {
  521. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  522. if ($err) {
  523. return $err;
  524. }
  525. }
  526. return ErrCode::ok;
  527. }
  528. /**
  529. * [8807]【移动支付】 购买普通商城物品
  530. */
  531. public static function m_pay() {
  532. $user = req()->userInfo->game; # user引用
  533. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  534. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  535. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  536. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  537. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  538. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  539. $amt = $shopItem->price; # 道具价格(钻石)
  540. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  541. $bDeal = false; # 成交标志位
  542. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  543. case 1: # 钻石
  544. $bDeal = req()->userInfo->game->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  545. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  546. break;
  547. case 2: # 金币
  548. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  549. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  550. break;
  551. default : # 未知的支付类型
  552. return Resp::err(ErrCode::pay_m_type_err);
  553. }
  554. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  555. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  556. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  557. UserProc::updateUserInfo(); # 回写数据
  558. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  559. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  560. 'gold' => $user->baseInfo->gold,
  561. 'tili' => $user->baseInfo->tili,
  562. 'cash' => $user->baseInfo->cash,
  563. 'store' => $user->store
  564. ));
  565. }
  566. /**
  567. * 解包商城物品
  568. * @param sm_Shop $shopItem
  569. * @param int $num 数量
  570. */
  571. static function expendShopItem($shopItem, $num) {
  572. for ($i = 0; $i < $num; $i++) {
  573. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  574. my_Assert(ErrCode::ok == $err, $err);
  575. }
  576. return ErrCode::ok;
  577. }
  578. // </editor-fold>
  579. //
  580. //
  581. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  582. /**
  583. * [8802] 领取首付礼包
  584. */
  585. public static function m_GetFirstPayGift() {
  586. $itemId = glc()->FirstPay_ItemId;
  587. $privateState = req()->userInfo->game->privateState;
  588. if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  589. && $privateState->firstPayGift) { # 如果已经领取首付礼包
  590. return Resp::err(ErrCode::pay_firstpaygetted);
  591. }
  592. my_Assert(req()->userInfo->game->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  593. $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  594. if ($itemModel == null) { # 检测首付礼包是否存在
  595. return Resp::err(ErrCode::err_const_no);
  596. }
  597. req()->userInfo->game->privateState->firstPayGift = true; # 设置首付标志
  598. StoreProc::AddMultiItemInStore($itemModel->goods); # 发放首付礼包到玩家仓库
  599. UserProc::updateUserInfo(); # 更新玩家数据
  600. return Resp::ok(array('itemid' => $itemId,
  601. 'rewardstr' => $itemModel->goods,
  602. 'store' => req()->userInfo->game->store)); # 回送成功信息
  603. }
  604. // </editor-fold>
  605. //
  606. //
  607. //
  608. }